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@ -495,7 +495,7 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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async activateViceOrVirtue(itemId) {
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let item = this.items.find(item => item.id == itemId)
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if (item && item.system) {
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if (item?.system) {
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let nrg = duplicate(this.system.nrg)
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if (!item.system.activated) { // Current value
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@ -581,7 +581,7 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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async activatePower(itemId) {
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let item = this.items.find(item => item.id == itemId)
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if (item && item.system) {
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if (item?.system) {
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let nrg = duplicate(this.system.nrg)
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if (!item.system.activated) { // Current value
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@ -764,17 +764,17 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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modifyStun(incDec) {
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if ( incDec < 0 && (this.system.secondary.confidence.status == "anxious" || this.system.secondary.confidence.status == "lostface") ) {
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if (incDec < 0 && (this.system.secondary.confidence.status == "anxious" || this.system.secondary.confidence.status == "lostface")) {
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ui.notifications.warn("Unable to recover STUN because of Confidence status : " + this.system.secondary.confidence.status)
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return
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}
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let myself = this
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let combat = duplicate(myself.system.combat)
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combat.stunlevel += incDec
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let daze = this.effects.find( e => e.label == "Daze")
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let daze = this.effects.find(e => e.label == "Daze")
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if (daze && combat.stunlevel == 0) {
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this.deleteEmbeddedDocuments("ActiveEffect", [ daze.id ] )
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this.deleteEmbeddedDocuments("ActiveEffect", [daze.id])
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}
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if (combat.stunlevel >= 0) {
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myself.update({ 'system.combat': combat })
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@ -786,7 +786,7 @@ export class PegasusActor extends Actor {
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if (!daze) {
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this.createEmbeddedDocuments("ActiveEffect", [
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{ label: 'Daze', icon: 'icons/svg/daze.svg', flags: { core: { statusId: 'daze' } } }
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])
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])
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}
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if (incDec > 0) {
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chatData.content = `<div>${this.name} suffered a Stun level.</div`
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@ -811,7 +811,7 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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modifyMomentum(incDec) {
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if ( this.system.combat.stunlevel > 0 ) {
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if (this.system.combat.stunlevel > 0) {
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ui.notifications.warn("Unable to gain/use Momentum while stunned")
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return
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}
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@ -1467,7 +1467,7 @@ export class PegasusActor extends Actor {
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updates['system.momentum.max'] = momentum
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}
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let mrLevel = (this.system.statistics.agi.value + this.system.statistics.agi.mod + this.system.statistics.str.value + this.system.statistics.str.mod) - (this.system.statistics.phy.value+this.system.statistics.phy.mod)
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let mrLevel = (this.system.statistics.agi.value + this.system.statistics.agi.mod + this.system.statistics.str.value + this.system.statistics.str.mod) - (this.system.statistics.phy.value + this.system.statistics.phy.mod)
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mrLevel = (mrLevel < 1) ? 1 : mrLevel;
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if (mrLevel != this.system.mr.value) {
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updates['system.mr.value'] = mrLevel
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@ -1517,6 +1517,11 @@ export class PegasusActor extends Actor {
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let effect = await PegasusUtility.getEffectFromCompendium("Fear")
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this.createEmbeddedDocuments('Item', [effect])
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}
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} else { // Remove fear if healed
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let fear = this.items.find(it => it.name.toLowerCase() == "fear" && it.type == "effect")
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if (fear) {
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this.deleteEmbeddedDocuments('Item', [fear.id])
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}
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}
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/* Manage flag state for status */
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this.defeatedDisplayed = this.defeatedDisplayed && this.system.secondary.health.status != "defeated"
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@ -1573,8 +1578,8 @@ export class PegasusActor extends Actor {
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for (let e of effects) {
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meleeBonus += Number(e.system.effectlevel)
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}
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this.baseMDL = this.system.biodata.sizenum + this.system.biodata.sizebonus + this.system.statistics.str.value +
