Compare commits

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91 Commits

Author SHA1 Message Date
Mandar
5cf4401fa3 1.2.1 - Praised be Firefox 2021-02-18 02:23:38 +01:00
Mandar
69e96b6610 Fix dice swap and items on firefox 2021-02-18 02:10:48 +01:00
Mandar
87b54ac3ef 1.2.0 - Roll n Keep 2021-02-17 12:45:28 +01:00
Mandar
08c0059ca5 Add line for mark dice process in RnK 2021-02-16 19:42:43 +01:00
Mandar
bc615d05fa Fix TN position 2021-02-16 18:34:56 +01:00
Mandar
da0bdf453e Change npc skill position + fix profile img on rnk 2021-02-16 18:08:25 +01:00
Mandar
dfef6d4092 Fix rnk header html & css 2021-02-16 16:56:25 +01:00
Mandar
5ffaa062fc Fix npc tabs and Roll Button display 2021-02-16 16:02:49 +01:00
Mandar
14b47a5381 Add tabs on Npc sheets 2021-02-16 15:43:18 +01:00
Vlyan
d213d179dc Added some images for clan shuji 2021-02-16 09:13:54 +01:00
Vlyan
42708d54e8 No RnK button if regular dice are also in the roll 2021-02-16 09:13:54 +01:00
Mandar
386a62ef55 Fix gm toolbox 2021-02-15 19:47:13 +01:00
Mandar
babbafffef Html + css Rnk adjustement for flex content 2021-02-14 23:19:06 +01:00
Mandar
3eb623120a New Item liste style 2021-02-14 23:18:07 +01:00
Vlyan
d2f9b6891e Prepared: reverse on right-click 2021-02-13 17:48:16 +01:00
Vlyan
a00fa80607 Fix for undefined skillAssistance 2021-02-13 17:29:14 +01:00
Vlyan
95d031c7a8 Add an option to set the TN to 1 when the encounter type is selected (Intrigue, Duel, Skirmish or Mass battle) 2021-02-13 16:14:06 +01:00
Vlyan
cb0696f662 Split Items by category in actor sheet (pc & npc) for better readability
Fix actor fromData
2021-02-13 14:31:12 +01:00
Vlyan
db5d5b62aa Better management for School Techniques
Gray color for hidden TN result in chat
Removed unused "techniques.list" props in template
2021-02-13 13:23:02 +01:00
Vlyan
6b322be3f4 Added total success count on a hidden TN roll 2021-02-12 14:01:00 +01:00
Vlyan
48b17be458 RnK : Added ability to GM to undo the last choices 2021-02-10 17:41:35 +01:00
Vlyan
7d7d62f950 Breaking the message reference 2021-02-10 14:01:14 +01:00
Mandar
fa03e5152b Fix Gm Tools items width 2021-02-10 12:56:28 +01:00
Mandar
a823d89344 Fix chat header position 2021-02-10 00:11:33 +01:00
Vlyan
47eb508dd4 Added Skill assistance used indicator 2021-02-09 14:01:43 +01:00
Mandar
1cc496ad77 Style for new dice Rnk + technique fix 2021-02-09 13:54:00 +01:00
Vlyan
e0cb2bf235 Fix for Roll: If only skill dice, keepLimit = nb skill dice 2021-02-09 12:17:28 +01:00
Vlyan
8a22706ad2 Split techniques in actor sheet for better readability 2021-02-09 12:16:15 +01:00
Vlyan
0cb0a2f3ea Save and display initialFormula on chat 2021-02-08 19:19:15 +01:00
Vlyan
fc56afa28e fix difficulty path as Mandar do not report it :D 2021-02-06 13:00:17 +01:00
Vlyan
768fda1752 Tweaked reverse the token's bar on fatigue and colorize in red the strife bar if compromise 2021-02-06 12:49:24 +01:00
Mandar
694333a1cb Add style for chat result 2021-02-05 20:58:22 +01:00
Jzrzmy
b54f58c9ce Allow token fatigue bar reversing 2021-02-05 19:55:12 +00:00
Vlyan
6a9e84f126 Add skill assistance 2021-02-04 11:22:36 +01:00
Vlyan
84b160b50d Add Reroll and Swap visualisation in chatlog 2021-02-04 10:04:45 +01:00
Vlyan
78568ded55 changelog :D 2021-02-03 20:04:31 +01:00
Vlyan
b59fde880d RnK : Reroll add a extra step in RnK dialog
GmBx: Changed new BTs to "Sleep" & "Scene end" actions (more used)
2021-02-03 20:01:57 +01:00
Vlyan
7969c5f526 RnK : Reroll add a extra step 2021-02-03 19:41:39 +01:00
Vlyan
ca5a164f7f Add confirm on item deletion in readme 2021-02-03 12:27:36 +01:00
Vlyan
45ae96724e Add confirm on item deletion 2021-02-03 11:44:22 +01:00
Vlyan
7f987a7682 Some test on gm toolbox 2021-02-02 18:27:36 +01:00
Vlyan
d88d985575 20q Disable the generate button once clicked 2021-02-02 15:32:03 +01:00
Vlyan
9f8a24bd68 forgot a little test 2021-02-02 15:25:48 +01:00
Vlyan
4e629efe12 Added a booster for loading compendium's core items (speed up 20q) 2021-02-02 15:13:42 +01:00
Vlyan
e542dd390b Click on rings in the PC/PNC sheet now open the DicePicker 2021-02-02 12:28:14 +01:00
Vlyan
a517a92488 some renaming stuff 2021-02-02 12:09:11 +01:00
Vlyan
30da4f3a02 RnK French Translation and Minors fixes 2021-02-02 10:51:15 +01:00
Vlyan
931a28fbfe -RnK dialog auto-open after a roll
-Move for some roll props
-2 RnK bugfix (TN & Reroll)
2021-02-02 09:28:46 +01:00
Vlyan
4350506e09 Fix image's behavior on create for all items sub classes 2021-02-01 17:51:27 +01:00
Vlyan
68577737fc RnK with some bugs 2021-02-01 16:27:57 +01:00
Vlyan
30f71e31cd working on RnK 2021-01-30 16:43:57 +01:00
Mandar
c5e874c5ed 1.1.2 - One Compendium to bring them all 2021-01-28 22:17:38 +01:00
Vlyan
99f342c291 French Compendium update 2021-01-25 21:19:57 +01:00
Vlyan
5ea1268cbe Minion can switch prepared state... 2021-01-24 18:52:39 +01:00
Vlyan
f9dd188531 Minion can now choose a stance and if they are prepared in sheet 2021-01-24 16:29:22 +01:00
Vlyan
740d5cd8a6 Disallow drop on non editable sheet 2021-01-24 14:54:47 +01:00
Vlyan
2c233a37df Merge branch 'myrion211-master-patch-79898' into 'dev'
Looked through the English translation, minor cleanup

See merge request teaml5r/l5r5e!3
2021-01-24 12:22:12 +00:00
Vlyan
1928897a49 Merge branch 'dev' into 'myrion211-master-patch-79898'
# Conflicts:
#   system/lang/en-en.json
2021-01-24 12:22:06 +00:00
Vlyan
dbe628d022 Compendiums Update 2021-01-24 13:10:02 +01:00
Mark Zeman
ec0ff5c44c Explosives are things like Dynamite; the dice have Explosions on them :)
Fixed some typos, updated a few words to match the exact words from the English text...
2021-01-23 16:11:15 +00:00
Vlyan
46b5618257 Quick weapon link to DP on conflict sheet 2021-01-23 14:52:09 +01:00
Vlyan
d0bf736d84 Fix the plural of "Strife" is "Strife" not "Strives" 2021-01-23 14:01:33 +01:00
Vlyan
75f68a4852 Display Rarity in Compendiums for Items, Armors and Weapons 2021-01-23 14:01:33 +01:00
Vlyan
a958e17278 Fix js error when Advancement is not in a actor 2021-01-23 14:01:32 +01:00
Vlyan
2cdce21407 Added "inversion" tech type 2021-01-23 14:01:32 +01:00
Mandar
a01dbfd53d Fix for spanish on sheet 2021-01-23 01:03:50 +01:00
Mandar
6213064020 1.1.1 - The Huns War 2021-01-21 10:51:50 +01:00
Vlyan
b99e0ab952 Fix for initiative bug with cast 2021-01-21 09:21:53 +01:00
Vlyan
90ea03df33 Fix for textarea (Mandar !) 2021-01-20 23:28:06 +01:00
Mandar
a474c6caac System.json update before 1.1.0 2021-01-20 21:16:08 +01:00
Mandar
bc7c80f428 Update style button on dice + equipped + attributes 2021-01-20 21:04:11 +01:00
Vlyan
a5dd8e3eda Spanish specific: Added a disclaimer popup "not translated by Edge" 2021-01-20 17:19:42 +01:00
Vlyan
72e0d22a80 DP diff hidden lock by gm choice 2021-01-20 14:07:49 +01:00
Mandar
3fcfa8689d Fix 20Q line-height 2021-01-20 13:31:51 +01:00
Vlyan
acbb12333e Added System migration stuff
Some reorganisation
2021-01-20 12:38:50 +01:00
Mandar
289ec720de Add css trick border + Style for equiped and review for npc input. 2021-01-20 04:33:07 +01:00
Vlyan
8fbf7f9005 Use of toggleClass 2021-01-19 20:18:15 +01:00
Vlyan
71a3af85dd Xp not in curriculum are now rounded up (down before)
No more automation in stats for Npc (these cheaters !)
20Q Pushed the step3 item's limit to 20 (10 previous)
Gm Tool no longer stuck the escape key process
2021-01-19 12:10:04 +01:00
Vlyan
23db7ed2c2 Xp not in curriculum are now rounded up (down before) 2021-01-19 10:11:04 +01:00
Vlyan
cbd5af8d02 Added a visual indicator for equipped / readied
Now only equipped armor / weapon will show in conflict tab, and all armors/weapons now show in inventory tab
2021-01-17 17:47:42 +01:00
Vlyan
f6a91ab564 Initiative : Ring now limit the success 2021-01-17 16:29:26 +01:00
Vlyan
c8a37ab06f Gm dialog : not closable anymore (esc key) 2021-01-17 13:38:18 +01:00
Vlyan
78423770b1 Compendium : Added some referenced but missing item in core book, and weight 2021-01-17 13:26:07 +01:00
Vlyan
5444671bee Fix code and deleted margin for rank/ring in compendium 2021-01-17 11:38:43 +01:00
Mandar
d5b3a309b1 Style for Stance, dice difficulty, initiative 2021-01-17 01:07:00 +01:00
Vlyan
7fbce1500c Added : Change stance on DicePicker on initiative roll.
Some minors fixes
2021-01-16 13:26:43 +01:00
Vlyan
27e88be49d Initiative rework, with some broken css 2021-01-15 20:14:50 +01:00
Vlyan
58a4e71b32 Working on initiative, and now TN is global with GM tool 2021-01-14 21:55:42 +01:00
Vlyan
30950a0d63 Merge Update ES by Alejabar
Update es-es.json

See merge request teaml5r/l5r5e!2
2021-01-14 21:48:56 +01:00
Alejandro Barranquero
7411120841 Update es-es.json 2021-01-14 11:42:16 +00:00
Mandar
6a3431e6a0 Update Readme with screens 2021-01-13 01:31:07 +01:00
114 changed files with 8823 additions and 2628 deletions

View File

@@ -1,15 +1,88 @@
# Changelog # Changelog
## 1.2.1 - Praised be Firefox
- Fix dice swap on firefox that overflowed on the top and bottom of the RnK dialog
- Fix new items list on firefox who deformed the sheets
## 1.2.0 - Roll n Keep
- Added Roll n Keep 1st iteration !
- Ability to Keep, Discard, Re-roll and Swap:
- Keep: Keep the die for the next step, if it's an explosive one, automatically roll a new die
- Discard: Self explain, do not keep this die for the next step.
- Re-roll: Replace this die by a new roll (Usually Advantage & Disadvantage stuff). When a reroll is selected, all the dice in the current step will be tag as keep by default.
- Swap (Face): Set a desired face for this die (Some weird techniques stuff)
- Usage:
- All these actions are done by drag and drop a die result into a target action
- A colored icon symbolize the choice made on the dice
- You can always change choices for the current step until you clic next
- Please note all dice without choice will be discarded for the next step
- The GM has the ability to undo choices by left-clicking in the status headers
- Limitation: The roll need to only have L5R dice in it (no mixed regular + L5R)
- Fix image's behavior on create for all items sub classes
- Click on rings in the PC/PNC sheet now open the DicePicker with the selected ring
- Added a booster for loading compendium's core items (speed up 20Q)
- Added confirm dialog on item's deletion (Hold "ctrl" on the click, if you want to bypass it)
- Added "Sleep" & "Scene End" buttons in "GM ToolBox" (old "difficulty" box)
- Token's bar:
- The strife bar is now displayed in red if the actor is compromised
- Added an option, off by default, to reverse the fatigue's token bar (thanks to Jzrzmy)
- Added an option, on by default, to set the TN to 1 when the encounter type is selected (Intrigue, Duel, Skirmish or Mass battle)
- Split Techniques & Items by category in actor sheet (pc & npc) for better readability
- Armor & Weapon added in the conflict tab now set the "equipped" property by default
- Added Tabs on NPC sheets
- New styles for dice results
## 1.1.2 - One Compendium to bring them all
- Added compendiums (Thanks to Stéfano Fara for the English version !) Partial for French as PoW and CR are not translated yet
- Shadowlands
- Emerald Empire
- Courts of Stone
- Path of Waves
- Celestial Realms
- English cleanup, thanks to Mark Zeman !
- Fix css for Spanish
- Fix js error when Advancement is not embed in a actor
- Click on a weapon show the DicePicker with the weapon skill selected
- Display Rarity in Compendiums for Items, Armors and Weapons
- Minion can now choose a stance and if they are prepared
- Other minors fix
## 1.1.1 - The Huns War
- Fix Minion initiative
- Fix textarea ninjo/giri
## 1.1.0 - Initiative first !
- Added initiative system :
- Now use the score rule (the real one if you prefer)
- Added global modifiers for Characters, Adversary and Minons in the combat tracker : Confrontation types, Prepared
- Added sheet modifiers for Characters and Adversary: Prepared
- Initiative buttons in character sheet now display the DicePicker and do the initiative roll
- Change the actor stance on initiative roll in DicePicker
- Note : Due to the lack of the Roll & Keep system, the score is computed with the full success score.
- Spanish real translation by Alejabar (thanks !)
- Added a GM Dialog Tool for setting global difficulty (TN) value / hidden (with DicePicker live refresh)
- Compendium now display Ring and Rank if any in list view
- DicePicker :
- Fixed the initial display of "use a void point"
- No free void point anymore
- PC/NPC Sheet :
- Added a visual indicator for equipped / readied
- Now only equipped armor / weapon will show in conflict tab, and all armors/weapons now show in inventory tab
- Xp not in curriculum are now rounded up (down before, due to a translation error)
- No more automation in stats for Npc (these cheaters !)
- 20Q Pushed the step3 item's limit to 20 (10 previous)
- Added System migration stuff
## 1.0.0 - First public release ## 1.0.0 - First public release
- Removed the 0ds if no skill point - Removed the 0ds if no skill point
- Added initiative roll (only tactics for the moment) - Added initiative roll (only tactics for the moment)
- Change color of keikogi and add on compendium - Change color of keikogi and add on compendium
- Machine translation for ES - Machine translation for ES
- Update Translation for 1.0.0 Release - Update Translation for 1.0.0 Release
- 20Q added step 7 and 17 no point rule - 20Q added step 7 and 17 no point rule
- Add price icon - Add price icon
- Set vigilance to 1 if compromised - Set vigilance to 1 if compromised
- Seamless update for 20Q (deleted refresh button) - Seamless update for 20Q (deleted refresh button)
- Update translation for npc + fix h1 - Update translation for npc + fix h1
- Update compendium : Remove accent on uppercase 1st letter - Update compendium : Remove accent on uppercase 1st letter
@@ -26,7 +99,7 @@
- Pass for number and focus on click - Pass for number and focus on click
- Xp, added some parseInt - Xp, added some parseInt
- Fix for babele and properties - Fix for babele and properties
- Add type percularity in item entry - Add type peculiarity in item entry
- Fix for cross-loaded French compendium - Fix for cross-loaded French compendium
- 20Q : Scroll on top on next button - 20Q : Scroll on top on next button
- V-Align for Vlyan pleasure ! - V-Align for Vlyan pleasure !
@@ -43,7 +116,7 @@
- Added babele french translation into system - Added babele french translation into system
- Removed DicePiker bulk macro as it was unnecessary now - Removed DicePiker bulk macro as it was unnecessary now
- Fix for Q13: "skill and disadv" OR "adv" - Fix for Q13: "skill and disadv" OR "adv"
- Added some text for 20Q 2dn dice - Added some text for 20Q 2dn dice
- Stop some missing propagation - Stop some missing propagation
- Fix adv tooltip - Fix adv tooltip
- Fix 20Q wrong var for summary - Fix 20Q wrong var for summary

View File

@@ -76,3 +76,10 @@ Vous êtes libre de contribuer et proposer après fork des corrections, modifica
1. Assurez-vous de bien être à jour par rapport à la branche référente. 1. Assurez-vous de bien être à jour par rapport à la branche référente.
2. Des messages de commit clair et précis permettent une relecture rapide du code. 2. Des messages de commit clair et précis permettent une relecture rapide du code.
3. Limitez-vous si possible à une Feature par demande de Merge pour ne pas bloquer le processus. 3. Limitez-vous si possible à une Feature par demande de Merge pour ne pas bloquer le processus.
Screens
![FoundryVTT Connection](https://cdn.discordapp.com/attachments/659430710146498583/798684216551407666/unknown.png)
![FoundryVTT L5r5e Character and Roll](https://cdn.discordapp.com/attachments/659430710146498583/798686668361039882/unknown.png)
![FoundryVTT L5r5e Sheets](https://cdn.discordapp.com/attachments/659430710146498583/798686880974503946/unknown.png)
![FoundryVTT L5r5e Itemss](https://cdn.discordapp.com/attachments/659430710146498583/798687268528848987/unknown.png)

486
package-lock.json generated
View File

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@@ -9,55 +9,97 @@
"id": "Ashigaru Armor", "id": "Ashigaru Armor",
"name": "Armure d'Ashigaru", "name": "Armure d'Ashigaru",
"description": "", "description": "",
"book_reference": "LdR p.239" "book_reference": "Livre de Règles p.239"
}, },
{ {
"id": "Plated Armor", "id": "Plated Armor",
"name": "Armure de plates", "name": "Armure de plates",
"description": "", "description": "",
"book_reference": "LdR p.239" "book_reference": "Livre de Règles p.239"
}, },
{ {
"id": "Concealed Armor", "id": "Concealed Armor",
"name": "Armure dissimulée", "name": "Armure dissimulée",
"description": "", "description": "",
"book_reference": "LdR p.239" "book_reference": "Livre de Règles p.239"
}, },
{ {
"id": "Lacquered Armor", "id": "Lacquered Armor",
"name": "Armure laquée", "name": "Armure laquée",
"description": "", "description": "",
"book_reference": "LdR p.239" "book_reference": "Livre de Règles p.239"
}, },
{ {
"id": "Ceremonial Clothes", "id": "Ceremonial Clothes",
"name": "Tenue de cérémonie", "name": "Tenue de cérémonie",
"description": "", "description": "",
"book_reference": "LdR p.239" "book_reference": "Livre de Règles p.239"
}, },
{ {
"id": "Traveling Clothes", "id": "Traveling Clothes",
"name": "Vêtements de voyage", "name": "Vêtements de voyage",
"description": "", "description": "",
"book_reference": "LdR p.239" "book_reference": "Livre de Règles p.239"
}, },
{ {
"id": "Sanctified Robes", "id": "Sanctified Robes",
"name": "Tunique sanctifiée", "name": "Tunique sanctifiée",
"description": "", "description": "",
"book_reference": "LdR p.239" "book_reference": "Livre de Règles p.239"
}, },
{ {
"id": "Sleeping Garb", "id": "Sleeping Garb",
"name": "Vêtements de nuit", "name": "Vêtements de nuit",
"description": "", "description": "",
"book_reference": "LdR p.239" "book_reference": "Livre de Règles p.239"
}, },
{ {
"id": "Common Clothes", "id": "Common Clothes",
"name": "Vêtements ordinaires", "name": "Vêtements ordinaires",
"description": "", "description": "",
"book_reference": "LdR p.239" "book_reference": "Livre de Règles p.239"
},
{
"id": "Inconspicuous garb",
"name": "Tenue discrète",
"description": "",
"book_reference": "Livre de Règles"
},
{
"id": "Robes of Judgment",
"name": "Robes de jugement",
"description": "",
"book_reference": "Les Royaumes Célestes p.97"
},
{
"id": "Firefighter's Coat",
"name": "Manteau de pompier",
"description": "",
"book_reference": "Les Cours de Pierre p.112"
},
{
"id": "Stealth Clothing",
"name": "Tenue de camouflage",
"description": "",
"book_reference": "Les Cours de Pierre p.112"
},
{
"id": "O-yoroi",
"name": "O-yoroi",
"description": "",
"book_reference": "LOutremonde p.105"
},
{
"id": "Tatami Gusoku",
"name": "Tatami Gusoku",
"description": "",
"book_reference": "LOutremonde p.106"
},
{
"id": "Tosei-Gusoku",
"name": "Tosei-Gusoku",
"description": "",
"book_reference": "LOutremonde p.106"
} }
] ]
} }

View File

@@ -9,181 +9,481 @@
"id": "Tattoo Needles", "id": "Tattoo Needles",
"name": "Aiguilles de tatoueur", "name": "Aiguilles de tatoueur",
"description": "", "description": "",
"book_reference": "LdR p.242" "book_reference": "Livre de Règles p.242"
}, },
{ {
"id": "Finger of Jade", "id": "Finger of Jade",
"name": "Amulette de jade", "name": "Amulette de jade",
"description": "", "description": "",
"book_reference": "LdR p.242" "book_reference": "Livre de Règles p.242"
}, },
{ {
"id": "Chopsticks", "id": "Chopsticks",
"name": "Baguettes", "name": "Baguettes",
"description": "", "description": "",
"book_reference": "LdR p.242" "book_reference": "Livre de Règles p.242"
}, },
{ {
"id": "Quiver of Arrow", "id": "Quiver of Arrow",
"name": "Carquois", "name": "Carquois",
"description": "", "description": "",
"book_reference": "LdR p.242" "book_reference": "Livre de Règles p.242"
}, },
{ {
"id": "Rope (By the Foot)", "id": "Rope (By the Foot)",
"name": "Corde", "name": "Corde",
"description": "", "description": "",
"book_reference": "LdR p.242" "book_reference": "Livre de Règles p.242"
}, },
{ {
"id": "Sake Cup", "id": "Sake Cup",
"name": "Coupe à saké", "name": "Coupe à saké",
"description": "", "description": "",
"book_reference": "LdR p.242" "book_reference": "Livre de Règles p.242"
}, },
{ {
"id": "Lucky Cricket", "id": "Lucky Cricket",
"name": "Criquet porte-bonheur", "name": "Criquet porte-bonheur",
"description": "", "description": "",
"book_reference": "LdR p.242" "book_reference": "Livre de Règles p.242"
}, },
{ {
"id": "Bottle of Sake", "id": "Bottle of Sake",
"name": "Cruche de saké", "name": "Cruche de saké",
"description": "", "description": "",
"book_reference": "LdR p.242" "book_reference": "Livre de Règles p.242"
}, },
{ {
"id": "Dice and Cup", "id": "Dice and Cup",
"name": "Dés et gobelet", "name": "Dés et gobelet",
"description": "", "description": "",
"book_reference": "LdR p.242" "book_reference": "Livre de Règles p.242"
}, },
{ {
"id": "Sweets (Four Servings)", "id": "Sweets (Four Servings)",
"name": "Douceurs (4 portions)", "name": "Douceurs (4 portions)",
"description": "", "description": "",
"book_reference": "LdR p.242" "book_reference": "Livre de Règles p.242"
}, },
{ {
"id": "Spices", "id": "Spices",
"name": "Epices", "name": "Epices",
"description": "", "description": "",
"book_reference": "LdR p.243" "book_reference": "Livre de Règles p.243"
}, },
{ {
"id": "Musical Instrument", "id": "Musical Instrument",
"name": "Instrument de musique", "name": "Instrument de musique",
"description": "", "description": "",
"book_reference": "LdR p.243" "book_reference": "Livre de Règles p.243"
}, },
{ {
"id": "Games", "id": "Games",
"name": "Jeux", "name": "Jeux",
"description": "", "description": "",
"book_reference": "LdR p.243" "book_reference": "Livre de Règles p.243"
}, },
{ {
"id": "Kubi Bukuro", "id": "Kubi Bukuro",
"name": "Kubi Bukuro", "name": "Kubi Bukuro",
"description": "", "description": "",
"book_reference": "LdR p.243" "book_reference": "Livre de Règles p.243"
}, },
{ {
"id": "Pillow Book", "id": "Pillow Book",
"name": "Livre de chevet", "name": "Livre de chevet",
"description": "", "description": "",
"book_reference": "LdR p.243" "book_reference": "Livre de Règles p.243"
}, },
{ {
"id": "Bowyers Kit", "id": "Bowyers Kit",
"name": "Nécessaire d'archer", "name": "Nécessaire d'archer",
"description": "", "description": "",
"book_reference": "LdR p.243" "book_reference": "Livre de Règles p.243"
}, },
{ {
"id": "Calligraphy Set", "id": "Calligraphy Set",
"name": "Nécessaire de calligraphie", "name": "Nécessaire de calligraphie",
"description": "", "description": "",
"book_reference": "LdR p.243" "book_reference": "Livre de Règles p.243"
}, },
{ {
"id": "Divination Kit", "id": "Divination Kit",
"name": "Nécessaire de divination", "name": "Nécessaire de divination",
"description": "", "description": "",
"book_reference": "LdR p.243" "book_reference": "Livre de Règles p.243"
}, },
{ {
"id": "Medicine Kit", "id": "Medicine Kit",
"name": "Nécessaire médical", "name": "Nécessaire médical",
"description": "", "description": "",
"book_reference": "LdR p.244" "book_reference": "Livre de Règles p.244"
}, },
{ {
"id": "Omamori", "id": "Omamori",
"name": "Omamori", "name": "Omamori",
"description": "", "description": "",
"book_reference": "LdR p.244" "book_reference": "Livre de Règles p.244"
}, },
{ {
"id": "Umbrella", "id": "Umbrella",
"name": "Ombrelle", "name": "Ombrelle",
"description": "", "description": "",
"book_reference": "LdR p.244" "book_reference": "Livre de Règles p.244"
}, },
{ {
"id": "Whetstone", "id": "Whetstone",
"name": "Pierre à aiguiser", "name": "Pierre à aiguiser",
"description": "", "description": "",
"book_reference": "LdR p.244" "book_reference": "Livre de Règles p.244"
}, },
{ {
"id": "Poison (One Vial)", "id": "Poison (One Vial)",
"name": "Poison (une dose)", "name": "Poison (une dose)",
"description": "", "description": "",
"book_reference": "LdR p.244" "book_reference": "Livre de Règles p.244"
}, },
{ {
"id": "Daishō Stand", "id": "Daishō Stand",
"name": "Présentoir de Daishō", "name": "Présentoir de Daishō",
"description": "", "description": "",
"book_reference": "LdR p.245" "book_reference": "Livre de Règles p.245"
}, },
{ {
"id": "Traveling Rations", "id": "Traveling Rations",
"name": "Rations de voyage", "name": "Rations de voyage",
"description": "", "description": "",
"book_reference": "LdR p.245" "book_reference": "Livre de Règles p.245"
}, },
{ {
"id": "Personal Seal or Chop", "id": "Personal Seal or Chop",
"name": "Sceau ou tampon personnel", "name": "Sceau ou tampon personnel",
"description": "", "description": "",
"book_reference": "LdR p.245" "book_reference": "Livre de Règles p.245"
}, },
{ {
"id": "Tea Set (Portable)", "id": "Tea Set (Portable)",
"name": "Service à thé (portatif)", "name": "Service à thé (portatif)",
"description": "", "description": "",
"book_reference": "LdR p.245" "book_reference": "Livre de Règles p.245"
}, },
{ {
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"name": "Tente (Chomchong)", "name": "Tente (Chomchong)",
"description": "", "description": "",
"book_reference": "LdR p.245" "book_reference": "Livre de Règles p.245"
}, },
{ {
"id": "Tent (Small)", "id": "Tent (Small)",
"name": "Tente (Petite)", "name": "Tente (Petite)",
"description": "", "description": "",
"book_reference": "LdR p.245" "book_reference": "Livre de Règles p.245"
}, },
{ {
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"name": "Tente (Yourte)", "name": "Tente (Yourte)",
"description": "", "description": "",
"book_reference": "LdR p.245" "book_reference": "Livre de Règles p.245"
},
{
"id": "Scroll satchel",
"name": "Sacoche à rouleaux",
"description": "",
"book_reference": "Livre de Règles"
},
{
"id": "Traveling pack",
"name": "Sac de Voyage",
"description": "",
"book_reference": "Livre de Règles"
},
{
"id": "Journal of observations",
"name": "Journal d'observations",
"description": "",
"book_reference": "Livre de Règles"
},
{
"id": "Omamori (Boon of Jurojin)",
"name": "Omamori (Bénédiction de Jurojin)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
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"name": "Omamori (Bénédiction de Kisshoten)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
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"name": "Omamori (Bénédiction de Hotei)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
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"name": "Nécessaire de maquillage",
"description": "",
"book_reference": "Les Cours de Pierre p.105"
},
{
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"name": "Service à thé de cérémonie",
"description": "",
"book_reference": "Les Cours de Pierre p.106"
},
{
"id": "Folding Fan",
"name": "Eventail pliant",
"description": "",
"book_reference": "Les Cours de Pierre p.105"
},
{
"id": "Mono Imi Fuda (Taboo Plaque)",
"name": "Mono Imi Fuda (Plaque du Tabou)",
"description": "",
"book_reference": "Les Cours de Pierre p.105"
},
{
"id": "Mari (Ball)",
"name": "Mari (Balle)",
"description": "",
"book_reference": "Les Cours de Pierre p.105"
},
{
"id": "Amigasa",
"name": "Amigasa",
"description": "",
"book_reference": "Les Cours de Pierre p.106"
},
{
"id": "Norimono (Planquin)",
"name": "Norimono (Palanquin)",
"description": "",
"book_reference": "Les Cours de Pierre p.106"
},
{
"id": "Performer's Boat",
"name": "Ponton de musiciens",
"description": "",
"book_reference": "Les Cours de Pierre p.106"
},
{
"id": "Makibishi",
"name": "Makibishi",
"description": "",
"book_reference": "Les Cours de Pierre p.107"
},
{
"id": "Metsubushi",
"name": "Metsubushi",
"description": "",
"book_reference": "Les Cours de Pierre p.107"
},
{
"id": "Invisible Ink",
"name": "Encre invisible",
"description": "",
"book_reference": "Les Cours de Pierre p.107"
},
{
"id": "Disguise Kit",
"name": "Nécessaire de déguisement",
"description": "",
"book_reference": "Les Cours de Pierre p.108"
},
{
"id": "Demon Mask",
"name": "Masque de démon",
"description": "",
"book_reference": "Les Cours de Pierre p.107"
},
{
"id": "Bamboo Cane",
"name": "Canne en bambou",
"description": "",
"book_reference": "Les Cours de Pierre p.107"
},
{
"id": "Herbal Medicines",
"name": "Remèdes aux plantes",
"description": "",
"book_reference": "Les Cours de Pierre p.109"
},
{
"id": "Modified Scabbard",
"name": "Fourreau modifié",
"description": "",
"book_reference": "Les Cours de Pierre p.107"
},
{
"id": "Portable Boat",
"name": "Radeau Portable",
"description": "",
"book_reference": "Les Cours de Pierre p.108"
},
{
"id": "Rope Ladder",
"name": "Echelle de corde",
"description": "",
"book_reference": "Les Cours de Pierre p.107"
},
{
"id": "Opening and Closing Tools",
"name": "Nécessaire de crochetage",
"description": "",
"book_reference": "Les Cours de Pierre p.108"
},
{
"id": "Mizugumo (Water Spider)",
"name": "Mizugumo (Araignée d'eau)",
"description": "",
"book_reference": "Les Cours de Pierre p.108"
},
{
"id": "Sekihitsu",
"name": "Sekihitsu",
"description": "",
"book_reference": "Les Cours de Pierre p.109"
},
{
"id": "Tenugui",
"name": "Tenugui",
"description": "",
"book_reference": "Les Cours de Pierre p.109"
},
{
"id": "Uchitake",
"name": "Uchitake",
"description": "",
"book_reference": "Les Cours de Pierre p.109"
},
{
"id": "Sokutoki",
"name": "Sokutoki",
"description": "",
"book_reference": "Les Cours de Pierre p.109"
},
{
"id": "Travel Rations",
"name": "Rations de voyage",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Cooking Kit",
"name": "Kit de cuisine",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Dice Kit",
"name": "Kit de dés",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Alchemy Kit",
"name": "Kit d'alchimie",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Fishing kit",
"name": "Kit de pêche",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Tailor's Kit",
"name": "Kit du tailleur",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Weaver's Kit",
"name": "Kit du tisserand",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Mason's Kit",
"name": "Kit du maçon",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Chandu",
"name": "Chandu (Opium)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Thievery Kit",
"name": "Kit de vol",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Poppy Tea",
"name": "Thé au pavot",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Shikomizue",
"name": "Shikomizue",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Climbing Kit",
"name": "Matériel d'escalade",
"description": "",
"book_reference": "LOutremonde p.106"
},
{
"id": "Spyglass",
"name": "Longue-vue",
"description": "",
"book_reference": "LOutremonde p.106"
},
{
"id": "Tate",
"name": "Tate",
"description": "",
"book_reference": "LOutremonde p.106"
},
{
"id": "Taketaba",
"name": "Taketaba",
"description": "",
"book_reference": "LOutremonde p.106"
},
{
"id": "Smithy's Kit",
"name": "Nécessaire de Forgeron",
"description": "",
"book_reference": "LOutremonde p.106"
},
{
"id": "Sapper's Kit",
"name": "Nécessaire de Sapeur-Minier",
"description": "",
"book_reference": "LOutremonde p.106"
},
{
"id": "Engineer's Kit",
"name": "Nécessaire d'Ingénieur",
"description": "",
"book_reference": "LOutremonde p.106"
},
{
"id": "Smoke Arrows",
"name": "Flèches fumigènes",
"description": "",
"book_reference": "LOutremonde p.106"
} }
] ]
} }

View File

@@ -9,345 +9,562 @@
{ {
"id": "Bentens Curse", "id": "Bentens Curse",
"name": "Malédiction de Benten", "name": "Malédiction de Benten",
"types": "relations, spirituel", "types": "Relations, Spirituel",
"description": "", "description": "",
"book_reference": "LdR p.122" "book_reference": "Livre de Règles p.122"
}, },
{ {
"id": "Bishamons Curse", "id": "Bishamons Curse",
"name": "Malédiction de Bishamon", "name": "Malédiction de Bishamon",
"types": "physique, spirituel", "types": "Physique, Spirituel",
"description": "", "description": "",
"book_reference": "LdR p.123" "book_reference": "Livre de Règles p.123"
}, },
{ {
"id": "Bitter Betrothal", "id": "Bitter Betrothal",
"name": "Amères fiançailles", "name": "Amères fiançailles",
"types": "relations", "types": "Relations",
"description": "", "description": "",
"book_reference": "LdR p.117" "book_reference": "Livre de Règles p.117"
}, },
{ {
"id": "Blackmailed by [Characters Name]", "id": "Blackmailed by [Characters Name]",
"name": "Chantage exercé par [Nom de personnage]", "name": "Chantage exercé par [Nom de personnage]",
"types": "relations", "types": "Relations",
"description": "", "description": "",
"book_reference": "LdR p.118" "book_reference": "Livre de Règles p.118"
}, },
{ {
"id": "Blindness", "id": "Blindness",
"name": "Cécité", "name": "Cécité",
"types": "physique, séquelle", "types": "Physique, Séquelle",
"description": "", "description": "",
"book_reference": "LdR p.118" "book_reference": "Livre de Règles p.118"
}, },
{ {
"id": "Bluntness", "id": "Bluntness",
"name": "Franc-parler", "name": "Franc-parler",
"types": "relations", "types": "Relations",
"description": "", "description": "",
"book_reference": "LdR p.120" "book_reference": "Livre de Règles p.120"
}, },
{ {
"id": "Clumsiness", "id": "Clumsiness",
"name": "Maladresse", "name": "Maladresse",
"types": "physique", "types": "Physique",
"description": "", "description": "",
"book_reference": "LdR p.122" "book_reference": "Livre de Règles p.122"
}, },
{ {
"id": "Cognitive Lapses", "id": "Cognitive Lapses",
"name": "Absences", "name": "Absences",
"types": "mental, séquelle", "types": "Mental, Séquelle",
"description": "", "description": "",
"book_reference": "LdR p.116" "book_reference": "Livre de Règles p.116"
}, },
{ {
"id": "Daikokus Curse", "id": "Daikokus Curse",
"name": "Malédiction de Daikoku", "name": "Malédiction de Daikoku",
"types": "relations, spiritualité", "types": "Relations, Spiritualité",
"description": "", "description": "",
"book_reference": "LdR p.123" "book_reference": "Livre de Règles p.123"
}, },
{ {
"id": "Damaged Heart or Organ", "id": "Damaged Heart or Organ",
"name": "Cœur ou organe défaillant", "name": "Cœur ou organe défaillant",
"types": "physique, séquelle", "types": "Physique, Séquelle",
"description": "", "description": "",
"book_reference": "LdR p.119" "book_reference": "Livre de Règles p.119"
}, },
{ {
"id": "Deafness", "id": "Deafness",
"name": "Surdité", "name": "Surdité",
"types": "physique, séquelle", "types": "Physique, Séquelle",
"description": "", "description": "",
"book_reference": "LdR p.130" "book_reference": "Livre de Règles p.130"
}, },
{ {
"id": "Discomfiting Countenance", "id": "Discomfiting Countenance",
"name": "Aspect déconcertant", "name": "Aspect déconcertant",
"types": "relations, physique", "types": "Physique, Relations",
"description": "", "description": "",
"book_reference": "LdR p.117" "book_reference": "Livre de Règles p.117"
}, },
{ {
"id": "Disdain for Compassion", "id": "Disdain for Compassion",
"name": "Mépris pour la Compassion", "name": "Mépris pour la Compassion",
"types": "défaut, mental", "types": "Défaut, Mental",
"description": "", "description": "",
"book_reference": "LdR p.125" "book_reference": "Livre de Règles p.125"
}, },
{ {
"id": "Disdain for Courage", "id": "Disdain for Courage",
"name": "Mépris pour le Courage", "name": "Mépris pour le Courage",
"types": "défaut, mental", "types": "Défaut, Mental",
"description": "", "description": "",
"book_reference": "LdR p.125" "book_reference": "Livre de Règles p.125"
}, },
{ {
"id": "Disdain for Courtesy", "id": "Disdain for Courtesy",
"name": "Mépris pour la Courtoisie", "name": "Mépris pour la Courtoisie",
"types": "défaut, mental", "types": "Défaut, Mental",
"description": "", "description": "",
"book_reference": "LdR p.125" "book_reference": "Livre de Règles p.125"
}, },
{ {
"id": "Disdain for Duty and Loyalty", "id": "Disdain for Duty and Loyalty",
"name": "Mépris pour le Devoir et loyauté", "name": "Mépris pour le Devoir et loyauté",
"types": "défaut, mental", "types": "Défaut, Mental",
"description": "", "description": "",
"book_reference": "LdR p.125" "book_reference": "Livre de Règles p.125"
}, },
{ {
"id": "Disdain for Honor", "id": "Disdain for Honor",
"name": "Mépris pour l'Honneur", "name": "Mépris pour l'Honneur",
"types": "défaut, mental", "types": "Défaut, Mental",
"description": "", "description": "",
"book_reference": "LdR p.125" "book_reference": "Livre de Règles p.125"
}, },
{ {
"id": "Disdain for Righteousness", "id": "Disdain for Righteousness",
"name": "Mépris pour la Droiture", "name": "Mépris pour la Droiture",
"types": "défaut, mental", "types": "Défaut, Mental",
"description": "", "description": "",
"book_reference": "LdR p.125" "book_reference": "Livre de Règles p.125"
}, },
{ {
"id": "Disdain for Sincerity", "id": "Disdain for Sincerity",
"name": "Mépris pour la Sincérité", "name": "Mépris pour la Sincérité",
"types": "défaut, mental", "types": "Défaut, Mental",
"description": "", "description": "",
"book_reference": "LdR p.125" "book_reference": "Livre de Règles p.125"
}, },
{ {
"id": "Ebisus Curse", "id": "Ebisus Curse",
"name": "Malédiction dEbisu", "name": "Malédiction dEbisu",
"types": "physique, spirituel", "types": "Physique, Spirituel",
"description": "", "description": "",
"book_reference": "LdR p.123" "book_reference": "Livre de Règles p.123"
}, },
{ {
"id": "Fractured Spine", "id": "Fractured Spine",
"name": "Colonne vertébrale fracturée", "name": "Colonne vertébrale fracturée",
"types": "physique, séquelle", "types": "Physique, Séquelle",
"description": "", "description": "",
"book_reference": "LdR p.119" "book_reference": "Livre de Règles p.119"
}, },
{ {
"id": "Fukurokujins Curse", "id": "Fukurokujins Curse",
"name": "Malédiction de Fukurokujin", "name": "Malédiction de Fukurokujin",
"types": "mental, spirituel", "types": "Mental, Spirituel",
"description": "", "description": "",
"book_reference": "LdR p.124" "book_reference": "Livre de Règles p.124"
}, },
{ {
"id": "Gaijin Name, Culture, or Appearance", "id": "Gaijin Name, Culture, or Appearance",
"name": "Nom, culture ou apparence gaijin", "name": "Nom, culture ou apparence gaijin",
"types": "relations (Nom), mental et relations (Culture) ou<br>physique (Apparence)", "types": "Mental et relations (Culture) ou<br>physique (Apparence), Relations (Nom)",
"description": "", "description": "",
"book_reference": "LdR p.126" "book_reference": "Livre de Règles p.126"
}, },
{ {
"id": "Haunting", "id": "Haunting",
"name": "Hanté", "name": "Hanté",
"types": "relations, spirituel", "types": "Relations, Spirituel",
"description": "", "description": "",
"book_reference": "LdR p.120" "book_reference": "Livre de Règles p.120"
}, },
{ {
"id": "Incurable Illness", "id": "Incurable Illness",
"name": "Maladie incurable", "name": "Maladie incurable",
"types": "physique", "types": "Physique",
"description": "", "description": "",
"book_reference": "LdR p.122" "book_reference": "Livre de Règles p.122"
}, },
{ {
"id": "Jurōjins Curse", "id": "Jurōjins Curse",
"name": "Malédiction de Jurōjin", "name": "Malédiction de Jurōjin",
"types": "physique, spirituel", "types": "Physique, Spirituel",
"description": "", "description": "",
"book_reference": "LdR p.124" "book_reference": "Livre de Règles p.124"
}, },
{ {
"id": "Kisshōtens Curse", "id": "Kisshōtens Curse",
"name": "Malédiction de Kisshōten", "name": "Malédiction de Kisshōten",
"types": "physique, spirituel", "types": "Physique, Spirituel",
"description": "", "description": "",
"book_reference": "LdR p.124" "book_reference": "Livre de Règles p.124"
}, },
{ {
"id": "Lost Arm or Lost Hand", "id": "Lost Arm or Lost Hand",
"name": "Manchot", "name": "Manchot",
"types": "physique, séquelle", "types": "Physique, Séquelle",
"description": "", "description": "",
"book_reference": "LdR p.124" "book_reference": "Livre de Règles p.124"
}, },
{ {
"id": "Lost Eye", "id": "Lost Eye",
"name": "Borgne", "name": "Borgne",
"types": "physique, séquelle", "types": "Physique, Séquelle",
"description": "", "description": "",
"book_reference": "LdR p.118" "book_reference": "Livre de Règles p.118"
}, },
{ {
"id": "Lost Fingers", "id": "Lost Fingers",
"name": "Doigts manquants", "name": "Doigts manquants",
"types": "physique, séquelle", "types": "Physique, Séquelle",
"description": "", "description": "",
"book_reference": "LdR p.120" "book_reference": "Livre de Règles p.120"
}, },
{ {
"id": "Lost Leg", "id": "Lost Leg",
"name": "Unijambiste", "name": "Unijambiste",
"types": "physique, séquelle", "types": "Physique, Séquelle",
"description": "", "description": "",
"book_reference": "LdR p.130" "book_reference": "Livre de Règles p.130"
}, },
{ {
"id": "Lost Memories", "id": "Lost Memories",
"name": "Amnésie", "name": "Amnésie",
"types": "mental, séquelle", "types": "Mental, Séquelle",
"description": "", "description": "",
"book_reference": "LdR p.117" "book_reference": "Livre de Règles p.117"
}, },
{ {
"id": "Maimed Arm", "id": "Maimed Arm",
"name": "Bras mutilé", "name": "Bras mutilé",
"types": "physique, séquelle", "types": "Physique, Séquelle",
"description": "", "description": "",
"book_reference": "LdR p.118" "book_reference": "Livre de Règles p.118"
}, },
{ {
"id": "Maimed Visage", "id": "Maimed Visage",
"name": "Défiguré", "name": "Défiguré",
"types": "physique, relations, séquelle", "types": "Physique, Relations, Séquelle",
"description": "", "description": "",
"book_reference": "LdR p.119" "book_reference": "Livre de Règles p.119"
}, },
{ {
"id": "Momoku", "id": "Momoku",
"name": "Momoku", "name": "Momoku",
"types": "spirituel", "types": "Spirituel",
"description": "", "description": "",
"book_reference": "LdR p.125" "book_reference": "Livre de Règles p.125"
}, },
{ {
"id": "Muteness", "id": "Muteness",
"name": "Mutisme", "name": "Mutisme",
"types": "relations, physique ou mental, séquelle", "types": "Physique ou mental, Relations, Séquelle",
"description": "", "description": "",
"book_reference": "LdR p.126" "book_reference": "Livre de Règles p.126"
}, },
{ {
"id": "Nerve Damage", "id": "Nerve Damage",
"name": "Lésions nerveuses", "name": "Lésions nerveuses",
"types": "physique, séquelle", "types": "Physique, Séquelle",
"description": "", "description": "",
"book_reference": "LdR p.121" "book_reference": "Livre de Règles p.121"
}, },
{ {
"id": "Scorn of [One Group]", "id": "Scorn of [One Group]",
"name": "Méprisé par [un groupe]", "name": "Méprisé par [un groupe]",
"types": "relations", "types": "Relations",
"description": "", "description": "",
"book_reference": "LdR p.125" "book_reference": "Livre de Règles p.125"
}, },
{ {
"id": "Shadowlands Taint (Air)", "id": "Shadowlands Taint (Air)",
"name": "Souillure de lOutremonde (Air)", "name": "Souillure de lOutremonde (Air)",
"types": "malédiction, relations, spirituel", "types": "Malédiction, Relations, Spirituel",
"description": "", "description": "",
"book_reference": "LdR p.128" "book_reference": "Livre de Règles p.128"
}, },
{ {
"id": "Shadowlands Taint (Earth)", "id": "Shadowlands Taint (Earth)",
"name": "Souillure de lOutremonde (Terre)", "name": "Souillure de lOutremonde (Terre)",
"types": "malédiction, physique, spirituel", "types": "Malédiction, Physique, Spirituel",
"description": "", "description": "",
"book_reference": "LdR p.129" "book_reference": "Livre de Règles p.129"
}, },
{ {
"id": "Shadowlands Taint (Fire)", "id": "Shadowlands Taint (Fire)",
"name": "Souillure de lOutremonde (Feu)", "name": "Souillure de lOutremonde (Feu)",
"types": "malédiction, mental, spirituel", "types": "Malédiction, Mental, Spirituel",
"description": "", "description": "",
"book_reference": "LdR p.129" "book_reference": "Livre de Règles p.129"
}, },
{ {
"id": "Shadowlands Taint (Void)", "id": "Shadowlands Taint (Void)",
"name": "Souillure de lOutremonde (Vide)", "name": "Souillure de lOutremonde (Vide)",
"types": "malédiction, spirituel", "types": "Malédiction, Spirituel",
"description": "", "description": "",
"book_reference": "LdR p.129" "book_reference": "Livre de Règles p.129"
}, },
{ {
"id": "Shadowlands Taint (Water)", "id": "Shadowlands Taint (Water)",
"name": "Souillure de lOutremonde (Eau)", "name": "Souillure de lOutremonde (Eau)",
"types": "malédiction, physique, spirituel", "types": "Malédiction, Physique, Spirituel",
"description": "", "description": "",
"book_reference": "LdR p.128" "book_reference": "Livre de Règles p.128"
}, },
{ {
"id": "Sworn Enemy", "id": "Sworn Enemy",
"name": "Ennemi juré", "name": "Ennemi juré",
"types": "relations", "types": "Relations",
"description": "", "description": "",
"book_reference": "LdR p.120" "book_reference": "Livre de Règles p.120"
}, },
{ {
"id": "Whispers of Cruelty", "id": "Whispers of Cruelty",
"name": "Réputation de cruauté", "name": "Réputation de cruauté",
"types": "relations, infamie", "types": "Infamie, Relations",
"description": "", "description": "",
"book_reference": "LdR p.126" "book_reference": "Livre de Règles p.126"
}, },
{ {
"id": "Whispers of Doom", "id": "Whispers of Doom",
"name": "Réputation de tragédie", "name": "Réputation de tragédie",
"types": "relations, infamie", "types": "Infamie, Relations",
"description": "", "description": "",
"book_reference": "LdR p.127" "book_reference": "Livre de Règles p.127"
}, },
{ {
"id": "Whispers of Failure", "id": "Whispers of Failure",
"name": "Réputation déchec", "name": "Réputation déchec",
"types": "relations, infamie", "types": "Infamie, Relations",
"description": "", "description": "",
"book_reference": "LdR p.127" "book_reference": "Livre de Règles p.127"
}, },
{ {
"id": "Whispers of Poverty", "id": "Whispers of Poverty",
"name": "Réputation dindigence", "name": "Réputation dindigence",
"types": "relations, infamie", "types": "Infamie, Relations",
"description": "", "description": "",
"book_reference": "LdR p.127" "book_reference": "Livre de Règles p.127"
}, },
{ {
"id": "Whispers of Treachery", "id": "Whispers of Treachery",
"name": "Réputation de traîtrise", "name": "Réputation de traîtrise",
"types": "relations, infamie", "types": "Infamie, Relations",
"description": "", "description": "",
"book_reference": "LdR p.127" "book_reference": "Livre de Règles p.127"
},
{
"id": "Elemental Deficiency (Air)",
"name": "Elemental Deficiency (Air) (WIP)",
"types": "Mental, Physique, Spirituel",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Elemental Deficiency (Earth)",
"name": "Elemental Deficiency (Earth) (WIP)",
"types": "Mental, Physique, Spirituel",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Elemental Deficiency (Fire)",
"name": "Elemental Deficiency (Fire) (WIP)",
"types": "Mental, Physique, Spirituel",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Elemental Deficiency (Water)",
"name": "Elemental Deficiency (Water) (WIP)",
"types": "Mental, Physique, Spirituel",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Lackluster",
"name": "Terne",
"types": "Relations",
"description": "",
"book_reference": "Les Cours de Pierre p.102"
},
{
"id": "Overconfidence in Creativity",
"name": "Confiance excessive en Créativité",
"types": "Mental",
"description": "",
"book_reference": "Les Cours de Pierre p.101"
},
{
"id": "Overconfidence in Spiritual Sensitivity",
"name": "Confiance excessive en Sensibilité spirituelle",
"types": "Spirituel",
"description": "",
"book_reference": "Les Cours de Pierre p.101"
},
{
"id": "Overconfidence in Charm",
"name": "Confiance excessive en Charme",
"types": "Relations",
"description": "",
"book_reference": "Les Cours de Pierre p.101"
},
{
"id": "Overconfidence in Subtlety",
"name": "Confiance excessive en Subtilité",
"types": "Relations",
"description": "",
"book_reference": "Les Cours de Pierre p.101"
},
{
"id": "Overconfidence in Toughness",
"name": "Confiance excessive en Tenacité",
"types": "Physique",
"description": "",
"book_reference": "Les Cours de Pierre p.101"
},
{
"id": "Unsavory Past",
"name": "Passé honteux",
"types": "Relations",
"description": "",
"book_reference": "Les Cours de Pierre p.101"
},
{
"id": "Allergy",
"name": "Allergie [au choix]",
"types": "Physique",
"description": "",
"book_reference": "LEmpire dÉmeraude p.246"
},
{
"id": "Cursed Lineage",
"name": "Lignée maudite",
"types": "Relations, Spirituel",
"description": "",
"book_reference": "LEmpire dÉmeraude p.246"
},
{
"id": "Adopted Peasant",
"name": "Paysan adopté",
"types": "Relations",
"description": "",
"book_reference": "LEmpire dÉmeraude p.246"
},
{
"id": "Despise in [City]",
"name": "Méprisé à [une ville]",
"types": "Relations, Renommée",
"description": "",
"book_reference": "LEmpire dÉmeraude p.247"
},
{
"id": "Hunted by Chikusho-Do",
"name": "Traqué par le Chikushō-dō",
"types": "Spirituel",
"description": "",
"book_reference": "LEmpire dÉmeraude p.247"
},
{
"id": "Skepticism",
"name": "Scepticisme",
"types": "Mental, Spirituel",
"description": "",
"book_reference": "LEmpire dÉmeraude p.247"
},
{
"id": "Debt to [Person or Organization]",
"name": "Debt to [Person or Organization] (WIP)",
"types": "Relations",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Bullheaded",
"name": "Bullheaded (WIP)",
"types": "Mental",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Many Mouths",
"name": "Many Mouths (WIP)",
"types": "Mental, Relations",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Horrible Scar",
"name": "Horrible Scar (WIP)",
"types": "Mental, Relations",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Pursued by [Individual or Group]",
"name": "Pursued by [Individual or Group] (WIP)",
"types": "Mental, Relations",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Encompassing Duty",
"name": "Encompassing Duty (WIP)",
"types": "Mental",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Stained Lineage",
"name": "Stained Lineage (WIP)",
"types": "Mental, Relations",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Shadowlands Taint [One with the Darkness]",
"name": "Souillure de lOutremonde (Disciple des ténèbres)",
"types": "Malédiction, Physique, Spirituel",
"description": "",
"book_reference": "LOutremonde p.100"
},
{
"id": "Shadowlands Taint [Unnatural Skin]",
"name": "Souillure de lOutremonde (Mutation de la peau)",
"types": "Malédiction, Physique",
"description": "",
"book_reference": "LOutremonde p.100"
},
{
"id": "Shadowlands Taint [Blasphemous Appetites]",
"name": "Souillure de lOutremonde (Voracité infâme)",
"types": "Malédiction, Mental, Spirituel",
"description": "",
"book_reference": "LOutremonde p.100"
},
{
"id": "Lost Name",
"name": "Nom dérobé",
"types": "Spirituel",
"description": "",
"book_reference": "LOutremonde p.97"
},
{
"id": "Demon Wound",
"name": "Blessure de démon",
"types": "Spirituel, Séquelle",
"description": "",
"book_reference": "LOutremonde p.97"
},
{
"id": "Shadowlands Taint [Kansen Whispers]",
"name": "Souillure de lOutremonde (Murmures des kAnsen)",
"types": "Malédiction, Mentale",
"description": "",
"book_reference": "LOutremonde p.99"
},
{
"id": "Shadowlands Taint [Distorted Limbs]",
"name": "Souillure de lOutremonde (Membres déformés)",
"types": "Malédiction, Physique",
"description": "",
"book_reference": "LOutremonde p.99"
} }
] ]
} }

