traits+debut combat
This commit is contained in:
@@ -7,7 +7,7 @@
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- [X] création de spécialitées depuis le (+) des compétences
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- [X] fixer les cases hexas , comprtement chelou , piste = un click à l'air d'envoyer 2 update, verifier le onChange
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- [ ] dialog d'edition des min-max
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- [X] dialog d'edition des min-max
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### fiche de groupe
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- [ ] pas encore penché dessus
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@@ -24,8 +24,8 @@
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### les jets de dés
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- [ ] redesign de rollDialog => `<details>+<sumary>`=> rendre moins dense
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- [ ] envoyer les spécialités utilisables au rollDialog
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- [ ] envoyer les items utilisables au rollDialog
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- [X] envoyer les spécialités utilisables au rollDialog
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- [X] envoyer les items utilisables au rollDialog
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- [ ] gérer le fait de choisir quel totem garder : recalcul des réussites
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- [X] refacto des template chat de roll
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- [X] gérer les dés de totems humains et adapté : couleur différente/double succès +update actor
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@@ -39,11 +39,13 @@
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### le combat
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faut s'y pencher
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- [ ] modifier la difficulté en fonction de l'état du combatant /offensif/actif/passif/
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### les items
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- [ ] gérer les rolls d'items dans le chat
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- [-] gérer les rolls d'items dans le chat
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- [-] repasser sur les différents itemTypes et sheets
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- [ ] construire une selecteur de traits, traits= CONFIG.VERMINE.traits
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- [X] construire une selecteur de traits, traits= CONFIG.VERMINE.traits
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traits:[
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key:{
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name:string,
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+1
-1
File diff suppressed because one or more lines are too long
@@ -11,11 +11,11 @@ export class VermineItem extends Item {
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// preparation methods overridden (such as prepareBaseData()).
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super.prepareData();
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}
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prepareBaseData(){
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prepareBaseData() {
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const actorType = (this.actor !== null) ? this.actor.type : 'character';
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switch (this.type){
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case 'ability':
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switch (this.type) {
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case 'ability':
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if (this.system.type == "") {
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// console.log('je suis une capacité, avec pour sous-type', this.system.type, actorType);
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this.system.type = actorType;
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@@ -34,9 +34,9 @@ export class VermineItem extends Item {
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* Prepare a data object which is passed to any Roll formulas which are created related to this Item
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* @private
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*/
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getRollData() {
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getRollData() {
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// If present, return the actor's roll data.
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if ( !this.actor ) return null;
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if (!this.actor) return null;
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const rollData = this.actor.getRollData();
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// Grab the item's system data as well.
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rollData.item = foundry.utils.deepClone(this.system);
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@@ -50,6 +50,9 @@ export class VermineItem extends Item {
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* @private
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*/
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async roll() {
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if (this.type == "weapon") {
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this.rollWeapon()
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}
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const item = this;
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// Initialize chat data.
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@@ -57,7 +57,6 @@ export class VermineActorSheet extends ActorSheet {
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/** @override */
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activateListeners(html) {
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super.activateListeners(html);
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html.find('.min-max-edit').click(this._onMinMaxEdit.bind(this))
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// Render the item sheet for viewing/editing prior to the editable check.
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html.find('.item-edit').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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@@ -79,7 +78,9 @@ export class VermineActorSheet extends ActorSheet {
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item.delete();
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li.slideUp(200, () => this.render(false));
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});
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html.find(".item-roll").click(ev => {
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this._onRollItem(ev)
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})
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// Active Effect management
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html.find(".effect-control").click(ev => onManageActiveEffect(ev, this.actor));
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@@ -103,6 +104,12 @@ export class VermineActorSheet extends ActorSheet {
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})
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}
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async _onRollItem(ev) {
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const li = $(ev.currentTarget).parents(".item");
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const item = this.actor.items.get(li.data("itemId"));
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item.roll();
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}
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_onClickRadioHexa(ev) {
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let input = ev.currentTarget;
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console.log(input.value, input.name);
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@@ -123,35 +130,6 @@ export class VermineActorSheet extends ActorSheet {
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}
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async _onMinMaxEdit(event) {
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event.preventDefault();
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let propPath = event.currentTarget.dataset.prop;
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let propName = propPath.split('.').slice(-1).pop()
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let data = {
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actorName: this.actor.name,
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propName: propName
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}
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let html = await renderTemplate('systems/vermine2047/templates/dialogs/min-max-edit.hbs', data);
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let ui = new Dialog({
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title: "edit : " + propName,
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content: html,
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buttons: {
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roll: {
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label: "ok",
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callback: (html) => { }
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},
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cancel: {
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label: game.i18n.localize('Close'),
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callback: () => { }
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}
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}
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}
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);
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ui.render(true)
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}
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async _onItemCreate(event) {
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event.preventDefault();
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@@ -66,6 +66,7 @@ export class VermineItemSheet extends ItemSheet {
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html.find('.traits-selector').click(ev => {
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this.openTraitSelector(ev)
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})
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}
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async _onClickDamage(ev) {
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@@ -149,27 +149,37 @@ export class TraitSelector extends Application {
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async activateListeners(html) {
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super.activateListeners(html);
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this.validateTraits(html);
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html.find('input').click(ev => {
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html.find('input').change(ev => {
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this.onChangeInput(ev)
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})
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}
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async validateTraits(html) {
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let checks = html.find("input.trait-selector");
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for (let ch of checks) {
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if (this.targetItem.system.traits[ch.dataset.trait]) {
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ch.checked = true
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let val = html.find("input.trait-value");
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for (let inp of [...checks, val]) {
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if (this.targetItem.system.traits[inp.dataset.trait]) {
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if (inp.type == "checkbox") {
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inp.checked = true
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}
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if (inp.type == "value") {
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inp.value = this.targetItem.system.traits[inp.dataset.trait].value
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}
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}
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}
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}
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async onChangeInput(ev) {
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let el = ev.currentTarget;
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if (el.classList.contains('trait-selector')) {
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let traitKey = el.dataset.trait; // Récupère la clé du trait à partir de l'attribut data-trait
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let traits = this.targetItem.system.traits || {}; // Récupère les traits actuels, ou un objet vide si aucun trait n'est défini
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let traitKey = el.dataset.trait; // Récupère la clé du trait à partir de l'attribut data-trait
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let traitValue = parseInt(el.value) || null
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let traits = this.targetItem.system.traits || {}; // Récupère les traits actuels, ou un objet vide si aucun trait n'est défini
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console.log(traitKey, traitValue, traits)
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if (el.classList.contains('trait-selector')) {
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if (!traits[traitKey]) {
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// Si la case est cochée, ajoute le trait
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await this.targetItem.update({ [`system.traits.${traitKey}`]: this.traits[traitKey] });
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@@ -178,8 +188,12 @@ export class TraitSelector extends Application {
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await this.targetItem.update({ [`system.traits.${traitKey}`]: null });
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}
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}
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else if (el.classList.contains('trait-value')) {
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if (traitValue) {
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console.log(el.value)
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// Logique pour les valeurs des traits si nécessaire
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el.closest("label").querySelector('.trait-selector').checked = true;
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} else {
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el.closest("label").querySelector('.trait-selector').checked = false;
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}
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}
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}
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@@ -246,3 +246,9 @@ VERMINE.traits = {
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},
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// etc...etc...
