{{formInput fields.name value=source.name}}
{{! Prism RPG: Weapon Type (Light/One-Handed/Heavy/Projectile) }} {{formField systemFields.weaponType value=system.weaponType localize=true label="PRISMRPG.Label.weaponType" }} {{! Prism RPG: Weapon Group (6 groups) }} {{formField systemFields.weaponGroup value=system.weaponGroup localize=true label="PRISMRPG.Label.weaponGroup" }} {{! Prism RPG: APC (Action Point Cost) }} {{formField systemFields.apc value=system.apc localize=true label="PRISMRPG.Label.apc" }} {{! Damage }} {{formField systemFields.damage value=system.damage localize=true label="PRISMRPG.Label.damage" }} {{formField systemFields.equipped value=system.equipped localize=true label="PRISMRPG.Label.equipped" }}
{{! Prism RPG: Projectile Properties }} {{#if system.isProjectile}} {{formField systemFields.isProjectile value=system.isProjectile localize=true label="PRISMRPG.Label.isProjectile" }} {{formField systemFields.range value=system.range localize=true label="PRISMRPG.Label.range" }} {{formField systemFields.reloadAPC value=system.reloadAPC localize=true label="PRISMRPG.Label.reloadAPC" }} {{/if}} {{formField systemFields.encLoad value=system.encLoad localize=true label="PRISMRPG.Label.encumbranceLoad" }} {{formField systemFields.cost value=system.cost localize=true label="PRISMRPG.Label.cost" }} {{formField systemFields.money value=system.money localize=true}}
{{! Prism RPG: Weapon Passive }}
{{localize "PRISMRPG.Label.weaponPassive"}} {{formField systemFields.passive value=system.passive localize=true label="PRISMRPG.Label.passiveName" }} {{formInput systemFields.passiveDescription enriched=enrichedPassiveDescription value=system.passiveDescription name="system.passiveDescription" toggled=true }}
{{! Prism RPG: Weapon Maneuvers }}
{{localize "PRISMRPG.Label.weaponManeuvers"}} {{#each enrichedManeuvers}}
{{formInput ../systemFields.maneuvers.element.fields.name value=this.name name=(concat "system.maneuvers." @index ".name") placeholder=(localize "PRISMRPG.Label.maneuverName") }}
{{formInput ../systemFields.maneuvers.element.fields.description enriched=this.enrichedDescription value=this.description name=(concat "system.maneuvers." @index ".description") toggled=true }}
{{/each}} {{#unless enrichedManeuvers.length}}

{{localize "PRISMRPG.Hint.noManeuvers"}}

{{/unless}}
{{localize "PRISMRPG.Label.description"}} {{formInput systemFields.description enriched=enrichedDescription value=system.description name="system.description" toggled=true }}