View File

@@ -9,135 +9,261 @@
{ {
"id": "Addiction", "id": "Addiction",
"name": "Addiction", "name": "Addiction",
"types": "mental, physique", "types": "Mental, Physique",
"description": "", "description": "",
"book_reference": "LdR p.130" "book_reference": "Livre de Règles p.130"
}, },
{ {
"id": "Battle Trauma", "id": "Battle Trauma",
"name": "Traumatisme de guerre", "name": "Traumatisme de guerre",
"types": "mental, physique", "types": "Mental, Physique",
"description": "", "description": "",
"book_reference": "LdR p.136" "book_reference": "Livre de Règles p.136"
}, },
{ {
"id": "Cynicism", "id": "Cynicism",
"name": "Cynisme", "name": "Cynisme",
"types": "relations, mental", "types": "Mental, Relations",
"description": "", "description": "",
"book_reference": "LdR p.131" "book_reference": "Livre de Règles p.131"
}, },
{ {
"id": "Dark Secret", "id": "Dark Secret",
"name": "Sombre secret", "name": "Sombre secret",
"types": "relations", "types": "Relations",
"description": "", "description": "",
"book_reference": "LdR p.135" "book_reference": "Livre de Règles p.135"
}, },
{ {
"id": "Delusions of Grandeur", "id": "Delusions of Grandeur",
"name": "Mégalomanie", "name": "Mégalomanie",
"types": "mental, relations", "types": "Mental, Relations",
"description": "", "description": "",
"book_reference": "LdR p.134" "book_reference": "Livre de Règles p.134"
}, },
{ {
"id": "Fear of Death", "id": "Fear of Death",
"name": "Peur de la mort", "name": "Peur de la mort",
"types": "mental, physique", "types": "Mental, Physique",
"description": "", "description": "",
"book_reference": "LdR p.135" "book_reference": "Livre de Règles p.135"
}, },
{ {
"id": "Ferocity", "id": "Ferocity",
"name": "Férocité", "name": "Férocité",
"types": "physique, mental", "types": "Mental, Physique",
"description": "", "description": "",
"book_reference": "LdR p.132" "book_reference": "Livre de Règles p.132"
}, },
{ {
"id": "Impatience", "id": "Impatience",
"name": "Impatience", "name": "Impatience",
"types": "mental", "types": "Mental",
"description": "", "description": "",
"book_reference": "LdR p.132" "book_reference": "Livre de Règles p.132"
}, },
{ {
"id": "Intolerance", "id": "Intolerance",
"name": "Intolérance", "name": "Intolérance",
"types": "relations", "types": "Relations",
"description": "", "description": "",
"book_reference": "LdR p.132" "book_reference": "Livre de Règles p.132"
}, },
{ {
"id": "Irrepressible Flirtation", "id": "Irrepressible Flirtation",
"name": "Joli cœur", "name": "Joli cœur",
"types": "relations", "types": "Relations",
"description": "", "description": "",
"book_reference": "LdR p.133" "book_reference": "Livre de Règles p.133"
}, },
{ {
"id": "Jealousy", "id": "Jealousy",
"name": "Jalousie", "name": "Jalousie",
"types": "physique, mental", "types": "Mental, Physique",
"description": "", "description": "",
"book_reference": "LdR p.133" "book_reference": "Livre de Règles p.133"
}, },
{ {
"id": "Materialism", "id": "Materialism",
"name": "Matérialisme", "name": "Matérialisme",
"types": "mental", "types": "Mental",
"description": "", "description": "",
"book_reference": "LdR p.134" "book_reference": "Livre de Règles p.134"
}, },
{ {
"id": "Meekness", "id": "Meekness",
"name": "Timidité", "name": "Timidité",
"types": "relations", "types": "Relations",
"description": "", "description": "",
"book_reference": "LdR p.136" "book_reference": "Livre de Règles p.136"
}, },
{ {
"id": "Painful Honesty", "id": "Painful Honesty",
"name": "Douloureuse honnêteté", "name": "Douloureuse honnêteté",
"types": "relations", "types": "Relations",
"description": "", "description": "",
"book_reference": "LdR p.132" "book_reference": "Livre de Règles p.132"
}, },
{ {
"id": "Paranoia", "id": "Paranoia",
"name": "Paranoïa", "name": "Paranoïa",
"types": "physique, mental", "types": "Mental, Physique",
"description": "", "description": "",
"book_reference": "LdR p.134" "book_reference": "Livre de Règles p.134"
}, },
{ {
"id": "Perfectionism", "id": "Perfectionism",
"name": "Perfectionnisme", "name": "Perfectionnisme",
"types": "physique, mental", "types": "Mental, Physique",
"description": "", "description": "",
"book_reference": "LdR p.134" "book_reference": "Livre de Règles p.134"
}, },
{ {
"id": "Phobia", "id": "Phobia",
"name": "Phobie", "name": "Phobie",
"types": "physique, mental", "types": "Mental, Physique",
"description": "", "description": "",
"book_reference": "LdR p.135" "book_reference": "Livre de Règles p.135"
}, },
{ {
"id": "Softheartedness", "id": "Softheartedness",
"name": "Cœur tendre", "name": "Cœur tendre",
"types": "relations, mental", "types": "Mental, Relations",
"description": "", "description": "",
"book_reference": "LdR p.131" "book_reference": "Livre de Règles p.131"
}, },
{ {
"id": "Superstition", "id": "Superstition",
"name": "Superstition", "name": "Superstition",
"types": "mental, spirituel", "types": "Mental, Spirituel",
"description": "", "description": "",
"book_reference": "LdR p.136" "book_reference": "Livre de Règles p.136"
},
{
"id": "Conspiracy",
"name": "Conspiracy (WIP)",
"types": "Mental, Relations",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Omen of Bad Luck",
"name": "Omen of Bad Luck (WIP)",
"types": "Mental, Relations",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Uncleanliness",
"name": "Uncleanliness (WIP)",
"types": "Mental",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Vanity",
"name": "Vanity (WIP)",
"types": "Mental, Relations",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Isolation",
"name": "Isolement",
"types": "Mental, Relations",
"description": "",
"book_reference": "Les Cours de Pierre p.103"
},
{
"id": "Web of Lies",
"name": "Tissu de mensonges",
"types": "Relations",
"description": "",
"book_reference": "Les Cours de Pierre p.103"
},
{
"id": "Accustomed to Luxury",
"name": "Habitué au luxe",
"types": "Mental",
"description": "",
"book_reference": "LEmpire dÉmeraude p.247"
},
{
"id": "Claustrophobia",
"name": "Claustrophobie",
"types": "Mental",
"description": "",
"book_reference": "LEmpire dÉmeraude p.248"
},
{
"id": "False Identity",
"name": "Fausse identité",
"types": "Relations",
"description": "",
"book_reference": "LEmpire dÉmeraude p.248"
},
{
"id": "Loathing for Peasants",
"name": "Aversion pour les paysans",
"types": "Mental, Relations",
"description": "",
"book_reference": "LEmpire dÉmeraude p.248"
},
{
"id": "Loneliness",
"name": "Autophobie",
"types": "Mental, Relations",
"description": "",
"book_reference": "LEmpire dÉmeraude p.249"
},
{
"id": "Eyes of Many",
"name": "Eyes of Many (WIP)",
"types": "Mental",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Coming Storm",
"name": "Coming Storm (WIP)",
"types": "Mental",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Fear of Stagnation",
"name": "Fear of Stagnation (WIP)",
"types": "Mental",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Failure",
"name": "Failure (WIP)",
"types": "Mental",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Fallen Ancestor",
"name": "Ancêtre déchu",
"types": "Relations, Spirituel",
"description": "",
"book_reference": "LOutremonde p.98"
},
{
"id": "Obtuse",
"name": "Obtus",
"types": "Mental",
"description": "",
"book_reference": "LOutremonde p.99"
},
{
"id": "Reformed Maho-Tsukai",
"name": "Mahō-tsukai repenti",
"types": "Relations",
"description": "",
"book_reference": "LOutremonde p.98"
} }
] ]
} }

View File

@@ -9,282 +9,443 @@
{ {
"id": "Ally [Name]", "id": "Ally [Name]",
"name": "Allié [Nom]", "name": "Allié [Nom]",
"types": "relations", "types": "Relations",
"description": "", "description": "",
"book_reference": "LdR p.102" "book_reference": "Livre de Règles p.102"
}, },
{ {
"id": "Ambidexterity", "id": "Ambidexterity",
"name": "Ambidextrie", "name": "Ambidextrie",
"types": "physique", "types": "Physique",
"description": "", "description": "",
"book_reference": "LdR p.102" "book_reference": "Livre de Règles p.102"
}, },
{ {
"id": "Bentens Blessing", "id": "Bentens Blessing",
"name": "Bénédiction de Benten", "name": "Bénédiction de Benten",
"types": "relations, spirituel", "types": "Relations, Spirituel",
"description": "", "description": "",
"book_reference": "LdR p.103" "book_reference": "Livre de Règles p.103"
}, },
{ {
"id": "Bishamons Blessing", "id": "Bishamons Blessing",
"name": "Bénédiction de Bishamon", "name": "Bénédiction de Bishamon",
"types": "physique, spirituel", "types": "Physique, Spirituel",
"description": "", "description": "",
"book_reference": "LdR p.103" "book_reference": "Livre de Règles p.103"
}, },
{ {
"id": "Blackmail on [Name]", "id": "Blackmail on [Name]",
"name": "Chantage contre [Nom dun personnage]", "name": "Chantage contre [Nom dun personnage]",
"types": "relations", "types": "Relations",
"description": "", "description": "",
"book_reference": "LdR p.104" "book_reference": "Livre de Règles p.104"
}, },
{ {
"id": "Blessed Lineage", "id": "Blessed Lineage",
"name": "Lignée prestigieuse", "name": "Lignée prestigieuse",
"types": "relations, spirituel", "types": "Relations, Spirituel",
"description": "", "description": "",
"book_reference": "LdR p.106" "book_reference": "Livre de Règles p.106"
}, },
{ {
"id": "Blissful Betrothal", "id": "Blissful Betrothal",
"name": "Fiançailles bienheureuses", "name": "Fiançailles bienheureuses",
"types": "relations", "types": "Relations",
"description": "", "description": "",
"book_reference": "LdR p.105" "book_reference": "Livre de Règles p.105"
}, },
{ {
"id": "Daikokus Blessing", "id": "Daikokus Blessing",
"name": "Bénédiction de Daikoku", "name": "Bénédiction de Daikoku",
"types": "relations, spirituel", "types": "Relations, Spirituel",
"description": "", "description": "",
"book_reference": "LdR p.103" "book_reference": "Livre de Règles p.103"
}, },
{ {
"id": "Dangerous Allure", "id": "Dangerous Allure",
"name": "Beauté fatale", "name": "Beauté fatale",
"types": "physique, relations", "types": "Physique, Relations",
"description": "", "description": "",
"book_reference": "LdR p.102" "book_reference": "Livre de Règles p.102"
}, },
{ {
"id": "Ebisus Blessing", "id": "Ebisus Blessing",
"name": "Bénédiction dEbisu", "name": "Bénédiction dEbisu",
"types": "physique, spirituel", "types": "Physique, Spirituel",
"description": "", "description": "",
"book_reference": "LdR p.103" "book_reference": "Livre de Règles p.103"
}, },
{ {
"id": "Famously Honest", "id": "Famously Honest",
"name": "Notoirement honnête", "name": "Notoirement honnête",
"types": "renommée, relations", "types": "Relations, Renommée",
"description": "", "description": "",
"book_reference": "LdR p.107" "book_reference": "Livre de Règles p.107"
}, },
{ {
"id": "Famously Lucky", "id": "Famously Lucky",
"name": "Notoirement chanceux", "name": "Notoirement chanceux",
"types": "renommée, relations", "types": "Relations, Renommée",
"description": "", "description": "",
"book_reference": "LdR p.106" "book_reference": "Livre de Règles p.106"
}, },
{ {
"id": "Famously Reliable", "id": "Famously Reliable",
"name": "Notoirement fiable", "name": "Notoirement fiable",
"types": "renommée, relations", "types": "Relations, Renommée",
"description": "", "description": "",
"book_reference": "LdR p.107" "book_reference": "Livre de Règles p.107"
}, },
{ {
"id": "Famously Successful", "id": "Famously Successful",
"name": "Notoirement efficace", "name": "Notoirement efficace",
"types": "renommée, relations", "types": "Relations, Renommée",
"description": "", "description": "",
"book_reference": "LdR p.106" "book_reference": "Livre de Règles p.106"
}, },
{ {
"id": "Famously Wealthy", "id": "Famously Wealthy",
"name": "Notoirement riche", "name": "Notoirement riche",
"types": "renommée, relations", "types": "Relations, Renommée",
"description": "", "description": "",
"book_reference": "LdR p.107" "book_reference": "Livre de Règles p.107"
}, },
{ {
"id": "Flexibility", "id": "Flexibility",
"name": "Souplesse", "name": "Souplesse",
"types": "physique", "types": "Physique",
"description": "", "description": "",
"book_reference": "LdR p.109" "book_reference": "Livre de Règles p.109"
}, },
{ {
"id": "Fukurokujins Blessing", "id": "Fukurokujins Blessing",
"name": "Bénédiction de Fukurokujin", "name": "Bénédiction de Fukurokujin",
"types": "mental, spirituel", "types": "Mental, Spirituel",
"description": "", "description": "",
"book_reference": "LdR p.104" "book_reference": "Livre de Règles p.104"
}, },
{ {
"id": "Indomitable Will", "id": "Indomitable Will",
"name": "Volonté indomptable", "name": "Volonté indomptable",
"types": "mental, relations", "types": "Mental, Relations",
"description": "", "description": "",
"book_reference": "LdR p.110" "book_reference": "Livre de Règles p.110"
}, },
{ {
"id": "Jurojins Blessing", "id": "Jurojins Blessing",
"name": "Bénédiction de Jurōjin", "name": "Bénédiction de Jurōjin",
"types": "physique, spirituel", "types": "Physique, Spirituel",
"description": "", "description": "",
"book_reference": "LdR p.104" "book_reference": "Livre de Règles p.104"
}, },
{ {
"id": "Keen Balance", "id": "Keen Balance",
"name": "Equilibre exceptionnel", "name": "Equilibre exceptionnel",
"types": "mental, physique", "types": "Mental, Physique",
"description": "", "description": "",
"book_reference": "LdR p.104" "book_reference": "Livre de Règles p.104"
}, },
{ {
"id": "Keen Hearing", "id": "Keen Hearing",
"name": "Ouïe exceptionnelle", "name": "Ouïe exceptionnelle",
"types": "physique, mental", "types": "Mental, Physique",
"description": "", "description": "",
"book_reference": "LdR p.108" "book_reference": "Livre de Règles p.108"
}, },
{ {
"id": "Keen Sight", "id": "Keen Sight",
"name": "Vue exceptionnelle", "name": "Vue exceptionnelle",
"types": "physique, mental", "types": "Mental, Physique",
"description": "", "description": "",
"book_reference": "LdR p.110" "book_reference": "Livre de Règles p.110"
}, },
{ {
"id": "Keen Smell", "id": "Keen Smell",
"name": "Odorat exceptionnel", "name": "Odorat exceptionnel",
"types": "physique, mental", "types": "Mental, Physique",
"description": "", "description": "",
"book_reference": "LdR p.108" "book_reference": "Livre de Règles p.108"
}, },
{ {
"id": "Karmic Tie", "id": "Karmic Tie",
"name": "Lien karmique", "name": "Lien karmique",
"types": "relations, spirituel", "types": "Relations, Spirituel",
"description": "", "description": "",
"book_reference": "LdR p.105" "book_reference": "Livre de Règles p.105"
}, },
{ {
"id": "Kisshōtens Blessing", "id": "Kisshōtens Blessing",
"name": "Bénédiction de Kisshōten", "name": "Bénédiction de Kisshōten",
"types": "physique, spirituel", "types": "Physique, Spirituel",
"description": "", "description": "",
"book_reference": "LdR p.104" "book_reference": "Livre de Règles p.104"
}, },
{ {
"id": "Large Stature", "id": "Large Stature",
"name": "Stature imposante", "name": "Stature imposante",
"types": "physique", "types": "Physique",
"description": "", "description": "",
"book_reference": "LdR p.110" "book_reference": "Livre de Règles p.110"
}, },
{ {
"id": "Paragon of Compassion", "id": "Paragon of Compassion",
"name": "Parangon de Compassion", "name": "Parangon de Compassion",
"types": "mental, vertu", "types": "Mental, Vertu",
"description": "", "description": "",
"book_reference": "LdR p.108" "book_reference": "Livre de Règles p.108"
}, },
{ {
"id": "Paragon of Courage", "id": "Paragon of Courage",
"name": "Parangon de Courage", "name": "Parangon de Courage",
"types": "mental, vertu", "types": "Mental, Vertu",
"description": "", "description": "",
"book_reference": "LdR p.108" "book_reference": "Livre de Règles p.108"
}, },
{ {
"id": "Paragon of Courtesy", "id": "Paragon of Courtesy",
"name": "Parangon de Courtoisie", "name": "Parangon de Courtoisie",
"types": "mental, vertu", "types": "Mental, Vertu",
"description": "", "description": "",
"book_reference": "LdR p.108" "book_reference": "Livre de Règles p.108"
}, },
{ {
"id": "Paragon of Duty and Loyalty", "id": "Paragon of Duty and Loyalty",
"name": "Parangon de Devoir et loyauté", "name": "Parangon de Devoir et loyauté",
"types": "mental, vertu", "types": "Mental, Vertu",
"description": "", "description": "",
"book_reference": "LdR p.108" "book_reference": "Livre de Règles p.108"
}, },
{ {
"id": "Paragon of Honor", "id": "Paragon of Honor",
"name": "Parangon d'Honneur", "name": "Parangon d'Honneur",
"types": "mental, vertu", "types": "Mental, Vertu",
"description": "", "description": "",
"book_reference": "LdR p.108" "book_reference": "Livre de Règles p.108"
}, },
{ {
"id": "Paragon of Righteousness", "id": "Paragon of Righteousness",
"name": "Parangon de Droiture", "name": "Parangon de Droiture",
"types": "mental, vertu", "types": "Mental, Vertu",
"description": "", "description": "",
"book_reference": "LdR p.108" "book_reference": "Livre de Règles p.108"
}, },
{ {
"id": "Paragon of Sincerity", "id": "Paragon of Sincerity",
"name": "Parangon de Sincérité", "name": "Parangon de Sincérité",
"types": "mental, vertu", "types": "Mental, Vertu",
"description": "", "description": "",
"book_reference": "LdR p.108" "book_reference": "Livre de Règles p.108"
}, },
{ {
"id": "Precise Memory", "id": "Precise Memory",
"name": "Excellente mémoire", "name": "Excellente mémoire",
"types": "mental", "types": "Mental",
"description": "", "description": "",
"book_reference": "LdR p.105" "book_reference": "Livre de Règles p.105"
}, },
{ {
"id": "Quick Reflexes", "id": "Quick Reflexes",
"name": "Réflexes fulgurants", "name": "Réflexes fulgurants",
"types": "physique, relations", "types": "Physique, Relations",
"description": "", "description": "",
"book_reference": "LdR p.109" "book_reference": "Livre de Règles p.109"
}, },
{ {
"id": "Seasoned", "id": "Seasoned",
"name": "Aguerri", "name": "Aguerri",
"types": "mental, relations", "types": "Mental, Relations",
"description": "", "description": "",
"book_reference": "LdR p.101" "book_reference": "Livre de Règles p.101"
}, },
{ {
"id": "Sixth Sense", "id": "Sixth Sense",
"name": "Sixième sens", "name": "Sixième sens",
"types": "spirituel", "types": "Spirituel",
"description": "", "description": "",
"book_reference": "LdR p.109" "book_reference": "Livre de Règles p.109"
}, },
{ {
"id": "Small Stature", "id": "Small Stature",
"name": "Petit", "name": "Petit",
"types": "physique", "types": "Physique",
"description": "", "description": "",
"book_reference": "LdR p.108" "book_reference": "Livre de Règles p.108"
}, },
{ {
"id": "Subtle Observer", "id": "Subtle Observer",
"name": "Observateur subtil", "name": "Observateur subtil",
"types": "relations, mental", "types": "Mental, Relations",
"description": "", "description": "",
"book_reference": "LdR p.107" "book_reference": "Livre de Règles p.107"
}, },
{ {
"id": "Support of [One Group]", "id": "Support of [One Group]",
"name": "Soutien de [un groupe]", "name": "Soutien de [un groupe]",
"types": "relations", "types": "Relations",
"description": "", "description": "",
"book_reference": "LdR p.109" "book_reference": "Livre de Règles p.109"
},
{
"id": "Talented Herbalist",
"name": "Talented Herbalist (WIP)",
"types": "Mental",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Famously Kind",
"name": "Famously Kind (WIP)",
"types": "Relations, Renommée",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Portentous Birth",
"name": "Portentous Birth (WIP)",
"types": "Relations, Spirituel",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Affect of Harmlessness",
"name": "Apparence inoffensive",
"types": "Relations",
"description": "",
"book_reference": "Les Cours de Pierre p.99"
},
{
"id": "Famously Neutral",
"name": "Notoirement impartial",
"types": "Relations, Renommée",
"description": "",
"book_reference": "Les Cours de Pierre p.99"
},
{
"id": "Well Connected in {City}",
"name": "Relations à [une ville]",
"types": "Relations",
"description": "",
"book_reference": "Les Cours de Pierre p.99"
},
{
"id": "Animal Trainer",
"name": "Dresseur",
"types": "Mental, Relations",
"description": "",
"book_reference": "LEmpire dÉmeraude p.242"
},
{
"id": "Expert Tracker",
"name": "Pisteur expert",
"types": "Mental, Physique",
"description": "",
"book_reference": "LEmpire dÉmeraude p.242"
},
{
"id": "Criminal Connections",
"name": "Liens avec la pègre",
"types": "Relations",
"description": "",
"book_reference": "LEmpire dÉmeraude p.242"
},
{
"id": "Friend of the brotherhood",
"name": "Ami de la confrérie",
"types": "Relations",
"description": "",
"book_reference": "LEmpire dÉmeraude p.242"
},
{
"id": "Well Connected",
"name": "Relations influentes",
"types": "Relations",
"description": "",
"book_reference": "LEmpire dÉmeraude p.243"
},
{
"id": "Kuge Lineage",
"name": "Lignée Kuge",
"types": "Relations",
"description": "",
"book_reference": "LEmpire dÉmeraude p.243"
},
{
"id": "Hero of [Village]",
"name": "Héros de [Village]",
"types": "Relations, Renommée",
"description": "",
"book_reference": "LEmpire dÉmeraude p.243"
},
{
"id": "Spiritual Protector",
"name": "Protecteur spirituel",
"types": "Spirituel",
"description": "",
"book_reference": "LEmpire dÉmeraude p.243"
},
{
"id": "Ardent Leader",
"name": "Ardent Leader (WIP)",
"types": "Mental, Relations",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Dashing Scar",
"name": "Dashing Scar (WIP)",
"types": "Relations",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Lucky Hunter",
"name": "Lucky Hunter (WIP)",
"types": "Physique, Spirituel",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Scrounger",
"name": "Scrounger (WIP)",
"types": "Mental, Relations",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Scrappy",
"name": "Scrappy (WIP)",
"types": "Mental, Physique",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Urbane and Wroldly",
"name": "Urbane and Wroldly (WIP)",
"types": "Physique, Relations",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Dead Eyes",
"name": "Regard voilé",
"types": "Mental",
"description": "",
"book_reference": "LOutremonde p.96"
},
{
"id": "Light Sleeper",
"name": "Sommeil léger",
"types": "Physique",
"description": "",
"book_reference": "LOutremonde p.96"
},
{
"id": "Friend of the Nezumi",
"name": "Ami des nezumi",
"types": "Relations",
"description": "",
"book_reference": "LOutremonde p.96"
} }
] ]
} }

View File

@@ -9,142 +9,275 @@
{ {
"id": "Animal Bond", "id": "Animal Bond",
"name": "Animaux", "name": "Animaux",
"types": "relations, mental", "types": "Mental, Relations",
"description": "", "description": "",
"book_reference": "LdR p.111" "book_reference": "Livre de Règles p.111"
}, },
{ {
"id": "Armament", "id": "Armament",
"name": "Armement", "name": "Armement",
"types": "mental", "types": "Mental",
"description": "", "description": "",
"book_reference": "LdR p.111" "book_reference": "Livre de Règles p.111"
}, },
{ {
"id": "Brushwork", "id": "Brushwork",
"name": "Pinceau", "name": "Pinceau",
"types": "mental, physique", "types": "Mental, Physique",
"description": "", "description": "",
"book_reference": "LdR p.114" "book_reference": "Livre de Règles p.114"
}, },
{ {
"id": "Curiosity", "id": "Curiosity",
"name": "Curiosité", "name": "Curiosité",
"types": "mental", "types": "Mental",
"description": "", "description": "",
"book_reference": "LdR p.112" "book_reference": "Livre de Règles p.112"
}, },
{ {
"id": "Daredevil", "id": "Daredevil",
"name": "Casse-cou", "name": "Casse-cou",
"types": "mental, physique", "types": "Mental, Physique",
"description": "", "description": "",
"book_reference": "LdR p.111" "book_reference": "Livre de Règles p.111"
}, },
{ {
"id": "Enlightenment", "id": "Enlightenment",
"name": "Illumination", "name": "Illumination",
"types": "spirituel", "types": "Spirituel",
"description": "", "description": "",
"book_reference": "LdR p.113" "book_reference": "Livre de Règles p.113"
}, },
{ {
"id": "Fashion", "id": "Fashion",
"name": "Mode", "name": "Mode",
"types": "relations, mental", "types": "Mental, Relations",
"description": "", "description": "",
"book_reference": "LdR p.113" "book_reference": "Livre de Règles p.113"
}, },
{ {
"id": "Fortune-Telling", "id": "Fortune-Telling",
"name": "Voyance", "name": "Voyance",
"types": "mental, spirituel", "types": "Mental, Spirituel",
"description": "", "description": "",
"book_reference": "LdR p.116" "book_reference": "Livre de Règles p.116"
}, },
{ {
"id": "Generosity", "id": "Generosity",
"name": "Générosité", "name": "Générosité",
"types": "relations", "types": "Relations",
"description": "", "description": "",
"book_reference": "LdR p.112" "book_reference": "Livre de Règles p.112"
}, },
{ {
"id": "Gossip", "id": "Gossip",
"name": "Commérages", "name": "Commérages",
"types": "relations", "types": "Relations",
"description": "", "description": "",
"book_reference": "LdR p.111" "book_reference": "Livre de Règles p.111"
}, },
{ {
"id": "History", "id": "History",
"name": "Histoire", "name": "Histoire",
"types": "mental", "types": "Mental",
"description": "", "description": "",
"book_reference": "LdR p.112" "book_reference": "Livre de Règles p.112"
}, },
{ {
"id": "Ikebana", "id": "Ikebana",
"name": "Ikebana", "name": "Ikebana",
"types": "mental", "types": "Mental",
"description": "", "description": "",
"book_reference": "LdR p.113" "book_reference": "Livre de Règles p.113"
}, },
{ {
"id": "Playfulness", "id": "Playfulness",
"name": "Plaisanteries", "name": "Plaisanteries",
"types": "relations", "types": "Relations",
"description": "", "description": "",
"book_reference": "LdR p.114" "book_reference": "Livre de Règles p.114"
}, },
{ {
"id": "Provocation", "id": "Provocation",
"name": "Provocation", "name": "Provocation",
"types": "relations", "types": "Relations",
"description": "", "description": "",
"book_reference": "LdR p.114" "book_reference": "Livre de Règles p.114"
}, },
{ {
"id": "Sake", "id": "Sake",
"name": "Saké", "name": "Saké",
"types": "mental", "types": "Mental",
"description": "", "description": "",
"book_reference": "LdR p.115" "book_reference": "Livre de Règles p.115"
}, },
{ {
"id": "Secrets", "id": "Secrets",
"name": "Secrets", "name": "Secrets",
"types": "mental, relations", "types": "Mental, Relations",
"description": "", "description": "",
"book_reference": "LdR p.115" "book_reference": "Livre de Règles p.115"
}, },
{ {
"id": "Stories", "id": "Stories",
"name": "Contes", "name": "Contes",
"types": "mental, relations", "types": "Mental, Relations",
"description": "", "description": "",
"book_reference": "LdR p.112" "book_reference": "Livre de Règles p.112"
}, },
{ {
"id": "Tea", "id": "Tea",
"name": "Thé", "name": "Thé",
"types": "physique, spirituel", "types": "Physique, Spirituel",
"description": "", "description": "",
"book_reference": "LdR p.115" "book_reference": "Livre de Règles p.115"
}, },
{ {
"id": "Travel", "id": "Travel",
"name": "Voyages", "name": "Voyages",
"types": "mental, physique", "types": "Mental, Physique",
"description": "", "description": "",
"book_reference": "LdR p.115" "book_reference": "Livre de Règles p.115"
}, },
{ {
"id": "Wordplay", "id": "Wordplay",
"name": "Jeux de mots", "name": "Jeux de mots",
"types": "relations, mental", "types": "Mental, Relations",
"description": "", "description": "",
"book_reference": "LdR p.113" "book_reference": "Livre de Règles p.113"
},
{
"id": "Bathing",
"name": "Bathing (WIP)",
"types": "Mental, Relations",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Kyudo",
"name": "Kyudo (WIP)",
"types": "Mental, Physique",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Kabuki",
"name": "Kabuki (WIP)",
"types": "Mental, Relations",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Festivals",
"name": "Festivals (WIP)",
"types": "Mental",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Religious Study",
"name": "Religious Study (WIP)",
"types": "Mental, Spirituel",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Local Flare for {Region}",
"name": "Engouement pour [une région]",
"types": "Relations",
"description": "",
"book_reference": "Les Cours de Pierre p.100"
},
{
"id": "Decorum",
"name": "Décorum",
"types": "Mental, Relations",
"description": "",
"book_reference": "Les Cours de Pierre p.100"
},
{
"id": "Pot Stirrer",
"name": "Fauteur de trouble",
"types": "Mental, Relations",
"description": "",
"book_reference": "Les Cours de Pierre p.101"
},
{
"id": "City [Choose One]",
"name": "Cité [au choix]",
"types": "Mental, Relations",
"description": "",
"book_reference": "LEmpire dÉmeraude p.244"
},
{
"id": "Bonsai",
"name": "Bonsai",
"types": "Mental",
"description": "",
"book_reference": "LEmpire dÉmeraude p.244"
},
{
"id": "Gourmet",
"name": "Gourmet",
"types": "Mental, Relations",
"description": "",
"book_reference": "LEmpire dÉmeraude p.244"
},
{
"id": "Rock Gardening",
"name": "Jardins de rocaille",
"types": "Mental",
"description": "",
"book_reference": "LEmpire dÉmeraude p.245"
},
{
"id": "Military History",
"name": "Histoire militaire",
"types": "Mental",
"description": "",
"book_reference": "LEmpire dÉmeraude p.245"
},
{
"id": "Navigator",
"name": "Navigateur",
"types": "Mental",
"description": "",
"book_reference": "LEmpire dÉmeraude p.245"
},
{
"id": "Researcher",
"name": "Chercheur",
"types": "Mental",
"description": "",
"book_reference": "LEmpire dÉmeraude p.245"
},
{
"id": "Honest Work",
"name": "Honest Work (WIP)",
"types": "Mental, Relations",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Attention",
"name": "Attention (WIP)",
"types": "Mental",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Passion for [Foreign Performing Art Form]",
"name": "Passion for [Foreign Performing Art Form] (WIP)",
"types": "Relations, Renommée",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Creatures",
"name": "Créatures",
"types": "Mental",
"description": "",
"book_reference": "LOutremonde p.97"
} }
] ]
} }

View File

@@ -9,97 +9,97 @@
"id": "Razor-Edged", "id": "Razor-Edged",
"name": "Acéré", "name": "Acéré",
"description": "", "description": "",
"book_reference": "LdR p.240" "book_reference": "Livre de Règles p.240"
}, },
{ {
"id": "Ceremonial", "id": "Ceremonial",
"name": "Cérémoniel", "name": "Cérémoniel",
"description": "", "description": "",
"book_reference": "LdR p.240" "book_reference": "Livre de Règles p.240"
}, },
{ {
"id": "Damaged", "id": "Damaged",
"name": "Détérioré", "name": "Détérioré",
"description": "", "description": "",
"book_reference": "LdR p.240" "book_reference": "Livre de Règles p.240"
}, },
{ {
"id": "Destroyed", "id": "Destroyed",
"name": "Détruit", "name": "Détruit",
"description": "", "description": "",
"book_reference": "LdR p.240" "book_reference": "Livre de Règles p.240"
}, },
{ {
"id": "Concealable", "id": "Concealable",
"name": "Discret", "name": "Discret",
"description": "", "description": "",
"book_reference": "LdR p.240" "book_reference": "Livre de Règles p.240"
}, },
{ {
"id": "Cumbersome", "id": "Cumbersome",
"name": "Encombrant", "name": "Encombrant",
"description": "", "description": "",
"book_reference": "LdR p.240" "book_reference": "Livre de Règles p.240"
}, },
{ {
"id": "Snaring", "id": "Snaring",
"name": "Entrave", "name": "Entrave",
"description": "", "description": "",
"book_reference": "LdR p.240" "book_reference": "Livre de Règles p.240"
}, },
{ {
"id": "Unholy", "id": "Unholy",
"name": "Impie", "name": "Impie",
"description": "", "description": "",
"book_reference": "LdR p.240" "book_reference": "Livre de Règles p.240"
}, },
{ {
"id": "Forbidden", "id": "Forbidden",
"name": "Interdit", "name": "Interdit",
"description": "", "description": "",
"book_reference": "LdR p.241" "book_reference": "Livre de Règles p.241"
}, },
{ {
"id": "Resplendent", "id": "Resplendent",
"name": "Magnifique", "name": "Magnifique",
"description": "", "description": "",
"book_reference": "LdR p.241" "book_reference": "Livre de Règles p.241"
}, },
{ {
"id": "Wargear", "id": "Wargear",
"name": "Militaire", "name": "Militaire",
"description": "", "description": "",
"book_reference": "LdR p.241" "book_reference": "Livre de Règles p.241"
}, },
{ {
"id": "Mundane", "id": "Mundane",
"name": "Ordinaire", "name": "Ordinaire",
"description": "", "description": "",
"book_reference": "LdR p.241" "book_reference": "Livre de Règles p.241"
}, },
{ {
"id": "Prepare", "id": "Prepare",
"name": "Préparation", "name": "Préparation",
"description": "", "description": "",
"book_reference": "LdR p.241" "book_reference": "Livre de Règles p.241"
}, },
{ {
"id": "Sacred", "id": "Sacred",
"name": "Sacré", "name": "Sacré",
"description": "", "description": "",
"book_reference": "LdR p.241" "book_reference": "Livre de Règles p.241"
}, },
{ {
"id": "Durable", "id": "Durable",
"name": "Solide", "name": "Solide",
"description": "", "description": "",
"book_reference": "LdR p.241" "book_reference": "Livre de Règles p.241"
}, },
{ {
"id": "Subtle", "id": "Subtle",
"name": "Subtil", "name": "Subtil",
"description": "", "description": "",
"book_reference": "LdR p.241" "book_reference": "Livre de Règles p.241"
} }
] ]
} }

View File

@@ -0,0 +1,105 @@
{
"label": "Techniques d'Inversions",
"mapping": {
"description": "data.description",
"book_reference": "data.book_reference"
},
"entries": [
{
"id": "One Within the Void",
"name": "One Within the Void (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Sight beyond Existence",
"name": "Sight beyond Existence (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Whispered Blade",
"name": "Whispered Blade (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Witness the End",
"name": "Witness the End (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Distance Distorted",
"name": "Distance Distorted (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Ethereal Flicker",
"name": "Ethereal Flicker (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "The Lotus Bloom",
"name": "The Lotus Bloom (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Hurl from the Stream",
"name": "Hurl from the Stream (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Moon on the Shifting Sea",
"name": "Moon on the Shifting Sea (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Shroud in Solitude",
"name": "Shroud in Solitude (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Reality Stitch",
"name": "Reality Stitch (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Shattering Caress",
"name": "Shattering Caress (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Three Heartbeats",
"name": "Three Heartbeats (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Essence Eternal",
"name": "Essence Eternal (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Slip the Cycle",
"name": "Slip the Cycle (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Unweave",
"name": "Unweave (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
}
]
}

View File

@@ -9,373 +9,451 @@
"id": "Rise, Air", "id": "Rise, Air",
"name": "Air, incarne-toi", "name": "Air, incarne-toi",
"description": "", "description": "",
"book_reference": "LdR p.192" "book_reference": "Livre de Règles p.192"
}, },
{ {
"id": "Natures Touch", "id": "Natures Touch",
"name": "Caresse de la nature", "name": "Caresse de la nature",
"description": "", "description": "",
"book_reference": "LdR p.192" "book_reference": "Livre de Règles p.192"
}, },
{ {
"id": "Wrath of Kaze-no-Kami", "id": "Wrath of Kaze-no-Kami",
"name": "Courroux de Kaze no kami", "name": "Courroux de Kaze no kami",
"description": "", "description": "",
"book_reference": "LdR p.192" "book_reference": "Livre de Règles p.192"
}, },
{ {
"id": "Secrets on the Wind", "id": "Secrets on the Wind",
"name": "Des secrets dans le vent", "name": "Des secrets dans le vent",
"description": "", "description": "",
"book_reference": "LdR p.193" "book_reference": "Livre de Règles p.193"
}, },
{ {
"id": "Vapor of Nightmares", "id": "Vapor of Nightmares",
"name": "Émanation de cauchemar", "name": "Emanation de cauchemar",
"description": "", "description": "",
"book_reference": "LdR p.193" "book_reference": "Livre de Règles p.193"
}, },
{ {
"id": "Grasp of the Air Dragon", "id": "Grasp of the Air Dragon",
"name": "Étreinte du Dragon de lAir", "name": "Etreinte du Dragon de lAir",
"description": "", "description": "",
"book_reference": "LdR p.193" "book_reference": "Livre de Règles p.193"
}, },
{ {
"id": "Blessed Wind", "id": "Blessed Wind",
"name": "Vent béni", "name": "Vent béni",
"description": "", "description": "",
"book_reference": "LdR p.196" "book_reference": "Livre de Règles p.196"
}, },
{ {
"id": "By the Light of the Lord Moon", "id": "By the Light of the Lord Moon",
"name": "Par la lumière de Sire Lune", "name": "Par la lumière de Sire Lune",
"description": "", "description": "",
"book_reference": "LdR p.195" "book_reference": "Livre de Règles p.195"
}, },
{ {
"id": "Call Upon the Wind", "id": "Call Upon the Wind",
"name": "Lappel du vent", "name": "Lappel du vent",
"description": "", "description": "",
"book_reference": "LdR p.194" "book_reference": "Livre de Règles p.194"
}, },
{ {
"id": "Cloak of Night", "id": "Cloak of Night",
"name": "Manteau de nuit", "name": "Manteau de nuit",
"description": "", "description": "",
"book_reference": "LdR p.194" "book_reference": "Livre de Règles p.194"
}, },
{ {
"id": "False Realm of the Fox Spirits", "id": "False Realm of the Fox Spirits",
"name": "Royaume factice des esprits renards", "name": "Royaume factice des esprits renards",
"description": "", "description": "",
"book_reference": "LdR p.195" "book_reference": "Livre de Règles p.195"
}, },
{ {
"id": "Mask of Wind", "id": "Mask of Wind",
"name": "Masque du vent", "name": "Masque du vent",
"description": "", "description": "",
"book_reference": "LdR p.194" "book_reference": "Livre de Règles p.194"
}, },
{ {
"id": "Summon Fog", "id": "Summon Fog",
"name": "Nappe de brouillard", "name": "Nappe de brouillard",
"description": "", "description": "",
"book_reference": "LdR p.195" "book_reference": "Livre de Règles p.195"
}, },
{ {
"id": "Tempest of Air", "id": "Tempest of Air",
"name": "Tornade", "name": "Tornade",
"description": "", "description": "",
"book_reference": "LdR p.196" "book_reference": "Livre de Règles p.196"
}, },
{ {
"id": "Token of Memory", "id": "Token of Memory",
"name": "Fragment de souvenir", "name": "Fragment de souvenir",
"description": "", "description": "",
"book_reference": "LdR p.194" "book_reference": "Livre de Règles p.194"
}, },
{ {
"id": "Yari of Air", "id": "Yari of Air",
"name": "Yari de lAir", "name": "Yari de lAir",
"description": "", "description": "",
"book_reference": "LdR p.196" "book_reference": "Livre de Règles p.196"
}, },
{ {
"id": "Armor of Earth", "id": "Armor of Earth",
"name": "Armure de la Terre", "name": "Armure de la Terre",
"description": "", "description": "",
"book_reference": "LdR p.197" "book_reference": "Livre de Règles p.197"
}, },
{ {
"id": "Bind the Shadow", "id": "Bind the Shadow",
"name": "Enchaîner les ténèbres", "name": "Enchaîner les ténèbres",
"description": "", "description": "",
"book_reference": "LdR p.198" "book_reference": "Livre de Règles p.198"
}, },
{ {
"id": "Caress of Earth", "id": "Caress of Earth",
"name": "Caresse de la Terre", "name": "Caresse de la Terre",
"description": "", "description": "",
"book_reference": "LdR p.197" "book_reference": "Livre de Règles p.197"
}, },
{ {
"id": "Courage of Seven Thunders", "id": "Courage of Seven Thunders",
"name": "Courage des Sept Tonnerres", "name": "Courage des Sept Tonnerres",
"description": "", "description": "",
"book_reference": "LdR p.198" "book_reference": "Livre de Règles p.198"
}, },
{ {
"id": "Earthquake", "id": "Earthquake",
"name": "Séisme", "name": "Séisme",
"description": "", "description": "",
"book_reference": "LdR p.200" "book_reference": "Livre de Règles p.200"
}, },
{ {
"id": "Earth Becomes Sky", "id": "Earth Becomes Sky",
"name": "La terre devient le ciel", "name": "La terre devient le ciel",
"description": "", "description": "",
"book_reference": "LdR p.199" "book_reference": "Livre de Règles p.199"
}, },
{ {
"id": "Embrace of Kenro-Ji-Jin", "id": "Embrace of Kenro-Ji-Jin",
"name": "Étreinte de Kenro-ji-jin", "name": "Etreinte de Kenro-ji-jin",
"description": "", "description": "",
"book_reference": "LdR p.198" "book_reference": "Livre de Règles p.198"
}, },
{ {
"id": "Grasp of Earth", "id": "Grasp of Earth",
"name": "Étreinte de la Terre", "name": "Etreinte de la Terre",
"description": "", "description": "",
"book_reference": "LdR p.199" "book_reference": "Livre de Règles p.199"
}, },
{ {
"id": "Jade Strike", "id": "Jade Strike",
"name": "Assaut de jade", "name": "Assaut de jade",
"description": "", "description": "",
"book_reference": "LdR p.197" "book_reference": "Livre de Règles p.197"
}, },
{ {
"id": "Jurōjins Balm", "id": "Jurōjins Balm",
"name": "Baume de Jurōjin", "name": "Baume de Jurōjin",
"description": "", "description": "",
"book_reference": "LdR p.197" "book_reference": "Livre de Règles p.197"
}, },
{ {
"id": "Power of the Earth Dragon", "id": "Power of the Earth Dragon",
"name": "Puissance du Dragon de la Terre", "name": "Puissance du Dragon de la Terre",
"description": "", "description": "",
"book_reference": "LdR p.200" "book_reference": "Livre de Règles p.200"
}, },
{ {
"id": "Rise, Earth", "id": "Rise, Earth",
"name": "Terre, incarne-toi", "name": "Terre, incarne-toi",
"description": "", "description": "",
"book_reference": "LdR p.200" "book_reference": "Livre de Règles p.200"
}, },
{ {
"id": "Symbol of Earth", "id": "Symbol of Earth",
"name": "Symbole de la Terre", "name": "Symbole de la Terre",
"description": "", "description": "",
"book_reference": "LdR p.200" "book_reference": "Livre de Règles p.200"
}, },
{ {
"id": "Tetsubō of Earth", "id": "Tetsubō of Earth",
"name": "Tetsubō de la Terre", "name": "Tetsubō de la Terre",
"description": "", "description": "",
"book_reference": "LdR p.201" "book_reference": "Livre de Règles p.201"
}, },
{ {
"id": "Tomb of Jade", "id": "Tomb of Jade",
"name": "Tombe de jade", "name": "Tombe de jade",
"description": "", "description": "",
"book_reference": "LdR p.201" "book_reference": "Livre de Règles p.201"
}, },
{ {
"id": "Wall of Earth", "id": "Wall of Earth",
"name": "Muraille de terre", "name": "Muraille de terre",
"description": "", "description": "",
"book_reference": "LdR p.199" "book_reference": "Livre de Règles p.199"
}, },
{ {
"id": "Armor of Radiance", "id": "Armor of Radiance",
"name": "Armure rayonnante", "name": "Armure rayonnante",
"description": "", "description": "",
"book_reference": "LdR p.202" "book_reference": "Livre de Règles p.202"
}, },
{ {
"id": "Biting Steel", "id": "Biting Steel",
"name": "Morsure de lacier", "name": "Morsure de lacier",
"description": "", "description": "",
"book_reference": "LdR p.205" "book_reference": "Livre de Règles p.205"
}, },
{ {
"id": "Breath of the Fire Dragon", "id": "Breath of the Fire Dragon",
"name": "Souffle du Dragon du Feu", "name": "Souffle du Dragon du Feu",
"description": "", "description": "",
"book_reference": "LdR p.206" "book_reference": "Livre de Règles p.206"
}, },
{ {
"id": "Extinguish", "id": "Extinguish",
"name": "Extinction", "name": "Extinction",
"description": "", "description": "",
"book_reference": "LdR p.203" "book_reference": "Livre de Règles p.203"
}, },
{ {
"id": "Fukurokujins Wit", "id": "Fukurokujins Wit",
"name": "Esprit de Fukurokujin", "name": "Esprit de Fukurokujin",
"description": "", "description": "",
"book_reference": "LdR p.202" "book_reference": "Livre de Règles p.202"
}, },
{ {
"id": "Fury of Osano-wo", "id": "Fury of Osano-wo",
"name": "Fureur dOsano-wo", "name": "Fureur dOsano-wo",
"description": "", "description": "",
"book_reference": "LdR p.204" "book_reference": "Livre de Règles p.204"
}, },
{ {
"id": "Katana of Fire", "id": "Katana of Fire",
"name": "Katana du Feu", "name": "Katana du Feu",
"description": "", "description": "",
"book_reference": "LdR p.204" "book_reference": "Livre de Règles p.204"
}, },
{ {
"id": "Matsu's Battlecry", "id": "Matsu's Battlecry",
"name": "Cri de guerre de Matsu", "name": "Cri de guerre de Matsu",
"description": "", "description": "",
"book_reference": "LdR p.202" "book_reference": "Livre de Règles p.202"
}, },
{ {
"id": "Ravenous Swarms", "id": "Ravenous Swarms",
"name": "Nuée vorace", "name": "Nuée vorace",
"description": "", "description": "",
"book_reference": "LdR p.205" "book_reference": "Livre de Règles p.205"
}, },
{ {
"id": "Rise, Flame", "id": "Rise, Flame",
"name": "Feu, incarne-toi", "name": "Feu, incarne-toi",
"description": "", "description": "",
"book_reference": "LdR p.203" "book_reference": "Livre de Règles p.203"
}, },
{ {
"id": "The Cleansing Fire", "id": "The Cleansing Fire",
"name": "Le feu purificateur", "name": "Le feu purificateur",
"description": "", "description": "",
"book_reference": "LdR p.205" "book_reference": "Livre de Règles p.205"
}, },
{ {
"id": "The Fires from Within", "id": "The Fires from Within",
"name": "Feu intérieur", "name": "Feu intérieur",
"description": "", "description": "",
"book_reference": "LdR p.203" "book_reference": "Livre de Règles p.203"
}, },
{ {
"id": "The Souls Blade", "id": "The Souls Blade",
"name": "Lame spirituelle", "name": "Lame spirituelle",
"description": "", "description": "",
"book_reference": "LdR p.204" "book_reference": "Livre de Règles p.204"
}, },
{ {
"id": "Wall of Fire", "id": "Wall of Fire",
"name": "Muraille de flammes", "name": "Muraille de flammes",
"description": "", "description": "",
"book_reference": "LdR p.205" "book_reference": "Livre de Règles p.205"
}, },
{ {
"id": "Wings of the Phoenix", "id": "Wings of the Phoenix",
"name": "Ailes du phénix", "name": "Ailes du phénix",
"description": "", "description": "",
"book_reference": "LdR p.202" "book_reference": "Livre de Règles p.202"
}, },
{ {
"id": "Bō of Water", "id": "Bō of Water",
"name": "Bō de lEau", "name": "Bō de lEau",
"description": "", "description": "",
"book_reference": "LdR p.207" "book_reference": "Livre de Règles p.207"
}, },
{ {
"id": "Dance of Seasons", "id": "Dance of Seasons",
"name": "La danse des saisons", "name": "La danse des saisons",
"description": "", "description": "",
"book_reference": "LdR p.209" "book_reference": "Livre de Règles p.209"
}, },
{ {
"id": "Dominion of Suijin", "id": "Dominion of Suijin",
"name": "Le domaine de Suijin", "name": "Le domaine de Suijin",
"description": "", "description": "",
"book_reference": "LdR p.209" "book_reference": "Livre de Règles p.209"
}, },
{ {
"id": "Ever-Changing Waves", "id": "Ever-Changing Waves",
"name": "Limpermanence du ressac", "name": "Limpermanence du ressac",
"description": "", "description": "",
"book_reference": "LdR p.208" "book_reference": "Livre de Règles p.208"
}, },
{ {
"id": "Hands of the Tides", "id": "Hands of the Tides",
"name": "Mains des marées", "name": "Mains des marées",
"description": "", "description": "",
"book_reference": "LdR p.210" "book_reference": "Livre de Règles p.210"
}, },
{ {
"id": "Heart of the Water Dragon", "id": "Heart of the Water Dragon",
"name": "Cœur du Dragon de leau", "name": "Cœur du Dragon de leau",
"description": "", "description": "",
"book_reference": "LdR p.207" "book_reference": "Livre de Règles p.207"
}, },
{ {
"id": "Inaris Blessing", "id": "Inaris Blessing",
"name": "Bénédiction dInari", "name": "Bénédiction dInari",
"description": "", "description": "",
"book_reference": "LdR p.207" "book_reference": "Livre de Règles p.207"
}, },
{ {
"id": "Path to Inner Peace", "id": "Path to Inner Peace",
"name": "Voie de la sérénité", "name": "Voie de la sérénité",
"description": "", "description": "",
"book_reference": "LdR p.211" "book_reference": "Livre de Règles p.211"
}, },
{ {
"id": "Reflections of Pan Ku", "id": "Reflections of Pan Ku",
"name": "Reflets de Pan Ku", "name": "Reflets de Pan Ku",
"description": "", "description": "",
"book_reference": "LdR p.211" "book_reference": "Livre de Règles p.211"
}, },
{ {
"id": "Rise, Water", "id": "Rise, Water",
"name": "Eau, incarne-toi", "name": "Eau, incarne-toi",
"description": "", "description": "",
"book_reference": "LdR p.208" "book_reference": "Livre de Règles p.208"
}, },
{ {
"id": "Stride the Waves", "id": "Stride the Waves",
"name": "Marcher sur les vagues", "name": "Marcher sur les vagues",
"description": "", "description": "",
"book_reference": "LdR p.211" "book_reference": "Livre de Règles p.211"
}, },
{ {
"id": "Strike the Tsunami", "id": "Strike the Tsunami",
"name": "Impact du tsunami", "name": "Impact du tsunami",
"description": "", "description": "",
"book_reference": "LdR p.208" "book_reference": "Livre de Règles p.208"
}, },
{ {
"id": "Suijins Embrace", "id": "Suijins Embrace",
"name": "Étreinte de Suijin", "name": "Etreinte de Suijin",
"description": "", "description": "",
"book_reference": "LdR p.208" "book_reference": "Livre de Règles p.208"
}, },
{ {
"id": "Sympathetic Energies", "id": "Sympathetic Energies",
"name": "Transfert dénergie", "name": "Transfert dénergie",
"description": "", "description": "",
"book_reference": "LdR p.211" "book_reference": "Livre de Règles p.211"
}, },
{ {
"id": "The Rushing Wave", "id": "The Rushing Wave",
"name": "La déferlante", "name": "La déferlante",
"description": "", "description": "",
"book_reference": "LdR p.209" "book_reference": "Livre de Règles p.209"
},
{
"id": "Dream Painter",
"name": "Dream Painter (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Messenger of Chikusho-do",
"name": "Messenger of Chikusho-do (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "The Fading Dream",
"name": "The Fading Dream (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Bond of the Realms",
"name": "Bond of the Realms (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Guardian of the Secret Gate",
"name": "Guardian of the Secret Gate (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Emboldened Steed",
"name": "Emboldened Steed (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Fluid Shadows",
"name": "Fluid Shadows (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Heart of the Lady Sun",
"name": "Heart of the Lady Sun (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Fires of Purity",
"name": "Fires of Purity (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Amaterasu's Gaze",
"name": "Amaterasu's Gaze (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Rain of Ten Thousand Lotuses",
"name": "Rain of Ten Thousand Lotuses (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Path of Beasts",
"name": "Path of Beasts (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Essence of Jade",
"name": "Essence de jade",
"description": "",
"book_reference": "LOutremonde p.114"
} }
] ]
} }

View File

@@ -9,193 +9,385 @@
"id": "Flowing Water Strike", "id": "Flowing Water Strike",
"name": "Assaut de leau courante", "name": "Assaut de leau courante",
"description": "", "description": "",
"book_reference": "LdR p.174" "book_reference": "Livre de Règles p.174"
}, },
{ {
"id": "Crimson Leaves Strike", "id": "Crimson Leaves Strike",
"name": "Assaut des feuilles pourpres", "name": "Assaut des feuilles pourpres",
"description": "", "description": "",
"book_reference": "LdR p.175" "book_reference": "Livre de Règles p.175"
}, },
{ {
"id": "Heartpiercing Strike", "id": "Heartpiercing Strike",
"name": "Assaut en plein coeur", "name": "Assaut en plein coeur",
"description": "", "description": "",
"book_reference": "LdR p.175" "book_reference": "Livre de Règles p.175"
}, },
{ {
"id": "Battle in the Mind", "id": "Battle in the Mind",
"name": "Bataille mentale", "name": "Bataille mentale",
"description": "", "description": "",
"book_reference": "LdR p.175" "book_reference": "Livre de Règles p.175"
}, },
{ {
"id": "Lord Shibas Valor", "id": "Lord Shibas Valor",
"name": "Bravoure de Sire Shiba", "name": "Bravoure de Sire Shiba",
"description": "", "description": "",
"book_reference": "LdR p.175" "book_reference": "Livre de Règles p.175"
}, },
{ {
"id": "Soul Sunder", "id": "Soul Sunder",
"name": "Destruction de lâme", "name": "Destruction de lâme",
"description": "", "description": "",
"book_reference": "LdR p.176" "book_reference": "Livre de Règles p.176"
}, },
{ {
"id": "Warriors Resolve", "id": "Warriors Resolve",
"name": "Détermination du guerrier", "name": "Détermination du guerrier",
"description": "", "description": "",
"book_reference": "LdR p.176" "book_reference": "Livre de Règles p.176"
}, },
{ {
"id": "Tactical Assessment", "id": "Tactical Assessment",
"name": "Evaluation tactique", "name": "Evaluation tactique",
"description": "", "description": "",
"book_reference": "LdR p.176" "book_reference": "Livre de Règles p.176"
}, },
{ {
"id": "Soaring Slice", "id": "Soaring Slice",
"name": "Mortelle envolée", "name": "Mortelle envolée",
"description": "", "description": "",
"book_reference": "LdR p.177" "book_reference": "Livre de Règles p.177"
}, },
{ {
"id": "Striking as Air", "id": "Striking as Air",
"name": "Offensive de lAir", "name": "Offensive de lAir",
"description": "", "description": "",
"book_reference": "LdR p.177" "book_reference": "Livre de Règles p.177"
}, },
{ {
"id": "Striking as Water", "id": "Striking as Water",
"name": "Offensive de l'Eau", "name": "Offensive de l'Eau",
"description": "", "description": "",
"book_reference": "LdR p.177" "book_reference": "Livre de Règles p.177"
}, },
{ {
"id": "Striking as Earth", "id": "Striking as Earth",
"name": "Offensive de la Terre", "name": "Offensive de la Terre",
"description": "", "description": "",
"book_reference": "LdR p.177" "book_reference": "Livre de Règles p.177"
}, },
{ {
"id": "Striking as Fire", "id": "Striking as Fire",
"name": "Offensive du Feu", "name": "Offensive du Feu",
"description": "", "description": "",
"book_reference": "LdR p.177" "book_reference": "Livre de Règles p.177"
}, },
{ {
"id": "Striking as Void", "id": "Striking as Void",
"name": "Offensive du Vide", "name": "Offensive du Vide",
"description": "", "description": "",
"book_reference": "LdR p.177" "book_reference": "Livre de Règles p.177"
}, },
{ {
"id": "Lord Hidas Grip", "id": "Lord Hidas Grip",
"name": "Poigne de Sire Hida", "name": "Poigne de Sire Hida",
"description": "", "description": "",
"book_reference": "LdR p.178" "book_reference": "Livre de Règles p.178"
}, },
{ {
"id": "Disappearing World Style", "id": "Disappearing World Style",
"name": "Style de la disparition du monde", "name": "Style de la disparition du monde",
"description": "", "description": "",
"book_reference": "LdR p.178" "book_reference": "Livre de Règles p.178"
}, },
{ {
"id": "Crashing Wave Style", "id": "Crashing Wave Style",
"name": "Style de la vague déferlante", "name": "Style de la vague déferlante",
"description": "", "description": "",
"book_reference": "LdR p.178" "book_reference": "Livre de Règles p.178"
}, },
{ {
"id": "Crescent Moon Style", "id": "Crescent Moon Style",
"name": "Style du croissant de lune", "name": "Style du croissant de lune",
"description": "", "description": "",
"book_reference": "LdR p.178" "book_reference": "Livre de Règles p.178"
}, },
{ {
"id": "Iron in the Mountains Style", "id": "Iron in the Mountains Style",
"name": "Style du fer dans les montagnes", "name": "Style du fer dans les montagnes",
"description": "", "description": "",
"book_reference": "LdR p.178" "book_reference": "Livre de Règles p.178"
}, },
{ {
"id": "Breath of Wind Style", "id": "Breath of Wind Style",
"name": "Style du souffle du vent", "name": "Style du souffle du vent",
"description": "", "description": "",
"book_reference": "LdR p.178" "book_reference": "Livre de Règles p.178"
}, },
{ {
"id": "Thunderclap Strike", "id": "Thunderclap Strike",
"name": "Assaut du coup de tonnerre", "name": "Assaut du coup de tonnerre",
"description": "", "description": "",
"book_reference": "LdR p.179" "book_reference": "Livre de Règles p.179"
}, },
{ {
"id": "Iaijutsu Cut: Rising Blade", "id": "Iaijutsu Cut: Rising Blade",
"name": "Attaque de iaijutsu : lame ascendante", "name": "Attaque de iaijutsu : lame ascendante",
"description": "", "description": "",
"book_reference": "LdR p.179" "book_reference": "Livre de Règles p.179"
}, },
{ {
"id": "Iaijutsu Cut: Crossing Blade", "id": "Iaijutsu Cut: Crossing Blade",
"name": "Attaque de iaijutsu : lame horizontale", "name": "Attaque de iaijutsu : lame horizontale",
"description": "", "description": "",
"book_reference": "LdR p.180" "book_reference": "Livre de Règles p.180"
}, },
{ {
"id": "Rushing Avalanche Style", "id": "Rushing Avalanche Style",
"name": "Style de lavalanche meurtrière", "name": "Style de lavalanche meurtrière",
"description": "", "description": "",
"book_reference": "LdR p.180" "book_reference": "Livre de Règles p.180"
}, },
{ {
"id": "Iron Forest Style", "id": "Iron Forest Style",
"name": "Style de la forêt de fer", "name": "Style de la forêt de fer",
"description": "", "description": "",
"book_reference": "LdR p.180" "book_reference": "Livre de Règles p.180"
}, },
{ {
"id": "Open-Hand Style", "id": "Open-Hand Style",
"name": "Style de la main ouverte", "name": "Style de la main ouverte",
"description": "", "description": "",
"book_reference": "LdR p.180" "book_reference": "Livre de Règles p.180"
}, },
{ {
"id": "Veiled Menace Style", "id": "Veiled Menace Style",
"name": "Style de la menace voilée", "name": "Style de la menace voilée",
"description": "", "description": "",
"book_reference": "LdR p.180" "book_reference": "Livre de Règles p.180"
}, },
{ {
"id": "Spinning Blades Style", "id": "Spinning Blades Style",
"name": "Style des lames tournoyantes", "name": "Style des lames tournoyantes",
"description": "", "description": "",
"book_reference": "LdR p.180" "book_reference": "Livre de Règles p.180"
}, },
{ {
"id": "Coiling Serpent Style", "id": "Coiling Serpent Style",
"name": "Style du serpent constricteur", "name": "Style du serpent constricteur",
"description": "", "description": "",
"book_reference": "LdR p.181" "book_reference": "Livre de Règles p.181"
}, },
{ {
"id": "Pin the Fan", "id": "Pin the Fan",
"name": "Clouer léventail", "name": "Clouer léventail",
"description": "", "description": "",
"book_reference": "LdR p.181" "book_reference": "Livre de Règles p.181"
}, },
{ {
"id": "Hawks Precision", "id": "Hawks Precision",
"name": "Précision du faucon", "name": "Précision du faucon",
"description": "", "description": "",
"book_reference": "LdR p.181" "book_reference": "Livre de Règles p.181"
}, },
{ {
"id": "Pelting Hail Style", "id": "Pelting Hail Style",
"name": "Style de laverse de grêle", "name": "Style de laverse de grêle",
"description": "", "description": "",
"book_reference": "LdR p.181" "book_reference": "Livre de Règles p.181"
},
{
"id": "Trip the Leg",
"name": "Croc-en-jambe",
"description": "",
"book_reference": "Les Cours de Pierre p.113"
},
{
"id": "Pole-Vault",
"name": "Saut à la perche",
"description": "",
"book_reference": "Les Cours de Pierre p.113"
},
{
"id": "Chaotic Scattering",
"name": "Chaotic Scattering (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Mind's Edge",
"name": "Mind's Edge (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Iron Shell Style",
"name": "Iron Shell Style (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Boar's Wrath Style",
"name": "Boar's Wrath Style (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Thunderous Hooves Style",
"name": "Thunderous Hooves Style (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Rider's Haste",
"name": "Rider's Haste (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Void Embrace Style",
"name": "Void Embrace Style (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Improvised Assault",
"name": "Improvised Assault (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Bonebreaker Style",
"name": "Bonebreaker Style (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Flashing Steel Strike",
"name": "Flashing Steel Strike (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Deflective Defense",
"name": "Deflective Defense (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Daring Swing",
"name": "Daring Swing (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Iaijutsu Cut: Reverse Draw",
"name": "Iaijutsu Cut: Reverse Draw (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Landslide Strike",
"name": "Landslide Strike (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Laughing Fox Style",
"name": "Laughing Fox Style (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Iaijutsu Cut: Sword and Sheath",
"name": "Iaijutsu Cut: Sword and Sheath (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Piercing Bolt Style",
"name": "Piercing Bolt Style (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Reckless Lunge",
"name": "Reckless Lunge (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Swirling Tempest Style",
"name": "Swirling Tempest Style (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Snapping Branch Strike",
"name": "Snapping Branch Strike (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Thunderous Blows Style",
"name": "Thunderous Blows Style (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Rushing Ox Style",
"name": "Rushing Ox Style (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Wheeling Sweep",
"name": "Wheeling Sweep (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Eyeless Sight Shot",
"name": "Eyeless Sight Shot (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Twin Streams Style",
"name": "Twin Streams Style (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Staggering Shot",
"name": "Staggering Shot (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Falling Heavens Shot",
"name": "Falling Heavens Shot (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Swirling Viper Style",
"name": "Swirling Viper Style (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Wasp's Spite Style",
"name": "Wasp's Spite Style (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Flowering Deceptions",
"name": "Flowering Deceptions (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
} }
] ]
} }