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}
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VERMINE.damageTypes = [
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"choc",
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"lame",
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"feu",
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"balle"
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]
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@@ -51,7 +51,9 @@ export default class RollDialog extends Dialog {
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}) {
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// Retrieve the actor data based on the actorId
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data.actor = await game.actors.get(data.actorId);
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console.log(data.actor)
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data.availableSpecialties = data.actor.items.filter(it => it.type == "specialty");
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console.log(data.availableSpecialties)
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data.availableItems = data.actor.items.filter(it => it.type == "item");
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data.config = CONFIG.VERMINE;
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// Define options for the dialog
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+14
-15
@@ -326,7 +326,7 @@ export class VermineCombat extends Combat {
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}
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async rollInitiative(ids, formula = undefined, messageOptions = {}) {
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// console.log(`${game.system.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
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console.log(`${game.system.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
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// Structure input data
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ids = typeof ids === "string" ? [ids] : ids;
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@@ -428,20 +428,7 @@ export class VermineCombatTracker extends CombatTracker {
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return "systems/vermine2047/templates/combat-tracker.hbs";
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}
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async getData(options) {
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const context = await super.getData(options);
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if (!context.hasCombat) {
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return context;
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}
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for (let [i, combatant] of context.combat.turns.entries()) {
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context.turns[i].hasActed = combatant.getFlag("world", "hasActed");
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context.turns[i].isPlayer = combatant.actor.type == "player";
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context.turns[i].isNpc = combatant.actor.type == "npc";
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}
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return context;
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}
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/* -------------------------------------------- */
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get template() {
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@@ -466,14 +453,26 @@ export class VermineCombatTracker extends CombatTracker {
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activateListeners(html) {
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super.activateListeners(html);
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html.find("[data-attitude]").click(this._setStatut.bind(this));
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html.find("[data-control='rollInitiative']").click(this.rollVermineInitiative.bind(this))
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}
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async rollVermineInitiative(ev) {
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ev.preventDefault();
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ev.stopPropagation();
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const btn = ev.currentTarget;
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const li = btn.closest(".combatant");
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const combat = this.viewed;
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const combatant = combat.combatants.get(li.dataset.combatantId);
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console.log(combatant)
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}
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/**
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* @description Use to put an attitude to an actor
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* @param {*} event
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*/
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async _setStatut(event) {
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event.preventDefault();
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event.stopPropagation();
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Generated
+1033
-3253
File diff suppressed because it is too large
Load Diff
+4
-4
@@ -13,11 +13,11 @@
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},
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"author": "Rwan",
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"devDependencies": {
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"@typhonjs-fvtt/eslint-config-foundry.js": "^0.8.0",
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"@foundryvtt/foundryvtt-cli": "^1.0.2",
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"browser-sync": "^2.27.11",
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"gulp": "^4.0.2",
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"@typhonjs-fvtt/eslint-config-foundry.js": "^0.8.0",
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"browser-sync": "^3.0.3",
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"gulp": "^5.0.0",
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"gulp-sass": "^5.1.0",
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"sass": "^1.55.0"
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}
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}
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}
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@@ -0,0 +1,57 @@
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// Flexbox.
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.flex-group-center,
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.flex-group-left,
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.flex-group-right {
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justify-content: center;
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align-items: center;
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text-align: center;
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}
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.flex-group-left {
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justify-content: flex-start;
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text-align: left;
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}
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.flex-group-right {
