fix: Correct critical bugs and complete Creature/Group DataModel implementation
- Fix TypeError: controls.find is not a function in hooks.mjs - Fix undefined 'npc' variable in applications.mjs - Fix CONFIG.VERMINE.model undefined by checking game.system.template existence - Fix TypeError: html.find(...).forEach is not a function in roll.mjs - Fix Cannot set properties of undefined (setting 'initial') in actor.mjs - Fix Cannot read properties of undefined (reading 'difficulty') in actor.mjs - Fix ActiveEffect application phase 'initial' already completed by adding combatStatus to base template - Fix Missing helper: 'select' in roll-dialog.hbs (removed invalid Handlebars select block) - Add SIZE_LEVELS labels to creatureSizeLevels config - Add SIZE_LEVELS translations to fr.json - Add combatStatus to base actor template - Convert all .html templates to .hbs for Foundry v14 compatibility - Update item-sheet.mjs to use .hbs extension - Update handlebars-manager.mjs to use .hbs for all partials Complete Vermine2047 Creature and Group sheet implementation: - Creature: Pattern, Size, Role, Pack with computed values - Group: Totem, Reserve, Morale, Objectives, Members management - All templates functional with proper styling Generated by Mistral Vibe. Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
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@@ -157,13 +157,11 @@
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min="3"
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max="10"
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>
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{{#select difficulty }}
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<option value="{{ diffLevel 'difficulty' 1}}">{{ diffLevel 'label' 1}} ({{ diffLevel 'difficulty' 1}})</option>
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<option value="{{ diffLevel 'difficulty' 2}}">{{ diffLevel 'label' 2}} ({{ diffLevel 'difficulty' 2}})</option>
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<option value="{{ diffLevel 'difficulty' 3}}" selected>{{ diffLevel 'label' 3}} ({{ diffLevel 'difficulty' 3}})</option>
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<option value="{{ diffLevel 'difficulty' 4}}">{{ diffLevel 'label' 4}} ({{ diffLevel 'difficulty' 4}})</option>
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<option value="{{ diffLevel 'difficulty' 5}}">{{ diffLevel 'label' 5}} ({{ diffLevel 'difficulty' 5}})</option>
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{{/select}}
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</select>
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</div>
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<div class="flexcol">
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