View File

@@ -9,139 +9,139 @@
"id": "Cleansing Spirit", "id": "Cleansing Spirit",
"name": "Esprit purificateur", "name": "Esprit purificateur",
"description": "", "description": "",
"book_reference": "LdR p.182" "book_reference": "Livre de Règles p.182"
}, },
{ {
"id": "Grasp the Earth Dragon", "id": "Grasp the Earth Dragon",
"name": "Étreindre le Dragon de la Terre", "name": "Etreindre le Dragon de la Terre",
"description": "", "description": "",
"book_reference": "LdR p.182" "book_reference": "Livre de Règles p.182"
}, },
{ {
"id": "Earth Needs No Eyes", "id": "Earth Needs No Eyes",
"name": "La Terre voit sans yeux", "name": "La Terre voit sans yeux",
"description": "", "description": "",
"book_reference": "LdR p.183" "book_reference": "Livre de Règles p.183"
}, },
{ {
"id": "Way of the Earthquake", "id": "Way of the Earthquake",
"name": "La voie du séisme", "name": "La voie du séisme",
"description": "", "description": "",
"book_reference": "LdR p.183" "book_reference": "Livre de Règles p.183"
}, },
{ {
"id": "Earthen Fist", "id": "Earthen Fist",
"name": "Poing de terre", "name": "Poing de terre",
"description": "", "description": "",
"book_reference": "LdR p.183" "book_reference": "Livre de Règles p.183"
}, },
{ {
"id": "Riding the Clouds", "id": "Riding the Clouds",
"name": "Chevaucher les nuages", "name": "Chevaucher les nuages",
"description": "", "description": "",
"book_reference": "LdR p.183" "book_reference": "Livre de Règles p.183"
}, },
{ {
"id": "Way of the Willow", "id": "Way of the Willow",
"name": "La voie du saule", "name": "La voie du saule",
"description": "", "description": "",
"book_reference": "LdR p.184" "book_reference": "Livre de Règles p.184"
}, },
{ {
"id": "Air Fist", "id": "Air Fist",
"name": "Poing de vent", "name": "Poing de vent",
"description": "", "description": "",
"book_reference": "LdR p.184" "book_reference": "Livre de Règles p.184"
}, },
{ {
"id": "The Great Silence", "id": "The Great Silence",
"name": "Silence absolu", "name": "Silence absolu",
"description": "", "description": "",
"book_reference": "LdR p.184" "book_reference": "Livre de Règles p.184"
}, },
{ {
"id": "Channel the Fire Dragon", "id": "Channel the Fire Dragon",
"name": "Dompter le Dragon du Feu", "name": "Dompter le Dragon du Feu",
"description": "", "description": "",
"book_reference": "LdR p.184" "book_reference": "Livre de Règles p.184"
}, },
{ {
"id": "Breaking Blow", "id": "Breaking Blow",
"name": "Ki destructeur", "name": "Ki destructeur",
"description": "", "description": "",
"book_reference": "LdR p.184" "book_reference": "Livre de Règles p.184"
}, },
{ {
"id": "Way of the Falling Star", "id": "Way of the Falling Star",
"name": "La voie de létoile filante", "name": "La voie de létoile filante",
"description": "", "description": "",
"book_reference": "LdR p.185" "book_reference": "Livre de Règles p.185"
}, },
{ {
"id": "The Body Is an Anvil", "id": "The Body Is an Anvil",
"name": "Le corps est une enclume", "name": "Le corps est une enclume",
"description": "", "description": "",
"book_reference": "LdR p.186" "book_reference": "Livre de Règles p.186"
}, },
{ {
"id": "Flame Fist", "id": "Flame Fist",
"name": "Poing de flamme", "name": "Poing de flamme",
"description": "", "description": "",
"book_reference": "LdR p.186" "book_reference": "Livre de Règles p.186"
}, },
{ {
"id": "Ride the Water Dragon", "id": "Ride the Water Dragon",
"name": "Chevaucher le Dragon de lEau", "name": "Chevaucher le Dragon de lEau",
"description": "", "description": "",
"book_reference": "LdR p.186" "book_reference": "Livre de Règles p.186"
}, },
{ {
"id": "Freezing the Lifeblood", "id": "Freezing the Lifeblood",
"name": "Gel de lénergie vitale", "name": "Gel de lénergie vitale",
"description": "", "description": "",
"book_reference": "LdR p.186" "book_reference": "Livre de Règles p.186"
}, },
{ {
"id": "Ki Protection", "id": "Ki Protection",
"name": "Ki protecteur", "name": "Ki protecteur",
"description": "", "description": "",
"book_reference": "LdR p.187" "book_reference": "Livre de Règles p.187"
}, },
{ {
"id": "Way of the Seafoam", "id": "Way of the Seafoam",
"name": "La voie de lécume", "name": "La voie de lécume",
"description": "", "description": "",
"book_reference": "LdR p.187" "book_reference": "Livre de Règles p.187"
}, },
{ {
"id": "Water Fist", "id": "Water Fist",
"name": "Poing deau", "name": "Poing deau",
"description": "", "description": "",
"book_reference": "LdR p.187" "book_reference": "Livre de Règles p.187"
}, },
{ {
"id": "Death Touch", "id": "Death Touch",
"name": "Caresse de la mort", "name": "Caresse de la mort",
"description": "", "description": "",
"book_reference": "LdR p.188" "book_reference": "Livre de Règles p.188"
}, },
{ {
"id": "Touch the Void Dragon", "id": "Touch the Void Dragon",
"name": "Effleurer le Dragon du Vide", "name": "Effleurer le Dragon du Vide",
"description": "", "description": "",
"book_reference": "LdR p.188" "book_reference": "Livre de Règles p.188"
}, },
{ {
"id": "Still the Elements", "id": "Still the Elements",
"name": "Figer les éléments", "name": "Figer les éléments",
"description": "", "description": "",
"book_reference": "LdR p.188" "book_reference": "Livre de Règles p.188"
}, },
{ {
"id": "Way of the Edgeless Sword", "id": "Way of the Edgeless Sword",
"name": "La voie du sabre sans tranchant", "name": "La voie du sabre sans tranchant",
"description": "", "description": "",
"book_reference": "LdR p.188" "book_reference": "Livre de Règles p.188"
} }
] ]
} }

View File

@@ -9,31 +9,97 @@
"id": "Incite Haunting", "id": "Incite Haunting",
"name": "Emprise maléfique", "name": "Emprise maléfique",
"description": "", "description": "",
"book_reference": "LdR p.224" "book_reference": "Livre de Règles p.224"
}, },
{ {
"id": "Grip of Anguish", "id": "Grip of Anguish",
"name": "Etreinte de langoisse", "name": "Etreinte de langoisse",
"description": "", "description": "",
"book_reference": "LdR p.224" "book_reference": "Livre de Règles p.224"
}, },
{ {
"id": "Unholy Fervor", "id": "Unholy Fervor",
"name": "Ferveur impie", "name": "Ferveur impie",
"description": "", "description": "",
"book_reference": "LdR p.225" "book_reference": "Livre de Règles p.225"
}, },
{ {
"id": "Mark of Desecration", "id": "Mark of Desecration",
"name": "Marque de profanation", "name": "Marque de profanation",
"description": "", "description": "",
"book_reference": "LdR p.225" "book_reference": "Livre de Règles p.225"
}, },
{ {
"id": "Sinful Whispers", "id": "Sinful Whispers",
"name": "Murmures déviants", "name": "Murmures déviants",
"description": "", "description": "",
"book_reference": "LdR p.225" "book_reference": "Livre de Règles p.225"
},
{
"id": "Accursed Summoning",
"name": "Conjuration maudite",
"description": "",
"book_reference": "LOutremonde p.118"
},
{
"id": "Bind the Undead",
"name": "Lier les non-morts",
"description": "",
"book_reference": "LOutremonde p.119"
},
{
"id": "Commune with Evil",
"name": "Communier avec le mal",
"description": "",
"book_reference": "LOutremonde p.118"
},
{
"id": "Dark Reflection",
"name": "Sombre reflet",
"description": "",
"book_reference": "LOutremonde p.121"
},
{
"id": "Entreat the Shadow Steed",
"name": "Implorer le destrier dombres",
"description": "",
"book_reference": "LOutremonde p.119"
},
{
"id": "Fiend's Retreat",
"name": "La retraite du démon",
"description": "",
"book_reference": "LOutremonde p.119"
},
{
"id": "Shape the Flesh",
"name": "Modeler la chair",
"description": "",
"book_reference": "LOutremonde p.120"
},
{
"id": "Spiritual Shackles",
"name": "Chaînes spirituelles",
"description": "",
"book_reference": "LOutremonde p.118"
},
{
"id": "Spread Corruption",
"name": "Répandre la corruption",
"description": "",
"book_reference": "LOutremonde p.120"
},
{
"id": "Sword of Blood",
"name": "Sabre de sang",
"description": "",
"book_reference": "LOutremonde p.121"
},
{
"id": "Twisted Summons",
"name": "Convocation de la difformité",
"description": "",
"book_reference": "LOutremonde p.119"
} }
] ]
} }

View File

@@ -9,187 +9,475 @@
"id": "The Mountain Does Not Fall", "id": "The Mountain Does Not Fall",
"name": "La montagne ne recule pas", "name": "La montagne ne recule pas",
"description": "", "description": "",
"book_reference": "LdR p.57" "book_reference": "Livre de Règles p.57"
}, },
{ {
"id": "Slayers Slash", "id": "Slayers Slash",
"name": "Entaille du tueur", "name": "Entaille du tueur",
"description": "", "description": "",
"book_reference": "LdR p.58" "book_reference": "Livre de Règles p.58"
}, },
{ {
"id": "Ingenious Design", "id": "Ingenious Design",
"name": "Ingénieuse conception", "name": "Ingénieuse conception",
"description": "", "description": "",
"book_reference": "LdR p.59" "book_reference": "Livre de Règles p.59"
}, },
{ {
"id": "Purge the Wicked", "id": "Purge the Wicked",
"name": "Purifier le mal", "name": "Purifier le mal",
"description": "", "description": "",
"book_reference": "LdR p.60" "book_reference": "Livre de Règles p.60"
}, },
{ {
"id": "Treasures of the Carp", "id": "Treasures of the Carp",
"name": "Les trésors de la carpe", "name": "Les trésors de la carpe",
"description": "", "description": "",
"book_reference": "LdR p.61" "book_reference": "Livre de Règles p.61"
}, },
{ {
"id": "Stir the Slumbering Spirit", "id": "Stir the Slumbering Spirit",
"name": "Eveiller lesprit endormi", "name": "Eveiller lesprit endormi",
"description": "", "description": "",
"book_reference": "LdR p.62" "book_reference": "Livre de Règles p.62"
}, },
{ {
"id": "To Tread the Sword", "id": "To Tread the Sword",
"name": "Dans lombre de ma lame", "name": "Dans lombre de ma lame",
"description": "", "description": "",
"book_reference": "LdR p.63" "book_reference": "Livre de Règles p.63"
}, },
{ {
"id": "The Ladys Grace", "id": "The Ladys Grace",
"name": "La grâce de la Dame", "name": "La grâce de la Dame",
"description": "", "description": "",
"book_reference": "LdR p.64" "book_reference": "Livre de Règles p.64"
}, },
{ {
"id": "Strike with No Thought", "id": "Strike with No Thought",
"name": "Frappe instinctive", "name": "Frappe instinctive",
"description": "", "description": "",
"book_reference": "LdR p.65" "book_reference": "Livre de Règles p.65"
}, },
{ {
"id": "Experiment and Adapt", "id": "Experiment and Adapt",
"name": "Expérimente et adapte-toi", "name": "Expérimente et adapte-toi",
"description": "", "description": "",
"book_reference": "LdR p.66" "book_reference": "Livre de Règles p.66"
}, },
{ {
"id": "The Eyes Betray the Heart", "id": "The Eyes Betray the Heart",
"name": "Les yeux trahissent le cœur", "name": "Les yeux trahissent le cœur",
"description": "", "description": "",
"book_reference": "LdR p.67" "book_reference": "Livre de Règles p.67"
}, },
{ {
"id": "Heart of the Dragon", "id": "Heart of the Dragon",
"name": "Le cœur du Dragon", "name": "Le cœur du Dragon",
"description": "", "description": "",
"book_reference": "LdR p.68" "book_reference": "Livre de Règles p.68"
}, },
{ {
"id": "Blood of the Dragon", "id": "Blood of the Dragon",
"name": "Le sang du Dragon", "name": "Le sang du Dragon",
"description": "", "description": "",
"book_reference": "LdR p.69" "book_reference": "Livre de Règles p.69"
}, },
{ {
"id": "Akodos Final Lesson", "id": "Akodos Final Lesson",
"name": "Lultime leçon dAkodo", "name": "Lultime leçon dAkodo",
"description": "", "description": "",
"book_reference": "LdR p.70" "book_reference": "Livre de Règles p.70"
}, },
{ {
"id": "Lions Pride", "id": "Lions Pride",
"name": "La fierté du Lion", "name": "La fierté du Lion",
"description": "", "description": "",
"book_reference": "LdR p.71" "book_reference": "Livre de Règles p.71"
}, },
{ {
"id": "Strength of a Thousand Ancestors", "id": "Strength of a Thousand Ancestors",
"name": "La force dun millier dancêtres", "name": "La force dun millier dancêtres",
"description": "", "description": "",
"book_reference": "LdR p.72" "book_reference": "Livre de Règles p.72"
}, },
{ {
"id": "Rending Jaws of the Lion", "id": "Rending Jaws of the Lion",
"name": "Féroces mâchoires du lion", "name": "Féroces mâchoires du lion",
"description": "", "description": "",
"book_reference": "LdR p.73" "book_reference": "Livre de Règles p.73"
}, },
{ {
"id": "Insufferable Genius", "id": "Insufferable Genius",
"name": "Génie exaspérant", "name": "Génie exaspérant",
"description": "", "description": "",
"book_reference": "LdR p.74" "book_reference": "Livre de Règles p.74"
}, },
{ {
"id": "Master of Elements", "id": "Master of Elements",
"name": "Maître des éléments", "name": "Maître des éléments",
"description": "", "description": "",
"book_reference": "LdR p.75" "book_reference": "Livre de Règles p.75"
}, },
{ {
"id": "Stand of Honor", "id": "Stand of Honor",
"name": "Résistance de lHonneur", "name": "Résistance de lHonneur",
"description": "", "description": "",
"book_reference": "LdR p.76" "book_reference": "Livre de Règles p.76"
}, },
{ {
"id": "Demon, Begone!", "id": "Demon, Begone!",
"name": "Arrière, démon !", "name": "Arrière, démon !",
"description": "", "description": "",
"book_reference": "LdR p.77" "book_reference": "Livre de Règles p.77"
}, },
{ {
"id": "Little Truths", "id": "Little Truths",
"name": "Petites vérités", "name": "Petites vérités",
"description": "", "description": "",
"book_reference": "LdR p.78" "book_reference": "Livre de Règles p.78"
}, },
{ {
"id": "The Final Silence", "id": "The Final Silence",
"name": "Lultime silence", "name": "Lultime silence",
"description": "", "description": "",
"book_reference": "LdR p.79" "book_reference": "Livre de Règles p.79"
}, },
{ {
"id": "World of Shadows", "id": "World of Shadows",
"name": "Un monde dombres", "name": "Un monde dombres",
"description": "", "description": "",
"book_reference": "LdR p.80" "book_reference": "Livre de Règles p.80"
}, },
{ {
"id": "Bound in Ink", "id": "Bound in Ink",
"name": "Prison dencre", "name": "Prison dencre",
"description": "", "description": "",
"book_reference": "LdR p.81" "book_reference": "Livre de Règles p.81"
}, },
{ {
"id": "A Friend in Every City", "id": "A Friend in Every City",
"name": "Un ami dans chaque ville", "name": "Un ami dans chaque ville",
"description": "", "description": "",
"book_reference": "LdR p.82" "book_reference": "Livre de Règles p.82"
}, },
{ {
"id": "The Spirits Unbound", "id": "The Spirits Unbound",
"name": "Esprits déchaînés", "name": "Esprits déchaînés",
"description": "", "description": "",
"book_reference": "LdR p.83" "book_reference": "Livre de Règles p.83"
}, },
{ {
"id": "Scouring Sirocco", "id": "Scouring Sirocco",
"name": "Sirocco cinglant", "name": "Sirocco cinglant",
"description": "", "description": "",
"book_reference": "LdR p.84" "book_reference": "Livre de Règles p.84"
}, },
{ {
"id": "I Will Always Return", "id": "I Will Always Return",
"name": "Je reviendrai toujours", "name": "Je reviendrai toujours",
"description": "", "description": "",
"book_reference": "LdR p.85" "book_reference": "Livre de Règles p.85"
}, },
{ {
"id": "Sensing the Breeze", "id": "Sensing the Breeze",
"name": "Sentir la brise", "name": "Sentir la brise",
"description": "", "description": "",
"book_reference": "LdR p.86" "book_reference": "Livre de Règles p.86"
}, },
{ {
"id": "A Bottomless Ocean", "id": "A Bottomless Ocean",
"name": "Un insondable océan", "name": "Un insondable océan",
"description": "", "description": "",
"book_reference": "LdR p.87" "book_reference": "Livre de Règles p.87"
},
{
"id": "Experimental Concotion",
"name": "Experimental Concotion (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Favored ounselor",
"name": "Favored ounselor (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Essence of Emptiness",
"name": "Essence of Emptiness (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Temple of the Heart",
"name": "Temple of the Heart (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "The Flower Binds the Room",
"name": "The Flower Binds the Room (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Walk the Hidden Ways",
"name": "Walk the Hidden Ways (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Rippling Flame",
"name": "Rippling Flame (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Shadow Assassin",
"name": "Shadow Assassin (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Master of Beasts",
"name": "Master of Beasts (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Strike First, Strike Last",
"name": "Premier coup, dernier coup",
"description": "",
"book_reference": "Les Cours de Pierre p.89"
},
{
"id": "Spy Network",
"name": "Réseau despions",
"description": "",
"book_reference": "Les Cours de Pierre p.90"
},
{
"id": "Post Facto",
"name": "A posteriori",
"description": "",
"book_reference": "Les Cours de Pierre p.91"
},
{
"id": "Victory is the Greatest Honor",
"name": "La victoire est lhonneur suprême",
"description": "",
"book_reference": "Les Cours de Pierre p.92"
},
{
"id": "One With the Shadows",
"name": "Union avec les ombres",
"description": "",
"book_reference": "Les Cours de Pierre p.93"
},
{
"id": "Sudden Clarity",
"name": "Clarté soudaine",
"description": "",
"book_reference": "Les Cours de Pierre p.94"
},
{
"id": "Curse of Musubi-no-Kami",
"name": "Malédiction de Musubi no Kami",
"description": "",
"book_reference": "Les Cours de Pierre p.95"
},
{
"id": "The Lowest Bow",
"name": "La plus profonde des révérences",
"description": "",
"book_reference": "Les Cours de Pierre p.96"
},
{
"id": "Echoes of Ancient Days",
"name": "Echos des temps passés",
"description": "",
"book_reference": "Les Cours de Pierre p.97"
},
{
"id": "The Standing Death",
"name": "La mort se tient devant vous",
"description": "",
"book_reference": "Les Cours de Pierre p.98"
},
{
"id": "Emerald Explorer",
"name": "Explorateur démeraude",
"description": "",
"book_reference": "LEmpire dÉmeraude p.232"
},
{
"id": "Blessings of the Emperor",
"name": "Bénédictions de lEmpereur",
"description": "",
"book_reference": "LEmpire dÉmeraude p.233"
},
{
"id": "Majesty of the Throne",
"name": "Majesté du trône",
"description": "",
"book_reference": "LEmpire dÉmeraude p.235"
},
{
"id": "Foreseen in the Stars",
"name": "Présage stellaire",
"description": "",
"book_reference": "LEmpire dÉmeraude p.236"
},
{
"id": "The Clouds Part",
"name": "Une percée dans les nuages",
"description": "",
"book_reference": "LEmpire dÉmeraude p.237"
},
{
"id": "Favor of the Fortunes",
"name": "Faveur des fortunes",
"description": "",
"book_reference": "LEmpire dÉmeraude p.238"
},
{
"id": "One with the Void",
"name": "Union avec le Vide",
"description": "",
"book_reference": "LEmpire dÉmeraude p.239"
},
{
"id": "Ninth Tail Ascension",
"name": "Ascension de la neuvième queue",
"description": "",
"book_reference": "LEmpire dÉmeraude p.240"
},
{
"id": "Usher in the New Age",
"name": "Instaurer une ère nouvelle",
"description": "",
"book_reference": "LEmpire dÉmeraude p.241"
},
{
"id": "Unseen Blade",
"name": "Unseen Blade (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Lesson of the Hawk",
"name": "Lesson of the Hawk (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "All Part of the Plan",
"name": "All Part of the Plan (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Crack Not a Single Twig",
"name": "Crack Not a Single Twig (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Elemental Charmer",
"name": "Elemental Charmer (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Surge of Brilliance",
"name": "Surge of Brilliance (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Stories as Tall as the Mountain",
"name": "Stories as Tall as the Mountain (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "A Gift of Fate",
"name": "A Gift of Fate (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Fortitude of the Cradle",
"name": "Fortitude of the Cradle (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Swift Creation",
"name": "Swift Creation (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Divine Protection",
"name": "Divine Protection (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Divine Protection",
"name": "Divine Protection (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Resilient Readiness",
"name": "Toujours sur le qui-vive",
"description": "",
"book_reference": "LOutremonde p.88"
},
{
"id": "Ashidaka's Method",
"name": "Savoir-faire dAshidaka",
"description": "",
"book_reference": "LOutremonde p.89"
},
{
"id": "Healer's Hands",
"name": "Mains de guérisseur",
"description": "",
"book_reference": "LOutremonde p.90"
},
{
"id": "Sacred Fist",
"name": "Poing Sacré",
"description": "",
"book_reference": "LOutremonde p.91"
},
{
"id": "The Effortless Path",
"name": "La voie de la fluidité",
"description": "",
"book_reference": "LOutremonde p.92"
},
{
"id": "Empathic Transfer",
"name": "Transfert empathique",
"description": "",
"book_reference": "LOutremonde p.93"
},
{
"id": "Yotogi's Piercing Gaze",
"name": "Le regard perçant de Yotogi",
"description": "",
"book_reference": "LOutremonde p.94"
},
{
"id": "Kingdom of Paper and Ink",
"name": "Royaume dencre et de papier",
"description": "",
"book_reference": "LOutremonde p.95"
} }
] ]
} }

View File

@@ -9,25 +9,79 @@
"id": "Deadly Sting", "id": "Deadly Sting",
"name": "Dard mortel", "name": "Dard mortel",
"description": "", "description": "",
"book_reference": "LdR p.226" "book_reference": "Livre de Règles p.226"
}, },
{ {
"id": "Skulk", "id": "Skulk",
"name": "Disparition", "name": "Disparition",
"description": "", "description": "",
"book_reference": "LdR p.226" "book_reference": "Livre de Règles p.226"
}, },
{ {
"id": "Silencing Stroke", "id": "Silencing Stroke",
"name": "Neutralisation", "name": "Neutralisation",
"description": "", "description": "",
"book_reference": "LdR p.227" "book_reference": "Livre de Règles p.227"
}, },
{ {
"id": "Noxious Cloud", "id": "Noxious Cloud",
"name": "Nuage toxique", "name": "Nuage toxique",
"description": "", "description": "",
"book_reference": "LdR p.227" "book_reference": "Livre de Règles p.227"
},
{
"id": "Artful Alibi",
"name": "Alibi artistique",
"description": "",
"book_reference": "Les Cours de Pierre p.114"
},
{
"id": "Cunning Distraction",
"name": "Distraction fourbe",
"description": "",
"book_reference": "Les Cours de Pierre p.115"
},
{
"id": "Deceitful Strike",
"name": "Coup malhonnête",
"description": "",
"book_reference": "Les Cours de Pierre p.115"
},
{
"id": "Like a Ghost",
"name": "Tel un fantôme",
"description": "",
"book_reference": "Les Cours de Pierre p.116"
},
{
"id": "Silent Elimination",
"name": "Immobilisation silencieuse",
"description": "",
"book_reference": "Les Cours de Pierre p.115"
},
{
"id": "Slicing Wind Kick",
"name": "Coup de pied tourbillonnant",
"description": "",
"book_reference": "Les Cours de Pierre p.114"
},
{
"id": "Stillness of Death",
"name": "Quiétude de la mort",
"description": "",
"book_reference": "Les Cours de Pierre p.116"
},
{
"id": "To Float or Sink",
"name": "Flotter ou sombrer",
"description": "",
"book_reference": "Les Cours de Pierre p.115"
},
{
"id": "What's Yours is Mine",
"name": "Ce qui est à toi est à moi",
"description": "",
"book_reference": "Les Cours de Pierre p.114"
} }
] ]
} }

View File

@@ -9,31 +9,127 @@
"id": "Tea Ceremony", "id": "Tea Ceremony",
"name": "Cérémonie du thé", "name": "Cérémonie du thé",
"description": "", "description": "",
"book_reference": "LdR p.212" "book_reference": "Livre de Règles p.212"
}, },
{ {
"id": "Commune with the Spirits", "id": "Commune with the Spirits",
"name": "Communier avec les esprits", "name": "Communier avec les esprits",
"description": "", "description": "",
"book_reference": "LdR p.212" "book_reference": "Livre de Règles p.212"
}, },
{ {
"id": "Divination", "id": "Divination",
"name": "Divination", "name": "Divination",
"description": "", "description": "",
"book_reference": "LdR p.213" "book_reference": "Livre de Règles p.213"
}, },
{ {
"id": "Cleansing Rite", "id": "Cleansing Rite",
"name": "Rite de purification", "name": "Rite de purification",
"description": "", "description": "",
"book_reference": "LdR p.213" "book_reference": "Livre de Règles p.213"
}, },
{ {
"id": "Threshold Barrier", "id": "Threshold Barrier",
"name": "Seuil infranchissable", "name": "Seuil infranchissable",
"description": "", "description": "",
"book_reference": "LdR p.213" "book_reference": "Livre de Règles p.213"
},
{
"id": "Blessed Union",
"name": "Blessed Union (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Blessing of the Dance",
"name": "Blessing of the Dance (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Prayer of Protection",
"name": "Prayer of Protection (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Rite of the Wheel",
"name": "Rite of the Wheel (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Whispers to the Moon (Moon Cultist)",
"name": "Whispers to the Moon (Moon Cultist) (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Formal Tea Ceremony",
"name": "Cérémonie du thé protocolaire",
"description": "",
"book_reference": "Les Cours de Pierre p.116"
},
{
"id": "Treaty Signing",
"name": "Signature de traité",
"description": "",
"book_reference": "Les Cours de Pierre p.117"
},
{
"id": "The Ties that Bind",
"name": "Les liens qui nous unissent",
"description": "",
"book_reference": "Les Cours de Pierre p.116"
},
{
"id": "Balancing Salve (Qamarist Region)",
"name": "Balancing Salve (Qamarist Region) (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Elixir of Recovery (Qamarist Region)",
"name": "Elixir of Recovery (Qamarist Region) (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Fortitude Draught (Qamarist Region)",
"name": "Fortitude Draught (Qamarist Region) (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Restorative Transmutation (Qamarist Region)",
"name": "Restorative Transmutation (Qamarist Region) (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Cleansing of Coral and Gold (Ivory Kingdoms Region)",
"name": "Cleansing of Coral and Gold (Ivory Kingdoms Region) (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Wayfarer's Path",
"name": "Wayfarer's Path (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Blessing of Steel (Artisan)",
"name": "Bénédiction dacier (Artisan)",
"description": "",
"book_reference": "LOutremonde p.114"
},
{
"id": "Craft Shikigami (Shugenja)",
"name": "Fabrication des shikigami (Shugenja)",
"description": "",
"book_reference": "LOutremonde p.114"
} }
] ]
} }

View File

@@ -9,187 +9,475 @@
"id": "Way of the Crab", "id": "Way of the Crab",
"name": "La voie du Crabe", "name": "La voie du Crabe",
"description": "", "description": "",
"book_reference": "LdR p.57" "book_reference": "Livre de Règles p.57"
}, },
{ {
"id": "Flickering Flame Skirmisher", "id": "Flickering Flame Skirmisher",
"name": "Dérobade de la flamme fugitive", "name": "Dérobade de la flamme fugitive",
"description": "", "description": "",
"book_reference": "LdR p.58" "book_reference": "Livre de Règles p.58"
}, },
{ {
"id": "Masterful Builder", "id": "Masterful Builder",
"name": "Maître bâtisseur", "name": "Maître bâtisseur",
"description": "", "description": "",
"book_reference": "LdR p.59" "book_reference": "Livre de Règles p.59"
}, },
{ {
"id": "Gaze into Shadow", "id": "Gaze into Shadow",
"name": "Regarder dans les ténèbres", "name": "Regarder dans les ténèbres",
"description": "", "description": "",
"book_reference": "LdR p.60" "book_reference": "Livre de Règles p.60"
}, },
{ {
"id": "Way of the Carp", "id": "Way of the Carp",
"name": "La voie de la Carpe", "name": "La voie de la Carpe",
"description": "", "description": "",
"book_reference": "LdR p.61" "book_reference": "Livre de Règles p.61"
}, },
{ {
"id": "Spiritual Artisan", "id": "Spiritual Artisan",
"name": "Artisan spirituel", "name": "Artisan spirituel",
"description": "", "description": "",
"book_reference": "LdR p.62" "book_reference": "Livre de Règles p.62"
}, },
{ {
"id": "Vigilance of Mind", "id": "Vigilance of Mind",
"name": "Vigilance de lesprit", "name": "Vigilance de lesprit",
"description": "", "description": "",
"book_reference": "LdR p.63" "book_reference": "Livre de Règles p.63"
}, },
{ {
"id": "Speaking in Silence", "id": "Speaking in Silence",
"name": "Communication silencieuse", "name": "Communication silencieuse",
"description": "", "description": "",
"book_reference": "LdR p.64" "book_reference": "Livre de Règles p.64"
}, },
{ {
"id": "Way of the Crane", "id": "Way of the Crane",
"name": "La voie de la Grue", "name": "La voie de la Grue",
"description": "", "description": "",
"book_reference": "LdR p.65" "book_reference": "Livre de Règles p.65"
}, },
{ {
"id": "Elemental Transmutation", "id": "Elemental Transmutation",
"name": "Transmutation élémentaire", "name": "Transmutation élémentaire",
"description": "", "description": "",
"book_reference": "LdR p.66" "book_reference": "Livre de Règles p.66"
}, },
{ {
"id": "Kitsukis Method", "id": "Kitsukis Method",
"name": "La méthode Kitsuki", "name": "La méthode Kitsuki",
"description": "", "description": "",
"book_reference": "LdR p.67" "book_reference": "Livre de Règles p.67"
}, },
{ {
"id": "Way of the Dragon", "id": "Way of the Dragon",
"name": "La voie du Dragon", "name": "La voie du Dragon",
"description": "", "description": "",
"book_reference": "LdR p.68" "book_reference": "Livre de Règles p.68"
}, },
{ {
"id": "Blood of the Kami", "id": "Blood of the Kami",
"name": "Sang des Kamis", "name": "Sang des Kamis",
"description": "", "description": "",
"book_reference": "LdR p.69" "book_reference": "Livre de Règles p.69"
}, },
{ {
"id": "Way of the Lion", "id": "Way of the Lion",
"name": "La voie du Lion", "name": "La voie du Lion",
"description": "", "description": "",
"book_reference": "LdR p.70" "book_reference": "Livre de Règles p.70"
}, },
{ {
"id": "Heart of the Lion", "id": "Heart of the Lion",
"name": "Le cœur du Lion", "name": "Le cœur du Lion",
"description": "", "description": "",
"book_reference": "LdR p.71" "book_reference": "Livre de Règles p.71"
}, },
{ {
"id": "Favor of the Ancestors", "id": "Favor of the Ancestors",
"name": "Faveur des ancêtres", "name": "Faveur des ancêtres",
"description": "", "description": "",
"book_reference": "LdR p.72" "book_reference": "Livre de Règles p.72"
}, },
{ {
"id": "Matsus Fury", "id": "Matsus Fury",
"name": "La fureur de Matsu", "name": "La fureur de Matsu",
"description": "", "description": "",
"book_reference": "LdR p.73" "book_reference": "Livre de Règles p.73"
}, },
{ {
"id": "Wisdom of the Ages", "id": "Wisdom of the Ages",
"name": "Sagesse éternelle", "name": "Sagesse éternelle",
"description": "", "description": "",
"book_reference": "LdR p.74" "book_reference": "Livre de Règles p.74"
}, },
{ {
"id": "One with the Elements", "id": "One with the Elements",
"name": "Union avec les éléments", "name": "Union avec les éléments",
"description": "", "description": "",
"book_reference": "LdR p.75" "book_reference": "Livre de Règles p.75"
}, },
{ {
"id": "Way of the Phoenix", "id": "Way of the Phoenix",
"name": "La voie du Phénix", "name": "La voie du Phénix",
"description": "", "description": "",
"book_reference": "LdR p.76" "book_reference": "Livre de Règles p.76"
}, },
{ {
"id": "Sacred Arrows", "id": "Sacred Arrows",
"name": "Flèches sacrées", "name": "Flèches sacrées",
"description": "", "description": "",
"book_reference": "LdR p.77" "book_reference": "Livre de Règles p.77"
}, },
{ {
"id": "Weakness Is My Strength", "id": "Weakness Is My Strength",
"name": "La faiblesse est ma force", "name": "La faiblesse est ma force",
"description": "", "description": "",
"book_reference": "LdR p.78" "book_reference": "Livre de Règles p.78"
}, },
{ {
"id": "The Path of Shadows", "id": "The Path of Shadows",
"name": "Le sentier des ombres", "name": "Le sentier des ombres",
"description": "", "description": "",
"book_reference": "LdR p.79" "book_reference": "Livre de Règles p.79"
}, },
{ {
"id": "The Kamis Whisper", "id": "The Kamis Whisper",
"name": "Le murmure des kamis", "name": "Le murmure des kamis",
"description": "", "description": "",
"book_reference": "LdR p.80" "book_reference": "Livre de Règles p.80"
}, },
{ {
"id": "Mystical Script", "id": "Mystical Script",
"name": "Calligraphie mystique", "name": "Calligraphie mystique",
"description": "", "description": "",
"book_reference": "LdR p.81" "book_reference": "Livre de Règles p.81"
}, },
{ {
"id": "Vendor of Strange Wares", "id": "Vendor of Strange Wares",
"name": "Vendeur détranges articles", "name": "Vendeur détranges articles",
"description": "", "description": "",
"book_reference": "LdR p.82" "book_reference": "Livre de Règles p.82"
}, },
{ {
"id": "The Way of Names", "id": "The Way of Names",
"name": "La voie des noms", "name": "La voie des noms",
"description": "", "description": "",
"book_reference": "LdR p.83" "book_reference": "Livre de Règles p.83"
}, },
{ {
"id": "Swirling Desert Wind", "id": "Swirling Desert Wind",
"name": "Le tourbillon du simoun", "name": "Le tourbillon du simoun",
"description": "", "description": "",
"book_reference": "LdR p.84" "book_reference": "Livre de Règles p.84"
}, },
{ {
"id": "Born in the Saddle", "id": "Born in the Saddle",
"name": "Né sur une selle", "name": "Né sur une selle",
"description": "", "description": "",
"book_reference": "LdR p.85" "book_reference": "Livre de Règles p.85"
}, },
{ {
"id": "Heroic Charge", "id": "Heroic Charge",
"name": "Charge héroïque", "name": "Charge héroïque",
"description": "", "description": "",
"book_reference": "LdR p.86" "book_reference": "Livre de Règles p.86"
}, },
{ {
"id": "School of Waves", "id": "School of Waves",
"name": "Lécole des vagues", "name": "Lécole des vagues",
"description": "", "description": "",
"book_reference": "LdR p.87" "book_reference": "Livre de Règles p.87"
},
{
"id": "Flesh of the Elements",
"name": "Flesh of the Elements (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Soul of Ceremony",
"name": "Soul of Ceremony (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Way of the Void",
"name": "Way of the Void (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "The Body is a Shrine",
"name": "The Body is a Shrine (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Every Stone Serves",
"name": "Every Stone Serves (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Celestial Alignment",
"name": "Celestial Alignment (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Blazing Tears of Lady Sun",
"name": "Blazing Tears of Lady Sun (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Sudden nightfall",
"name": "Sudden nightfall (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Steed of the Kami",
"name": "Steed of the Kami (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Way of the Scorpion",
"name": "La voie du Scorpion",
"description": "",
"book_reference": "Les Cours de Pierre p.89"
},
{
"id": "Incisive Insight",
"name": "Pénétrante perspicacité",
"description": "",
"book_reference": "Les Cours de Pierre p.90"
},
{
"id": "Procedure and Protocol",
"name": "Procédure et protocole",
"description": "",
"book_reference": "Les Cours de Pierre p.91"
},
{
"id": "Victory before Honor",
"name": "La victoire passe avant lhonneur",
"description": "",
"book_reference": "Les Cours de Pierre p.92"
},
{
"id": "Disciple of Darkness",
"name": "Disciple des ténèbres",
"description": "",
"book_reference": "Les Cours de Pierre p.93"
},
{
"id": "Architect of Tranquility",
"name": "Architecte de la tranquillité",
"description": "",
"book_reference": "Les Cours de Pierre p.94"
},
{
"id": "Gift of Musubi-no-Kami",
"name": "Don de Musubi no Kami",
"description": "",
"book_reference": "Les Cours de Pierre p.95"
},
{
"id": "Typhoon in the Bamboo Grove",
"name": "Le typhon dans la bambouseraie",
"description": "",
"book_reference": "Les Cours de Pierre p.96"
},
{
"id": "A Grain of Truth",
"name": "Un soupçon de vérité",
"description": "",
"book_reference": "Les Cours de Pierre p.97"
},
{
"id": "Claws of the Crab",
"name": "Les pinces du Crabe",
"description": "",
"book_reference": "Les Cours de Pierre p.98"
},
{
"id": "Well Traveled",
"name": "Grand voyageur",
"description": "",
"book_reference": "LEmpire dÉmeraude p.232"
},
{
"id": "Voice of the Emperor",
"name": "La Voix de L'empereur",
"description": "",
"book_reference": "LEmpire dÉmeraude p.234"
},
{
"id": "Necessary Actions",
"name": "Interventions de rigueur",
"description": "",
"book_reference": "LEmpire dÉmeraude p.235"
},
{
"id": "Just as Predicted",
"name": "Tout comme je lavais prédit",
"description": "",
"book_reference": "LEmpire dÉmeraude p.236"
},
{
"id": "Speed of Heaven",
"name": "Célérité des Cieux",
"description": "",
"book_reference": "LEmpire dÉmeraude p.237"
},
{
"id": "Blessing of the Fortunes",
"name": "Bénédiction des fortunes",
"description": "",
"book_reference": "LEmpire dÉmeraude p.238"
},
{
"id": "Embrace the Void",
"name": "Embrasser le Vide",
"description": "",
"book_reference": "LEmpire dÉmeraude p.239"
},
{
"id": "Fox Spirit",
"name": "Esprit renard",
"description": "",
"book_reference": "LEmpire dÉmeraude p.240"
},
{
"id": "Professional Saboteur",
"name": "Saboteur professionnel",
"description": "",
"book_reference": "LEmpire dÉmeraude p.241"
},
{
"id": "Signiature Weapon",
"name": "Signiature Weapon (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Piercing Insight",
"name": "Piercing Insight (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Risk and Reward",
"name": "Risk and Reward (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Tactical Cover",
"name": "Tactical Cover (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Naturally Attuned",
"name": "Naturally Attuned (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Resourceful Artistry",
"name": "Resourceful Artistry (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Unexpected Wisdom",
"name": "Unexpected Wisdom (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Seer of the Lords of Death",
"name": "Seer of the Lords of Death (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Akilah's Teachings",
"name": "Akilah's Teachings (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Creative Execution",
"name": "Creative Execution (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Gift of Inner Power",
"name": "Gift of Inner Power (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Flurry of Steel",
"name": "Flurry of Steel (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Traces of Passage",
"name": "Vestiges dun passage",
"description": "",
"book_reference": "LOutremonde p.88"
},
{
"id": "Sacred Art of Steel",
"name": "Lart sacré de lacier",
"description": "",
"book_reference": "LOutremonde p.89"
},
{
"id": "Field Medicine",
"name": "Médecine de terrain",
"description": "",
"book_reference": "LOutremonde p.90"
},
{
"id": "Supressing Blows",
"name": "Frappes dintimidation",
"description": "",
"book_reference": "LOutremonde p.91"
},
{
"id": "Sharpened Ki",
"name": "Ki exacerbé",
"description": "",
"book_reference": "LOutremonde p.92"
},
{
"id": "Hands of Earth and Sky",
"name": "Mains de la terre et du ciel",
"description": "",
"book_reference": "LOutremonde p.93"
},
{
"id": "Eyes of Yotogi",
"name": "Les yeux de Yotogi",
"description": "",
"book_reference": "LOutremonde p.94"
},
{
"id": "Warded Shikigami",
"name": "Shikigami bardé de glyphes",
"description": "",
"book_reference": "LOutremonde p.95"
} }
] ]
} }

View File

@@ -9,259 +9,421 @@
"id": "Rustling of Leaves", "id": "Rustling of Leaves",
"name": "Bruissement des feuilles", "name": "Bruissement des feuilles",
"description": "", "description": "",
"book_reference": "LdR p.214" "book_reference": "Livre de Règles p.214"
}, },
{ {
"id": "Cadence", "id": "Cadence",
"name": "Cadence", "name": "Cadence",
"description": "", "description": "",
"book_reference": "LdR p.214" "book_reference": "Livre de Règles p.214"
}, },
{ {
"id": "Artisans Appraisal", "id": "Artisans Appraisal",
"name": "Estimation de lartisan", "name": "Estimation de lartisan",
"description": "", "description": "",
"book_reference": "LdR p.214" "book_reference": "Livre de Règles p.214"
}, },
{ {
"id": "Bend with the Storm", "id": "Bend with the Storm",
"name": "Le roseau plie sous la tempête", "name": "Le roseau plie sous la tempête",
"description": "", "description": "",
"book_reference": "LdR p.214" "book_reference": "Livre de Règles p.214"
}, },
{ {
"id": "The Wind Blows Both Ways", "id": "The Wind Blows Both Ways",
"name": "Le vent tourne", "name": "Le vent tourne",
"description": "", "description": "",
"book_reference": "LdR p.215" "book_reference": "Livre de Règles p.215"
}, },
{ {
"id": "Prey on the Weak", "id": "Prey on the Weak",
"name": "Malheur aux faibles", "name": "Malheur aux faibles",
"description": "", "description": "",
"book_reference": "LdR p.215" "book_reference": "Livre de Règles p.215"
}, },
{ {
"id": "Whispers of Court", "id": "Whispers of Court",
"name": "Murmures de la cour", "name": "Murmures de la cour",
"description": "", "description": "",
"book_reference": "LdR p.215" "book_reference": "Livre de Règles p.215"
}, },
{ {
"id": "Feigned Opening", "id": "Feigned Opening",
"name": "Ouverture feinte", "name": "Ouverture feinte",
"description": "", "description": "",
"book_reference": "LdR p.215" "book_reference": "Livre de Règles p.215"
}, },
{ {
"id": "Wolfs Proposal", "id": "Wolfs Proposal",
"name": "Proposition du loup", "name": "Proposition du loup",
"description": "", "description": "",
"book_reference": "LdR p.215" "book_reference": "Livre de Règles p.215"
}, },
{ {
"id": "Ancestry Unearthed", "id": "Ancestry Unearthed",
"name": "Ascendance dévoilée", "name": "Ascendance dévoilée",
"description": "", "description": "",
"book_reference": "LdR p.216" "book_reference": "Livre de Règles p.216"
}, },
{ {
"id": "Touchstone of Courage", "id": "Touchstone of Courage",
"name": "Courage exemplaire", "name": "Courage exemplaire",
"description": "", "description": "",
"book_reference": "LdR p.216" "book_reference": "Livre de Règles p.216"
}, },
{ {
"id": "Honest Assessment", "id": "Honest Assessment",
"name": "Evaluation honnête", "name": "Evaluation honnête",
"description": "", "description": "",
"book_reference": "LdR p.216" "book_reference": "Livre de Règles p.216"
}, },
{ {
"id": "The Immovable Hand of Peace", "id": "The Immovable Hand of Peace",
"name": "Limmuable main de la paix", "name": "Limmuable main de la paix",
"description": "", "description": "",
"book_reference": "LdR p.216" "book_reference": "Livre de Règles p.216"
}, },
{ {
"id": "Civility Foremost", "id": "Civility Foremost",
"name": "La courtoisie prime", "name": "La courtoisie prime",
"description": "", "description": "",
"book_reference": "LdR p.217" "book_reference": "Livre de Règles p.217"
}, },
{ {
"id": "Weight of Duty", "id": "Weight of Duty",
"name": "Le fardeau du devoir", "name": "Le fardeau du devoir",
"description": "", "description": "",
"book_reference": "LdR p.217" "book_reference": "Livre de Règles p.217"
}, },
{ {
"id": "Pillar of Calm", "id": "Pillar of Calm",
"name": "Pilier de sérénité", "name": "Pilier de sérénité",
"description": "", "description": "",
"book_reference": "LdR p.217" "book_reference": "Livre de Règles p.217"
}, },
{ {
"id": "Stonewall Tactics", "id": "Stonewall Tactics",
"name": "Tactique dobstruction", "name": "Tactique dobstruction",
"description": "", "description": "",
"book_reference": "LdR p.218" "book_reference": "Livre de Règles p.218"
}, },
{ {
"id": "Fanning the Flames", "id": "Fanning the Flames",
"name": "Attiser les flammes", "name": "Attiser les flammes",
"description": "", "description": "",
"book_reference": "LdR p.218" "book_reference": "Livre de Règles p.218"
}, },
{ {
"id": "Bravado", "id": "Bravado",
"name": "Bravade", "name": "Bravade",
"description": "", "description": "",
"book_reference": "LdR p.218" "book_reference": "Livre de Règles p.218"
}, },
{ {
"id": "Rallying Cry", "id": "Rallying Cry",
"name": "Cri de ralliement", "name": "Cri de ralliement",
"description": "", "description": "",
"book_reference": "LdR p.218" "book_reference": "Livre de Règles p.218"
}, },
{ {
"id": "Sensational Distraction", "id": "Sensational Distraction",
"name": "Distraction sensationnelle", "name": "Distraction sensationnelle",
"description": "", "description": "",
"book_reference": "LdR p.219" "book_reference": "Livre de Règles p.219"
}, },
{ {
"id": "Dazzling Performance", "id": "Dazzling Performance",
"name": "Éclatante démonstration", "name": "Eclatante démonstration",
"description": "", "description": "",
"book_reference": "LdR p.219" "book_reference": "Livre de Règles p.219"
}, },
{ {
"id": "Truth Burns through Lies", "id": "Truth Burns through Lies",
"name": "La vérité derrière lécran de fumée", "name": "La vérité derrière lécran de fumée",
"description": "", "description": "",
"book_reference": "LdR p.219" "book_reference": "Livre de Règles p.219"
}, },
{ {
"id": "Sear the Wound", "id": "Sear the Wound",
"name": "Le couteau dans la plaie", "name": "Le couteau dans la plaie",
"description": "", "description": "",
"book_reference": "LdR p.219" "book_reference": "Livre de Règles p.219"
}, },
{ {
"id": "Lightning Raid", "id": "Lightning Raid",
"name": "Raid éclair", "name": "Raid éclair",
"description": "", "description": "",
"book_reference": "LdR p.219" "book_reference": "Livre de Règles p.219"
}, },
{ {
"id": "Stirring the Embers", "id": "Stirring the Embers",
"name": "Souffler sur les braises", "name": "Souffler sur les braises",
"description": "", "description": "",
"book_reference": "LdR p.219" "book_reference": "Livre de Règles p.219"
}, },
{ {
"id": "Tributaries of Trade", "id": "Tributaries of Trade",
"name": "Affluents du négoce", "name": "Affluents du négoce",
"description": "", "description": "",
"book_reference": "LdR p.220" "book_reference": "Livre de Règles p.220"
}, },
{ {
"id": "All in Jest", "id": "All in Jest",
"name": "Aimable plaisanterie", "name": "Aimable plaisanterie",
"description": "", "description": "",
"book_reference": "LdR p.220" "book_reference": "Livre de Règles p.220"
}, },
{ {
"id": "Buoyant Arrival", "id": "Buoyant Arrival",
"name": "Entrée en douceur", "name": "Entrée en douceur",
"description": "", "description": "",
"book_reference": "LdR p.220" "book_reference": "Livre de Règles p.220"
}, },
{ {
"id": "Ebb and Flow", "id": "Ebb and Flow",
"name": "Flux et reflux", "name": "Flux et reflux",
"description": "", "description": "",
"book_reference": "LdR p.220" "book_reference": "Livre de Règles p.220"
}, },
{ {
"id": "Slippery Maneuvers", "id": "Slippery Maneuvers",
"name": "Manœuvres desquive", "name": "Manœuvres desquive",
"description": "", "description": "",
"book_reference": "LdR p.220" "book_reference": "Livre de Règles p.220"
}, },
{ {
"id": "Regal Bearing", "id": "Regal Bearing",
"name": "Port altier", "name": "Port altier",
"description": "", "description": "",
"book_reference": "LdR p.221" "book_reference": "Livre de Règles p.221"
}, },
{ {
"id": "Well of Desire", "id": "Well of Desire",
"name": "Puits du désir", "name": "Puits du désir",
"description": "", "description": "",
"book_reference": "LdR p.221" "book_reference": "Livre de Règles p.221"
}, },
{ {
"id": "Shallow Waters", "id": "Shallow Waters",
"name": "Sous la surface", "name": "Sous la surface",
"description": "", "description": "",
"book_reference": "LdR p.221" "book_reference": "Livre de Règles p.221"
}, },
{ {
"id": "Lady Shinjos Speed (Unicorn)", "id": "Lady Shinjos Speed (Unicorn)",
"name": "Célérité de Dame Shinjo (Licorne)", "name": "Célérité de Dame Shinjo (Licorne)",
"description": "", "description": "",
"book_reference": "LdR p.222" "book_reference": "Livre de Règles p.222"
}, },
{ {
"id": "Lady Dojis Decree (Crane)", "id": "Lady Dojis Decree (Crane)",
"name": "Décret de Dame Doji (Grue)", "name": "Décret de Dame Doji (Grue)",
"description": "", "description": "",
"book_reference": "LdR p.222" "book_reference": "Livre de Règles p.222"
}, },
{ {
"id": "Courtiers Resolve", "id": "Courtiers Resolve",
"name": "La détermination du courtisan", "name": "La détermination du courtisan",
"description": "", "description": "",
"book_reference": "LdR p.222" "book_reference": "Livre de Règles p.222"
}, },
{ {
"id": "A Samurais Fate", "id": "A Samurais Fate",
"name": "Le destin du samouraï", "name": "Le destin du samouraï",
"description": "", "description": "",
"book_reference": "LdR p.222" "book_reference": "Livre de Règles p.222"
}, },
{ {
"id": "Lord Bayushis Whispers (Scorpion)", "id": "Lord Bayushis Whispers (Scorpion)",
"name": "Murmures de Sire Bayushi (Scorpion)", "name": "Murmures de Sire Bayushi (Scorpion)",
"description": "", "description": "",
"book_reference": "LdR p.222" "book_reference": "Livre de Règles p.222"
}, },
{ {
"id": "Lord Togashis Insight (Dragon)", "id": "Lord Togashis Insight (Dragon)",
"name": "Perspicacité de Sire Togashi (Dragon)", "name": "Perspicacité de Sire Togashi (Dragon)",
"description": "", "description": "",
"book_reference": "LdR p.223" "book_reference": "Livre de Règles p.223"
}, },
{ {
"id": "Rouse the Soul", "id": "Rouse the Soul",
"name": "Réveil de lâme", "name": "Réveil de lâme",
"description": "", "description": "",
"book_reference": "LdR p.223" "book_reference": "Livre de Règles p.223"
}, },
{ {
"id": "Lord Akodos Roar (Lion)", "id": "Lord Akodos Roar (Lion)",
"name": "Rugissement de Sire Akodo (Lion)", "name": "Rugissement de Sire Akodo (Lion)",
"description": "", "description": "",
"book_reference": "LdR p.223" "book_reference": "Livre de Règles p.223"
}, },
{ {
"id": "All Arts Are One", "id": "All Arts Are One",
"name": "Tous les arts ne font quun", "name": "Tous les arts ne font quun",
"description": "", "description": "",
"book_reference": "LdR p.223" "book_reference": "Livre de Règles p.223"
},
{
"id": "Hidden in Smoke",
"name": "Masqué par la fumée",
"description": "",
"book_reference": "Les Cours de Pierre p.117"
},
{
"id": "Assess Strengths",
"name": "Evaluer les forces",
"description": "",
"book_reference": "Les Cours de Pierre p.117"
},
{
"id": "Unyielding Terms",
"name": "Termes immuables",
"description": "",
"book_reference": "Les Cours de Pierre p.117"
},
{
"id": "Offend the Sensibilities",
"name": "Froisser les sensibilités",
"description": "",
"book_reference": "Les Cours de Pierre p.118"
},
{
"id": "Crackling Laughter",
"name": "Rire moqueur",
"description": "",
"book_reference": "Les Cours de Pierre p.118"
},
{
"id": "All Shall Fear Me",
"name": "Tous me craindront",
"description": "",
"book_reference": "Les Cours de Pierre p.118"
},
{
"id": "Spiteful Loss",
"name": "Amère défaite",
"description": "",
"book_reference": "Les Cours de Pierre p.118"
},
{
"id": "Beware The Smallest Mouse",
"name": "Gare à la plus petite des souris",
"description": "",
"book_reference": "Les Cours de Pierre p.119"
},
{
"id": "Fun and Games",
"name": "Agréable participation",
"description": "",
"book_reference": "Les Cours de Pierre p.118"
},
{
"id": "Foreseen Need",
"name": "Besoin pressenti",
"description": "",
"book_reference": "Les Cours de Pierre p.119"
},
{
"id": "Spin the Web (Kolat)",
"name": "Tisser sa toile (Kolat)",
"description": "",
"book_reference": "LEmpire dÉmeraude p.249"
},
{
"id": "Awe of Heaven (Imperial)",
"name": "Effroi céleste (Impérial)",
"description": "",
"book_reference": "LEmpire dÉmeraude p.249"
},
{
"id": "Look Out",
"name": "Look Out (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Bellow of Resolve",
"name": "Bellow of Resolve (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Ruse of the Moon's Reflection",
"name": "Ruse of the Moon's Reflection (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Eyes Up!",
"name": "Eyes Up! (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Pack Gambit",
"name": "Pack Gambit (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Mentor's Guidance",
"name": "Mentor's Guidance (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Malleable Formation",
"name": "Malleable Formation (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Goading Taunt",
"name": "Goading Taunt (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Watch My Back",
"name": "Watch My Back (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Illuminate the Way",
"name": "Illuminate the Way (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Fluent Bargaining",
"name": "Fluent Bargaining (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Bond of Heroes",
"name": "Bond of Heroes (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Tonight, I Am Your Opponent",
"name": "Tonight, I Am Your Opponent (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Wanderer's Resolve",
"name": "Wanderer's Resolve (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Roar of Encouragement",
"name": "Roar of Encouragement (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
} }
] ]
} }

