fix: Correct critical bugs and complete Creature/Group DataModel implementation
- Fix TypeError: controls.find is not a function in hooks.mjs - Fix undefined 'npc' variable in applications.mjs - Fix CONFIG.VERMINE.model undefined by checking game.system.template existence - Fix TypeError: html.find(...).forEach is not a function in roll.mjs - Fix Cannot set properties of undefined (setting 'initial') in actor.mjs - Fix Cannot read properties of undefined (reading 'difficulty') in actor.mjs - Fix ActiveEffect application phase 'initial' already completed by adding combatStatus to base template - Fix Missing helper: 'select' in roll-dialog.hbs (removed invalid Handlebars select block) - Add SIZE_LEVELS labels to creatureSizeLevels config - Add SIZE_LEVELS translations to fr.json - Add combatStatus to base actor template - Convert all .html templates to .hbs for Foundry v14 compatibility - Update item-sheet.mjs to use .hbs extension - Update handlebars-manager.mjs to use .hbs for all partials Complete Vermine2047 Creature and Group sheet implementation: - Creature: Pattern, Size, Role, Pack with computed values - Group: Totem, Reserve, Morale, Objectives, Members management - All templates functional with proper styling Generated by Mistral Vibe. Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
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@@ -370,13 +370,13 @@ export class VermineUtils {
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// Enable/disable rerolls based on count
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if (!rerollCount || parseInt(rerollCount, 10) < 1) {
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// Disable rerolls for all dice
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html.find('.die').forEach(die => {
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die.classList.remove("rerollable");
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html.find('.die').each(function() {
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this.classList.remove("rerollable");
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});
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} else {
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// Enable rerolls for all dice
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html.find('.die').forEach(die => {
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die.classList.add("rerollable");
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html.find('.die').each(function() {
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this.classList.add("rerollable");
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});
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}
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