const for skills map, and raw 20 questions template
This commit is contained in:
@@ -2,6 +2,7 @@
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* L5R Dice picker dialog
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* @extends {FormApplication}
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*/
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import { L5R5E } from "../l5r5e-config.js";
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import { RollL5r5e } from "./roll.js";
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export class DicePickerDialog extends FormApplication {
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@@ -138,7 +139,7 @@ export class DicePickerDialog extends FormApplication {
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name: "",
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};
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const cat = RollL5r5e.getCategoryForSkillId(skillId);
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const cat = L5R5E.skills.get(skillId);
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if (!cat) {
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return;
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}
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@@ -1,3 +1,4 @@
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import { L5R5E } from "../l5r5e-config.js";
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import { L5rBaseDie } from "./dietype/l5r-base-die.js";
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/**
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@@ -197,9 +198,7 @@ export class RollL5r5e extends Roll {
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}
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const skillName =
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game.i18n.translations.l5r5e.skills?.[RollL5r5e.getCategoryForSkillId(this.l5r5e.skillId)]?.[
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this.l5r5e.skillId
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] || "";
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game.i18n.translations.l5r5e.skills?.[L5R5E.skills.get(this.l5r5e.skillId)]?.[this.l5r5e.skillId] || "";
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// Define chat data
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const chatData = {
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@@ -275,17 +274,6 @@ export class RollL5r5e extends Roll {
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return create ? CONFIG.ChatMessage.entityClass.create(messageData, messageOptions) : messageData;
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}
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/**
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* Return the categoryId for the skillId
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* TODO in proper category helper ?
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* @param skillId
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*/
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static getCategoryForSkillId(skillId) {
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return Object.keys(game.i18n.translations.l5r5e.skills).find((e) => {
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return !!game.i18n.translations.l5r5e.skills?.[e]?.[skillId];
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});
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}
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/** @override */
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static fromData(data) {
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const roll = super.fromData(data);
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@@ -1,8 +1,39 @@
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export const L5R5E = {};
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L5R5E.stances = ["earth", "air", "water", "fire", "void"];
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L5R5E.paths = {
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assets: `systems/l5r5e/assets/`,
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templates: `systems/l5r5e/templates/`,
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};
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L5R5E.stances = ["earth", "air", "water", "fire", "void"];
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// Map SkillId - CategoryId
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L5R5E.skills = new Map();
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L5R5E.skills.set("aesthetics", "artisan");
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L5R5E.skills.set("composition", "artisan");
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L5R5E.skills.set("design", "artisan");
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L5R5E.skills.set("smithing", "artisan");
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L5R5E.skills.set("fitness", "martial");
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L5R5E.skills.set("melee", "martial");
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L5R5E.skills.set("ranged", "martial");
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L5R5E.skills.set("unarmed", "martial");
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L5R5E.skills.set("meditation", "martial");
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L5R5E.skills.set("tactics", "martial");
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L5R5E.skills.set("culture", "scholar");
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L5R5E.skills.set("government", "scholar");
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L5R5E.skills.set("medicine", "scholar");
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L5R5E.skills.set("sentiment", "scholar");
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L5R5E.skills.set("theology", "scholar");
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L5R5E.skills.set("command", "social");
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L5R5E.skills.set("courtesy", "social");
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L5R5E.skills.set("games", "social");
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L5R5E.skills.set("performance", "social");
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L5R5E.skills.set("commerce", "trade");
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L5R5E.skills.set("labor", "trade");
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L5R5E.skills.set("seafaring", "trade");
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L5R5E.skills.set("skulduggery", "trade");
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L5R5E.skills.set("survival", "trade");
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@@ -10,6 +10,7 @@ import { ItemL5r5e } from "./items/item.js";
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import { ItemSheetL5r5e } from "./items/item-sheet.js";
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import { WeaponSheetL5r5e } from "./items/weapon-sheet.js";
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import { FeatSheetL5r5e } from "./items/feat-sheet.js";
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import { TwentyQuestionsDialog } from "./sheets/twenty-questions-dialog.js";
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// Import Dice Types
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@@ -46,6 +47,7 @@ Hooks.once("init", async function () {
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// Add some helper classes in game
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game.l5r5e = {
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DicePickerDialog,
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TwentyQuestionsDialog,
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};
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// Register custom system settings
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@@ -88,8 +90,7 @@ Hooks.once("init", async function () {
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});
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Handlebars.registerHelper("localizeSkillId", function (skillName) {
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const key =
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"l5r5e.skills." + RollL5r5e.getCategoryForSkillId(skillName.toLowerCase()) + "." + skillName.toLowerCase();
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const key = "l5r5e.skills." + L5R5E.skills.get(skillName.toLowerCase()) + "." + skillName.toLowerCase();
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return game.i18n.localize(key);
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});
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120
system/scripts/sheets/twenty-questions-dialog.js
Normal file
120
system/scripts/sheets/twenty-questions-dialog.js
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@@ -0,0 +1,120 @@
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import { L5R5E } from "../l5r5e-config.js";
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/**
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* L5R Twenty Questions form
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* @extends {FormApplication}
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*/
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export class TwentyQuestionsDialog extends FormApplication {
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/**
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* Assign the default options
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* @override
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*/
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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id: "l5r5e-twenty-questions-dialog",
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classes: ["l5r5e", "twenty-questions-dialog"],
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template: CONFIG.L5r5e.paths.templates + "sheets/twenty-questions-dialog.html",
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title: "L5R Twenty Questions", // TODO Localize
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width: 600,
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height: 600,
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resizable: true,
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});
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}
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/**
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* Create dialog
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*/
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constructor(options = null) {
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super(options);
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}
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/**
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* Construct and return the data object used to render the HTML template for this form application.
