Tweaked reverse the token's bar on fatigue and colorize in red the strife bar if compromise

This commit is contained in:
Vlyan
2021-02-06 12:49:24 +01:00
parent 694333a1cb
commit 768fda1752
5 changed files with 30 additions and 24 deletions

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@@ -7,6 +7,7 @@
- Added a booster for loading compendium's core items (speed up 20Q)
- Added confirm dialog on item's deletion (Hold "ctrl" on the click, if you want to bypass it)
- Added "Sleep" & "Scene End" buttons in "GM ToolBox" (old "difficulty" box)
- Added an option to reverse the token's bar on fatigue (thanks to Jzrzmy), and colorize in red the strife bar if compromise
## 1.1.2 - One Compendium to bring them all
- Added compendiums (Thanks to Stéfano Fara for the English version !) Partial for French as PoW and CR are not translated yet

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@@ -5,7 +5,6 @@
},
"SETTINGS": {
"None": "Sin opción",
"ReverseFatigueBar": "Invertir la barra de fatiga de los token",
"RollNKeep": {
"DeleteOldMessage": "RnK Delete previous chat message",

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@@ -7,8 +7,8 @@
"None": "Aucune option",
"ReverseFatigueBar": "Inverser la barre de fatigue des token",
"RollNKeep": {
"DeleteOldMessage": "RnK Delete previous chat message",
"DeleteOldMessageHint": "Choose to keep or delete the previous message for a RnK series"
"DeleteOldMessage": "RnK Supprime le précédent message du chat",
"DeleteOldMessageHint": "Si coché, on supprime le message précédent pour la série de jets via le RnK"
}
},
"ACTOR": {

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@@ -116,30 +116,36 @@ Hooks.once("init", async () => {
// Override the default Token _drawBar function to allow fatigue bar reversing.
Token.prototype._drawBar = function (number, bar, data) {
let val = Number(data.value);
const reverseFatigue = game.settings.get("l5r5e", "token.reversefatiguebar");
// Bar value reversing.
if (data.attribute === "fatigue" && reverseFatigue) {
val = Number(data.max - data.value);
const reverseBar = data.attribute === "fatigue" && game.settings.get("l5r5e", "token.reverseFatigueBar");
// Bar value
const pct = Math.clamped(Number(data.value), 0, data.max) / data.max;
// Modify color
let color = number === 0 ? [pct / 1.2, 1 - pct, 0] : [0.5 * pct, 0.7 * pct, 0.5 + pct / 2];
// Red if compromised
if (data.attribute === "strife" && data.value > data.max) {
color = [1, 0.1, 0.1];
}
const pct = Math.clamped(val, 0, data.max) / data.max;
// Enlarge the bar for large tokens
let h = Math.max(canvas.dimensions.size / 12, 8);
if (this.data.height >= 2) h *= 1.6; // Enlarge the bar for large tokens
if (this.data.height >= 2) {
h *= 1.6;
}
// Draw the bar
let color = number === 0 ? [1 - pct / 2, pct, 0] : [0.5 * pct, 0.7 * pct, 0.5 + pct / 2];
bar
.clear()
.beginFill(0x000000, 0.5)
.lineStyle(2, 0x000000, 0.9)
.drawRoundedRect(0, 0, this.w, h, 3)
.beginFill(PIXI.utils.rgb2hex(color), 0.8)
.lineStyle(1, 0x000000, 0.8)
.drawRoundedRect(1, 1, pct * (this.w - 2), h - 2, 2);
bar.clear()
.beginFill(0x000000, 0.5)
.lineStyle(2, 0x000000, 0.9)
.drawRoundedRect(0, 0, this.w, h, 3)
.beginFill(PIXI.utils.rgb2hex(color), 0.8)
.lineStyle(1, 0x000000, 0.8)
.drawRoundedRect(1, 1, (reverseBar ? 1 - pct : pct) * (this.w - 2), h - 2, 2);
// Set position
let posY = number === 0 ? this.h - h : 0;
bar.position.set(0, posY);
bar.position.set(0, number === 0 ? this.h - h : 0);
};
});

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@@ -73,8 +73,8 @@ export const RegisterSettings = function () {
/* ------------------------------------ */
/* Token bars */
/* ------------------------------------ */
game.settings.register("l5r5e", "token.reversefatiguebar", {
/* ------------------------------------ */
game.settings.register("l5r5e", "token.reverseFatigueBar", {
name: game.i18n.localize("SETTINGS.ReverseFatigueBar"),
scope: "world",
config: true,