some work on 20 questions
fix on actor narrative : social_standing -> social
This commit is contained in:
@@ -10,7 +10,6 @@ import { ItemL5r5e } from "./items/item.js";
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import { ItemSheetL5r5e } from "./items/item-sheet.js";
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import { WeaponSheetL5r5e } from "./items/weapon-sheet.js";
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import { FeatSheetL5r5e } from "./items/feat-sheet.js";
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import { TwentyQuestionsDialog } from "./sheets/twenty-questions-dialog.js";
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// Import Dice Types
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@@ -47,7 +46,6 @@ Hooks.once("init", async function () {
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// Add some helper classes in game
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game.l5r5e = {
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DicePickerDialog,
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TwentyQuestionsDialog,
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};
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// Register custom system settings
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@@ -1,3 +1,5 @@
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import { TwentyQuestionsDialog } from "./twenty-questions-dialog.js";
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export class ActorSheetL5r5e extends ActorSheet {
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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@@ -10,6 +12,25 @@ export class ActorSheetL5r5e extends ActorSheet {
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});
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}
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/**
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* Add the TwentyQuestions button on top of sheet
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* @override
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*/
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_getHeaderButtons() {
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let buttons = super._getHeaderButtons();
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buttons.unshift({
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label: "20Q", // TODO localization
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class: "twenty-questions",
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icon: "fas fa-graduation-cap",
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onclick: async () => {
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await new TwentyQuestionsDialog({}, this.actor).render(true);
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},
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});
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return buttons;
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}
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getData() {
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const sheetData = super.getData();
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@@ -131,8 +152,6 @@ export class ActorSheetL5r5e extends ActorSheet {
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* @param {string} skillId Unique ID of the skill been clicked.
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*/
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async _onSkillClicked(skillId) {
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console.log("Clicked on skill " + skillId);
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new game.l5r5e.DicePickerDialog({ skillId: skillId, actor: this.actor }).render();
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new game.l5r5e.DicePickerDialog({ skillId: skillId, actor: this.actor }).render(true);
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}
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}
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@@ -134,8 +134,6 @@ export class NpcSheetL5r5e extends ActorSheet {
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* @param {string} skillId Unique ID of the skill been clicked.
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*/
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async _onSkillClicked(skillId) {
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console.log("Clicked on skill " + skillId);
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new game.l5r5e.DicePickerDialog({ skillId: skillId, actor: this.actor }).render();
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new game.l5r5e.DicePickerDialog({ skillId: skillId, actor: this.actor }).render(true);
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}
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}
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@@ -5,6 +5,11 @@ import { L5R5E } from "../l5r5e-config.js";
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* @extends {FormApplication}
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*/
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export class TwentyQuestionsDialog extends FormApplication {
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/**
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* Current actor data
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*/
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actor = null;
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/**
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* Assign the default options
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* @override
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@@ -24,8 +29,9 @@ export class TwentyQuestionsDialog extends FormApplication {
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/**
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* Create dialog
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*/
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constructor(options = null) {
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constructor(options = null, actor = null) {
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super(options);
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this.actor = actor;
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}
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/**
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@@ -38,6 +44,7 @@ export class TwentyQuestionsDialog extends FormApplication {
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...super.getData(options),
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elementsList: this._getElements(),
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skillsList: this._getSkills(),
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actor: this.actor.data.data,
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};
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}
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@@ -77,14 +84,80 @@ export class TwentyQuestionsDialog extends FormApplication {
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* @override
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*/
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async _updateObject(event, formData) {
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// const ring = formData.ring || null;
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// this.actor
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const actorTmp = this.actor.data.data; //.clone();
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console.log(actorTmp);
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actorTmp.identity.clan = formData.step1_clan;
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actorTmp.social.status = formData.step1_social_status;
