fix: Correct critical bugs and complete Creature/Group DataModel implementation
- Fix TypeError: controls.find is not a function in hooks.mjs - Fix undefined 'npc' variable in applications.mjs - Fix CONFIG.VERMINE.model undefined by checking game.system.template existence - Fix TypeError: html.find(...).forEach is not a function in roll.mjs - Fix Cannot set properties of undefined (setting 'initial') in actor.mjs - Fix Cannot read properties of undefined (reading 'difficulty') in actor.mjs - Fix ActiveEffect application phase 'initial' already completed by adding combatStatus to base template - Fix Missing helper: 'select' in roll-dialog.hbs (removed invalid Handlebars select block) - Add SIZE_LEVELS labels to creatureSizeLevels config - Add SIZE_LEVELS translations to fr.json - Add combatStatus to base actor template - Convert all .html templates to .hbs for Foundry v14 compatibility - Update item-sheet.mjs to use .hbs extension - Update handlebars-manager.mjs to use .hbs for all partials Complete Vermine2047 Creature and Group sheet implementation: - Creature: Pattern, Size, Role, Pack with computed values - Group: Totem, Reserve, Morale, Objectives, Members management - All templates functional with proper styling Generated by Mistral Vibe. Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
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+103
-3
@@ -13,9 +13,9 @@ export class VermineGroupSheet extends VermineActorSheet {
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return foundry.utils.mergeObject(super.defaultOptions, {
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classes: ["vermine2047", "sheet", "actor", "group"],
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template: "systems/vermine2047/templates/actor/actor-sheet.hbs",
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width: 500,
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height: 500,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "features" }]
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width: 700,
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height: 600,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }]
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});
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}
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@@ -55,6 +55,7 @@ export class VermineGroupSheet extends VermineActorSheet {
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if (actorData.type == 'group') {
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this._prepareItems(context);
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this._prepareGroupData(context);
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}
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// Add roll data for TinyMCE editors.
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@@ -80,6 +81,73 @@ export class VermineGroupSheet extends VermineActorSheet {
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}
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}
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/**
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* Prepare Group type specific data.
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* Resolves member and encounter actor IDs to actual actor data.
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*
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* @param {Object} context The context data to prepare.
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* @return {undefined}
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*/
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_prepareGroupData(context) {
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if (this.actor.type !== 'group') return;
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// Resolve member IDs to actor data
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context.resolvedMembers = {};
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if (context.system.members && context.system.members.length > 0) {
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context.system.members.forEach(memberId => {
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const actor = game.actors.get(memberId);
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if (actor) {
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context.resolvedMembers[memberId] = {
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name: actor.name,
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id: actor.id
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};
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}
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});
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}
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// Resolve encounter IDs to actor data
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context.resolvedEncounters = {};
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if (context.system.encounters && context.system.encounters.length > 0) {
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context.system.encounters.forEach(encounterId => {
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const actor = game.actors.get(encounterId);
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if (actor) {
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context.resolvedEncounters[encounterId] = {
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name: actor.name,
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id: actor.id
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};
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}
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});
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}
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// Set morale level based on dice value (rules: p. 68-69)
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this._updateMoraleLevel(context);
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}
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/**
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* Update morale level based on dice value.
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* Rules: 7D+ = Haut, 6-3D = Normal, 2D- = Bas, 0D = Crise
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*
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* @param {Object} context The context data.
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* @return {undefined}
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*/
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_updateMoraleLevel(context) {
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const moraleValue = context.system.morale.value || 0;
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// If level is already set, keep it
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if (context.system.morale.level) return;
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// Determine morale level based on dice value
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if (moraleValue >= 7) {
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context.system.morale.level = "high";
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} else if (moraleValue >= 3) {
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context.system.morale.level = "normal";
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} else if (moraleValue >= 1) {
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context.system.morale.level = "low";
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} else {
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context.system.morale.level = "crisis";
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}
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}
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/**
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* Organize and classify Items for Character sheets.
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*
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@@ -141,6 +209,38 @@ export class VermineGroupSheet extends VermineActorSheet {
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this.render(true);
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});
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// Handle objective deletion
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html.find('.objective-delete').click(ev => {
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ev.preventDefault();
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const btn = $(ev.currentTarget);
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const type = btn.data("type"); // 'major' or 'minor'
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const index = parseInt(btn.data("index"));
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if (!isNaN(index)) {
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const objectives = foundry.utils.duplicate(this.actor.system.objectives || { major: [], minor: [] });
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objectives[type].splice(index, 1);
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this.actor.update({ "system.objectives": objectives });
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}
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});
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// Handle adding new objectives
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html.find('.item-create[data-type="major_objective"], .item-create[data-type="minor_objective"]').click(ev => {
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ev.preventDefault();
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const btn = $(ev.currentTarget);
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const type = btn.data("type") === "major_objective" ? "major" : "minor";
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const objectives = foundry.utils.duplicate(this.actor.system.objectives || { major: [], minor: [] });
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objectives[type].push("");
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this.actor.update({ "system.objectives": objectives });
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});
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// Handle morale level change
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html.find('select[name="system.morale.level"]').change(ev => {
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const select = $(ev.currentTarget);
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const level = select.val();
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this.actor.update({ "system.morale.level": level });
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});
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}
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