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19 Commits

Author SHA1 Message Date
0c215e7a9c Fix stun hindrances 2024-04-11 16:37:42 +02:00
1b655a9c0e MDL/ADRL fixes + MR fixes 2023-09-19 15:46:02 +02:00
bbf0f31d4c MDL/ADRL fixes + MR fixes 2023-09-19 13:52:09 +02:00
552ff9564a MDL/ADRL fixes + MR fixes 2023-09-19 12:47:55 +02:00
26f2fba457 MDL/ADRL fixes + MR fixes 2023-09-19 11:41:58 +02:00
7d6408f6b7 MDL/ADRL fixes + MR fixes 2023-09-18 18:03:00 +02:00
72ff709682 Fix TIC display for NPC owned by players 2023-09-17 22:18:38 +02:00
588c6655b3 Fix TIC display for NPC owned by players 2023-09-17 20:53:13 +02:00
9de2bc48b8 Fix TIC display for NPC owned by players 2023-09-17 20:27:16 +02:00
460fd1f0d6 Fix TIC display for NPC owned by players 2023-09-17 18:55:45 +02:00
2647983e8d Varioux fixes 2023-09-16 22:40:25 +02:00
d1fdc5a97f Varioux fixes 2023-09-16 20:31:34 +02:00
9e92b904fb Combat tracker enhancements 2023-09-16 10:19:55 +02:00
c4160b2fd5 Combat tracker enhancements 2023-09-16 10:16:59 +02:00
ff57953e75 Manage status 2023-09-15 07:33:44 +02:00
dc07b27801 Minor changes 2023-09-14 23:23:16 +02:00
2394026d0c Minor changes 2023-09-14 21:03:08 +02:00
47db569efd Add hindrance dice 2023-09-13 21:26:47 +02:00
ba98d9c264 Add hindrance dice 2023-09-13 21:25:44 +02:00
17 changed files with 509 additions and 219 deletions

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@ -38,7 +38,6 @@ export class PegasusActorSheet extends ActorSheet {
cssClass: this.isEditable ? "editable" : "locked",
data: actorData.system,
traumaState: this.actor.getTraumaState(),
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
limited: this.object.limited,
specs: this.actor.getSpecs( ),
config: game.system.pegasus.config,