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* @param options
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* @return {Object}
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*/
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getData(options = null) {
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return {
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...super.getData(options),
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elementsList: this._getElements(),
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skillsList: this._getSkills(),
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};
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}
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/**
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* Render the dialog
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* @param force
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* @param options
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* @returns {Application}
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*/
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render(force, options) {
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options = {
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...options,
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};
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if (force === undefined) {
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force = true;
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}
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return super.render(force, options);
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}
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/**
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* Listen to html elements
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* @override
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*/
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activateListeners(html) {
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super.activateListeners(html);
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// html.find('input[name="approach"]').on("click", async (event) => {});
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}
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/**
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* This method is called upon form submission after form data is validated
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* @param event The initial triggering submission event
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* @param formData The object of validated form data with which to update the object
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* @returns A Promise which resolves once the update operation has completed
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* @override
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*/
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async _updateObject(event, formData) {
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// const ring = formData.ring || null;
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// TODO
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console.log(formData);
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return;
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// return this.close();
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}
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/**
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* Load elements list (id, label)
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* @private
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*/
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_getElements() {
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return CONFIG.L5r5e.stances.map((e) => {
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return {
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id: e,
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label: game.i18n.localize(`l5r5e.rings.${e}`),
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};
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});
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}
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/**
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* Load Skills list (id, cat, label)
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* @private
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*/
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_getSkills() {
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const skills = {};
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Array.from(L5R5E.skills).forEach(([id, cat]) => {
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if (!skills[cat]) {
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skills[cat] = [];
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}
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skills[cat].push({
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id: id,
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cat: cat,
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label: game.i18n.localize(`l5r5e.skills.${cat}.${id}`),
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});
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});
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console.log(skills);
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return skills;
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}
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}
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437
system/templates/sheets/twenty-questions-dialog.html
Normal file
437
system/templates/sheets/twenty-questions-dialog.html
Normal file
@@ -0,0 +1,437 @@
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<form class="l5r5e dice-picker-dialog" autocomplete="off">
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<!--TODO Localization !-->
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{{json skillsList}}
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<h1>Vingt questions</h1>
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<div>
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Renseignez vos réponses au jeu des vingt questions sur ce formulaire et notez-y des éléments à utiliser
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ultérieurement !
