Files
vermine2047/templates/actor/character/character-combat.hbs
T
2024-11-18 16:17:30 +01:00

211 lines
6.7 KiB
Handlebars

<div class="grid grid-2col">
<div class="self-control-container flexcol align-center">
<h4 class="align-center">
{{ localize "VERMINE.self_control"}} :
{{@root.system.attributes.self_control.value}}/
{{@root.system.attributes.self_control.max}}
</h4>
{{setVar "SCIndex" 1}}
<div class="reserve-grid">
{{#repeat 4 1 "row"}}
<div class="flexrow">
{{#repeat @row @root.SCIndex "case"}}
<div class="hexa
{{#iflteq @case @root.system.attributes.self_control.value }}
checked
{{/iflteq}}
{{#ifgt @case @root.system.attributes.self_control.max }}
unavailable
{{/ifgt}}">
{{#iflteq @row @root.system.attributes.self_control.max }}
<input type="radio" data-dtype="Number"
name="system.attributes.self_control.value"
value="{{@case}}"
class="
{{#iflteq @case @root.system.attributes.self_control.max }}
checked
{{/iflteq}}
" />
{{/iflteq}}
</div>
{{setVar "SCIndex" (math_add @root.SCIndex 1)}}
{{/repeat}}
</div>
{{/repeat}}
</div>
</div>
<div class="effort-container flexcol align-center">
<h4 class="align-center">
{{ localize "VERMINE.effort"}} :
{{@root.system.attributes.effort.value}}/
{{@root.system.attributes.effort.max}}
</h4>
{{setVar "EffIndex" 1}}
<div class="reserve-grid">
{{#repeat 4 1 "row"}}
<div class="flexrow">
{{#repeat @row @root.EffIndex "case"}}
<div class="hexa
{{#iflteq @case @root.system.attributes.effort.value }}
checked
{{/iflteq}}
{{#ifgt @case @root.system.attributes.effort.max }}
unavailable
{{/ifgt}}">
{{#iflteq @row @root.system.attributes.effort.max }}
<input type="radio" data-dtype="Number"
name="system.attributes.effort.value"
value="{{@case}}"
class="
{{#iflteq @case @root.system.attributes.effort.max }}
checked
{{/iflteq}}
" />
{{/iflteq}}
</div>
{{setVar "EffIndex" (math_add @root.EffIndex 1)}}
{{/repeat}}
</div>
{{/repeat}}
</div>
</div>
</div>
<h4 class="item-name flexrow">{{ localize
"VERMINE.wounds.name"}}</h4>
<ul class="unstyled">
<li class="row mdb">{{ localize 'VERMINE.wounds.light'}} <span
data-tooltip="seuil">({{
system.minorWound.threshold }})</span>
<div class="flexrow">
{{#repeat system.minorWound.max 1 "minorwoundmax"}}
<div
class="hexa ability{{#iflteq @minorwoundmax @root.system.minorWound.value }}
checked
{{/iflteq}}">
<input type="radio" data-dtype="Number" name="system.minorWound.value"
value="{{@minorwoundmax}}" data-wound="minorWound"
class="
{{#iflteq @minorwoundmax @root.system.minorWound.value }}
checked
{{/iflteq}}
"
{{#ife @minorwoundmax @root.system.minorWound.value }}
checked="true"
{{/ife}} />
</div>
{{/repeat}}
</div>
</li>
<li class="row mdb">{{ localize 'VERMINE.wounds.heavy'}}
<span>({{
system.majorWound.threshold }})</span>
<div class="flexrow">
{{#repeat system.majorWound.max 1 "majourwoundmax"}}
<div
class="hexa ability{{#iflteq @majourwoundmax @root.system.majorWound.value }}
checked
{{/iflteq}}">
<input type="radio" data-dtype="Number" name="system.majorWound.value"
value="{{@majourwoundmax}}" data-wound="majorWound"
class="
{{#iflteq @majourwoundmax @root.system.majorWound.value }}
checked
{{/iflteq}}
"
{{#ife @majourwoundmax @root.system.majorWound.value }}
checked="true"
{{/ife}} />
</div>
{{/repeat}}
</div>
</li>
<li class="row mdb">{{ localize 'VERMINE.wounds.deadly'}}
<span>({{
system.deadlyWound.threshold }})</span>
<div class="flexrow">
{{#repeat system.deadlyWound.max 1 "deadlywoundmax"}}
<div
class="hexa ability{{#iflteq @deadlywoundmax @root.system.deadlyWound.value }}
checked
{{/iflteq}}">
<input type="radio" data-dtype="Number" name="system.deadlyWound.value"
value="{{@deadlywoundmax}}" data-wound="deadlyWound"
class="
{{#iflteq @deadlywoundmax @root.system.deadlyWound.value }}
checked
{{/iflteq}}
"
{{#ife @deadlywoundmax @root.system.deadlyWound.value }}
checked="true"
{{/ife}} />
</div>
{{/repeat}}
</div>
</li>
</ul>
<h4 class="item-name effect-name flexrow">{{ localize "UI.effects.name"}}</h4>
<ol class="items-list effects-list">
{{#each effects as |section sid|}}
<li class="items-header flexrow" data-effect-type="{{section.type}}">
<p class="item-name effect-name flexrow">{{#if (eq section.type
'temporary')}}
{{localize "UI.effects.temporary" }}
{{else if (eq section.type 'passive')}}
{{localize "UI.effects.passive" }}
{{else if (eq section.type 'inactive')}}
{{localize "UI.effects.inactive" }}
{{/if}}
</p>
<div class="effect-source">{{localize 'UI.source'}}</div>
<div class="effect-source">{{localize 'UI.duration'}}</div>
<div class="item-controls effect-controls flexrow">
<a class="effect-control" data-action="create"
title="{{localize 'UI.effect_create'}}">
<i class="fas fa-plus"></i> {{localize "UI.add"}}
</a>
</div>
</li>
<ol class="item-list">
{{#each section.effects as |effect|}}
<li class="item effect flexrow" data-effect-id="{{effect.id}}">
<div class="item-name effect-name">
<a class="effect-control flexrow flex-group-center items-center"
data-action="edit" title="{{localize 'UI.effect_edit'}}">
<img class="item-image" src="{{effect.icon}}" />
<span>{{effect.label}}</span>
</a>
</div>
<div class="effect-source">{{effect.sourceName}}</div>
<div class="effect-duration">{{effect.duration.label}}</div>
<div class="item-controls effect-controls flexrow">
<a class="effect-control" data-action="toggle"
title="{{localize 'UI.effect_toggle'}}">
<i
class="fas {{#if effect.disabled}}fa-check{{else}}fa-times{{/if}}"></i>
</a>
<a class="effect-control" data-action="delete"
title="{{localize 'UI.effect_delete'}}">
<i class="fas fa-trash"></i>
</a>
</div>
</li>
{{/each}}
</ol>
{{/each}}
</ol>