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@ -92,7 +92,7 @@ export class PegasusActor extends Actor {
return actor;
}
if (data.type == 'character'|| this.type == 'npc') {
if (data.type == 'character' || this.type == 'npc') {
}
@ -495,7 +495,7 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
async activateViceOrVirtue(itemId) {
let item = this.items.find(item => item.id == itemId)
if (item && item.system) {
if (item?.system) {
let nrg = duplicate(this.system.nrg)
if (!item.system.activated) { // Current value
@ -581,7 +581,7 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
async activatePower(itemId) {
let item = this.items.find(item => item.id == itemId)
if (item && item.system) {
if (item?.system) {
let nrg = duplicate(this.system.nrg)
if (!item.system.activated) { // Current value
@ -764,9 +764,18 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
modifyStun(incDec) {
if (incDec < 0 && (this.system.secondary.confidence.status == "anxious" || this.system.secondary.confidence.status == "lostface")) {
ui.notifications.warn("Unable to recover STUN because of Confidence status : " + this.system.secondary.confidence.status)
return
}
let myself = this
let combat = duplicate(myself.system.combat)
combat.stunlevel += incDec
let daze = this.effects.find(e => e.label == "Daze")
if (daze && combat.stunlevel == 0) {
this.deleteEmbeddedDocuments("ActiveEffect", [daze.id])
}
if (combat.stunlevel >= 0) {
myself.update({ 'system.combat': combat })
let chatData = {
@ -774,6 +783,11 @@ export class PegasusActor extends Actor {
rollMode: game.settings.get("core", "rollMode"),
whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM'))
}
if (!daze) {
this.createEmbeddedDocuments("ActiveEffect", [
{ label: 'Daze', icon: 'icons/svg/daze.svg', flags: { core: { statusId: 'daze' } } }
])
}
if (incDec > 0) {
chatData.content = `<div>${this.name} suffered a Stun level.</div`
} else {
@ -797,6 +811,11 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
modifyMomentum(incDec) {
if (this.system.combat.stunlevel > 0) {
ui.notifications.warn("Unable to gain/use Momentum while stunned")
return
}
let momentum = duplicate(this.system.momentum)
momentum.value += incDec
this.update({ 'system.momentum': momentum })
@ -1244,25 +1263,6 @@ export class PegasusActor extends Actor {
nrg.max += item.system.features.nrgcost.value
await this.update({ 'system.nrg': nrg })
}
/* NO MORE USED
if (item.system.features.bonushealth.flag) {
let health = duplicate(this.system.secondary.health)
health.value -= Number(item.system.features.bonushealth.value) || 0
health.max -= Number(item.system.features.bonushealth.value) || 0
await this.update({ 'system.secondary.health': health })
}
if (item.system.features.bonusdelirium.flag) {
let delirium = duplicate(this.system.secondary.delirium)
delirium.value -= Number(item.system.features.bonusdelirium.value) || 0
delirium.max -= Number(item.system.features.bonusdelirium.value) || 0
await this.update({ 'system.secondary.delirium': delirium })
}
if (item.system.features.bonusnrg.flag) {
let nrg = duplicate(this.system.nrg)
nrg.value -= Number(item.system.features.bonusnrg.value) || 0
nrg.max -= Number(item.system.features.bonusnrg.value) || 0
await this.update({ 'system.nrg': nrg })
}*/
this.disableWeaverPerk(item)
PegasusUtility.createChatWithRollMode(item.name, {
content: await renderTemplate(`systems/fvtt-pegasus-rpg/templates/chat-perk-ready.html`, { name: this.name, perk: duplicate(item) })
@ -1343,7 +1343,7 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
getTraumaState() {
this.traumaState = "none"
if (this.type == "character"|| this.type == 'npc') {
if (this.type == "character" || this.type == 'npc') {
if (this.system.secondary.delirium.status == "trauma") {
this.traumaState = "trauma"
}
@ -1445,36 +1445,6 @@ export class PegasusActor extends Actor {
if (this.isOwner || game.user.isGM) {
let updates = {}
/* No more used
let phyDiceValue = PegasusUtility.getDiceValue(this.system.statistics.phy.value) + this.system.secondary.health.bonus + this.system.statistics.phy.mod + PegasusUtility.getDiceValue(this.system.statistics.phy.bonuseffect);
if (phyDiceValue != this.system.secondary.health.max) {
updates['system.secondary.health.max'] = phyDiceValue
}
if (this.computeValue) {
updates['system.secondary.health.value'] = phyDiceValue
}
let mndDiceValue = PegasusUtility.getDiceValue(this.system.statistics.mnd.value) + this.system.secondary.delirium.bonus + this.system.statistics.mnd.mod + PegasusUtility.getDiceValue(this.system.statistics.mnd.bonuseffect);
if (mndDiceValue != this.system.secondary.delirium.max) {
updates['system.secondary.delirium.max'] = mndDiceValue
}
if (this.computeValue) {
updates['system.secondary.delirium.value'] = mndDiceValue
}
let stlDiceValue = PegasusUtility.getDiceValue(this.system.statistics.stl.value) + this.system.secondary.stealthhealth.bonus + this.system.statistics.stl.mod + PegasusUtility.getDiceValue(this.system.statistics.stl.bonuseffect);
if (stlDiceValue != this.system.secondary.stealthhealth.max) {
updates['system.secondary.stealthhealth.max'] = stlDiceValue
}
if (this.computeValue) {
updates['system.secondary.stealthhealth.value'] = stlDiceValue
}
let socDiceValue = PegasusUtility.getDiceValue(this.system.statistics.soc.value) + this.system.secondary.socialhealth.bonus + this.system.statistics.soc.mod + PegasusUtility.getDiceValue(this.system.statistics.soc.bonuseffect);
if (socDiceValue != this.system.secondary.socialhealth.max) {
updates['system.secondary.socialhealth.max'] = socDiceValue
}
if (this.computeValue) {
updates['system.secondary.socialhealth.value'] = socDiceValue
}*/
let nrgValue = PegasusUtility.getDiceValue(this.system.statistics.foc.value) + this.system.nrg.mod + this.system.statistics.foc.mod + PegasusUtility.getDiceValue(this.system.statistics.foc.bonuseffect)
if (nrgValue != this.system.nrg.absolutemax) {
@ -1497,7 +1467,7 @@ export class PegasusActor extends Actor {
updates['system.momentum.max'] = momentum
}
let mrLevel = (this.system.statistics.agi.value + this.system.statistics.str.value) - this.system.statistics.phy.value
let mrLevel = (this.system.statistics.agi.value + this.system.statistics.agi.mod + this.system.statistics.str.value + this.system.statistics.str.mod) - (this.system.statistics.phy.value + this.system.statistics.phy.mod)
mrLevel = (mrLevel < 1) ? 1 : mrLevel;
if (mrLevel != this.system.mr.value) {
updates['system.mr.value'] = mrLevel
@ -1530,10 +1500,9 @@ export class PegasusActor extends Actor {
}
this.computeThreatLevel()
}
if (this.isOwner || game.user.isGM) {
// Update current hindrance level
let hindrance = this.system.combat.hindrancedice
let hindrance = 0; //this.system.combat.hindrancedice
if (!this.checkIgnoreHealth()) {
if (this.system.secondary.health.status == "wounded") {
hindrance += 1
@ -1541,6 +1510,41 @@ export class PegasusActor extends Actor {
if (this.system.secondary.health.status == "severlywounded" || this.system.secondary.health.status == "defeated") {
hindrance += 3
}
/* Manage confidence */
if (this.system.secondary.confidence.status == "shaken" || this.system.secondary.confidence.status == "anxious" ||
this.system.secondary.confidence.status == "lostface") {
if (!this.items.find(it => it.name.toLowerCase() == "fear" && it.type == "effect")) {
let effect = await PegasusUtility.getEffectFromCompendium("Fear")
this.createEmbeddedDocuments('Item', [effect])
}
} else { // Remove fear if healed
let fear = this.items.find(it => it.name.toLowerCase() == "fear" && it.type == "effect")
if (fear) {
this.deleteEmbeddedDocuments('Item', [fear.id])
}
}
/* Manage flag state for status */
this.defeatedDisplayed = this.defeatedDisplayed && this.system.secondary.health.status != "defeated"
this.deliriumDisplayed = this.deliriumDisplayed && this.system.secondary.delirium.status != "defeated"
this.concealmentDisplayed = this.concealmentDisplayed && this.system.secondary.concealment.status != "defeated"
this.confidenceDisplayed = this.confidenceDisplayed && this.system.secondary.confidence.status != "defeated"
/* Then display relevant messages */
if (!this.defeatedDisplayed && this.system.secondary.health.status == "defeated") {
ChatMessage.create({ content: `DEFEATED : ${this.name} must make a Death Save!` })
this.defeatedDisplayed = true