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<br><i>Livre de Règles de La Légende des Cinq Anneaux, Chapitre 2 : Création de personnage, p. 41-95</i>
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</div>
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<h2>Partie I: Identité (clan et famille)</h2>
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<div>
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1. A quel clan appartient votre personnage ? (p. 41)
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<input type="text" name="step1_clan">
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<div>
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Augmentation d'Anneau (1)
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<select name="step1_ring">
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<option value="none">En choisir un</option>
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{{#each elementsList as |obj|}}
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<option value="{{obj.id}}">{{obj.label}}</option>
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{{/each}}
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</select>
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</div>
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<div>
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Augmentation de compétence (1)
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<select name="step1_skill">
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<option value="none">En choisir une</option>
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{{#each skillsList as |skills catId|}}
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<optgroup label="{{localizeSkill catId 'title'}}">
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{{#each skills as |obj|}}
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<option value="{{obj.id}}">{{obj.label}}</option>
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{{/each}}
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</optgroup>
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{{/each}}
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</select>
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</div>
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<div>
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<label>
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Statut
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<input type="number" name="step1_social_status" min="0" max="100" value="0">
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</label>
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</div>
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</div>
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<div>
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2. A quelle famille appartient votre personnage ? (p. 49)
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<input type="text" name="step2_family">
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<div>
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Augmentation d'Anneau (1)
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<select name="step2_ring">
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<option value="none">En choisir un</option>
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{{#each elementsList as |obj|}}
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<option value="{{obj.id}}">{{obj.label}}</option>
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{{/each}}
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</select>
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</div>
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<div>
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Augmentation de compétence (2)
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<select name="step2_skill_1">
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<option value="none">En choisir une</option>
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{{#each skillsList as |skills catId|}}
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<optgroup label="{{localizeSkill catId 'title'}}">
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{{#each skills as |obj|}}
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<option value="{{obj.id}}">{{obj.label}}</option>
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{{/each}}
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</optgroup>
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{{/each}}
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</select>
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<select name="step2_skill_2">
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<option value="none">En choisir une</option>
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{{#each skillsList as |skills catId|}}
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<optgroup label="{{localizeSkill catId 'title'}}">
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{{#each skills as |obj|}}
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<option value="{{obj.id}}">{{obj.label}}</option>
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{{/each}}
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</optgroup>
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{{/each}}
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</select>
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</div>
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<div>
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<label>
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Fortune de départ :
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<input type="text" name="step2_wealth">
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</label>
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</div>
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<div>
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<label>
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Gloire
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<input type="number" name="step2_social_glory" min="0" max="100" value="0">
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</label>
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</div>
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</div>
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<h2>Partie II: Rôle et École</h2>
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<div>
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3. Quelle est l'École votre personnage, et quel rôle remplit-elle ? (p. 56)
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<label>
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École
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<input type="text" name="step3_school">
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</label>
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<label>
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Rôles
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<input type="text" name="step3_roles">
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</label>
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<div>
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Augmentations d'Anneau (2)
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<select name="step3_ring_1">