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actorTmp.identity.family = formData.step2_family;
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// actorTmp = formData.step2_wealth;
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actorTmp.social.glory = formData.step2_social_glory;
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actorTmp.identity.school = formData.step3_school;
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actorTmp.identity.roles = formData.step3_roles;
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// actorTmp = formData.step3_tech_kata;
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// actorTmp = formData.step3_tech_kiho;
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// actorTmp = formData.step3_tech_invocations;
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// actorTmp = formData.step3_tech_rituals;
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// actorTmp = formData.step3_tech_shuji;
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// actorTmp = formData.step3_tech_maho;
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// actorTmp = formData.step3_tech_ninjutsu;
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// actorTmp = formData.step3_feats;
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// actorTmp = formData.step3_school_ability;
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// actorTmp = formData.step3_equipment;
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actorTmp.social.honor = formData.step3_social_honor;
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// actorTmp = formData.step4_stand_out;
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actorTmp.social.giri = formData.step5_social_giri;
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actorTmp.social.ninjo = formData.step6_social_ninjo;
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// actorTmp = formData.step7_clan_relations;
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// actorTmp = formData.step7_social_add_glory;
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// actorTmp = formData.step8_bushido;
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// actorTmp = formData.step8_social_add_honor;
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// actorTmp = formData.step9_success;
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// actorTmp = formData.step9_distinction;
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// actorTmp = formData.step10_difficulty;
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// actorTmp = formData.step10_adversity;
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// actorTmp = formData.step11_calms;
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// actorTmp = formData.step11_passion;
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// actorTmp = formData.step12_worries;
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// actorTmp = formData.step12_failure;
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// actorTmp = formData.step13_most_learn;
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// actorTmp = formData.step13_disadvantage;
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// actorTmp = formData.step13_advantage;
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// actorTmp = formData.step14_first_sight;
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// actorTmp = formData.step14_special_features;
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// actorTmp = formData.step15_stress;
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// actorTmp = formData.step16_relations;
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// actorTmp = formData.step16_item;
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// actorTmp = formData.step17_parents_pov;
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// actorTmp = formData.step18_heritage_name;
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// actorTmp = formData.step18_heritage_1;
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// actorTmp = formData.step18_heritage_2;
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actorTmp.name = actorTmp.identity.family + " " + formData.step19_firstname;
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// actorTmp = formData.step20_death;
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const rings = this._filterRingOrSkills(formData.rings);
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const skills = this._filterRingOrSkills(formData.skills);
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// TODO
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console.log(formData);
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return;
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console.log(rings, skills, actorTmp, formData);
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// return this.close();
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}
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_filterRingOrSkills(obj) {
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return obj
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.filter((e) => e !== "none")
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.reduce((acc, id) => {
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if (!acc.has(id)) {
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acc.set(id, 0);
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}
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acc.set(id, acc.get(id) + 1);
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return acc;
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}, new Map());
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}
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/**
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* Load elements list (id, label)
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* @private
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@@ -114,7 +187,6 @@ export class TwentyQuestionsDialog extends FormApplication {
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label: game.i18n.localize(`l5r5e.skills.${cat}.${id}`),
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});
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});
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console.log(skills);
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return skills;
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}
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}
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@@ -1,15 +1,15 @@
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<ul class="narrative-content">
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<li>
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<label class="attribute-label">{{ localize 'l5r5e.socialstanding.ninjo' }}</label>
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<input type="text" name="data.social_standing.ninjo" value="{{data.social_standing.ninjo}}"/>
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<input type="text" name="data.social_standing.ninjo" value="{{data.social.ninjo}}"/>
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</li>
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<li>
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<label class="attribute-label">{{ localize 'l5r5e.socialstanding.giri' }}</label>
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<input type="text" name="data.social_standing.giri" value="{{data.social_standing.giri}}"/>
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<input type="text" name="data.social_standing.giri" value="{{data.social.giri}}"/>
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</li>
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<li>
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<label class="attribute-label">{{ localize 'l5r5e.socialstanding.socialtitles' }}</label>