}
if (!this.deliriumDisplayed && this.system.secondary.delirium.status == "defeated") {
ChatMessage.create({ content: `DEFEATED : ${this.name} must make a Madness Check!` })
this.deliriumDisplayed = true
}
if (!this.concealmentDisplayed && this.system.secondary.concealment.status == "located") {
ChatMessage.create({ content: `${this.name} has been discovered! You can not longer hide and either must fight/surrender or make a run for it` })
this.concealmentDisplayed = true
}
if (!this.confidenceDisplayed && this.system.secondary.confidence.status == "lostface") {
ChatMessage.create({ content: `${this.name} have Lost Face! You can not longer make any Social Rolls, all social rolls against your character is considered an automatic success until healed!` })
this.confidenceDisplayed = true
}
}
this.system.combat.hindrancedice = hindrance
this.getTraumaState()
@ -1574,9 +1578,11 @@ export class PegasusActor extends Actor {
for (let e of effects) {
meleeBonus += Number(e.system.effectlevel)
}
this.baseMDL = this.system.biodata.sizenum + this.system.biodata.sizebonus + this.system.statistics.str.value +
this.system.statistics.str.mod + this.system.statistics.str.bonuseffect + meleeBonus
let weaponsMelee = this.items.filter(it => it.type == "weapon" && it.system.damagestatistic.toLowerCase() == "str")
for (let w of weaponsMelee) {
let damage = Number(w.system.damage) + this.system.biodata.sizenum + this.system.biodata.sizebonus + this.system.statistics.str.value + this.system.statistics.str.bonuseffect + meleeBonus
let damage = this.baseMDL + Number(w.system.damage)
if (damage != w.system.mdl) {
updates.push({ _id: w.id, "system.mdl": damage })
}
@ -1590,9 +1596,10 @@ export class PegasusActor extends Actor {
if (role?.name?.toLowerCase() == "ranged") { // Add ranged bonus to ADRL
roleBonus = this.getRoleLevel()
}
this.baseRDL = roleBonus + rangedBonus
let weaponsRanged = this.items.filter(it => it.type == "weapon" && it.system.damagestatistic.toLowerCase() == "pre")
for (let w of weaponsRanged) {
let damage = roleBonus + Number(w.system.damage) + rangedBonus
let damage = this.baseRDL + Number(w.system.damage)
if (damage != w.system.rdl) {
updates.push({ _id: w.id, "system.rdl": damage })
}
@ -1607,9 +1614,11 @@ export class PegasusActor extends Actor {
if (role?.name?.toLowerCase() == "defender") { // Add defender bonus to ADRL
roleBonus = this.getRoleLevel()
}
this.baseADRL = roleBonus + armorBonus + this.system.statistics.phy.value + this.system.statistics.phy.mod +
this.system.statistics.phy.bonuseffect + this.system.biodata.sizenum + this.system.biodata.sizebonus
let armors = this.items.filter(it => it.type == "armor")
for (let a of armors) {
let adrl = roleBonus + this.system.statistics.phy.value + this.system.statistics.phy.bonuseffect + this.system.biodata.sizenum + this.system.biodata.sizebonus + a.system.resistance + armorBonus
let adrl = this.baseADRL + a.system.resistance
if (adrl != a.system.adrl) {
updates.push({ _id: a.id, "system.adrl": adrl })
}
@ -1619,7 +1628,10 @@ export class PegasusActor extends Actor {
this.updateEmbeddedDocuments('Item', updates)
}
}
/* -------------------------------------------- */
getBaseADRL() {
}
/* -------------------------------------------- */
parseStatEffects() {
if (this.system.biodata.noautobonus) { // If we are in "no-bonus mode
@ -1912,31 +1924,41 @@ export class PegasusActor extends Actor {
await this.createEmbeddedDocuments('Item', newItems)
}
/* -------------------------------------------- */
checkEFfectsHindranceDeletion(statKey) {
let toRem = []
let effects = this.items.filter(effect => effect.type == 'effect' && effect.system.oneuse &&
effect.system.hindrance && (effect.system.stataffected == statKey || effect.system.stataffected == "all"))
for (let effect of effects) {
toRem.push(effect.id)
}
if (toRem.length > 0) {
this.deleteEmbeddedDocuments('Item', toRem)
}
}
/* -------------------------------------------- */
computeCurrentHindrances() {
computeCurrentHindrances(statKey) {
let hindrancesDices = 0
if (this.type == "character" || this.type == 'npc') {
if (this.system.combat.stunlevel > 0) {
hindrancesDices += 2
}
hindrancesDices += this.system.combat.hindrancedice
let overCapacity = Math.floor(this.encCurrent / this.getEncumbranceCapacity())
if (overCapacity > 0) {
hindrancesDices += overCapacity
}
let effects = this.items.filter(item => item.type == 'effect')
let effects = this.items.filter(effect => effect.type == 'effect' && effect.system.hindrance && (effect.system.stataffected == statKey || effect.system.stataffected == "all"))
for (let effect of effects) {
if (effect.system.hindrance) {
hindrancesDices += effect.system.effectlevel
}
hindrancesDices += effect.system.effectlevel
}
if (statKey.toLowerCase() == "stl" && this.system.secondary.concealment.status == "exposed") {
hindrancesDices += 1
}
if (statKey.toLowerCase() == "stl" && (this.system.secondary.concealment.status == "detected" || this.system.secondary.concealment.status == "located")) {
hindrancesDices += 3
}
}
if (this.type == "vehicle") {
if (this.system.stun.value > 0) {
hindrancesDices += 2
}
if (this.isVehicleCrawling()) {
hindrancesDices += 3
}
@ -1958,7 +1980,7 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
addHindrancesList(effectsList) {
if (this.type == "character"|| this.type == 'npc') {
if (this.type == "character" || this.type == 'npc') {
if (this.system.combat.stunlevel > 0) {
effectsList.push({ label: "Stun Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 2 })
}
@ -2057,7 +2079,7 @@ export class PegasusActor extends Actor {
if (statKey == 'phy' && subKey == "dmg-res") {
let armors = this.getArmors()
for (let armor of armors) {
rollData.armorsList.push({ label: `Armor ${armor.name}`, type: "armor", applied: false, value: armor.system.resistance })
rollData.armorsList.push({ label: `Armor ${armor.name}`, type: "armor", applied: false, value: armor.system.resistance, adrl: armor.system.adrl })
}
}
if (useShield) {
@ -2146,8 +2168,8 @@ export class PegasusActor extends Actor {
rollData.noBonusDice = this.checkNoBonusDice()
rollData.dicePool = []
rollData.subKey = subKey
rollData.tic1 = "NONE"
rollData.tic2 = "NONE"
rollData.MDL = this.baseMDL
rollData.ADRL = this.baseADRL
if (subKey == "melee-dmg" || subKey == "ranged-dmg" || subKey == "power-dmg") {
rollData.isDamage = true
@ -2210,7 +2232,7 @@ export class PegasusActor extends Actor {
}
if (statKey == "mr") {
if (this.type == "character"|| this.type == 'npc') {
if (this.type == "character" || this.type == 'npc') {
rollData.mrVehicle = PegasusUtility.checkIsVehicleCrew(this.id)
if (rollData.mrVehicle) {
rollData.effectsList.push({
@ -2229,9 +2251,10 @@ export class PegasusActor extends Actor {
})
}
}
}
rollData.hindranceDices = this.computeCurrentHindrances()
}
rollData.hindranceDices = this.computeCurrentHindrances(statKey)
rollData.minHindranceDices = rollData.hindranceDices
this.processSizeBonus(rollData)
this.addEffects(rollData, isInit, isPower, subKey == "power-dmg")
@ -2250,7 +2273,7 @@ export class PegasusActor extends Actor {
processSizeBonus(rollData) {
if (rollData.defenderTokenId) {
let diffSize = 0
if (this.type == "character"|| this.type == 'npc') {
if (this.type == "character" || this.type == 'npc') {
this.system.biodata.sizenum = this.system.biodata?.sizenum ?? 0
this.system.biodata.sizebonus = this.system.biodata?.sizebonus ?? 0
diffSize = rollData.defenderSize - this.system.biodata.sizenum + this.system.biodata.sizebonus
@ -2280,6 +2303,15 @@ export class PegasusActor extends Actor {
}
}
}
/* -------------------------------------------- */
getExtraTICsFromEffect() {
let effects = this.items.filter(it => it.type == "effect" && Number(it.system.extratics) > 0)
let nbTics = 0
for (let e of effects) {
nbTics += Number(e.system.extratics)
}
return nbTics
}
/* -------------------------------------------- */
getLevelRemainingList() {
@ -2400,6 +2432,11 @@ export class PegasusActor extends Actor {
console.log("MR ROLL", rollData)
if (isInit) {
rollData.title = "MR / Initiative"
rollData.nbTIC = ((this.type == "character") ? 2 : 1) + this.getExtraTICsFromEffect()
rollData.TICs = []
for (let i = 0; i < rollData.nbTIC; i++) {
rollData.TICs.push({ text: "NONE", revealed: false, displayed: false })
}
}
this.startRoll(rollData);
} else {

