meh
This commit is contained in:
@@ -50,7 +50,6 @@ export class CombatL5r5e extends Combat {
|
|||||||
// Prepared is a boolean or if null we get the info in the actor sheet
|
// Prepared is a boolean or if null we get the info in the actor sheet
|
||||||
const isPc = combatant.actor.data.type === "character";
|
const isPc = combatant.actor.data.type === "character";
|
||||||
const isPrepared = combatant.actor.isPrepared;
|
const isPrepared = combatant.actor.isPrepared;
|
||||||
console.log(isPrepared);
|
|
||||||
|
|
||||||
// A character’s initiative value is based on their state of preparedness when the conflict began.
|
// A character’s initiative value is based on their state of preparedness when the conflict began.
|
||||||
// If the character was ready for the conflict, their base initiative value is their focus attribute.
|
// If the character was ready for the conflict, their base initiative value is their focus attribute.
|
||||||
|
|||||||
Reference in New Issue
Block a user