diff --git a/system/scripts/combat.js b/system/scripts/combat.js index 97483ac..37d1020 100644 --- a/system/scripts/combat.js +++ b/system/scripts/combat.js @@ -50,7 +50,6 @@ export class CombatL5r5e extends Combat { // Prepared is a boolean or if null we get the info in the actor sheet const isPc = combatant.actor.data.type === "character"; const isPrepared = combatant.actor.isPrepared; - console.log(isPrepared); // A character’s initiative value is based on their state of preparedness when the conflict began. // If the character was ready for the conflict, their base initiative value is their focus attribute.