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<input type="text" name="data.social_standing.titles" value="{{data.social_standing.titles}}"/>
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<input type="text" name="data.social_standing.titles" value="{{data.social.titles}}"/>
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</li>
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</ul>
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<fieldset>
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@@ -1,7 +1,6 @@
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<form class="l5r5e dice-picker-dialog" autocomplete="off">
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<!--TODO Localization !-->
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{{json skillsList}}
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<h1>Vingt questions</h1>
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<div>
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@@ -14,11 +13,11 @@
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<h2>Partie I: Identité (clan et famille)</h2>
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<div>
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1. A quel clan appartient votre personnage ? (p. 41)
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<input type="text" name="step1_clan">
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<input type="text" name="step1_clan" value="{{actor.identity.clan}}">
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<div>
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Augmentation d'Anneau (1)
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<select name="step1_ring">
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<select name="rings">
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<option value="none">En choisir un</option>
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{{#each elementsList as |obj|}}
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<option value="{{obj.id}}">{{obj.label}}</option>
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@@ -28,7 +27,7 @@
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<div>
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Augmentation de compétence (1)
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<select name="step1_skill">
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<select name="skills">
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<option value="none">En choisir une</option>
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{{#each skillsList as |skills catId|}}
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<optgroup label="{{localizeSkill catId 'title'}}">
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@@ -43,17 +42,17 @@
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<div>
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<label>
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Statut
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<input type="number" name="step1_social_status" min="0" max="100" value="0">
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<input type="number" name="step1_social_status" min="0" max="100" value="{{actor.social.status}}">
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</label>
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</div>
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</div>
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<div>
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2. A quelle famille appartient votre personnage ? (p. 49)
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<input type="text" name="step2_family">
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<input type="text" name="step2_family" value="{{actor.identity.family}}">
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<div>
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Augmentation d'Anneau (1)
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<select name="step2_ring">
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<select name="rings">
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<option value="none">En choisir un</option>
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{{#each elementsList as |obj|}}
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<option value="{{obj.id}}">{{obj.label}}</option>
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@@ -62,7 +61,7 @@
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</div>
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<div>
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Augmentation de compétence (2)
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<select name="step2_skill_1">
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<select name="skills">
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<option value="none">En choisir une</option>
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{{#each skillsList as |skills catId|}}
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<optgroup label="{{localizeSkill catId 'title'}}">
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@@ -72,7 +71,7 @@
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</optgroup>
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{{/each}}
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</select>
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<select name="step2_skill_2">
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<select name="skills">
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<option value="none">En choisir une</option>
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{{#each skillsList as |skills catId|}}
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<optgroup label="{{localizeSkill catId 'title'}}">
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@@ -88,13 +87,14 @@
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<label>
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Fortune de départ :
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<input type="text" name="step2_wealth">
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<!-- TODO add to template.json -->
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</label>
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</div>
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<div>
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<label>
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Gloire
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<input type="number" name="step2_social_glory" min="0" max="100" value="0">
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<input type="number" name="step2_social_glory" min="0" max="100" value="{{actor.social.glory}}">
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</label>
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</div>
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</div>
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@@ -106,23 +106,23 @@
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<label>
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École
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<input type="text" name="step3_school">
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<input type="text" name="step3_school" value="{{actor.identity.school}}">
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</label>
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<label>
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Rôles
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<input type="text" name="step3_roles">
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<input type="text" name="step3_roles" value="{{actor.identity.roles}}">
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</label>
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<div>