View File

@ -10,6 +10,24 @@ export class PegasusCombatTracker extends CombatTracker {
template: path,
});
}
/* -------------------------------------------- */
async getData() {
let combatData = await super.getData()
for (let t of combatData.turns) {
let c = game.combat.combatants.get(t.id)
t.displayTIC = (c.actor.isOwner && c.actor.hasPlayerOwner && !game.user.isGM) || (c.actor.type == "npc" && !c.actor.hasPlayerOwner && game.user.isGM)
let TICs = c.getFlag("world", "TICs")
if (TICs) {
t.TICs = TICs
} else {
t.TICs = []
}
}
//console.log("CBT", combatData)
return combatData
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html)
@ -19,6 +37,16 @@ export class PegasusCombatTracker extends CombatTracker {
let combatantId = $(ev.currentTarget).data("combatant-id")
game.combat.revealTIC(ticNum, combatantId)
})
html.find('.reset-npc-initiative').click(ev => {
game.combat.resetNPCInitiative()
})
html.find('.select-combat-actor').click(ev => {
let combatantId = $(ev.currentTarget).data("combatant-id")
game.combat.selectActor(combatantId)
})
}
}
@ -39,60 +67,134 @@ export class PegasusCombat extends Combat {
return this;
}
/* -------------------------------------------- */
async resetNPCInitiative() {
for (let c of this.combatants) {
if (c.actor && c.actor.type == "npc") {
await this.updateEmbeddedDocuments("Combatant", [{ _id: c.id, initiative: -1 }]);
}
}
}
/* -------------------------------------------- */
isCharacter(combatantId) {
const combatant = game.combat.combatants.get(combatantId)
if (combatant) {
return combatant.actor.type == "character"
}
}
return false
}
/* -------------------------------------------- */
async setTic(combatantId, rollData) {
if ( !combatantId) {
return
}
selectActor(combatantId) {
const combatant = game.combat.combatants.get(combatantId)
if (combatant) {
await combatant.setFlag("world", "tic1", { revealed: false, text: rollData.tic1 })
await combatant.setFlag("world", "tic2", { revealed: false, text: rollData.tic2 })
let TICs = combatant.getFlag("world", "TICs") || []
let allRevealed = true
for(let tic of TICs) {
if (!tic.revealed ) {
allRevealed = false
}
}
let msg = `<div>${combatant.actor.name} has been nominated to act, ${combatant.actor.name} choose which TIC you wish to activate!</div`
if ( allRevealed) {
msg = `<div>${combatant.actor.name} has used all its TIC's please choose a different character.</div`
}
let chatData = {
user: game.user.id,
alias: combatant.actor.name,
rollMode: game.settings.get("core", "rollMode"),
content: msg
}
ChatMessage.create(chatData);
}
}
/* -------------------------------------------- */
getTIC(num, combatantId) {
if ( !combatantId) {
return ""
}
const combatant = game.combat.combatants.get(combatantId)
if (combatant) {
let ticData = combatant.getFlag("world", "tic" + num)
if (ticData) {
let ticText = "TIC" + num + ":" + ticData.text
/* returns if revealed or if GM and NPC or if player and owner */
if (ticData.revealed || (game.user.isGM && combatant.isNPC) || (!game.user.isGM && combatant.isOwner)) {
return ticText
}
}
}
return "TIC" + num + ":???"
}
/* -------------------------------------------- */
async revealTIC(num, combatantId) {
if ( !num || !combatantId) {
async setTic(combatantId, rollData) {
if (!combatantId) {
return
}
const combatant = game.combat.combatants.get(combatantId)
if (combatant) {
let ticData = combatant.getFlag("world", "tic" + num)
await combatant.setFlag("world", "TICs", rollData.TICs)
}
}
/* -------------------------------------------- */
async revealTIC(num, combatantId) {
console.log('revealTIC', num, combatantId)
if (num == undefined || combatantId == undefined) {
return
}
const combatant = game.combat.combatants.get(combatantId)
if (combatant) {
console.log('revealTIC', num, combatantId, combatant)
let ticData = combatant.getFlag("world", "TICs")
if (ticData) {
ticData.revealed = true
await combatant.setFlag("world", "tic" + num, ticData)
console.log('revealTIC', num, combatantId, ticData)
num = Number(num)
if ( ticData[num].revealed && ticData[num].displayed ) {
let chatData = {
user: game.user.id,
alias: combatant.actor.name,
rollMode: game.settings.get("core", "rollMode"),
whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
content: `<div>${combatant.actor.name} : This Action has already been performed please choose a different TIC</div`
};
ChatMessage.create(chatData);
return
}
ticData[num].revealed = true
ticData[num].displayed = true
combatant.setFlag("world", "TICs", ticData).then(() => {
let chatData = {
user: game.user.id,
alias: combatant.actor.name,
rollMode: game.settings.get("core", "rollMode"),
content: `<div>${combatant.actor.name} is performing ${ticData[num].text}</div`
};
ChatMessage.create(chatData);
// Manage if all TIC has been ACTED
let allRevealed = true
for (let c of this.combatants) {
let TICs = c.getFlag("world", "TICs")
if (TICs) {
for (let t of TICs) {
if (!t.revealed) {
allRevealed = false
}
}
}
}
// If all TIC has been ACTED, display a message
if (allRevealed) {
let chatData = {
user: game.user.id,
rollMode: game.settings.get("core", "rollMode"),
content: `<div>All Characters have acted, All Characters who do not have Stun gain 1 Momentum!</div`
}
ChatMessage.create(chatData);
}
})
}
}
}
/* -------------------------------------------- */
nextRound() {
for (let c of this.combatants) {
let TICs = duplicate(c.getFlag("world", "TICs"))
for (let t of TICs) {
t.displayed = false
t.revealed = false
t.text = ""
}
c.setFlag("world", "TICs", TICs)
}
super.nextRound()
}
/* -------------------------------------------- */
_onUpdate(changed, options, userId) {
}

