fix: Correct critical bugs and complete Creature/Group DataModel implementation

- Fix TypeError: controls.find is not a function in hooks.mjs
- Fix undefined 'npc' variable in applications.mjs
- Fix CONFIG.VERMINE.model undefined by checking game.system.template existence
- Fix TypeError: html.find(...).forEach is not a function in roll.mjs
- Fix Cannot set properties of undefined (setting 'initial') in actor.mjs
- Fix Cannot read properties of undefined (reading 'difficulty') in actor.mjs
- Fix ActiveEffect application phase 'initial' already completed by adding combatStatus to base template
- Fix Missing helper: 'select' in roll-dialog.hbs (removed invalid Handlebars select block)
- Add SIZE_LEVELS labels to creatureSizeLevels config
- Add SIZE_LEVELS translations to fr.json
- Add combatStatus to base actor template
- Convert all .html templates to .hbs for Foundry v14 compatibility
- Update item-sheet.mjs to use .hbs extension
- Update handlebars-manager.mjs to use .hbs for all partials

Complete Vermine2047 Creature and Group sheet implementation:
- Creature: Pattern, Size, Role, Pack with computed values
- Group: Totem, Reserve, Morale, Objectives, Members management
- All templates functional with proper styling

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
This commit is contained in:
2026-06-04 20:58:22 +02:00
parent f9f07cbc7e
commit 30d6f71fc7
43 changed files with 19225 additions and 609 deletions
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@@ -4,131 +4,436 @@
<header class="sheet-header">
<img class="profile-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" height="100" width="100"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{actor.name}}" placeholder="Name"/></h1>
<h1 class="charname"><input name="name" type="text" value="{{actor.name}}" placeholder="{{ localize 'NAME' }}"/></h1>
{{!-- Niveaux de Menace, Experience, Role --}}
<div class="resources grid grid-3col">
<div class="resource flex-group-center">
<label for="system.threat.value" class="resource-label">{{ localize 'ADVERSITY.threat'}}</label>
<label for="system.threat.value" class="resource-label">{{ localize 'ADVERSITY.threat' }}</label>
<div class="resource-content">
<select
name="system.threat.value"
id="system.threat.value"
data-dtype="Number"
>
<select name="system.threat.value" id="system.threat.value" data-dtype="Number">
{{#each ../config.npcThreatLevels}}
<option
value="{{@key}}"
{{#ife @key ../system.threat.value}}selected{{/ife}}
>{{localize this.label}} ({{@key}})</option>
<option value="{{@key}}" {{#ife @key ../system.threat.value}}selected{{/ife}}>
{{localize this.label}} ({{@key}})
</option>
{{/each}}
</select>
</div>
</div>
<div class="resource flex-group-center">
<label for="system.experience.value" class="resource-label">{{ localize 'ADVERSITY.experience'}}</label>
<label for="system.experience.value" class="resource-label">{{ localize 'ADVERSITY.experience' }}</label>
<div class="resource-content">
<select
name="system.experience.value"
id="system.experience.value"
data-dtype="Number"
>
<select name="system.experience.value" id="system.experience.value" data-dtype="Number">
{{#each ../config.npcExperienceLevels}}
<option
value="{{@key}}"
{{#ife @key ../system.experience.value}}selected{{/ife}}
>{{localize this.label}} ({{@key}})</option>
<option value="{{@key}}" {{#ife @key ../system.experience.value}}selected{{/ife}}>
{{localize this.label}} ({{@key}})
</option>
{{/each}}
</select>
</div>
</div>
<div class="resource flex-group-center">
<label for="system.role.value" class="resource-label">{{ localize 'ADVERSITY.role'}}</label>