View File

@@ -11,191 +11,191 @@
{ {
"id": "Bokken", "id": "Bokken",
"name": "Bokken", "name": "Bokken",
"category": "Sabre", "category": "Sabres",
"grip_1": "-", "grip_1": "",
"grip_2": "Dégâts +2", "grip_2": "Dégâts +2",
"description": "", "description": "",
"book_reference": "LdR p.232" "book_reference": "Livre de Règles p.232"
}, },
{ {
"id": "Chokutō", "id": "Chokutō",
"name": "Chokutō", "name": "Chokutō",
"category": "Sabre", "category": "Sabres",
"grip_1": "-", "grip_1": "",
"grip_2": "-", "grip_2": "",
"description": "", "description": "",
"book_reference": "LdR p.232" "book_reference": "Livre de Règles p.232"
}, },
{ {
"id": "Scimitar", "id": "Scimitar",
"name": "Cimeterre", "name": "Cimeterre",
"category": "Sabre", "category": "Sabres",
"grip_1": "-", "grip_1": "",
"grip_2": "-", "grip_2": "",
"description": "", "description": "",
"book_reference": "LdR p.232" "book_reference": "Livre de Règles p.232"
}, },
{ {
"id": "Dao", "id": "Dao",
"name": "Dao", "name": "Dao",
"category": "Sabre", "category": "Sabres",
"grip_1": "-", "grip_1": "",
"grip_2": "-", "grip_2": "",
"description": "", "description": "",
"book_reference": "LdR p.232" "book_reference": "Livre de Règles p.232"
}, },
{ {
"id": "Gao", "id": "Gao",
"name": "Gao", "name": "Gao",
"category": "Sabre", "category": "Sabres",
"grip_1": "-", "grip_1": "",
"grip_2": "-", "grip_2": "",
"description": "", "description": "",
"book_reference": "LdR p.232" "book_reference": "Livre de Règles p.232"
}, },
{ {
"id": "Jian", "id": "Jian",
"name": "Jian", "name": "Jian",
"category": "Sabre", "category": "Sabres",
"grip_1": "-", "grip_1": "",
"grip_2": "Dangerosité +1", "grip_2": "Dangerosité +1 / Acérée",
"description": "", "description": "",
"book_reference": "LdR p.232" "book_reference": "Livre de Règles p.232"
}, },
{ {
"id": "Katana", "id": "Katana",
"name": "Katana", "name": "Katana",
"category": "Sabre", "category": "Sabres",
"grip_1": "-", "grip_1": "",
"grip_2": "Dangerosité +2", "grip_2": "Dangerosité +2",
"description": "", "description": "",
"book_reference": "LdR p.232" "book_reference": "Livre de Règles p.232"
}, },
{ {
"id": "Nodachi", "id": "Nodachi",
"name": "Nodachi", "name": "Nodachi",
"category": "Sabre", "category": "Sabres",
"grip_1": "-", "grip_1": "",
"grip_2": "-", "grip_2": "",
"description": "", "description": "",
"book_reference": "LdR p.233" "book_reference": "Livre de Règles p.233"
}, },
{ {
"id": "Wakizashi", "id": "Wakizashi",
"name": "Wakizashi", "name": "Wakizashi",
"category": "Sabre", "category": "Sabres",
"grip_1": "-", "grip_1": "",
"grip_2": "Dangerosité +2", "grip_2": "Dangerosité +2",
"description": "", "description": "",
"book_reference": "LdR p.233" "book_reference": "Livre de Règles p.233"
}, },
{ {
"id": "Zanbatō", "id": "Zanbatō",
"name": "Zanbatō", "name": "Zanbatō",
"category": "Sabre", "category": "Sabres",
"grip_1": "-", "grip_1": "",
"grip_2": "-", "grip_2": "",
"description": "", "description": "",
"book_reference": "LdR p.233" "book_reference": "Livre de Règles p.233"
}, },
{ {
"id": "Masakari", "id": "Masakari",
"name": "Masakari", "name": "Masakari",
"category": "Hache", "category": "Haches",
"grip_1": "-", "grip_1": "",
"grip_2": "Dangerosité +2", "grip_2": "Dangerosité +2",
"description": "", "description": "",
"book_reference": "LdR p.233" "book_reference": "Livre de Règles p.233"
}, },
{ {
"id": "Ono", "id": "Ono",
"name": "Ono", "name": "Ono",
"category": "Hache", "category": "Haches",
"grip_1": "-", "grip_1": "",
"grip_2": "-", "grip_2": "",
"description": "", "description": "",
"book_reference": "LdR p.233" "book_reference": "Livre de Règles p.233"
}, },
{ {
"id": "Club", "id": "Club",
"name": "Gourdin", "name": "Gourdin",
"category": "Armes Contondantes", "category": "Armes Contondantes",
"grip_1": "-", "grip_1": "",
"grip_2": "Dégâts +1", "grip_2": "Dégâts +1",
"description": "", "description": "",
"book_reference": "LdR p.234" "book_reference": "Livre de Règles p.234"
}, },
{ {
"id": "Kiseru", "id": "Kiseru",
"name": "Kiseru", "name": "Kiseru",
"category": "Armes Contondantes", "category": "Armes Contondantes",
"grip_1": "-", "grip_1": "",
"grip_2": "-", "grip_2": "",
"description": "", "description": "",
"book_reference": "LdR p.234" "book_reference": "Livre de Règles p.234"
}, },
{ {
"id": "Hammer", "id": "Hammer",
"name": "Marteau", "name": "Marteau",
"category": "Armes Contondantes", "category": "Armes Contondantes",
"grip_1": "-", "grip_1": "",
"grip_2": "Dégâts +2", "grip_2": "Dégâts +2",
"description": "", "description": "",
"book_reference": "LdR p.234" "book_reference": "Livre de Règles p.234"
}, },
{ {
"id": "Otsuchi", "id": "Otsuchi",
"name": "Otsuchi", "name": "Otsuchi",
"category": "Armes Contondantes", "category": "Armes Contondantes",
"grip_1": "-", "grip_1": "",
"grip_2": "-", "grip_2": "",
"description": "", "description": "",
"book_reference": "LdR p.234" "book_reference": "Livre de Règles p.234"
}, },
{ {
"id": "Tetsubō", "id": "Tetsubō",
"name": "Tetsubō", "name": "Tetsubō",
"category": "Armes Contondantes", "category": "Armes Contondantes",
"grip_1": "-", "grip_1": "",
"grip_2": "-", "grip_2": "",
"description": "", "description": "",
"book_reference": "LdR p.234" "book_reference": "Livre de Règles p.234"
}, },
{ {
"id": "Jitte", "id": "Jitte",
"name": "Jitte", "name": "Jitte",
"category": "Armes de Poing", "category": "Armes de Poing",
"grip_1": "-", "grip_1": "",
"grip_2": "-", "grip_2": "",
"description": "", "description": "",
"book_reference": "LdR p.234" "book_reference": "Livre de Règles p.234"
}, },
{ {
"id": "Knife", "id": "Knife",
"name": "Couteau", "name": "Couteau",
"category": "Armes de Poing", "category": "Armes de Poing",
"grip_1": "-", "grip_1": "",
"grip_2": "Dangerosité +2", "grip_2": "Dangerosité +2",
"description": "", "description": "",
"book_reference": "LdR p.234" "book_reference": "Livre de Règles p.234"
}, },
{ {
"id": "Nunchaku", "id": "Nunchaku",
"name": "Nunchaku", "name": "Nunchaku",
"category": "Armes de Poing", "category": "Armes de Poing",
"grip_1": "-", "grip_1": "",
"grip_2": "Entrave", "grip_2": "Entrave",
"description": "", "description": "",
"book_reference": "LdR p.235" "book_reference": "Livre de Règles p.235"
}, },
{ {
"id": "Tessen", "id": "Tessen",
"name": "Tessen", "name": "Tessen",
"category": "Armes de Poing", "category": "Armes de Poing",
"grip_1": "-", "grip_1": "",
"grip_2": "-", "grip_2": "",
"description": "", "description": "",
"book_reference": "LdR p.235" "book_reference": "Livre de Règles p.235"
}, },
{ {
"id": "Bisentō", "id": "Bisentō",
@@ -204,151 +204,538 @@
"grip_1": "Portée 1", "grip_1": "Portée 1",
"grip_2": "Dégâts +2", "grip_2": "Dégâts +2",
"description": "", "description": "",
"book_reference": "LdR p.235" "book_reference": "Livre de Règles p.235"
}, },
{ {
"id": "Bō", "id": "Bō",
"name": "Bō", "name": "Bō",
"category": "Armes d'Hast", "category": "Armes d'Hast",
"grip_1": "-", "grip_1": "",
"grip_2": "-", "grip_2": "",
"description": "", "description": "",
"book_reference": "LdR p.235" "book_reference": "Livre de Règles p.235"
}, },
{ {
"id": "Ji", "id": "Ji",
"name": "Ji", "name": "Ji",
"category": "Armes d'Hast", "category": "Armes d'Hast",
"grip_1": "-", "grip_1": "",
"grip_2": "-", "grip_2": "",
"description": "", "description": "",
"book_reference": "LdR p.235" "book_reference": "Livre de Règles p.235"
}, },
{ {
"id": "Naginata", "id": "Naginata",
"name": "Naginata", "name": "Naginata",
"category": "Armes d'Hast", "category": "Armes d'Hast",
"grip_1": "-", "grip_1": "",
"grip_2": "-", "grip_2": "",
"description": "", "description": "",
"book_reference": "LdR p.235" "book_reference": "Livre de Règles p.235"
}, },
{ {
"id": "Trident", "id": "Trident",
"name": "Trident", "name": "Trident",
"category": "Armes d'Hast", "category": "Armes d'Hast",
"grip_1": "-", "grip_1": "",
"grip_2": "-", "grip_2": "",
"description": "", "description": "",
"book_reference": "LdR p.235" "book_reference": "Livre de Règles p.235"
}, },
{ {
"id": "Yari", "id": "Yari",
"name": "Yari", "name": "Yari",
"category": "Armes d'Hast", "category": "Armes d'Hast",
"grip_1": "-", "grip_1": "",
"grip_2": "-", "grip_2": "",
"description": "", "description": "",
"book_reference": "LdR p.235" "book_reference": "Livre de Règles p.235"
}, },
{ {
"id": "Horsebow", "id": "Horsebow",
"name": "Arc de cavalerie", "name": "Arc de cavalerie",
"category": "Arcs", "category": "Arcs",
"grip_1": "-", "grip_1": "",
"grip_2": "-", "grip_2": "",
"description": "", "description": "",
"book_reference": "LdR p.236" "book_reference": "Livre de Règles p.236"
}, },
{ {
"id": "Daikyū", "id": "Daikyū",
"name": "Daikyū", "name": "Daikyū",
"category": "Arcs", "category": "Arcs",
"grip_1": "-", "grip_1": "",
"grip_2": "-", "grip_2": "",
"description": "", "description": "",
"book_reference": "LdR p.236" "book_reference": "Livre de Règles p.236"
}, },
{ {
"id": "Yumi", "id": "Yumi",
"name": "Yumi", "name": "Yumi",
"category": "Arcs", "category": "Arcs",
"grip_1": "-", "grip_1": "",
"grip_2": "-", "grip_2": "",
"description": "", "description": "",
"book_reference": "LdR p.236" "book_reference": "Livre de Règles p.236"
}, },
{ {
"id": "Oyumi", "id": "Oyumi",
"name": "Oyumi", "name": "Oyumi",
"category": "Arbalètes", "category": "Arbalètes",
"grip_1": "-", "grip_1": "",
"grip_2": "-", "grip_2": "",
"description": "", "description": "",
"book_reference": "LdR p.236" "book_reference": "Livre de Règles p.236"
}, },
{ {
"id": "Kama", "id": "Kama",
"name": "Kama", "name": "Kama",
"category": "Armes Spécialisées", "category": "Armes Spécialisées",
"grip_1": "-", "grip_1": "",
"grip_2": "-", "grip_2": "",
"description": "", "description": "",
"book_reference": "LdR p.237" "book_reference": "Livre de Règles p.237"
}, },
{ {
"id": "Kusari-gama", "id": "Kusari-gama",
"name": "Kusari-gama", "name": "Kusari-gama",
"category": "Armes Spécialisées", "category": "Armes Spécialisées",
"grip_1": "-", "grip_1": "",
"grip_2": "Portée 2-3", "grip_2": "Portée 2-3",
"description": "", "description": "",
"book_reference": "LdR p.237" "book_reference": "Livre de Règles p.237"
}, },
{ {
"id": "Blowgun", "id": "Blowgun",
"name": "Sarbacane", "name": "Sarbacane",
"category": "Armes Spécialisées", "category": "Armes Spécialisées",
"grip_1": "-", "grip_1": "",
"grip_2": "-", "grip_2": "",
"description": "", "description": "",
"book_reference": "LdR p.237" "book_reference": "Livre de Règles p.237"
}, },
{ {
"id": "Shuriken", "id": "Shuriken",
"name": "Shuriken", "name": "Shuriken",
"category": "Armes Spécialisées", "category": "Armes Spécialisées",
"grip_1": "(lancé) Arts Martiaux (Distance), Portée 1-3", "grip_1": "(lancé) Arts Martiaux (Distance), Portée 1-3",
"grip_2": "-", "grip_2": "",
"description": "", "description": "",
"book_reference": "LdR p.237" "book_reference": "Livre de Règles p.237"
}, },
{ {
"id": "Punch", "id": "Punch",
"name": "Coup de poing", "name": "Coup de poing",
"category": "Attaques à mains nues", "category": "Attaques à mains nues",
"grip_1": "-", "grip_1": "",
"grip_2": "-", "grip_2": "",
"description": "", "description": "",
"book_reference": "LdR p.237" "book_reference": "Livre de Règles p.237"
}, },
{ {
"id": "Kick", "id": "Kick",
"name": "Coup de pied", "name": "Coup de pied",
"category": "Attaques à mains nues", "category": "Attaques à mains nues",
"grip_1": "-", "grip_1": "",
"grip_2": "-", "grip_2": "",
"description": "", "description": "",
"book_reference": "LdR p.237" "book_reference": "Livre de Règles p.237"
}, },
{ {
"id": "BIte", "id": "BIte",
"name": "Morsure", "name": "Morsure",
"category": "Attaques à mains nues", "category": "Attaques à mains nues",
"grip_1": "-", "grip_1": "",
"grip_2": "-", "grip_2": "",
"description": "", "description": "",
"book_reference": "LdR p.237" "book_reference": "Livre de Règles p.237"
},
{
"id": "Tachi",
"name": "Tachi",
"category": "Sabres",
"grip_1": "",
"grip_2": "Dangerosité +1",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Whip",
"name": "Fouet",
"category": "Armes Spécialisées",
"grip_1": "",
"grip_2": "",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Moshi Sun Ax",
"name": "Hache du soleil Moshi",
"category": "Haches",
"grip_1": "",
"grip_2": "Dégâts +3",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Uchigatana",
"name": "Uchigatana",
"category": "Sabres",
"grip_1": "",
"grip_2": "",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Shakujo",
"name": "Shakujo",
"category": "Armes d'Hast",
"grip_1": "",
"grip_2": "Dégâts +1",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Kusarifundo",
"name": "Kusarifundo",
"category": "Armes Spécialisées",
"grip_1": "",
"grip_2": "Entrave",
"description": "",
"book_reference": "Les Cours de Pierre p.111"
},
{
"id": "Shakuhachi",
"name": "Shakuhachi",
"category": "Armes Spécialisées",
"grip_1": "",
"grip_2": "Dégâts +1",
"description": "",
"book_reference": "Les Cours de Pierre p.111"
},
{
"id": "Kyoketsu Shoge",
"name": "Kyoketsu Shoge",
"category": "Armes Spécialisées",
"grip_1": "",
"grip_2": "",
"description": "",
"book_reference": "Les Cours de Pierre p.111"
},
{
"id": "Shinobigatana",
"name": "Shinobigatana",
"category": "Sabres",
"grip_1": "",
"grip_2": "Dangerosité +1",
"description": "",
"book_reference": "Les Cours de Pierre p.110"
},
{
"id": "Ninjatõ",
"name": "Ninjatõ",
"category": "Sabres",
"grip_1": "",
"grip_2": "Dangerosité +1",
"description": "",
"book_reference": "Les Cours de Pierre p.109"
},
{
"id": "Kamayari",
"name": "Kamayari",
"category": "Armes Spécialisées",
"grip_1": "",
"grip_2": "",
"description": "",
"book_reference": "Les Cours de Pierre p.111"
},
{
"id": "Tekagi",
"name": "Tekagi",
"category": "Armes Spécialisées",
"grip_1": "",
"grip_2": "",
"description": "",
"book_reference": "Les Cours de Pierre p.112"
},
{
"id": "Folding Half-Bow",
"name": "Demi-arc pliant",
"category": "Arcs",
"grip_1": "",
"grip_2": "",
"description": "",
"book_reference": "Les Cours de Pierre p.110"
},
{
"id": "Tekken",
"name": "Tekken",
"category": "Armes Spécialisées",
"grip_1": "",
"grip_2": "",
"description": "",
"book_reference": "Les Cours de Pierre p.112"
},
{
"id": "Sake Bottle & Cups",
"name": "Bouteille et coupe à saké",
"category": "Armes improvisées",
"grip_1": "",
"grip_2": "Matraque : - / Jeté : Dangerosité +2 / Portée 1-3 / Tranchant",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Umbrella",
"name": "Parapluie",
"category": "Armes improvisées",
"grip_1": "",
"grip_2": "Matraque : - / Poignarder : Dégâts +2, Dangerosité +2",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Talwar",
"name": "Talwar",
"category": "Sabres",
"grip_1": "",
"grip_2": "",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Scroll Case",
"name": "Boîte à parchemin",
"category": "Armes improvisées",
"grip_1": "",
"grip_2": "Dégâts +2 / Dangerosité +1",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Urumi",
"name": "Urumi",
"category": "Sabres",
"grip_1": "",
"grip_2": "",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Iron Sheath",
"name": "Manchon de fer",
"category": "Armes improvisées",
"grip_1": "",
"grip_2": "Dégâts +2",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Buckler",
"name": "Buckler",
"category": "Boucliers",
"grip_1": "",
"grip_2": "",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Lute",
"name": "Luth",
"category": "Armes improvisées",
"grip_1": "",
"grip_2": "Dégâts +1 / Dangerosité +1",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Sling",
"name": "Sling",
"category": "Armes Spécialisées",
"grip_1": "",
"grip_2": "",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Gada",
"name": "Gada",
"category": "Armes Contondantes",
"grip_1": "",
"grip_2": "Dangerosité +3",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Kuwa",
"name": "Koweït",
"category": "Haches",
"grip_1": "",
"grip_2": "Dégâts +2 / Dangerosité +2 / Portée 1-2",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Qamarist Heavy Shield",
"name": "Bouclier lourd des Qamaristes",
"category": "Boucliers",
"grip_1": "",
"grip_2": "",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Boat Oar",
"name": "Rame de bateau",
"category": "Armes improvisées",
"grip_1": "",
"grip_2": "Dégâts +2 / Dangerosité +3",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Fishing Net",
"name": "Filet de pêche",
"category": "Armes improvisées",
"grip_1": "",
"grip_2": "",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Chair",
"name": "Chaise",
"category": "Armes improvisées",
"grip_1": "",
"grip_2": "Matraque : Dégâts +2 / Jeté : Dangerosité +1 / Portée 0-2",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Chain Whip",
"name": "Fouet à chaîne",
"category": "Armes Spécialisées",
"grip_1": "",
"grip_2": "",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Genno",
"name": "Genno",
"category": "Marteaux",
"grip_1": "",
"grip_2": "Dégâts +4",
"description": "",
"book_reference": "LOutremonde p.102"
},
{
"id": "Tekkan",
"name": "Tekkan",
"category": "Sabres",
"grip_1": "Encombrant",
"grip_2": "Dégâts +2",
"description": "",
"book_reference": "LOutremonde p.102"
},
{
"id": "Small Shield",
"name": "Petit bouclier",
"category": "Boucliers",
"grip_1": "",
"grip_2": "",
"description": "",
"book_reference": "LOutremonde p.104"
},
{
"id": "O-Gata Dohou",
"name": "O-Gata Dohou",
"category": "Engins de siège",
"grip_1": "",
"grip_2": "",
"description": "",
"book_reference": "LOutremonde p.105"
},
{
"id": "Large Shield",
"name": "Grand bouclier",
"category": "Boucliers",
"grip_1": "",
"grip_2": "",
"description": "",
"book_reference": "LOutremonde p.104"
},
{
"id": "Kaiu no Oyumi",
"name": "Kaiu no Oyumi",
"category": "Arbalètes",
"grip_1": "",
"grip_2": "",
"description": "",
"book_reference": "LOutremonde p.103"
},
{
"id": "Tsuruhashi",
"name": "Tsuruhashi",
"category": "Haches",
"grip_1": "Encombrant",
"grip_2": "Dangerosité +2",
"description": "",
"book_reference": "LOutremonde p.102"
},
{
"id": "Flyssa",
"name": "Flissa",
"category": "Sabres",
"grip_1": "",
"grip_2": "Accérée",
"description": "",
"book_reference": "LOutremonde p.102"
},
{
"id": "Sode",
"name": "Sode",
"category": "Boucliers",
"grip_1": "Epaules",
"grip_2": "",
"description": "",
"book_reference": "LOutremonde p.103"
},
{
"id": "Ballista",
"name": "Baliste",
"category": "Engins de siège",
"grip_1": "",
"grip_2": "",
"description": "",
"book_reference": "LOutremonde p.105"
},
{
"id": "Kabutowari",
"name": "Kabutowari",
"category": "Sabres",
"grip_1": "",
"grip_2": "",
"description": "",
"book_reference": "LOutremonde p.102"
},
{
"id": "Storm Bow",
"name": "Arc tempête",
"category": "Arcs",
"grip_1": "",
"grip_2": "",
"description": "",
"book_reference": "LOutremonde p.103"
},
{
"id": "Doom Crossbow",
"name": "Arbalète funeste",
"category": "Arbalètes",
"grip_1": "",
"grip_2": "",
"description": "",
"book_reference": "LOutremonde p.103"
} }
] ]
} }

View File

@@ -1,10 +1,19 @@
{ {
"i18n": { "I18N": {
"Language": "English", "Language": "English",
"Maintainers": ["Team L5R"] "Maintainers": ["Team L5R"]
}, },
"SETTINGS": { "SETTINGS": {
"None": "No option" "None": "No option",
"ReverseFatigueBar": "Reverse token fatigue bar",
"RollNKeep": {
"DeleteOldMessage": "RnK Delete previous chat message",
"DeleteOldMessageHint": "Choose to keep or delete the previous message for a RnK series"
},
"Initiative": {
"SetTn1OnTypeChange": "Set TN to 1 on encounter change",
"SetTn1OnTypeChangeHint": "Set the TN to 1 when the encounter type is selected (Intrigue, Duel, Skirmish or Mass battle)"
}
}, },
"ACTOR": { "ACTOR": {
"TypeCharacter": "Player Character", "TypeCharacter": "Player Character",
@@ -21,11 +30,11 @@
}, },
"l5r5e": { "l5r5e": {
"global": { "global": {
"ok": "OK",
"add": "Add", "add": "Add",
"edit": "Edit", "edit": "Edit",
"delete": "Delete", "delete_confirm": "Are you sure you want to delete '{name}' ?",
"drop_here": "Drop here" "drop_here": "Drop here",
"edge_translation_disclaimer": ""
}, },
"logo": { "logo": {
"title": "Need help?", "title": "Need help?",
@@ -75,21 +84,26 @@
"rarity": "Rarity", "rarity": "Rarity",
"chatdices": { "chatdices": {
"successes": "Successes", "successes": "Successes",
"explosives": "Explosives", "explosives": "Explosions",
"opportunities": "Opportunities", "opportunities": "Opportunities",
"strives": "Strives", "strife": "Strife",
"difficulty": "TN", "difficulty": "TN",
"difficulty_hidden": "TN ???", "difficulty_hidden": "TN ???",
"dicepicker": "Dice Picker", "dicepicker": "Dice Picker",
"void_point_used": "Void point used", "void_point_used": "Void point used",
"assistance_used": "Skill assistance used",
"roll_n_keep": "Roll & Keep", "roll_n_keep": "Roll & Keep",
"initiative_roll": "Initiative roll" "initiative_roll": "Initiative roll",
"success_text": "Success!",
"bonus_text": "bonus successes",
"fail_text": "Fail!"
}, },
"dicepicker": { "dicepicker": {
"difficulty_title": "Difficulty", "difficulty_title": "Difficulty",
"difficulty_hidden_label": "Hide TN", "difficulty_hidden_label": "Hide TN",
"use_void_point_label": "Spend a", "use_void_point_label": "Spend a",
"void_point_tooltip": "Void point", "void_point_tooltip": "Void point",
"skill_assistance_label": "Assistance",
"roll_label": "Roll", "roll_label": "Roll",
"bt_add_macro": "Add a macro" "bt_add_macro": "Add a macro"
}, },
@@ -97,10 +111,19 @@
"title": "L5R Roll & Keep", "title": "L5R Roll & Keep",
"discard_drop_here": "Discard", "discard_drop_here": "Discard",
"reroll_drop_here": "Re-roll", "reroll_drop_here": "Re-roll",
"reroll_chat": "Re-rolled dice", "swap_drop_here": "Swap",
"keep_drop_here": "Keep", "keep_drop_here": "Keep",
"keep_chat": "New roll from a exploding dice", "bt_validate": "Finalize this step",
"bt_validate": "Finalize" "undo": "[GM] Undo the last step choices"
},
"gm_toolbox": {
"title": "GM ToolBox",
"difficulty_hidden": "Change difficulty visibility",
"difficulty": "Change difficulty (right: add, left: subtract, middle: TN 2)",
"sleep": "Comfortable rest for all characters (Remove Water x2 fatigue)",
"sleep_info": "The characters had a good night's sleep.",
"scene_end": "End of scene (Conflict and Fatigue half reset for all characters)",
"scene_end_info": "The tension of the scene finally drops."
}, },
"max": "Max", "max": "Max",
"current": "Current", "current": "Current",
@@ -122,7 +145,7 @@
"armors": { "armors": {
"title": "Armors", "title": "Armors",
"title_new": "New Armor", "title_new": "New Armor",
"type": "Defence", "type": "Resistances",
"physical": "physical", "physical": "physical",
"supernatural": "supernatural", "supernatural": "supernatural",
"equipped": "Equipped" "equipped": "Equipped"
@@ -140,6 +163,7 @@
"type": "Allowed Techniques", "type": "Allowed Techniques",
"kata": "Kata", "kata": "Kata",
"kiho": "Kihõ", "kiho": "Kihõ",
"inversion": "Inversion",
"invocation": "Invocation", "invocation": "Invocation",
"ritual": "Ritual", "ritual": "Ritual",
"shuji": "Shuji", "shuji": "Shuji",
@@ -179,7 +203,7 @@
"ninjo": "Ninjo", "ninjo": "Ninjo",
"giri": "Giri", "giri": "Giri",
"titles": "Titles", "titles": "Titles",
"attitude": "attitude:", "attitude": "Demeanor:",
"advantages": "Distinctions and Passions", "advantages": "Distinctions and Passions",
"disadvantages": "Adversities and Anxieties", "disadvantages": "Adversities and Anxieties",
"npc": { "npc": {
@@ -273,9 +297,9 @@
"stance": "Stance", "stance": "Stance",
"stances": { "stances": {
"airtip": "+1 to TN of Attack and Scheme checks targeting you (+2 at rank 4+).", "airtip": "+1 to TN of Attack and Scheme checks targeting you (+2 at rank 4+).",
"earthtip": "Others cannot spend Opportunity to inflict critical strikes or conditions on you.", "earthtip": "Others cannot spend Opportunity to inflict critical hits or conditions on you.",
"firetip": "If you succeed, +1 bonus success per Strife symbol.", "firetip": "If you succeed, +1 bonus success per Strife symbol on kept dice.",
"watertip": "Perform a second action on your turn that does not require a check or share a type with first action.", "watertip": "Perform a second action on your turn that does not require a check or share a type with the first action.",
"voidtip": "You do not receive strife from Strife symbols on checks." "voidtip": "You do not receive strife from Strife symbols on checks."
}, },
"initiative": { "initiative": {
@@ -283,7 +307,11 @@
"intrigue": "Intrigue", "intrigue": "Intrigue",
"duel": "Duel", "duel": "Duel",
"skirmish": "Skirmish", "skirmish": "Skirmish",
"mass_battle": "Mass Battle" "mass_battle": "Mass Battle",
"prepared_true": "Prepared",
"prepared_false": "Surprised",
"prepared_null": "Defined in the character sheet (default)",
"already_set": "Your initiative has already been determined"
} }
}, },
"advancements": { "advancements": {
@@ -299,11 +327,10 @@
"curriculum": "In curriculum", "curriculum": "In curriculum",
"curriculum_validate": "Complete this rank" "curriculum_validate": "Complete this rank"
}, },
"npc": { "character_types": {
"types": { "character": "Player Character",
"adversary": "Adversary", "adversary": "Adversary",
"minion": "Minion" "minion": "Minion"
}
}, },
"twenty_questions": { "twenty_questions": {
"title": "Twenty questions", "title": "Twenty questions",
@@ -320,20 +347,20 @@
"and": "AND", "and": "AND",
"error": "Oops it looks like there's an error:", "error": "Oops it looks like there's an error:",
"part0": { "part0": {
"intro": "You can use this sheet to fill in your answers to The Game of Twenty Questions, and to take notes for later !", "intro": "You can use this sheet to fill in your answers to The Game of Twenty Questions, and to take notes for later!",
"section": "Legend of the Five Rings Core Rulebook, Chapter 2 : Creating a character, p. 41-95" "section": "Legend of the Five Rings Core Rulebook, Chapter 2: Creating a character, p. 41-95"
}, },
"part1": { "part1": {
"title": "Part I: Core Identity (Clan and Family)", "title": "Part I: Core Identity (Clan and Family)",
"q1": "1. What clan does your character belong to ? (p. 41)", "q1": "1. What clan does your character belong to? (p. 41)",
"status": "Status", "status": "Status",
"q2": "2. What family does your character belong to ? (p. 49)", "q2": "2. What family does your character belong to? (p. 49)",
"money": "Starting wealth in Koku", "money": "Starting wealth in Koku",
"glory": "Glory" "glory": "Glory"
}, },
"part2": { "part2": {
"title": "Part II: Role and School", "title": "Part II: Role and School",
"q3": "3. What is your characters school, and what roles does that school fall into ? (p. 56)", "q3": "3. What is your characters school, and what roles does that school fall into? (p. 56)",
"school": "School", "school": "School",
"role": "Roles", "role": "Roles",
"honor": "Honor", "honor": "Honor",
@@ -341,30 +368,30 @@
"school_ability": "School ability", "school_ability": "School ability",
"starting_techniques": "Starting techniques (2-5)", "starting_techniques": "Starting techniques (2-5)",
"outfit": "Starting outfit", "outfit": "Starting outfit",
"q4": "4. How does your character stand out within their school ? (p. 88)" "q4": "4. How does your character stand out within their school? (p. 88)"
}, },
"part3": { "part3": {
"title": "Part III: Honor and Glory", "title": "Part III: Honor and Glory",
"q5": "5. Who is your lord and what is your characters duty to them ? (p. 88)", "q5": "5. Who is your lord and what is your characters duty to them? (p. 88)",
"choose_giri": "Select giri:", "choose_giri": "Select giri:",
"q6": "6. What does your character long for, and how might this impede their duty ? (p. 90)", "q6": "6. What does your character long for, and how might this impede their duty? (p. 90)",
"choose_ninjo": "Select ninjō:", "choose_ninjo": "Select ninjō:",
"q7": "7. What is your characters relationship with their clan ? (p. 91)", "q7": "7. What is your characters relationship with their clan? (p. 91)",
"increase_glory": "Glory increase", "increase_glory": "Glory increase",
"q8": "8. What does your character think of Bushidō ? (p. 91)", "q8": "8. What does your character think of Bushidō? (p. 91)",
"increase_honor": "Honor increase" "increase_honor": "Honor increase"
}, },
"part4": { "part4": {
"title": "Part IV: Strengths and Weaknesses", "title": "Part IV: Strengths and Weaknesses",
"q9": "9. What is your characters greatest accomplishment so far ? (p. 92)", "q9": "9. What is your characters greatest accomplishment so far? (p. 92)",
"distinction": "Distinction (1)", "distinction": "Distinction (1)",
"q10": "10. What holds your character back the most in life ? (p. 92)", "q10": "10. What holds your character back the most in life? (p. 92)",
"adversity": "Adversity (1)", "adversity": "Adversity (1)",
"q11": "11. What activity Most makes your character feel at peace ? (p. 93)", "q11": "11. What activity Most makes your character feel at peace? (p. 93)",
"passion": "Passion (1)", "passion": "Passion (1)",
"q12": "12. What concern, fear, or foible troubles your character the most ? (p. 93)", "q12": "12. What concern, fear, or foible troubles your character the most? (p. 93)",
"anxiety": "Anxiety (1)", "anxiety": "Anxiety (1)",
"q13": "13. Who has your character learned the most from during their life (p. 93)", "q13": "13. Who has your character learned the most from during their life? (p. 93)",
"disadvantage": "Disadvantage (1)", "disadvantage": "Disadvantage (1)",
"advantage": "Advantage (1)" "advantage": "Advantage (1)"
}, },
@@ -372,28 +399,28 @@
"title": "Part V: Personality and Behavior", "title": "Part V: Personality and Behavior",
"q14": "14. What do people notice first upon encountering your character? (p. 93)", "q14": "14. What do people notice first upon encountering your character? (p. 93)",
"accoutrement": "Personal accoutrement", "accoutrement": "Personal accoutrement",
"q15": "15. How does your character react to stressful situations ? (p. 94)", "q15": "15. How does your character react to stressful situations? (p. 94)",
"q16": "16. What are your characters preexisting relationships with other clans, families, organizations, and traditions ? (p. 94)", "q16": "16. What are your characters preexisting relationships with other clans, families, organizations, and traditions? (p. 94)",
"object": "Item (Rarity 7 or lower)" "object": "Item (Rarity 7 or lower)"
}, },
"part6": { "part6": {
"title": "Part VI: Ancestry and Family", "title": "Part VI: Ancestry and Family",
"q17": "17. How would your characters parents describe them ? (p. 95)", "q17": "17. How would your characters parents describe them? (p. 95)",
"q18": "18. Who was your character named to honor ? (p. 95)", "q18": "18. Who was your character named to honor? (p. 95)",
"d10r1": "D10 Result (1/2)", "d10r1": "D10 Result (1/2)",
"d10r1_choice": "1st D10 Effect", "d10r1_choice": "1st D10 Effect",
"d10r2": "D10 Result (2/2)", "d10r2": "D10 Result (2/2)",
"d10r2_choice": "2nd D10 Effect", "d10r2_choice": "2nd D10 Effect",
"d10r2_drop_items": "Or a technique, a advantage, a object...", "d10r2_drop_items": "Or a technique, a advantage, a object...",
"q19": "19. What is your characters personal name ? (p. 95)" "q19": "19. What is your characters personal name? (p. 95)"
}, },
"part7": { "part7": {
"title": "Part VII: Death", "title": "Part VII: Death",
"q20": "20. How should your character die ? (p. 95)", "q20": "20. How should your character die? (p. 95)",
"summary": "Summary", "summary": "Summary",
"generchar": "Generate the character", "generchar": "Generate the character",
"generchar_disclaimer": "Warning, this will erase character's current datas !", "generchar_disclaimer": "Warning, this will erase character's current data!",
"generchar_errors": "Clear errors before continuing !" "generchar_errors": "Clear errors before continuing!"
} }
} }
} }

View File

@@ -1,45 +1,54 @@
{ {
"i18n": { "I18N": {
"Language": "Español", "Language": "Español",
"Maintainers": ["Team L5R"] "Maintainers": ["Team L5R"]
}, },
"SETTINGS": { "SETTINGS": {
"None": "Sin opción" "None": "Sin opción",
"ReverseFatigueBar": "Invertir la barra de fatiga de los token",
"RollNKeep": {
"DeleteOldMessage": "RnK Delete previous chat message",
"DeleteOldMessageHint": "Choose to keep or delete the previous message for a RnK series"
},
"Initiative": {
"SetTn1OnTypeChange": "Set TN to 1 on encounter change",
"SetTn1OnTypeChangeHint": "Set the TN to 1 when the encounter type is selected (Intrigue, Duel, Skirmish or Mass battle)"
}
}, },
"ACTOR": { "ACTOR": {
"TypeCharacter": "Carácter de Jugador", "TypeCharacter": "Personaje jugador",
"TypeNpc": "Personaje no jugador" "TypeNpc": "Personaje no jugador"
}, },
"ITEM": { "ITEM": {
"TypeItem": "Artículo", "TypeItem": "Objeto",
"TypeArmor": "Armadura", "TypeArmor": "Armadura",
"TypeWeapon": "Arma", "TypeWeapon": "Arma",
"TypeTechnique": "Técnica", "TypeTechnique": "Técnica",
"TypeProperty": "Propiedad", "TypeProperty": "Propiedad",
"TypePeculiarity": "Peculiaridad", "TypePeculiarity": "Peculiaridad",
"TypeAdvancement": "Avance" "TypeAdvancement": "Mejora"
}, },
"l5r5e": { "l5r5e": {
"global": { "global": {
"ok": "OK",
"add": "Añadir", "add": "Añadir",
"edit": "Editar", "edit": "Editar",
"delete": "Borrar", "delete_confirm": "Are you sure you want to delete '{name}' ?",
"drop_here": "Caída aquí" "drop_here": "Dejar caer aquí",
"edge_translation_disclaimer": "Edge Studio nos da su permiso para ofrecer este módulo a la comunidad, pero tanto los textos así como los códigos que lo constituyen no tienen su aprobación explícita."
}, },
"logo": { "logo": {
"títle": "¿Necesitas ayuda?", "títle": "¿Necesitas ayuda?",
"content": "Sigue la guía :", "content": "Sigue la guía :",
"edge": "Ir a la página web de Edge-Studio", "edge": "Ir a la página web de Edge-Studio",
"drivethrurpg": "¿Comprar un PDF del juego?", "drivethrurpg": "¿Comprar un PDF del juego?",
"discord": "Discordia oficial de FoundryVTT", "discord": "Discord oficial de FoundryVTT",
"src": "systems/l5r5e/assets/l5r-logo.webp", "src": "systems/l5r5e/assets/l5r-logo.webp",
"alt": "Ayuda en línea", "alt": "Ayuda en línea",
"edge-info": "Tu navegador abrirá la página web de EDGE STUDIO", "edge-info": "Tu navegador abrirá la página web de EDGE STUDIO",
"edge-link": "https://edge-studio.net/", "edge-link": "https://edge-studio.net/",
"drivethrurpg-info": "tu navegador abrirá el sitio DriveThruRpg de Edge Studio", "drivethrurpg-info": "tu navegador abrirá el sitio DriveThruRpg de Edge Studio",
"drivethrurpg-link": "https://www.drivethrurpg.com/browse/pub/17946/EDGE-Studio", "drivethrurpg-link": "https://www.drivethrurpg.com/browse/pub/17946/EDGE-Studio",
"discord-info": "Su navegador se abrirá a la discordia oficial de la Fundición", "discord-info": "Su navegador se abrirá el discord oficial de Foundry",
"discord-link": "https://discordapp.com/invite/DDBZUDf" "discord-link": "https://discordapp.com/invite/DDBZUDf"
}, },
"rings": { "rings": {
@@ -67,79 +76,94 @@
"passionstip": "Después de efectuar una tirada relacionada con tu pasión, descarta tres puntos de Conflicto.", "passionstip": "Después de efectuar una tirada relacionada con tu pasión, descarta tres puntos de Conflicto.",
"personality": "Personalidad", "personality": "Personalidad",
"description": "Descripción", "description": "Descripción",
"bought_at_rank": "Comprado en rango", "bought_at_rank": "Adquirido en rango",
"effects": "Efectos", "effects": "Efectos",
"types": "Tipos", "types": "Tipos",
"book_reference": "Referencia", "book_reference": "Referencia",
"value": "Valor", "value": "Valor",
"rarity": "Rareza", "rarity": "Rareza",
"chatdices": { "chatdices": {
"successes": "Sucesos", "successes": "Éxitos",
"explosives": "Explosivos", "explosives": "Relanzables",
"opportunities": "Oportunidades", "opportunities": "Oportunidades",
"strives": "Esfuerzos", "strife": "Conflictos",
"difficulty": "TN", "difficulty": "NO",
"difficulty_hidden": "TN ???", "difficulty_hidden": "NO ???",
"dicepicker": "Recogedor de dados", "dicepicker": "Dice Picker",
"void_point_used": "Punto de vacío utilizado", "void_point_used": "Punto de vacío utilizado",
"roll_n_keep": "Roll & Keep", "assistance_used": "Skill assistance used",
"initiative_roll": "Iniciativa rollo" "roll_n_keep": "Tirar y guardar",
"initiative_roll": "Tirada de Iniciativa",
"success_text": "Éxitos!",
"bonus_text": "bonus successes",
"fail_text": "Fail!"
}, },
"dicepicker": { "dicepicker": {
"difficulty_title": "Dificultad", "difficulty_title": "Dificultad",
"difficulty_hidden_label": "Ocultar TN", "difficulty_hidden_label": "Ocultar NO",
"use_void_point_label": "Gasta un", "use_void_point_label": "Gasta un",
"void_point_tooltip": "Punto vacío", "void_point_tooltip": "Punto de vacío",
"roll_label": "Roll", "skill_assistance_label": "Assistance",
"bt_add_macro": "Añadir un macro" "roll_label": "Tirar",
"bt_add_macro": "Añadir una macro"
}, },
"roll_n_keep": { "roll_n_keep": {
"title": "L5R Roll & Keep", "title": "L5R Roll & Keep",
"discard_drop_here": "Descarte", "discard_drop_here": "Descartar",
"reroll_drop_here": "Re-roll", "reroll_drop_here": "Relanzar",
"reroll_chat": "Dados relaminados", "swap_drop_here": "Swap",
"keep_drop_here": "Mantener", "keep_drop_here": "Guardar",
"keep_chat": "Nueva tirada de un dado explosivo", "bt_validate": "Finalizar",
"bt_validate": "Finalizar" "undo": "[GM] Undo the last step choices"
}, },
"max": "Max", "gm_toolbox": {
"title": "GM ToolBox",
"difficulty_hidden": "Change difficulty visibility",
"difficulty": "Change difficulty (right: add, left: subtract, middle: TN 2)",
"sleep": "Comfortable rest for all characters (Remove Water x2 fatigue)",
"sleep_info": "The characters had a good night's sleep.",
"scene_end": "End of scene (Conflict and Fatigue half reset for all characters)",
"scene_end_info": "The tension of the scene finally drops."
},
"max": "Máx",
"current": "Actuales", "current": "Actuales",
"quantity": "Cantidad", "quantity": "Cantidad",
"weight": "Peso", "weight": "Peso",
"properties": "Propiedades", "properties": "Propiedades",
"weapons": { "weapons": {
"title": "Armas", "title": "Armas",
"title_new": "Arma nueva", "title_new": "Nueva arma",
"damage": "Daño", "damage": "Daño",
"range": "Rango", "range": "Alcance",
"stats": "Estadísticas", "stats": "Estadísticas",
"sheathed": "Equipado / Envainado", "sheathed": "Equipado / Envainada",
"readied": "Preparado", "readied": "Preparado",
"category": "Categoría", "category": "Categoría",
"deadliness": "Mortalidad", "deadliness": "Letalidad",
"grips": "Agarres" "grips": "Agarres"
}, },
"armors": { "armors": {
"title": "Armaduras", "title": "Armaduras",
"title_new": "Nueva Armadura", "title_new": "Nueva Armadura",
"type": "Defensa", "type": "Defensa",
"physical": "físico", "physical": "física",
"supernatural": "sobrenatural", "supernatural": "sobrenatural",
"equipped": "Equipado" "equipped": "Equipado"
}, },
"items": { "items": {
"title": "Artículos", "title": "Objetos",
"title_new": "nuevo artículo" "title_new": "Nuevo objeto"
}, },
"feats": "Hechos", "feats": "Logros",
"techniques": { "techniques": {
"title": "Técnicas", "title": "Técnicas",
"type": "Tipo accesible", "type": "Técnicas permitidas",
"not_allowed": "Tu personaje no utiliza este tipo de técnica.", "not_allowed": "Tu personaje no puede utilizar este tipo de técnica.",
"only_one": "Tu personaje sólo puede poseer una de estas técnicas.", "only_one": "Tu personaje sólo puede poseer una de estas técnicas.",
"title_new": "Nueva Técnica", "title_new": "Nueva Técnica",
"kata": "Kata", "kata": "Kata",
"kiho": "Kihõ", "kiho": "Kihõ",
"inversion": "Inversion",
"invocation": "Invocación", "invocation": "Invocación",
"ritual": "Ritual", "ritual": "Ritual",
"shuji": "Shuji", "shuji": "Shuji",
@@ -208,7 +232,7 @@
"ranged": "A distancia", "ranged": "A distancia",
"unarmed": "Sin armas", "unarmed": "Sin armas",
"meditation": "Meditación", "meditation": "Meditación",
"tactics": "Tácticas", "tactics": "Estrategia",
"air": "Amagar", "air": "Amagar",
"earth": "Resistir", "earth": "Resistir",
"fire": "Abrumar", "fire": "Abrumar",
@@ -255,7 +279,7 @@
} }
}, },
"attributes": { "attributes": {
"title": "Attributes", "title": "Atributos",
"endurance": "Aguante", "endurance": "Aguante",
"endurancetip": "(Tierra + Fuego) x2", "endurancetip": "(Tierra + Fuego) x2",
"composure": "Compostura", "composure": "Compostura",
@@ -283,7 +307,11 @@
"intrigue": "Intriga", "intrigue": "Intriga",
"duel": "Duelo", "duel": "Duelo",
"skirmish": "Escaramuza", "skirmish": "Escaramuza",
"mass_battle": "Batalla en masas" "mass_battle": "Batalla a gran escala",
"prepared_true": "Prepared",
"prepared_false": "Surprised",
"prepared_null": "Defined in the character sheet (default)",
"already_set": "Your initiative has already been drawn"
} }
}, },
"advancements": { "advancements": {
@@ -292,94 +320,93 @@
"school_rank": "Rango de la escuela", "school_rank": "Rango de la escuela",
"school_rank_0": "Bg", "school_rank_0": "Bg",
"total": "Total", "total": "Total",
"cost": "Costo", "cost": "Coste",
"spent": "Usada", "spent": "Gastado",
"saved": "Salvado", "saved": "Guardado",
"total_xp_rank": "Xp gastado", "total_xp_rank": "PE gastados",
"curriculum": "En curriculum", "curriculum": "En programa de estudio",
"curriculum_validate": "Completar este rango" "curriculum_validate": "Completar este rango"
}, },
"npc": { "character_types": {
"types": { "character": "Personaje jugador",
"adversary": "Adversario", "adversary": "Adversario",
"minion": "Adlátere" "minion": "Esbirro"
}
}, },
"twenty_questions": { "twenty_questions": {
"title": "Veinte preguntas", "title": "Veinte preguntas",
"bt_abrev": "20Q", "bt_abrev": "20P",
"bt_next": "Siguiente", "bt_next": "Siguiente",
"increase_ring1": "Aumento del anillo (1)", "increase_ring1": "Incremento de anillo (1)",
"increase_ring2": "Aumento del anillo (2)", "increase_ring2": "Incremento de anillo (2)",
"increase_skill1": "Aumenta la habilidad (1)", "increase_skill1": "Incremento de habilidad (1)",
"increase_skill2": "Aumenta la habilidad (2)", "increase_skill2": "Incremento de habilidad (2)",
"increase_skill3": "Aumenta la habilidad (3-5)", "increase_skill3": "Incremento de habilidad (3-5)",
"choose_one_ring": "Elige uno", "choose_one_ring": "Elige uno",
"choose_one_skill": "Elige uno", "choose_one_skill": "Elige una",
"or": "O", "or": "O",
"and": "Y", "and": "Y",
"error": "Uy, parece que hay un error:", "error": "Uy, parece que hay un error:",
"part0": { "part0": {
"intro": "Puedes usar esta hoja para rellenar tus respuestas al Juego de las 20 Preguntas, y para tomar notas para más tarde!", "intro": "Puedes usar esta hoja para rellenar tus respuestas al Juego de las 20 Preguntas, y para tomar notas para más tarde!",
"section": "Leyenda de los Cinco Anillos, capítulo 2: Creación de un personaje, p. 41-95" "section": "Leyenda de los Cinco Anillos, capítulo 2: Creación de personajes, p. 41-95"
}, },
"part1": { "part1": {
"title": "Parte I: Identidad básica (Clan y Familia)", "title": "Parte I: Identidad básica (Clan y Familia)",
"q1": "1. ¿A qué clan pertenece tu personaje? (p. 41)", "q1": "1. ¿A qué clan pertenece tu personaje? (p. 41)",
"status": "Estado", "status": "Estatus",
"q2": "2. ¿A qué familia pertenece tu personaje? (p. 49)", "q2": "2. ¿A qué familia pertenece tu personaje? (p. 49)",
"money": "Iniciar la riqueza en Koku", "money": "Riqueza inicial en Koku",
"glory": "Gloria" "glory": "Gloria"
}, },
"part2": { "part2": {
"title": "Parte II: Papel y escuela", "title": "Parte II: Función y escuela",
"q3": "3. ¿Cuál es la escuela de tu personaje, y en qué roles se encuentra esa escuela? (p. 56)", "q3": "3. ¿Cuál es la escuela de tu personaje, y en qué funciones cumple esa escuela? (p. 56)",
"school": "Escuela", "school": "Escuela",
"role": "Roles", "role": "Funciones",
"honor": "Honor", "honor": "Honor",
"access": "Tipos de técnicas disponibles", "access": "Tipos de técnicas disponibles",
"school_ability": "Habilidad escolar", "school_ability": "Capacidad de escuela",
"starting_techniques": "Técnicas de arranque (2-5)", "starting_techniques": "Técnicas iniciales (2-5)",
"outfit": "Equipo para empezar", "outfit": "Equipo inicial",
"q4": "4. ¿Cómo se destaca tu personaje dentro de su escuela? (p. 88)" "q4": "4. ¿De qué manera destaca tu personaje dentro de su escuela? (p. 88)"
}, },
"part3": { "part3": {
"title": "Parte III: Honor y Gloria", "title": "Parte III: Honor y Gloria",
"q5": "5. ¿Quién es su señor y cuál es su deber de carácter con ellos? (p. 88)", "q5": "5. ¿Quién es tu señor y cuál es el deber de tu personaje hacia él? (p. 88)",
"choose_giri": "Elija una giri:", "choose_giri": "Elige un giri:",
"q6": "6. ¿Qué anhela su personaje y cómo podría esto impedir su deber? (p. 90)", "q6": "6. ¿Qué es lo que anhela tu personaje, y cómo podría esto interferir con su deber? (p. 90)",
"choose_ninjo": "Elija una ninjō:", "choose_ninjo": "Elige un ninjō:",
"q7": "7. ¿Cuál es la relación de tu personaje con su clan? (p. 91)", "q7": "7. ¿Cuál es la relación de tu personaje con tu clan? (p. 91)",
"increase_glory": "Aumento de la gloria", "increase_glory": "Aumento de la gloria",
"q8": "8. ¿Qué piensa tu personaje de Bushidō? (p. 91)", "q8": "8. ¿Qué piensa tu personaje acerca del Bushidō? (p. 91)",
"increase_honor": "Aumento del honor" "increase_honor": "Aumento del honor"
}, },
"part4": { "part4": {
"title": "Parte IV: Fortalezas y Debilidades", "title": "Parte IV: Fortalezas y Debilidades",
"q9": "9. ¿Cuál es el mayor logro de su personaje hasta ahora? (p. 92)", "q9": "9. ¿Cuál es el mayor logro de tu personaje hasta ahora? (p. 92)",
"distinction": "Distinción (1)", "distinction": "Distinción (1)",
"q10": "10. ¿Qué es lo que más te frena en la vida? (p. 92)", "q10": "10. ¿Qué es lo que más frena a tu personaje en la vida? (p. 92)",
"adversity": "Adversidad (1)", "adversity": "Adversidad (1)",
"q11": "11. ¿Qué actividad hace que tu personaje se sienta más en paz? (p. 93)", "q11": "11. ¿Qué actividad hace que tu personaje se sienta más en paz? (p. 93)",
"passion": "Pasión (1)", "passion": "Pasión (1)",
"q12": "12. ¿Qué preocupación, miedo o falta de sensibilidad le preocupa más a su carácter? (p. 93)", "q12": "12. ¿Qué preocupación, miedo o debilidad perturba más a tu personaje? (p. 93)",
"anxiety": "Ansiedad (1)", "anxiety": "Ansiedad (1)",
"q13": "13. De quién ha aprendido más tu personaje durante su vida (p. 93)", "q13": "13. ¿Quién ha sido la persona de la que más ha aprendido tu personaje en el transcurso de su vida? (p. 93)",
"disadvantage": "Desventaja (1)", "disadvantage": "Desventaja (1)",
"advantage": "Ventaja (1)" "advantage": "Ventaja (1)"
}, },
"part5": { "part5": {
"title": "Parte V: Personalidad y Comportamiento", "title": "Parte V: Personalidad y Comportamiento",
"q14": "14. ¿Qué es lo primero que la gente nota al encontrarse con su personaje? (p. 93)", "q14": "14. ¿Qué es lo que advierte primero la gente al encontrarse con tu personaje? (p. 93)",
"accoutrement": "Acumulación personal", "accoutrement": "Accesorio estético distintivo",
"q15": "15. ¿Cómo reacciona tu personaje ante situaciones estresantes? (p. 94)", "q15": "15. ¿Cómo reacciona tu personaje ante situaciones de tensión? (p. 94)",
"q16": "16. ¿Cuáles son las relaciones preexistentes de tu personaje con otros clanes, familias, organizaciones y tradiciones? (p. 94)", "q16": "16. ¿Cuáles son las relaciones previas de tu personaje con otros clanes, familias, organizaciones y tradiciones? (p. 94)",
"object": "Objeto (Rareza 7 o inferior)" "object": "Objeto (Rareza 7 o inferior)"
}, },
"part6": { "part6": {
"title": "Parte VI: Ascendencia y familia", "title": "Parte VI: Ascestros y familia",
"q17": "17. ¿Cómo los describirían los padres de tu personaje? (p. 95)", "q17": "17. ¿Cómo describirían sus padres a tu personaje? (p. 95)",
"q18": "18. ¿A quién se le nombró para honrar a tu personaje? (p. 95)", "q18": "18. ¿En honor de quién se eligio el nombre de tu personaje? (p. 95)",
"d10r1": "Resultado D10 (1/2)", "d10r1": "Resultado D10 (1/2)",
"d10r1_choice": "Primer efecto de D10", "d10r1_choice": "Primer efecto de D10",
"d10r2": "Resultado D10 (2/2)", "d10r2": "Resultado D10 (2/2)",
@@ -389,7 +416,7 @@
}, },
"part7": { "part7": {
"title": "Parte VII: Muerte", "title": "Parte VII: Muerte",
"q20": "20. ¿Cómo debe morir tu personaje? (p. 95)", "q20": "20. ¿Cómo debería morir tu personaje? (p. 95)",
"summary": "Resumen", "summary": "Resumen",
"generchar": "Generar el personaje", "generchar": "Generar el personaje",
"generchar_disclaimer": "Advertencia, esto borrará los datos actuales del personaje!", "generchar_disclaimer": "Advertencia, esto borrará los datos actuales del personaje!",