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justify-content: flex-end;
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text-align: right;
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}
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.flexshrink {
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flex: 0;
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}
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.flex-center {
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align-items: center;
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justify-content: center;
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}
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.flex-between {
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justify-content: space-between;
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}
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.flex-around {
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justify-content: space-around;
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}
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.flexlarge {
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flex: 2;
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}
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// Alignment styles.
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.align-left {
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justify-content: flex-start;
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text-align: left;
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}
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.align-right {
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justify-content: flex-end;
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text-align: right;
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}
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.align-center {
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align-items: center;
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justify-content: center;
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text-align: center;
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}
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+10
-17
@@ -27,6 +27,7 @@ img.profile-img {
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filter: drop-shadow(0px 0px 20px rgb(110, 133, 27));
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height: auto;
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width: 100%;
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max-width: 10rem;
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}
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/* custom styles */
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@@ -35,13 +36,6 @@ body.system-vermine2047 img#logo {
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height: auto;
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}
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/* Customize the chat roll area! */
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#chat-form textarea {
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background: url(/systems/vermine2047/assets/images/ui/box_background.webp) repeat;
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/*font-family: monospace;
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font-size: 14px;
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color: black; */
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}
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/* Customize the chat history area! */
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#chat-log .message {
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@@ -112,24 +106,22 @@ ul.unstyled li {
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}
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.actor.sheet form .form {
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display: grid;
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display: flex;
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grid-template-columns: minmax(230px, 1fr) 3fr;
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grid-template-rows: 1fr;
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align-items: flex-start;
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height: 100%;
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overflow: auto;
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}
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.actor.sheet .form aside {
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grid-row: span 1 / span 1;
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min-width: max-content;
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background-image: url(/systems/vermine2047/assets/images/ui/barre_laterale.webp);
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background-repeat: no-repeat;
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background-size: cover;
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background-size: auto 200%;
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border-right: 2px black;
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height: 100%;
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width: 240px;
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padding: 0 0.3rem;
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box-shadow: -20px 0px 100px #000000b5 inset;
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box-shadow: -20px 0px 100px 15px #000000b5 inset;
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.major-totem {
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@@ -482,8 +474,7 @@ ul.unstyled li {
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}
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.system-vermine2047 .sheet.actor .sidebar {
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width: 230px;
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min-height: 518px;
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flex: 0.2;
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}
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.system-vermine2047 .sheet.actor .floatright {
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@@ -700,7 +691,8 @@ ul.unstyled li {
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||||
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.system-vermine2047 .sheet.actor #edit {
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background-color: black;
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||||
color: white
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||||
color: white;
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||||
width: 100%
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||||
}
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||||
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.system-vermine2047 .sheet.actor .reserve-grid {
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@@ -735,6 +727,7 @@ ul.unstyled li {
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background: radial-gradient(circle, rgba(255, 255, 255, 0.425) 0%, rgba(0, 0, 0, 0.288) 100%);
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max-height: 1.2rem;
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||||
max-width: 1.2rem;
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||||
min-width: 1.2rem;
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||||
aspect-ratio: 1/1;
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color: black;
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vertical-align: center;
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+12
-1
@@ -3,7 +3,6 @@
