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l5rx-chiaroscuro/CHANGELOG.md

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Changelog

1.2.0 - Roll n Keep

  • Added Roll n Keep 1st iteration !
  • Fix image's behavior on create for all items sub classes
  • Click on rings in the PC/PNC sheet now open the DicePicker with the selected ring
  • Added a booster for loading compendium's core items (speed up 20Q)
  • Added confirm dialog on item's deletion (Hold "ctrl" on the click, if you want to bypass it)
  • Added "Sleep" & "Scene End" buttons in "GM ToolBox" (old "difficulty" box)
  • Added an option to reverse the token's bar on fatigue (thanks to Jzrzmy), and colorize in red the strife bar if compromise

1.1.2 - One Compendium to bring them all

  • Added compendiums (Thanks to Stéfano Fara for the English version !) Partial for French as PoW and CR are not translated yet
    • Shadowlands
    • Emerald Empire
    • Courts of Stone
    • Path of Waves
    • Celestial Realms
  • English cleanup, thanks to Mark Zeman !
  • Fix css for Spanish
  • Fix js error when Advancement is not embed in a actor
  • Click on a weapon show the DicePicker with the weapon skill selected
  • Display Rarity in Compendiums for Items, Armors and Weapons
  • Minion can now choose a stance and if they are prepared
  • Other minors fix

1.1.1 - The Huns War

  • Fix Minion initiative
  • Fix textarea ninjo/giri

1.1.0 - Initiative first !

  • Added initiative system :
    • Now use the score rule (the real one if you prefer)
    • Added global modifiers for Characters, Adversary and Minons in the combat tracker : Confrontation types, Prepared
    • Added sheet modifiers for Characters and Adversary: Prepared
    • Initiative buttons in character sheet now display the DicePicker and do the initiative roll
    • Change the actor stance on initiative roll in DicePicker
    • Note : Due to the lack of the Roll & Keep system, the score is computed with the full success score.
  • Spanish real translation by Alejabar (thanks !)
  • Added a GM Dialog Tool for setting global difficulty (TN) value / hidden (with DicePicker live refresh)
  • Compendium now display Ring and Rank if any in list view
  • DicePicker :
    • Fixed the initial display of "use a void point"
    • No free void point anymore
  • PC/NPC Sheet :
    • Added a visual indicator for equipped / readied
    • Now only equipped armor / weapon will show in conflict tab, and all armors/weapons now show in inventory tab
    • Xp not in curriculum are now rounded up (down before, due to a translation error)
    • No more automation in stats for Npc (these cheaters !)
  • 20Q Pushed the step3 item's limit to 20 (10 previous)
  • Added System migration stuff

1.0.0 - First public release

  • Removed the 0ds if no skill point
  • Added initiative roll (only tactics for the moment)
  • Change color of keikogi and add on compendium
  • Machine translation for ES
  • Update Translation for 1.0.0 Release
  • 20Q added step 7 and 17 no point rule
  • Add price icon
  • Set vigilance to 1 if compromised
  • Seamless update for 20Q (deleted refresh button)
  • Update translation for npc + fix h1
  • Update compendium : Remove accent on uppercase 1st letter

0.9.0 - Helper & Firefox Update

  • Fix for npc note
  • Chat texture and status
  • Fix add void point on hidden -> only if added is check
  • Add icons keikogi + 4 status for equipment
  • Change background Compendium and padding on windows + Svg adjustements
  • Updated weapons images
  • Add new svg for weapon
  • Ajustement css marging/padding and float
  • Update item style for flex stretch css
  • Pass for number and focus on click
  • Xp, added some parseInt
  • Fix for babele and properties
  • Add type peculiarity in item entry
  • Fix for cross-loaded French compendium
  • 20Q : Scroll on top on next button
  • V-Align for Vlyan pleasure !