View File

@@ -1,10 +1,19 @@
{ {
"i18n": { "I18N": {
"Language": "Français", "Language": "Français",
"Maintainers": ["Team L5R"] "Maintainers": ["Team L5R"]
}, },
"SETTINGS": { "SETTINGS": {
"None": "Aucune option" "None": "Aucune option",
"ReverseFatigueBar": "Inverser la barre de fatigue des token",
"RollNKeep": {
"DeleteOldMessage": "RnK Supprime le précédent message du chat",
"DeleteOldMessageHint": "Si coché, on supprime le message précédent pour la série de jets via le RnK"
},
"Initiative": {
"SetTn1OnTypeChange": "ND 1 à la sélection du type de rencontre",
"SetTn1OnTypeChangeHint": "Met le ND à 1 lorsqu'on modifie le type de rencontre (Intrigue, Duel, Escarmouche ou Bataille rangée)"
}
}, },
"ACTOR": { "ACTOR": {
"TypeCharacter": "Personnage Joueur", "TypeCharacter": "Personnage Joueur",
@@ -21,11 +30,11 @@
}, },
"l5r5e": { "l5r5e": {
"global": { "global": {
"ok": "OK",
"add": "Ajouter", "add": "Ajouter",
"edit": "Modifier", "edit": "Modifier",
"delete": "Supprimer", "delete_confirm": "Etes-vous sûr de vouloir supprimer '{name}' ?",
"drop_here": "Déposez ici" "drop_here": "Déposez ici",
"edge_translation_disclaimer": ""
}, },
"logo": { "logo": {
"title": "Besoin d'aide ?", "title": "Besoin d'aide ?",
@@ -77,30 +86,44 @@
"successes": "Succès", "successes": "Succès",
"explosives": "Explosifs", "explosives": "Explosifs",
"opportunities": "Aubaines", "opportunities": "Aubaines",
"strives": "Conflits", "strife": "Conflits",
"difficulty": "ND", "difficulty": "ND",
"difficulty_hidden": "ND ???", "difficulty_hidden": "ND ???",
"dicepicker": "Dice Picker", "dicepicker": "Dice Picker",
"void_point_used": "Point de vide utilisé", "void_point_used": "Point de vide utilisé",
"assistance_used": "Assistance de compétence utilisée",
"roll_n_keep": "Roll & Keep", "roll_n_keep": "Roll & Keep",
"initiative_roll": "Jet d'initiative" "initiative_roll": "Jet d'initiative",
"success_text": "Succès !",
"bonus_text": "succès bonus",
"fail_text": "Échec !"
}, },
"dicepicker": { "dicepicker": {
"difficulty_title": "Difficulté", "difficulty_title": "Difficulté",
"difficulty_hidden_label": "ND Caché", "difficulty_hidden_label": "ND Caché",
"use_void_point_label": "Dépenser un", "use_void_point_label": "Dépenser un",
"void_point_tooltip": "Point de Vide", "void_point_tooltip": "Point de Vide",
"skill_assistance_label": "Assistance",
"roll_label": "Lancer", "roll_label": "Lancer",
"bt_add_macro": "Ajouter une macro" "bt_add_macro": "Ajouter une macro"
}, },
"roll_n_keep": { "roll_n_keep": {
"title": "L5R Roll & Keep", "title": "L5R Roll & Keep",
"discard_drop_here": "Discard", "discard_drop_here": "Abandonner",
"reroll_drop_here": "Re-roll", "reroll_drop_here": "Relancer",
"reroll_chat": "Re-rolled dice", "swap_drop_here": "Modifier",
"keep_drop_here": "Keep", "keep_drop_here": "Garder",
"keep_chat": "New roll from a exploding dice", "bt_validate": "Finaliser cette étape",
"bt_validate": "Finalize" "undo": "[GM] Annuler les choix de la dernière étape"
},
"gm_toolbox": {
"title": "GM ToolBox",
"difficulty_hidden": "Modifier la visibilité de la difficulté",
"difficulty": "Modifier la difficulté (droite: ajout, gauche: soustraction, milieu: ND 2)",
"sleep": "Repos confortable pour tous les personnages (Enlève Eau x2 de fatigue)",
"sleep_info": "Les personnages ont passé une bonne nuit de sommeil.",
"scene_end": "Fin de scène (Conflit et Fatigue à moitié pour tous les personnages dont la valeur dépasse ce seuil)",
"scene_end_info": "La tension de la scène retombe enfin"
}, },
"max": "Max", "max": "Max",
"current": "Actuel", "current": "Actuel",
@@ -140,6 +163,7 @@
"type": "Type accessible", "type": "Type accessible",
"kata": "Kata", "kata": "Kata",
"kiho": "Kihõ", "kiho": "Kihõ",
"inversion": "Inversion",
"invocation": "Invocation", "invocation": "Invocation",
"ritual": "Rituel", "ritual": "Rituel",
"shuji": "Shuji", "shuji": "Shuji",
@@ -163,7 +187,7 @@
"notes": "Notes", "notes": "Notes",
"inventory": "Inventaire", "inventory": "Inventaire",
"money": { "money": {
"title": "Fortune personnelle", "title": "Fortune",
"koku": "Koku", "koku": "Koku",
"bu": "Bu", "bu": "Bu",
"zeni": "Zeni" "zeni": "Zeni"
@@ -283,7 +307,11 @@
"intrigue": "Intrigue", "intrigue": "Intrigue",
"duel": "Duel", "duel": "Duel",
"skirmish": "Escarmouche", "skirmish": "Escarmouche",
"mass_battle": "Bataille rangée" "mass_battle": "Bataille rangée",
"prepared_true": "Prêt(e)",
"prepared_false": "Surpris(e)",
"prepared_null": "Défini par la fiche de personnage (défaut)",
"already_set": "Votre initiative a déjà été tirée"
} }
}, },
"advancements": { "advancements": {
@@ -299,11 +327,10 @@
"curriculum": "Inclus dans le cursus", "curriculum": "Inclus dans le cursus",
"curriculum_validate": "Valider la progression" "curriculum_validate": "Valider la progression"
}, },
"npc": { "character_types": {
"types": { "character": "Personnage Joueur",
"adversary": "Antagoniste", "adversary": "Antagoniste",
"minion": "Sous-fifre" "minion": "Sous-fifre"
}
}, },
"twenty_questions": { "twenty_questions": {
"title": "Le jeu des Vingt questions", "title": "Le jeu des Vingt questions",

View File

@@ -1,9 +1,16 @@
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View File

@@ -1,30 +1,80 @@
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{"_id":"L5RCoreWea000051","name":"Folding Half-Bow","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"5","zeni":"3 koku","properties":[],"category":"Bows","skill":"ranged","readied":false,"range":"2-3","damage":"4","deadliness":"3","grip_1":"","grip_2":"","description":"","book_reference":"Court of Stones p.110"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/bow.svg","effects":[]}
{"_id":"L5RCoreWea000052","name":"Tekken","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"4","zeni":"3 bu","properties":[{"id":"L5RCorePro000005","name":"Concealable"},{"id":"L5RCorePro000015","name":"Durable"}],"category":"Specialist Weapons","skill":"unarmed","readied":false,"range":"","damage":"2","deadliness":"3","grip_1":"","grip_2":"","description":"","book_reference":"Court of Stones p.110"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/unarmed.svg","effects":[]}
{"_id":"L5RCoreWea000053","name":"Sake Bottle & Cups","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"4","zeni":"5 bu for average quality","properties":[{"id":"L5RCorePro000012","name":"Mundane"}],"category":"Improvised Weapons","skill":"melee","readied":false,"range":"0-1","damage":"2","deadliness":"3","grip_1":"Bludgeon: - / Thrown: Deadliness +2 / Range 1-3 / Razor Edge","grip_2":"","description":"","book_reference":"Path of Waves p.113"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/unarmed.svg","effects":[]}
{"_id":"L5RCoreWea000054","name":"Umbrella","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"4","zeni":"3 bu","properties":[{"id":"L5RCorePro000012","name":"Mundane"}],"category":"Improvised Weapon","skill":"melee","readied":false,"range":"0-1","damage":"2","deadliness":"2","grip_1":"Bludgeon: - / Stab: Damage +2, Deadliness +2","grip_2":"Bludgeon: Damage +2","description":"","book_reference":"Path of Waves p.113"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/unarmed.svg","effects":[]}
{"_id":"L5RCoreWea000055","name":"Talwar","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"2","rarity":"8","zeni":"35 koku","properties":[{"id":"L5RCorePro000006","name":"Cumbersome"},{"id":"L5RCorePro000015","name":"Durable"},{"id":"L5RCorePro000001","name":"Razor-Edged"}],"category":"Swords","skill":"melee","readied":false,"range":"1","damage":"4","deadliness":"6","grip_1":"","grip_2":"","description":"","book_reference":"Path of Waves p.113"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/katana.svg","effects":[]}
{"_id":"L5RCoreWea000056","name":"Scroll Case","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"5","zeni":"1 koku","properties":[{"id":"L5RCorePro000015","name":"Durable"},{"id":"L5RCorePro000012","name":"Mundane"}],"category":"Improvised Weapon","skill":"melee","readied":false,"range":"0-1","damage":"3","deadliness":"3","grip_1":"","grip_2":"Damage +2 / Deadliness +1","description":"","book_reference":"Path of Waves p.113"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/unarmed.svg","effects":[]}
{"_id":"L5RCoreWea000057","name":"Urumi","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"2","rarity":"9","zeni":"50 koku","properties":[{"id":"L5RCorePro000006","name":"Cumbersome"},{"id":"L5RCorePro000001","name":"Razor-Edged"},{"id":"L5RCorePro000007","name":"Snaring"}],"category":"Swords","skill":"melee","readied":false,"range":"1-2","damage":"4","deadliness":"5","grip_1":"","grip_2":"","description":"","book_reference":"Path of Waves p.113"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/katana.svg","effects":[]}
{"_id":"L5RCoreWea000058","name":"Iron Sheath","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"6","zeni":"2 koku","properties":[{"id":"L5RCorePro000015","name":"Durable"}],"category":"Improvised Weapon","skill":"melee","readied":false,"range":"0-1","damage":"3","deadliness":"3","grip_1":"","grip_2":"Damage +2","description":"","book_reference":"Path of Waves p.113"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/katana.svg","effects":[]}
{"_id":"L5RCoreWea000059","name":"Buckler","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"7","zeni":"4 koku","properties":[{"id":"L5RCorePro000002","name":"Ceremonial"},{"id":"L5RCorePro000011","name":"Wargear"}],"category":"Shields","skill":"melee","readied":false,"range":"","damage":"2","deadliness":"2","grip_1":"","grip_2":"","description":"","book_reference":"Path of Waves p.113"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/unarmed.svg","effects":[]}
{"_id":"L5RCoreWea000060","name":"Lute","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"7","zeni":"10 koku","properties":[{"id":"L5RCorePro000012","name":"Mundane"}],"category":"Improvised Weapon","skill":"melee","readied":false,"range":"0-1","damage":"1","deadliness":"2","grip_1":"","grip_2":"Damage +1 / Deadliness +1","description":"","book_reference":"Path of Waves p.113"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/unarmed.svg","effects":[]}
{"_id":"L5RCoreWea000061","name":"Sling","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"2","zeni":"1 bu","properties":[{"id":"L5RCorePro000005","name":"Concealable"},{"id":"L5RCorePro000012","name":"Mundane"}],"category":"Specialist Weapons","skill":"ranged","readied":false,"range":"2-3","damage":"3","deadliness":"3","grip_1":"","grip_2":"","description":"","book_reference":"Path of Waves p.113"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/bow.svg","effects":[]}
{"_id":"L5RCoreWea000062","name":"Gada","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"2","rarity":"9","zeni":"50 koku","properties":[{"id":"L5RCorePro000002","name":"Ceremonial"},{"id":"L5RCorePro000006","name":"Cumbersome"},{"id":"L5RCorePro000011","name":"Wargear"}],"category":"Blunt Weapons","skill":"melee","readied":false,"range":"1","damage":"6","deadliness":"3","grip_1":"","grip_2":"Deadliness +3","description":"","book_reference":"Path of Waves p.113"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/mace.svg","effects":[]}
{"_id":"L5RCoreWea000063","name":"Kuwa","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"2","rarity":"3","zeni":"4 koku","properties":[{"id":"L5RCorePro000006","name":"Cumbersome"},{"id":"L5RCorePro000012","name":"Mundane"}],"category":"Axes","skill":"melee","readied":false,"range":"1","damage":"4","deadliness":"2","grip_1":"","grip_2":"Damage +2 / Deadliness +2 / Range 1-2","description":"","book_reference":"Path of Waves p.113"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/axe.svg","effects":[]}
{"_id":"L5RCoreWea000064","name":"Qamarist Heavy Shield","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"2","rarity":"9","zeni":"50 koku","properties":[{"id":"L5RCorePro000015","name":"Durable"},{"id":"L5RCorePro000006","name":"Cumbersome"},{"id":"L5RCorePro000011","name":"Wargear"}],"category":"Shields","skill":"melee","readied":false,"range":"","damage":"4","deadliness":"2","grip_1":"","grip_2":"","description":"","book_reference":"Path of Waves p.113"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/unarmed.svg","effects":[]}
{"_id":"L5RCoreWea000065","name":"Boat Oar","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"5","zeni":"3 bu","properties":[{"id":"L5RCorePro000012","name":"Mundane"}],"category":"Improvised Weapons","skill":"melee","readied":false,"range":"1-2","damage":"3","deadliness":"3","grip_1":"","grip_2":"Damage +1 / Deadliness +3","description":"","book_reference":"Path of Waves p.113"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/mace.svg","effects":[]}
{"_id":"L5RCoreWea000066","name":"Fishing Net","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"5","zeni":"5 bu","properties":[{"id":"L5RCorePro000015","name":"Durable"},{"id":"L5RCorePro000012","name":"Mundane"},{"id":"L5RCorePro000007","name":"Snaring"}],"category":"Improvised Weapon","skill":"ranged","readied":false,"range":"0-3","damage":"3","deadliness":"1","grip_1":"","grip_2":"","description":"","book_reference":"Path of Waves p.113"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/bow.svg","effects":[]}
{"_id":"L5RCoreWea000067","name":"Chair","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"2","zeni":"2 bu","properties":[{"id":"L5RCorePro000012","name":"Mundane"}],"category":"Improvised Weapons","skill":"melee","readied":false,"range":"0-1","damage":"3","deadliness":"3","grip_1":"","grip_2":"Bludgeon: Damage +2 / Thrown: Deadliness +1, Range 0-2","description":"","book_reference":"Path of Waves p.113"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/unarmed.svg","effects":[]}
{"_id":"L5RCoreWea000068","name":"Chain Whip","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"6","zeni":"4 koku","properties":[{"id":"L5RCorePro000001","name":"Razor-Edged"},{"id":"L5RCorePro000007","name":"Snaring"}],"category":"Specialist Weapons","skill":"melee","readied":false,"range":"1-2","damage":"3","deadliness":"5","grip_1":"","grip_2":"","description":"","book_reference":"Path of Waves p.113"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/kusarigama.svg","effects":[]}
{"_id":"L5RCoreWea000069","name":"Genno","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"5","zeni":"1 koku","properties":[{"id":"L5RCorePro000015","name":"Durable"},{"id":"L5RCorePro000012","name":"Mundane"}],"category":"Hammers","skill":"melee","readied":false,"range":"0-1","damage":"3","deadliness":"3","grip_1":"","grip_2":"Damage +4","description":"","book_reference":"Shadowlands p.104"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/mace.svg","effects":[]}
{"_id":"L5RCoreWea000070","name":"Tekkan","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"2","rarity":"8","zeni":"50 koku","properties":[{"id":"L5RCorePro000015","name":"Durable"},{"id":"L5RCorePro000011","name":"Wargear"}],"category":"Swords","skill":"melee","readied":false,"range":"1-2","damage":"4","deadliness":"3","grip_1":"Cumbersome","grip_2":"Damage+2","description":"","book_reference":"Shadowlands p.104"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/katana.svg","effects":[]}
{"_id":"L5RCoreWea000071","name":"Small Shield","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"2","rarity":"8","zeni":"6 koku","properties":[{"id":"L5RCorePro000006","name":"Cumbersome"},{"id":"L5RCorePro000015","name":"Durable"},{"id":"L5RCorePro000011","name":"Wargear"}],"category":"Shields","skill":"melee","readied":false,"range":"","damage":"2","deadliness":"2","grip_1":"","grip_2":"","description":"","book_reference":"Shadowlands p.104"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/unarmed.svg","effects":[]}
{"_id":"L5RCoreWea000072","name":"O-Gata Dohou","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"20","rarity":"7","zeni":"120 koku","properties":[{"id":"L5RCorePro000015","name":"Durable"},{"id":"L5RCorePro000013","name":"Prepare"}],"category":"Siege Weapons","skill":"ranged","readied":false,"range":"4-5","damage":"16","deadliness":"6","grip_1":"","grip_2":"","description":"","book_reference":"Shadowlands p.104"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/crossbow.svg","effects":[]}
{"_id":"L5RCoreWea000073","name":"Large Shield","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"3","rarity":"8","zeni":"10 koku","properties":[{"id":"L5RCorePro000006","name":"Cumbersome"},{"id":"L5RCorePro000015","name":"Durable"},{"id":"L5RCorePro000011","name":"Wargear"}],"category":"Shields","skill":"melee","readied":false,"range":"","damage":"3","deadliness":"2","grip_1":"","grip_2":"","description":"","book_reference":"Shadowlands p.104"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/unarmed.svg","effects":[]}
{"_id":"L5RCoreWea000074","name":"Kaiu no Oyumi","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"2","rarity":"8","zeni":"60 koku","properties":[{"id":"L5RCorePro000006","name":"Cumbersome"},{"id":"L5RCorePro000013","name":"Prepare"},{"id":"L5RCorePro000011","name":"Wargear"}],"category":"Crossbows","skill":"ranged","readied":false,"range":"2-5","damage":"7","deadliness":"3","grip_1":"","grip_2":"","description":"","book_reference":"Shadowlands p.104"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/crossbow.svg","effects":[]}
{"_id":"L5RCoreWea000075","name":"Tsuruhashi","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"2","rarity":"4","zeni":"5 bu","properties":[{"id":"L5RCorePro000012","name":"Mundane"}],"category":"Axes","skill":"melee","readied":false,"range":"1","damage":"4","deadliness":"3","grip_1":"Cumbersome","grip_2":"Deadliness +2","description":"","book_reference":"Shadowlands p.104"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/axe.svg","effects":[]}
{"_id":"L5RCoreWea000076","name":"Flyssa","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"8","zeni":"15 koku","properties":[{"id":"L5RCorePro000011","name":"Wargear"}],"category":"Swords","skill":"melee","readied":false,"range":"1","damage":"4","deadliness":"4","grip_1":"","grip_2":"Razor-Edge","description":"","book_reference":"Shadowlands p.104"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/katana.svg","effects":[]}
{"_id":"L5RCoreWea000077","name":"Sode","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"8","zeni":"8 koku","properties":[{"id":"L5RCorePro000015","name":"Durable"},{"id":"L5RCorePro000011","name":"Wargear"}],"category":"Shields","skill":"melee","readied":false,"range":"","damage":"1","deadliness":"1","grip_1":"","grip_2":"","description":"","book_reference":"Shadowlands p.104"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/unarmed.svg","effects":[]}
{"_id":"L5RCoreWea000078","name":"Ballista","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"16","rarity":"7","zeni":"60 koku","properties":[{"id":"L5RCorePro000015","name":"Durable"},{"id":"L5RCorePro000013","name":"Prepare"}],"category":"Siege Weapons","skill":"ranged","readied":false,"range":"3-5","damage":"14","deadliness":"8","grip_1":"","grip_2":"","description":"","book_reference":"Shadowlands p.104"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/crossbow.svg","effects":[]}
{"_id":"L5RCoreWea000079","name":"Kabutowari","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"7","zeni":"6 koku","properties":[{"id":"L5RCorePro000015","name":"Durable"},{"id":"L5RCorePro000007","name":"Snaring"}],"category":"Swords","skill":"melee","readied":false,"range":"0-1","damage":"3","deadliness":"3","grip_1":"","grip_2":"","description":"","book_reference":"Shadowlands p.104"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/katana.svg","effects":[]}
{"_id":"L5RCoreWea000080","name":"Storm Bow","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"2","rarity":"9","zeni":"60 koku","properties":[{"id":"L5RCorePro000006","name":"Cumbersome"},{"id":"L5RCorePro000013","name":"Prepare"},{"id":"L5RCorePro000011","name":"Wargear"}],"category":"Bows","skill":"ranged","readied":false,"range":"1-4","damage":"4","deadliness":"3","grip_1":"","grip_2":"","description":"","book_reference":"Shadowlands p.104"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/bow.svg","effects":[]}
{"_id":"L5RCoreWea000081","name":"Doom Crossbow","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"2","rarity":"10","zeni":"80 koku","properties":[{"id":"L5RCorePro000006","name":"Cumbersome"},{"id":"L5RCorePro000013","name":"Prepare"},{"id":"L5RCorePro000011","name":"Wargear"}],"category":"Crossbows","skill":"ranged","readied":false,"range":"3-5","damage":"8","deadliness":"6","grip_1":"","grip_2":"","description":"","book_reference":"Shadowlands p.104"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/crossbow.svg","effects":[]}

View File

@@ -12,7 +12,9 @@ export class ActorL5r5e extends Actor {
// } // }
// Replace default image // Replace default image
data.img = `${CONFIG.l5r5e.paths.assets}icons/actors/${data.type}.svg`; if (data.img === undefined) {
data.img = `${CONFIG.l5r5e.paths.assets}icons/actors/${data.type}.svg`;
}
// Some tweak on actors token // Some tweak on actors token
data.token = data.token || {}; data.token = data.token || {};
@@ -76,22 +78,22 @@ export class ActorL5r5e extends Actor {
if (["character", "npc"].includes(this.data.type)) { if (["character", "npc"].includes(this.data.type)) {
const data = this.data.data; const data = this.data.data;
data.endurance = (Number(data.rings.earth) + Number(data.rings.fire)) * 2; // No automation for npc as they cheat in stats
data.composure = (Number(data.rings.earth) + Number(data.rings.water)) * 2; if (this.data.type === "character") {
data.focus = Number(data.rings.air) + Number(data.rings.fire); data.endurance = (Number(data.rings.earth) + Number(data.rings.fire)) * 2;
data.composure = (Number(data.rings.earth) + Number(data.rings.water)) * 2;
// Attributes bars data.focus = Number(data.rings.air) + Number(data.rings.fire);
data.void_points.max = data.rings.void;
data.fatigue.max = data.endurance;
data.strife.max = data.composure;
// if compromise, vigilance = 1
if (data.strife.value > data.strife.max) {
data.vigilance = 1;
} else {
data.vigilance = Math.ceil((Number(data.rings.air) + Number(data.rings.water)) / 2); data.vigilance = Math.ceil((Number(data.rings.air) + Number(data.rings.water)) / 2);
} }
// Attributes bars
data.fatigue.max = data.endurance;
data.strife.max = data.composure;
data.void_points.max = data.rings.void;
// if compromise, vigilance = 1
data.is_compromised = data.strife.value > data.strife.max;
// Make sure void points are never greater than max // Make sure void points are never greater than max
if (data.void_points.value > data.void_points.max) { if (data.void_points.value > data.void_points.max) {
data.void_points.value = data.void_points.max; data.void_points.value = data.void_points.max;

View File

@@ -27,9 +27,81 @@ export class BaseSheetL5r5e extends ActorSheet {
sheetData.data.stances = CONFIG.l5r5e.stances; sheetData.data.stances = CONFIG.l5r5e.stances;
sheetData.data.techniquesList = CONFIG.l5r5e.techniques; sheetData.data.techniquesList = CONFIG.l5r5e.techniques;
// Sort Items by name
sheetData.items.sort((a, b) => {
return a.name.localeCompare(b.name);
});
// Split Techniques by types
sheetData.data.splitTechniquesList = this._splitTechniques(sheetData);
// Split Items by types
sheetData.data.splitItemsList = this._splitItems(sheetData);
return sheetData; return sheetData;
} }
/**
* Split Techniques by types for better readability
* @private
*/
_splitTechniques(sheetData) {
const out = {};
// Build the list order
[...CONFIG.l5r5e.techniques, ...CONFIG.l5r5e.techniques_school].forEach((tech) => {
out[tech] = [];
});
// Add tech the character knows
sheetData.items.forEach((item) => {
if (item.type === "technique") {
out[item.data.technique_type].push(item);
}
});
// Remove unused techs
Object.keys(out).forEach((tech) => {
if (
out[tech].length < 1 &&
!sheetData.data.techniques[tech] &&
!CONFIG.l5r5e.techniques_school.includes(tech)
) {
delete out[tech];
}
});
// Manage school add button
sheetData.data.techniques["school_ability"] = out["school_ability"].length === 0;
sheetData.data.techniques["mastery_ability"] = out["mastery_ability"].length === 0;
// Always display "school_ability", but display "mastery_ability" only if rank >= 5
if (sheetData.data.identity?.school_rank < 5 && out["mastery_ability"].length === 0) {
delete out["mastery_ability"];
}
return out;
}
/**
* Split Items by types for better readability
* @private
*/
_splitItems(sheetData) {
const out = {
weapon: [],
armor: [],
item: [],
};
sheetData.items.forEach((item) => {
if (["item", "armor", "weapon"].includes(item.type)) {
out[item.type].push(item);
}
});
return out;
}
/** /**
* Return a light sheet if in "limited" state * Return a light sheet if in "limited" state
* @override * @override
@@ -71,8 +143,14 @@ export class BaseSheetL5r5e extends ActorSheet {
/** /**
* Handle dropped data on the Actor sheet * Handle dropped data on the Actor sheet
* @param {Event} event
*/ */
async _onDrop(event) { async _onDrop(event) {
// *** Everything below here is only needed if the sheet is editable ***
if (!this.options.editable) {
return;
}
// Check item type and subtype // Check item type and subtype
const item = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event); const item = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
if ( if (
@@ -159,7 +237,7 @@ export class BaseSheetL5r5e extends ActorSheet {
event.stopPropagation(); event.stopPropagation();
const elmt = $(event.currentTarget).data("toggle"); const elmt = $(event.currentTarget).data("toggle");
const tgt = html.find("." + elmt); const tgt = html.find("." + elmt);
tgt.hasClass("toggle-active") ? tgt.removeClass("toggle-active") : tgt.addClass("toggle-active"); tgt.toggleClass("toggle-active");
}); });
// *** Everything below here is only needed if the sheet is editable *** // *** Everything below here is only needed if the sheet is editable ***
@@ -172,10 +250,18 @@ export class BaseSheetL5r5e extends ActorSheet {
event.preventDefault(); event.preventDefault();
event.stopPropagation(); event.stopPropagation();
const li = $(event.currentTarget); const li = $(event.currentTarget);
let skillId = li.data("skill") || null;
const weaponId = li.data("weapon-id") || null;
if (weaponId) {
skillId = this._getWeaponSkillId(weaponId);
}
new game.l5r5e.DicePickerDialog({ new game.l5r5e.DicePickerDialog({
skillId: li.data("skill") || null, ringId: li.data("ring") || null,
skillId: skillId,
skillCatId: li.data("skillcat") || null, skillCatId: li.data("skillcat") || null,
difficulty: li.data("diff") || 2, isInitiativeRoll: li.data("initiative") || false,
actor: this.actor, actor: this.actor,
}).render(true); }).render(true);
}); });
@@ -187,29 +273,45 @@ export class BaseSheetL5r5e extends ActorSheet {
event.target.select(); event.target.select();
}); });
// Prepared (Initiative)
html.find(".prepared-control").on("click", (event) => {
event.preventDefault();
event.stopPropagation();
this._switchPrepared();
});
// Equipped / Readied
html.find(".equip-readied-control").on("click", this._switchEquipReadied.bind(this));
// *** Items : add, edit, delete *** // *** Items : add, edit, delete ***
html.find(".item-add").on("click", (event) => { html.find(".item-add").on("click", this._addSubItem.bind(this));
event.preventDefault(); html.find(`.item-edit`).on("click", this._editSubItem.bind(this));
event.stopPropagation(); html.find(`.item-delete`).on("click", this._deleteSubItem.bind(this));
this._addSubItem(event); }
});
html.find(`.item-edit`).on("click", (event) => { /**
event.preventDefault(); * Switch the state "prepared" (initiative)
event.stopPropagation(); * @private
this._editSubItem(event); */
}); _switchPrepared() {
html.find(`.item-delete`).on("click", (event) => { this.actor.data.data.prepared = !this.actor.data.data.prepared;
event.preventDefault(); this.actor.update({
event.stopPropagation(); data: {
this._deleteSubItem(event); prepared: this.actor.data.data.prepared,
},
}); });
this.render(false);
} }
/** /**
* Add a generic item with sub type * Add a generic item with sub type
* @param {Event} event
* @private * @private
*/ */
async _addSubItem(event) { async _addSubItem(event) {
event.preventDefault();
event.stopPropagation();
const type = $(event.currentTarget).data("item-type"); const type = $(event.currentTarget).data("item-type");
const titles = { const titles = {
item: "l5r5e.items.title_new", item: "l5r5e.items.title_new",
@@ -222,7 +324,7 @@ export class BaseSheetL5r5e extends ActorSheet {
const created = await this.actor.createEmbeddedEntity("OwnedItem", { const created = await this.actor.createEmbeddedEntity("OwnedItem", {
name: game.i18n.localize(titles[type]), name: game.i18n.localize(titles[type]),
type: type, type: type,
img: "icons/svg/mystery-man.svg", img: `${CONFIG.l5r5e.paths.assets}icons/items/${type}.svg`,
}); });
const item = this.actor.getOwnedItem(created._id); const item = this.actor.getOwnedItem(created._id);
@@ -232,14 +334,37 @@ export class BaseSheetL5r5e extends ActorSheet {
item.data.data.bought_at_rank = this.actor.data.data.identity.school_rank; item.data.data.bought_at_rank = this.actor.data.data.identity.school_rank;
} }
switch (item.data.type) {
case "armor": // no break
case "weapon":
if ($(event.currentTarget).data("item-eqquiped")) {
item.data.data.equipped = true;
}
break;
case "technique": {
// If technique, select the current type
const techType = $(event.currentTarget).data("tech-type");
if ([...CONFIG.l5r5e.techniques, ...CONFIG.l5r5e.techniques_school].includes(techType)) {
item.data.data.technique_type = techType;
item.data.img = `${CONFIG.l5r5e.paths.assets}/icons/techs/${techType}.svg`;
}
break;
}
}
item.sheet.render(true); item.sheet.render(true);
} }
/** /**
* Edit a generic item with sub type * Edit a generic item with sub type
* @param {Event} event
* @private * @private
*/ */
_editSubItem(event) { _editSubItem(event) {
event.preventDefault();
event.stopPropagation();
const itemId = $(event.currentTarget).data("item-id"); const itemId = $(event.currentTarget).data("item-id");
const item = this.actor.getOwnedItem(itemId); const item = this.actor.getOwnedItem(itemId);
item.sheet.render(true); item.sheet.render(true);
@@ -247,9 +372,13 @@ export class BaseSheetL5r5e extends ActorSheet {
/** /**
* Delete a generic item with sub type * Delete a generic item with sub type
* @param {Event} event
* @private * @private
*/ */
_deleteSubItem(event) { _deleteSubItem(event) {
event.preventDefault();
event.stopPropagation();
const itemId = $(event.currentTarget).data("item-id"); const itemId = $(event.currentTarget).data("item-id");
// Remove 1 qty if possible // Remove 1 qty if possible
@@ -258,32 +387,48 @@ export class BaseSheetL5r5e extends ActorSheet {
return; return;
} }
// Specific advancements, remove 1 to selected ring/skill const callback = async () => {
if (tmpItem.type === "advancement") { // Specific advancements, remove 1 to selected ring/skill
const actor = duplicate(this.actor.data.data); if (tmpItem.type === "advancement") {
const itmData = tmpItem.data.data; const actor = duplicate(this.actor.data.data);
if (itmData.advancement_type === "ring") { const itmData = tmpItem.data.data;
// Ring if (itmData.advancement_type === "ring") {
actor.rings[itmData.ring] = Math.max(1, actor.rings[itmData.ring] - 1); // Ring
} else { actor.rings[itmData.ring] = Math.max(1, actor.rings[itmData.ring] - 1);
// Skill } else {
const skillCatId = CONFIG.l5r5e.skills.get(itmData.skill); // Skill
if (skillCatId) { const skillCatId = CONFIG.l5r5e.skills.get(itmData.skill);
actor.skills[skillCatId][itmData.skill] = Math.max(0, actor.skills[skillCatId][itmData.skill] - 1); if (skillCatId) {
actor.skills[skillCatId][itmData.skill] = Math.max(
0,
actor.skills[skillCatId][itmData.skill] - 1
);
}
} }
// Update Actor
this.actor.update({
data: diffObject(this.actor.data.data, actor),
});
} }
// Update Actor return this.actor.deleteOwnedItem(itemId);
this.actor.update({ };
data: diffObject(this.actor.data.data, actor),
}); // Holing Ctrl = without confirm
if (event.ctrlKey) {
return callback();
} }
return this.actor.deleteOwnedItem(itemId); game.l5r5e.HelpersL5r5e.confirmDeleteDialog(
game.i18n.format("l5r5e.global.delete_confirm", { name: tmpItem.name }),
callback
);
} }
/** /**
* Switch "in_curriculum" * Switch "in_curriculum"
* @param {Event} event
* @private * @private
*/ */
_switchSubItemCurriculum(event) { _switchSubItemCurriculum(event) {
@@ -315,4 +460,48 @@ export class BaseSheetL5r5e extends ActorSheet {
} }
return false; return false;
} }
/**
* Switch Readied state on a weapon
* @param {Event} event
* @private
*/
_switchEquipReadied(event) {
event.preventDefault();
event.stopPropagation();
const type = $(event.currentTarget).data("type");
if (!["equipped", "readied"].includes(type)) {
return;
}
const itemId = $(event.currentTarget).data("item-id");
const tmpItem = this.actor.getOwnedItem(itemId);
if (!tmpItem || tmpItem.data.data[type] === undefined) {
return;
}
tmpItem.data.data[type] = !tmpItem.data.data[type];
const data = {
equipped: tmpItem.data.data.equipped,
};
// Only weapons
if (tmpItem.data.data.readied !== undefined) {
data.readied = tmpItem.data.data.readied;
}
tmpItem.update({ data });
}
/**
* Get the skillId for this weaponId
* @private
*/
_getWeaponSkillId(weaponId) {
const item = this.actor.getOwnedItem(weaponId);
if (!!item && item.type === "weapon") {
return item.data.data.skill;
}
return null;
}
} }

View File

@@ -49,11 +49,6 @@ export class CharacterSheetL5r5e extends BaseSheetL5r5e {
// Split Money // Split Money
sheetData.data.money = this._zeniToMoney(this.actor.data.data.zeni); sheetData.data.money = this._zeniToMoney(this.actor.data.data.zeni);
// Sort Items by name
sheetData.items.sort((a, b) => {
return a.name.localeCompare(b.name);
});
// split advancements list by rank, and calculate xp spent // split advancements list by rank, and calculate xp spent
this._prepareAdvancement(sheetData); this._prepareAdvancement(sheetData);
sheetData.data.xp_saved = Math.floor(parseInt(sheetData.data.xp_total) - parseInt(sheetData.data.xp_spent)); sheetData.data.xp_saved = Math.floor(parseInt(sheetData.data.xp_total) - parseInt(sheetData.data.xp_spent));
@@ -116,7 +111,7 @@ export class CharacterSheetL5r5e extends BaseSheetL5r5e {
// if not in curriculum, xp spent /2 for this item // if not in curriculum, xp spent /2 for this item
if (!item.data.in_curriculum && xp > 0) { if (!item.data.in_curriculum && xp > 0) {
xp = Math.floor(xp / 2); xp = Math.ceil(xp / 2);
} }
const rank = Math.max(0, item.data.bought_at_rank); const rank = Math.max(0, item.data.bought_at_rank);

View File

@@ -21,7 +21,7 @@ export class NpcSheetL5r5e extends BaseSheetL5r5e {
sheetData.data.types = NpcSheetL5r5e.types.map((e) => ({ sheetData.data.types = NpcSheetL5r5e.types.map((e) => ({
id: e, id: e,
label: game.i18n.localize("l5r5e.npc.types." + e), label: game.i18n.localize("l5r5e.character_types." + e),
})); }));
return sheetData; return sheetData;

View File

@@ -165,7 +165,7 @@ export class TwentyQuestionsDialog extends FormApplication {
event.stopPropagation(); event.stopPropagation();
const elmt = $(event.currentTarget).data("toggle"); const elmt = $(event.currentTarget).data("toggle");
const tgt = html.find("." + elmt); const tgt = html.find("." + elmt);
tgt.hasClass("toggle-active") ? tgt.removeClass("toggle-active") : tgt.addClass("toggle-active"); tgt.toggleClass("toggle-active");
}); });
// BT Next // BT Next
@@ -208,6 +208,7 @@ export class TwentyQuestionsDialog extends FormApplication {
html.find("#generate").on("click", async (event) => { html.find("#generate").on("click", async (event) => {
event.preventDefault(); event.preventDefault();
event.stopPropagation(); event.stopPropagation();
$(event.currentTarget).prop("disabled", true);
await this.object.toActor(this.actor, flattenObject(this.cache)); await this.object.toActor(this.actor, flattenObject(this.cache));
await this.close({ submit: true, force: true }); await this.close({ submit: true, force: true });
}); });
@@ -217,6 +218,11 @@ export class TwentyQuestionsDialog extends FormApplication {
* Handle dropped items * Handle dropped items
*/ */
async _onDropItem(type, event) { async _onDropItem(type, event) {
// *** Everything below here is only needed if the sheet is editable ***
if (!this.options.editable) {
return;
}
if (!["item", "technique", "peculiarity"].includes(type)) { if (!["item", "technique", "peculiarity"].includes(type)) {
return; return;
} }

View File

@@ -76,6 +76,7 @@ export class TwentyQuestions {
allowed_techniques: { allowed_techniques: {
kata: false, kata: false,
kiho: false, kiho: false,
inversion: false,
invocation: false, invocation: false,
ritual: false, ritual: false,
shuji: false, shuji: false,
@@ -184,7 +185,7 @@ export class TwentyQuestions {
const actorDatas = actor.data.data; const actorDatas = actor.data.data;
// already 20q struct ? // already 20q struct ?
if (actorDatas.twenty_questions?.step1?.clan) { if (!isObjectEmpty(actorDatas.twenty_questions)) {
this.data = { this.data = {
...this.data, ...this.data,
...actorDatas.twenty_questions, ...actorDatas.twenty_questions,
@@ -199,6 +200,7 @@ export class TwentyQuestions {
this.data.step3.roles = actorDatas.identity.roles; this.data.step3.roles = actorDatas.identity.roles;
this.data.step3.allowed_techniques.kata = actorDatas.techniques.kata; this.data.step3.allowed_techniques.kata = actorDatas.techniques.kata;
this.data.step3.allowed_techniques.kiho = actorDatas.techniques.kiho; this.data.step3.allowed_techniques.kiho = actorDatas.techniques.kiho;
this.data.step3.allowed_techniques.inversion = actorDatas.techniques.inversion;
this.data.step3.allowed_techniques.invocation = actorDatas.techniques.invocation; this.data.step3.allowed_techniques.invocation = actorDatas.techniques.invocation;
this.data.step3.allowed_techniques.ritual = actorDatas.techniques.ritual; this.data.step3.allowed_techniques.ritual = actorDatas.techniques.ritual;
this.data.step3.allowed_techniques.shuji = actorDatas.techniques.shuji; this.data.step3.allowed_techniques.shuji = actorDatas.techniques.shuji;
@@ -216,6 +218,8 @@ export class TwentyQuestions {
const actorDatas = actor.data.data; const actorDatas = actor.data.data;
const formData = this.data; const formData = this.data;
this.data.generated = true;
const status = parseInt(formData.step1.social_status) + parseInt(formData.step18.heritage_add_status); const status = parseInt(formData.step1.social_status) + parseInt(formData.step18.heritage_add_status);
const glory = const glory =
@@ -251,6 +255,7 @@ export class TwentyQuestions {
...actorDatas.techniques, ...actorDatas.techniques,
kata: !!formData.step3.allowed_techniques.kata, kata: !!formData.step3.allowed_techniques.kata,
kiho: !!formData.step3.allowed_techniques.kiho, kiho: !!formData.step3.allowed_techniques.kiho,
inversion: !!formData.step3.allowed_techniques.inversion,
invocation: !!formData.step3.allowed_techniques.invocation, invocation: !!formData.step3.allowed_techniques.invocation,
ritual: !!formData.step3.allowed_techniques.ritual, ritual: !!formData.step3.allowed_techniques.ritual,
shuji: !!formData.step3.allowed_techniques.shuji, shuji: !!formData.step3.allowed_techniques.shuji,

View File

@@ -1,61 +1,164 @@
/** /**
* Roll initiative for one or multiple Combatants within the Combat entity * Extends the actor to process special things from L5R.
* @param {string|string[]} ids A Combatant id or Array of ids for which to roll
* @param {string|null} [formula] A non-default initiative formula to roll. Otherwise the system default is used.
* @param {boolean} [updateTurn] Update the Combat turn after adding new initiative scores to keep the turn on
* the same Combatant.
* @param {object} [messageOptions] Additional options with which to customize created Chat Messages
* @return {Promise<Combat>} A promise which resolves to the updated Combat entity once updates are complete.
*/ */
export async function rollInitiative(ids, { formula = null, updateTurn = true, messageOptions = {} } = {}) { export class CombatL5r5e extends Combat {
if (!Array.isArray(ids)) { // game.combat.settings.resource = "fatigue.value"; // nope :/
ids = [ids]; // constructor(...args) {
} // super(...args);
const updatedCombatants = []; // console.log(args);
ids.forEach((combatantId) => { // }
const combatant = game.combat.combatants.find((c) => c._id === combatantId);
if (!combatant || !combatant.actor) { /**
return; * Roll initiative for one or multiple Combatants within the Combat entity
} * @param {string|string[]} ids A Combatant id or Array of ids for which to roll
const data = combatant.actor.data.data; * @param {string|null} [formula] A non-default initiative formula to roll. Otherwise the system default is used.
const formula = [`${data.rings[data.stance]}dr`]; * @param {boolean} [updateTurn] Update the Combat turn after adding new initiative scores to keep the turn on
const skillValue = * the same Combatant.
combatant.actor.data.type === "npc" ? data.skills["martial"] : data.skills["martial"]["tactics"]; * @param {object} [messageOptions] Additional options with which to customize created Chat Messages
if (skillValue > 0) { * @return {Promise<Combat>} A promise which resolves to the updated Combat entity once updates are complete.
formula.push(`${skillValue}ds`); */
async rollInitiative(ids, { formula = null, updateTurn = true, messageOptions = {} } = {}) {
if (!Array.isArray(ids)) {
ids = [ids];
} }
const roll = new game.l5r5e.RollL5r5e(formula.join("+")); // Get global modifiers
const cfg = {
difficulty: game.settings.get("l5r5e", "initiative.difficulty.value"),
difficultyHidden: game.settings.get("l5r5e", "initiative.difficulty.hidden"),
prepared: {
character: game.settings.get("l5r5e", "initiative.prepared.character"),
adversary: game.settings.get("l5r5e", "initiative.prepared.adversary"),
minion: game.settings.get("l5r5e", "initiative.prepared.minion"),
},
};
roll.actor = combatant.actor; // SkillId from DicePicker or global
roll.l5r5e.stance = data.stance; const skillId = messageOptions.skillId
roll.l5r5e.skillId = "tactics"; ? messageOptions.skillId
roll.l5r5e.summary.difficulty = 1; : CONFIG.l5r5e.initiativeSkills[game.settings.get("l5r5e", "initiative.encounter")];
const skillCat = CONFIG.l5r5e.skills.get(skillId);
roll.roll(); // Get score for each combatant
roll.toMessage({ flavor: game.i18n.localize("l5r5e.chatdices.initiative_roll") }); const updatedCombatants = [];
for (const combatantId of ids) {
const combatant = game.combat.combatants.find((c) => c._id === combatantId);
updatedCombatants.push({ // Skip if combatant already have a initiative value
_id: combatant._id, if (!messageOptions.rerollInitiative && (!combatant || !combatant.actor)) {
initiative: roll.l5r5e.summary.success, return;
}); }
});
// Update all combatants at once // Shortcut to data
await this.updateEmbeddedEntity("Combatant", updatedCombatants); const data = combatant.actor.data.data;
return this;
}
/** // Prepared is a boolean or if null we get the info in the actor sheet
* Define how the array of Combatants is sorted in the displayed list of the tracker. const isPc = combatant.actor.data.type === "character";
* This method can be overridden by a system or module which needs to display combatants in an alternative order. let isPrepared = isPc ? cfg.prepared.character : cfg.prepared[data.type];
* By default sort by initiative, falling back to name if (isPrepared === "null") {
* @private isPrepared = data.prepared ? "true" : "false";
*/ }
export function _sortCombatants(a, b) {
// if tie, sort by honor, less honorable first // A characters initiative value is based on their state of preparedness when the conflict began.
if (a.initiative === b.initiative) { // If the character was ready for the conflict, their base initiative value is their focus attribute.
return a.actor.data.data.social.honor - b.actor.data.data.social.honor; // If the character was unprepared (such as when surprised), their base initiative value is their vigilance attribute.
// Minion NPCs can generate initiative value without a check, using their focus or vigilance attribute
let initiative = isPrepared === "true" ? data.focus : data.is_compromised ? 1 : data.vigilance;
// Roll only for PC and Adversary
if (isPc || data.type === "adversary") {
// Roll formula
if (!formula) {
const createFormula = [`${data.rings[data.stance]}dr`];
const skillValue = isPc ? data.skills[skillCat][skillId] : data.skills[skillCat];
if (skillValue > 0) {
createFormula.push(`${skillValue}ds`);
}
formula = createFormula.join("+");
}
let roll;
let rnkMessage;
const flavor =
game.i18n.localize("l5r5e.chatdices.initiative_roll") +
" (" +
game.i18n.localize(`l5r5e.conflict.initiative.prepared_${isPrepared}`) +
")";
if (messageOptions.rnkRoll instanceof game.l5r5e.RollL5r5e && ids.length === 1) {
// Specific RnK
roll = messageOptions.rnkRoll;
rnkMessage = await roll.toMessage({ flavor });
} else {
// Regular
roll = new game.l5r5e.RollL5r5e(formula);
roll.actor = combatant.actor;
roll.l5r5e.isInitiativeRoll = true;
roll.l5r5e.stance = data.stance;
roll.l5r5e.skillId = skillId;
roll.l5r5e.skillCatId = skillCat;
roll.l5r5e.difficulty =
messageOptions.difficulty !== undefined ? messageOptions.difficulty : cfg.difficulty;
roll.l5r5e.difficultyHidden =
messageOptions.difficultyHidden !== undefined
? messageOptions.difficultyHidden
: cfg.difficultyHidden;
roll.l5r5e.voidPointUsed = !!messageOptions.useVoidPoint;
roll.l5r5e.skillAssistance = messageOptions.skillAssistance || 0;
roll.roll();
rnkMessage = await roll.toMessage({ flavor });
}
// Ugly but work... i need the new message
if (ids.length === 1) {
combatant.actor.rnkMessage = rnkMessage;
}
// if the character succeeded on their Initiative check, they add 1 to their base initiative value,
// plus an additional amount equal to their bonus successes.
const successes = roll.l5r5e.summary.totalSuccess;
if (successes >= roll.l5r5e.difficulty) {
initiative = initiative + 1 + Math.max(successes - roll.l5r5e.difficulty, 0);
}
}
updatedCombatants.push({
_id: combatant._id,
initiative: initiative,
});
}
// Update all combatants at once
await this.updateEmbeddedEntity("Combatant", updatedCombatants);
return this;
}
/**
* Define how the array of Combatants is sorted in the displayed list of the tracker.
* This method can be overridden by a system or module which needs to display combatants in an alternative order.
* By default sort by initiative, falling back to name
* @private
*/
_sortCombatants(a, b) {
// if tie, sort by honor, less honorable first
if (a.initiative === b.initiative) {
// if tie, Character > Adversary > Minion
if (a.actor.data.data.social.honor === b.actor.data.data.social.honor) {
return (
CombatL5r5e._getWeightByActorType(a.actor.data) - CombatL5r5e._getWeightByActorType(b.actor.data)
);
}
return a.actor.data.data.social.honor - b.actor.data.data.social.honor;
}
return b.initiative - a.initiative;
}
/**
* Basic weight system for sorting Character > Adversary > Minion
* @private
*/
static _getWeightByActorType(data) {
return data.type === "npc" ? (data.data.type === "minion" ? 3 : 2) : 1;
} }
return b.initiative - a.initiative;
} }

View File

@@ -5,16 +5,24 @@ L5R5E.paths = {
templates: `systems/l5r5e/templates/`, templates: `systems/l5r5e/templates/`,
}; };
L5R5E.money = [50, 10];
L5R5E.stances = ["earth", "air", "water", "fire", "void"]; L5R5E.stances = ["earth", "air", "water", "fire", "void"];
L5R5E.techniques = ["kata", "kiho", "invocation", "ritual", "shuji", "maho", "ninjutsu"]; L5R5E.techniques = ["kata", "kiho", "inversion", "invocation", "ritual", "shuji", "maho", "ninjutsu"];
L5R5E.techniques_school = ["school_ability", "mastery_ability"]; L5R5E.techniques_school = ["school_ability", "mastery_ability"];
L5R5E.xp = { L5R5E.xp = {
costPerRank: [0, 20, 24, 32, 44, 60], costPerRank: [0, 20, 24, 32, 44, 60],
ringCostMultiplier: 3, ringCostMultiplier: 3,
skillCostMultiplier: 2, skillCostMultiplier: 2,
techniqueCost: 3, techniqueCost: 3,
}; };
L5R5E.money = [50, 10];
L5R5E.initiativeSkills = {
intrigue: "sentiment",
duel: "meditation",
skirmish: "tactics",
mass_battle: "command",
};
// Map SkillId - CategoryId // Map SkillId - CategoryId
L5R5E.skills = new Map(); L5R5E.skills = new Map();
@@ -52,7 +60,7 @@ L5R5E.symbols = new Map();
L5R5E.symbols.set("(op)", { class: "i_opportunity", label: "l5r5e.chatdices.opportunities" }); L5R5E.symbols.set("(op)", { class: "i_opportunity", label: "l5r5e.chatdices.opportunities" });
L5R5E.symbols.set("(su)", { class: "i_success", label: "l5r5e.chatdices.successes" }); L5R5E.symbols.set("(su)", { class: "i_success", label: "l5r5e.chatdices.successes" });
L5R5E.symbols.set("(ex)", { class: "i_explosive", label: "l5r5e.chatdices.explosives" }); L5R5E.symbols.set("(ex)", { class: "i_explosive", label: "l5r5e.chatdices.explosives" });
L5R5E.symbols.set("(st)", { class: "i_strife", label: "l5r5e.chatdices.strives" }); L5R5E.symbols.set("(st)", { class: "i_strife", label: "l5r5e.chatdices.strife" });
L5R5E.symbols.set("(ring)", { class: "i_ring", label: "l5r5e.rings.title" }); L5R5E.symbols.set("(ring)", { class: "i_ring", label: "l5r5e.rings.title" });
L5R5E.symbols.set("(skill)", { class: "i_skill", label: "l5r5e.skills.title" }); L5R5E.symbols.set("(skill)", { class: "i_skill", label: "l5r5e.skills.title" });
@@ -67,6 +75,7 @@ L5R5E.symbols.set("(maho)", { class: "i_maho", label: "l5r5e.techniques.maho" })
L5R5E.symbols.set("(ninjitsu)", { class: "i_ninjitsu", label: "l5r5e.techniques.ninjutsu" }); L5R5E.symbols.set("(ninjitsu)", { class: "i_ninjitsu", label: "l5r5e.techniques.ninjutsu" });
L5R5E.symbols.set("(ritual)", { class: "i_rituals", label: "l5r5e.techniques.ritual" }); L5R5E.symbols.set("(ritual)", { class: "i_rituals", label: "l5r5e.techniques.ritual" });
L5R5E.symbols.set("(shuji)", { class: "i_shuji", label: "l5r5e.techniques.shuji" }); L5R5E.symbols.set("(shuji)", { class: "i_shuji", label: "l5r5e.techniques.shuji" });
L5R5E.symbols.set("(inversion)", { class: "i_inversion", label: "l5r5e.techniques.inversion" });
L5R5E.symbols.set("(invocation)", { class: "i_invocations", label: "l5r5e.techniques.invocation" }); L5R5E.symbols.set("(invocation)", { class: "i_invocations", label: "l5r5e.techniques.invocation" });
L5R5E.symbols.set("(kata)", { class: "i_kata", label: "l5r5e.techniques.kata" }); L5R5E.symbols.set("(kata)", { class: "i_kata", label: "l5r5e.techniques.kata" });
L5R5E.symbols.set("(prereq)", { class: "i_prerequisite_exemption", label: "l5r5e.advancements.curriculum" }); L5R5E.symbols.set("(prereq)", { class: "i_prerequisite_exemption", label: "l5r5e.advancements.curriculum" });

View File

@@ -5,9 +5,17 @@
export class DicePickerDialog extends FormApplication { export class DicePickerDialog extends FormApplication {
/** /**
* Current Actor * Current Actor
* @type {Actor}
* @private
*/ */
_actor = null; _actor = null;
/**
* If GM as set to hidden, lock the player choice so he cannot look the TN
* @type {boolean}
*/
_difficultyHiddenIsLock = false;
/** /**
* Payload Object * Payload Object
*/ */
@@ -19,16 +27,18 @@ export class DicePickerDialog extends FormApplication {
skill: { skill: {
id: "", id: "",
value: 0, value: 0,
default_value: 0, defaultValue: 0,
cat: "", cat: "",
name: "", name: "",
assistance: 0,
}, },
difficulty: { difficulty: {
value: 2, value: 2,
hidden: false, hidden: false,
add_void_point: true, addVoidPoint: false,
}, },
useVoidPoint: false, useVoidPoint: false,
isInitiativeRoll: false,
}; };
/** /**
@@ -41,8 +51,6 @@ export class DicePickerDialog extends FormApplication {
classes: ["l5r5e", "dice-picker-dialog"], classes: ["l5r5e", "dice-picker-dialog"],
template: CONFIG.l5r5e.paths.templates + "dice/dice-picker-dialog.html", template: CONFIG.l5r5e.paths.templates + "dice/dice-picker-dialog.html",
title: "L5R Dice Roller", title: "L5R Dice Roller",
width: 660,
height: 460,
actor: null, actor: null,
ringId: null, ringId: null,
skillId: "", skillId: "",
@@ -84,8 +92,9 @@ export class DicePickerDialog extends FormApplication {
* skillCatId string (artisan) * skillCatId string (artisan)
* difficulty number (0-9) * difficulty number (0-9)
* difficultyHidden boolean * difficultyHidden boolean
* isInitiativeRoll boolean
* *
* @param options actor, actorId, ringId, actorName, skillId, skillCatId, difficulty, difficultyHidden * @param options actor, actorId, ringId, actorName, skillId, skillCatId, difficulty, difficultyHidden, isInitiativeRoll
*/ */
constructor(options = {}) { constructor(options = {}) {
super({}, options); super({}, options);
@@ -104,29 +113,41 @@ export class DicePickerDialog extends FormApplication {
}); });
// Ring // Ring
if (options?.ringId) { if (options.ringId) {
this.ringId = options.ringId; this.ringId = options.ringId;
} }
// Skill / SkillCategory // Skill / SkillCategory
if (options?.skillId) { if (options.skillId) {
this.skillId = options.skillId; this.skillId = options.skillId;
} }
// SkillCategory skillCatId // SkillCategory skillCatId
if (options?.skillCatId) { if (options.skillCatId) {
this.skillCatId = options.skillCatId; this.skillCatId = options.skillCatId;
} }
// Difficulty // Difficulty
if (options?.difficulty) { if (options.difficulty) {
this.difficulty = options.difficulty; this.difficulty = options.difficulty;
} else {
this.difficulty = game.settings.get("l5r5e", "initiative.difficulty.value");
} }
// difficultyHidden // DifficultyHidden
if (options?.difficultyHidden) { this.difficultyHidden = !!options.difficultyHidden;
this.difficultyHidden = options.difficultyHidden;
} // InitiativeRoll
this.object.isInitiativeRoll = !!options.isInitiativeRoll;
}
/**
* Refresh data (used from socket)
*/
async refresh() {
this.difficulty = game.settings.get("l5r5e", "initiative.difficulty.value");
this.difficultyHidden = false;
this.render(false);
} }
/** /**
@@ -162,6 +183,7 @@ export class DicePickerDialog extends FormApplication {
} }
this.object.skill = { this.object.skill = {
...this.object.skill,
id: skillId.toLowerCase().trim(), id: skillId.toLowerCase().trim(),
value: 0, value: 0,
cat: "", cat: "",
@@ -193,13 +215,13 @@ export class DicePickerDialog extends FormApplication {
switch (this._actor.data.type) { switch (this._actor.data.type) {
case "character": case "character":
this.object.skill.value = this._actor.data.data.skills[skillCatId]?.[this.object.skill.id] || 0; this.object.skill.value = this._actor.data.data.skills[skillCatId]?.[this.object.skill.id] || 0;
this.object.skill.default_value = this.object.skill.value; this.object.skill.defaultValue = this.object.skill.value;
break; break;
case "npc": case "npc":
// Skill value is in categories for npc // Skill value is in categories for npc
this.object.skill.value = this._actor.data.data.skills[skillCatId] || 0; this.object.skill.value = this._actor.data.data.skills[skillCatId] || 0;
this.object.skill.default_value = this.object.skill.value; this.object.skill.defaultValue = this.object.skill.value;
break; break;
} }
} }
@@ -221,7 +243,14 @@ export class DicePickerDialog extends FormApplication {
* @param isHidden * @param isHidden
*/ */
set difficultyHidden(isHidden) { set difficultyHidden(isHidden) {
// If GM hide, then player choice don't matter
this._difficultyHiddenIsLock = game.settings.get("l5r5e", "initiative.difficulty.hidden");
if (this._difficultyHiddenIsLock) {
isHidden = true;
}
this.object.difficulty.hidden = !!isHidden; this.object.difficulty.hidden = !!isHidden;
this.object.difficulty.addVoidPoint = this.object.difficulty.hidden;
this._updateVoidPointUsage();
} }
/** /**
@@ -245,8 +274,9 @@ export class DicePickerDialog extends FormApplication {
actor: this._actor, actor: this._actor,
actorIsPc: !this._actor || this._actor.data?.type === "character", actorIsPc: !this._actor || this._actor.data?.type === "character",
canUseVoidPoint: canUseVoidPoint:
this.object.difficulty.add_void_point || !this._actor || this._actor.data.data.void_points.value > 0, this.object.difficulty.addVoidPoint || !this._actor || this._actor.data.data.void_points.value > 0,
disableSubmit: this.object.skill.value < 1 && this.object.ring.value < 1, disableSubmit: this.object.skill.value < 1 && this.object.ring.value < 1,
difficultyHiddenIsLock: this._difficultyHiddenIsLock,
}; };
} }
@@ -293,11 +323,27 @@ export class DicePickerDialog extends FormApplication {
this.render(false); this.render(false);
}); });
// Skill assistance
html.find(".assistance").on("click", async (event) => {
event.preventDefault();
event.stopPropagation();
const assistanceAdd = $(event.currentTarget).data("value");
if (this.object.skill.assistance > 0 || assistanceAdd > 0) {
this._quantityChange("skill", assistanceAdd);
}
this.object.skill.assistance = Math.max(
Math.min(parseInt(this.object.skill.assistance) + assistanceAdd, 9),
0
);
this.render(false);
});
// Click on the Default Skill Dice // Click on the Default Skill Dice
html.find("#skill_default_value").on("click", async (event) => { html.find("#skill_default_value").on("click", async (event) => {
event.preventDefault(); event.preventDefault();
event.stopPropagation(); event.stopPropagation();
this.object.skill.value = this.object.skill.default_value; this.object.skill.value = this.object.skill.defaultValue;
this.object.skill.assistance = 0;
this.render(false); this.render(false);
}); });
@@ -315,7 +361,7 @@ export class DicePickerDialog extends FormApplication {
event.preventDefault(); event.preventDefault();
event.stopPropagation(); event.stopPropagation();
this.object.difficulty.hidden = !this.object.difficulty.hidden; this.object.difficulty.hidden = !this.object.difficulty.hidden;
this.object.difficulty.add_void_point = this.object.difficulty.hidden; this.object.difficulty.addVoidPoint = this.object.difficulty.hidden;
this._updateVoidPointUsage(); this._updateVoidPointUsage();
this.render(false); this.render(false);
}); });
@@ -324,7 +370,7 @@ export class DicePickerDialog extends FormApplication {
html.find("#diff_add_void_point").on("click", async (event) => { html.find("#diff_add_void_point").on("click", async (event) => {
event.preventDefault(); event.preventDefault();
event.stopPropagation(); event.stopPropagation();
this.object.difficulty.add_void_point = !this.object.difficulty.add_void_point; this.object.difficulty.addVoidPoint = !this.object.difficulty.addVoidPoint;
this._updateVoidPointUsage(); this._updateVoidPointUsage();
this.render(false); this.render(false);
}); });
@@ -342,23 +388,26 @@ export class DicePickerDialog extends FormApplication {
return false; return false;
} }
let formula = []; // If initiative roll, check if player already have
if (this.object.ring.value > 0) { if (this.object.isInitiativeRoll) {
formula.push(`${this.object.ring.value}dr`); const combatant = game.combat.combatants.find((c) => c.actor._id === this._actor._id && c.initiative > 0);
} if (combatant) {
if (this.object.skill.value > 0) { ui.notifications.error(game.i18n.localize("l5r5e.conflict.initiative.already_set"));
formula.push(`${this.object.skill.value}ds`); return this.close();
}
} }
// Update Actor // Update Actor
if (this._actor) { if (this._actor) {
const actorData = duplicate(this._actor.data.data); const actorData = duplicate(this._actor.data.data);
// TODO update actor stance ? good idea or not, choice-able ? // Update the actor stance on initiative only
// actorData.stance = approach; if (this.object.isInitiativeRoll) {
actorData.stance = this.object.ring.id;
}
// If hidden add 1 void pt // If hidden add 1 void pt
if (this.object.difficulty.add_void_point) { if (this.object.difficulty.addVoidPoint) {
actorData.void_points.value = Math.min(actorData.void_points.value + 1, actorData.void_points.max); actorData.void_points.value = Math.min(actorData.void_points.value + 1, actorData.void_points.max);
} }
@@ -368,24 +417,60 @@ export class DicePickerDialog extends FormApplication {
} }
// Update actor // Update actor
this._actor.update({ await this._actor.update({
data: diffObject(this._actor.data.data, actorData), data: diffObject(this._actor.data.data, actorData),
}); });
} }
// Let's roll ! // Build the formula
const roll = await new game.l5r5e.RollL5r5e(formula.join("+")); let formula = [];
if (this.object.ring.value > 0) {
formula.push(`${this.object.ring.value}dr`);
}
if (this.object.skill.value > 0) {
formula.push(`${this.object.skill.value}ds`);
}
roll.actor = this._actor; let message;
roll.l5r5e.stance = this.object.ring.id; if (this.object.isInitiativeRoll) {
roll.l5r5e.skillId = this.object.skill.id; // Initiative roll
roll.l5r5e.skillCatId = this.object.skill.cat; await this._actor.rollInitiative({
roll.l5r5e.summary.difficulty = this.object.difficulty.value; initiativeOptions: {
roll.l5r5e.summary.difficultyHidden = this.object.difficulty.hidden; formula: formula.join("+"),
roll.l5r5e.summary.voidPointUsed = this.object.useVoidPoint; // updateTurn: true,
messageOptions: {
skillId: this.object.skill.id,
difficulty: this.object.difficulty.value,
difficultyHidden: this.object.difficulty.hidden,
useVoidPoint: this.object.useVoidPoint,
skillAssistance: this.object.skill.assistance,
},
},
});
// Adhesive tape to get the messageId :/
message = this._actor.rnkMessage;
delete this._actor.rnkMessage;
} else {
// Regular roll, so let's roll !
const roll = await new game.l5r5e.RollL5r5e(formula.join("+"));
roll.actor = this._actor;
roll.l5r5e.stance = this.object.ring.id;
roll.l5r5e.skillId = this.object.skill.id;
roll.l5r5e.skillCatId = this.object.skill.cat;
roll.l5r5e.difficulty = this.object.difficulty.value;
roll.l5r5e.difficultyHidden = this.object.difficulty.hidden;
roll.l5r5e.voidPointUsed = this.object.useVoidPoint;
roll.l5r5e.skillAssistance = this.object.skill.assistance;
await roll.roll();
message = await roll.toMessage();
}
if (message) {
new game.l5r5e.RollnKeepDialog(message._id).render(true);
}
await roll.roll();
await roll.toMessage();
return this.close(); return this.close();
} }
@@ -404,7 +489,7 @@ export class DicePickerDialog extends FormApplication {
_updateVoidPointUsage() { _updateVoidPointUsage() {
if ( if (
this.object.useVoidPoint && this.object.useVoidPoint &&
!this.object.difficulty.add_void_point && !this.object.difficulty.addVoidPoint &&
!!this._actor && !!this._actor &&
this._actor.data.data.void_points.value < 1 this._actor.data.data.void_points.value < 1
) { ) {