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.flexrow {
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||||
align-items: center;
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||||
box-shadow: 0px 5px 10px 0px black;
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margin: 1rem;
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||||
}
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||||
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||||
header,
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||||
@@ -57,6 +56,18 @@
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||||
font-family: "DistressBlack";
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||||
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||||
}
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||||
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||||
.traits {
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||||
box-shadow: 0px 5px 15px black;
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||||
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||||
h3 {
|
||||
margin: 0
|
||||
}
|
||||
|
||||
h4 {
|
||||
margin: 0
|
||||
}
|
||||
}
|
||||
}
|
||||
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||||
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||||
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||||
@@ -5,6 +5,7 @@
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||||
@import "dialog.scss";
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||||
@import "special-inputs.scss";
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||||
@import "special-applications.scss";
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||||
@import "_flex.scss";
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||||
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||||
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||||
// overwrites variables
|
||||
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||||
+3
-1
@@ -487,6 +487,7 @@
|
||||
"description": "",
|
||||
"rarity": 3,
|
||||
"reliability": 3,
|
||||
"handicap": 0,
|
||||
"quantity": 1,
|
||||
"weight": 0,
|
||||
"traits": {},
|
||||
@@ -534,7 +535,8 @@
|
||||
"max_range": 0,
|
||||
"damage": {
|
||||
"value": 0,
|
||||
"type": ""
|
||||
"type": "",
|
||||
"addVigor": false
|
||||
},
|
||||
"ammo": 0
|
||||
},
|
||||
|
||||
@@ -1,9 +1,6 @@
|
||||
<div class="grid grid-2col">
|
||||
<div class="self-control-container">
|
||||
<div class="self-control-container flexcol align-center">
|
||||
<h4 class="align-center">
|
||||
<a class="min-max-edit" data-prop="system.attributes.self_control">
|
||||
<i class="fas fa-cogs"> </i>
|
||||
</a>
|
||||
|
||||
{{ localize "VERMINE.self_control"}} :
|
||||
{{@root.system.attributes.self_control.value}}/
|
||||
@@ -41,11 +38,9 @@
|
||||
{{/repeat}}
|
||||
</div>
|
||||
</div>
|
||||
<div class="effort-container">
|
||||
<div class="effort-container flexcol align-center">
|
||||
<h4 class="align-center">
|
||||
<a class="min-max-edit" data-prop="system.attributes.effort">
|
||||
<i class="fas fa-cogs"></i>
|
||||
</a>
|
||||
|
||||
{{ localize "VERMINE.effort"}} :
|
||||
{{@root.system.attributes.effort.value}}/
|
||||
{{@root.system.attributes.effort.max}}
|
||||
@@ -84,7 +79,7 @@
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<h4 class="item-name effect-name flexrow">{{ localize
|
||||
<h4 class="item-name flexrow">{{ localize
|
||||
"VERMINE.wounds.name"}}</h4>
|
||||
<ul class="unstyled">
|
||||
<li class="row mdb">{{ localize 'VERMINE.wounds.light'}} <span
|
||||
|
||||
@@ -2,51 +2,70 @@
|
||||
<div class="totem-details">
|
||||
<img
|
||||
class="img-totem"
|
||||
src="/systems/vermine2047/assets/images/ui/totems/{{ system.identity.totem }}.webp"
|
||||
alt="{{ smarttl 'TOTEMS' system.identity.totem 'name' }}" width="80"
|
||||
src="/systems/vermine2047/assets/images/ui/totems/{{system.identity.totem}}.webp"
|
||||
alt="{{smarttl 'TOTEMS' system.identity.totem 'name'}}"
|
||||
width="80"
|
||||
height="80" />
|
||||
<h4 class="align-center">
|
||||
{{ smarttl 'TOTEMS' system.identity.totem 'name' }}
|
||||
{{smarttl "TOTEMS" system.identity.totem "name"}}
|
||||
</h4>
|
||||
<p style="font-size:80%;">{{ smarttlk "TOTEMS" system.identity.totem
|
||||
"description"}}</p>
|
||||
<p style="font-size:80%;">{{smarttlk
|
||||
"TOTEMS"
|
||||
system.identity.totem
|
||||
"description"
|
||||
}}</p>
|
||||
<div class="grid grid-2col">
|
||||
<div class>
|
||||
<div class="item-name"><strong>Principes</strong><br />{{ smarttlk
|
||||
<div class="item-name"><strong>Principes</strong><br />{{smarttlk
|
||||
"TOTEMS"
|
||||
system.identity.totem "instincts"}}</div>
|
||||
system.identity.totem
|
||||
"instincts"
|
||||
}}</div>
|
||||
</div>
|
||||
<div class>
|
||||
<div class="item-name"><strong>Interdits</strong><br />{{ smarttlk
|
||||
<div class="item-name"><strong>Interdits</strong><br />{{smarttlk
|
||||
"TOTEMS"
|
||||
system.identity.totem "bans"}}</div>
|
||||
system.identity.totem
|
||||
"bans"
|
||||
}}</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<hr>
|
||||
<hr />
|
||||
|
||||
{{else}}
|
||||
|
||||
<h3>choisissez un totem</h3>
|
||||
|
||||
{{/if}}
|
||||
|
||||
<!--
|
||||
|
||||
___________abstract Items_____________
|
||||
|
||||
-->
|
||||
<div class="grid grid-2col">
|
||||
<div>
|
||||
<h4>
|
||||
<span>{{ localize 'ITEMS.abilities'}}</span>
|
||||
<a class="item-control item-create" title="Create item"
|
||||
<span>{{localize "ITEMS.abilities"}}</span>
|
||||
<a
|
||||
class="item-control item-create"
|
||||
title="Create item"
|
||||
data-type="ability"><i class="fas fa-plus"></i></a>
|
||||
</h4>
|
||||
<ol class="list-item">
|
||||
{{#each abilities as |item id|}}
|
||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||
<div class="item-name" style="flex:4;">
|
||||
<a class="item-control item-edit" title="Edit Item">{{item.name}}</a>
|
||||
<a
|
||||
class="item-control item-edit"
|
||||
title="Edit Item">{{item.name}}</a>
|
||||
|
||||
</div>
|
||||
<div class="item-controls flexrow">
|
||||
{{#if item.system.description}}
|
||||
<i class="fas fa-circle-question"
|
||||
<i
|
||||
class="fas fa-circle-question"
|
||||
data-tooltip="{{item.system.description}}"></i>
|
||||
{{/if}}
|
||||
<a class="item-control item-delete" title="Delete Item"><i
|
||||
@@ -58,19 +77,24 @@
|
||||
</div>
|
||||
<div>
|
||||
<h4>
|
||||
<span>{{ localize 'ITEMS.specialties'}}</span>
|
||||
<a class="item-control item-create" title="Create item"
|
||||
<span>{{localize "ITEMS.specialties"}}</span>
|
||||
<a
|
||||
class="item-control item-create"
|
||||
title="Create item"
|
||||
data-type="specialty"><i class="fas fa-plus"></i></a>
|
||||
</h4>
|
||||
<ol class="list-item">
|
||||
{{#each specialties as |item id|}}
|
||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||
<div class="item-name" style="flex:4;">
|
||||
<a class="item-control item-edit" title="Edit Item">{{item.name}}</a>
|
||||
<a
|
||||
class="item-control item-edit"
|
||||
title="Edit Item">{{item.name}}</a>
|
||||
</div>
|
||||
<div class="item-controls flexrow">
|
||||
{{#if item.system.description}}
|
||||
<i class="fas fa-circle-question"
|
||||
<i
|
||||
class="fas fa-circle-question"
|
||||
data-tooltip="{{item.system.description}}"></i>
|
||||
{{/if}}
|
||||
<a class="item-control item-delete" title="Delete Item"><i
|
||||
@@ -82,19 +106,24 @@
|
||||
</div>
|
||||
<div>
|
||||
<h4>
|
||||
<span>{{ localize 'ITEMS.backgrounds'}}</span>
|
||||
<a class="item-control item-create" title="Create item"
|
||||
<span>{{localize "ITEMS.backgrounds"}}</span>
|
||||
<a
|
||||
class="item-control item-create"
|
||||
title="Create item"
|
||||
data-type="background"><i class="fas fa-plus"></i></a>
|
||||
</h4>
|
||||
