fix: Correct critical bugs and complete Creature/Group DataModel implementation

- Fix TypeError: controls.find is not a function in hooks.mjs
- Fix undefined 'npc' variable in applications.mjs
- Fix CONFIG.VERMINE.model undefined by checking game.system.template existence
- Fix TypeError: html.find(...).forEach is not a function in roll.mjs
- Fix Cannot set properties of undefined (setting 'initial') in actor.mjs
- Fix Cannot read properties of undefined (reading 'difficulty') in actor.mjs
- Fix ActiveEffect application phase 'initial' already completed by adding combatStatus to base template
- Fix Missing helper: 'select' in roll-dialog.hbs (removed invalid Handlebars select block)
- Add SIZE_LEVELS labels to creatureSizeLevels config
- Add SIZE_LEVELS translations to fr.json
- Add combatStatus to base actor template
- Convert all .html templates to .hbs for Foundry v14 compatibility
- Update item-sheet.mjs to use .hbs extension
- Update handlebars-manager.mjs to use .hbs for all partials

Complete Vermine2047 Creature and Group sheet implementation:
- Creature: Pattern, Size, Role, Pack with computed values
- Group: Totem, Reserve, Morale, Objectives, Members management
- All templates functional with proper styling

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
This commit is contained in:
2026-06-04 20:58:22 +02:00
parent f9f07cbc7e
commit 30d6f71fc7
43 changed files with 19225 additions and 609 deletions
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<form class="{{cssClass}}" autocomplete="off">
{{> "systems/vermine2047/templates/item/partials/header.hbs"}}
{{log this}}
<section class="sheet-body">
{{> "systems/vermine2047/templates/item/partials/traits.hbs"}}
<h4 class="flexrow">
<div class="resource align-center flexcol">
<label class="resource-label">{{ localize "VERMINE.clew"}}</label>
<div class="flexrow align-center">
<div class="hexa">
<input type="number" name="system.level" value="{{system.level}}" data-dtype="Number"/>
</div>
/
<div class="hexa">
<input type="number" name="system.specificLevel.level" value="{{system.specificLevel.level}}" data-dtype="Number"/>
</div>
<select name="system.specificLevel.label">
<option value="">indice specifique</option>
{{#each config.damageTypes as |label index|}}
<option value="{{label}}" {{#ife @root.system.specificLevel.label label}} selected {{/ife}}>
{{label}}
</option>
{{/each}}
</select>
</div>
</div>
<div class="resource align-center flexcol">
<label class="resource-label">handicap de
{{ localize "VERMINE.mobility"}}</label>
<select name="system.mobility">
{{#repeat 4 0 index}}
<option value="{{@index}}" {{#ife system.mobility @index}} selected {{/ife}}>
{{romanNumber @index}}
</option>
{{/repeat}}
</select>
</div>
<div class="resource align-center flexcol">
<label class="resource-label">bouclier</label>
<input type="checkbox" name="system.isShield" {{#if system.isShield}} checked {{/if}}>
</div>
</h4>
{{> "systems/vermine2047/templates/item/partials/physicalItems.hbs"}}
</section>
</form>