0.8.0 - 20Q Polish

  • 20Q better refresh, stay in same tab
  • Advancement: Change the name and img according to the selection
  • Fix for logo on Firefox
  • Visual fix for Firefox and end 20Q edit
  • Fix for no actor dice picker
  • Added "add a void point" checkbox, and some fixes
  • Added code fr module translation on README.md
  • Babele is better in setup hook ?
  • Added babele french translation into system
  • Removed DicePiker bulk macro as it was unnecessary now
  • Fix for Q13: "skill and disadv" OR "adv"
  • Added some text for 20Q 2dn dice
  • Stop some missing propagation
  • Fix adv tooltip
  • Fix 20Q wrong var for summary
  • Added a real app fo helper/info button (dialog before)
  • Added next bt in 20Q
  • Fix nav 20Q for all screen
  • Fix marge on sheet + fix nav on 20Q + clean imgs
  • 20Q added step18 status, honor and glory for modifier
  • Add BG and first style for 20Q
  • Added class "roll" for roll in chat
  • Some styles
  • Add style for skill types checkboxes
  • Add roll to global game var
  • Change file to md
  • Added a icon for "void point used" in chat log
  • Fix for 20Q: constructCache only once
  • Fix EN vigilante -> vigilance
  • Update actor for using/get a void point
  • Fix for rounded vigilance (now ceil instead of floor)
  • 20Q added a summary
  • Update Compendiums
  • Fix for 20Q and some warn console for debug
  • Fix img for drag n drop on compendium
  • Added translation for Item and Actor combobox
  • Add ronin svg + font for ring and skill

0.7.0 - Compendiums Update

  • Added (ring) and (skill) symbols
  • Specific case for school_ability and mastery_ability on drop
  • Added convertSymbol for item's desc and actor's notes
  • Fix for "search anywhere" draggable icon
  • Add ul li style for editor + Adjuste stance + marge on sheets and img
  • Remove effects from template.json for tech
  • Update css for item attribute
  • added pack for "school_ability" and "mastery_ability" techniques
  • Added school_ability and mastery_ability types for techniques
  • Update on compendiums
  • Fix properties description
  • More text for effects in techs
  • Fix for Compendium when player do not have the right to create a item
  • Added some check on 20Q, and now rolls fill the form
  • some fix for types and effects
  • Translation for peculiarities types in sheet
  • Last entries of peculiarities
  • Added a img for new item
  • advancements now with tabs
  • Money ! it's a crime

0.6.0 - Item Enhancement

  • fix on 20q
  • tab on 20q and Hide rank 0 (initial) on progession
  • Some checks on 20Q
  • Added a check if this macro id is already in player hotbar
  • Added shortcut for initiative rolls on conflict Tab (character only)
  • Add a macro creator for dice roller
  • Font modif for symbols in text
  • pointer error
  • Added symbols converter
  • Exp with img and cap have now it s own row
  • 20q again, added a refresh bt and fix css
  • added check adv on drop
  • Basic 20Q display
  • Advancements better table display
  • Some automatisations on advancements
  • Some progression work, and fixed start rank level to 1
  • Update Sidebar UI compendium and Letter spacing
  • Fix Img width
  • Quantities update, add and subtract on drop same object, or delete and qty > 1
  • Make compendium droppable
  • Fix for babele and props
  • updated packs name (plural)
  • Vlyan authored 2 weeks ago
  • updated packs fix ranged weapons
  • updated packs
  • Fix fixed word 'Nope!' to a localized word for techniques
  • status -> statut
  • Added translation for npc subtype

0.5.0 - Testbed

  • Fix last bug on items and update json for 0.5.0 Pre-Release
  • fix using id for toggle
  • removed "for" on label
  • Update item with js expanded function
  • toggle hook
  • forced render true on macro
  • no 20Q on observer
  • check on tech type on drop
  • Update item for description
  • Update 0.4.0 style sheet + Clean video + Update Svg for canva error
  • fix formapp constructor
  • Finished styles for items and change npc svg
  • limited sheet for limited rights
  • 20q now working, step one yaw !
  • fix weapons title
  • working on 20Q drag n drop
  • working on 20Q
  • Item first iteration style, added item infos and value
  • added raw book_reference to all items sheet
  • added basics in items templates, and book_reference to all items
  • added techniques type list checkboxes
  • Fix for actor img not linked on token when change
  • use of min/max for fatigue/strife/void point for use on token bars
  • default actor bar fatigue/strife
  • Colored svg for default img
  • Style Npc Sheet v2 + update Charac + delete old ui and add svg
  • fix npc dice roll, and with category id instead of skill id
  • fix roll with new helper
  • added zeni and reworking identity
  • Add npc sheet template + css adjustments
  • working on some parts of Sheets
  • add armor item
  • Update Style for sheet, item list and tab + update ui + add svg dice
  • const for skills map, and raw 20 questions template
  • Using formApp updateObject()
  • Template and raw sheet for npc
  • add color for element in chat
  • Update styles for dice and Vlyan dev
  • Dice picker v2 localization
  • Update sheet for 100% height and make editor functional
  • dialog picker v2
  • modified stance internal usage checkboxes->radio
  • 04/12/2020 - Add Templates Html + Gulp Sass + Css + Basic Tree and Files - mise à jour des informations de contributions - Mandar.
  • 03/12/2020 - Init template and Workspace for Beginning of Great Adventure - Sasmira.