<ol class="list-item">
|
||||
{{#each backgrounds as |item id|}}
|
||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||
<div class="item-name" style="flex:4;">
|
||||
<a class="item-control item-edit" title="Edit Item">{{item.name}}</a>
|
||||
<a
|
||||
class="item-control item-edit"
|
||||
title="Edit Item">{{item.name}}</a>
|
||||
</div>
|
||||
<div class="item-controls flexrow">
|
||||
{{#if item.system.description}}
|
||||
<i class="fas fa-circle-question"
|
||||
<i
|
||||
class="fas fa-circle-question"
|
||||
data-tooltip="{{item.system.description}}"></i>
|
||||
{{/if}}
|
||||
<a class="item-control item-delete" title="Delete Item"><i
|
||||
@@ -106,19 +135,24 @@
|
||||
</div>
|
||||
<div>
|
||||
<h4>
|
||||
<span>{{ localize 'ITEMS.traumas'}}</span>
|
||||
<a class="item-control item-create" title="Create item"
|
||||
<span>{{localize "ITEMS.traumas"}}</span>
|
||||
<a
|
||||
class="item-control item-create"
|
||||
title="Create item"
|
||||
data-type="trauma"><i class="fas fa-plus"></i></a>
|
||||
</h4>
|
||||
<ol class="list-item">
|
||||
{{#each traumas as |item id|}}
|
||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||
<div class="item-name" style="flex:4;">
|
||||
<a class="item-control item-edit" title="Edit Item">{{item.name}}</a>
|
||||
<a
|
||||
class="item-control item-edit"
|
||||
title="Edit Item">{{item.name}}</a>
|
||||
</div>
|
||||
<div class="item-controls flexrow">
|
||||
{{#if item.system.description}}
|
||||
<i class="fas fa-circle-question"
|
||||
<i
|
||||
class="fas fa-circle-question"
|
||||
data-tooltip="{{item.system.description}}"></i>
|
||||
{{/if}}
|
||||
<a class="item-control item-delete" title="Delete Item"><i
|
||||
@@ -130,19 +164,24 @@
|
||||
</div>
|
||||
<div>
|
||||
<h4>
|
||||
<span>{{ localize 'ITEMS.evolutions'}}</span>
|
||||
<a class="item-control item-create" title="Create item"
|
||||
<span>{{localize "ITEMS.evolutions"}}</span>
|
||||
<a
|
||||
class="item-control item-create"
|
||||
title="Create item"
|
||||
data-type="evolution"><i class="fas fa-plus"></i></a>
|
||||
</h4>
|
||||
<ol class="list-item">
|
||||
{{#each evolutions as |item id|}}
|
||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||
<div class="item-name" style="flex:4;">
|
||||
<a class="item-control item-edit" title="Edit Item">{{item.name}}</a>
|
||||
<a
|
||||
class="item-control item-edit"
|
||||
title="Edit Item">{{item.name}}</a>
|
||||
</div>
|
||||
<div class="item-controls flexrow">
|
||||
{{#if item.system.description}}
|
||||
<i class="fas fa-circle-question"
|
||||
<i
|
||||
class="fas fa-circle-question"
|
||||
data-tooltip="{{item.system.description}}"></i>
|
||||
{{/if}}
|
||||
<a class="item-control item-delete" title="Delete Item"><i
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
<li class="row mdb">{{ localize 'VERMINE.wounds.light'}} <span
|
||||
data-tooltip="seuil">({{
|
||||
system.minorWound.threshold }})</span>
|
||||
{{#range system.minorWound.max }}
|
||||
{{#repeat system.minorWound.max }}
|
||||
<input type="radio" data-dtype="Number" name="system.minorWound.value"
|
||||
value="{{this}}" {{#ife @root.system.minorWound.value this
|
||||
}}checked="checked"{{/ife}} data-wound="minorWound"
|
||||
@@ -36,10 +36,10 @@
|
||||
{{/iflteq}}
|
||||
|
||||
" />
|
||||
{{/range}}</li>
|
||||
{{/repeat}}</li>
|
||||
<li class="row mdb">{{ localize 'VERMINE.wounds.heavy'}} ({{
|
||||
system.majorWound.threshold }})
|
||||
{{#range system.majorWound.max }}
|
||||
{{#repeat system.majorWound.max }}
|
||||
<input type="radio" name="system.majorWound.value" value="{{this}}" {{#ife
|
||||
@root.system.majorWound.value this }}checked="checked"{{/ife}}
|
||||
data-wound="majorWound"
|
||||
@@ -49,11 +49,11 @@
|
||||
{{/iflteq}}
|
||||
|
||||
" />
|
||||
{{/range}}
|
||||
{{/repeat}}
|
||||
</li>
|
||||
<li class="row mdb">{{ localize 'VERMINE.wounds.deadly'}} ({{
|
||||
system.deadlyWound.threshold }})
|
||||
{{#range system.deadlyWound.max }}
|
||||
{{#repeat system.deadlyWound.max }}
|
||||
<input type="radio" name="system.deadlyWound.value" value="{{this}}" {{#ife
|
||||
@root.system.deadlyWound.value this }}checked="checked"{{/ife}}
|
||||
data-wound="deadlyWound"
|
||||
@@ -63,7 +63,7 @@
|
||||
{{/iflteq}}
|
||||
|
||||
" />
|
||||
{{/range}}
|
||||
{{/repeat}}
|
||||
</li>
|
||||
</ul>
|
||||
<h4 class="item-name effect-name flexrow">{{ localize "UI.effects.name"}}</h4>
|
||||
|
||||
@@ -2,75 +2,97 @@
|
||||
<div>
|
||||
<h4 class="align-center">{{ localize "VERMINE.self_control"}}</h4>
|
||||
<p class="align-center">
|
||||
<input type="number" name="system.attributes.self_control.value" value="{{ system.attributes.self_control.value }}" data-dtype="Number" min="{{ system.attributes.self_control.min }}" max="{{ system.attributes.self_control.max }}" /> / {{ system.attributes.self_control.max }}
|
||||
<input type="number" name="system.attributes.self_control.value"
|
||||
value="{{ system.attributes.self_control.value }}" data-dtype="Number"
|
||||
min="{{ system.attributes.self_control.min }}"
|
||||
max="{{ system.attributes.self_control.max }}" /> / {{
|
||||
system.attributes.self_control.max }}
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
<div>
|
||||
<h4 class="align-center">{{ localize "VERMINE.effort"}}</h4>
|
||||
<p class="align-center">
|
||||
<input type="number" name="system.attributes.effort.value" value="{{ system.attributes.effort.value }}" data-dtype="Number" min="{{ system.attributes.effort.min }}" max="{{ system.attributes.effort.max }}" /> / {{ system.attributes.effort.max }}
|
||||
<input type="number" name="system.attributes.effort.value"
|
||||
value="{{ system.attributes.effort.value }}" data-dtype="Number"
|
||||
min="{{ system.attributes.effort.min }}"
|
||||
max="{{ system.attributes.effort.max }}" /> / {{
|
||||
system.attributes.effort.max }}
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<h4 class="item-name effect-name flexrow">{{ localize "VERMINE.wounds.name"}}</h4>
|
||||
<h4 class="item-name effect-name flexrow">{{ localize
|
||||
"VERMINE.wounds.name"}}</h4>
|
||||
<ul class="unstyled">
|
||||
<li class="row mdb">{{ localize 'VERMINE.wounds.light'}} ({{ system.minorWound.threshold }})
|
||||
{{#range system.minorWound.max }}
|
||||
<input type="radio" data-dtype="Number" name="system.minorWound.value" value="{{this}}" {{#ife @root.system.minorWound.value this }}checked="checked"{{/ife}} />
|
||||
{{/range}}</li>
|
||||
<li class="row mdb">{{ localize 'VERMINE.wounds.heavy'}} ({{ system.majorWound.threshold }})
|
||||
{{#range system.majorWound.max }}
|
||||
<input type="radio" name="system.majorWound.value" value="{{this}}" {{#ife @root.system.majorWound.value this }}checked="checked"{{/ife}} />
|
||||
{{/range}}
|
||||
<li class="row mdb">{{ localize 'VERMINE.wounds.light'}} ({{
|
||||
system.minorWound.threshold }})
|
||||
{{#repeat system.minorWound.max }}
|
||||
<input type="radio" data-dtype="Number" name="system.minorWound.value"
|
||||
value="{{this}}" {{#ife @root.system.minorWound.value this
|
||||
}}checked="checked"{{/ife}} />
|
||||
{{/repeat}}</li>
|
||||
<li class="row mdb">{{ localize 'VERMINE.wounds.heavy'}} ({{
|
||||
system.majorWound.threshold }})
|
||||
{{#repeat system.majorWound.max }}
|
||||
<input type="radio" name="system.majorWound.value" value="{{this}}" {{#ife
|
||||
@root.system.majorWound.value this }}checked="checked"{{/ife}} />
|
||||
{{/repeat}}
|
||||
</li>
|
||||
<li class="row mdb">{{ localize 'VERMINE.wounds.deadly'}} ({{ system.deadlyWound.threshold }})
|
||||
{{#range system.deadlyWound.max }}
|
||||
<input type="radio" name="system.deadlyWound.value" value="{{this}}" {{#ife @root.system.deadlyWound.value this }}checked="checked"{{/ife}} />
|
||||
{{/range}}
|
||||
<li class="row mdb">{{ localize 'VERMINE.wounds.deadly'}} ({{
