Files
fvtt-prism-rpg/templates/weapon.hbs
T

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<section>
<div class="header">
<img
class="item-img"
src="{{item.img}}"
data-edit="img"
data-action="editImage"
data-tooltip="{{item.name}}"
/>
{{formInput fields.name value=source.name}}
</div>
<div class="flexrow">
<div class="align-top">
{{! Prism RPG: Weapon Type (Light/One-Handed/Heavy/Projectile) }}
{{formField
systemFields.weaponType
value=system.weaponType
localize=true
label="PRISMRPG.Label.weaponType"
}}
{{! Prism RPG: Weapon Group (6 groups) }}
{{formField
systemFields.weaponGroup
value=system.weaponGroup
localize=true
label="PRISMRPG.Label.weaponGroup"
}}
{{! Prism RPG: APC (Action Point Cost) }}
{{formField
systemFields.apc
value=system.apc
localize=true
label="PRISMRPG.Label.apc"
}}
{{! Damage }}
{{formField
systemFields.damage
value=system.damage
localize=true
label="PRISMRPG.Label.damage"
}}
{{formField
systemFields.equipped
value=system.equipped
localize=true
label="PRISMRPG.Label.equipped"
}}
</div>
<div class="align-top">
{{! Prism RPG: Projectile Properties }}
{{#if system.isProjectile}}
{{formField
systemFields.isProjectile
value=system.isProjectile
localize=true
label="PRISMRPG.Label.isProjectile"
}}
{{formField
systemFields.range
value=system.range
localize=true
label="PRISMRPG.Label.range"
}}
{{formField
systemFields.reloadAPC
value=system.reloadAPC
localize=true
label="PRISMRPG.Label.reloadAPC"
}}
{{/if}}
{{formField
systemFields.encLoad
value=system.encLoad
localize=true
label="PRISMRPG.Label.encumbranceLoad"
}}
{{formField
systemFields.cost
value=system.cost
localize=true
label="PRISMRPG.Label.cost"
}}
{{formField systemFields.money value=system.money localize=true}}
</div>
</div>
{{! Prism RPG: Weapon Passive }}
<fieldset class="weapon-passive">
<legend>{{localize "PRISMRPG.Label.weaponPassive"}}</legend>
{{formField
systemFields.passive
value=system.passive
localize=true
label="PRISMRPG.Label.passiveName"
}}
<label>{{localize "PRISMRPG.Label.passiveDescription"}}</label>
{{formInput
systemFields.passiveDescription
enriched=enrichedPassiveDescription
value=system.passiveDescription
name="system.passiveDescription"
toggled=true
}}
</fieldset>
{{! Prism RPG: Weapon Maneuvers }}
<fieldset class="weapon-maneuvers">
<legend>
{{localize "PRISMRPG.Label.weaponManeuvers"}}
<button type="button" data-action="add-maneuver" data-tooltip="{{localize 'PRISMRPG.Label.addManeuver'}}">
<i class="fas fa-plus"></i>
</button>
</legend>
{{#each enrichedManeuvers}}
<div class="maneuver-item" data-maneuver-index="{{@index}}">
<div class="maneuver-header">
{{formInput
../systemFields.maneuvers.element.fields.name
value=this.name
name=(concat "system.maneuvers." @index ".name")
placeholder=(localize "PRISMRPG.Label.maneuverName")
}}
<button type="button" data-action="delete-maneuver" data-tooltip="{{localize 'PRISMRPG.Label.deleteManeuver'}}">
<i class="fas fa-trash"></i>
</button>
</div>
<label>{{localize "PRISMRPG.Label.maneuverDescription"}}</label>
{{formInput
../systemFields.maneuvers.element.fields.description
enriched=this.enrichedDescription
value=this.description
name=(concat "system.maneuvers." @index ".description")
toggled=true
}}
</div>
{{/each}}
{{#unless enrichedManeuvers.length}}
<p class="hint">{{localize "PRISMRPG.Hint.noManeuvers"}}</p>
{{/unless}}
</fieldset>
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
}}
</fieldset>
</section>