View File

@ -26,5 +26,12 @@ export const PEGASUS_CONFIG = {
shaken: { key:'shaken',name: 'Shaken', hindrance: 0, hasfear: true },
anxious: { key:'anxious',name: 'Anxious', hindrance: 0, nostunrecover: true },
lostface: { key:'lostface',name: 'Lost Face', hindrance: 0 }
},
extraTIC: {
"0": {key: "0", name: "None", value: 0},
"1": {key: "1", name: "+1 TIC", value: 1},
"2": {key: "2", name: "+2 TIC", value: 2},
"3": {key: "3", name: "+3 TIC", value: 3},
"4": {key: "4", name: "+4 TIC", value: 4},
}
}

View File

@ -0,0 +1,25 @@
export class PegasusHindranceDie extends Die {
constructor(termData ) {
termData.faces=6;
super(termData);
}
/* -------------------------------------------- */
/** @override */
static DENOMINATION = "h";
/* -------------------------------------------- */
/** @override */
getResultLabel(result) {
return {
"1": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png" />',
"2": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png" />',
"3": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png" />',
"4": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png" />',
"5": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png" />',
"6": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png" />'
}[result.result];
}
}

View File

@ -57,6 +57,7 @@ export class PegasusItemSheet extends ItemSheet {
type: objectData.type,
img: objectData.img,
name: objectData.name,
config: game.system.pegasus.config,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
optionsDiceList: PegasusUtility.getOptionsDiceList(),

View File

@ -15,6 +15,7 @@ import { PegasusVehicleSheet } from "./pegasus-vehicle-sheet.js";
import { PegasusUtility } from "./pegasus-utility.js";
import { PegasusCombatTracker,PegasusCombat } from "./pegasus-combat.js";
import { PegasusItem } from "./pegasus-item.js";
import { PegasusHindranceDie } from "./pegasus-hindrance-die.js";
import { PEGASUS_CONFIG } from "./pegasus-config.js"
/* -------------------------------------------- */
@ -57,6 +58,7 @@ Hooks.once("init", async function () {
CONFIG.Actor.documentClass = PegasusActor
CONFIG.Item.documentClass = PegasusItem
CONFIG.ui.combat = PegasusCombatTracker
CONFIG.Dice.terms["h"] = PegasusHindranceDie
game.system.pegasus = {
utility: PegasusUtility,
config: PEGASUS_CONFIG
@ -74,7 +76,6 @@ Hooks.once("init", async function () {
PegasusUtility.init()
});
/* -------------------------------------------- */

View File

@ -39,8 +39,9 @@ export class PegasusRollDialog extends Dialog {
/* -------------------------------------------- */
roll() {
this.rollData.tic1 = $('#roll-input-tic1').val()
this.rollData.tic2 = $('#roll-input-tic2').val()
for(let i=0; i<this.rollData.nbTIC; i++) {
this.rollData.TICs[i].text = $('#roll-input-tic'+i).val()
}
PegasusUtility.rollPegasus(this.rollData)
}
@ -103,6 +104,12 @@ export class PegasusRollDialog extends Dialog {
if (armor) {
armor.applied = toggled
}
this.rollData.armorUsed = false
for(let a of this.rollData.armorsList) {
if (a.applied) {
this.rollData.armorUsed = true
}
}
console.log("Armor", armorIdx, toggled)
PegasusUtility.updateArmorDicePool(this.rollData)
}
@ -119,6 +126,12 @@ export class PegasusRollDialog extends Dialog {
}
weapon.applied = toggled
}
this.rollData.weaponUsed = false
for(let a of this.rollData.weaponsList) {
if (a.applied) {
this.rollData.weaponUsed = true
}
}
console.log("Weapon", weaponIdx, toggled, weapon)
PegasusUtility.updateDamageDicePool(this.rollData)
}
@ -283,6 +296,13 @@ export class PegasusRollDialog extends Dialog {
PegasusUtility.removeFromDicePool(this.rollData, idx)
this.refreshDialog()
})
html.find('.pool-remove-hindrance-dice').click(async (event) => {
if (this.rollData.hindranceDices > this.rollData.minHindranceDices) {
this.rollData.hindranceDices--;
}
this.refreshDialog()
})
}