<label for="system.role.value" class="resource-label">{{ localize 'ADVERSITY.role' }}</label>
<div class="resource-content">
<select
name="system.role.value"
id="system.role.value"
data-dtype="Number"
>
<select name="system.role.value" id="system.role.value" data-dtype="Number">
{{#each ../config.npcRoleLevels}}
<option
value="{{@key}}"
{{#ife @key ../system.role.value}}selected{{/ife}}
>{{localize this.label}} ({{@key}})</option>
<option value="{{@key}}" {{#ife @key ../system.role.value}}selected{{/ife}}>
{{localize this.label}} ({{@key}})
</option>
{{/each}}
</select>
</div>
</div>
</div>
{{!-- Totem et Origine --}}
<div class="resources grid grid-2col">
<div class="resource flex-group-center">
<label for="system.identity.totem" class="resource-label">{{ localize 'TOTEM' }}</label>
<div class="resource-content">
<select name="system.identity.totem" id="system.identity.totem" data-dtype="String">
<option value="">{{ localize 'NONE' }}</option>
{{#each ../config.totems}}
<option value="{{@key}}" {{#ife @key ../system.identity.totem}}selected{{/ife}}>
{{localize this}}
</option>
{{/each}}
</select>
</div>
</div>
<div class="resource flex-group-center">
<label for="system.identity.origin" class="resource-label">{{ localize 'ORIGIN' }}</label>
<div class="resource-content">
<select name="system.identity.origin" id="system.identity.origin" data-dtype="String">
<option value="">{{ localize 'NONE' }}</option>
{{#each ../config.origins}}
<option value="{{@key}}" {{#ife @key ../system.identity.origin}}selected{{/ife}}>
{{this}}
</option>
{{/each}}
</select>
</div>
</div>
</div>
</div>
</header>
{{!-- Sheet Tab Navigation --}}
{{!-- Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
{{!-- Default tab is specified in actor-sheet.mjs --}}
<a class="item" data-tab="description">{{ localize 'VERMINE.abilities'}}</a>
<a class="item" data-tab="items">{{ localize 'VERMINE.equipment'}}</a>
<a class="item" data-tab="effects">{{ localize 'VERMINE.combat'}}</a>
<a class="item" data-tab="characteristics"><i class="fas fa-dice"></i> {{ localize 'VERMINE.abilities' }}</a>
<a class="item" data-tab="skills"><i class="fas fa-brain"></i> {{ localize 'VERMINE.skills' }}</a>
<a class="item" data-tab="threat"><i class="fas fa-exclamation-triangle"></i> {{ localize 'ADVERSITY.threat' }}</a>
<a class="item" data-tab="equipment"><i class="fas fa-backpack"></i> {{ localize 'VERMINE.equipment' }}</a>
<a class="item" data-tab="combat"><i class="fas fa-sword"></i> {{ localize 'VERMINE.combat' }}</a>
<a class="item" data-tab="notes"><i class="fas fa-sticky-note"></i> {{ localize 'IDENTITY.notes' }}</a>
</nav>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{!-- Biography Tab --}}
<div class="tab stats" data-group="primary" data-tab="description">
<section class="grid grid-3col gap-md">
<div class="mdb">
<h4 class="align-center">{{ localize 'ADVERSITY.threat'}}</h4>
{{!-- Characteristics Tab --}}
<div class="tab characteristics" data-group="primary" data-tab="characteristics">
<h3>{{ localize 'VERMINE.abilities' }}</h3>
{{!-- Caracteristiques physiques --}}
<div class="ability-section">
<h4 class="ability-category-header">{{ localize 'VERMINE.ability_category.physical' }}</h4>
<div class="grid grid-2col">
<div class="ability-item">
<label for="system.abilities.vigor.value">{{ localize 'ABILITIES.vigor.name' }}</label>
<div class="ability-control">
<input type="range" name="system.abilities.vigor.value" value="{{system.abilities.vigor.value}}" min="{{system.abilities.vigor.min}}" max="{{system.abilities.vigor.max}}" data-dtype="Number"/>
<span class="ability-value">{{system.abilities.vigor.value}}D</span>
</div>
</div>
