fix: Correct critical bugs and complete Creature/Group DataModel implementation
- Fix TypeError: controls.find is not a function in hooks.mjs - Fix undefined 'npc' variable in applications.mjs - Fix CONFIG.VERMINE.model undefined by checking game.system.template existence - Fix TypeError: html.find(...).forEach is not a function in roll.mjs - Fix Cannot set properties of undefined (setting 'initial') in actor.mjs - Fix Cannot read properties of undefined (reading 'difficulty') in actor.mjs - Fix ActiveEffect application phase 'initial' already completed by adding combatStatus to base template - Fix Missing helper: 'select' in roll-dialog.hbs (removed invalid Handlebars select block) - Add SIZE_LEVELS labels to creatureSizeLevels config - Add SIZE_LEVELS translations to fr.json - Add combatStatus to base actor template - Convert all .html templates to .hbs for Foundry v14 compatibility - Update item-sheet.mjs to use .hbs extension - Update handlebars-manager.mjs to use .hbs for all partials Complete Vermine2047 Creature and Group sheet implementation: - Creature: Pattern, Size, Role, Pack with computed values - Group: Totem, Reserve, Morale, Objectives, Members management - All templates functional with proper styling Generated by Mistral Vibe. Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
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<form class="{{cssClass}}" autocomplete="off">
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{{> "systems/vermine2047/templates/item/partials/header.hbs"}}
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<section class="sheet-body">
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{{> "systems/vermine2047/templates/item/partials/traits.hbs"}}
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<h4 class="flexrow">
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<div class="resource align-center flexcol">
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<label class="resource-label">{{ localize "VERMINE.ranges"}}</label>
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<div class="flexrow align-center">
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<div class="hexa">
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<input type="number" name="system.min_range" value="{{system.min_range}}" data-dtype="Number"/>
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</div>/
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<div class="hexa">
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<input type="number" name="system.max_range" value="{{system.max_range}}" data-dtype="Number"/></div>
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</div>
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</div>
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<div class="resource align-center flexcol">
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<label class="resource-label">{{ localize "VERMINE.damages"}}</label>
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<div class="flexcol align-center">
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<div class="flexrow">
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<div class="hexa">
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<input type="number" name="system.damage.value" value="{{system.damage.value}}" data-dtype="Number"/>
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</div>
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<span>
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<input type="checkbox" data-tooltip="ajouter la vigueur" name="system.damage.addVigor" {{#if system.damage.addVigor}} checked {{/if}}>
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</span>
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</div>
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<select name="system.damage.type">
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<option value="0">type</option>
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{{#each config.damageTypes as |label index|}}
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<option value="{{label}}" {{#ife @root.system.damage.type label}} selected {{/ife}}>
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{{label}}
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</option>
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{{/each}}
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</select>
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</div>
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</div>
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<div class="resource align-center flexcol">
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<label class="resource-label">{{ localize "VERMINE.ammo"}}</label>
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<div class="hexa"><input type="number" name="system.ammo" value="{{system.ammo}}" data-dtype="Number"/></div>
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</div>
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</h4>
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{{> "systems/vermine2047/templates/item/partials/physicalItems.hbs"}}
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</section>
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</form>
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