View File

@ -26,6 +26,29 @@ export class PegasusUtility {
/* Deprecated, no more used in rules Hooks.on("getCombatTrackerEntryContext", (html, options) => {
PegasusUtility.pushInitiativeOptions(html, options);
});*/
Hooks.once('diceSoNiceReady', (dice3d) => {
dice3d.addSystem({ id: "pegasus-hindrance", name: "Hindrance Die" }, "preferred");
dice3d.addDicePreset({
type: "dh",
labels: [
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png'
],
bumpMaps: [
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png'
],
system: "pegasus-hindrance"
}, "d6")
})
Hooks.on("dropCanvasData", (canvas, data) => {
PegasusUtility.dropItemOnToken(canvas, data)
});
@ -87,9 +110,6 @@ export class PegasusUtility {
Handlebars.registerHelper('isGM', function () {
return game.user.isGM
})
Handlebars.registerHelper('getTIC', function (num, id) {
return game.combat.getTIC(num, id)
})
Handlebars.registerHelper('isCharacter', function (id) {
return game.combat.isCharacter(id)
})
@ -145,7 +165,8 @@ export class PegasusUtility {
static getDiceList() {
return [{ key: "d4", level: 1, img: "systems/fvtt-pegasus-rpg/images/dice/d4.webp" }, { key: "d6", level: 2, img: "systems/fvtt-pegasus-rpg/images/dice/d6.webp" },
{ key: "d8", level: 3, img: "systems/fvtt-pegasus-rpg/images/dice/d8.webp" }, { key: "d10", level: 4, img: "systems/fvtt-pegasus-rpg/images/dice/d10.webp" },
{ key: "d12", level: 5, img: "systems/fvtt-pegasus-rpg/images/dice/d12.webp" }]
{ key: "d12", level: 5, img: "systems/fvtt-pegasus-rpg/images/dice/d12.webp" },
{ key: "hindrance", level: 0, img: "systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png"}]
}
/* -------------------------------------------- */
@ -224,9 +245,9 @@ export class PegasusUtility {
for (let weapon of rollData.vehicleWeapons) {
if (weapon.applied) {
newDicePool = newDicePool.concat(this.buildDicePool("damage", weapon.value, 0))
if( weapon.weapon.system.extradamage) {
for(let i=0; i < weapon.weapon.system.extradamagevalue; i++) {
newDicePool = newDicePool.concat(this.buildDicePool("damage", 5, 0) )
if (weapon.weapon.system.extradamage) {
for (let i = 0; i < weapon.weapon.system.extradamagevalue; i++) {
newDicePool = newDicePool.concat(this.buildDicePool("damage", 5, 0))
}
}
}
@ -263,11 +284,15 @@ export class PegasusUtility {
/* -------------------------------------------- */
static addDicePool(rollData, diceKey, level) {
let newDice = {
name: "dice-click", key: diceKey, level: level,
img: `systems/fvtt-pegasus-rpg/images/dice/${diceKey}.webp`
if (diceKey == "hindrance") {
rollData.hindranceDices +=1
} else {
let newDice = {
name: "dice-click", key: diceKey, level: level,
img: `systems/fvtt-pegasus-rpg/images/dice/${diceKey}.webp`
}
rollData.dicePool.push(newDice)
}
rollData.dicePool.push(newDice)
}
/*-------------------------------------------- */
@ -567,7 +592,7 @@ export class PegasusUtility {
/* -------------------------------------------- */
static getDiceFromLevel(level = 0) {
level = Math.max( Number(level), 0)
level = Math.max(Number(level), 0)
return this.diceList[level];
}
/* -------------------------------------------- */
@ -767,7 +792,7 @@ export class PegasusUtility {
// De-actived used effects from perks
let toRem = []
for (let effect of rollData.effectsList) {
if (effect.effect && effect.effect.system.isUsed && effect.effect.system.oneuse) {
if (effect?.effect?.system.isUsed && effect.effect.system.oneuse) {
effect.defenderTokenId = rollData.defenderTokenId
if (effect.foreign) {
if (game.user.isGM) {
@ -781,11 +806,11 @@ export class PegasusUtility {
}
}
}
let actor = game.actors.get(rollData.actorId)
if (toRem.length > 0) {
//console.log("Going to remove one use effects", toRem)
let actor = game.actors.get(rollData.actorId)
actor.deleteEmbeddedDocuments('Item', toRem)
}
actor.checkEFfectsHindranceDeletion(rollData.statKey)
}
/* -------------------------------------------- */
@ -846,8 +871,8 @@ export class PegasusUtility {
myRoll = new Roll(diceFormula).roll({ async: false })
rollData.roll = myRoll
}
if ( rollData.hindranceDices > 0) {
rollData.hindranceRoll = new Roll(rollData.hindranceDices + "d6").roll({ async: false })
if (rollData.hindranceDices > 0) {
rollData.hindranceRoll = new Roll(rollData.hindranceDices + "dh").roll({ async: false })
this.showDiceSoNice(rollData.hindranceRoll, game.settings.get("core", "rollMode"))
for (let res of rollData.hindranceRoll.terms[0].results) {
if (res.result == 6) {
@ -855,7 +880,7 @@ export class PegasusUtility {
rollData.img = `systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png`
}
}
}
}
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
// Final score and keep data
@ -876,7 +901,7 @@ export class PegasusUtility {
if (rollData.isInit) {
let combat = game.combats.get(rollData.combatId)
await combat.setTic(rollData.combatantId, rollData)
combat.updateEmbeddedDocuments("Combatant", [{ _id: rollData.combatantId, initiative: rollData.finalScore }])
combat.updateEmbeddedDocuments("Combatant", [{ _id: rollData.combatantId, initiative: rollData.finalScore }])
}
// Stun specific -> Suffer a stun level when dmg-res for character
@ -1071,9 +1096,9 @@ export class PegasusUtility {
let defenderActor = target.actor
rollData.defenderTokenId = target.id
rollData.defenderSize = 0
if ( defenderActor.type == "character") {
if (defenderActor.type == "character") {
rollData.defenderSize = Number(defenderActor.system.biodata.sizenum) + Number(defenderActor.system.biodata.sizebonus)
} else if ( defenderActor.type == "vehicle" ){
} else if (defenderActor.type == "vehicle") {
rollData.defenderSize = Number(defenderActor.system.statistics.hr.size)
}
//rollData.attackerId = this.id
@ -1117,10 +1142,10 @@ export class PegasusUtility {
/* -------------------------------------------- */
static checkIsVehicleCrew(actorId) {
let vehicles = game.actors.filter( actor=> actor.type == "vehicle") || []
for(let vehicle of vehicles) {
let vehicles = game.actors.filter(actor => actor.type == "vehicle") || []
for (let vehicle of vehicles) {
console.log("Checking", vehicle.name)
if ( vehicle.inCrew(actorId) ) {
if (vehicle.inCrew(actorId)) {
return vehicle
}
}
@ -1153,7 +1178,7 @@ export class PegasusUtility {
let tacticianTokens = canvas.tokens.placeables.filter(token => token.actor.isTactician() && !token.document.hidden)
for (let token of tacticianTokens) {
token.refresh()
let friends = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == token.document.disposition)
let friends = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == token.document.disposition)
for (let friend of friends) {
if (friend.actor.id != token.actor.id) {
let existing = toApply[friend.id] || { token: friend, add: false, level: 0, names: [] }
@ -1201,7 +1226,7 @@ export class PegasusUtility {
let enhancerTokens = canvas.tokens.placeables.filter(token => token.actor.isEnhancer() && !token.document.hidden)
for (let token of enhancerTokens) {
token.refresh()
let friends = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == token.document.disposition)
let friends = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == token.document.disposition)
for (let friend of friends) {
if (friend.actor.id != token.actor.id) {
let existing = toApply[friend.id] || { token: friend, add: false, level: 0, names: [] }
@ -1253,13 +1278,13 @@ export class PegasusUtility {
token.refresh()
let ennemies = []
if (token.document.disposition == -1) {
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == 1 || newToken.document.disposition == 0 ))
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == 1 || newToken.document.disposition == 0))
}
if (token.document.disposition == 1) {
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 0 ))
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 0))
}
if (token.document.disposition == 0) {
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 1 ))
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 1))
}
console.log("Ennemies for token", token.actor.name, ennemies)
for (let ennemy of ennemies) {

View File

@ -1142,7 +1142,6 @@ ul, li {
position: relative;
margin:4px;
}
.chat-card-button {
box-shadow: inset 0px 1px 0px 0px #a6827e;
background: linear-gradient(to bottom, #21374afc 5%, #152833ab 100%);
@ -1352,6 +1351,26 @@ Focus FOC: #ff0084
max-height: 26px;
margin-top: 4px;
}
.combat-tracker-tic-section {
max-width: 5rem;
min-width: 5rem;
align-content: center;
}
.combat-tracker-tic {
text-align: center;
background: linear-gradient(to bottom, #21374afc 5%, #152833ab 100%);
border-radius: 3px;
border: 2px ridge #846109;
color: #ffffff;
font-size: 0.8rem;
margin:2px;
}
.combat-tracker-tic-button {
max-height: 1.8rem;
margin-bottom: 4px;
background: linear-gradient(to bottom, #21374afc 5%, #152833ab 100%);
border-radius: 3px;
}
.no-grow {
flex-grow: 1;
max-width: 32px;
@ -1517,4 +1536,13 @@ Focus FOC: #ff0084
max-width: 48px;
max-height: 48px;
flex-grow: 0;
}
.dice-pool-image-add {
border: 0;
margin-left: 4px;
min-width: 32px;
min-height: 32px;
max-width: 32px;
max-height: 32px;
flex-grow: 0;
}