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this.system.statistics.str.mod + this.system.statistics.str.bonuseffect + meleeBonus
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this.baseMDL = this.system.biodata.sizenum + this.system.biodata.sizebonus + this.system.statistics.str.value +
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this.system.statistics.str.mod + this.system.statistics.str.bonuseffect + meleeBonus
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let weaponsMelee = this.items.filter(it => it.type == "weapon" && it.system.damagestatistic.toLowerCase() == "str")
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for (let w of weaponsMelee) {
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let damage = this.baseMDL + Number(w.system.damage)
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@ -1609,11 +1614,11 @@ export class PegasusActor extends Actor {
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if (role?.name?.toLowerCase() == "defender") { // Add defender bonus to ADRL
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roleBonus = this.getRoleLevel()
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}
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this.baseADRL = roleBonus + armorBonus + this.system.statistics.phy.value + this.system.statistics.phy.mod +
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this.system.statistics.phy.bonuseffect + this.system.biodata.sizenum + this.system.biodata.sizebonus
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this.baseADRL = roleBonus + armorBonus + this.system.statistics.phy.value + this.system.statistics.phy.mod +
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this.system.statistics.phy.bonuseffect + this.system.biodata.sizenum + this.system.biodata.sizebonus
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let armors = this.items.filter(it => it.type == "armor")
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for (let a of armors) {
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let adrl = this.baseADRL + a.system.resistance
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let adrl = this.baseADRL + a.system.resistance
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if (adrl != a.system.adrl) {
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updates.push({ _id: a.id, "system.adrl": adrl })
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}
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@ -1919,6 +1924,18 @@ export class PegasusActor extends Actor {
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await this.createEmbeddedDocuments('Item', newItems)
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}
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/* -------------------------------------------- */
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checkEFfectsHindranceDeletion(statKey) {
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let toRem = []
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let effects = this.items.filter(effect => effect.type == 'effect' && effect.system.oneuse &&
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effect.system.hindrance && (effect.system.stataffected == statKey || effect.system.stataffected == "all"))
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for (let effect of effects) {
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toRem.push(effect.id)
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}
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if (toRem.length > 0) {
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this.deleteEmbeddedDocuments('Item', toRem)
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}
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}
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/* -------------------------------------------- */
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computeCurrentHindrances(statKey) {
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@ -1930,11 +1947,9 @@ export class PegasusActor extends Actor {
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if (overCapacity > 0) {
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hindrancesDices += overCapacity
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}
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let effects = this.items.filter(item => item.type == 'effect')
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let effects = this.items.filter(effect => effect.type == 'effect' && effect.system.hindrance && (effect.system.stataffected == statKey || effect.system.stataffected == "all"))
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for (let effect of effects) {
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if (effect.system.hindrance) {
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hindrancesDices += effect.system.effectlevel
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}
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hindrancesDices += effect.system.effectlevel
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}
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if (statKey.toLowerCase() == "stl" && this.system.secondary.concealment.status == "exposed") {
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hindrancesDices += 1
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@ -2289,7 +2304,7 @@ export class PegasusActor extends Actor {
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}
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/* -------------------------------------------- */
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getExtraTICsFromEffect() {
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let effects = this.items.filter(it => it.type == "effect" && Number(it.system.extratics)>0)
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let effects = this.items.filter(it => it.type == "effect" && Number(it.system.extratics) > 0)
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let nbTics = 0
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for (let e of effects) {
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nbTics += Number(e.system.extratics)
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@ -2418,8 +2433,8 @@ export class PegasusActor extends Actor {
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rollData.title = "MR / Initiative"
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rollData.nbTIC = ((this.type == "character") ? 2 : 1) + this.getExtraTICsFromEffect()
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rollData.TICs = []
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for(let i=0; i<rollData.nbTIC; i++) {
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rollData.TICs.push( {text:"NONE", revealed: false, displayed: false})
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for (let i = 0; i < rollData.nbTIC; i++) {
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rollData.TICs.push({ text: "NONE", revealed: false, displayed: false })
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}
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}
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this.startRoll(rollData);
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