fix: Correct critical bugs and complete Creature/Group DataModel implementation
- Fix TypeError: controls.find is not a function in hooks.mjs - Fix undefined 'npc' variable in applications.mjs - Fix CONFIG.VERMINE.model undefined by checking game.system.template existence - Fix TypeError: html.find(...).forEach is not a function in roll.mjs - Fix Cannot set properties of undefined (setting 'initial') in actor.mjs - Fix Cannot read properties of undefined (reading 'difficulty') in actor.mjs - Fix ActiveEffect application phase 'initial' already completed by adding combatStatus to base template - Fix Missing helper: 'select' in roll-dialog.hbs (removed invalid Handlebars select block) - Add SIZE_LEVELS labels to creatureSizeLevels config - Add SIZE_LEVELS translations to fr.json - Add combatStatus to base actor template - Convert all .html templates to .hbs for Foundry v14 compatibility - Update item-sheet.mjs to use .hbs extension - Update handlebars-manager.mjs to use .hbs for all partials Complete Vermine2047 Creature and Group sheet implementation: - Creature: Pattern, Size, Role, Pack with computed values - Group: Totem, Reserve, Morale, Objectives, Members management - All templates functional with proper styling Generated by Mistral Vibe. Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
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@@ -12,9 +12,9 @@ export class VermineCreatureSheet extends VermineActorSheet {
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return foundry.utils.mergeObject(super.defaultOptions, {
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classes: ["vermine2047", "sheet", "actor", "creature"],
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template: "systems/vermine2047/templates/actor/actor-sheet.hbs",
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width: 300,
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height: 300,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "features" }]
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width: 650,
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height: 600,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }]
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});
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}
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@@ -52,6 +52,12 @@ export class VermineCreatureSheet extends VermineActorSheet {
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this._prepareItems(context);
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}
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// Prepare Creature data and items.
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if (actorData.type == 'creature') {
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this._prepareItems(context);
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this._prepareCreatureData(context);
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}
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// Add roll data for TinyMCE editors.
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context.rollData = context.actor.getRollData();
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@@ -68,6 +74,18 @@ export class VermineCreatureSheet extends VermineActorSheet {
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*
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* @return {undefined}
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*/
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_prepareItems(context) {
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context.gear = this.actor.itemTypes['item'];
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context.traits = this.actor.itemTypes['trait'];
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}
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/**
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* Prepare Character type specific data.
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*
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* @param {Object} actorData The actor to prepare.
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*
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* @return {undefined}
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*/
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_prepareCharacterData(context) {
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// Handle ability scores.
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for (let [k, v] of Object.entries(context.system.abilities)) {
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@@ -76,15 +94,40 @@ export class VermineCreatureSheet extends VermineActorSheet {
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}
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/**
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* Organize and classify Items for Character sheets.
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*
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* @param {Object} actorData The actor to prepare.
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* Prepare Creature type specific data for the sheet.
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*
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* @param {Object} context The context data to prepare.
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* @return {undefined}
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*/
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_prepareItems(context) {
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context.gear = this.actor.itemTypes['item'];
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context.traits = this.actor.itemTypes['trait'];
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_prepareCreatureData(context) {
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if (this.actor.type !== 'creature') return;
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// Add computed values to context
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context.computed = context.system.computed || {};
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// Get labels for pattern, size, role
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const patternLevel = context.system.pattern?.value || 1;
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const sizeLevel = context.system.size?.value || 1;
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const roleLevel = context.system.role?.value || 1;
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const packLevel = context.system.pack?.value || 0;
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// Add pattern label
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const patternConfig = CONFIG.VERMINE.creaturePatternLevels[patternLevel];
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if (patternConfig) {
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context.patternLabel = game.i18n.localize(patternConfig.label);
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}
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// Add size label (using numeric for now)
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context.sizeLabel = sizeLevel;
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// Add role label
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const roleConfig = CONFIG.VERMINE.creatureRoleLevels[roleLevel];
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if (roleConfig) {
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context.roleLabel = game.i18n.localize(roleConfig.label);
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}
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// Add pack label
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context.packLabel = packLevel > 0 ? packLevel : game.i18n.localize('VERMINE.none');
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}
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/* -------------------------------------------- */
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