View File

@@ -18,8 +18,8 @@ export class AbilityDie extends L5rBaseDie {
8: { success: 1, explosive: 0, opportunity: 0, strife: 0, image: "skill_s" }, 8: { success: 1, explosive: 0, opportunity: 0, strife: 0, image: "skill_s" },
9: { success: 1, explosive: 0, opportunity: 0, strife: 0, image: "skill_s" }, 9: { success: 1, explosive: 0, opportunity: 0, strife: 0, image: "skill_s" },
10: { success: 1, explosive: 0, opportunity: 1, strife: 0, image: "skill_so" }, 10: { success: 1, explosive: 0, opportunity: 1, strife: 0, image: "skill_so" },
11: { success: 1, explosive: 1, opportunity: 0, strife: 1, image: "skill_et" }, 11: { success: 0, explosive: 1, opportunity: 0, strife: 1, image: "skill_et" },
12: { success: 1, explosive: 1, opportunity: 0, strife: 0, image: "skill_e" }, 12: { success: 0, explosive: 1, opportunity: 0, strife: 0, image: "skill_e" },
}; };
/** @override */ /** @override */

View File

@@ -14,6 +14,14 @@ export class L5rBaseDie extends DiceTerm {
this.l5r5e = { success: 0, explosive: 0, opportunity: 0, strife: 0 }; this.l5r5e = { success: 0, explosive: 0, opportunity: 0, strife: 0 };
} }
/**
* Return the total number of success + explosives
* @returns {number}
*/
get totalSuccess() {
return this.l5r5e.success + this.l5r5e.explosive;
}
/** /**
* Return a standardized representation for the displayed formula associated with this DiceTerm * Return a standardized representation for the displayed formula associated with this DiceTerm
* @override * @override
@@ -64,13 +72,7 @@ export class L5rBaseDie extends DiceTerm {
this._evaluateModifiers(); this._evaluateModifiers();
// Combine all results // Combine all results
this.l5r5e = { success: 0, explosive: 0, opportunity: 0, strife: 0 }; this.l5rSummary();
this.results.forEach((term) => {
const face = this.constructor.FACES[term.result];
["success", "explosive", "opportunity", "strife"].forEach((props) => {
this.l5r5e[props] += parseInt(face[props]);
});
});
// Return the evaluated term // Return the evaluated term
this._evaluated = true; this._evaluated = true;
@@ -79,24 +81,36 @@ export class L5rBaseDie extends DiceTerm {
return this; return this;
} }
/**
* Summarise the total of success, strife... for L5R dices for the current Die
*/
l5rSummary() {
this.l5r5e = { success: 0, explosive: 0, opportunity: 0, strife: 0 };
this.results.forEach((term) => {
const face = this.constructor.FACES[term.result];
["success", "explosive", "opportunity", "strife"].forEach((props) => {
this.l5r5e[props] += parseInt(face[props]);
});
if (face.explosive) {
term.exploded = true;
}
});
}
/** /**
* Roll the DiceTerm by mapping a random uniform draw against the faces of the dice term * Roll the DiceTerm by mapping a random uniform draw against the faces of the dice term
* @override * @override
*/ */
roll(options) { roll(options) {
const roll = super.roll(options); const roll = super.roll(options);
//roll.l5r5e = this.l5r5e; //roll.l5r5e = this.l5r5e;
return roll; return roll;
} }
/** @override */ /** @override */
static fromData(data) { static fromData(data) {
const roll = super.fromData(data); const roll = super.fromData(data);
roll.l5r5e = data.l5r5e; roll.l5r5e = data.l5r5e;
return roll; return roll;
} }
@@ -106,9 +120,7 @@ export class L5rBaseDie extends DiceTerm {
*/ */
toJSON() { toJSON() {
const json = super.toJSON(); const json = super.toJSON();
json.l5r5e = this.l5r5e; json.l5r5e = this.l5r5e;
return json; return json;
} }
} }

View File

@@ -13,7 +13,7 @@ export class RingDie extends L5rBaseDie {
3: { success: 0, explosive: 0, opportunity: 1, strife: 0, image: "ring_o" }, 3: { success: 0, explosive: 0, opportunity: 1, strife: 0, image: "ring_o" },
4: { success: 1, explosive: 0, opportunity: 0, strife: 1, image: "ring_st" }, 4: { success: 1, explosive: 0, opportunity: 0, strife: 1, image: "ring_st" },
5: { success: 1, explosive: 0, opportunity: 0, strife: 0, image: "ring_s" }, 5: { success: 1, explosive: 0, opportunity: 0, strife: 0, image: "ring_s" },
6: { success: 1, explosive: 1, opportunity: 0, strife: 1, image: "ring_et" }, 6: { success: 0, explosive: 1, opportunity: 0, strife: 1, image: "ring_et" },
}; };
/** @override */ /** @override */

View File

@@ -0,0 +1,220 @@
/**
* L5R GM Toolbox dialog
* @extends {FormApplication}
*/
export class GmToolsDialog extends FormApplication {
/**
* Settings
*/
object = {};
/**
* Assign the default options
* @override
*/
static get defaultOptions() {
const x = $(window).width();
const y = $(window).height();
return mergeObject(super.defaultOptions, {
id: "l5r5e-gm-tools-dialog",
classes: ["l5r5e", "gm-tools-dialog"],
template: CONFIG.l5r5e.paths.templates + "dice/gm-tools-dialog.html",
title: game.i18n.localize("l5r5e.gm_toolbox.title"),
left: x - 512,
top: y - 98,
closeOnSubmit: false,
submitOnClose: false,
submitOnChange: true,
});
}
/**
* Constructor
* @param {ApplicationOptions} options
*/
constructor(options = {}) {
super(options);
this._initialize();
}
/**
* Refresh data (used from socket)
*/
async refresh() {
if (!game.user.isGM) {
return;
}
this._initialize();
this.render(false);
}
/**
* Initialize the values
* @private
*/
_initialize() {
this.object = {
difficulty: game.settings.get("l5r5e", "initiative.difficulty.value"),
difficultyHidden: game.settings.get("l5r5e", "initiative.difficulty.hidden"),
};
}
/**
* Do not close this dialog
* @override
*/
close() {
// TODO better implementation needed : see KeyboardManager._onEscape(event, up, modifiers)
// This windows is always open, so esc key si stuck at step 2 : Object.keys(ui.windows).length > 0
// Case 3 (GM) - release controlled objects
if (canvas?.ready && game.user.isGM && Object.keys(canvas.activeLayer._controlled).length) {
canvas.activeLayer.releaseAll();
} else {
// Case 4 - toggle the main menu
ui.menu.toggle();
}
}
/**
* Prevent non GM to render this windows
* @override
*/
render(force = false, options = {}) {
if (!game.user.isGM) {
return false;
}
this.position.width = "auto";
this.position.height = "auto";
return super.render(force, options);
}
/**
* Remove the close button
* @override
*/
_getHeaderButtons() {
return [];
}
/**
* Construct and return the data object used to render the HTML template for this form application.
* @param options
* @return {Object}
* @override
*/
getData(options = null) {
return {
...super.getData(options),
data: this.object,
};
}
/**
* Listen to html elements
* @override
*/
activateListeners(html) {
super.activateListeners(html);
if (!game.user.isGM) {
return;
}
// Modify difficulty hidden
html.find(`.difficulty_hidden`).on("click", (event) => {
event.preventDefault();
event.stopPropagation();
this.object.difficultyHidden = !this.object.difficultyHidden;
game.settings
.set("l5r5e", "initiative.difficulty.hidden", this.object.difficultyHidden)
.then(() => this.submit());
});
// Modify difficulty (TN)
html.find(`.difficulty`).on("mousedown", (event) => {
event.preventDefault();
event.stopPropagation();
switch (event.which) {
case 1:
// left clic - add 1
this.object.difficulty = Math.min(9, this.object.difficulty + 1);
break;
case 2:
// middle clic - reset to 2
this.object.difficulty = 2;
break;
case 3:
// right clic - minus 1
this.object.difficulty = Math.max(0, this.object.difficulty - 1);
break;
}
game.settings.set("l5r5e", "initiative.difficulty.value", this.object.difficulty).then(() => this.submit());
});
// Scene End & Sleep
html.find(`.gm_actor_updates`).on("click", (event) => {
event.preventDefault();
event.stopPropagation();
this._updatesActors($(event.currentTarget).data("type"));
});
}
/**
* This method is called upon form submission after form data is validated
* @param event The initial triggering submission event
* @param formData The object of validated form data with which to update the object
* @returns A Promise which resolves once the update operation has completed
* @override
*/
async _updateObject(event, formData) {
this.render(false);
}
/**
* Update all actors
* @param {string} type
* @private
*/
_updatesActors(type) {
if (!game.user.isGM) {
return;
}
game.actors.entities.forEach((actor) => {
switch (type) {
case "sleep":
// Remove 'water x2' fatigue points
actor.data.data.fatigue.value = Math.max(
0,
actor.data.data.fatigue.value - Math.ceil(actor.data.data.rings.water * 2)
);
break;
case "scene_end":
// If more than half the value => roundup half conflit & fatigue
actor.data.data.fatigue.value = Math.min(
actor.data.data.fatigue.value,
Math.ceil(actor.data.data.fatigue.max / 2)
);
actor.data.data.strife.value = Math.min(
actor.data.data.strife.value,
Math.ceil(actor.data.data.strife.max / 2)
);
break;
}
actor.update({
data: {
fatigue: {
value: actor.data.data.fatigue.value,
},
strife: {
value: actor.data.data.strife.value,
},
},
});
});
ui.notifications.info(game.i18n.localize(`l5r5e.gm_toolbox.${type}_info`));
}
}

View File

@@ -8,23 +8,35 @@ export class RollnKeepDialog extends FormApplication {
*/ */
static CHOICES = { static CHOICES = {
discard: "discard", discard: "discard",
face_change: "face-change",
keep: "keep", keep: "keep",
nothing: null, nothing: null,
reroll: "reroll", reroll: "reroll",
reserve: "reserve", // reserve: "reserve",
swap: "swap",
}; };
/** /**
* The current ChatMessage where we come from * The current ChatMessage where we come from
* @param {ChatMessage} message * @param {ChatMessage} message
*/ */
message = null; _message = null;
/**
* The current Roll
* @param {RollL5r5e} roll
*/
roll = null;
/** /**
* Payload Object * Payload Object
*/ */
object = { object = {
currentStep: 0,
submitDisabled: false,
swapDiceFaces: {
rings: [],
skills: [],
},
dicesList: [[]], dicesList: [[]],
}; };
@@ -38,59 +50,102 @@ export class RollnKeepDialog extends FormApplication {
classes: ["l5r5e", "roll-n-keep-dialog"], classes: ["l5r5e", "roll-n-keep-dialog"],
template: CONFIG.l5r5e.paths.templates + "dice/roll-n-keep-dialog.html", template: CONFIG.l5r5e.paths.templates + "dice/roll-n-keep-dialog.html",
title: game.i18n.localize("l5r5e.roll_n_keep.title"), title: game.i18n.localize("l5r5e.roll_n_keep.title"),
width: 660, closeOnSubmit: false,
height: 660,
}); });
} }
/** /**
* Define a unique and dynamic element ID for the rendered ActorSheet application * Define a unique and dynamic element ID for the rendered application
*/ */
get id() { get id() {
return `l5r5e-roll-n-keep-dialog-${this.message._id}`; return `l5r5e-roll-n-keep-dialog-${this._message._id}`;
}
/**
* ChatMessage
* @param {ChatMessage} msg
*/
set message(msg) {
this._message = msg instanceof ChatMessage ? msg : null;
}
/**
* ChatMessage
* @returns {ChatMessage}
*/
get message() {
return this._message;
} }
/** /**
* Create the Roll n Keep dialog * Create the Roll n Keep dialog
* @param {ChatMessage} message * @param {number} messageId
* @param {FormApplicationOptions} options * @param {FormApplicationOptions} options
*/ */
constructor(message, options = {}) { constructor(messageId, options = {}) {
super({}, options); super({}, options);
this.message = message; this.message = game.messages.get(messageId);
this._initialize(); this.options.editable =
this._message?.isAuthor || this._message?._roll.l5r5e.actor?.owner || this._message?.owner || false;
this._initializeDiceFaces();
this._initializeHistory();
} }
/** /**
* Refresh data (used from socket) * Refresh data (used from socket)
*/ */
async refresh() { async refresh() {
if (!this.message) { if (!this._message) {
return; return;
} }
this._initialize(); this._initializeHistory();
this.render(false); this.render(false);
} }
/** /**
* Initialize the dialog with the message * Render
* @param {boolean} force
* @param {RenderOptions} options
* @returns {Application}
* @override
*/
render(force = null, options = {}) {
if (!this._message) {
return;
}
this.position.width = "auto";
this.position.height = "auto";
return super.render(force, options);
}
/**
* Initialize the dice history list
* @private * @private
*/ */
_initialize() { _initializeHistory() {
// Get the roll if (!this._message) {
const roll = game.l5r5e.RollL5r5e.fromData(this.message.roll); return;
}
console.clear(); // Get the roll
console.log(roll); // TODO TMP this.roll = game.l5r5e.RollL5r5e.fromData(this._message._roll);
// Already history // Already history
if (Array.isArray(roll.l5r5e.history)) { if (Array.isArray(this.roll.l5r5e.history)) {
this.object.dicesList = roll.l5r5e.history; this.object.dicesList = this.roll.l5r5e.history;
let currentStep = this.roll.l5r5e.history.length - 1;
if (!this._haveChoice(currentStep, RollnKeepDialog.CHOICES.nothing)) {
currentStep += 1;
}
this.object.currentStep = currentStep;
return; return;
} }
// New // New
roll.terms.forEach((term) => { this.object.dicesList = [[]];
this.roll.terms.forEach((term) => {
if (typeof term !== "object") { if (typeof term !== "object") {
return; return;
} }
@@ -98,14 +153,24 @@ export class RollnKeepDialog extends FormApplication {
this.object.dicesList[0].push({ this.object.dicesList[0].push({
type: term.constructor.name, type: term.constructor.name,
face: res.result, face: res.result,
explosive: term.constructor.FACES[res.result].explosive,
img: term.constructor.getResultSrc(res.result),
choice: RollnKeepDialog.CHOICES.nothing, choice: RollnKeepDialog.CHOICES.nothing,
}); });
}); });
}); });
} }
/**
* Fill the dices faces
* @private
*/
_initializeDiceFaces() {
// All faces are unique for rings
this.object.swapDiceFaces.rings = Object.keys(game.l5r5e.RingDie.FACES);
// Only unique for Skills
this.object.swapDiceFaces.skills = [1, 3, 6, 8, 10, 11, 12];
}
/** /**
* Create drag-and-drop workflow handlers for this Application * Create drag-and-drop workflow handlers for this Application
* @return An array of DragDrop handlers * @return An array of DragDrop handlers
@@ -121,6 +186,15 @@ export class RollnKeepDialog extends FormApplication {
]; ];
} }
/**
* Define whether a user is able to begin a dragstart workflow for a given drag selector
* @param selector The candidate HTML selector for dragging
* @return Can the current user drag this selector?
*/
_canDragStart(selector) {
return this.options.editable;
}
/** /**
* Callback actions which occur at the beginning of a drag start workflow. * Callback actions which occur at the beginning of a drag start workflow.
* @param {DragEvent} event The originating DragEvent * @param {DragEvent} event The originating DragEvent
@@ -142,20 +216,23 @@ export class RollnKeepDialog extends FormApplication {
* @return {Object} * @return {Object}
*/ */
getData(options = null) { getData(options = null) {
const draggableList = []; // Disable submit / edition
this.object.dicesList.forEach((step, idx) => { this.options.classes = this.options.classes.filter((e) => e !== "finalized");
step.forEach((die, dieNum) => { this.object.submitDisabled = false;
if (die) {
draggableList[dieNum] = idx; if (this._checkKeepCount(this.object.currentStep)) {
} const kept = this._getKeepCount(this.object.currentStep);
}); this.object.submitDisabled = kept < 1 || kept > this.roll.l5r5e.keepLimit;
}); } else if (!this.object.dicesList[this.object.currentStep]) {
this.options.editable = false;
this.options.classes.push("finalized");
}
return { return {
...super.getData(options), ...super.getData(options),
cssClass: this.options.classes.join(" "),
data: this.object, data: this.object,
draggableList: draggableList, l5r5e: this.roll.l5r5e,
l5r5e: this.message._roll.l5r5e,
}; };
} }
@@ -166,11 +243,28 @@ export class RollnKeepDialog extends FormApplication {
activateListeners(html) { activateListeners(html) {
super.activateListeners(html); super.activateListeners(html);
// GM Only, need to be before the editable check
if (game.user.isGM && this.object.currentStep > 0) {
// Add Context menu to rollback choices
new ContextMenu(html, ".l5r5e.profil", [
{
name: game.i18n.localize("l5r5e.roll_n_keep.undo"),
icon: '<i class="fas fa-undo"></i>',
callback: () => this._undoLastStepChoices(),
},
]);
}
// *** Everything below here is only needed if the sheet is editable ***
if (!this.options.editable) {
return;
}
// Finalize Button // Finalize Button
html.find("#finalize").on("click", (event) => { html.find("#finalize").on("click", (event) => {
event.preventDefault(); event.preventDefault();
event.stopPropagation(); event.stopPropagation();
if (this._getKeepCount() > 0) { if (!this.object.submitDisabled) {
this.submit(); this.submit();
} }
}); });
@@ -180,6 +274,11 @@ export class RollnKeepDialog extends FormApplication {
* Handle dropped items * Handle dropped items
*/ */
async _onDropItem(event) { async _onDropItem(event) {
// *** Everything below here is only needed if the sheet is editable ***
if (!this.options.editable) {
return;
}
const type = $(event.currentTarget).data("type"); const type = $(event.currentTarget).data("type");
const json = event.dataTransfer.getData("text/plain"); const json = event.dataTransfer.getData("text/plain");
if (!json || !Object.values(RollnKeepDialog.CHOICES).some((e) => !!e && e === type)) { if (!json || !Object.values(RollnKeepDialog.CHOICES).some((e) => !!e && e === type)) {
@@ -191,81 +290,361 @@ export class RollnKeepDialog extends FormApplication {
return; return;
} }
let addNewRoll = false;
const current = this.object.dicesList[data.step][data.die]; const current = this.object.dicesList[data.step][data.die];
current.choice = type; delete current.newFace;
// Actions p 26 : change, ignore/discard, reroll, reserve, change face
switch (type) { switch (type) {
case RollnKeepDialog.CHOICES.keep: case RollnKeepDialog.CHOICES.swap: {
if (current.explosive) { // Dice Type Ring/Skill
addNewRoll = true; const diceType = $(event.currentTarget).data("die");
const diceNewFace = $(event.currentTarget).data("face");
if (current.type !== diceType || current.face === diceNewFace) {
current.choice = RollnKeepDialog.CHOICES.nothing;
this.render(false);
return false;
} }
current.newFace = diceNewFace;
break; break;
}
case RollnKeepDialog.CHOICES.reroll: case RollnKeepDialog.CHOICES.reroll:
addNewRoll = true; // If reroll, we need to keep all the line by default
this._forceChoiceForDiceWithoutOne(RollnKeepDialog.CHOICES.keep);
break; break;
} }
// New roll current.choice = type;
if (addNewRoll) {
if (!this.object.dicesList[data.step + 1]) { // Little time saving : if we reach the max kept dices, discard all dices without a choice
this.object.dicesList[data.step + 1] = Array(this.object.dicesList[0].length).fill(null); if (
} this._checkKeepCount(this.object.currentStep) &&
this.object.dicesList[data.step + 1][data.die] = await this._newRoll(current.type, type); this._getKeepCount(this.object.currentStep) === this.roll.l5r5e.keepLimit
) {
this._forceChoiceForDiceWithoutOne(RollnKeepDialog.CHOICES.discard);
} }
this.render(false); this.render(false);
return false; return false;
} }
/**
* Roll a new die avec return the result
* @private
*/
async _newRoll(dieType, actionType) {
const roll = await new game.l5r5e.RollL5r5e(dieType === "RingDie" ? "1dr" : "1ds");
roll.actor = this.message.roll.l5r5e.actor;
roll.l5r5e.stance = this.message.roll.l5r5e.stance;
// roll.l5r5e.skillId = this.message.roll.l5r5e.skillId;
// roll.l5r5e.skillCatId = this.message.roll.l5r5e.skillCatId;
await roll.roll();
await roll.toMessage({
flavor: game.i18n.localize(`l5r5e.roll_n_keep.${actionType}_chat`),
});
const dice = roll.terms[0];
const result = dice.results[0].result;
return {
type: dieType,
face: result,
explosive: dice.constructor.FACES[result].explosive,
img: dice.constructor.getResultSrc(result),
choice: RollnKeepDialog.CHOICES.nothing,
};
}
/** /**
* Return the current number of dices kept * Return the current number of dices kept
* @private * @private
*/ */
_getKeepCount() { _getKeepCount(step) {
return this.object.dicesList.reduce((acc, step) => { return this.object.dicesList[step].reduce((acc, die) => {
return ( if (
acc + !!die &&
step.reduce((acc2, die) => { [RollnKeepDialog.CHOICES.keep, RollnKeepDialog.CHOICES.reroll, RollnKeepDialog.CHOICES.swap].includes(
if (!!die && die.choice === RollnKeepDialog.CHOICES.keep) { die.choice
acc2 = acc2 + 1; )
} ) {
return acc2; acc = acc + 1;
}, 0) }
); return acc;
}, 0); }, 0);
} }
/**
* Return true if a "_getKeepCount" is needed
* @param {number} step
* @returns {boolean}
* @private
*/
_checkKeepCount(step) {
return (
!this._haveChoice(step, RollnKeepDialog.CHOICES.reroll) &&
(step === 0 || this._haveChoice(step - 1, RollnKeepDialog.CHOICES.reroll))
);
}
/**
* Return true if this choice exist in the current step
* @private
*/
_haveChoice(currentStep, choice) {
return (
this.object.dicesList[currentStep] &&
this.object.dicesList[currentStep].some((e) => !!e && e.choice === choice)
);
}
/**
* Discard all dices without a choice for the current step
* @param {string} newChoice
* @private
*/
_forceChoiceForDiceWithoutOne(newChoice) {
this.object.dicesList[this.object.currentStep]
.filter((e) => !!e)
.map((e) => {
if (e.choice === RollnKeepDialog.CHOICES.nothing) {
e.choice = newChoice;
}
return e;
});
}
/**
* Initialize dice array for "step" if needed
* @param {number} step
* @private
*/
_initializeDicesListStep(step) {
if (!this.object.dicesList[step]) {
this.object.dicesList[step] = Array(this.object.dicesList[0].length).fill(null);
}
}
/**
* Apply all choices to build the next step
* @returns {Promise<void>}
* @private
*/
async _applyChoices() {
const nextStep = this.object.currentStep + 1;
const haveReroll = this._haveChoice(this.object.currentStep, RollnKeepDialog.CHOICES.reroll);
// Foreach kept dices, apply choices
const newRolls = {};
this.object.dicesList[this.object.currentStep].forEach((die, idx) => {
if (!die) {
return;
}
switch (die.choice) {
case RollnKeepDialog.CHOICES.keep:
if (haveReroll) {
// Reroll line add all kept into a new line
this._initializeDicesListStep(nextStep);
this.object.dicesList[nextStep][idx] = duplicate(
this.object.dicesList[this.object.currentStep][idx]
);
this.object.dicesList[nextStep][idx].choice = RollnKeepDialog.CHOICES.nothing;
this.object.dicesList[this.object.currentStep][idx].choice = RollnKeepDialog.CHOICES.discard;
} else if (game.l5r5e[die.type].FACES[die.face].explosive) {
// Exploding dice : add a new dice in the next step
if (!newRolls[die.type]) {
newRolls[die.type] = 0;
}
newRolls[die.type] += 1;
}
break;
case RollnKeepDialog.CHOICES.reroll:
// Reroll : add a new dice in the next step
if (!newRolls[die.type]) {
newRolls[die.type] = 0;
}
newRolls[die.type] += 1;
break;
case RollnKeepDialog.CHOICES.swap:
// FaceSwap : add a new dice with selected face in next step
this._initializeDicesListStep(nextStep);
this.object.dicesList[nextStep][idx] = {
type: this.object.dicesList[this.object.currentStep][idx].type,
face: this.object.dicesList[this.object.currentStep][idx].newFace,
choice: RollnKeepDialog.CHOICES.keep,
};
delete this.object.dicesList[this.object.currentStep][idx].newFace;
break;
}
});
// If new rolls, roll and add them
if (Object.keys(newRolls).length > 0) {
const newRollsResults = await this._newRoll(newRolls);
this._initializeDicesListStep(nextStep);
this.object.dicesList[this.object.currentStep].forEach((die, idx) => {
if (!die) {
return;
}
if (
die.choice === RollnKeepDialog.CHOICES.reroll ||
(!haveReroll &&
die.choice === RollnKeepDialog.CHOICES.keep &&
game.l5r5e[die.type].FACES[die.face].explosive)
) {
this.object.dicesList[nextStep][idx] = newRollsResults[die.type].shift();
}
});
}
}
/**
* Transform a array (of int or object) into a formula ring/skill
* @param rolls
* @returns {string}
* @private
*/
_arrayToFormula(rolls) {
const formula = [];
if (rolls["RingDie"]) {
const rings = Array.isArray(rolls["RingDie"]) ? rolls["RingDie"].length : rolls["RingDie"];
formula.push(rings + "dr");
}
if (rolls["AbilityDie"]) {
const skills = Array.isArray(rolls["AbilityDie"]) ? rolls["AbilityDie"].length : rolls["AbilityDie"];
formula.push(skills + "ds");
}
if (formula.length < 1) {
return "";
}
return formula.join("+");
}
/**
* Roll all new dice at once (better performance) and return the result
* @private
*/
async _newRoll(newRolls) {
const out = {
RingDie: [],
AbilityDie: [],
};
const roll = await new game.l5r5e.RollL5r5e(this._arrayToFormula(newRolls));
await roll.roll();
// Show DsN dice for the new roll
if (game.dice3d !== undefined) {
game.dice3d.showForRoll(roll, game.user, true);
}
roll.terms.forEach((term) => {
if (typeof term !== "object") {
return;
}
term.results.forEach((res) => {
out[term.constructor.name].push({
type: term.constructor.name,
face: res.result,
choice: RollnKeepDialog.CHOICES.nothing,
});
});
});
return out;
}
/**
* Rebuild the message roll
* @param {boolean} forceKeep If true keep all dice regardless their choice
* @returns {Promise<void>}
* @private
*/
async _rebuildRoll(forceKeep = false) {
// Get all kept dices + new (choice null)
const diceList = this.object.dicesList.reduce((acc, step, stepIdx) => {
const haveReroll = stepIdx > 0 && this._haveChoice(stepIdx - 1, RollnKeepDialog.CHOICES.reroll);
step.forEach((die, idx) => {
if (
!!die &&
(forceKeep ||
die.choice === RollnKeepDialog.CHOICES.keep ||
(haveReroll && die.choice === RollnKeepDialog.CHOICES.nothing))
) {
if (!acc[die.type]) {
acc[die.type] = [];
}
// Check previous dice, to add html classes in chat
if (stepIdx > 0 && this.object.dicesList[stepIdx - 1][idx]) {
switch (this.object.dicesList[stepIdx - 1][idx].choice) {
case RollnKeepDialog.CHOICES.reroll:
die.class = "rerolled";
break;
case RollnKeepDialog.CHOICES.swap:
die.class = "swapped";
break;
}
}
acc[die.type].push(die);
}
});
return acc;
}, {});
// Re create a new roll
const roll = await new game.l5r5e.RollL5r5e(this._arrayToFormula(diceList));
roll.l5r5e = {
...this.roll.l5r5e,
summary: roll.l5r5e.summary,
};
// Fill the data
roll.evaluate();
// Modify results
roll.terms.map((term) => {
if (term instanceof game.l5r5e.L5rBaseDie) {
term.results.map((res) => {
const die = diceList[term.constructor.name].shift();
res.result = die.face;
// add class to term result
if (die.class) {
res[die.class] = true;
}
return res;
});
term.l5rSummary();
}
return term;
});
// Recompute summary
roll.l5rSummary();
// Add roll & history to message
this.roll = roll;
this.roll.l5r5e.history = this.object.dicesList;
}
/**
* Send the new roll in chat and delete the old message
* @returns {Promise<void>}
* @private
*/
async _toChatMessage() {
// Keep old Ids
const appOldId = this.id;
const msgOldId = this._message._id;
if (this.roll.l5r5e.isInitiativeRoll) {
await this.roll.l5r5e.actor.rollInitiative({
rerollInitiative: true,
initiativeOptions: {
messageOptions: {
rnkRoll: this.roll,
},
},
});
// Adhesive tape to get the message :/
this.message = this.roll.l5r5e.actor.rnkMessage;
delete this.roll.l5r5e.actor.rnkMessage;
} else {
// Send it to chat, switch to new message
this.message = await this.roll.toMessage();
}
// Refresh viewers
game.l5r5e.sockets.updateMessageIdAndRefresh(appOldId, this._message._id);
// Delete old chat message related to this series
if (game.settings.get("l5r5e", "rnk.deleteOldMessage")) {
if (game.user.isGM) {
const message = game.messages.get(msgOldId);
if (message) {
message.delete();
}
} else {
game.l5r5e.sockets.deleteChatMessage(msgOldId);
}
}
}
/** /**
* This method is called upon form submission after form data is validated * This method is called upon form submission after form data is validated
* @param event The initial triggering submission event * @param event The initial triggering submission event
@@ -274,32 +653,66 @@ export class RollnKeepDialog extends FormApplication {
* @override * @override
*/ */
async _updateObject(event, formData) { async _updateObject(event, formData) {
console.log("**** _updateObject"); // *** Everything below here is only needed if the sheet is editable ***
if (!this.options.editable) {
return;
}
// Notify the change to other players // Discard all dices without a choice for the current step
// game.l5r5e.sockets.refreshAppId(this.id); this._forceChoiceForDiceWithoutOne(RollnKeepDialog.CHOICES.discard);
// this.message._roll.l5r5e.history = {test: "yahooo"}; // Apply all choices to build the next step
await this._applyChoices();
// await message.update({ // *** Below this the current step become the next step ***
// data: { this.object.currentStep++;
// roll: roll
// }
// });
// message.render(false);
// console.log(roll.toJSON(), this.message); // Rebuild the roll
await this._rebuildRoll(false);
// ui.chat.updateMessage(message); // Send the new roll in chat and delete the old message
// ui.chat.postOne(message, false); await this._toChatMessage();
// if (game.user.isGM) { // If a next step exist, rerender, else close
// message.delete(); if (this.object.dicesList[this.object.currentStep]) {
// } else { return this.render(false);
// game.l5r5e.sockets.deleteChatMessage(messageId); }
// } return this.close();
}
// return this.close(); /**
* Undo the last step choice
* @returns {Promise<Application|any>}
* @private
*/
async _undoLastStepChoices() {
// Find the step to work to
this.object.currentStep = this.object.dicesList[this.object.currentStep]
? this.object.currentStep
: Math.max(0, this.object.currentStep - 1);
// If all clear, delete this step
if (this._haveChoice(this.object.currentStep, RollnKeepDialog.CHOICES.nothing)) {
if (this.object.currentStep === 0) {
return;
}
this.object.dicesList.pop();
this.object.dicesList = this.object.dicesList.filter((e) => !!e);
this.object.currentStep--;
}
// Clear choices
this.object.dicesList[this.object.currentStep]
.filter((e) => !!e)
.map((e) => {
e.choice = RollnKeepDialog.CHOICES.nothing;
return e;
});
this.options.editable = true;
await this._rebuildRoll(true);
await this._toChatMessage();
return this.render(false);
} }
/** /**
@@ -309,21 +722,22 @@ export class RollnKeepDialog extends FormApplication {
*/ */
static async onChatAction(event) { static async onChatAction(event) {
event.preventDefault(); event.preventDefault();
event.stopPropagation();
// Extract card data // Extract card data
const button = $(event.currentTarget); const button = $(event.currentTarget);
button.attr("disabled", true); button.attr("disabled", true);
const card = button.parents(".l5r5e.item-display.dices-l5r"); const card = button.parents(".l5r5e.item-display.dices-l5r");
const messageId = card.parents(".chat-message").data("message-id"); const messageId = card.parents(".chat-message").data("message-id");
const message = game.messages.get(messageId);
// Validate permission to proceed with the roll n keep // Already open ? close it
if (!message || !message._roll.l5r5e.actor.owner) { const app = Object.values(ui.windows).find((e) => e.id === `l5r5e-roll-n-keep-dialog-${messageId}`);
return; if (app) {
app.close();
} else {
new RollnKeepDialog(messageId).render(true);
} }
new RollnKeepDialog(message).render(true);
// Re-enable the button // Re-enable the button
button.attr("disabled", false); button.attr("disabled", false);
} }

View File

@@ -1,6 +1,3 @@
import { L5rBaseDie } from "./dietype/l5r-base-die.js";
import { ActorL5r5e } from "../actor.js";
/** /**
* Roll for L5R5e * Roll for L5R5e
*/ */
@@ -16,14 +13,20 @@ export class RollL5r5e extends Roll {
skillId: "", skillId: "",
skillCatId: "", skillCatId: "",
actor: null, actor: null,
difficulty: 2,
difficultyHidden: false,
voidPointUsed: false,
keepLimit: null,
isInitiativeRoll: false,
skillAssistance: 0,
initialFormula: null,
dicesTypes: { dicesTypes: {
std: false, std: false,
l5r: false, l5r: false,
}, },
summary: { summary: {
difficulty: 2, totalSuccess: 0,
difficultyHidden: false, totalBonus: 0,
voidPointUsed: false,
success: 0, success: 0,
explosive: 0, explosive: 0,
opportunity: 0, opportunity: 0,
@@ -42,8 +45,6 @@ export class RollL5r5e extends Roll {
this.l5r5e.skillId = res[2]; this.l5r5e.skillId = res[2];
} }
}); });
// TODO parse difficulty stance skillId from cmd line ?
} }
set actor(actor) { set actor(actor) {
@@ -70,17 +71,15 @@ export class RollL5r5e extends Roll {
// Roll // Roll
super.evaluate({ minimize, maximize }); super.evaluate({ minimize, maximize });
// Current terms - L5R Summary
this.terms.forEach((term) => this._l5rSummary(term));
// Check inner L5R rolls - L5R Summary
this._dice.forEach((term) => this._l5rSummary(term));
// Store final outputs
this._rolled = true; this._rolled = true;
this.l5r5e.dicesTypes.std = this.dice.some((term) => term instanceof DiceTerm && !(term instanceof L5rBaseDie)); // ignore math symbols
this.l5r5e.dicesTypes.l5r = this.dice.some((term) => term instanceof L5rBaseDie); // Save initial formula
if (!this.l5r5e.initialFormula) {
this.l5r5e.initialFormula = this.formula;
}
// Compute summary
this.l5rSummary();
return this; return this;
} }
@@ -88,17 +87,63 @@ export class RollL5r5e extends Roll {
/** /**
* Summarise the total of success, strife... for L5R dices for the current roll * Summarise the total of success, strife... for L5R dices for the current roll
* *
* @private
*/
l5rSummary() {
const summary = this.l5r5e.summary;
// Reset totals
summary.success = 0;
summary.explosive = 0;
summary.opportunity = 0;
summary.strife = 0;
summary.totalSuccess = 0;
// Current terms - L5R Summary
this.terms.forEach((term) => this._l5rTermSummary(term));
// Check inner L5R rolls - L5R Summary
this._dice.forEach((term) => this._l5rTermSummary(term));
// Store final outputs
this.l5r5e.dicesTypes.std = this.dice.some(
(term) => term instanceof DiceTerm && !(term instanceof game.l5r5e.L5rBaseDie)
); // ignore math symbols
this.l5r5e.dicesTypes.l5r = this.dice.some((term) => term instanceof game.l5r5e.L5rBaseDie);
summary.totalBonus = Math.max(0, summary.totalSuccess - this.l5r5e.difficulty);
if (!this.l5r5e.keepLimit) {
// count ring die + skill assistance
this.l5r5e.keepLimit =
this.dice.reduce((acc, term) => (term instanceof game.l5r5e.RingDie ? acc + term.number : acc), 0) +
Math.max(0, this.l5r5e.skillAssistance || 0);
// if only bulk skill dice, count the skill dice
if (!this.l5r5e.keepLimit) {
this.l5r5e.keepLimit = this.dice.reduce(
(acc, term) => (term instanceof game.l5r5e.AbilityDie ? acc + term.number : acc),
0
);
}
}
}
/**
* Summarise the total of success, strife... for L5R dices for the current term
*
* @param term * @param term
* @private * @private
*/ */
_l5rSummary(term) { _l5rTermSummary(term) {
if (!(term instanceof L5rBaseDie)) { if (!(term instanceof game.l5r5e.L5rBaseDie)) {
return; return;
} }
["success", "explosive", "opportunity", "strife"].forEach((props) => { ["success", "explosive", "opportunity", "strife"].forEach((props) => {
this.l5r5e.summary[props] += parseInt(term.l5r5e[props]); this.l5r5e.summary[props] += parseInt(term.l5r5e[props]);
}); });
this.l5r5e.summary.totalSuccess += term.totalSuccess;
// TODO Others advantage/disadvantage // TODO Others advantage/disadvantage
} }
@@ -140,7 +185,7 @@ export class RollL5r5e extends Roll {
getTooltip(contexte = null) { getTooltip(contexte = null) {
const parts = this.dice.map((term) => { const parts = this.dice.map((term) => {
const cls = term.constructor; const cls = term.constructor;
const isL5rDie = term instanceof L5rBaseDie; const isL5rDie = term instanceof game.l5r5e.L5rBaseDie;
return { return {
formula: term.formula, formula: term.formula,
@@ -156,8 +201,9 @@ export class RollL5r5e extends Roll {
classes: [ classes: [
cls.name.toLowerCase(), cls.name.toLowerCase(),
"d" + term.faces, "d" + term.faces,
!isL5rDie && r.rerolled ? "rerolled" : null, isL5rDie && r.swapped ? "swapped" : null,
!isL5rDie && r.exploded ? "exploded" : null, r.rerolled ? "rerolled" : null,
r.exploded ? "exploded" : null,
!isL5rDie && r.discarded ? "discarded" : null, !isL5rDie && r.discarded ? "discarded" : null,
!isL5rDie && r.result === 1 ? "min" : null, !isL5rDie && r.result === 1 ? "min" : null,
!isL5rDie && r.result === term.faces ? "max" : null, !isL5rDie && r.result === term.faces ? "max" : null,
@@ -200,13 +246,6 @@ export class RollL5r5e extends Roll {
this.roll(); this.roll();
} }
const canRnK = false; // TODO TMP dev in progress
// const canRnK = !this.l5r5e.dicesTypes.std
// && this.l5r5e.dicesTypes.l5r
// && this.dice.length > 1
// && this.l5r5e.actor // pb with dice with no actor
// && this.l5r5e.actor.owner;
// Define chat data // Define chat data
const chatData = { const chatData = {
formula: isPrivate ? "???" : this._formula, formula: isPrivate ? "???" : this._formula,
@@ -220,13 +259,20 @@ export class RollL5r5e extends Roll {
? {} ? {}
: { : {
...this.l5r5e, ...this.l5r5e,
canRnK: canRnK, dices: this.dice.map((term) => {
dices: this.dice.map((d) => { const isL5rDie = term instanceof game.l5r5e.L5rBaseDie;
return { return {
diceTypeL5r: d instanceof L5rBaseDie, diceTypeL5r: isL5rDie,
rolls: d.results.map((r) => { rolls: term.results.map((r) => {
return { return {
result: d.constructor.getResultLabel(r.result), result: term.constructor.getResultLabel(r.result),
classes: [
isL5rDie && r.swapped ? "swapped" : null,
r.rerolled ? "rerolled" : null,
r.exploded ? "exploded" : null,
]
.filter((c) => !!c)
.join(" "),
}; };
}), }),
}; };
@@ -290,10 +336,16 @@ export class RollL5r5e extends Roll {
roll.l5r5e = duplicate(data.l5r5e); roll.l5r5e = duplicate(data.l5r5e);
// get real Actor object // get real Actor object
if (data.l5r5e.actor && !(data.l5r5e.actor instanceof ActorL5r5e)) { if (data.l5r5e.actor) {
const actor = game.actors.get(data.l5r5e.actor.id); if (data.l5r5e.actor instanceof game.l5r5e.ActorL5r5e) {
if (actor) { // duplicate break the object, relink it
roll.l5r5e.actor = actor; roll.l5r5e.actor = data.l5r5e.actor;
} else {
// only id, get the object
const actor = game.actors.get(data.l5r5e.actor.id);
if (actor) {
roll.l5r5e.actor = actor;
}
} }
} }

View File

@@ -0,0 +1,106 @@
/**
* Custom Handlebars for L5R5e
*/
export const RegisterHandlebars = function () {
/* ------------------------------------ */
/* Localizations */
/* ------------------------------------ */
Handlebars.registerHelper("localizeSkill", function (categoryId, skillId) {
const key = "l5r5e.skills." + categoryId.toLowerCase() + "." + skillId.toLowerCase();
return game.i18n.localize(key);
});
Handlebars.registerHelper("localizeSkillId", function (skillId) {
const key = "l5r5e.skills." + CONFIG.l5r5e.skills.get(skillId.toLowerCase()) + "." + skillId.toLowerCase();
return game.i18n.localize(key);
});
Handlebars.registerHelper("localizeRing", function (ringId) {
const key = "l5r5e.rings." + ringId.toLowerCase();
return game.i18n.localize(key);
});
Handlebars.registerHelper("localizeStanceTip", function (ringId) {
const key = "l5r5e.conflict.stances." + ringId.toLowerCase() + "tip";
return game.i18n.localize(key);
});
Handlebars.registerHelper("localizeTechnique", function (techniqueName) {
return game.i18n.localize("l5r5e.techniques." + techniqueName.toLowerCase());
});
/* ------------------------------------ */
/* Dice */
/* ------------------------------------ */
Handlebars.registerHelper("getDiceFaceUrl", function (diceClass, faceId) {
return game.l5r5e[diceClass].getResultSrc(faceId);
});
/* ------------------------------------ */
/* Utility */
/* ------------------------------------ */
/**
* Json - Display a object in textarea (for debug)
*/
Handlebars.registerHelper("json", function (...objects) {
objects.pop(); // remove this function call
return new Handlebars.SafeString(objects.map((e) => `<textarea>${JSON.stringify(e)}</textarea>`));
});
/**
* Add props "checked" if a and b are equal ({{radioChecked a b}}
*/
Handlebars.registerHelper("radioChecked", function (a, b) {
return a === b ? new Handlebars.SafeString('checked="checked"') : "";
});
/**
* Utility conditional, usable in nested expression
* {{#ifCond (ifCond advancement.type '==' 'technique') '||' (ifCond item.data.technique_type '==' 'kata')}}
* {{#ifCond '["distinction","passion"]' 'includes' item.data.peculiarity_type}}
*/
Handlebars.registerHelper("ifCond", function (a, operator, b, options) {
let result = false;
switch (operator) {
case "==":
result = a == b;
break;
case "===":
result = a === b;
break;
case "!=":
result = a != b;
break;
case "!==":
result = a !== b;
break;
case "<":
result = a < b;
break;
case "<=":
result = a <= b;
break;
case ">":
result = a > b;
break;
case ">=":
result = a >= b;
break;
case "&&":
result = a && b;
break;
case "||":
result = a || b;
break;
case "includes":
result = a && b && a.includes(b);
break;
default:
break;
}
if (typeof options.fn === "function") {
return result ? options.fn(this) : options.inverse(this);
}
return result;
});
};

View File

@@ -68,6 +68,11 @@ export class HelpersL5r5e {
*/ */
static async getObjectGameOrPack(id, type, pack = null) { static async getObjectGameOrPack(id, type, pack = null) {
try { try {
// If no pack passed, but it's a core item, we know the pack to get it
if (!pack && id.substr(0, 7) === "L5RCore") {
pack = HelpersL5r5e.getPackNameForCoreItem(id);
}
// Named pack // Named pack
if (pack) { if (pack) {
const data = await game.packs.get(pack).getEntity(id); const data = await game.packs.get(pack).getEntity(id);
@@ -184,4 +189,65 @@ export class HelpersL5r5e {
static escapeRegExp(str) { static escapeRegExp(str) {
return str.replace(/[.*+?^${}()|[\]\\]/g, "\\$&"); return str.replace(/[.*+?^${}()|[\]\\]/g, "\\$&");
} }
/**
* Get the associated pack for a core item (time saving)
*/
static getPackNameForCoreItem(itemId) {
const core = new Map();
core.set("Pro", "l5r5e.core-properties");
core.set("Kat", "l5r5e.core-techniques-kata");
core.set("Kih", "l5r5e.core-techniques-kiho");
core.set("Ins", "l5r5e.core-techniques-inversion");
core.set("Inv", "l5r5e.core-techniques-invocations");
core.set("Rit", "l5r5e.core-techniques-rituals");
core.set("Shu", "l5r5e.core-techniques-shuji");
core.set("Mah", "l5r5e.core-techniques-maho");
core.set("Nin", "l5r5e.core-techniques-ninjutsu");
core.set("Sch", "l5r5e.core-techniques-school");
core.set("Mas", "l5r5e.core-techniques-mastery");
core.set("Ite", "l5r5e.core-items");
core.set("Arm", "l5r5e.core-armors");
core.set("Wea", "l5r5e.core-weapons");
core.set("Dis", "l5r5e.core-peculiarities-distinctions");
core.set("Pas", "l5r5e.core-peculiarities-passions");
core.set("Adv", "l5r5e.core-peculiarities-adversities");
core.set("Anx", "l5r5e.core-peculiarities-anxieties");
return core.get(itemId.replace(/L5RCore(\w{3})\d+/gi, "$1"));
}
/**
* Show a confirm dialog before a deletion
* @param {string} content
* @param {function} callback The callback function for confirmed action
*/
static confirmDeleteDialog(content, callback) {
new Dialog({
title: game.i18n.localize("Delete"),
content,
buttons: {
confirm: {
icon: '<i class="fas fa-trash"></i>',
label: game.i18n.localize("Yes"),
callback,
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: game.i18n.localize("No"),
},
},
}).render(true);
}
/**
* Notify Applications using Difficulty settings that the values was changed
*/
static notifyDifficultyChange() {
["l5r5e-dice-picker-dialog", "l5r5e-gm-tools-dialog"].forEach((appId) => {
const app = Object.values(ui.windows).find((e) => e.id === appId);
if (app && typeof app.refresh === "function") {
app.refresh();
}
});
}
} }

227
system/scripts/hooks.js Normal file
View File

@@ -0,0 +1,227 @@
/* eslint-disable no-undef */
export default class HooksL5r5e {
/**
* Do anything after initialization but before ready
*/
static setup() {
// Embed Babele compendiums
if (
typeof Babele !== "undefined" &&
Babele.get().modules.every((module) => module.lang !== "fr" || module.module !== "l5r5e-dev")
) {
Babele.get().register({
module: "../systems/l5r5e", // babele only accept modules, so... well :D
lang: "fr",
dir: "babele/fr-fr",
});
}
}
/**
* Do anything once the system is ready
*/
static ready() {
// Migration stuff
if (game.l5r5e.migrations.needUpdate()) {
game.l5r5e.migrations.migrateWorld();
}
// Settings TN and EncounterType
if (game.user.isGM) {
new game.l5r5e.GmToolsDialog().render(true);
}
// ***** UI *****
// Add title on button dice icon
$(".chat-control-icon")[0].title = game.i18n.localize("l5r5e.chatdices.dicepicker");
// Open Help dialog on clic on logo
$("#logo")
.on("click", () => new game.l5r5e.HelpDialog().render(true))
.prop("title", game.i18n.localize("l5r5e.logo.alt"));
// Spanish specific - Disclaimer "not translated by Edge"
if (game.i18n.lang === "es") {
ui.notifications.info(game.i18n.localize("l5r5e.global.edge_translation_disclaimer"));
}
}
/**
* SidebarTab
*/
static renderSidebarTab(app, html, data) {
// Add button on dice icon
html.find(".chat-control-icon").click(async () => {
new game.l5r5e.DicePickerDialog().render();
});
}
/**
* Chat Message
*/
static renderChatMessage(message, html, data) {
// Add a extra CSS class to roll
if (message.isRoll) {
html.addClass("roll");
html.on("click", ".chat-dice-rnk", game.l5r5e.RollnKeepDialog.onChatAction.bind(this));
}
}
/**
* Combat tracker
*/
static async renderCombatTracker(app, html, data) {
// Display Combat bar (only for GMs)
await this._gmCombatBar(app, html, data);
}
/**
* Display a GM bar for Combat/Initiative
* @private
*/
static async _gmCombatBar(app, html, data) {
// Only for GMs
if (!game.user.isGM) {
return;
}
// *** Conf ***
const encounterTypeList = Object.keys(CONFIG.l5r5e.initiativeSkills);
const prepared = {
character: game.settings.get("l5r5e", "initiative.prepared.character"),
adversary: game.settings.get("l5r5e", "initiative.prepared.adversary"),
minion: game.settings.get("l5r5e", "initiative.prepared.minion"),
};
// *** Template ***
const tpl = await renderTemplate(`${CONFIG.l5r5e.paths.templates}gm/combat-tracker-bar.html`, {
encounterType: game.settings.get("l5r5e", "initiative.encounter"),
encounterTypeList,
prepared,
});
// Add/replace in bar
const elmt = html.find("#l5r5e_gm_combat_tracker_bar");
if (elmt.length > 0) {
elmt.replaceWith(tpl);
} else {
html.find("#combat-round").append(tpl);
}
// Buttons Listeners
// TODO event for multiple GM
html.find(".encounter-control").on("click", (event) => {
event.preventDefault();
event.stopPropagation();
const encounter = $(event.currentTarget).data("id");
if (!encounterTypeList.includes(encounter)) {
return;
}
game.settings
.set("l5r5e", "initiative.encounter", encounter)
.then(() => HooksL5r5e._gmCombatBar(app, html, data));
});
html.find(".prepared-control").on("mousedown", (event) => {
event.preventDefault();
event.stopPropagation();
const preparedId = $(event.currentTarget).data("id");
if (!Object.hasOwnProperty.call(prepared, preparedId)) {
return;
}
const rev = event.which === 3;
const nextValue = {
false: rev ? "true" : "null",
true: rev ? "null" : "false",
null: rev ? "false" : "true",
};
game.settings
.set("l5r5e", `initiative.prepared.${preparedId}`, nextValue[prepared[preparedId]])
.then(() => HooksL5r5e._gmCombatBar(app, html, data));
});
}
/**
* Compendium display
*/
static async renderCompendium(app, html, data) {
// templates "item" : add Rarity
// Techniques / Peculiarities : add Ring / Rank
if (app.entity === "Item") {
const content = await app.getContent();
content.forEach((item) => {
if (["weapon", "armor", "item", "peculiarity", "technique", "peculiarity"].includes(item.type)) {
html.find(`[data-entry-id="${item._id}"]`).append(
`<i` +
(item.data.data.ring ? ` class="i_${item.data.data.ring}"` : ``) +
`>` +
(item.data.data.rarity
? `${game.i18n.localize("l5r5e.rarity")} ${item.data.data.rarity}`
: "") +
(item.data.data.rank ? game.i18n.localize("l5r5e.rank") + " " + item.data.data.rank : "") +
`</i>`
);
}
});
return false;
}
}
/**
* DiceSoNice - Add L5R DicePresets
*/
static diceSoNiceReady(dice3d) {
const texturePath = `${CONFIG.l5r5e.paths.assets}dices/default/3d/`;
// dice3d.addSystem({
// id: "l5r5e",
// name: "Legend of the Five Rings 5E"
// }, "force");
// Rings
dice3d.addDicePreset(
{
name: "L5R Ring Dice",
type: "ddr", // don't known why the "dd" prefix is required, term is "r"
labels: Object.keys(game.l5r5e.RingDie.FACES).map(
(e) => `${texturePath}${game.l5r5e.RingDie.FACES[e].image.replace("ring_", "")}.png`
),
bumpMaps: Object.keys(game.l5r5e.RingDie.FACES).map(
(e) => `${texturePath}${game.l5r5e.RingDie.FACES[e].image.replace("ring_", "")}_bm.png`
),
colorset: "black",
system: "standard",
},
"d6"
);
// Skills
dice3d.addDicePreset(
{
name: "L5R Skill Dice",
type: "dds",
labels: Object.keys(game.l5r5e.AbilityDie.FACES).map(
(e) => `${texturePath}${game.l5r5e.AbilityDie.FACES[e].image.replace("skill_", "")}.png`
),
bumpMaps: Object.keys(game.l5r5e.AbilityDie.FACES).map(
(e) => `${texturePath}${game.l5r5e.AbilityDie.FACES[e].image.replace("skill_", "")}_bm.png`
),
colorset: "white",
system: "standard",
},
"d12"
);
}
/**
* DiceSoNice - Do not show 3D roll for the Roll n Keep series
*
* @param {string} messageId
* @param {object} context
*/
static diceSoNiceRollStart(messageId, context) {
if (context.roll.l5r5e?.history) {
context.blind = true;
}
}
}