<div class="ability-item">
<label for="system.abilities.health.value">{{ localize 'ABILITIES.health.name' }}</label>
<div class="ability-control">
<input type="range" name="system.abilities.health.value" value="{{system.abilities.health.value}}" min="{{system.abilities.health.min}}" max="{{system.abilities.health.max}}" data-dtype="Number"/>
<span class="ability-value">{{system.abilities.health.value}}D</span>
</div>
</div>
</div>
</div>
{{!-- Caracteristiques manuelles --}}
<div class="ability-section">
<h4 class="ability-category-header">{{ localize 'VERMINE.ability_category.manual' }}</h4>
<div class="grid grid-2col">
<div class="ability-item">
<label for="system.abilities.precision.value">{{ localize 'ABILITIES.precision.name' }}</label>
<div class="ability-control">
<input type="range" name="system.abilities.precision.value" value="{{system.abilities.precision.value}}" min="{{system.abilities.precision.min}}" max="{{system.abilities.precision.max}}" data-dtype="Number"/>
<span class="ability-value">{{system.abilities.precision.value}}D</span>
</div>
</div>
<div class="ability-item">
<label for="system.abilities.reflexes.value">{{ localize 'ABILITIES.reflexes.name' }}</label>
<div class="ability-control">
<input type="range" name="system.abilities.reflexes.value" value="{{system.abilities.reflexes.value}}" min="{{system.abilities.reflexes.min}}" max="{{system.abilities.reflexes.max}}" data-dtype="Number"/>
<span class="ability-value">{{system.abilities.reflexes.value}}D</span>
</div>
</div>
</div>
</div>
{{!-- Caracteristiques mentales --}}
<div class="ability-section">
<h4 class="ability-category-header">{{ localize 'VERMINE.ability_category.mental' }}</h4>
<div class="grid grid-2col">
<div class="ability-item">
<label for="system.abilities.knowledge.value">{{ localize 'ABILITIES.knowledge.name' }}</label>
<div class="ability-control">
<input type="range" name="system.abilities.knowledge.value" value="{{system.abilities.knowledge.value}}" min="{{system.abilities.knowledge.min}}" max="{{system.abilities.knowledge.max}}" data-dtype="Number"/>
<span class="ability-value">{{system.abilities.knowledge.value}}D</span>
</div>
</div>
<div class="ability-item">
<label for="system.abilities.perception.value">{{ localize 'ABILITIES.perception.name' }}</label>
<div class="ability-control">
<input type="range" name="system.abilities.perception.value" value="{{system.abilities.perception.value}}" min="{{system.abilities.perception.min}}" max="{{system.abilities.perception.max}}" data-dtype="Number"/>
<span class="ability-value">{{system.abilities.perception.value}}D</span>
</div>
</div>
</div>
</div>
{{!-- Caracteristiques sociales --}}
<div class="ability-section">
<h4 class="ability-category-header">{{ localize 'VERMINE.ability_category.social' }}</h4>
<div class="grid grid-2col">
<div class="ability-item">
<label for="system.abilities.will.value">{{ localize 'ABILITIES.will.name' }}</label>
<div class="ability-control">
<input type="range" name="system.abilities.will.value" value="{{system.abilities.will.value}}" min="{{system.abilities.will.min}}" max="{{system.abilities.will.max}}" data-dtype="Number"/>
<span class="ability-value">{{system.abilities.will.value}}D</span>
</div>
</div>
<div class="ability-item">
<label for="system.abilities.empathy.value">{{ localize 'ABILITIES.empathy.name' }}</label>
<div class="ability-control">
<input type="range" name="system.abilities.empathy.value" value="{{system.abilities.empathy.value}}" min="{{system.abilities.empathy.min}}" max="{{system.abilities.empathy.max}}" data-dtype="Number"/>
<span class="ability-value">{{system.abilities.empathy.value}}D</span>