View File

@ -244,15 +244,15 @@
"flags": {}
}
],
"primaryTokenAttribute": "secondary.health",
"secondaryTokenAttribute": "secondary.delirium",
"primaryTokenAttribute": "",
"secondaryTokenAttribute": "",
"socket": true,
"styles": [
"styles/simple.css"
],
"title": "Pegasus RPG",
"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
"version": "11.0.5",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v11.0.5.zip",
"version": "11.0.23",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v11.0.23.zip",
"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
}

View File

@ -172,7 +172,7 @@
"type": "value",
"ismax": true,
"iscombat": true,
"status": "healthy",
"status": "healthy",
"bonus": 0,
"max": 0
},
@ -439,6 +439,7 @@
"noperksallowed": false,
"affectstatus": false,
"affectedstatus": "",
"extratics": "none",
"locked": false,
"droptext": "",
"description": ""

View File

@ -24,6 +24,11 @@
{{#if isDamage}}
<li>Weapon Damage Dice : {{weaponDamageDice}}</li>
{{/if}}
{{#if (eq subKey "dmg-res")}}
<li>Damage Resistance</li>
{{/if}}
{{#if isResistance}}
<li>Armor Resistance Dice : {{armor.system.resistanceDice}}</li>
<li>ADRL : {{armor.system.adrl}}</li>
@ -51,6 +56,23 @@
<li>Damage type : {{weapon.weapon.system.damagetype}} {{weapon.weapon.system.damagetypelevel}}</li>
{{/if}}
{{/if}}
{{#if (eq subKey "melee-dmg")}}
{{#if (not weaponUsed)}}
<li>MDL : {{MDL}}</li>
{{/if}}
{{/if}}
{{#if (eq subKey "dmg-res")}}
{{#if (not armorUsed)}}
<li>ADRL : {{ADRL}}</li>
{{/if}}
{{#each armorsList as |armor idx|}}
{{#if armor.applied}}
<li>ADRL: {{armor.adrl}}</li>
{{/if}}
{{/each}}
{{/if}}
{{#if power}}
<li>Power Damage type : {{power.system.powerdamagetype}} {{power.system.powerdamagetypelevel}}</li>

View File

@ -88,7 +88,13 @@
<li class="flexrow"><label class="generic-label">Display Text when added to Actor</label>
<input type="text" class="input-numeric-short padd-right" name="system.droptext" value="{{data.droptext}}" data-dtype="String"/>
</li>
<li class="flexrow"><label class="generic-label">Provide extra TICs ?</label>
<select class="competence-base flexrow" type="text" name="system.extratics" value="{{data.extratics}}" data-dtype="String">
{{selectOptions config.extraTIC selected=data.extratics nameAttr="key" labelAttr="name" }}
</select>
</li>
<li class="flexrow"><label class="generic-label">Affect Status?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.affectstatus" {{checked data.affectstatus}}/></label>
</li>

View File

@ -30,7 +30,10 @@
<a class="combat-button combat-control" aria-label="{{localize 'COMBAT.RollNPC'}}" role="button" data-tooltip="COMBAT.RollNPC" data-control="rollNPC" {{#unless turns}}disabled{{/unless}}>
<i class="fas fa-users-cog"></i>
</a>
{{/if}}
<a class="combat-button reset-npc-initiative" aria-label="Reset NPC" role="button" data-tooltip="Reset NPC Initiative" data-control="resetNPC" {{#unless turns}}disabled{{/unless}}>
<i class="fas fa-pickaxe"></i>
</a>
{{/if}}
{{#if combatCount}}
{{#if combat.round}}
@ -63,7 +66,7 @@
<li class="combatant actor directory-item flexrow {{this.css}}" data-combatant-id="{{this.id}}">
<img class="token-image" data-src="{{this.img}}" alt="{{this.name}}"/>
<div class="token-name flexcol">
<h4>{{this.name}}</h4>
<h4>{{this.name}}</h4><a class="select-combat-actor" data-combatant-id="{{this.id}}"><i class="fas fa-hand-pointer"></i></a>
<div class="combatant-controls flexrow">
{{#if ../user.isGM}}
<a class="combatant-control {{#if this.hidden}}active{{/if}}" aria-label="{{localize 'COMBAT.ToggleVis'}}" role="button" data-tooltip="COMBAT.ToggleVis" data-control="toggleHidden">
@ -92,11 +95,20 @@
</div>
{{/if}}
<div class="token-resource" id="{{this.id}}">
<a class="combat-tracker-tic" data-tic-num="1" data-combatant-id="{{this.id}}">{{getTIC 1 this.id}}</a>
{{#if (isCharacter this.id)}}
<a class="combat-tracker-tic" data-tic-num="2" data-combatant-id="{{this.id}}">{{getTIC 2 this.id}}</a>
{{/if}}
<div class="combat-tracker-tic-section flexcol" id="{{this.id}}">
{{#each this.TICs as | tic index|}}
<button class="combat-tracker-tic-button"><a class="combat-tracker-tic" data-tic-num="{{index}}" data-combatant-id="{{../id}}">
{{#if tic.revealed}}
ACTED
{{else}}
{{#if ../displayTIC}}
{{tic.text}}
{{else}}
TIC: {{add index 1}}
{{/if}}
{{/if}}
</a></button>
{{/each}}
</div>
<div class="token-initiative">

