fix: Correct critical bugs and complete Creature/Group DataModel implementation
- Fix TypeError: controls.find is not a function in hooks.mjs - Fix undefined 'npc' variable in applications.mjs - Fix CONFIG.VERMINE.model undefined by checking game.system.template existence - Fix TypeError: html.find(...).forEach is not a function in roll.mjs - Fix Cannot set properties of undefined (setting 'initial') in actor.mjs - Fix Cannot read properties of undefined (reading 'difficulty') in actor.mjs - Fix ActiveEffect application phase 'initial' already completed by adding combatStatus to base template - Fix Missing helper: 'select' in roll-dialog.hbs (removed invalid Handlebars select block) - Add SIZE_LEVELS labels to creatureSizeLevels config - Add SIZE_LEVELS translations to fr.json - Add combatStatus to base actor template - Convert all .html templates to .hbs for Foundry v14 compatibility - Update item-sheet.mjs to use .hbs extension - Update handlebars-manager.mjs to use .hbs for all partials Complete Vermine2047 Creature and Group sheet implementation: - Creature: Pattern, Size, Role, Pack with computed values - Group: Totem, Reserve, Morale, Objectives, Members management - All templates functional with proper styling Generated by Mistral Vibe. Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
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@@ -76,14 +76,15 @@ Hooks.once('init', async function () {
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registerHooks(); // register Hooks
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registerSettings(); // register Vermine Settings
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//CONFIG AFTER INIT documentypes
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// Add custom constants for configuration.
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CONFIG.VERMINE = VERMINE;
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CONFIG.VERMINE.model = {
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Actor: game.system.template.Actor,
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Item: game.system.template.Item
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// Set up model templates - must be done after system templates are loaded
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if (game.system?.template?.Actor && game.system?.template?.Item) {
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CONFIG.VERMINE.model = {
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Actor: game.system.template.Actor,
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Item: game.system.template.Item
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};
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}
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/**
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@@ -95,8 +96,6 @@ Hooks.once('init', async function () {
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decimals: 2
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};
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//afficher le mode de jeu
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let mode = game.settings.get('vermine2047', 'game-mode');
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if (!mode) { mode = '1'; await game.settings.set('vermine2047', 'game-mode', '1') }
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@@ -117,8 +116,9 @@ Hooks.once('init', async function () {
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document.querySelector('#ui-left').prepend(el);
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// Preload Handlebars templates.
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return preloadHandlebarsTemplates();
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});
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