fix: Correct critical bugs and complete Creature/Group DataModel implementation
- Fix TypeError: controls.find is not a function in hooks.mjs - Fix undefined 'npc' variable in applications.mjs - Fix CONFIG.VERMINE.model undefined by checking game.system.template existence - Fix TypeError: html.find(...).forEach is not a function in roll.mjs - Fix Cannot set properties of undefined (setting 'initial') in actor.mjs - Fix Cannot read properties of undefined (reading 'difficulty') in actor.mjs - Fix ActiveEffect application phase 'initial' already completed by adding combatStatus to base template - Fix Missing helper: 'select' in roll-dialog.hbs (removed invalid Handlebars select block) - Add SIZE_LEVELS labels to creatureSizeLevels config - Add SIZE_LEVELS translations to fr.json - Add combatStatus to base actor template - Convert all .html templates to .hbs for Foundry v14 compatibility - Update item-sheet.mjs to use .hbs extension - Update handlebars-manager.mjs to use .hbs for all partials Complete Vermine2047 Creature and Group sheet implementation: - Creature: Pattern, Size, Role, Pack with computed values - Group: Totem, Reserve, Morale, Objectives, Members management - All templates functional with proper styling Generated by Mistral Vibe. Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
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@@ -179,9 +179,9 @@ VERMINE.creaturePatternLevels = {
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* Creature Size Levels configuration
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*/
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VERMINE.creatureSizeLevels = {
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1: { "attack": 2, "vigor": 1, "minorWound": 0, "majorWound": 0, "deadlyWound": 1 },
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2: { "attack": 3, "vigor": 2, "minorWound": 0, "majorWound": 1, "deadlyWound": 1 },
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3: { "attack": 4, "vigor": 3, "minorWound": 1, "majorWound": 1, "deadlyWound": 1 }
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1: { "label": "SIZE_LEVELS.small", "attack": 2, "vigor": 1, "minorWound": 0, "majorWound": 0, "deadlyWound": 1 },
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2: { "label": "SIZE_LEVELS.medium", "attack": 3, "vigor": 2, "minorWound": 0, "majorWound": 1, "deadlyWound": 1 },
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3: { "label": "SIZE_LEVELS.large", "attack": 4, "vigor": 3, "minorWound": 1, "majorWound": 1, "deadlyWound": 1 }
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}
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/**
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@@ -394,3 +394,74 @@ VERMINE.combatStatus = {
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passif: 9
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}
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/**
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* Group Morale Levels configuration
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* Rules: p. 68-69 - Group Reserve and Morale
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*/
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VERMINE.groupMoraleLevels = {
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"high": {
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"label": "VERMINE.morale_high",
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"description": "7D+ - Moral élevé, groupe déterminé",
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"minDice": 7
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},
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"normal": {
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"label": "VERMINE.morale_normal",
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"description": "3-6D - Moral normal",
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"minDice": 3,
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"maxDice": 6
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},
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"low": {
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"label": "VERMINE.morale_low",
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"description": "1-2D - Moral bas, groupe hésitant",
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"minDice": 1,
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"maxDice": 2
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},
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"crisis": {
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"label": "VERMINE.morale_crisis",
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"description": "0D - Crise, groupe au bord de l'effondrement",
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"minDice": 0,
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"maxDice": 0
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}
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}
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/**
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* Group Reserve configuration
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* The reserve is shared among all group members and can be used with vote
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*/
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VERMINE.groupReserve = {
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"min": 0,
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"max": 10,
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"description": "Réserve de dés partagée par le groupe (p. 68-69)"
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}
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/**
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* Group Level configuration (1-10)
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*/
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VERMINE.groupLevels = {
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1: { "label": "Niveau 1 - Débutant" },
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2: { "label": "Niveau 2 - Initié" },
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3: { "label": "Niveau 3 - Expérimenté" },
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4: { "label": "Niveau 4 - Confirmé" },
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5: { "label": "Niveau 5 - Vétéran" },
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6: { "label": "Niveau 6 - Élite" },
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7: { "label": "Niveau 7 - Légendaire" },
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8: { "label": "Niveau 8 - Mythique" },
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9: { "label": "Niveau 9 - Hérotique" },
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10: { "label": "Niveau 10 - Légende" }
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}
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/**
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* Totem Instincts and Prohibitions effects
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* Rules: p. 68-69 - Instincts give +3D/+5D, Prohibitions give -3D/-5D
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*/
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VERMINE.totemEffects = {
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"instinct": {
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"minor": "+3D",
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"major": "+5D"
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},
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"prohibition": {
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"minor": "-3D",
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"major": "-5D"
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}
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}
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