View File

@ -26,7 +26,7 @@
{{#if statVehicle}}
<div class="flexrow">
<span class="roll-dialog-label">{{upper statVehicle.label}} :</span>
<span class="roll-dialog-label">{{upper statVehicle.label}} :</span>
<select class="roll-dialog-label" id="statVehicleLevel" type="text" name="statVehicleLevel"
value="{{statVehicle.currentlevel}}" data-dtype="Number" {{#if statKey}}disabled{{/if}}>
{{#select statVehicle.currentlevel}}
@ -37,73 +37,72 @@
</div>
{{/if}}
{{#if specList}}
<div class="flexrow">
<span class="roll-dialog-label">Spec : </span>
<select class="roll-dialog-label" id="specList" type="text" name="selectedSpec" value="{{selectedSpec}}"
data-dtype="String">
{{#select selectedSpec}}
<option value="0">None</option>
{{#each specList as |spec idx|}}
<option value="{{spec._id}}">{{spec.name}}</option>
{{/each}}
{{/select}}
</select>
<span class="small-label">&nbsp;</span>
</div>
<div class="flexrow">
<span class="roll-dialog-label">Spec Dice : </span>
<select class="roll-dialog-label" id="specDicesLevel" type="text" name="specDicesLevel"
value="{{specDicesLevel}}" data-dtype="Number" {{#if specList}}disabled{{/if}}>
{{#select specDicesLevel}}
{{{optionsDiceList}}}
{{/select}}
</select>
<span class="small-label">&nbsp;</span>
</div>
{{/if}}
{{#if specList}}
<div class="flexrow">
<span class="roll-dialog-label">Spec : </span>
<select class="roll-dialog-label" id="specList" type="text" name="selectedSpec" value="{{selectedSpec}}"
data-dtype="String">
{{#select selectedSpec}}
<option value="0">None</option>
{{#each specList as |spec idx|}}
<option value="{{spec._id}}">{{spec.name}}</option>
{{/each}}
{{/select}}
</select>
<span class="small-label">&nbsp;</span>
</div>
<div class="flexrow">
<span class="roll-dialog-label">Spec Dice : </span>
<select class="roll-dialog-label" id="specDicesLevel" type="text" name="specDicesLevel"
value="{{specDicesLevel}}" data-dtype="Number" {{#if specList}}disabled{{/if}}>
{{#select specDicesLevel}}
{{{optionsDiceList}}}
{{/select}}
</select>
<span class="small-label">&nbsp;</span>
</div>
{{/if}}
{{/if}}
<div class="dice-pool-div">
<span>
<h3 class="dice-pool-label">Current pool</h3>
</span>
<div class="flexrow dice-pool-stack">
{{#each dicePool as |dice idx|}}
<span><a class="pool-remove-dice" data-dice-idx="{{idx}}" data-dice-level="{{dice.level}}" data-dice-key="{{dice.key}}"><img class="dice-pool-image"
src="{{dice.img}}" alt="dices"></a></span>
<span><a class="pool-remove-dice" data-dice-idx="{{idx}}" data-dice-level="{{dice.level}}"
data-dice-key="{{dice.key}}"><img class="dice-pool-image" src="{{dice.img}}" alt="dices"></a></span>
{{/each}}
</div>
</div>
{{#if noBonusDice}}
<div class="flexrow">
No bonus dice due to effect !
</div>
{{else}}
<div class="flexrow">
{{#each diceList as |dice idx|}}
<span><a class="pool-add-dice" data-dice-key="{{dice.key}}" data-dice-level="{{dice.level}}"><img class="dice-pool-image"
src="{{dice.img}}" alt="dices"></a></span>
{{/each}}
</div>
{{/if}}
{{#if hindranceDices}}
<div class="dice-pool-div">
<span>
<h3 class="dice-pool-label">Hindrance Dice</h3>
</span>
<div class="flexrow dice-pool-stack">
{{#for 1 hindranceDices 1}}
<span><a class="" data-dice-idx="{{idx}}" data-dice-level="2" data-dice-key="d6"><img class="dice-pool-image"
<span><a class="pool-remove-hindrance-dice" data-dice-idx="{{idx}}" data-dice-level="2" data-dice-key="d6"><img class="dice-pool-image"
src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png" alt="dices"></a></span>
{{/for}}
</div>
</div>
{{#if noBonusDice}}
<div class="flexrow">
No bonus dice due to effect !
</div>
{{else}}
<div class="flexrow">
{{#each diceList as |dice idx|}}
<span><a class="pool-add-dice" data-dice-key="{{dice.key}}" data-dice-level="{{dice.level}}"><img
class="dice-pool-image-add" src="{{dice.img}}" alt="dices"></a></span>
{{/each}}
</div>
{{/if}}
<div class="flexrow">
<span class="roll-dialog-label">Modifiers : </span>
@ -129,21 +128,30 @@
<option value="d6">Outnumbered 2 Extra Allies d6</option>
<option value="d8">Outnumbered 3 Extra Allies d8</option>
<option value="d10">Outnumbered 4 Extra Allies d10</option>
<option value="d12">Outnumbered 5 Extra Allies d12<option>
<option value="d12">Outnumbered 5 Extra Allies d12
<option>
<option value="none4">===== Called DMG Shot Bonus</option>
<option value="d12">Eyes/head d12<option>
<option value="d12">Eyes/head d12
<option>
<option value="none4">===== Impact DMG Bonus</option>
<option value="d4">Soft d4<option>
<option value="d6">Thin/Flimsy d6<option>
<option value="d8">Solid Furniture d8<option>
<option value="d10">Thin Metal/Thick Wood d10<option>
<option value="d12">Solid Object/Concrete d12<option>
<option value="d4">Soft d4
<option>
<option value="d6">Thin/Flimsy d6
<option>
<option value="d8">Solid Furniture d8
<option>
<option value="d10">Thin Metal/Thick Wood d10
<option>
<option value="d12">Solid Object/Concrete d12
<option>
<option value="none5">===== Other Circumstances</option>
<option value="d4">Concentrated<option>
<option value="d4">Off Hand d4<option>
<option value="d4">Concentrated
<option>
<option value="d4">Off Hand d4
<option>
<option value="d6">Higher Ground d6</option>
{{/select}}
</select>
</select>
</div>
</div>
@ -154,18 +162,14 @@
{{else}}
{{> systems/fvtt-pegasus-rpg/templates/partial-roll-select-effects.html}}
{{/if}}
{{#if isInit}}
{{#each TICs as |tic index|}}
<div class="flexrow">
<span class="roll-dialog-label">TIC 1:</span>
<input class="roll-input-tic" id="roll-input-tic1" type="text" name="tic1" value="{{tic1}}" data-dtype="String">
<span class="roll-dialog-label">TIC {{add index 1}}:</span>
<input class="roll-input-tic" id="roll-input-tic{{index}}" type="text" value="{{tic.text}}" data-dtype="String">
</div>
{{#if (eq actorType "character")}}
<div class="flexrow">
<span class="roll-dialog-label">TIC 2:</span>
<input class="roll-input-tic" id="roll-input-tic2" type="text" name="tic2" value="{{tic2}}" data-dtype="String">
</div>
{{/if}}
{{/each}}
{{/if}}
</div>