|
||||
system.deadlyWound.threshold }})
|
||||
{{#repeat system.deadlyWound.max }}
|
||||
<input type="radio" name="system.deadlyWound.value" value="{{this}}" {{#ife
|
||||
@root.system.deadlyWound.value this }}checked="checked"{{/ife}} />
|
||||
{{/repeat}}
|
||||
</li>
|
||||
</ul>
|
||||
<h4 class="item-name effect-name flexrow">{{ localize "UI.effects.name"}}</h4>
|
||||
<ol class="items-list effects-list">
|
||||
{{#each effects as |section sid|}}
|
||||
<li class="items-header flexrow" data-effect-type="{{section.type}}">
|
||||
<p class="item-name effect-name flexrow">{{#if (eq section.type 'temporary')}}
|
||||
{{localize "UI.effects.temporary" }}
|
||||
{{else if (eq section.type 'passive')}}
|
||||
{{localize "UI.effects.passive" }}
|
||||
{{else if (eq section.type 'inactive')}}
|
||||
{{localize "UI.effects.inactive" }}
|
||||
{{/if}}
|
||||
</p>
|
||||
<div class="effect-source">{{localize 'UI.source'}}</div>
|
||||
<div class="effect-source">{{localize 'UI.duration'}}</div>
|
||||
<li class="items-header flexrow" data-effect-type="{{section.type}}">
|
||||
<p class="item-name effect-name flexrow">{{#if (eq section.type
|
||||
'temporary')}}
|
||||
{{localize "UI.effects.temporary" }}
|
||||
{{else if (eq section.type 'passive')}}
|
||||
{{localize "UI.effects.passive" }}
|
||||
{{else if (eq section.type 'inactive')}}
|
||||
{{localize "UI.effects.inactive" }}
|
||||
{{/if}}
|
||||
</p>
|
||||
<div class="effect-source">{{localize 'UI.source'}}</div>
|
||||
<div class="effect-source">{{localize 'UI.duration'}}</div>
|
||||
<div class="item-controls effect-controls flexrow">
|
||||
<a class="effect-control" data-action="create"
|
||||
title="{{localize 'UI.effect_create'}}">
|
||||
<i class="fas fa-plus"></i> {{localize "UI.add"}}
|
||||
</a>
|
||||
</div>
|
||||
</li>
|
||||
|
||||
<ol class="item-list">
|
||||
{{#each section.effects as |effect|}}
|
||||
<li class="item effect flexrow" data-effect-id="{{effect.id}}">
|
||||
<div class="item-name effect-name">
|
||||
<a class="effect-control flexrow flex-group-center items-center"
|
||||
data-action="edit" title="{{localize 'UI.effect_edit'}}">
|
||||
<img class="item-image" src="{{effect.icon}}" />
|
||||
<span>{{effect.label}}</span>
|
||||
</a>
|
||||
</div>
|
||||
<div class="effect-source">{{effect.sourceName}}</div>
|
||||
<div class="effect-duration">{{effect.duration.label}}</div>
|
||||
<div class="item-controls effect-controls flexrow">
|
||||
<a class="effect-control" data-action="create" title="{{localize 'UI.effect_create'}}">
|
||||
<i class="fas fa-plus"></i> {{localize "UI.add"}}
|
||||
<a class="effect-control" data-action="toggle"
|
||||
title="{{localize 'UI.effect_toggle'}}">
|
||||
<i
|
||||
class="fas {{#if effect.disabled}}fa-check{{else}}fa-times{{/if}}"></i>
|
||||
</a>
|
||||
<a class="effect-control" data-action="delete"
|
||||
title="{{localize 'UI.effect_delete'}}">
|
||||
<i class="fas fa-trash"></i>
|
||||
</a>
|
||||
</div>
|
||||
</li>
|
||||
|
||||
<ol class="item-list">
|
||||
{{#each section.effects as |effect|}}
|
||||
<li class="item effect flexrow" data-effect-id="{{effect.id}}">
|
||||
<div class="item-name effect-name">
|
||||
<a class="effect-control flexrow flex-group-center items-center" data-action="edit" title="{{localize 'UI.effect_edit'}}">
|
||||
<img class="item-image" src="{{effect.icon}}"/>
|
||||
<span>{{effect.label}}</span>
|
||||
</a>
|
||||
</div>
|
||||
<div class="effect-source">{{effect.sourceName}}</div>
|
||||
<div class="effect-duration">{{effect.duration.label}}</div>
|
||||
<div class="item-controls effect-controls flexrow">
|
||||
<a class="effect-control" data-action="toggle" title="{{localize 'UI.effect_toggle'}}">
|
||||
<i class="fas {{#if effect.disabled}}fa-check{{else}}fa-times{{/if}}"></i>
|
||||
</a>
|
||||
<a class="effect-control" data-action="delete" title="{{localize 'UI.effect_delete'}}">
|
||||
<i class="fas fa-trash"></i>
|
||||
</a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
</ol>
|
||||
{{/each}}
|
||||
</ol>
|
||||
|
||||
@@ -7,25 +7,42 @@
|
||||
<div class="item-rarity">{{ localize 'VERMINE.rarity_sm'}}</div>
|
||||
<div class="item-reliability">{{ localize 'VERMINE.reliability_sm'}}</div>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-create" title="Create item" data-type="weapon"><i class="fas fa-plus"></i></a>
|
||||
<a class="item-control item-create" title="Create item"
|
||||
data-type="weapon"><i class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each weapons as |item id|}}
|
||||
<li class="item flexrow flex-group-center" data-item-id="{{item._id}}">
|
||||
<div class="item-name flexrow" style="flex:4;">
|
||||
<div class="item-image">
|
||||
<a class="item-control item-edit" data-roll-type="item"><img src="{{item.img}}" title="{{item.name}}" width="24" height="24"/></a>
|
||||
</div>
|
||||
<a class="item-control item-edit" title="Edit Item">{{item.name}}</a>
|
||||
<li class="item flexrow flex-group-center align-center"
|
||||
data-item-id="{{item._id}}">
|
||||
<div class="item-name flexrow" style="flex:4;">
|
||||
<div class="item-image">
|
||||
<a class="item-control" data-roll-type="item"><img
|
||||
src="{{item.img}}" title="{{item.name}}" width="24"
|
||||
height="24" /></a>
|
||||
</div>
|
||||
<p><a class="item-control item-edit" title="Edit Item">{{item.system.min_range}} / {{item.system.max_range}}</a></p>
|
||||
<p><a class="item-control item-edit" title="Edit Item">{{item.system.damage}}</a></p>
|
||||
<p><a class="item-control item-edit" title="Edit Item">{{item.system.ammo}}</a></p>
|
||||
<p><a class="item-control item-edit" title="Edit Item">{{item.system.rarity}}</a></p>
|
||||
<p><a class="item-control item-edit" title="Edit Item">{{item.system.reliability}}</a></p>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
<a class="item-control item-roll">{{item.name}}</a>
|
||||
</div>
|
||||
<p><a>{{item.system.min_range}} /
|
||||
{{item.system.max_range}}</a></p>
|
||||
<p><a>
|
||||
{{#if item.system.damage.addVigor}}
|
||||
vigueur+
|
||||
{{/if}}
|
||||
{{item.system.damage.value}}
|
||||
({{item.system.damage.type}})
|
||||
</a></p>
|
||||
<p><a>{{item.system.ammo}}</a></p>
|
||||
<p><a>{{item.system.rarity}}</a></p>
|
||||
<p><a>{{item.system.reliability}}</a></p>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-delete" title="Delete Item"><i
|
||||
class="fas fa-trash"></i></a>
|
||||
<a class="item-control item-edit" title="Edit Item"><i
|
||||
class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-roll" title="Roll Item"><i
|
||||
class="fas fa-dice"></i></a>
|
||||
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
@@ -1,22 +1,19 @@
|
||||
|
||||
<div class="trait choose grid grid-2col"
|
||||
style="padding:5px;">
|
||||
{{#each traits as | trait ind|}}
|
||||
<div class="trait choose grid grid-2col" style="padding:5px;">
|
||||
{{#each traits as |trait ind|}}
|
||||
{{log @root.item}}
|
||||
{{log trait}}
|
||||
{{log ind}}
|
||||
<div class="form-group" data-trait="{{ind}}">
|
||||
<label>
|
||||
<input type="checkbox" class="trait-selector" data-trait="{{ind}}">
|
||||
<input type="checkbox" class="trait-selector"
|
||||
data-trait="{{ind}}" />
|
||||
|
||||
{{trait.name}}
|
||||
{{#if trait.value}}
|
||||
<input type="number" class="hexa trait-value" name="{{ind}}.value">
|
||||
{{/if}}
|
||||
|
||||
</label>
|
||||
|
||||
<p class="hint">{{trait.description}}</p>
|
||||
</div>
|
||||
{{/each}}
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -1 +1,10 @@
|
||||
<h2>edit {{actorName}} : {{propName}}</h2>
|
||||
<h2>edit {{actorName}} : {{propName}}</h2>
|
||||
|
||||
<div class="flexrow align-center">
|
||||
|
||||
<div class="form-row">
|
||||
<label for="min">maximum</label>
|
||||
<input type="number" value="0" data-attr="max">