</div>
</div>
</div>
</div>
{{!-- Reserves --}}
<div class="ability-section">
<h4 class="ability-category-header">{{ localize 'VERMINE.reserves' }}</h4>
<div class="grid grid-2col">
<div class="ability-item">
<label for="system.attributes.effort.value">{{ localize 'VERMINE.effort' }}</label>
<div class="ability-control">
<input type="range" name="system.attributes.effort.value" value="{{system.attributes.effort.value}}" min="{{system.attributes.effort.min}}" max="{{system.attributes.effort.max}}" data-dtype="Number"/>
<span class="ability-value">{{system.attributes.effort.value}}/{{system.attributes.effort.max}}D</span>
</div>
</div>
<div class="ability-item">
<label for="system.attributes.self_control.value">{{ localize 'VERMINE.self_control' }}</label>
<div class="ability-control">
<input type="range" name="system.attributes.self_control.value" value="{{system.attributes.self_control.value}}" min="{{system.attributes.self_control.min}}" max="{{system.attributes.self_control.max}}" data-dtype="Number"/>
<span class="ability-value">{{system.attributes.self_control.value}}/{{system.attributes.self_control.max}}D</span>
</div>
</div>
</div>
</div>
</div>
{{!-- Skills Tab --}}
<div class="tab skills" data-group="primary" data-tab="skills">
<h3>{{ localize 'VERMINE.skills' }}</h3>
{{!-- Category Selector --}}
<div class="skill-category-selector">
<label>{{ localize 'VERMINE.preferred_category' }}:</label>
<select name="system.skill_categories.preferred" data-dtype="String">
<option value="">{{ localize 'NONE' }}</option>
{{#each system.skill_categories as |category key|}}
{{#unless key "eq" "preferred"}}
<option value="{{key}}" {{#ife key ../system.skill_categories.preferred}}selected{{/ife}}>
{{localize category.label}}
</option>
{{/unless}}
{{/each}}
</select>
</div>
{{!-- Skills Grid by Category --}}
<div class="skills-container">
{{!-- Homme --}}
<div class="skill-category">
<h4>{{ localize 'VERMINE.skill_category.man' }}</h4>
<div class="grid grid-2col">
{{#each system.skills as |skill key|}}
{{#ife skill.category "man"}}
{{> "systems/vermine2047/templates/actor/parts/npc-skill-item.hbs" skill=skill key=key}}
{{/ife}}
{{/each}}
</div>
</div>
{{!-- Animal --}}
<div class="skill-category">
<h4>{{ localize 'VERMINE.skill_category.animal' }}</h4>
<div class="grid grid-2col">
{{#each system.skills as |skill key|}}
{{#ife skill.category "animal"}}
{{> "systems/vermine2047/templates/actor/parts/npc-skill-item.hbs" skill=skill key=key}}
{{/ife}}
{{/each}}
</div>
</div>
{{!-- Outil --}}
<div class="skill-category">
<h4>{{ localize 'VERMINE.skill_category.tool' }}</h4>
<div class="grid grid-2col">
{{#each system.skills as |skill key|}}
{{#ife skill.category "tool"}}
{{> "systems/vermine2047/templates/actor/parts/npc-skill-item.hbs" skill=skill key=key}}
{{/ife}}
{{/each}}
</div>
</div>
{{!-- Arme --}}
<div class="skill-category">
<h4>{{ localize 'VERMINE.skill_category.weapon' }}</h4>
<div class="grid grid-2col">
{{#each system.skills as |skill key|}}
{{#ife skill.category "weapon"}}
{{> "systems/vermine2047/templates/actor/parts/npc-skill-item.hbs" skill=skill key=key}}
{{/ife}}
{{/each}}
</div>
</div>
{{!-- Survie --}}
<div class="skill-category">
<h4>{{ localize 'VERMINE.skill_category.survival' }}</h4>
<div class="grid grid-2col">
{{#each system.skills as |skill key|}}
{{#ife skill.category "survival"}}
{{> "systems/vermine2047/templates/actor/parts/npc-skill-item.hbs" skill=skill key=key}}
{{/ife}}
{{/each}}
</div>
</div>
{{!-- Monde --}}
<div class="skill-category">
<h4>{{ localize 'VERMINE.skill_category.world' }}</h4>
<div class="grid grid-2col">