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Augmentations d'Anneau (2)
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<select name="step3_ring_1">
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<select name="rings">
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<option value="none">En choisir un</option>
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{{#each elementsList as |obj|}}
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<option value="{{obj.id}}">{{obj.label}}</option>
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{{/each}}
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</select>
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<select name="step3_ring_2">
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<select name="rings">
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<option value="none">En choisir un</option>
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{{#each elementsList as |obj|}}
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<option value="{{obj.id}}">{{obj.label}}</option>
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@@ -131,7 +131,7 @@
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</div>
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<div>
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Augmentations de compétence (3-5)
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<select name="step3_skill_1">
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<select name="skills">
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<option value="none">En choisir une</option>
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{{#each skillsList as |skills catId|}}
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<optgroup label="{{localizeSkill catId 'title'}}">
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@@ -141,7 +141,7 @@
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</optgroup>
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{{/each}}
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</select>
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<select name="step3_skill_2">
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<select name="skills">
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<option value="none">En choisir une</option>
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{{#each skillsList as |skills catId|}}
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<optgroup label="{{localizeSkill catId 'title'}}">
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@@ -151,7 +151,7 @@
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</optgroup>
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{{/each}}
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</select>
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<select name="step3_skill_3">
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<select name="skills">
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<option value="none">En choisir une</option>
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{{#each skillsList as |skills catId|}}
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<optgroup label="{{localizeSkill catId 'title'}}">
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@@ -161,7 +161,7 @@
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</optgroup>
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{{/each}}
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</select>
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<select name="step3_skill_4">
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<select name="skills">
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<option value="none">En choisir une</option>
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{{#each skillsList as |skills catId|}}
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<optgroup label="{{localizeSkill catId 'title'}}">
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@@ -171,7 +171,7 @@
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</optgroup>
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{{/each}}
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</select>
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<select name="step3_skill_5">
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<select name="skills">
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<option value="none">En choisir une</option>
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{{#each skillsList as |skills catId|}}
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<optgroup label="{{localizeSkill catId 'title'}}">
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@@ -183,28 +183,29 @@
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</select>
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</div>
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<!--TODO in feat or props ? -->
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Types de techniques accessibles
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<div>
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<label>
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<input type="checkbox" name="step3_kata">Kata
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<input type="checkbox" name="step3_tech_kata">Kata
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</label>
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<label>
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<input type="checkbox" name="step3_kiho">Kihō
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<input type="checkbox" name="step3_tech_kiho">Kihō
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</label>
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<label>
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<input type="checkbox" name="step3_invocations">Invocations
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<input type="checkbox" name="step3_tech_invocations">Invocations
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</label>
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<label>
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<input type="checkbox" name="step3_rituals">Rituels
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<input type="checkbox" name="step3_tech_rituals">Rituels
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</label>
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<label>
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<input type="checkbox" name="step3_shui">Shūji
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<input type="checkbox" name="step3_tech_shuji">Shūji
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</label>
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<label>
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<input type="checkbox" name="step3_maho">Mahō
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<input type="checkbox" name="step3_tech_maho">Mahō
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</label>
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<label>
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<input type="checkbox" name="step3_ninjutsu">Ninjutsu
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<input type="checkbox" name="step3_tech_ninjutsu">Ninjutsu
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</label>
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</div>
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@@ -227,16 +228,16 @@
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<div>
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<label>
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Honneur
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<input type="number" name="step3_social_honor" min="0" max="100" value="0">