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<option value="none">En choisir un</option>
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{{#each elementsList as |obj|}}
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<option value="{{obj.id}}">{{obj.label}}</option>
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{{/each}}
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</select>
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<select name="step3_ring_2">
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<option value="none">En choisir un</option>
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{{#each elementsList as |obj|}}
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<option value="{{obj.id}}">{{obj.label}}</option>
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{{/each}}
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</select>
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</div>
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<div>
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Augmentations de compétence (3-5)
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<select name="step3_skill_1">
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<option value="none">En choisir une</option>
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{{#each skillsList as |skills catId|}}
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<optgroup label="{{localizeSkill catId 'title'}}">
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{{#each skills as |obj|}}
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<option value="{{obj.id}}">{{obj.label}}</option>
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{{/each}}
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</optgroup>
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{{/each}}
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</select>
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<select name="step3_skill_2">
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<option value="none">En choisir une</option>
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{{#each skillsList as |skills catId|}}
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<optgroup label="{{localizeSkill catId 'title'}}">
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{{#each skills as |obj|}}
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<option value="{{obj.id}}">{{obj.label}}</option>
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{{/each}}
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</optgroup>
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{{/each}}
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</select>
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<select name="step3_skill_3">
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<option value="none">En choisir une</option>
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{{#each skillsList as |skills catId|}}
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<optgroup label="{{localizeSkill catId 'title'}}">
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{{#each skills as |obj|}}
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<option value="{{obj.id}}">{{obj.label}}</option>
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{{/each}}
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</optgroup>
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{{/each}}
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</select>
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<select name="step3_skill_4">
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<option value="none">En choisir une</option>
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{{#each skillsList as |skills catId|}}
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<optgroup label="{{localizeSkill catId 'title'}}">
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{{#each skills as |obj|}}
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<option value="{{obj.id}}">{{obj.label}}</option>
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{{/each}}
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</optgroup>
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{{/each}}
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</select>
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<select name="step3_skill_5">
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<option value="none">En choisir une</option>
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{{#each skillsList as |skills catId|}}
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<optgroup label="{{localizeSkill catId 'title'}}">
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{{#each skills as |obj|}}
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<option value="{{obj.id}}">{{obj.label}}</option>
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{{/each}}
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</optgroup>
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{{/each}}
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</select>
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</div>
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Types de techniques accessibles
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<div>
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<label>
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<input type="checkbox" name="step3_kata">Kata
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</label>
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<label>
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<input type="checkbox" name="step3_kiho">Kihō
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</label>
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<label>
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<input type="checkbox" name="step3_invocations">Invocations
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</label>
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<label>
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<input type="checkbox" name="step3_rituals">Rituels
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</label>
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<label>
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<input type="checkbox" name="step3_shui">Shūji
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</label>
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<label>
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<input type="checkbox" name="step3_maho">Mahō
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</label>
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<label>
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<input type="checkbox" name="step3_ninjutsu">Ninjutsu
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</label>
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</div>
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<div>
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Techniques de départ (2-5)
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<textarea name="step3_feats"></textarea>
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<!-- TODO Drag n drop feats-->
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</div>
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<div>
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Capacité d'école
