fix: Correct critical bugs and complete Creature/Group DataModel implementation
- Fix TypeError: controls.find is not a function in hooks.mjs - Fix undefined 'npc' variable in applications.mjs - Fix CONFIG.VERMINE.model undefined by checking game.system.template existence - Fix TypeError: html.find(...).forEach is not a function in roll.mjs - Fix Cannot set properties of undefined (setting 'initial') in actor.mjs - Fix Cannot read properties of undefined (reading 'difficulty') in actor.mjs - Fix ActiveEffect application phase 'initial' already completed by adding combatStatus to base template - Fix Missing helper: 'select' in roll-dialog.hbs (removed invalid Handlebars select block) - Add SIZE_LEVELS labels to creatureSizeLevels config - Add SIZE_LEVELS translations to fr.json - Add combatStatus to base actor template - Convert all .html templates to .hbs for Foundry v14 compatibility - Update item-sheet.mjs to use .hbs extension - Update handlebars-manager.mjs to use .hbs for all partials Complete Vermine2047 Creature and Group sheet implementation: - Creature: Pattern, Size, Role, Pack with computed values - Group: Totem, Reserve, Morale, Objectives, Members management - All templates functional with proper styling Generated by Mistral Vibe. Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
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-10
@@ -88,16 +88,18 @@ export const registerHooks = function () {
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});
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Hooks.on('getSceneControlButtons', async (controls) => {
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console.log;
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controls.find((c) => c.name === 'token').tools.push({
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name: 'Dice Roller',
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title: game.i18n.localize("VERMINE.RollTool"),
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icon: 'fas fa-dice-d10',
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button: true,
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onClick() {
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RollDialog.create().then(d => d.render(true));
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}
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});
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const tokenControls = controls.token;
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if (tokenControls && tokenControls.tools) {
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tokenControls.tools.push({
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name: 'Dice Roller',
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title: game.i18n.localize("VERMINE.RollTool"),
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icon: 'fas fa-dice-d10',
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button: true,
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onClick() {
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RollDialog.create().then(d => d.render(true));
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}
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});
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}
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});
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/* -------------------------------------------- */
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