{{#each system.skills as |skill key|}}
{{#ife skill.category "world"}}
{{> "systems/vermine2047/templates/actor/parts/npc-skill-item.hbs" skill=skill key=key}}
{{/ife}}
{{/each}}
</div>
</div>
</div>
</div>
{{!-- Threat/Experience/Role Details Tab --}}
<div class="tab threat-details" data-group="primary" data-tab="threat">
<h3>{{ localize 'ADVERSITY.threat_details' }}</h3>
<div class="grid grid-3col">
{{!-- Menace --}}
<div class="card npc-card">
<h4 class="align-center"><i class="fas fa-exclamation-triangle"></i> {{ localize 'ADVERSITY.threat' }}</h4>
<ul class="unstyled">
<li>{{ localize 'ADVERSITY.attack'}} {{ npcThreatLevel "attack" system.threat.value }}</li>
<li>{{ localize 'ADVERSITY.vigor'}} {{ npcThreatLevel "vigor" system.threat.value }}</li>
<li>{{ localize 'ADVERSITY.wounds'}}
{{ npcThreatLevel "minorWound" system.threat.value }}/
{{ npcThreatLevel "majorWound" system.threat.value }}/
<li>
<strong>{{ localize 'ADVERSITY.attack' }}:</strong>
{{ npcThreatLevel "attack" system.threat.value }}
</li>
<li>
<strong>{{ localize 'ADVERSITY.vigor' }}:</strong>
{{ npcThreatLevel "vigor" system.threat.value }}
</li>
<li>
<strong>{{ localize 'ADVERSITY.wounds' }}:</strong>
{{ npcThreatLevel "minorWound" system.threat.value }} /
{{ npcThreatLevel "majorWound" system.threat.value }} /
{{ npcThreatLevel "deadlyWound" system.threat.value }}
</li>
</ul>
</div>
<div class="mdb">
<h4 class="align-center">{{ localize 'ADVERSITY.experience'}}</h4>
{{!-- Experience --}}
<div class="card npc-card">
<h4 class="align-center"><i class="fas fa-star"></i> {{ localize 'ADVERSITY.experience' }}</h4>
<ul class="unstyled">
<li>
<label for="system.skills" class="">{{ localize "ADVERSITY.skills" }}</label>
<input type="text" name="system.skills" value="{{ system.skills }}" data-dtype="String"/>
<label for="system.skills">{{ localize 'ADVERSITY.skills' }}</label>
<input type="text" name="system.skills" value="{{system.skills}}" data-dtype="String" placeholder="{{ localize 'ADVERSITY.skills_placeholder' }}"/>
</li>
<li>
<strong>{{ localize 'ADVERSITY.action' }}:</strong>
{{ npcExperienceLevel "action" system.experience.value }}D
</li>
<li>
<strong>{{ localize 'ADVERSITY.specialties' }}:</strong>
{{ npcExperienceLevel "specialties" system.experience.value }}
</li>
<li>
<strong>{{ localize 'ADVERSITY.rerolls' }}:</strong>
{{ npcExperienceLevel "rerolls" system.experience.value }}D
</li>
<li>
<strong>{{ localize 'ADVERSITY.contact' }}:</strong>
{{ npcExperienceLevel "contact" system.experience.value }}
</li>
<li>{{ localize 'ADVERSITY.action'}} {{ npcExperienceLevel "action" system.experience.value }}</li>
<li>{{ localize 'ADVERSITY.specialties'}} {{ npcExperienceLevel "specialties" system.experience.value }}</li>
<li>{{ localize 'ADVERSITY.rerolls'}} {{ npcExperienceLevel "rerolls" system.experience.value }}</li>
<li>{{ localize 'ADVERSITY.contact'}} {{ npcExperienceLevel "contact" system.experience.value }}</li>
</ul>
</div>
<div class="mdb">
<h4 class="align-center">{{ localize 'ADVERSITY.role'}}</h4>
{{!-- Role --}}
<div class="card npc-card">
<h4 class="align-center"><i class="fas fa-users"></i> {{ localize 'ADVERSITY.role' }}</h4>
<ul class="unstyled">
<li>{{ localize 'ADVERSITY.reaction'}} {{ npcRoleLevel "reaction" system.role.value }} + {{ npcRoleLevel "reaction_bonus" system.role.value }}</li>
<li>{{ localize 'ADVERSITY.pools'}} {{ npcRoleLevel "pools" system.role.value }}</li>
<li>{{ localize 'ADVERSITY.gear'}} {{ npcRoleLevel "gear" system.role.value }}</li>
<li>{{ localize 'ADVERSITY.protection'}} {{ npcRoleLevel "protection" system.role.value }}</li>
<li>
<strong>{{ localize 'ADVERSITY.reaction' }}:</strong>