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<input type="number" name="step3_social_honor" min="0" max="100" value="{{actor.social.honor}}">
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</label>
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</div>
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<div>
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4. De quelle manière votre personnage se démarque-t-il au sein de son école ? (p. 88)
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<textarea name="step4_answer"></textarea>
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<textarea name="step4_stand_out"></textarea>
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Augmentation d'Anneau (1)
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<select name="step4_ring">
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<select name="rings">
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<option value="none">En choisir un</option>
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{{#each elementsList as |obj|}}
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<option value="{{obj.id}}">{{obj.label}}</option>
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@@ -249,20 +250,20 @@
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<div>
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5. Qui est le seigneur de votre personnage et quel est le devoir de votre personnage envers lui ? (p. 88)
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Choisissez un giri:
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<textarea name="step5_social_giri"></textarea>
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<textarea name="step5_social_giri">{{actor.social.giri}}</textarea>
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</div>
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<div>
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6. Que désire votre personnage, et en quoi ce désir risque-t-il de l’empêcher d’accomplir son devoir ? (p. 90)
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||||
Choisissez un ninjō:
|
||||
<textarea name="step6_social_ninjo"></textarea>
|
||||
<textarea name="step6_social_ninjo">{{actor.social.ninjo}}</textarea>
|
||||
</div>
|
||||
<div>
|
||||
7. Quelle relation votre personnage entretient-il avec son clan ? (p. 91)
|
||||
<textarea name="step7_answer"></textarea>
|
||||
<textarea name="step7_clan_relations"></textarea>
|
||||
|
||||
<div>
|
||||
Augmentation de compétence (1)
|
||||
<select name="step7_skill">
|
||||
<select name="skills">
|
||||
<option value="none">En choisir une</option>
|
||||
{{#each skillsList as |skills catId|}}
|
||||
<optgroup label="{{localizeSkill catId 'title'}}">
|
||||
@@ -277,17 +278,17 @@
|
||||
|
||||
<label>
|
||||
Augmentation de la gloire (+5)
|
||||
<input type="number" name="step7_social_glory" value="0">
|
||||
<input type="number" name="step7_social_add_glory" value="0">
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
<div>
|
||||
8. Que pense votre personnage du bushido ? (p. 91)
|
||||
<textarea name="step8_answer"></textarea>
|
||||
<textarea name="step8_bushido"></textarea>
|
||||
|
||||
<div>
|
||||
Augmentation de compétence (1)
|
||||
<select name="step8_skill">
|
||||
<select name="skills">
|
||||
<option value="none">En choisir une</option>
|
||||
{{#each skillsList as |skills catId|}}
|
||||
<optgroup label="{{localizeSkill catId 'title'}}">
|
||||
@@ -302,7 +303,7 @@
|
||||
|
||||
<label>
|
||||
Augmentation de l'honneur
|
||||
<input type="number" name="step8_social_honor" value="0">
|
||||
<input type="number" name="step8_social_add_honor" value="0">
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
@@ -311,39 +312,39 @@
|
||||
<h3>Partie IV: Forces et Faiblesses</h3>
|
||||
<div>
|
||||
9. Quelle est à ce jour la plus belle réussite de votre personnage ? (p. 92)
|
||||
<textarea name="step9_answer"></textarea>
|
||||
<textarea name="step9_success"></textarea>
|
||||
|
||||
Aptitude (1)
|
||||
<textarea name="step9_distinction"></textarea>
|
||||
</div>
|
||||
<div>
|
||||
10. Quel est le frein principal dans la vie de votre personnage ? (p. 92)
|
||||
<textarea name="step10_answer"></textarea>
|
||||
<textarea name="step10_difficulty"></textarea>
|
||||
|
||||
Coup du sort (1)
|
||||
<textarea name="step10_adversity"></textarea>
|
||||
</div>
|
||||
<div>
|
||||
11. Quelle activité apaise le plus votre personnage ? (p. 93)
|
||||
<textarea name="step11_answer"></textarea>
|
||||
<textarea name="step11_calms"></textarea>
|
||||
|
||||
Passion (1)
|
||||
<textarea name="step11_passion"></textarea>
|
||||
</div>
|
||||
<div>
|
||||
12. Quelle inquiétude, crainte ou manie tracasse le plus votre personnage ? (p. 93)
|
||||
<textarea name="step12_answer"></textarea>
|
||||
<textarea name="step12_worries"></textarea>
|
||||
|
||||
Défaillance (1)
|
||||
<textarea name="step12_failure"></textarea>
|
||||
</div>
|
||||
<div>
|
||||
13. De qui votre personnage a-t-il le plus appris au cours de sa vie ? (p. 93)
|
||||
<textarea name="step13_answer"></textarea>
|
||||
<textarea name="step13_most_learn"></textarea>
|
||||
|
||||
<div>
|
||||
Augmentation de compétence (1)
|
||||
<select name="step13_skill">
|
||||
<select name="skills">
|
||||
<option value="none">En choisir une</option>
|
||||
{{#each skillsList as |skills catId|}}
|
||||
<optgroup label="{{localizeSkill catId 'title'}}">
|
||||
@@ -368,19 +369,19 @@
|
||||
<h3>Partie V: Personnalité et Comportement</h3>
|
||||
<div>
|
||||
14. Que remarque-t-on en premier chez votre personnage ? (p. 93)
|
||||
<textarea name="step14_answer"></textarea>
|
||||
<textarea name="step14_first_sight"></textarea>
|
||||
|
||||
Particularités
|
||||
<textarea name="step14_special_features"></textarea>
|
||||
</div>
|
||||
<div>
|
||||
15. Comment votre personnage réagit-il aux situations stressantes ? (p. 94)
|
||||
<textarea name="step15_answer"></textarea>
|
||||
<textarea name="step15_stress"></textarea>
|
||||
</div>
|
||||
<div>
|
||||
16. Quelles relations votre personnage entretient-il avec des familles, des organisations, des traditions et des
|
||||
clans différents ? (p. 94)
|
||||
<textarea name="step16_answer"></textarea>
|
||||
<textarea name="step16_relations"></textarea>
|
||||
|
||||
Objet (Rareté inférieur ou égale à 7)
|
||||
<textarea name="step16_item"></textarea>
|
||||
@@ -390,10 +391,10 @@
|
||||
<h3>Partie VI: Lignée et Famille</h3>
|
||||
<div>
|
||||
17. Comment les parents de votre personnage le décriraient-ils ? (p. 95)
|
||||
<textarea name="step17_answer"></textarea>
|
||||
<textarea name="step17_parents_pov"></textarea>
|
||||
|
||||
Augmentation de compétence (1)
|
||||
<select name="step17_skill">
|
||||
<select name="skills">
|
||||
<option value="none">En choisir une</option>
|
||||
{{#each skillsList as |skills catId|}}
|
||||
<optgroup label="{{localizeSkill catId 'title'}}">
|
||||
@@ -406,27 +407,27 @@
|
||||
</div>
|
||||
<div>
|
||||
18. En l’honneur de qui votre personnage a-t-il été prénommé ? (p. 95)
|
||||
<textarea name="step18_answer"></textarea>
|
||||
<textarea name="step18_heritage_name"></textarea>
|
||||
|
||||
<label>
|
||||
Résultat du 1er D10
|
||||
Résultat du 1er D10 [[/r 1d10]]
|
||||
<input type="number" name="step18_heritage_1">
|
||||
</label>
|
||||
|
||||
<label>
|
||||
Résultat du 2eme D10
|
||||
Résultat du 2eme D10 [[/r 1d10]]
|
||||
<input type="number" name="step18_heritage_2">
|
||||
</label>
|
||||
</div>
|
||||
<div>
|
||||
19. Quel est le prénom de votre personnage ? (p. 95)
|
||||
<textarea name="step19_answer"></textarea>
|
||||
<textarea name="step19_firstname"></textarea>
|
||||
</div>
|
||||
|
||||
<h3>Partie VII: Mort</h3>
|
||||
<div>
|
||||
20. Comment envisagez-vous la mort de votre personnage ? (p. 95)
|
||||
<textarea name="step20_answer"></textarea>
|
||||
<textarea name="step20_death"></textarea>
|
||||
</div>
|
||||
|
||||
<div class="form-group">
|
||||
|
||||
Reference in New Issue
Block a user