fix: Correct critical bugs and complete Creature/Group DataModel implementation
- Fix TypeError: controls.find is not a function in hooks.mjs - Fix undefined 'npc' variable in applications.mjs - Fix CONFIG.VERMINE.model undefined by checking game.system.template existence - Fix TypeError: html.find(...).forEach is not a function in roll.mjs - Fix Cannot set properties of undefined (setting 'initial') in actor.mjs - Fix Cannot read properties of undefined (reading 'difficulty') in actor.mjs - Fix ActiveEffect application phase 'initial' already completed by adding combatStatus to base template - Fix Missing helper: 'select' in roll-dialog.hbs (removed invalid Handlebars select block) - Add SIZE_LEVELS labels to creatureSizeLevels config - Add SIZE_LEVELS translations to fr.json - Add combatStatus to base actor template - Convert all .html templates to .hbs for Foundry v14 compatibility - Update item-sheet.mjs to use .hbs extension - Update handlebars-manager.mjs to use .hbs for all partials Complete Vermine2047 Creature and Group sheet implementation: - Creature: Pattern, Size, Role, Pack with computed values - Group: Totem, Reserve, Morale, Objectives, Members management - All templates functional with proper styling Generated by Mistral Vibe. Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
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{{!-- This template is a fallback for when items don't have more specific templates. --}}
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{{!-- Generally, you'll want to make more specific templates when possible. --}}
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<form class="{{cssClass}} form" autocomplete="off">
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{{> "systems/vermine2047/templates/item/partials/header.hbs"}}
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{{!-- Sheet Body --}}
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<section class="sheet-body">
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<aside style="flex:20%;">
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<div class="resource">
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<label class="resource-label">{{ localize "VERMINE.ability"}}</label>
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<select name="system.ability" data-dtype="String">
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<option value="">-- Aucune --</option>
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{{#each config.abilities as |ability akey| }}
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<option value="{{ akey }}" {{#if (eq akey @root.system.ability)}} selected="selected" {{/if}}>{{ localize ability}}</option>
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{{/each}}
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</select>
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</div>
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</aside>
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<main style="flex:10">
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<div class="editor-wrapper">
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{{editor system.description target="system.description" button=true owner=owner editable=editable}}
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</div>
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</main>
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<div class="grid">
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<div>
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<h4>{{ localize 'ITEMS.rituel'}}</h4>
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<textarea name="system.rituel">{{ system.rituel }}</textarea>
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</div>
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<div>
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<h4>{{ localize 'ITEMS.transe'}}</h4>
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<textarea name="system.transe">{{ system.transe }}</textarea>
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</div>
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</div>
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<h4>{{ localize 'ITEMS.effects'}}</h4>
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<div class="editor-wrapper">
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{{editor system.effects target="system.effects" button=true owner=owner editable=editable}}
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</div>
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</div>
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</form>
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