1.0.0 - First public release
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CHANGELOG.md
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CHANGELOG.md
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# Changelog
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## 0.6.0 - First public release
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## 1.0.0 - First public release
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- Removed the 0ds if no skill point
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- Added initiative roll (only tactics for the moment)
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- Change color of keikogi and add on compendium
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- Machine translation for ES
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- Update Translation for 1.0.0 Release
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- 20Q added step 7 and 17 no point rule
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- Add price icon
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- Set vigilance to 1 if compromised
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- Seamless update for 20Q (deleted refresh button)
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- Update translation for npc + fix h1
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- Update compendium : Remove accent on uppercase 1st letter
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## 0.9.0 - Helper & Firefox Update
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- Fix for npc note
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- Chat texture and status
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- Fix add void point on hidden -> only if added is check
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- Add icons keikogi + 4 status for equipment
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- Change background Compendium and padding on windows + Svg adjustements
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- Updated weapons images
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- Add new svg for weapon
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- Ajustement css marging/padding and float
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- Update item style for flex stretch css
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- Pass for number and focus on click
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- Xp, added some parseInt
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- Fix for babele and properties
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- Add type percularity in item entry
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- Fix for cross-loaded French compendium
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- 20Q : Scroll on top on next button
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- V-Align for Vlyan pleasure !
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## 0.8.0 - 20Q Polish
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- 20Q better refresh, stay in same tab
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- Advancement: Change the name and img according to the selection
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- Fix for logo on Firefox
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- Visual fix for Firefox and end 20Q edit
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- Fix for no actor dice picker
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- Added "add a void point" checkbox, and some fixes
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- Added code fr module translation on README.md
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- Babele is better in setup hook ?
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- Added babele french translation into system
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- Removed DicePiker bulk macro as it was unnecessary now
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- Fix for Q13: "skill and disadv" OR "adv"
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- Added some text for 20Q 2dn dice
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- Stop some missing propagation
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- Fix adv tooltip
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- Fix 20Q wrong var for summary
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- Added a real app fo helper/info button (dialog before)
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- Added next bt in 20Q
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- Fix nav 20Q for all screen
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- Fix marge on sheet + fix nav on 20Q + clean imgs
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- 20Q added step18 status, honor and glory for modifier
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- Add BG and first style for 20Q
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- Added class "roll" for roll in chat
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- Some styles
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- Add style for skill types checkboxes
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- Add roll to global game var
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- Change file to md
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- Added a icon for "void point used" in chat log
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- Fix for 20Q: constructCache only once
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- Fix EN vigilante -> vigilance
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- Update actor for using/get a void point
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- Fix for rounded vigilance (now ceil instead of floor)
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- 20Q added a summary
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- Update Compendiums
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- Fix for 20Q and some warn console for debug
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- Fix img for drag n drop on compendium
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- Added translation for Item and Actor combobox
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- Add ronin svg + font <i> for ring and skill
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## 0.7.0 - Compendiums Update
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- Added (ring) and (skill) symbols
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- Specific case for school_ability and mastery_ability on drop
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- Added convertSymbol for item's desc and actor's notes
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- Fix for "search anywhere" draggable icon
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- Add ul li style for editor + Adjuste stance + marge on sheets and img
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- Remove effects from template.json for tech
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- Update css for item attribute
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- added pack for "school_ability" and "mastery_ability" techniques
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- Added school_ability and mastery_ability types for techniques
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- Update on compendiums
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- Fix properties description
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- More text for effects in techs
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- Fix for Compendium when player do not have the right to create a item
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- Added some check on 20Q, and now rolls fill the form
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- some fix for types and effects
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- Translation for peculiarities types in sheet
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- Last entries of peculiarities
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- Added a img for new item
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- advancements now with tabs
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- Money ! it's a crime
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## 0.6.0 - Item Enhancement
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- fix on 20q
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- tab on 20q and Hide rank 0 (initial) on progession
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- Some checks on 20Q
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- Added a check if this macro id is already in player hotbar
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- Added shortcut for initiative rolls on conflict Tab (character only)
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- Add a macro creator for dice roller
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- Font modif for symbols in text
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- pointer error
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- Added symbols converter
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- Exp with img and cap have now it s own row
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- 20q again, added a refresh bt and fix css
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- added check adv on drop
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- Basic 20Q display
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- Advancements better table display
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- Some automatisations on advancements
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- Some progression work, and fixed start rank level to 1
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- Update Sidebar UI compendium and Letter spacing
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- Fix Img width
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- Quantities update, add and subtract on drop same object, or delete and qty > 1
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- Make compendium droppable
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- Fix for babele and props
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- updated packs name (plural)
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- Vlyan authored 2 weeks ago
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- updated packs fix ranged weapons
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- updated packs
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- Fix fixed word 'Nope!' to a localized word for techniques
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- status -> statut
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- Added translation for npc subtype
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## 0.5.0 - Testbed
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- Fix last bug on items and update json for 0.5.0 Pre-Release
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line-height: 2rem;
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font-size: 1rem;
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}
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.compromised {
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input {
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border: 1px solid $l5r5e-red;
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box-shadow: 0 1px 5px $l5r5e-red;
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}
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}
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}
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form {
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display: flex;
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"name": "l5r5e",
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"title": "Legend of the Five Rings (5th Edition)",
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"description": "This is a game system, multilingual in En/FR/ES, for Legend of the Five Rings (5th Edition) by <a href='https://edge-studio.net/'>Edge Studio</a> <p> - Join the official Discord server: <a href='https://discord.gg/foundryvtt'> Official Discord</a></p><p> - Rejoignez la communauté Francophone: <a href='https://discord.gg/pPSDNJk'>Francophone Discord</a></p>",
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"version": "0.5.1",
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"version": "1.0.0",
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"minimumCoreVersion": "0.7.9",
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"compatibleCoreVersion": "0.7.9",
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"socket": true,
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],
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"url": "https://gitlab.com/teaml5r/l5r5e",
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"manifest": "https://gitlab.com/teaml5r/l5r5e/-/raw/master/system/system.json",
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"download": "https://gitlab.com/teaml5r/l5r5e/-/jobs/artifacts/v0.5.1/raw/l5r5e.zip?job=build"
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"download": "https://gitlab.com/teaml5r/l5r5e/-/jobs/artifacts/v1.0.0/raw/l5r5e.zip?job=build"
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}
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