View File

@@ -4,7 +4,9 @@ export class ItemL5r5e extends Item {
* @override * @override
*/ */
static async create(data, options = {}) { static async create(data, options = {}) {
data.img = `${CONFIG.l5r5e.paths.assets}icons/items/${data.type}.svg`; if (data.img === undefined) {
data.img = `${CONFIG.l5r5e.paths.assets}icons/items/${data.type}.svg`;
}
return super.create(data, options); return super.create(data, options);
} }
} }

View File

@@ -95,46 +95,55 @@ export class AdvancementSheetL5r5e extends ItemSheetL5r5e {
* @private * @private
*/ */
async _updateChoice(oldChoice, newChoice) { async _updateChoice(oldChoice, newChoice) {
let skillCatId = null;
const actor = duplicate(this.actor.data.data);
let xp_used = this.object.data.data.xp_used; let xp_used = this.object.data.data.xp_used;
let name = this.object.data.name; let name = this.object.data.name;
let img = this.object.data.img; let img = this.object.data.img;
// Old choices // Modify image to reflect choice
if (oldChoice.ring) {
actor.rings[oldChoice.ring] = Math.max(1, actor.rings[oldChoice.ring] - 1);
}
if (oldChoice.skill) {
skillCatId = CONFIG.l5r5e.skills.get(oldChoice.skill);
actor.skills[skillCatId][oldChoice.skill] = Math.max(0, actor.skills[skillCatId][oldChoice.skill] - 1);
}
// new choices
if (newChoice.ring) { if (newChoice.ring) {
actor.rings[newChoice.ring] = actor.rings[newChoice.ring] + 1;
xp_used = actor.rings[newChoice.ring] * CONFIG.l5r5e.xp.ringCostMultiplier;
name =
game.i18n.localize(`l5r5e.rings.${newChoice.ring}`) +
` +1 (${actor.rings[newChoice.ring] - 1} -> ${actor.rings[newChoice.ring]})`;
img = `systems/l5r5e/assets/icons/rings/${newChoice.ring}.svg`; img = `systems/l5r5e/assets/icons/rings/${newChoice.ring}.svg`;
} } else if (newChoice.skill) {
if (newChoice.skill) {
skillCatId = CONFIG.l5r5e.skills.get(newChoice.skill);
actor.skills[skillCatId][newChoice.skill] = actor.skills[skillCatId][newChoice.skill] + 1;
xp_used = actor.skills[skillCatId][newChoice.skill] * CONFIG.l5r5e.xp.skillCostMultiplier;
name =
game.i18n.localize(`l5r5e.skills.${skillCatId}.${newChoice.skill}`) +
` +1 (${actor.skills[skillCatId][newChoice.skill] - 1} -> ${
actor.skills[skillCatId][newChoice.skill]
})`;
img = `systems/l5r5e/assets/dices/default/skill_blank.svg`; img = `systems/l5r5e/assets/dices/default/skill_blank.svg`;
} }
// Update Actor // Object embed in actor ?
await this.actor.update({ if (this.actor) {
data: diffObject(this.actor.data.data, actor), const actor = duplicate(this.actor.data.data);
}); let skillCatId = null;
// Old choices
if (oldChoice.ring) {
actor.rings[oldChoice.ring] = Math.max(1, actor.rings[oldChoice.ring] - 1);
}
if (oldChoice.skill) {
skillCatId = CONFIG.l5r5e.skills.get(oldChoice.skill);
actor.skills[skillCatId][oldChoice.skill] = Math.max(0, actor.skills[skillCatId][oldChoice.skill] - 1);
}
// new choices
if (newChoice.ring) {
actor.rings[newChoice.ring] = actor.rings[newChoice.ring] + 1;
xp_used = actor.rings[newChoice.ring] * CONFIG.l5r5e.xp.ringCostMultiplier;
name =
game.i18n.localize(`l5r5e.rings.${newChoice.ring}`) +
` +1 (${actor.rings[newChoice.ring] - 1} -> ${actor.rings[newChoice.ring]})`;
}
if (newChoice.skill) {
skillCatId = CONFIG.l5r5e.skills.get(newChoice.skill);
actor.skills[skillCatId][newChoice.skill] = actor.skills[skillCatId][newChoice.skill] + 1;
xp_used = actor.skills[skillCatId][newChoice.skill] * CONFIG.l5r5e.xp.skillCostMultiplier;
name =
game.i18n.localize(`l5r5e.skills.${skillCatId}.${newChoice.skill}`) +
` +1 (${actor.skills[skillCatId][newChoice.skill] - 1} -> ${
actor.skills[skillCatId][newChoice.skill]
})`;
}
// Update Actor
await this.actor.update({
data: diffObject(this.actor.data.data, actor),
});
}
// Update object // Update object
await this.object.update({ await this.object.update({

View File

@@ -89,7 +89,7 @@ export class ItemSheetL5r5e extends ItemSheet {
event.stopPropagation(); event.stopPropagation();
const elmt = $(event.currentTarget).data("toggle"); const elmt = $(event.currentTarget).data("toggle");
const tgt = html.find("." + elmt); const tgt = html.find("." + elmt);
tgt.hasClass("toggle-active") ? tgt.removeClass("toggle-active") : tgt.addClass("toggle-active"); tgt.toggleClass("toggle-active");
}); });
// Everything below here is only needed if the sheet is editable // Everything below here is only needed if the sheet is editable
@@ -105,12 +105,7 @@ export class ItemSheetL5r5e extends ItemSheet {
}); });
// Delete a property // Delete a property
html.find(`.property-delete`).on("click", (event) => { html.find(`.property-delete`).on("click", this._deleteProperty.bind(this));
event.preventDefault();
event.stopPropagation();
const li = $(event.currentTarget).parents(".property");
this._deleteProperty(li.data("propertyId"));
});
} }
/** /**
@@ -133,6 +128,11 @@ export class ItemSheetL5r5e extends ItemSheet {
* Also a property canot be on another property * Also a property canot be on another property
*/ */
async _onDrop(event) { async _onDrop(event) {
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) {
return;
}
// Check item type and subtype // Check item type and subtype
const item = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event); const item = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
if (!item || item.entity !== "Item" || item.data.type !== "property" || this.item.type === "property") { if (!item || item.entity !== "Item" || item.data.type !== "property" || this.item.type === "property") {
@@ -169,20 +169,37 @@ export class ItemSheetL5r5e extends ItemSheet {
* Delete a property from the current item * Delete a property from the current item
* @private * @private
*/ */
_deleteProperty(id) { _deleteProperty(event) {
if ( event.preventDefault();
!Array.isArray(this.entity.data.data.properties) || event.stopPropagation();
this.entity.data.data.properties.findIndex((p) => p.id === id) === -1
) { if (!Array.isArray(this.entity.data.data.properties)) {
return; return;
} }
this.entity.data.data.properties = this.entity.data.data.properties.filter((p) => p.id !== id); const id = $(event.currentTarget).parents(".property").data("propertyId");
const tmpProps = this.entity.data.data.properties.find((p) => p.id === id);
if (!tmpProps) {
return;
}
this.entity.update({ const callback = async () => {
data: { this.entity.data.data.properties = this.entity.data.data.properties.filter((p) => p.id !== id);
properties: this.entity.data.data.properties, this.entity.update({
}, data: {
}); properties: this.entity.data.data.properties,
},
});
};
// Holing Ctrl = without confirm
if (event.ctrlKey) {
return callback();
}
game.l5r5e.HelpersL5r5e.confirmDeleteDialog(
game.i18n.format("l5r5e.global.delete_confirm", { name: tmpProps.name }),
callback
);
} }
} }

View File

@@ -1,4 +1,3 @@
import { L5R5E } from "../config.js";
import { ItemSheetL5r5e } from "./item-sheet.js"; import { ItemSheetL5r5e } from "./item-sheet.js";
/** /**
@@ -20,7 +19,7 @@ export class WeaponSheetL5r5e extends ItemSheetL5r5e {
const sheetData = await super.getData(); const sheetData = await super.getData();
// Martial skills only // Martial skills only
sheetData.data.skills = Array.from(L5R5E.skills) sheetData.data.skills = Array.from(CONFIG.l5r5e.skills)
.filter(([id, cat]) => cat === "martial") .filter(([id, cat]) => cat === "martial")
.map(([id, cat]) => id); .map(([id, cat]) => id);

View File

@@ -4,18 +4,22 @@ import { HelpersL5r5e } from "./helpers.js";
import { SocketHandlerL5r5e } from "./socket-handler.js"; import { SocketHandlerL5r5e } from "./socket-handler.js";
import { RegisterSettings } from "./settings.js"; import { RegisterSettings } from "./settings.js";
import { PreloadTemplates } from "./preloadTemplates.js"; import { PreloadTemplates } from "./preloadTemplates.js";
import { RegisterHandlebars } from "./handlebars.js";
import { HelpDialog } from "./help/help-dialog.js"; import { HelpDialog } from "./help/help-dialog.js";
import HooksL5r5e from "./hooks.js";
// Actors // Actors
import { ActorL5r5e } from "./actor.js"; import { ActorL5r5e } from "./actor.js";
import { CharacterSheetL5r5e } from "./actors/character-sheet.js"; import { CharacterSheetL5r5e } from "./actors/character-sheet.js";
import { NpcSheetL5r5e } from "./actors/npc-sheet.js"; import { NpcSheetL5r5e } from "./actors/npc-sheet.js";
// Dice and rolls // Dice and rolls
import { L5rBaseDie } from "./dice/dietype/l5r-base-die.js";
import { AbilityDie } from "./dice/dietype/ability-die.js"; import { AbilityDie } from "./dice/dietype/ability-die.js";
import { RingDie } from "./dice/dietype/ring-die.js"; import { RingDie } from "./dice/dietype/ring-die.js";
import { RollL5r5e } from "./dice/roll.js"; import { RollL5r5e } from "./dice/roll.js";
import { DicePickerDialog } from "./dice/dice-picker-dialog.js"; import { DicePickerDialog } from "./dice/dice-picker-dialog.js";
import { RollnKeepDialog } from "./dice/roll-n-keep-dialog.js"; import { RollnKeepDialog } from "./dice/roll-n-keep-dialog.js";
import { _sortCombatants, rollInitiative } from "./combat.js"; import { CombatL5r5e } from "./combat.js";
import { GmToolsDialog } from "./dice/gm-tools-dialog.js";
// Items // Items
import { ItemL5r5e } from "./item.js"; import { ItemL5r5e } from "./item.js";
import { ItemSheetL5r5e } from "./items/item-sheet.js"; import { ItemSheetL5r5e } from "./items/item-sheet.js";
@@ -28,11 +32,13 @@ import { PeculiaritySheetL5r5e } from "./items/peculiarity-sheet.js";
// JournalEntry // JournalEntry
import { JournalL5r5e } from "./journal.js"; import { JournalL5r5e } from "./journal.js";
import { BaseJournalSheetL5r5e } from "./journals/base-journal-sheet.js"; import { BaseJournalSheetL5r5e } from "./journals/base-journal-sheet.js";
// Specific
import { MigrationL5r5e } from "./migration.js";
/* ------------------------------------ */ /* ------------------------------------ */
/* Initialize system */ /* Initialize system */
/* ------------------------------------ */ /* ------------------------------------ */
Hooks.once("init", async function () { Hooks.once("init", async () => {
// ***** Initializing l5r5e ***** // ***** Initializing l5r5e *****
// Ascii art :p // Ascii art :p
console.log( console.log(
@@ -48,6 +54,7 @@ Hooks.once("init", async function () {
CONFIG.l5r5e = L5R5E; CONFIG.l5r5e = L5R5E;
// Assign custom classes and constants here // Assign custom classes and constants here
CONFIG.Combat.entityClass = CombatL5r5e;
CONFIG.Actor.entityClass = ActorL5r5e; CONFIG.Actor.entityClass = ActorL5r5e;
CONFIG.Actor.sheetClasses = CharacterSheetL5r5e; CONFIG.Actor.sheetClasses = CharacterSheetL5r5e;
CONFIG.Item.entityClass = ItemL5r5e; CONFIG.Item.entityClass = ItemL5r5e;
@@ -64,25 +71,29 @@ Hooks.once("init", async function () {
// Add some classes in game // Add some classes in game
game.l5r5e = { game.l5r5e = {
L5rBaseDie,
RingDie,
AbilityDie,
HelpersL5r5e, HelpersL5r5e,
RollL5r5e, RollL5r5e,
DicePickerDialog, DicePickerDialog,
RollnKeepDialog, RollnKeepDialog,
GmToolsDialog,
ActorL5r5e,
HelpDialog, HelpDialog,
sockets: new SocketHandlerL5r5e(), sockets: new SocketHandlerL5r5e(),
migrations: MigrationL5r5e,
}; };
// Register custom system settings // Register custom system settings
RegisterSettings(); RegisterSettings();
// Register custom Handlebars Helpers
RegisterHandlebars();
// Preload Handlebars templates // Preload Handlebars templates
await PreloadTemplates(); await PreloadTemplates();
// ***** Combat *****
Combat.prototype.rollInitiative = rollInitiative;
Combat.prototype._sortCombatants = _sortCombatants;
// game.combat.settings.resource = "fatigue.value"; // nope :/
// ***** Register custom sheets ***** // ***** Register custom sheets *****
// Actors // Actors
Actors.unregisterSheet("core", ActorSheet); Actors.unregisterSheet("core", ActorSheet);
@@ -103,185 +114,53 @@ Hooks.once("init", async function () {
Items.unregisterSheet("core", JournalSheet); Items.unregisterSheet("core", JournalSheet);
Items.registerSheet("l5r5e", BaseJournalSheetL5r5e, { makeDefault: true }); Items.registerSheet("l5r5e", BaseJournalSheetL5r5e, { makeDefault: true });
// ***** Handlebars ***** // Override the default Token _drawBar function to allow fatigue bar reversing.
// for debug Token.prototype._drawBar = function (number, bar, data) {
Handlebars.registerHelper("json", function (...objects) { const reverseBar = data.attribute === "fatigue" && game.settings.get("l5r5e", "token.reverseFatigueBar");
objects.pop(); // remove this function call
return new Handlebars.SafeString(objects.map((e) => `<textarea>${JSON.stringify(e)}</textarea>`));
});
// Add props "checked" if a and b are equal ({{radioChecked a b}} // Bar value
Handlebars.registerHelper("radioChecked", function (a, b) { const pct = Math.clamped(Number(data.value), 0, data.max) / data.max;
return a === b ? new Handlebars.SafeString('checked="checked"') : "";
});
Handlebars.registerHelper("localizeSkill", function (categoryId, skillId) { // Modify color
const key = "l5r5e.skills." + categoryId.toLowerCase() + "." + skillId.toLowerCase(); let color = number === 0 ? [pct / 1.2, 1 - pct, 0] : [0.5 * pct, 0.7 * pct, 0.5 + pct / 2];
return game.i18n.localize(key);
});
Handlebars.registerHelper("localizeSkillId", function (skillId) {
const key = "l5r5e.skills." + L5R5E.skills.get(skillId.toLowerCase()) + "." + skillId.toLowerCase();
return game.i18n.localize(key);
});
Handlebars.registerHelper("localizeRing", function (ringId) { // Red if compromised
const key = "l5r5e.rings." + ringId.toLowerCase(); if (data.attribute === "strife" && data.value > data.max) {
return game.i18n.localize(key); color = [1, 0.1, 0.1];
});
Handlebars.registerHelper("localizeStanceTip", function (ringId) {
const key = "l5r5e.conflict.stances." + ringId.toLowerCase() + "tip";
return game.i18n.localize(key);
});
Handlebars.registerHelper("localizeTechnique", function (techniqueName) {
return game.i18n.localize("l5r5e.techniques." + techniqueName.toLowerCase());
});
// Utility conditional, usable in nested expression
// {{#ifCond (ifCond advancement.type '==' 'technique') '||' (ifCond item.data.technique_type '==' 'kata')}}
// {{#ifCond '["distinction","passion"]' 'includes' item.data.peculiarity_type}}
Handlebars.registerHelper("ifCond", function (a, operator, b, options) {
let result = false;
switch (operator) {
case "==":
result = a == b;
break;
case "===":
result = a === b;
break;
case "!=":
result = a != b;
break;
case "!==":
result = a !== b;
break;
case "<":
result = a < b;
break;
case "<=":
result = a <= b;
break;
case ">":
result = a > b;
break;
case ">=":
result = a >= b;
break;
case "&&":
result = a && b;
break;
case "||":
result = a || b;
break;
case "includes":
result = a && b && a.includes(b);
break;
default:
break;
} }
if (typeof options.fn === "function") {
return result ? options.fn(this) : options.inverse(this); // Enlarge the bar for large tokens
let h = Math.max(canvas.dimensions.size / 12, 8);
if (this.data.height >= 2) {
h *= 1.6;
} }
return result;
}); // Draw the bar
bar.clear()
.beginFill(0x000000, 0.5)
.lineStyle(2, 0x000000, 0.9)
.drawRoundedRect(0, 0, this.w, h, 3)
.beginFill(PIXI.utils.rgb2hex(color), 0.8)
.lineStyle(1, 0x000000, 0.8)
.drawRoundedRect(1, 1, (reverseBar ? 1 - pct : pct) * (this.w - 2), h - 2, 2);
// Set position
bar.position.set(0, number === 0 ? this.h - h : 0);
};
}); });
/* ------------------------------------ */ /* ------------------------------------ */
/* Setup system */ /* Hooks Once */
/* ------------------------------------ */ /* ------------------------------------ */
Hooks.once("setup", function () { Hooks.once("setup", HooksL5r5e.setup);
// Do anything after initialization but before ready Hooks.once("ready", HooksL5r5e.ready);
// Embed Babele compendiums Hooks.once("diceSoNiceReady", (dice3d) => HooksL5r5e.diceSoNiceReady(dice3d));
/* eslint-disable no-undef */
if (
typeof Babele !== "undefined" &&
Babele.get().modules.every((module) => module.lang !== "fr" || module.module !== "l5r5e-dev")
) {
Babele.get().register({
module: "../systems/l5r5e", // babele only accept modules, so... well :D
lang: "fr",
dir: "babele/fr-fr",
});
}
});
/* ------------------------------------ */ /* ------------------------------------ */
/* Do anything once the system is ready */ /* Hooks On */
/* ------------------------------------ */ /* ------------------------------------ */
Hooks.once("ready", function () { Hooks.on("renderSidebarTab", (app, html, data) => HooksL5r5e.renderSidebarTab(app, html, data));
// Add title on button dice icon Hooks.on("renderChatMessage", (message, html, data) => HooksL5r5e.renderChatMessage(message, html, data));
$(".chat-control-icon")[0].title = game.i18n.localize("l5r5e.chatdices.dicepicker"); Hooks.on("renderCombatTracker", (app, html, data) => HooksL5r5e.renderCombatTracker(app, html, data));
Hooks.on("renderCompendium", async (app, html, data) => HooksL5r5e.renderCompendium(app, html, data));
// Open Help dialog on clic on logo Hooks.on("diceSoNiceRollStart", (messageId, context) => HooksL5r5e.diceSoNiceRollStart(messageId, context));
$("#logo")
.on("click", () => new game.l5r5e.HelpDialog().render(true))
.prop("title", game.i18n.localize("l5r5e.logo.alt"));
});
/* ------------------------------------ */
/* SidebarTab */
/* ------------------------------------ */
Hooks.on("renderSidebarTab", (app, html, data) => {
// Add button on dice icon
html.find(".chat-control-icon").click(async () => {
new game.l5r5e.DicePickerDialog().render();
});
});
/* ------------------------------------ */
/* Chat Message */
/* ------------------------------------ */
Hooks.on("renderChatMessage", (message, html, data) => {
// Add a extra CSS class to roll
if (message.isRoll) {
html.addClass("roll");
html.on("click", ".chat-dice-rnk", RollnKeepDialog.onChatAction.bind(this));
}
});
/* ------------------------------------ */
/* DiceSoNice Hook */
/* ------------------------------------ */
Hooks.once("diceSoNiceReady", (dice3d) => {
const texturePath = `${CONFIG.l5r5e.paths.assets}dices/default/3d/`;
// dice3d.addSystem({
// id: "l5r5e",
// name: "Legend of the Five Rings 5E"
// }, "force");
// Rings
dice3d.addDicePreset(
{
name: "L5R Ring Dice",
type: "ddr", // don't known why the "dd" prefix is required, term is "r"
labels: Object.keys(RingDie.FACES).map(
(e) => `${texturePath}${RingDie.FACES[e].image.replace("ring_", "")}.png`
),
bumpMaps: Object.keys(RingDie.FACES).map(
(e) => `${texturePath}${RingDie.FACES[e].image.replace("ring_", "")}_bm.png`
),
colorset: "black",
system: "standard",
},
"d6"
);
// Skills
dice3d.addDicePreset(
{
name: "L5R Skill Dice",
type: "dds",
labels: Object.keys(AbilityDie.FACES).map(
(e) => `${texturePath}${AbilityDie.FACES[e].image.replace("skill_", "")}.png`
),
bumpMaps: Object.keys(AbilityDie.FACES).map(
(e) => `${texturePath}${AbilityDie.FACES[e].image.replace("skill_", "")}_bm.png`
),
colorset: "white",
system: "standard",
},
"d12"
);
});

227
system/scripts/migration.js Normal file
View File

@@ -0,0 +1,227 @@
/**
* L5R Migration class
*/
export class MigrationL5r5e {
/**
* Version needed for migration stuff to trigger
* @type {string}
*/
static NEEDED_VERSION = "1.1.0";
/**
* Return true if the current world need some updates
* @returns {boolean}
*/
static needUpdate() {
const currentVersion = game.settings.get("l5r5e", "systemMigrationVersion");
return currentVersion && isNewerVersion(MigrationL5r5e.NEEDED_VERSION, currentVersion);
}
/**
* Perform a system migration for the entire World, applying migrations for Actors, Items, and Compendium packs
* @return {Promise} A Promise which resolves once the migration is completed
*/
static async migrateWorld() {
if (!game.user.isGM) {
return;
}
ui.notifications.info(
`Applying L5R5e System Migration for version ${game.system.data.version}.` +
` Please be patient and do not close your game or shut down your server.`,
{ permanent: true }
);
// Migrate World Actors
for (let a of game.actors.entities) {
try {
const updateData = MigrationL5r5e._migrateActorData(a.data);
if (!isObjectEmpty(updateData)) {
console.log(`Migrating Actor entity ${a.name}`);
await a.update(updateData, { enforceTypes: false });
}
} catch (err) {
err.message = `Failed L5R5e system migration for Actor ${a.name}: ${err.message}`;
console.error(err);
}
}
// Migrate World Items
for (let i of game.items.entities) {
try {
const updateData = MigrationL5r5e._migrateItemData(i.data);
if (!isObjectEmpty(updateData)) {
console.log(`Migrating Item entity ${i.name}`);
await i.update(updateData, { enforceTypes: false });
}
} catch (err) {
err.message = `Failed L5R5e system migration for Item ${i.name}: ${err.message}`;
console.error(err);
}
}
// Migrate Actor Override Tokens
for (let s of game.scenes.entities) {
try {
const updateData = MigrationL5r5e._migrateSceneData(s.data);
if (!isObjectEmpty(updateData)) {
console.log(`Migrating Scene entity ${s.name}`);
await s.update(updateData, { enforceTypes: false });
}
} catch (err) {
err.message = `Failed L5R5e system migration for Scene ${s.name}: ${err.message}`;
console.error(err);
}
}
// Migrate World Compendium Packs
for (let p of game.packs) {
if (p.metadata.package !== "world") {
continue;
}
if (!["Actor", "Item", "Scene"].includes(p.metadata.entity)) {
continue;
}
await MigrationL5r5e._migrateCompendium(p);
}
// Set the migration as complete
await game.settings.set("l5r5e", "systemMigrationVersion", game.system.data.version);
ui.notifications.info(`L5R5e System Migration to version ${game.system.data.version} completed!`, {
permanent: true,
});
}
/**
* Apply migration rules to all Entities within a single Compendium pack
* @param pack
* @return {Promise}
*/
static async _migrateCompendium(pack) {
const entity = pack.metadata.entity;
if (!["Actor", "Item", "Scene"].includes(entity)) {
return;
}
// Unlock the pack for editing
const wasLocked = pack.locked;
await pack.configure({ locked: false });
// Begin by requesting server-side data model migration and get the migrated content
await pack.migrate();
const content = await pack.getContent();
// Iterate over compendium entries - applying fine-tuned migration functions
for (let ent of content) {
let updateData = {};
try {
switch (entity) {
case "Actor":
updateData = MigrationL5r5e._migrateActorData(ent.data);
break;
case "Item":
updateData = MigrationL5r5e._migrateItemData(ent.data);
break;
case "Scene":
updateData = MigrationL5r5e._migrateSceneData(ent.data);
break;
}
if (isObjectEmpty(updateData)) {
continue;
}
// Save the entry, if data was changed
updateData["_id"] = ent._id;
await pack.updateEntity(updateData);
console.log(`Migrated ${entity} entity ${ent.name} in Compendium ${pack.collection}`);
} catch (err) {
// Handle migration failures
err.message = `Failed L5R5e system migration for entity ${ent.name} in pack ${pack.collection}: ${err.message}`;
console.error(err);
}
}
// Apply the original locked status for the pack
pack.configure({ locked: wasLocked });
console.log(`Migrated all ${entity} entities from Compendium ${pack.collection}`);
}
/**
* Migrate a single Scene entity to incorporate changes to the data model of it's actor data overrides
* Return an Object of updateData to be applied
* @param {Object} scene The Scene data to Update
* @return {Object} The updateData to apply
*/
static _migrateSceneData(scene) {
const tokens = duplicate(scene.tokens);
return {
tokens: tokens.map((t) => {
if (!t.actorId || t.actorLink || !t.actorData.data) {
t.actorData = {};
return t;
}
const token = new Token(t);
if (!token.actor) {
t.actorId = null;
t.actorData = {};
} else if (!t.actorLink) {
const updateData = MigrationL5r5e._migrateActorData(token.data.actorData);
t.actorData = mergeObject(token.data.actorData, updateData);
}
return t;
}),
};
}
/**
* Migrate a single Actor entity to incorporate latest data model changes
* Return an Object of updateData to be applied
* @param {Actor} actor The actor to Update
* @return {Object} The updateData to apply
*/
static _migrateActorData(actor) {
const updateData = {};
const actorData = actor.data;
// ***** Start of 1.1.0 *****
// Add "Prepared" in actor
if (actorData.prepared === undefined) {
updateData["data.prepared"] = true;
}
// NPC are now without autostats, we need to save the value
if (actor.type === "npc") {
if (actorData.endurance < 1) {
updateData["data.endurance"] = (Number(actorData.rings.earth) + Number(actorData.rings.fire)) * 2;
updateData["data.composure"] = (Number(actorData.rings.earth) + Number(actorData.rings.water)) * 2;
updateData["data.focus"] = Number(actorData.rings.air) + Number(actorData.rings.fire);
updateData["data.vigilance"] = Math.ceil(
(Number(actorData.rings.air) + Number(actorData.rings.water)) / 2
);
}
}
// ***** End of 1.1.0 *****
return updateData;
}
/**
* Scrub an Actor's system data, removing all keys which are not explicitly defined in the system template
* @param {Object} actorData The data object for an Actor
* @return {Object} The scrubbed Actor data
*/
static cleanActorData(actorData) {
const model = game.system.model.Actor[actorData.type];
actorData.data = filterObject(actorData.data, model);
return actorData;
}
/**
* Migrate a single Item entity to incorporate latest data model changes
* @param item
*/
static _migrateItemData(item) {
// Nothing for now
return {};
}
}

View File

@@ -21,6 +21,7 @@ export const PreloadTemplates = async function () {
"systems/l5r5e/templates/actors/npc/social.html", "systems/l5r5e/templates/actors/npc/social.html",
"systems/l5r5e/templates/actors/npc/rings.html", "systems/l5r5e/templates/actors/npc/rings.html",
"systems/l5r5e/templates/actors/npc/attributes.html", "systems/l5r5e/templates/actors/npc/attributes.html",
"systems/l5r5e/templates/actors/npc/conflict.html",
"systems/l5r5e/templates/actors/npc/skill.html", "systems/l5r5e/templates/actors/npc/skill.html",
"systems/l5r5e/templates/actors/npc/techniques.html", "systems/l5r5e/templates/actors/npc/techniques.html",
// items // items

View File

@@ -1,4 +1,95 @@
/**
* Custom system settings register
*/
export const RegisterSettings = function () {
/* ------------------------------------ */
/* User settings */
/* ------------------------------------ */
game.settings.register("l5r5e", "rnk.deleteOldMessage", {
name: "SETTINGS.RollNKeep.DeleteOldMessage",
hint: "SETTINGS.RollNKeep.DeleteOldMessageHint",
scope: "world",
config: true,
default: true,
type: Boolean,
});
game.settings.register("l5r5e", "initiative.setTn1OnTypeChange", {
name: "SETTINGS.Initiative.SetTn1OnTypeChange",
hint: "SETTINGS.Initiative.SetTn1OnTypeChangeHint",
scope: "world",
config: true,
type: Boolean,
default: true,
});
game.settings.register("l5r5e", "token.reverseFatigueBar", {
name: "SETTINGS.ReverseFatigueBar",
scope: "world",
config: true,
type: Boolean,
default: false,
});
export const RegisterSettings = function() { /* ------------------------------------ */
// Register any custom system settings here /* Update */
} /* ------------------------------------ */
game.settings.register("l5r5e", "systemMigrationVersion", {
name: "System Migration Version",
scope: "world",
config: false,
type: String,
default: 0,
});
/* ------------------------------------ */
/* Initiative Roll Dialog (GM only) */
/* ------------------------------------ */
game.settings.register("l5r5e", "initiative.difficulty.hidden", {
name: "Initiative difficulty is hidden",
scope: "world",
config: false,
type: Boolean,
default: false,
onChange: () => game.l5r5e.HelpersL5r5e.notifyDifficultyChange(),
});
game.settings.register("l5r5e", "initiative.difficulty.value", {
name: "Initiative difficulty value",
scope: "world",
config: false,
type: Number,
default: 2,
onChange: () => game.l5r5e.HelpersL5r5e.notifyDifficultyChange(),
});
game.settings.register("l5r5e", "initiative.encounter", {
name: "Initiative encounter type",
scope: "world",
config: false,
type: String,
default: "skirmish",
onChange: () => {
if (game.settings.get("l5r5e", "initiative.setTn1OnTypeChange")) {
game.settings.set("l5r5e", "initiative.difficulty.value", 1);
}
},
});
game.settings.register("l5r5e", "initiative.prepared.character", {
name: "Initiative PC prepared or not",
scope: "world",
config: false,
type: String,
default: "null",
});
game.settings.register("l5r5e", "initiative.prepared.adversary", {
name: "Initiative NPC adversary are prepared or not",
scope: "world",
config: false,
type: String,
default: "null",
});
game.settings.register("l5r5e", "initiative.prepared.minion", {
name: "Initiative NPC minion are prepared or not",
scope: "world",
config: false,
type: String,
default: "null",
});
};

View File

@@ -25,6 +25,10 @@ export class SocketHandlerL5r5e {
this._onRefreshAppId(data); this._onRefreshAppId(data);
break; break;
case "updateMessageIdAndRefresh":
this._onUpdateMessageIdAndRefresh(data);
break;
default: default:
console.warn(new Error("This socket event is not supported"), data); console.warn(new Error("This socket event is not supported"), data);
break; break;
@@ -40,15 +44,19 @@ export class SocketHandlerL5r5e {
}); });
} }
_onDeleteChatMessage(data) { _onDeleteChatMessage(data) {
// Only delete the message if the user is a GM (otherwise it have no real effect)
// Currently only used in RnK
if (!game.user.isGM || !game.settings.get("l5r5e", "rnk.deleteOldMessage")) {
return;
}
const message = game.messages.get(data.messageId); const message = game.messages.get(data.messageId);
// only delete the message if the user is a GM and the event emitter is one of the recipients if (message) {
if (game.user.isGM && message.data["whisper"].includes(data.userId)) {
message.delete(); message.delete();
} }
} }
/** /**
* Refresh a app by it's id, not windowsId (ex "l5r5e-twenty-questions-dialog-kZHczAFghMNYFRWe", not "65") * Refresh a app by it's htmlId, not windowsId (ex "l5r5e-twenty-questions-dialog-kZHczAFghMNYFRWe", not "65")
* usage : game.l5r5e.sockets.refreshAppId(appId); * usage : game.l5r5e.sockets.refreshAppId(appId);
* @param appId * @param appId
*/ */
@@ -60,12 +68,30 @@ export class SocketHandlerL5r5e {
} }
_onRefreshAppId(data) { _onRefreshAppId(data) {
const app = Object.values(ui.windows).find((e) => e.id === data.appId); const app = Object.values(ui.windows).find((e) => e.id === data.appId);
if (!app) { if (!app || typeof app.refresh !== "function") {
return;
}
if (typeof app.refresh !== "function") {
return; return;
} }
app.refresh(); app.refresh();
} }
/**
* Change in app message and refresh (used in RnK)
* @param appId
* @param msgId
*/
updateMessageIdAndRefresh(appId, msgId) {
game.socket.emit(SocketHandlerL5r5e.SOCKET_NAME, {
type: "updateMessageIdAndRefresh",
appId,
msgId,
});
}
_onUpdateMessageIdAndRefresh(data) {
const app = Object.values(ui.windows).find((e) => e.id === data.appId);
if (!app || !app.message || typeof app.refresh !== "function") {
return;
}
app.message = game.messages.get(data.msgId);
app.refresh();
}
} }

View File

@@ -7,7 +7,7 @@
@import "../scss/ui"; @import "../scss/ui";
.l5r5e { .l5r5e {
@import "../scss/dices"; @import "../scss/dices-chat";
@import "../scss/sheets"; @import "../scss/sheets";
@import "../scss/npc"; @import "../scss/npc";
@import "../scss/nav"; @import "../scss/nav";

File diff suppressed because one or more lines are too long

View File

@@ -47,11 +47,13 @@ form .form-group .form-fields button,
.dialog .dialog-buttons button, .dialog .dialog-buttons button,
.item-edit, .item-edit,
.item-delete, .item-delete,
.item-equip,
.technique-edit, .technique-edit,
.technique-delete, .technique-delete,
.peculiarity-edit, .peculiarity-edit,
.peculiarity-delete, .peculiarity-delete,
.attribute-dtype, .attribute-dtype,
.equip-readied-control,
form button, form button,
label { label {
cursor: url("../assets/cursors/pointer.webp"), pointer !important; cursor: url("../assets/cursors/pointer.webp"), pointer !important;

View File

@@ -0,0 +1,73 @@
// Dice in chat
.chat-dice {
display: inline;
position: relative;
padding: 0.25rem;
&:after {
content: "";
position: absolute;
bottom: 0;
right: 0;
border-radius: 0.15rem;
padding: 0 0.1rem 0 0.15rem;
font-size: 0.65rem;
line-height: 1rem;
width: 0.75rem;
text-align: center;
color: white;
background: transparent;
}
&.rerolled {
> img {
border-bottom: 0 none;
}
&:after {
content: "\f2f9";
background: orangered;
}
}
&.swapped {
> img {
border-bottom: 0 none;
}
&:after {
content: "\f337";
background: fuchsia;
}
}
> img {
border: 1px solid transparent;
height: auto;
width: calc(100% / 6 - 0.255rem);
margin: auto;
}
}
.chat-profil {
text-align: center;
vertical-align: middle;
.profile-img {
margin: 0.25rem 0.25rem 0 0;
}
&-stance {
font-size: 2.5rem;
line-height: 2.5rem;
margin: 0.25rem;
text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.5);
}
&-element {
flex-wrap: wrap;
flex-grow: 1;
&-skill {
flex-grow: 3;
}
&:last-child {
flex-grow: 2;
}
}
}

View File

@@ -1,52 +1,80 @@
// -- Dices.scss // -- Dices.scss
.dice-roll { .dice-roll {
.dice-formula, .dice-formula,
.dice-total { .dice-total {
background: rgba(255, 255, 255, 0.1); background: rgba(255, 255, 255, 0.1);
border: rgba(255, 255, 255, 0.75); border: rgba(255, 255, 255, 0.75);
text-align: center;
margin: 0.5rem 0;
padding: 0.25rem 0.5rem 0.25rem 0.25rem;
&-rnk {
line-height: 2rem;
i {
margin-left: 0.5rem;
}
}
} }
} button {
&.chat-dice-rnk {
// Dice in chat cursor: default;
.chat-dice > img { color: $white;
border: 1px solid transparent; background: linear-gradient(
background-repeat: no-repeat; $l5r5e-linear-gradient-third,
background-position: center; $l5r5e-linear-gradient-third-dark,
background-size: 100%; $l5r5e-linear-gradient-third
height: 44px; );
width: 44px; background-origin: padding-box;
//cursor: pointer; border-image: url("../assets/ui/macro-button.webp") 10 repeat;
//-webkit-appearance: none; border-image-width: 0.5rem;
//appearance: none; border-image-outset: 0px;
outline: none; margin: 0.5rem 0 0;
margin: 0; &:hover {
flex: 0 0 20px; background: linear-gradient(
display: inline-block; $l5r5e-linear-gradient-first-dark,
} $l5r5e-linear-gradient-first,
$l5r5e-linear-gradient-first-dark
.chat-profil { );
text-align: center; }
vertical-align: middle; }
&-stance {
font-size: 40px;
position: relative;
top: 8px;
text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.5);
} }
&-element { .dice-result-rnk {
flex-wrap: wrap; background: rgba(0, 0, 255, 0.1);
flex-grow: 1; border: 1px solid rgba(55, 55, 155, 0.75);
padding: 0.25rem;
&-skill { color: rgba(55, 55, 155, 0.75);
flex-grow: 3; text-align: center;
font-weight: bold;
text-shadow: 0 0 0 $black;
&.success {
background: rgba(0, 255, 0, 0.1);
border-color: rgba(55, 155, 55, 0.75);
color: rgba(55, 155, 55, 0.75);
i.i_success {
font-size: 1rem;
}
}
&.unknown {
background: rgba(121, 121, 121, 0.1);
border-color: rgba(124, 124, 124, 0.75);
color: rgba(91, 91, 91, 0.75);
}
&.fail {
background: rgba(255, 0, 0, 0.1);
border-color: rgba(155, 55, 55, 0.75);
color: rgba(155, 55, 55, 0.75);
} }
} }
} }
// If DicePicker add a pointer
.dice-picker {
cursor: url("../assets/cursors/pointer.webp"), pointer;
}
// Dice Picker // Dice Picker
.dice-picker-dialog { .dice-picker-dialog {
min-width: 600px;
min-height: auto;
// Utility // Utility
* { * {
transition: none; transition: none;
@@ -67,17 +95,26 @@
text-align: center; text-align: center;
background: none; background: none;
border: none; border: none;
border: 0 none;
td:first-child { margin: 0;
width: 200px; padding: 0;
} tbody {
tr {
td { td {
width: 240px; width: 250px;
} padding: 0 0.5rem;
&:first-child,
td:last-child { &:last-child {
width: 200px; width: 150px;
}
}
&:last-child {
td {
width: 100%;
padding: 0.5rem;
}
}
}
} }
} }
@@ -145,17 +182,75 @@
} }
.roll-n-keep-dialog { .roll-n-keep-dialog {
min-width: 600px;
max-width: 800px;
&.finalized {
width: auto;
min-width: 400px;
}
img { img {
border: 0; border: 0;
} }
table {
display: table;
min-height: 9rem;
border: 0 none;
margin: 0.25rem 0;
padding: 0;
tbody {
tr {
background: transparent;
td {
margin: 0;
padding: 0;
}
}
}
}
.rnk-ct {
margin: 0;
display: flex;
flex-wrap: wrap;
border-radius: 0.25rem;
background: rgba(0, 0, 0, 0.05);
border: 1px solid rgba(255, 255, 255, 0.5);
.rnk-center {
flex: 350px;
flex-wrap: wrap;
display: flex;
}
}
.profil { .profil {
border-bottom: 1px solid #782e22; border-bottom: 1px solid rgba(0, 0, 0, 0.1);
} }
.dropbox { .dropbox {
min-height: 100px; position: relative;
min-height: 7rem;
legend {
i:last-child {
position: absolute;
top: 0;
right: 0;
border-radius: 0.15rem;
padding: 0 0.1rem 0 0.15rem;
font-size: 0.65rem;
line-height: 1rem;
width: 1rem;
margin: 0.25rem;
text-align: center;
color: white;
background: $l5r5e-label;
}
}
&.faces-change {
min-height: 40px;
margin: 0.5rem auto;
}
&.discards { &.discards {
border: 1px solid gray; border: 1px solid gray;
} }
@@ -163,24 +258,252 @@
border: 1px solid orangered; border: 1px solid orangered;
} }
&.keeps { &.keeps {
flex: 100%;
border: 1px solid green; border: 1px solid green;
} }
&.swap {
flex: 0 0 calc(100px + 1rem);
flex-direction: column;
border: 1px solid fuchsia;
}
&.discards,
&.rerolls {
flex: 0 0 calc(50% - 0.5rem);
margin-bottom: 0.5rem;
}
}
/* Dice Marker */
.dice-ct {
position: relative;
padding: 0.25rem;
&:before {
content: "";
position: absolute;
height: 0.5rem;
width: 2px;
top: -0.3rem;
right: calc(50% - 1px);
background: $l5r5e-black-light;
}
&:after {
content: "\f128";
position: absolute;
bottom: 0;
right: 0;
border-radius: 0.15rem;
padding: 0 0.1rem 0 0.15rem;
font-size: 0.65rem;
line-height: 1rem;
width: 0.65rem;
text-align: center;
color: white;
background: gray;
}
&.discard {
filter: opacity(0.5);
&:after {
content: "\f00d";
background: gray;
}
}
&.reroll {
filter: opacity(0.5);
&:after {
content: "\f2f9";
background: orangered;
}
}
&.keep {
&:after {
content: "\f00c";
background: green;
}
}
&.swap {
&:after {
content: "\f337";
background: fuchsia;
}
}
}
tr:first-child .dice-ct {
&:before {
display: none;
}
} }
.dice { .dice {
height: 40px; height: 40px;
width: 40px; width: 40px;
&.discard {
filter: opacity(0.5);
border: 0 none;
}
&.reroll {
filter: opacity(0.5);
border: 0 none;
}
&.keep {
border: 0 none;
}
&.swap {
border: 0 none;
}
} }
.discard { #finalize {
filter: opacity(0.5); width: 100%;
border: 3px solid gray; margin: 0.5rem 0.25rem 0.25rem;
} }
.reroll { .section-header {
filter: opacity(0.5); i {
border: 3px solid orangered; font-size: 0.75rem;
margin: 0 0.25rem;
}
} }
.keep { .fa-sign-in-alt {
border: 3px solid green; transform: rotate(90deg);
}
.chat-profil {
ul {
display: flex;
flex-direction: row;
li {
&:nth-child(1),
&:nth-child(2) {
flex: 0 0 4rem;
padding: 0 0.25rem 0.25rem;
}
&:nth-child(4) {
flex: 0 0 4rem;
padding: 0 0.25rem 0.25rem;
}
}
.profile-img {
width: 4rem;
}
.chat-profil-stance {
font-size: 3.5rem;
line-height: 3.5rem;
}
}
}
}
#l5r5e-gm-tools-dialog {
//bottom: 0;
//right: 0.5rem;
display: flex;
background-position: center;
background-size: 100%;
background: linear-gradient(
$l5r5e-linear-gradient-second,
$l5r5e-linear-gradient-second-dark,
$l5r5e-linear-gradient-second
);
background-origin: padding-box;
border: 1px solid rgb(195, 165, 130);
background-origin: padding-box;
border-image: url("../assets/ui/macro-button.webp") 10 repeat;
border-image-width: 0.5rem;
border-image-outset: 0px;
padding: 0;
margin: 0.5rem;
.window-header {
text-align: center;
border-bottom: 1px solid rgb(195, 165, 130);
h4 {
letter-spacing: 0.25rem;
line-height: 2.25rem;
color: $white-light;
}
}
.window-content {
text-align: center;
vertical-align: middle;
background: transparent;
color: $white-light;
form {
padding: 0;
}
.gm-tools-container {
display: flex;
font-size: 2rem;
line-height: 2rem;
min-height: 2rem;
margin: 0;
li {
flex: 1;
display: flex;
margin: 0;
padding: 0;
border-right: 1px solid #c3a582;
cursor: url("../assets/cursors/pointer.webp"), pointer;
&:last-child {
margin: 0;
border: 0 none;
}
:hover {
text-shadow: 0 0 $red;
}
}
.difficulty_hidden {
.fa {
width: 3rem;
}
.difficulty {
flex: 1rem;
width: 2rem;
font-size: 2rem;
text-align: center;
margin: 0;
padding: 0.5rem;
}
}
.fa {
padding: 0.5rem;
}
.fa-bed,
.fa-star-half-alt {
width: 100%;
padding: 0.5rem;
}
}
}
// hide "search anywhere" draggable icon
.window-draggable-handle {
display: none;
}
}
.dice-picker-dialog,
.roll-n-keep-dialog {
button {
cursor: default;
color: $white;
background: linear-gradient(
$l5r5e-linear-gradient-third,
$l5r5e-linear-gradient-third-dark,
$l5r5e-linear-gradient-third
);
background-origin: padding-box;
border-image: url("../assets/ui/macro-button.webp") 10 repeat;
border-image-width: 0.5rem;
border-image-outset: 0px;
margin: 0.5rem 0 0;
&:hover {
background: linear-gradient(
$l5r5e-linear-gradient-first-dark,
$l5r5e-linear-gradient-first,
$l5r5e-linear-gradient-first-dark
);
}
&[disabled] {
opacity: 0.25;
&:hover {
box-shadow: none;
}
}
} }
} }

View File

@@ -279,3 +279,15 @@ i.i_skill {
height: 1rem; height: 1rem;
width: 1rem; width: 1rem;
} }
// Compendium
.compendium {
.item {
i {
font-family: $font-primary;
&:before {
font-family: $font-logoType;
}
}
}
}

View File

@@ -62,6 +62,28 @@ body {
} }
} }
} }
// Compendium
.compendium {
.item {
position: relative;
i {
float: right;
line-height: 1rem;
text-align: right;
font-size: 0.75rem;
color: rgba(240, 240, 225, 0.75);
font-style: italic;
flex: 0 0 auto;
position: absolute;
right: 0;
text-shadow: 0 0 0 rgba(255, 255, 255, 0.1);
&:before {
margin: 0 0.25rem 0 0;
font-style: normal;
}
}
}
}
} }
&.sheet, &.sheet,
&.npc, &.npc,
@@ -164,9 +186,10 @@ li {
// Fieldset // Fieldset
fieldset { fieldset {
flex: 1; flex: 1;
flex-wrap: wrap;
display: flex; display: flex;
margin: 0 0.25rem; margin: 0 0.25rem;
padding: 0.25rem 0.5rem; padding: 0.5rem;
border: 1px solid $l5r5e-title; border: 1px solid $l5r5e-title;
legend { legend {
color: $l5r5e-label; color: $l5r5e-label;
@@ -181,16 +204,21 @@ input[type="text"],
input[type="number"], input[type="number"],
input[type="password"], input[type="password"],
input[type="date"], input[type="date"],
input[type="time"] { input[type="time"],
text-align: center; textarea {
padding: 0.25rem; padding: 0.25rem;
background: $l5r5e-white; background: $l5r5e-white;
border: 1px solid $l5r5e-title; border: 1px solid $l5r5e-title;
color: $l5r5e-bold; color: $l5r5e-bold;
resize: vertical;
border-radius: 0;
&[disabled] { &[disabled] {
background: $l5r5e-white-light; background: $l5r5e-white-light;
} }
} }
input[type="number"] {
text-align: center;
}
// Editors // Editors
.editor, .editor,
@@ -264,6 +292,39 @@ sup {
} }
} }
.prepared {
&-character {
color: $l5r5e-earth;
}
&-adversary {
color: $l5r5e-fire;
}
&-minion {
color: $l5r5e-water;
}
&-icon {
font-weight: 900;
font-family: "Font Awesome 5 Free";
-moz-osx-font-smoothing: grayscale;
-webkit-font-smoothing: antialiased;
display: inline-block;
font-style: normal;
font-variant: normal;
text-rendering: auto;
line-height: 1;
width: 1.5rem;
&-true:before {
content: "\f06e";
}
&-false:before {
content: "\f070";
}
&-null:before {
content: "\f2a8";
}
}
}
// Fix for "search anywhere" draggable icon // Fix for "search anywhere" draggable icon
.window-draggable-handle { .window-draggable-handle {
z-index: 2; z-index: 2;

View File

@@ -19,6 +19,7 @@
} }
.item-edit, .item-edit,
.item-delete, .item-delete,
.item-equip,
.technique-edit, .technique-edit,
.technique-delete, .technique-delete,
.peculiarity-edit, .peculiarity-edit,
@@ -29,6 +30,7 @@
font-size: 0.75rem; font-size: 0.75rem;
flex: 0 0 1rem; flex: 0 0 1rem;
padding: 0 0.1rem; padding: 0 0.1rem;
color: $black-light;
} }
.icon-stat-container { .icon-stat-container {
line-height: 1rem; line-height: 1rem;
@@ -38,6 +40,7 @@
} }
.item-edit, .item-edit,
.item-delete, .item-delete,
.item-equip,
.technique-edit, .technique-edit,
.technique-delete, .technique-delete,
.peculiarity-edit, .peculiarity-edit,
@@ -46,6 +49,7 @@
.property-delete { .property-delete {
&:hover { &:hover {
text-shadow: 0 0 3px $red; text-shadow: 0 0 3px $red;
color: $black;
} }
} }
} }
@@ -68,6 +72,12 @@
margin-right: 0; margin-right: 0;
} }
} }
.equip-readied-control {
&:hover {
color: $l5r5e-red;
background: $white;
}
}
} }
p { p {
font-size: 0.85rem; font-size: 0.85rem;

View File

@@ -96,6 +96,7 @@
width: 100%; width: 100%;
line-height: 2rem; line-height: 2rem;
font-size: 0.75rem; font-size: 0.75rem;
margin: 0 0 0.5rem;
text-align: center; text-align: center;
li { li {
flex: 1; flex: 1;
@@ -132,18 +133,32 @@
} }
} }
article { article {
.weapons-content {
flex: 1;
}
min-height: auto; min-height: auto;
display: flex; fieldset,
fieldset { .checklist {
flex: 0 0 calc(100% - 0.5rem); flex: 0 0 calc(100% - 0.5rem);
} }
.items-content { .items-content {
flex: 0 0 calc(100% - 0.5rem); flex: 0 0 calc(100% - 0.5rem);
margin: 1rem 0.25rem 0; margin: 1rem 0.25rem 0;
} }
.weapons-content {
flex: 1;
}
.initiative-wrapper {
margin-bottom: 0.5rem;
}
&:last-child {
padding-bottom: 1rem;
}
.techniques-wrapper {
padding-left: 0.5rem;
fieldset,
.checklist {
flex: 100%;
margin: 0;
}
}
} }
.npc-note { .npc-note {
.editor { .editor {

View File

@@ -8,7 +8,7 @@
} }
&.actor { &.actor {
.sheet-header { .sheet-header {
height: 27rem; height: 26rem;
h1 { h1 {
flex: auto; flex: auto;
margin: 0 0 0.25rem 0.5rem; margin: 0 0 0.25rem 0.5rem;
@@ -17,32 +17,6 @@
.sheet-body { .sheet-body {
height: calc(100% - 27rem); height: calc(100% - 27rem);
} }
.techniques-wrapper {
fieldset {
&:last-child {
margin: 0 0 0 0.5rem;
}
}
}
.initiative {
&-wrapper {
display: block;
flex: 100%;
text-align: center;
}
button {
width: 22%;
margin: 0 0.25rem 0.25rem;
padding: 0 0.5rem;
color: #5a6e5a;
background: rgba(255, 255, 255, 0.5);
border: 1px solid #5a6e5a;
border-radius: 1rem;
}
button:focus {
box-shadow: none;
}
}
fieldset { fieldset {
&.advancement { &.advancement {
display: block; display: block;
@@ -53,12 +27,6 @@
line-height: 2rem; line-height: 2rem;
font-size: 1rem; font-size: 1rem;
} }
.compromised {
input {
border: 1px solid $l5r5e-red;
box-shadow: 0 1px 5px $l5r5e-red;
}
}
} }
form { form {
display: flex; display: flex;
@@ -126,6 +94,12 @@
0% calc(100% - var(--notchSize)) 0% calc(100% - var(--notchSize))
); );
} }
.compromised {
input {
border: 1px solid $l5r5e-red;
box-shadow: 0 1px 5px $l5r5e-red;
}
}
.header-fields { .header-fields {
position: relative; position: relative;
flex: 0 0 100%; flex: 0 0 100%;
@@ -235,14 +209,14 @@
width: 40%; width: 40%;
padding: 0; padding: 0;
position: relative; position: relative;
top: -2.5rem; top: -1.5rem;
} }
.social-content, .social-content,
.attributes-wrapper { .attributes-wrapper {
flex: none; flex: none;
float: left; float: left;
width: 30%; width: 30%;
flex-direction: column; flex-wrap: wrap;
display: flex; display: flex;
padding: 0.5rem 0 0 0.25rem; padding: 0.5rem 0 0 0.25rem;
border-left: 2px solid $l5r5e-title; border-left: 2px solid $l5r5e-title;
@@ -289,12 +263,33 @@
margin: 0 0.25rem; margin: 0 0.25rem;
height: 2rem; height: 2rem;
&[disabled] { &[disabled] {
flex: 0 0 3rem;
background: $l5r5e-white-light; background: $l5r5e-white-light;
} }
} }
} }
} }
.focus-content,
.vigilance-content {
flex: 0 0 50%;
padding-bottom: 0.5rem;
.attribute-label {
flex-wrap: wrap;
height: auto;
strong {
flex: 100%;
text-align: center;
}
input {
flex: 1 0 3rem;
}
&:before {
top: auto;
bottom: 0.1rem;
height: calc(100% - 1.45rem);
width: calc(100% - 0.4rem);
}
}
}
.attributes-wrapper { .attributes-wrapper {
padding: 0.5rem 0.25rem 0 0; padding: 0.5rem 0.25rem 0 0;
border-left: 0 none; border-left: 0 none;
@@ -304,31 +299,38 @@
left: auto; left: auto;
right: -0.25rem; right: -0.25rem;
} }
&.void-content { &.focus-content {
&:before { &:before {
width: 0; width: 0;
} }
} }
&.vigilance-content {
&:before {
width: 160%;
}
}
&.void-content {
&:before {
width: 90%;
}
}
} }
label { label {
flex-direction: row; flex-direction: row;
width: 100%;
strong { strong {
text-align: right; text-align: right;
} }
&:nth-child(2) { &:nth-child(2) {
position: relative;
flex: 50%;
right: 1.5rem;
strong { strong {
position: absolute; position: absolute;
top: 0; top: 0;
left: 0; left: 0;
font-size: 0.65rem; font-size: 0.65rem;
width: 3rem; width: 3rem;
color: $l5r5e-black; color: $l5r5e-black-light;
} }
input { input {
border-top: 0 none;
font-size: 1.25rem; font-size: 1.25rem;
padding-top: 0.75rem; padding-top: 0.75rem;
} }
@@ -336,19 +338,24 @@
} }
.endurance-content, .endurance-content,
.composure-content { .composure-content {
input { label:nth-child(1) {
&[disabled] { strong {
flex: 0 0 5rem; flex: 0 0 calc(100% - 6rem);
}
input {
flex: 0 0 5.5rem;
padding-right: 3rem; padding-right: 3rem;
} }
} }
label:nth-child(2) {
position: absolute;
right: 0;
width: 3.5rem;
}
} }
.void-content { .void-content {
display: flex; width: 100%;
position: absolute; padding-top: 0.25rem;
bottom: 0.25rem;
right: 35%;
width: 10rem;
label { label {
margin: 0; margin: 0;
strong { strong {
@@ -357,7 +364,7 @@
&:after { &:after {
content: "/"; content: "/";
position: absolute; position: absolute;
right: 2.9rem; right: 1.25rem;
font-size: 1rem; font-size: 1rem;
bottom: 0.6rem; bottom: 0.6rem;
color: $l5r5e-bold; color: $l5r5e-bold;
@@ -375,8 +382,9 @@
text-align: right; text-align: right;
padding-left: 0.25rem; padding-left: 0.25rem;
padding-top: 0.75rem; padding-top: 0.75rem;
position: relative; position: absolute;
right: 2rem; right: 0.25rem;
width: 1rem;
} }
} }
} }
@@ -414,6 +422,71 @@
} }
} }
} }
.focus-content,
.vigilance-content {
p {
bottom: -3.75rem;
}
}
}
.attribute-label {
position: relative;
&:before {
z-index: -1;
content: "";
position: absolute;
height: calc(100% - 0.85rem);
width: 3.1rem;
border: 1px solid $l5r5e-title;
border-radius: 0;
top: 0.15rem;
left: 0.15rem;
}
}
.identity-content {
.attribute-label {
&:before {
height: calc(100% - 0.6rem);
width: calc(100% - 0.65rem);
left: auto;
top: 0.15rem;
right: 0.85rem;
}
}
li:nth-child(3),
li:nth-child(5) {
.attribute-label {
&:before {
height: calc(100% - 0.6rem);
width: calc(100% + 0.25rem);
left: auto;
top: 0.15rem;
right: -0.15rem;
}
}
}
}
.attributes-wrapper {
.attribute-label {
&:nth-child(2) {
&:before {
left: auto;
right: 3.15rem;
width: 2.6rem;
}
}
&:before {
left: auto;
right: 0.15rem;
}
}
}
.void-content {
.attribute-label {
&:before {
width: 3.85rem;
}
}
} }
} }
article { article {
@@ -421,6 +494,31 @@
padding: 0.5rem; padding: 0.5rem;
flex-wrap: wrap; flex-wrap: wrap;
min-height: calc(100% - 3.25rem); min-height: calc(100% - 3.25rem);
fieldset {
h3 {
font-size: 1.25rem;
width: 100%;
text-align: left;
line-height: 2rem;
color: $l5r5e-bold;
border-bottom: 1px solid;
.item-control {
&.item-add {
float: right;
font-size: 0.75rem;
line-height: 0.75rem;
border: 1px solid;
padding: 0.25rem;
margin: 0.25rem;
color: $white;
background: $l5r5e-bold;
&:hover {
opacity: 0.75;
}
}
}
}
}
&.tab[data-tab] { &.tab[data-tab] {
&.active { &.active {
display: flex; display: flex;
@@ -437,11 +535,15 @@
} }
} }
.techniques-wrapper { .techniques-wrapper {
padding-left: 0.25rem;
fieldset {
margin: 0 0 0 0.25rem;
}
.checklist { .checklist {
display: flex; display: flex;
flex-wrap: wrap; flex-wrap: wrap;
font-size: 0.85rem; font-size: 0.85rem;
margin: 0 0 0.25rem 0.5rem; margin: 0 0 0.25rem 0.25rem;
padding: 0.5rem; padding: 0.5rem;
background: $l5r5e-title; background: $l5r5e-title;
--notchSize: 0.25rem; --notchSize: 0.25rem;
@@ -476,7 +578,9 @@
} }
} }
.stances-content { .stances-content {
flex: 0 0 100%; flex: 100%;
height: 100%;
align-self: flex-start;
.item-list { .item-list {
position: relative; position: relative;
padding-top: 2rem; padding-top: 2rem;
@@ -529,7 +633,7 @@
} }
.xp, .xp,
.money-wrapper { .money-wrapper {
flex: 0 0 5rem; flex: 0 0 6rem;
flex-direction: column; flex-direction: column;
color: $black-light; color: $black-light;
label { label {
@@ -592,6 +696,30 @@
} }
&.actor, &.actor,
&.npc { &.npc {
.initiative {
&-wrapper {
flex: 100%;
height: 100%;
align-self: flex-start;
text-align: center;
display: block;
}
button {
width: auto;
min-width: 20%;
margin: 0 0.25rem 0.25rem;
padding: 0 0.5rem;
color: #5a6e5a;
background: rgba(255, 255, 255, 0.5);
border: 1px solid #5a6e5a;
border-radius: 1rem;
line-height: 1.5rem;
height: 1.5rem;
}
button:focus {
box-shadow: none;
}
}
.limited { .limited {
h1 { h1 {
margin: 0.5rem 0; margin: 0.5rem 0;
@@ -643,3 +771,19 @@
} }
} }
} }
// Lang Adjust.
&.sheet {
.editable[data-lang="Español"] {
.sheet-header {
.focus-content,
.vigilance-content {
.attribute-label {
strong {
font-size: 0.7rem;
line-height: 1.1rem;
}
}
}
}
}
}