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -108,7 +108,14 @@
|
||||
{{#if availableSpecialties.length}}
|
||||
<label class="label">{{localize 'VERMINE.specialty'}} (+1D)</label>
|
||||
<div class="flexrow">
|
||||
<span data-spec-skill="{{spec.system.skill}}">
|
||||
<i>aucunes</i>
|
||||
<input type="radio" data-roll="true" name="usingSpecialization"
|
||||
id="usingSpecialization"
|
||||
value="aucune">
|
||||
</span>
|
||||
{{#each availableSpecialties as |spec ind|}}
|
||||
|
||||
<span data-spec-skill="{{spec.system.skill}}">
|
||||
<i>{{spec.name}}</i>
|
||||
<input type="radio" data-roll="true" name="usingSpecialization"
|
||||
@@ -145,24 +152,24 @@
|
||||
min="0"
|
||||
max="0" value="0" />
|
||||
</div>
|
||||
<div class="flexrow row mdb">
|
||||
<div class="flexcol row mdb">
|
||||
<label class="label">{{localize 'VERMINE.tooling'}} (+1D)</label>
|
||||
<span>
|
||||
<i>Auncun</i>
|
||||
<input type="radio" data-roll="true" name="usingTools"
|
||||
id="usingTools" value="0" checked>
|
||||
</span>
|
||||
</div>
|
||||
|
||||
<div class="item-list grid grid-4col">
|
||||
{{#each availableItems as |item ind|}}
|
||||
<span>
|
||||
<i>{{item.name}}</i>
|
||||
<input type="radio" data-roll="true" name="usingTools"
|
||||
id="usingTools"
|
||||
value="{{item.name}}">
|
||||
</span>
|
||||
{{/each}}
|
||||
<div class="item-list grid grid-4col">
|
||||
<h3>
|
||||
<i>Auncun</i>
|
||||
<input type="radio" data-roll="true" name="usingTools"
|
||||
id="usingTools" value="0" checked>
|
||||
</h3>
|
||||
{{#each availableItems as |item ind|}}
|
||||
<span>
|
||||
<i>{{item.name}}</i>
|
||||
<input type="radio" data-roll="true" name="usingTools"
|
||||
id="usingTools"
|
||||
value="{{item.name}}">
|
||||
</span>
|
||||
{{/each}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
|
||||
@@ -1,67 +1,36 @@
|
||||
<form
|
||||
class="{{cssClass}}"
|
||||
autocomplete="off"
|
||||
>
|
||||
<header class="sheet-header">
|
||||
<img
|
||||
class="profile-img"
|
||||
src="{{item.img}}"
|
||||
data-edit="img"
|
||||
title="{{item.name}}"
|
||||
/>
|
||||
<div class="header-fields">
|
||||
<h1 class="charname"><input
|
||||
name="name"
|
||||
type="text"
|
||||
value="{{item.name}}"
|
||||
placeholder="Name"
|
||||
/></h1>
|
||||
</div>
|
||||
</header>
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<header class="sheet-header">
|
||||
<img class="profile-img" src="{{item.img}}" data-edit="img" title="{{item.name}}"/>
|
||||
<div class="header-fields">
|
||||
<h1 class="charname"><input name="name" type="text" value="{{item.name}}" placeholder="Name"/></h1>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
<section class="sheet-body">
|
||||
<div class="flexrow">
|
||||
<div class="resource">
|
||||
<label class="resource-label">{{ localize "VERMINE.clew"}}</label>
|
||||
<input
|
||||
type="number"
|
||||
name="system.level"
|
||||
value="{{system.level}}"
|
||||
data-dtype="Number"
|
||||
/>
|
||||
</div>
|
||||
<div class="resource">
|
||||
<label class="resource-label">{{ localize "VERMINE.mobility"}}</label>
|
||||
<input
|
||||
type="number"
|
||||
name="system.mobility"
|
||||
value="{{system.mobility}}"
|
||||
data-dtype="Number"
|
||||
/>
|
||||
</div>
|
||||
<div class="resource">
|
||||
<label class="resource-label">{{ localize "VERMINE.rarity"}}</label>
|
||||
<input
|
||||
type="number"
|
||||
name="system.rarity"
|
||||
value="{{system.rarity}}"
|
||||
data-dtype="Number"
|
||||
/>
|
||||
</div>
|
||||
<div class="resource">
|
||||
<label class="resource-label">{{ localize "VERMINE.reliability"}}</label>
|
||||
<input
|
||||
type="number"
|
||||
name="system.reliability"
|
||||
value="{{system.reliability}}"
|
||||
data-dtype="Number"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
<h2>description</h2>
|
||||
{{editor system.description target="system.description" rollData=rollData button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
{{> "systems/vermine2047/templates/item/partials/damages.html"}}
|
||||
<section class="sheet-body">
|
||||
{{> "systems/vermine2047/templates/item/partials/traits.html"}}
|
||||
|
||||
</section>
|
||||
</form>
|
||||
|
||||
<div class="flexrow">
|
||||
<div class="resource">
|
||||
<label class="resource-label">{{ localize "VERMINE.clew"}}</label>
|
||||
<input type="number" name="system.level" value="{{system.level}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="resource">
|
||||
<label class="resource-label">{{ localize "VERMINE.mobility"}}</label>
|
||||
<input type="number" name="system.mobility" value="{{system.mobility}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="resource">
|
||||
<label class="resource-label">{{ localize "VERMINE.rarity"}}</label>
|
||||
<input type="number" name="system.rarity" value="{{system.rarity}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="resource">
|
||||
<label class="resource-label">{{ localize "VERMINE.reliability"}}</label>
|
||||
<input type="number" name="system.reliability" value="{{system.reliability}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
<h2>description</h2>
|
||||
{{editor system.description target="system.description" rollData=rollData button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
{{> "systems/vermine2047/templates/item/partials/damages.html"}}
|
||||
|
||||
</section></form>
|
||||
|
||||
@@ -1,72 +1,42 @@
|
||||
<form
|
||||
class="{{cssClass}}"
|
||||
autocomplete="off"
|
||||
>
|
||||
<header class="sheet-header">
|
||||
<img
|
||||
class="profile-img"
|
||||
src="{{item.img}}"
|
||||
data-edit="img"
|
||||
title="{{item.name}}"
|
||||
/>
|
||||
<div class="header-fields">
|
||||
<h1 class="charname"><input
|
||||
name="name"
|
||||
type="text"
|
||||
value="{{item.name}}"
|
||||
placeholder="Name"
|
||||
/></h1>
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<header class="sheet-header">
|
||||
<img class="profile-img" src="{{item.img}}" data-edit="img" title="{{item.name}}"/>
|
||||
<div class="header-fields">
|
||||
<h1 class="charname"><input name="name" type="text" value="{{item.name}}" placeholder="Name"/></h1>
|
||||
|
||||
</div>
|
||||
</header>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body ">
|
||||
<div class="flexrow">
|
||||
{{!-- Description Tab --}}
|
||||
<div class="resource">
|
||||
<label class="resource-label">Rarity</label>
|
||||
<input
|
||||
type="number"
|
||||
name="system.rarity"
|
||||
value="{{system.rarity}}"
|
||||
data-dtype="Number"
|
||||
/>
|
||||
</div>
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body ">
|
||||
{{> "systems/vermine2047/templates/item/partials/traits.html"}}
|
||||
|
||||
<div class="resource">
|
||||
<label class="resource-label">Reliability</label>
|
||||
<input
|
||||
type="number"
|
||||
name="system.reliability"
|
||||
value="{{system.reliability}}"
|
||||
data-dtype="Number"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<div class="resource">
|
||||
<label class="resource-label">Quantity</label>
|
||||
<input
|
||||
type="text"
|
||||
name="system.quantity"
|
||||
value="{{system.quantity}}"
|
||||
data-dtype="Number"
|
||||
/>
|
||||
</div>
|
||||
<div class="resource">
|
||||
<label class="resource-label">Weight</label>
|
||||
<input
|
||||
type="text"
|
||||
name="system.weight"
|
||||
value="{{system.weight}}"
|
||||
data-dtype="Number"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
<h2>Description</h2>
|
||||
{{editor system.description target="system.description" rollData=rollData button=true owner=owner editable=editable}}
|
||||
<div class="flexrow">
|
||||
{{!-- Description Tab --}}
|
||||
<div class="resource">
|
||||
<label class="resource-label">Rarity</label>
|
||||
<input type="number" name="system.rarity" value="{{system.rarity}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