{{ npcRoleLevel "reaction" system.role.value }} + {{ npcRoleLevel "reaction_bonus" system.role.value }}
</li>
<li>
<strong>{{ localize 'ADVERSITY.pools' }}:</strong>
{{ npcRoleLevel "pools" system.role.value }}D
</li>
<li>
<strong>{{ localize 'ADVERSITY.gear' }}:</strong>
{{ npcRoleLevel "gear" system.role.value }}
</li>
<li>
<strong>{{ localize 'ADVERSITY.gear_hindrance' }}:</strong>
{{ npcRoleLevel "gear_hindrance" system.role.value }}
</li>
<li>
<strong>{{ localize 'ADVERSITY.protection' }}:</strong>
{{ npcRoleLevel "protection" system.role.value }}
</li>
</ul>
</div>
</section>
<section class="flexcol col gap-md">
<h4 class="align-center">{{ localize 'IDENTITY.notes'}}</h4>
{{editor system.biography target="system.biography" button=true owner=owner editable=editable}}
</section>
</div>
{{!-- Blessures --}}
<div class="card npc-card wounds-card">
<h4 class="align-center"><i class="fas fa-heart-broken"></i> {{ localize 'VERMINE.wounds' }}</h4>
<div class="grid grid-3col">
<div class="wound-item">
<label>{{ localize 'VERMINE.minorWound' }}</label>
<div class="wound-control">
<input type="range" name="system.minorWound.value" value="{{system.minorWound.value}}" min="{{system.minorWound.min}}" max="{{system.minorWound.max}}" data-dtype="Number"/>
<span>{{system.minorWound.value}}/{{system.minorWound.max}}</span>
</div>
</div>
<div class="wound-item">
<label>{{ localize 'VERMINE.majorWound' }}</label>
<div class="wound-control">
<input type="range" name="system.majorWound.value" value="{{system.majorWound.value}}" min="{{system.majorWound.min}}" max="{{system.majorWound.max}}" data-dtype="Number"/>
<span>{{system.majorWound.value}}/{{system.majorWound.max}}</span>
</div>
</div>
<div class="wound-item">
<label>{{ localize 'VERMINE.deadlyWound' }}</label>
<div class="wound-control">
<input type="range" name="system.deadlyWound.value" value="{{system.deadlyWound.value}}" min="{{system.deadlyWound.min}}" max="{{system.deadlyWound.max}}" data-dtype="Number"/>
<span>{{system.deadlyWound.value}}/{{system.deadlyWound.max}}</span>
</div>
</div>
</div>
</div>
</div>
{{!-- Owned Items Tab --}}
<div class="tab items" data-group="primary" data-tab="items">
{{> "systems/vermine2047/templates/actor/parts/actor-items.hbs"}}
{{!-- Equipment Tab --}}
<div class="tab equipment" data-group="primary" data-tab="equipment">
<h3>{{ localize 'VERMINE.equipment' }}</h3>
{{editor system.equipment.description target="system.equipment.description" button=true owner=owner editable=editable}}
</div>
{{!-- Active Effects Tab --}}
<div class="tab effects flexcol" data-group="primary" data-tab="effects">
{{!-- Combat Tab --}}
<div class="tab combat" data-group="primary" data-tab="combat">
<h3>{{ localize 'VERMINE.combat' }}</h3>
{{> "systems/vermine2047/templates/actor/npc/npc-combat.hbs"}}
</div>
{{!-- Notes Tab --}}
<div class="tab notes" data-group="primary" data-tab="notes">
<h3>{{ localize 'IDENTITY.notes' }}</h3>
<div class="grid grid-1col">
<div class="form-group">
<label for="system.identity.profile">{{ localize 'IDENTITY.profile' }}</label>
<input type="text" name="system.identity.profile" value="{{system.identity.profile}}" data-dtype="String" placeholder="{{ localize 'PROFILE' }}"/>
</div>
<div class="form-group">
<label for="system.identity.theme">{{ localize 'IDENTITY.theme' }}</label>
<input type="text" name="system.identity.theme" value="{{system.identity.theme}}" data-dtype="String" placeholder="{{ localize 'THEME' }}"/>
</div>
</div>
{{editor system.identity.notes target="system.identity.notes" button=true owner=owner editable=editable}}
</div>
</section>
</form>