View File

@@ -60,8 +60,6 @@
article { article {
padding: 2% 2% 2% 18%; padding: 2% 2% 2% 18%;
label { label {
font-size: 0.85rem;
line-height: 2rem;
&.full { &.full {
display: block; display: block;
width: 100%; width: 100%;
@@ -79,6 +77,10 @@
> label { > label {
font-size: 1rem; font-size: 1rem;
padding: 0 0 0 1rem; padding: 0 0 0 1rem;
line-height: 2rem;
> * {
line-height: 1rem;
}
} }
table { table {
width: 100%; width: 100%;
@@ -93,6 +95,17 @@
border: 1px solid $l5r5e-title; border: 1px solid $l5r5e-title;
font-size: 0.85rem; font-size: 0.85rem;
padding: 0.25rem; padding: 0.25rem;
> * {
line-height: 1rem;
}
> ul {
li {
line-height: 2rem;
> * {
line-height: 1rem;
}
}
}
&.done { &.done {
border: 1px solid $l5r5e-earth; border: 1px solid $l5r5e-earth;
box-shadow: 0 1px 5px $l5r5e-earth; box-shadow: 0 1px 5px $l5r5e-earth;
@@ -116,11 +129,6 @@
border: 1px solid rgba(255, 255, 255, 0.5); border: 1px solid rgba(255, 255, 255, 0.5);
margin: 0 0.25rem 1rem; margin: 0 0.25rem 1rem;
} }
> ul {
li {
line-height: 2rem;
}
}
hr { hr {
border-top: 1px solid $l5r5e-black-light; border-top: 1px solid $l5r5e-black-light;
} }

View File

@@ -568,30 +568,66 @@ button {
h3 { h3 {
font-size: 0.85rem; font-size: 0.85rem;
} }
} ul {
} display: flex;
} color: $l5r5e-white;
&.encounter {
// Dialog border-right: 1px solid $l5r5e-white-light;
.dialo { }
.logo-dialog { li {
height: 125px; flex: 1;
.dialog-buttons { cursor: url("../assets/cursors/pointer.webp"), pointer;
button { }
line-height: 1rem;
} }
} .encounter {
.dialog-content { i {
height: 1rem; font-size: 23px;
p { vertical-align: middle;
margin: 0; &:hover {
text-shadow: 0 0 8px $red;
}
}
.active {
color: $l5r5e-maho;
&:hover {
text-shadow: none;
}
}
&-icon {
font-weight: 900;
font-family: "Font Awesome 5 Free";
-moz-osx-font-smoothing: grayscale;
-webkit-font-smoothing: antialiased;
display: inline-block;
font-style: normal;
font-variant: normal;
text-rendering: auto;
line-height: 1;
&-intrigue:before {
content: "\f21b";
}
&-duel:before {
content: "\f506";
}
&-skirmish:before {
content: "\f505";
}
&-mass_battle:before {
content: "\f447";
}
}
} }
} }
} }
} }
// Pause // Pause
#pause { #pause {
img { img {
content: url("../assets/icons/pause.svg"); content: url("../assets/icons/pause.svg");

View File

@@ -1,12 +1,32 @@
{ {
"name": "l5r5e", "name": "l5r5e",
"title": "Legend of the Five Rings (5th Edition)", "title": "Legend of the Five Rings (5th Edition)",
"description": "This is a game system, multilingual in En/FR/ES, for Legend of the Five Rings (5th Edition) by <a href='https://edge-studio.net/'>Edge Studio</a> <p> - Join the official Discord server: <a href='https://discord.gg/foundryvtt'> Official Discord</a></p><p> - Rejoignez la communauté Francophone: <a href='https://discord.gg/pPSDNJk'>Francophone Discord</a></p>", "description": "This is an authorised multilingual game system En|Fr|Es, for Legend of the Five Rings (5th Edition) by <a href='https://edge-studio.net/'>Edge Studio</a> <p> - Join the official Discord server: <a href='https://discord.gg/foundryvtt'> Official Discord</a></p><p> - Rejoignez la communauté Francophone: <a href='https://discord.gg/pPSDNJk'>Francophone Discord</a></p>",
"version": "1.0.0", "version": "1.2.1",
"minimumCoreVersion": "0.7.9", "minimumCoreVersion": "0.7.9",
"compatibleCoreVersion": "0.7.9", "compatibleCoreVersion": "0.7.9",
"manifestPlusVersion": "1.0.0",
"socket": true, "socket": true,
"author": "Team L5R", "author": "Team L5R",
"authors": [
{
"name": "Vlyan",
"discord": "Vlyan#6771"
},
{
"name": "Mandar",
"discord": "Mandar#3440"
},
{
"name": "Carter"
},
{
"name": "Hrunh"
},
{
"name": "Sasmira"
}
],
"background": "L5R-Header.webp", "background": "L5R-Header.webp",
"scripts": [], "scripts": [],
"esmodules": ["./scripts/main-l5r5e.js"], "esmodules": ["./scripts/main-l5r5e.js"],
@@ -16,109 +36,134 @@
"name": "core-properties", "name": "core-properties",
"label": "Properties", "label": "Properties",
"path": "packs/core-properties.db", "path": "packs/core-properties.db",
"entity": "Item" "entity": "Item",
"system": "l5r5e"
}, },
{ {
"name": "core-techniques-kata", "name": "core-techniques-kata",
"label": "Techniques Kata", "label": "Techniques Kata",
"path": "packs/core-techniques-kata.db", "path": "packs/core-techniques-kata.db",
"entity": "Item" "entity": "Item",
"system": "l5r5e"
}, },
{ {
"name": "core-techniques-kiho", "name": "core-techniques-kiho",
"label": "Techniques Kihõ", "label": "Techniques Kihõ",
"path": "packs/core-techniques-kiho.db", "path": "packs/core-techniques-kiho.db",
"entity": "Item" "entity": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-inversion",
"label": "Techniques Inversions",
"path": "packs/core-techniques-inversion.db",
"entity": "Item",
"system": "l5r5e"
}, },
{ {
"name": "core-techniques-invocations", "name": "core-techniques-invocations",
"label": "Techniques Invocations", "label": "Techniques Invocations",
"path": "packs/core-techniques-invocations.db", "path": "packs/core-techniques-invocations.db",
"entity": "Item" "entity": "Item",
"system": "l5r5e"
}, },
{ {
"name": "core-techniques-rituals", "name": "core-techniques-rituals",
"label": "Techniques Rituals", "label": "Techniques Rituals",
"path": "packs/core-techniques-rituals.db", "path": "packs/core-techniques-rituals.db",
"entity": "Item" "entity": "Item",
"system": "l5r5e"
}, },
{ {
"name": "core-techniques-shuji", "name": "core-techniques-shuji",
"label": "Techniques Shuji", "label": "Techniques Shuji",
"path": "packs/core-techniques-shuji.db", "path": "packs/core-techniques-shuji.db",
"entity": "Item" "entity": "Item",
"system": "l5r5e"
}, },
{ {
"name": "core-techniques-maho", "name": "core-techniques-maho",
"label": "Techniques Mahõ", "label": "Techniques Mahõ",
"path": "packs/core-techniques-maho.db", "path": "packs/core-techniques-maho.db",
"entity": "Item" "entity": "Item",
"system": "l5r5e"
}, },
{ {
"name": "core-techniques-ninjutsu", "name": "core-techniques-ninjutsu",
"label": "Techniques Ninjutsu", "label": "Techniques Ninjutsu",
"path": "packs/core-techniques-ninjutsu.db", "path": "packs/core-techniques-ninjutsu.db",
"entity": "Item" "entity": "Item",
"system": "l5r5e"
}, },
{ {
"name": "core-techniques-school", "name": "core-techniques-school",
"label": "School Abilities", "label": "School Abilities",
"path": "packs/core-techniques-school.db", "path": "packs/core-techniques-school.db",
"entity": "Item" "entity": "Item",
"system": "l5r5e"
}, },
{ {
"name": "core-techniques-mastery", "name": "core-techniques-mastery",
"label": "Mastery Abilities", "label": "Mastery Abilities",
"path": "packs/core-techniques-mastery.db", "path": "packs/core-techniques-mastery.db",
"entity": "Item" "entity": "Item",
"system": "l5r5e"
}, },
{ {
"name": "core-items", "name": "core-items",
"label": "Items", "label": "Items",
"path": "packs/core-items.db", "path": "packs/core-items.db",
"entity": "Item" "entity": "Item",
"system": "l5r5e"
}, },
{ {
"name": "core-armors", "name": "core-armors",
"label": "Armors", "label": "Armors",
"path": "packs/core-armors.db", "path": "packs/core-armors.db",
"entity": "Item" "entity": "Item",
"system": "l5r5e"
}, },
{ {
"name": "core-weapons", "name": "core-weapons",
"label": "Weapons", "label": "Weapons",
"path": "packs/core-weapons.db", "path": "packs/core-weapons.db",
"entity": "Item" "entity": "Item",
"system": "l5r5e"
}, },
{ {
"name": "core-peculiarities-distinctions", "name": "core-peculiarities-distinctions",
"label": "Distinctions", "label": "Distinctions",
"path": "packs/core-peculiarities-distinctions.db", "path": "packs/core-peculiarities-distinctions.db",
"entity": "Item" "entity": "Item",
"system": "l5r5e"
}, },
{ {
"name": "core-peculiarities-passions", "name": "core-peculiarities-passions",
"label": "Passions", "label": "Passions",
"path": "packs/core-peculiarities-passions.db", "path": "packs/core-peculiarities-passions.db",
"entity": "Item" "entity": "Item",
"system": "l5r5e"
}, },
{ {
"name": "core-peculiarities-adversities", "name": "core-peculiarities-adversities",
"label": "Adversities", "label": "Adversities",
"path": "packs/core-peculiarities-adversities.db", "path": "packs/core-peculiarities-adversities.db",
"entity": "Item" "entity": "Item",
"system": "l5r5e"
}, },
{ {
"name": "core-peculiarities-anxieties", "name": "core-peculiarities-anxieties",
"label": "Anxieties", "label": "Anxieties",
"path": "packs/core-peculiarities-anxieties.db", "path": "packs/core-peculiarities-anxieties.db",
"entity": "Item" "entity": "Item",
"system": "l5r5e"
}, },
{ {
"name": "great-clans-presentation", "name": "great-clans-presentation",
"label": "Great Clans Presentation", "label": "Great Clans Presentation",
"path": "packs/great-clans-presentation.db", "path": "packs/great-clans-presentation.db",
"entity": "JournalEntry" "entity": "JournalEntry",
"system": "l5r5e"
} }
], ],
"languages": [ "languages": [
@@ -140,5 +185,5 @@
], ],
"url": "https://gitlab.com/teaml5r/l5r5e", "url": "https://gitlab.com/teaml5r/l5r5e",
"manifest": "https://gitlab.com/teaml5r/l5r5e/-/raw/master/system/system.json", "manifest": "https://gitlab.com/teaml5r/l5r5e/-/raw/master/system/system.json",
"download": "https://gitlab.com/teaml5r/l5r5e/-/jobs/artifacts/v1.0.0/raw/l5r5e.zip?job=build" "download": "https://gitlab.com/teaml5r/l5r5e/-/jobs/artifacts/v1.2.1/raw/l5r5e.zip?job=build"
} }

View File

@@ -85,7 +85,8 @@
"max": 1, "max": 1,
"value": 0 "value": 0
}, },
"stance": "void" "stance": "void",
"prepared": true
}, },
"advancement": { "advancement": {
"xp_total": 0, "xp_total": 0,
@@ -96,12 +97,12 @@
"techniques": { "techniques": {
"kata": false, "kata": false,
"kiho": false, "kiho": false,
"inversion": false,
"invocation": false, "invocation": false,
"ritual": false, "ritual": false,
"shuji": false, "shuji": false,
"maho": false, "maho": false,
"ninjutsu": false, "ninjutsu": false
"list": []
} }
} }
}, },

View File

@@ -1,4 +1,4 @@
<form class="{{cssClass}}" autocomplete="off"> <form class="{{cssClass}}" data-lang="{{localize 'I18N.Language'}}" autocomplete="off">
{{!-- Sheet Header --}} {{!-- Sheet Header --}}
<header class="sheet-header"> <header class="sheet-header">
<img class="profile-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}"/> <img class="profile-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}"/>
@@ -62,7 +62,10 @@
<input name="data.money.zeni" type="number" value="{{actor.data.money.zeni}}" data-dtype="Number" min="0" placeholder="0"/> <input name="data.money.zeni" type="number" value="{{actor.data.money.zeni}}" data-dtype="Number" min="0" placeholder="0"/>
</label> </label>
</fieldset> </fieldset>
{{> 'systems/l5r5e/templates/items/item/items.html' }} <fieldset class="items-wrapper">
<legend>{{localize 'l5r5e.equipment' }}</legend>
{{> 'systems/l5r5e/templates/items/item/items.html' }}
</fieldset>
</article> </article>
{{!-- Experience Tab --}} {{!-- Experience Tab --}}

View File

@@ -2,7 +2,7 @@
<li class="endurance-content"> <li class="endurance-content">
<label class="attribute-label"> <label class="attribute-label">
<strong>{{ localize 'l5r5e.attributes.endurance' }}</strong> <strong>{{ localize 'l5r5e.attributes.endurance' }}</strong>
<input class="centered-input" type="text" name="data.endurance" value="{{data.endurance}}" data-dtype="Number" disabled/> <input class="centered-input" type="number" name="data.endurance" value="{{data.endurance}}" data-dtype="Number" disabled/>
</label> </label>
<label class="attribute-label"> <label class="attribute-label">
<strong>{{ localize 'l5r5e.attributes.fatigue' }}</strong> <strong>{{ localize 'l5r5e.attributes.fatigue' }}</strong>
@@ -13,7 +13,7 @@
<li class="composure-content"> <li class="composure-content">
<label class="attribute-label"> <label class="attribute-label">
<strong>{{ localize 'l5r5e.attributes.composure' }}</strong> <strong>{{ localize 'l5r5e.attributes.composure' }}</strong>
<input class="centered-input" type="text" name="data.composure" value="{{data.composure}}" data-dtype="Number" disabled/> <input class="centered-input" type="number" name="data.composure" value="{{data.composure}}" data-dtype="Number" disabled/>
</label> </label>
<label class="attribute-label"> <label class="attribute-label">
<strong>{{ localize 'l5r5e.attributes.strife' }}</strong> <strong>{{ localize 'l5r5e.attributes.strife' }}</strong>
@@ -24,14 +24,18 @@
<li class="focus-content"> <li class="focus-content">
<label class="attribute-label"> <label class="attribute-label">
<strong>{{ localize 'l5r5e.attributes.focus' }}</strong> <strong>{{ localize 'l5r5e.attributes.focus' }}</strong>
<input class="centered-input" type="text" name="data.focus" value="{{data.focus}}" data-dtype="Number" disabled/> <input class="centered-input" type="number" name="data.focus" value="{{data.focus}}" data-dtype="Number" disabled/>
</label> </label>
<p class="item-description"> {{ localize 'l5r5e.attributes.focustip' }}</p> <p class="item-description"> {{ localize 'l5r5e.attributes.focustip' }}</p>
</li> </li>
<li class="vigilance-content {{#ifCond data.strife.value '>' data.strife.max}}compromised{{/ifCond}}"> <li class="vigilance-content {{#if data.is_compromised}}compromised{{/if}}">
<label class="attribute-label"> <label class="attribute-label">
<strong>{{ localize 'l5r5e.attributes.vigilance' }}</strong> <strong>{{ localize 'l5r5e.attributes.vigilance' }}</strong>
<input class="centered-input" type="text" name="data.vigilance" value="{{data.vigilance}}" data-dtype="Number" disabled/> {{#if data.is_compromised}}
<input class="centered-input" type="number" value="1" disabled/>
{{else}}
<input class="centered-input" type="number" name="data.vigilance" value="{{data.vigilance}}" data-dtype="Number" disabled/>
{{/if}}
</label> </label>
<p class="item-description"> {{ localize 'l5r5e.attributes.vigilancetip' }}</p> <p class="item-description"> {{ localize 'l5r5e.attributes.vigilancetip' }}</p>
</li> </li>
@@ -39,7 +43,7 @@
<label class="attribute-label"> <label class="attribute-label">
<strong>{{ localize 'l5r5e.attributes.voidpoints' }}</strong> <strong>{{ localize 'l5r5e.attributes.voidpoints' }}</strong>
<input class="centered-input select-on-focus" type="number" name="data.void_points.value" value="{{data.void_points.value}}" data-dtype="Number" placeholder="0" min="0" max="{{data.void_points.max}}"/> <input class="centered-input select-on-focus" type="number" name="data.void_points.value" value="{{data.void_points.value}}" data-dtype="Number" placeholder="0" min="0" max="{{data.void_points.max}}"/>
<input class="centered-input" type="text" name="data.void_points.max" value="{{data.void_points.max}}" data-dtype="Number" disabled/> <input class="centered-input" type="number" name="data.void_points.max" value="{{data.void_points.max}}" data-dtype="Number" disabled/>
</label> </label>
</li> </li>
</ul> </ul>

View File

@@ -1,9 +1,14 @@
<fieldset class="initiative initiative-wrapper"> <fieldset class="initiative initiative-wrapper">
<legend class="section-header">{{ localize 'l5r5e.conflict.initiative.title' }}</legend> <legend class="section-header">
<button class="initiative dice-picker" data-skill="sentiment" data-diff="1">{{ localize 'l5r5e.conflict.initiative.intrigue'}}</button> {{ localize 'l5r5e.conflict.initiative.title' }}
<button class="initiative dice-picker" data-skill="meditation" data-diff="1">{{ localize 'l5r5e.conflict.initiative.duel'}}</button> <a class="encounter prepared-control" data-id="{{entity.type}}">
<button class="initiative dice-picker" data-skill="tactics" data-diff="1">{{ localize 'l5r5e.conflict.initiative.skirmish'}}</button> <i class="fa fas prepared-icon prepared-icon-{{data.prepared}} prepared-{{entity.type}}" title="{{localize (localize 'l5r5e.conflict.initiative.prepared_{value}' value=data.prepared)}}"></i>
<button class="initiative dice-picker" data-skill="command" data-diff="1">{{ localize 'l5r5e.conflict.initiative.mass_battle'}}</button> </a>
</legend>
<button class="initiative dice-picker" data-initiative="true" data-skill="sentiment">{{ localize 'l5r5e.conflict.initiative.intrigue'}}</button>
<button class="initiative dice-picker" data-initiative="true" data-skill="meditation">{{ localize 'l5r5e.conflict.initiative.duel'}}</button>
<button class="initiative dice-picker" data-initiative="true" data-skill="tactics">{{ localize 'l5r5e.conflict.initiative.skirmish'}}</button>
<button class="initiative dice-picker" data-initiative="true" data-skill="command">{{ localize 'l5r5e.conflict.initiative.mass_battle'}}</button>
</fieldset> </fieldset>
<fieldset class="stances-content flexrow"> <fieldset class="stances-content flexrow">
<legend class="section-header">{{ localize 'l5r5e.conflict.stance' }}</legend> <legend class="section-header">{{ localize 'l5r5e.conflict.stance' }}</legend>

View File

@@ -2,13 +2,13 @@
<fieldset> <fieldset>
<legend class="text-block-header">{{ localize 'l5r5e.social.title' }}</legend> <legend class="text-block-header">{{ localize 'l5r5e.social.title' }}</legend>
<label class="attribute-label">{{ localize 'l5r5e.social.ninjo' }} <label class="attribute-label">{{ localize 'l5r5e.social.ninjo' }}
<input type="text" name="data.social.ninjo" value="{{data.social.ninjo}}"/> <textarea type="text" name="data.social.ninjo">{{data.social.ninjo}}</textarea>
</label> </label>
<label class="attribute-label">{{ localize 'l5r5e.social.giri' }} <label class="attribute-label">{{ localize 'l5r5e.social.giri' }}
<input type="text" name="data.social.giri" value="{{data.social.giri}}"/> <textarea type="text" name="data.social.giri">{{data.social.giri}}</textarea>
</label> </label>
<label class="attribute-label">{{ localize 'l5r5e.social.titles' }} <label class="attribute-label">{{ localize 'l5r5e.social.titles' }}
<input type="text" name="data.social.titles" value="{{data.social.titles}}"/> <input type="text" name="data.social.titles" value="{{data.social.titles}}" />
</label> </label>
</fieldset> </fieldset>
<fieldset> <fieldset>

View File

@@ -1,35 +1,35 @@
<ul class="rings"> <ul class="rings">
<li id="earth"> <li id="earth">
<label class="attribute-label earth centered-input"> <label class="earth">
<i class="i_earth"></i> <i class="i_earth dice-picker rollable" data-ring="earth"></i>
<strong>{{ localizeRing 'earth' }}</strong> <strong>{{ localizeRing 'earth' }}</strong>
<input class="centered-input select-on-focus" type="number" name="data.rings.earth" value="{{data.rings.earth}}" data-dtype="Number" min="1" max="9" placeholder="0"/> <input class="centered-input select-on-focus" type="number" name="data.rings.earth" value="{{data.rings.earth}}" data-dtype="Number" min="1" max="9" placeholder="0"/>
</label> </label>
</li> </li>
<li id="air"> <li id="air">
<label class="attribute-label air centered-input"> <label class="air">
<i class="i_air"></i> <i class="i_air dice-picker rollable" data-ring="air"></i>
<strong>{{ localizeRing 'air' }}</strong> <strong>{{ localizeRing 'air' }}</strong>
<input class="centered-input select-on-focus" type="number" name="data.rings.air" value="{{data.rings.air}}" data-dtype="Number" min="1" max="9" placeholder="0"/> <input class="centered-input select-on-focus" type="number" name="data.rings.air" value="{{data.rings.air}}" data-dtype="Number" min="1" max="9" placeholder="0"/>
</label> </label>
</li> </li>
<li id="water"> <li id="water">
<label class="attribute-label water centered-input"> <label class="water">
<i class="i_water"></i> <i class="i_water dice-picker rollable" data-ring="water"></i>
<strong>{{ localizeRing 'water' }}</strong> <strong>{{ localizeRing 'water' }}</strong>
<input class="centered-input select-on-focus" type="number" name="data.rings.water" value="{{data.rings.water}}" data-dtype="Number" min="1" max="9" placeholder="0"/> <input class="centered-input select-on-focus" type="number" name="data.rings.water" value="{{data.rings.water}}" data-dtype="Number" min="1" max="9" placeholder="0"/>
</label> </label>
</li> </li>
<li id="fire"> <li id="fire">
<label class="attribute-label fire centered-input"> <label class="fire">
<i class="i_fire"></i> <i class="i_fire dice-picker rollable" data-ring="fire"></i>
<strong>{{ localizeRing 'fire' }}</strong> <strong>{{ localizeRing 'fire' }}</strong>
<input class="centered-input select-on-focus" type="number" name="data.rings.fire" value="{{data.rings.fire}}" data-dtype="Number" min="1" max="9" placeholder="0"/> <input class="centered-input select-on-focus" type="number" name="data.rings.fire" value="{{data.rings.fire}}" data-dtype="Number" min="1" max="9" placeholder="0"/>
</label> </label>
</li> </li>
<li id="void"> <li id="void">
<label class="attribute-label void centered-input"> <label class="void">
<i class="i_void"></i> <i class="i_void dice-picker rollable" data-ring="void"></i>
<strong>{{ localizeRing 'void' }}</strong> <strong>{{ localizeRing 'void' }}</strong>
<input class="centered-input select-on-focus" type="number" name="data.rings.void" value="{{data.rings.void}}" data-dtype="Number" min="1" max="9" placeholder="0"/> <input class="centered-input select-on-focus" type="number" name="data.rings.void" value="{{data.rings.void}}" data-dtype="Number" min="1" max="9" placeholder="0"/>
</label> </label>

View File

@@ -8,19 +8,19 @@
</label> </label>
{{/each}} {{/each}}
</div> </div>
<fieldset class="section-header flexrow"> {{#each actor.data.splitTechniquesList as |list technique|}}
<legend class="technique-controls"> <fieldset class="section-header flexrow">
{{ localize 'l5r5e.techniques.title' }} <legend class="technique-controls">
{{#if editable}} {{localize (localize 'l5r5e.techniques.{technique}' technique=technique) }}
<a data-item-type="technique" class="technique-control item-add" title="{{ localize 'l5r5e.global.add' }}"><i class="fas fa-plus"></i></a> {{#ifCond ../editable '&&' (lookup ../actor.data.techniques technique)}}
{{/if}} <a data-item-type="technique" class="technique-control item-add" data-tech-type="{{technique}}" title="{{ localize 'l5r5e.global.add' }}"><i class="fas fa-plus"></i></a>
</legend>
<ul class="item-list">
{{#each actor.items as |item id|}}
{{#ifCond item.type '==' 'technique'}}
{{> 'systems/l5r5e/templates/items/technique/technique-entry.html' technique=item editable=../editable }}
{{/ifCond}} {{/ifCond}}
{{/each}} </legend>
</ul> <ul class="item-list">
</fieldset> {{#each list as |item id|}}
{{> 'systems/l5r5e/templates/items/technique/technique-entry.html' technique=item editable=../../editable }}
{{/each}}
</ul>
</fieldset>
{{/each}}
</div> </div>

View File

@@ -1,4 +1,4 @@
<form class="{{cssClass}} flexcol limited" autocomplete="off"> <form class="{{cssClass}} flexcol limited" data-lang="{{localize 'I18N.Language'}}" autocomplete="off">
<img class="profile-img full" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" /> <img class="profile-img full" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" />
{{!-- Sheet Header --}} {{!-- Sheet Header --}}
<div class="sheet-header"> <div class="sheet-header">

View File

@@ -1,4 +1,4 @@
<form class="{{cssClass}}" autocomplete="off"> <form class="{{cssClass}}" data-lang="{{localize 'I18N.Language'}}" autocomplete="off">
{{!-- Sheet Header --}} {{!-- Sheet Header --}}
<header class="sheet-header"> <header class="sheet-header">
<div class="header-fields identity-wrapper"> <div class="header-fields identity-wrapper">
@@ -20,17 +20,31 @@
</header> </header>
{{!-- Sheet Body --}} {{!-- Sheet Body --}}
<section class="sheet-body"> <section class="sheet-body">
{{!-- Skills No Tab --}}
{{> 'systems/l5r5e/templates/actors/npc/skill.html' }} {{> 'systems/l5r5e/templates/actors/npc/skill.html' }}
<article> {{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="skills">{{ localize 'l5r5e.skills.title' }}</a>
<a class="item" data-tab="conflict">{{ localize 'l5r5e.conflict.title' }}</a>
<a class="item" data-tab="inventory">{{ localize 'l5r5e.inventory' }}</a>
</nav>
{{!-- Techniques Tab --}}
<article class="tab skills" data-group="primary" data-tab="skills">
{{> 'systems/l5r5e/templates/actors/npc/narrative.html' }} {{> 'systems/l5r5e/templates/actors/npc/narrative.html' }}
{{> 'systems/l5r5e/templates/actors/npc/techniques.html' }}
</article> </article>
<article> {{!-- Conflict Tab --}}
<article class="tab conflict" data-group="primary" data-tab="conflict">
{{> 'systems/l5r5e/templates/actors/npc/conflict.html' }}
{{> 'systems/l5r5e/templates/items/weapon/weapons.html' }} {{> 'systems/l5r5e/templates/items/weapon/weapons.html' }}
{{> 'systems/l5r5e/templates/items/armor/armors.html' }} {{> 'systems/l5r5e/templates/items/armor/armors.html' }}
{{> 'systems/l5r5e/templates/items/item/items.html' }}
</article> </article>
<article> {{!-- Inventory Tab --}}
{{> 'systems/l5r5e/templates/actors/npc/techniques.html' }} <article class="tab inventory" data-group="primary" data-tab="inventory">
<fieldset class="items-wrapper">
<legend>{{localize 'l5r5e.equipment' }}</legend>
{{> 'systems/l5r5e/templates/items/item/items.html' }}
</fieldset>
</article> </article>
</section> </section>
</form> </form>

View File

@@ -2,7 +2,7 @@
<li class="endurance-content"> <li class="endurance-content">
<label class="attribute-label"> <label class="attribute-label">
<strong>{{ localize 'l5r5e.attributes.endurance' }}</strong> <strong>{{ localize 'l5r5e.attributes.endurance' }}</strong>
<input class="centered-input" type="text" name="data.endurance" value="{{data.endurance}}" data-dtype="Number" disabled/> <input class="centered-input" type="number" name="data.endurance" value="{{data.endurance}}" data-dtype="Number" min="0" placeholder="0"/>
</label> </label>
<label class="attribute-label"> <label class="attribute-label">
<strong>{{ localize 'l5r5e.attributes.fatigue' }}</strong> <strong>{{ localize 'l5r5e.attributes.fatigue' }}</strong>
@@ -13,7 +13,7 @@
<li class="composure-content"> <li class="composure-content">
<label class="attribute-label"> <label class="attribute-label">
<strong>{{ localize 'l5r5e.attributes.composure' }}</strong> <strong>{{ localize 'l5r5e.attributes.composure' }}</strong>
<input class="centered-input" type="text" name="data.composure" value="{{data.composure}}" data-dtype="Number" disabled/> <input class="centered-input" type="number" name="data.composure" value="{{data.composure}}" data-dtype="Number" min="0" placeholder="0"/>
</label> </label>
<label class="attribute-label"> <label class="attribute-label">
<strong>{{ localize 'l5r5e.attributes.strife' }}</strong> <strong>{{ localize 'l5r5e.attributes.strife' }}</strong>
@@ -24,14 +24,18 @@
<li class="focus-content"> <li class="focus-content">
<label class="attribute-label"> <label class="attribute-label">
<strong>{{ localize 'l5r5e.attributes.focus' }}</strong> <strong>{{ localize 'l5r5e.attributes.focus' }}</strong>
<input class="centered-input" type="text" name="data.focus" value="{{data.focus}}" data-dtype="Number" disabled/> <input class="centered-input" type="number" name="data.focus" value="{{data.focus}}" data-dtype="Number" min="0" placeholder="0"/>
</label> </label>
<p class="item-description"> {{ localize 'l5r5e.attributes.focustip' }}</p> <p class="item-description"> {{ localize 'l5r5e.attributes.focustip' }}</p>
</li> </li>
<li class="vigilance-content {{#ifCond data.strife.value '>' data.strife.max}}compromised{{/ifCond}}"> <li class="vigilance-content {{#if data.is_compromised}}compromised{{/if}}">
<label class="attribute-label"> <label class="attribute-label">
<strong>{{ localize 'l5r5e.attributes.vigilance' }}</strong> <strong>{{ localize 'l5r5e.attributes.vigilance' }}</strong>
<input class="centered-input" type="text" name="data.vigilance" value="{{data.vigilance}}" data-dtype="Number" disabled/> {{#if data.is_compromised}}
<input class="centered-input" type="number" value="1" disabled/>
{{else}}
<input class="centered-input" type="number" name="data.vigilance" value="{{data.vigilance}}" data-dtype="Number" min="0" placeholder="0"/>
{{/if}}
</label> </label>
<p class="item-description"> {{ localize 'l5r5e.attributes.vigilancetip' }}</p> <p class="item-description"> {{ localize 'l5r5e.attributes.vigilancetip' }}</p>
</li> </li>
@@ -39,7 +43,7 @@
<label class="attribute-label"> <label class="attribute-label">
<strong>{{ localize 'l5r5e.attributes.voidpoints' }}</strong> <strong>{{ localize 'l5r5e.attributes.voidpoints' }}</strong>
<input class="centered-input select-on-focus" type="number" name="data.void_points.value" value="{{data.void_points.value}}" data-dtype="Number" placeholder="0" min="0" max="{{data.void_points.max}}"/> <input class="centered-input select-on-focus" type="number" name="data.void_points.value" value="{{data.void_points.value}}" data-dtype="Number" placeholder="0" min="0" max="{{data.void_points.max}}"/>
<input class="centered-input" type="text" name="data.void_points.max" value="{{data.void_points.max}}" data-dtype="Number" disabled/> <input class="centered-input" type="number" name="data.void_points.max" value="{{data.void_points.max}}" data-dtype="Number" disabled/>
</label> </label>
</li> </li>
</ul> </ul>

View File

@@ -1,6 +1,18 @@
<fieldset class="initiative initiative-wrapper">
<legend class="section-header">
{{ localize 'l5r5e.conflict.initiative.title' }}
<a class="encounter prepared-control" data-id="{{data.type}}">
<i class="fa fas prepared-icon prepared-icon-{{data.prepared}} prepared-{{data.type}}" title="{{localize (localize 'l5r5e.conflict.initiative.prepared_{value}' value=data.prepared)}}"></i>
</a>
</legend>
<button class="initiative dice-picker" data-initiative="true" data-skill="sentiment">{{ localize 'l5r5e.conflict.initiative.intrigue'}}</button>
<button class="initiative dice-picker" data-initiative="true" data-skill="meditation">{{ localize 'l5r5e.conflict.initiative.duel'}}</button>
<button class="initiative dice-picker" data-initiative="true" data-skill="tactics">{{ localize 'l5r5e.conflict.initiative.skirmish'}}</button>
<button class="initiative dice-picker" data-initiative="true" data-skill="command">{{ localize 'l5r5e.conflict.initiative.mass_battle'}}</button>
</fieldset>
<fieldset class="stances-content flexrow"> <fieldset class="stances-content flexrow">
<legend class="section-header">{{ localize 'l5r5e.conflict.stance' }}</legend> <legend class="section-header">{{ localize 'l5r5e.conflict.stance' }}</legend>
<ul> <ul class="item-list">
{{#each data.rings as |ringValue ringId|}} {{#each data.rings as |ringValue ringId|}}
{{> 'systems/l5r5e/templates/actors/character/stance.html' stance=../data.stance ringId=ringId }} {{> 'systems/l5r5e/templates/actors/character/stance.html' stance=../data.stance ringId=ringId }}
{{/each}} {{/each}}

View File

@@ -1,35 +1,35 @@
<ul class="rings"> <ul class="rings">
<li id="earth"> <li id="earth">
<label class="attribute-label earth centered-input"> <label class="earth">
<i class="i_earth"></i> <i class="i_earth dice-picker rollable" data-ring="earth"></i>
<strong>{{ localizeRing 'earth' }}</strong> <strong>{{ localizeRing 'earth' }}</strong>
<input class="centered-input select-on-focus" type="number" name="data.rings.earth" value="{{data.rings.earth}}" data-dtype="Number" min="1" max="9" placeholder="0"/> <input class="centered-input select-on-focus" type="number" name="data.rings.earth" value="{{data.rings.earth}}" data-dtype="Number" min="1" max="9" placeholder="0"/>
</label> </label>
</li> </li>
<li id="air"> <li id="air">
<label class="attribute-label air centered-input"> <label class="air">
<i class="i_air"></i> <i class="i_air dice-picker rollable" data-ring="air"></i>
<strong>{{ localizeRing 'air' }}</strong> <strong>{{ localizeRing 'air' }}</strong>
<input class="centered-input select-on-focus" type="number" name="data.rings.air" value="{{data.rings.air}}" data-dtype="Number" min="1" max="9" placeholder="0"/> <input class="centered-input select-on-focus" type="number" name="data.rings.air" value="{{data.rings.air}}" data-dtype="Number" min="1" max="9" placeholder="0"/>
</label> </label>
</li> </li>
<li id="water"> <li id="water">
<label class="attribute-label water centered-input"> <label class="water">
<i class="i_water"></i> <i class="i_water dice-picker rollable" data-ring="water"></i>
<strong>{{ localizeRing 'water' }}</strong> <strong>{{ localizeRing 'water' }}</strong>
<input class="centered-input select-on-focus" type="number" name="data.rings.water" value="{{data.rings.water}}" data-dtype="Number" min="1" max="9" placeholder="0"/> <input class="centered-input select-on-focus" type="number" name="data.rings.water" value="{{data.rings.water}}" data-dtype="Number" min="1" max="9" placeholder="0"/>
</label> </label>
</li> </li>
<li id="fire"> <li id="fire">
<label class="attribute-label fire centered-input"> <label class="fire">
<i class="i_fire"></i> <i class="i_fire dice-picker rollable" data-ring="fire"></i>
<strong>{{ localizeRing 'fire' }}</strong> <strong>{{ localizeRing 'fire' }}</strong>
<input class="centered-input select-on-focus" type="number" name="data.rings.fire" value="{{data.rings.fire}}" data-dtype="Number" min="1" max="9" placeholder="0"/> <input class="centered-input select-on-focus" type="number" name="data.rings.fire" value="{{data.rings.fire}}" data-dtype="Number" min="1" max="9" placeholder="0"/>
</label> </label>
</li> </li>
<li id="void"> <li id="void">
<label class="attribute-label void centered-input"> <label class="void">
<i class="i_void"></i> <i class="i_void dice-picker rollable" data-ring="void"></i>
<strong>{{ localizeRing 'void' }}</strong> <strong>{{ localizeRing 'void' }}</strong>
<input class="centered-input select-on-focus" type="number" name="data.rings.void" value="{{data.rings.void}}" data-dtype="Number" min="1" max="9" placeholder="0"/> <input class="centered-input select-on-focus" type="number" name="data.rings.void" value="{{data.rings.void}}" data-dtype="Number" min="1" max="9" placeholder="0"/>
</label> </label>

View File

@@ -1,13 +1,29 @@
<fieldset class="techniques-wrapper section-header flexrow"> <fieldset class="techniques-wrapper section-header flexrow">
<legend class="technique-controls"> <legend class="technique-controls">
{{ localize 'l5r5e.techniques.title' }} {{ localize 'l5r5e.techniques.title' }}
<a data-item-type="technique" class="technique-control item-add" title="{{ localize 'l5r5e.global.add' }}"><i class="fas fa-plus"></i></a>
</legend> </legend>
<ul class="item-list"> <div class="checklist">
{{#each actor.items as |item id|}} <i>{{ localize 'l5r5e.techniques.type'}}</i>
{{#ifCond item.type '==' 'technique'}} {{#each actor.data.techniquesList as |technique|}}
{{> 'systems/l5r5e/templates/items/technique/technique-entry.html' technique=item editable=../editable }} <label>
{{/ifCond}} <input type="checkbox" name="data.techniques.{{technique}}" {{checked (lookup ../actor.data.techniques technique)}} />
{{localizeTechnique technique}}
</label>
{{/each}} {{/each}}
</ul> </div>
{{#each actor.data.splitTechniquesList as |list technique|}}
<fieldset class="section-header flexrow">
<legend class="technique-controls">
{{localize (localize 'l5r5e.techniques.{technique}' technique=technique) }}
{{#ifCond ../editable '&&' (lookup ../actor.data.techniques technique)}}
<a data-item-type="technique" class="technique-control item-add" data-tech-type="{{technique}}" title="{{ localize 'l5r5e.global.add' }}"><i class="fas fa-plus"></i></a>
{{/ifCond}}
</legend>
<ul class="item-list">
{{#each list as |item id|}}
{{> 'systems/l5r5e/templates/items/technique/technique-entry.html' technique=item editable=../../editable }}
{{/each}}
</ul>
</fieldset>
{{/each}}
</fieldset> </fieldset>

View File

@@ -236,7 +236,7 @@
</td> </td>
<td class="fifty"> <td class="fifty">
{{localize 'l5r5e.twenty_questions.part2.outfit'}} {{localize 'l5r5e.twenty_questions.part2.outfit'}}
{{> 'systems/l5r5e/templates/actors/character/twenty-questions-item.html' itemsList=cache.step3.equipment stepName='step3.equipment' itemType='items' hideDndAt=10 }} {{> 'systems/l5r5e/templates/actors/character/twenty-questions-item.html' itemsList=cache.step3.equipment stepName='step3.equipment' itemType='items' hideDndAt=20 }}
</td> </td>
</tr> </tr>
</table> </table>

View File

@@ -1,17 +1,11 @@
<div class="l5r5e dice-roll"> <div class="l5r5e dice-roll">
{{#if isPublicRoll }} {{#if isPublicRoll}}
{{#if l5r5e.stance}} {{#if l5r5e.stance}}
<div class="l5r5e profil"> <div class="l5r5e profil">
<header class="part-header flexrow chat-profil"> <header class="part-header flexrow chat-profil">
<span class="chat-profil-element"> <span class="chat-profil-element">
<img class="profile-img" <img class="profile-img" src="{{#if l5r5e.actor.img}}{{l5r5e.actor.img}}{{else}}icons/svg/mystery-man.svg{{/if}}" data-edit="img" alt="{{#if l5r5e.actor.name}}{{l5r5e.actor.name}}{{else}}mystery-man{{/if}}" />
src="{{#if l5r5e.actor.img}}{{l5r5e.actor.img}}{{else}}icons/svg/mystery-man.svg{{/if}}"
data-edit="img"
height="40"
width="40"
alt="{{#if l5r5e.actor.name}}{{l5r5e.actor.name}}{{else}}mystery-man{{/if}}"
>
</span> </span>
<span class="chat-profil-element"> <span class="chat-profil-element">
@@ -27,57 +21,81 @@
</span> </span>
<span class="chat-profil-element"> <span class="chat-profil-element">
{{#if l5r5e.summary.difficultyHidden}} {{#if l5r5e.difficultyHidden}}
{{localize 'l5r5e.chatdices.difficulty_hidden'}} {{localize 'l5r5e.chatdices.difficulty_hidden'}}
{{else}} {{else}}
{{localize 'l5r5e.chatdices.difficulty'}} {{l5r5e.summary.difficulty}} {{localize 'l5r5e.chatdices.difficulty'}} {{l5r5e.difficulty}}
{{/if}} {{/if}}
{{#if l5r5e.summary.voidPointUsed}} <br>
<br><i class="i_void" title="{{localize 'l5r5e.chatdices.void_point_used'}}"></i> {{#if l5r5e.voidPointUsed}}
<i class="i_void" title="{{localize 'l5r5e.chatdices.void_point_used'}}"></i>
{{/if}}
{{#if l5r5e.skillAssistance}}
<i class="i_skill" title="{{l5r5e.skillAssistance}}x {{localize 'l5r5e.chatdices.assistance_used'}}"></i>
{{/if}} {{/if}}
</span> </span>
</header> </header>
</div> </div>
{{/if}} {{/if}}
<div class="l5r5e dice-formula">{{formula}}</div> <div class="l5r5e dice-formula">{{#if l5r5e.initialFormula}}{{l5r5e.initialFormula}}{{else}}{{formula}}{{/if}}</div>
<div class="l5r5e dice-result"> <div class="l5r5e dice-result">
{{#if l5r5e.dicesTypes.l5r}} {{#if l5r5e.dicesTypes.l5r}}
<div class="l5r5e item-display dices-l5r"> <div class="l5r5e item-display dices-l5r">
{{!-- Dices list --}}
{{#each l5r5e.dices}} {{#each l5r5e.dices}}
{{#if this.diceTypeL5r}} {{#if this.diceTypeL5r}}
{{#each this.rolls}} {{#each this.rolls}}
<span class="l5r5e chat-dice">{{{this.result}}}</span> <span class="l5r5e fas chat-dice {{this.classes}}">{{{this.result}}}</span>
{{/each}} {{/each}}
{{/if}} {{/if}}
{{/each}} {{/each}}
{{!-- Roll & Keep Button --}} {{!-- Roll & Keep Button --}}
{{#if l5r5e.canRnK}} {{^if l5r5e.dicesTypes.std}}
<button class="l5r5e chat-dice-rnk">{{localize "l5r5e.chatdices.roll_n_keep"}}</button> <button class="l5r5e chat-dice-rnk">{{localize "l5r5e.chatdices.roll_n_keep"}}</button>
{{/if}} {{/if}}
{{#l5r5e.summary}} {{#l5r5e.summary}}
<ul> {{!-- summary symbols --}}
<li>{{localize "l5r5e.chatdices.successes"}}: {{this.success}}</li> <div class="l5r5e dice-total dice-total-rnk">
{{#if success}}
<i class="i_success" title="{{localize 'l5r5e.chatdices.successes'}}"></i>x{{success}}
{{/if}}
{{#if explosive}} {{#if explosive}}
<li>{{localize "l5r5e.chatdices.explosives"}}: {{this.explosive}}</li> <i class="i_explosive" title="{{localize 'l5r5e.chatdices.explosives'}}"></i>x{{explosive}}
{{/if}} {{/if}}
{{#if opportunity}} {{#if opportunity}}
<li>{{localize "l5r5e.chatdices.opportunities"}}: {{this.opportunity}}</li> <i class="i_opportunity" title="{{localize 'l5r5e.chatdices.opportunities'}}"></i>x{{opportunity}}
{{/if}} {{/if}}
{{#if strife}} {{#if strife}}
<li>{{localize "l5r5e.chatdices.strives"}}: {{this.strife}}</li> <i class="i_strife" title="{{localize 'l5r5e.chatdices.strife'}}"></i>x{{strife}}
{{/if}} {{/if}}
</ul> </div>
{{!-- Result text --}}
{{#if ../l5r5e.difficultyHidden}}
<div class="l5r5e dice-result-rnk unknown">
{{totalSuccess}} {{localize 'l5r5e.chatdices.successes'}}
</div>
{{else}}
<div class="l5r5e dice-result-rnk {{#ifCond totalSuccess '>=' ../l5r5e.difficulty}}success{{else}}fail{{/ifCond}}">
{{#ifCond totalSuccess '>=' ../l5r5e.difficulty}}
{{localize "l5r5e.chatdices.success_text"}} <i title="{{totalBonus}} {{localize 'l5r5e.chatdices.successes'}}">({{totalBonus}} {{localize "l5r5e.chatdices.bonus_text"}})</i>
{{else}}
{{localize "l5r5e.chatdices.fail_text"}}
{{/ifCond}}
</div>
{{/if}}
{{/l5r5e.summary}} {{/l5r5e.summary}}
</div> </div>
{{/if}} {{/if}}
{{!-- Regular dices --}}
{{#if l5r5e.dicesTypes.std}} {{#if l5r5e.dicesTypes.std}}
<div class="l5r5e dices-std"> <div class="l5r5e dices-std">
{{#each results}} {{#each results}}
@@ -90,7 +108,6 @@
{{{tooltip}}} {{{tooltip}}}
<h4 class="l5r5e dice-total dice-total-std">{{total}}</h4> <h4 class="l5r5e dice-total dice-total-std">{{total}}</h4>
{{/if}} {{/if}}
</div> </div>
{{/if}} {{/if}}

View File

@@ -3,28 +3,16 @@
{{!-- First line--}} {{!-- First line--}}
<tr> <tr>
<td class="profil center"> <td class="profil center">
<img class="profile-img" <img class="profile-img" src="{{#if actor.img}}{{actor.img}}{{else}}icons/svg/mystery-man.svg{{/if}}" data-edit="img" alt="{{#if actor.name}}{{actor.name}}{{else}}mystery-man{{/if}}" />
src="{{#if actor.img}}{{actor.img}}{{else}}icons/svg/mystery-man.svg{{/if}}"
data-edit="img"
height="200"
width="200"
alt="{{#if actor.name}}{{actor.name}}{{else}}mystery-man{{/if}}"
>
</td> </td>
<td class="rings center"> <td class="center">
<ul class="rings"> <ul class="rings">
{{#each ringsList}} {{#each ringsList}}
<li id="{{this.id}}"> <li id="{{this.id}}">
<label class="attribute-label {{this.id}} centered-input ring-selection pointer-choice {{#ifCond ../data.ring.id '==' this.id}}ring-selected{{/ifCond}}"> <label class="attribute-label {{this.id}} centered-input ring-selection pointer-choice {{#ifCond ../data.ring.id '==' this.id}}ring-selected{{/ifCond}}">
<i class="i_{{this.id}}"></i> <i class="i_{{this.id}}"></i>
<strong>{{this.label}}</strong> <strong>{{this.label}}</strong>
<input class="centered-input approach_{{this.id}}" <input class="centered-input approach_{{this.id}}" type="text" name="approach" data-ringid="{{this.id}}" value="{{this.value}}" readonly="readonly" />
type="text"
name="approach"
data-ringid="{{this.id}}"
value="{{this.value}}"
readonly="readonly"
/>
</label> </label>
</li> </li>
{{/each}} {{/each}}
@@ -32,33 +20,19 @@
</td> </td>
<td class="skill"> <td class="skill">
{{#if data.skill.name}} {{#if data.skill.name}}
<div>
<label>{{localizeSkill data.skill.cat 'title'}}</label> <label>{{localizeSkill data.skill.cat 'title'}}</label>
</div>
{{#if actorIsPc}} {{#if actorIsPc}}
<div>
<label>{{data.skill.name}}</label> <label>{{data.skill.name}}</label>
</div>
{{/if}} {{/if}}
<label id="stance_label">{{localizeSkill data.skill.cat data.ring.id}}</label>
<div> <div id="skill_default_value" class="dice-container pointer-choice">
<label id="stance_label">{{localizeSkill data.skill.cat data.ring.id}}</label> <img src="systems/l5r5e/assets/dices/default/skill_blank.svg" alt="1">
</div> <div class="dice-value">
<div id="skill_default_value" class="dice-container pointer-choice"> <span class="dice-skill" type="text" name="skill_{{data.skill.name}}">{{data.skill.defaultValue}}</span>
<img src="systems/l5r5e/assets/dices/default/skill_blank.svg" alt="1"> </div>
<div class="dice-value"> </div>
<span class="dice-skill" type="text" name="skill_{{data.skill.name}}">{{data.skill.default_value}}</span>
</div>
</div>
{{else}} {{else}}
<img class="profile-img" <img class="profile-img" src="systems/l5r5e/assets/imgs/noskill.webp" data-edit="img" alt="no skill selected" />
src="systems/l5r5e/assets/imgs/noskill.webp"
data-edit="img"
height="200"
width="200"
alt="no skill selected"
>
{{/if}} {{/if}}
</td> </td>
</tr> </tr>
@@ -81,7 +55,7 @@
<td> <td>
{{#if data.difficulty.hidden}} {{#if data.difficulty.hidden}}
<label> <label>
<input type="checkbox" id="diff_add_void_point" name="difficulty.add_void_point" value="1" {{checked data.difficulty.add_void_point}}> <input type="checkbox" id="diff_add_void_point" name="difficulty.addVoidPoint" value="1" {{checked data.difficulty.addVoidPoint}} />
+1 <i class="i_void" title="{{localize 'l5r5e.dicepicker.void_point_tooltip'}}"></i> +1 <i class="i_void" title="{{localize 'l5r5e.dicepicker.void_point_tooltip'}}"></i>
</label> </label>
{{else}} {{else}}
@@ -92,9 +66,9 @@
<div class="third"> <div class="third">
<div class="dice-container"> <div class="dice-container">
<img src="systems/l5r5e/assets/dices/default/3d/blank.png" alt="1"> <img src="systems/l5r5e/assets/dices/default/3d/blank.png" alt="1" />
<div class="dice-value"> <div class="dice-value">
<input class="input-dice" type="text" name="difficulty.value" value="{{data.difficulty.value}}" readonly="readonly"> <input class="input-dice" type="text" name="difficulty.value" value="{{data.difficulty.value}}" readonly="readonly" />
</div> </div>
</div> </div>
</div> </div>
@@ -113,9 +87,9 @@
<div class="third"> <div class="third">
<div class="dice-container"> <div class="dice-container">
<img src="systems/l5r5e/assets/dices/default/ring_blank.svg" alt="1"> <img src="systems/l5r5e/assets/dices/default/ring_blank.svg" alt="1" />
<div class="dice-value"> <div class="dice-value">
<input class="input-dice input-dice-ring" type="text" name="ring.value" value="{{data.ring.value}}" readonly="readonly"> <input class="input-dice input-dice-ring" type="text" name="ring.value" value="{{data.ring.value}}" readonly="readonly" />
</div> </div>
</div> </div>
</div> </div>
@@ -132,9 +106,9 @@
<div class="third"> <div class="third">
<div class="dice-container"> <div class="dice-container">
<img src="systems/l5r5e/assets/dices/default/skill_blank.svg" alt="1"> <img src="systems/l5r5e/assets/dices/default/skill_blank.svg" alt="1" />
<div class="dice-value"> <div class="dice-value">
<input class="input-dice input-dice-skill" type="text" name="skill.value" value="{{data.skill.value}}" readonly="readonly"> <input class="input-dice input-dice-skill" type="text" name="skill.value" value="{{data.skill.value}}" readonly="readonly" />
</div> </div>
</div> </div>
</div> </div>
@@ -148,26 +122,45 @@
{{!-- Fourth line--}} {{!-- Fourth line--}}
<tr> <tr>
<td> <td>
{{^if difficultyHiddenIsLock}}
<label> <label>
<input type="checkbox" id="diff_hidden" name="difficulty.hidden" value="1" {{checked data.difficulty.hidden}}> <input type="checkbox" id="diff_hidden" name="difficulty.hidden" value="1" {{checked data.difficulty.hidden}} />
{{localize 'l5r5e.dicepicker.difficulty_hidden_label'}} {{localize 'l5r5e.dicepicker.difficulty_hidden_label'}}
</label> </label>
{{/if}}
</td> </td>
<td> <td>
{{#if canUseVoidPoint}} {{#if canUseVoidPoint}}
<label> <label>
<input type="checkbox" id="use_void_point" name="useVoidPoint" value="1" {{checked data.useVoidPoint}}> <input type="checkbox" id="use_void_point" name="useVoidPoint" value="1" {{checked data.useVoidPoint}} />
{{localize 'l5r5e.dicepicker.use_void_point_label'}} <i class="i_void" title="{{localize 'l5r5e.dicepicker.void_point_tooltip'}}"></i> {{localize 'l5r5e.dicepicker.use_void_point_label'}} <i class="i_void" title="{{localize 'l5r5e.dicepicker.void_point_tooltip'}}"></i>
</label> </label>
{{/if}} {{/if}}
</td> </td>
<td> <td>
<div class="third">
<i class="assistance pointer-choice fa fa-minus-square" data-item="assistance" data-value="-1"></i>
</div>
<div class="third">
<i class="i_skill"></i> {{localize 'l5r5e.dicepicker.skill_assistance_label'}}
<div class="dice-container">
<img src="systems/l5r5e/assets/dices/default/3d/blank.png" alt="1" />
<div class="dice-value">
<input class="input-dice" type="text" name="skill.assistance" value="{{data.skill.assistance}}" readonly="readonly" />
</div>
</div>
</div>
<div class="third">
<i class="assistance pointer-choice fa fa-plus-square" data-item="assistance" data-value="1"></i>
</div>
</td>
</tr>
<tr>
<td colspan="3">
<button name="roll" type="submit" {{#if disableSubmit}}disabled{{/if}}>{{localize 'l5r5e.dicepicker.roll_label'}} <i class='fas fa-arrow-circle-right'></i></button>
</td> </td>
</tr> </tr>
</table> </table>
</form>
<div class="form-group">
<button name="roll" type="submit" {{#if disableSubmit}}disabled{{/if}}>{{localize 'l5r5e.dicepicker.roll_label'}} <i class='fas fa-arrow-circle-right'></i></button>
</div>
</form>

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