{{> "systems/vermine2047/templates/item/partials/damages.html"}}
|
||||
</section>
|
||||
</form>
|
||||
<div class="resource">
|
||||
<label class="resource-label">Reliability</label>
|
||||
<input type="number" name="system.reliability" value="{{system.reliability}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="resource">
|
||||
<label class="resource-label">Quantity</label>
|
||||
<input type="text" name="system.quantity" value="{{system.quantity}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="resource">
|
||||
<label class="resource-label">Weight</label>
|
||||
<input type="text" name="system.weight" value="{{system.weight}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
<h2>Description</h2>
|
||||
{{editor system.description target="system.description" rollData=rollData button=true owner=owner editable=editable}}
|
||||
|
||||
{{> "systems/vermine2047/templates/item/partials/damages.html"}}
|
||||
</section>
|
||||
</form>
|
||||
|
||||
@@ -1,63 +1,34 @@
|
||||
<form
|
||||
class="{{cssClass}}"
|
||||
autocomplete="off"
|
||||
>
|
||||
<header class="sheet-header">
|
||||
<img
|
||||
class="profile-img"
|
||||
src="{{item.img}}"
|
||||
data-edit="img"
|
||||
title="{{item.name}}"
|
||||
/>
|
||||
<div class="header-fields">
|
||||
<h1 class="charname"><input
|
||||
name="name"
|
||||
type="text"
|
||||
value="{{item.name}}"
|
||||
placeholder="Name"
|
||||
/></h1>
|
||||
</div>
|
||||
</header>
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<header class="sheet-header">
|
||||
<img class="profile-img" src="{{item.img}}" data-edit="img" title="{{item.name}}"/>
|
||||
<div class="header-fields">
|
||||
<h1 class="charname"><input name="name" type="text" value="{{item.name}}" placeholder="Name"/></h1>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
<section class="sheet-body">
|
||||
<div
|
||||
class=" flexcol"
|
||||
data-group="primary"
|
||||
data-tab="description"
|
||||
>
|
||||
<div class="flexrow">
|
||||
<div class="resource">
|
||||
<label class="resource-label">{{ localize "VERMINE.mobility"}}</label>
|
||||
<input
|
||||
type="number"
|
||||
name="system.mobility"
|
||||
value="{{system.mobility}}"
|
||||
data-dtype="Number"
|
||||
/>
|
||||
</div>
|
||||
<div class="resource">
|
||||
<label class="resource-label">{{ localize "VERMINE.rarity"}}</label>
|
||||
<input
|
||||
type="number"
|
||||
name="system.rarity"
|
||||
value="{{system.rarity}}"
|
||||
data-dtype="Number"
|
||||
/>
|
||||
</div>
|
||||
<div class="resource">
|
||||
<label class="resource-label">{{ localize "VERMINE.reliability"}}</label>
|
||||
<input
|
||||
type="number"
|
||||
name="system.reliability"
|
||||
value="{{system.reliability}}"
|
||||
data-dtype="Number"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
<h2>Description</h2>
|
||||
{{editor system.description target="system.description" rollData=rollData button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
{{> "systems/vermine2047/templates/item/partials/damages.html"}}
|
||||
<section class="sheet-body">
|
||||
{{> "systems/vermine2047/templates/item/partials/traits.html"}}
|
||||
|
||||
</section>
|
||||
</form>
|
||||
|
||||
<div class=" flexcol" data-group="primary" data-tab="description">
|
||||
<div class="flexrow">
|
||||
<div class="resource">
|
||||
<label class="resource-label">{{ localize "VERMINE.mobility"}}</label>
|
||||
<input type="number" name="system.mobility" value="{{system.mobility}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="resource">
|
||||
<label class="resource-label">{{ localize "VERMINE.rarity"}}</label>
|
||||
<input type="number" name="system.rarity" value="{{system.rarity}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="resource">
|
||||
<label class="resource-label">{{ localize "VERMINE.reliability"}}</label>
|
||||
<input type="number" name="system.reliability" value="{{system.reliability}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
<h2>Description</h2>
|
||||
{{editor system.description target="system.description" rollData=rollData button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
{{> "systems/vermine2047/templates/item/partials/damages.html"}}
|
||||
|
||||
</section>
|
||||
</form>
|
||||
|
||||
@@ -9,29 +9,52 @@
|
||||
{{> "systems/vermine2047/templates/item/partials/traits.html"}}
|
||||
|
||||
<h4 class="flexrow">
|
||||
<div class="resource">
|
||||
<div class="resource align-center flexcol">
|
||||
|
||||
<label class="resource-label">{{ localize "VERMINE.ranges"}}</label>
|
||||
<div>
|
||||
<span class="hexa">
|
||||
<div class="flexrow align-center">
|
||||
<div class="hexa">
|
||||
<input type="number" name="system.min_range" value="{{system.min_range}}" data-dtype="Number"/>
|
||||
</span>/
|
||||
<span class="hexa">
|
||||
<input type="number" name="system.max_range" value="{{system.max_range}}" data-dtype="Number"/></span>
|
||||
</div>/
|
||||
<div class="hexa">
|
||||
<input type="number" name="system.max_range" value="{{system.max_range}}" data-dtype="Number"/></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="resource">
|
||||
<div class="resource align-center flexcol">
|
||||
|
||||
<label class="resource-label">{{ localize "VERMINE.damages"}}</label>
|
||||
<div class="hexa"><input type="number" name="system.damage" value="{{system.damage}}" data-dtype="Number"/></div>
|
||||
<div class="flexcol align-center">
|
||||
<div class="flexrow">
|
||||
<div class="hexa">
|
||||
<input type="number" name="system.damage.value" value="{{system.damage.value}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<span>
|
||||
<input type="checkbox" data-tooltip="ajouter la vigueur" name="system.damage.addVigor" {{#if system.damage.addVigor}} checked {{/if}}>
|
||||
</span>
|
||||
</div>
|
||||
<input type="text" placeholder="type" name="system.damage.type" value="{{system.damage.type}}" data-dtype="Text" list="damageType"/>
|
||||
<datalist id="damageType">
|
||||
<option value="choc">choc</option>
|
||||
<option value="lame">lame</option>
|
||||
<option value="feu">feu</option>
|
||||
<option value="balle">balle</option>
|
||||
</datalist>
|
||||
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="resource">
|
||||
<div class="resource align-center flexcol">
|
||||
|
||||
<label class="resource-label">{{ localize "VERMINE.ammo"}}</label>
|
||||
<div class="hexa"><input type="number" name="system.ammo" value="{{system.ammo}}" data-dtype="Number"/></div>
|
||||
</div>
|
||||
<div class="resource">
|
||||
<div class="resource align-center flexcol">
|
||||
|
||||
<label class="resource-label">{{ localize "VERMINE.rarity"}}</label>
|
||||
<div class="hexa"><input type="number" name="system.rarity" value="{{system.rarity}}" data-dtype="Number"/></div>
|
||||
</div>
|
||||
<div class="resource">
|
||||
<div class="resource align-center flexcol">
|
||||
|
||||
<label class="resource-label">{{ localize "VERMINE.reliability"}}</label>
|
||||
<div class="hexa"><input type="number" name="system.reliability" value="{{system.reliability}}" data-dtype="Number"/></div>
|
||||
</div>
|
||||
|
||||
@@ -5,11 +5,13 @@
|
||||
|
||||
</span>
|
||||
</h3>
|
||||
{{#each item.system.traits as | trait index|}}
|
||||
<span data-tooltip="{{trait.description}}">{{trait.name}}
|
||||
{{#if trait.value}}
|
||||
<input type="number" class="hexa" value="{{trait.value}}" name="system.traits.{{index}}.value">
|
||||
{{/if}}
|
||||
</span>
|
||||
{{/each}}
|
||||
<h4>
|
||||
{{#each item.system.traits as | trait index|}}
|
||||
<span data-tooltip="{{trait.description}}">{{trait.name}}
|
||||
{{#if trait.value}}
|
||||
<input type="number" class="hexa" value="{{trait.value}}" name="system.traits.{{index}}.value">
|
||||
{{/if}}
|
||||
</span>
|
||||
{{/each}}
|
||||
</h4>
|
||||
</div>
|
||||
|
||||
Reference in New Issue
Block a user