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<textarea name="step3_school_ability"></textarea>
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</div>
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<div>
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Équipement de départ
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<textarea name="step3_equipment"></textarea>
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</div>
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</div>
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<div>
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<label>
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Honneur
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<input type="number" name="step3_social_honor" min="0" max="100" value="0">
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</label>
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</div>
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<div>
|
||||
4. De quelle manière votre personnage se démarque-t-il au sein de son école ? (p. 88)
|
||||
<textarea name="step4_answer"></textarea>
|
||||
|
||||
Augmentation d'Anneau (1)
|
||||
<select name="step4_ring">
|
||||
<option value="none">En choisir un</option>
|
||||
{{#each elementsList as |obj|}}
|
||||
<option value="{{obj.id}}">{{obj.label}}</option>
|
||||
{{/each}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
|
||||
<h2>Partie III: Honneur et Gloire</h2>
|
||||
<div>
|
||||
5. Qui est le seigneur de votre personnage et quel est le devoir de votre personnage envers lui ? (p. 88)
|
||||
Choisissez un giri:
|
||||
<textarea name="step5_social_giri"></textarea>
|
||||
</div>
|
||||
<div>
|
||||
6. Que désire votre personnage, et en quoi ce désir risque-t-il de l’empêcher d’accomplir son devoir ? (p. 90)
|
||||
Choisissez un ninjō:
|
||||
<textarea name="step6_social_ninjo"></textarea>
|
||||
</div>
|
||||
<div>
|
||||
7. Quelle relation votre personnage entretient-il avec son clan ? (p. 91)
|
||||
<textarea name="step7_answer"></textarea>
|
||||
|
||||
<div>
|
||||
Augmentation de compétence (1)
|
||||
<select name="step7_skill">
|
||||
<option value="none">En choisir une</option>
|
||||
{{#each skillsList as |skills catId|}}
|
||||
<optgroup label="{{localizeSkill catId 'title'}}">
|
||||
{{#each skills as |obj|}}
|
||||
<option value="{{obj.id}}">{{obj.label}}</option>
|
||||
{{/each}}
|
||||
</optgroup>
|
||||
{{/each}}
|
||||
</select>
|
||||
|
||||
OU
|
||||
|
||||
<label>
|
||||
Augmentation de la gloire (+5)
|
||||
<input type="number" name="step7_social_glory" value="0">
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
<div>
|
||||
8. Que pense votre personnage du bushido ? (p. 91)
|
||||
<textarea name="step8_answer"></textarea>
|
||||
|
||||
<div>
|
||||
Augmentation de compétence (1)
|
||||
<select name="step8_skill">
|
||||
<option value="none">En choisir une</option>
|
||||
{{#each skillsList as |skills catId|}}
|
||||
<optgroup label="{{localizeSkill catId 'title'}}">
|
||||
{{#each skills as |obj|}}
|
||||
<option value="{{obj.id}}">{{obj.label}}</option>
|
||||
{{/each}}
|
||||
</optgroup>
|
||||
{{/each}}
|
||||
</select>
|
||||
|
||||
OU
|
||||
|
||||
<label>
|
||||
Augmentation de l'honneur
|
||||
<input type="number" name="step8_social_honor" value="0">
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<h3>Partie IV: Forces et Faiblesses</h3>
|
||||
<div>
|
||||
9. Quelle est à ce jour la plus belle réussite de votre personnage ? (p. 92)
|
||||
<textarea name="step9_answer"></textarea>
|
||||
|
||||
Aptitude (1)
|
||||
<textarea name="step9_distinction"></textarea>
|
||||
</div>
|
||||
<div>
|
||||
10. Quel est le frein principal dans la vie de votre personnage ? (p. 92)
|
||||
<textarea name="step10_answer"></textarea>
|
||||
|
||||
Coup du sort (1)
|
||||
<textarea name="step10_adversity"></textarea>
|
||||
</div>
|
||||
<div>
|
||||
11. Quelle activité apaise le plus votre personnage ? (p. 93)
|
||||
<textarea name="step11_answer"></textarea>
|
||||
|
||||
Passion (1)
|
||||
<textarea name="step11_passion"></textarea>
|
||||
</div>
|
||||
<div>
|
||||
12. Quelle inquiétude, crainte ou manie tracasse le plus votre personnage ? (p. 93)
|
||||
<textarea name="step12_answer"></textarea>
|
||||
|
||||
Défaillance (1)
|
||||
<textarea name="step12_failure"></textarea>
|
||||
</div>
|
||||
<div>
|
||||
13. De qui votre personnage a-t-il le plus appris au cours de sa vie ? (p. 93)
|
||||
<textarea name="step13_answer"></textarea>
|
||||
|
||||
<div>
|
||||
Augmentation de compétence (1)
|
||||
<select name="step13_skill">
|
||||
<option value="none">En choisir une</option>
|
||||
{{#each skillsList as |skills catId|}}
|
||||
<optgroup label="{{localizeSkill catId 'title'}}">
|
||||
{{#each skills as |obj|}}
|
||||
<option value="{{obj.id}}">{{obj.label}}</option>
|
||||
{{/each}}
|
||||
</optgroup>
|
||||
{{/each}}
|
||||
</select>
|
||||
|
||||
Désavantage (1)
|
||||
<textarea name="step13_disadvantage"></textarea>
|
||||
</div>
|
||||
<div>
|
||||
OU
|
||||
Avantage (1)
|
||||
<textarea name="step13_advantage"></textarea>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<h3>Partie V: Personnalité et Comportement</h3>
|
||||
<div>
|
||||
14. Que remarque-t-on en premier chez votre personnage ? (p. 93)
|
||||
<textarea name="step14_answer"></textarea>
|
||||
|
||||
Particularités
|
||||
<textarea name="step14_special_features"></textarea>
|
||||
</div>
|
||||
<div>
|
||||
15. Comment votre personnage réagit-il aux situations stressantes ? (p. 94)
|
||||
<textarea name="step15_answer"></textarea>
|
||||
</div>
|
||||
<div>
|
||||
16. Quelles relations votre personnage entretient-il avec des familles, des organisations, des traditions et des
|
||||
clans différents ? (p. 94)
|
||||
<textarea name="step16_answer"></textarea>
|
||||
|
||||
Objet (Rareté inférieur ou égale à 7)
|
||||
<textarea name="step16_item"></textarea>
|
||||
</div>
|
||||
|
||||
|
||||
<h3>Partie VI: Lignée et Famille</h3>
|
||||
<div>
|
||||
17. Comment les parents de votre personnage le décriraient-ils ? (p. 95)
|
||||
<textarea name="step17_answer"></textarea>
|
||||
|
||||
Augmentation de compétence (1)
|
||||
<select name="step17_skill">
|
||||
<option value="none">En choisir une</option>
|
||||
{{#each skillsList as |skills catId|}}
|
||||
<optgroup label="{{localizeSkill catId 'title'}}">
|
||||
{{#each skills as |obj|}}
|
||||
<option value="{{obj.id}}">{{obj.label}}</option>
|
||||
{{/each}}
|
||||
</optgroup>
|
||||
{{/each}}
|
||||
</select>
|
||||
</div>
|
||||
<div>
|
||||
18. En l’honneur de qui votre personnage a-t-il été prénommé ? (p. 95)
|
||||
<textarea name="step18_answer"></textarea>
|
||||
|
||||
<label>
|
||||
Résultat du 1er D10
|
||||
<input type="number" name="step18_heritage_1">
|
||||
</label>
|
||||
|
||||
<label>
|
||||
Résultat du 2eme D10
|
||||
<input type="number" name="step18_heritage_2">
|
||||
</label>
|
||||
</div>
|
||||
<div>
|
||||
19. Quel est le prénom de votre personnage ? (p. 95)
|
||||
<textarea name="step19_answer"></textarea>
|
||||
</div>
|
||||
|
||||
<h3>Partie VII: Mort</h3>
|
||||
<div>
|
||||
20. Comment envisagez-vous la mort de votre personnage ? (p. 95)
|
||||
<textarea name="step20_answer"></textarea>
|
||||
</div>
|
||||
|
||||
<div class="form-group">
|
||||
<button name="roll" type="submit">
|
||||
Générer un nouveau personnage <i class='fas fa-arrow-circle-right'></i>
|
||||
</button>
|
||||
</div>
|
||||
</form>
|
||||
Reference in New Issue
Block a user