Tweaked reverse the token's bar on fatigue and colorize in red the strife bar if compromise
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@@ -7,6 +7,7 @@
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- Added a booster for loading compendium's core items (speed up 20Q)
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- Added confirm dialog on item's deletion (Hold "ctrl" on the click, if you want to bypass it)
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- Added "Sleep" & "Scene End" buttons in "GM ToolBox" (old "difficulty" box)
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- Added an option to reverse the token's bar on fatigue (thanks to Jzrzmy), and colorize in red the strife bar if compromise
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## 1.1.2 - One Compendium to bring them all
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- Added compendiums (Thanks to Stéfano Fara for the English version !) Partial for French as PoW and CR are not translated yet
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@@ -5,7 +5,6 @@
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},
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"SETTINGS": {
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"None": "Sin opción",
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"ReverseFatigueBar": "Invertir la barra de fatiga de los token",
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"RollNKeep": {
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"DeleteOldMessage": "RnK Delete previous chat message",
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@@ -7,8 +7,8 @@
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"None": "Aucune option",
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"ReverseFatigueBar": "Inverser la barre de fatigue des token",
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"RollNKeep": {
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"DeleteOldMessage": "RnK Delete previous chat message",
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"DeleteOldMessageHint": "Choose to keep or delete the previous message for a RnK series"
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"DeleteOldMessage": "RnK Supprime le précédent message du chat",
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"DeleteOldMessageHint": "Si coché, on supprime le message précédent pour la série de jets via le RnK"
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}
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},
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"ACTOR": {
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@@ -116,30 +116,36 @@ Hooks.once("init", async () => {
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// Override the default Token _drawBar function to allow fatigue bar reversing.
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Token.prototype._drawBar = function (number, bar, data) {
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let val = Number(data.value);
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const reverseFatigue = game.settings.get("l5r5e", "token.reversefatiguebar");
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const reverseBar = data.attribute === "fatigue" && game.settings.get("l5r5e", "token.reverseFatigueBar");
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// Bar value reversing.
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if (data.attribute === "fatigue" && reverseFatigue) {
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val = Number(data.max - data.value);
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// Bar value
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const pct = Math.clamped(Number(data.value), 0, data.max) / data.max;
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// Modify color
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let color = number === 0 ? [pct / 1.2, 1 - pct, 0] : [0.5 * pct, 0.7 * pct, 0.5 + pct / 2];
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// Red if compromised
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if (data.attribute === "strife" && data.value > data.max) {
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color = [1, 0.1, 0.1];
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}
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const pct = Math.clamped(val, 0, data.max) / data.max;
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// Enlarge the bar for large tokens
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let h = Math.max(canvas.dimensions.size / 12, 8);
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if (this.data.height >= 2) h *= 1.6; // Enlarge the bar for large tokens
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if (this.data.height >= 2) {
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h *= 1.6;
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}
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// Draw the bar
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let color = number === 0 ? [1 - pct / 2, pct, 0] : [0.5 * pct, 0.7 * pct, 0.5 + pct / 2];
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bar
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.clear()
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bar.clear()
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.beginFill(0x000000, 0.5)
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.lineStyle(2, 0x000000, 0.9)
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.drawRoundedRect(0, 0, this.w, h, 3)
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.beginFill(PIXI.utils.rgb2hex(color), 0.8)
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.lineStyle(1, 0x000000, 0.8)
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.drawRoundedRect(1, 1, pct * (this.w - 2), h - 2, 2);
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.drawRoundedRect(1, 1, (reverseBar ? 1 - pct : pct) * (this.w - 2), h - 2, 2);
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// Set position
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let posY = number === 0 ? this.h - h : 0;
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bar.position.set(0, posY);
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bar.position.set(0, number === 0 ? this.h - h : 0);
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};
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});
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@@ -74,7 +74,7 @@ export const RegisterSettings = function () {
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/* ------------------------------------ */
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/* Token bars */
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/* ------------------------------------ */
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game.settings.register("l5r5e", "token.reversefatiguebar", {
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game.settings.register("l5r5e", "token.reverseFatigueBar", {
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name: game.i18n.localize("SETTINGS.ReverseFatigueBar"),
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scope: "world",
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config: true,
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