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6 changed files with 72 additions and 28 deletions

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@ -495,7 +495,7 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
async activateViceOrVirtue(itemId) {
let item = this.items.find(item => item.id == itemId)
if (item && item.system) {
if (item?.system) {
let nrg = duplicate(this.system.nrg)
if (!item.system.activated) { // Current value
@ -581,7 +581,7 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
async activatePower(itemId) {
let item = this.items.find(item => item.id == itemId)
if (item && item.system) {
if (item?.system) {
let nrg = duplicate(this.system.nrg)
if (!item.system.activated) { // Current value
@ -764,17 +764,17 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
modifyStun(incDec) {
if ( incDec < 0 && (this.system.secondary.confidence.status == "anxious" || this.system.secondary.confidence.status == "lostface") ) {
if (incDec < 0 && (this.system.secondary.confidence.status == "anxious" || this.system.secondary.confidence.status == "lostface")) {
ui.notifications.warn("Unable to recover STUN because of Confidence status : " + this.system.secondary.confidence.status)
return
}
let myself = this
let combat = duplicate(myself.system.combat)
combat.stunlevel += incDec
let daze = this.effects.find( e => e.label == "Daze")
let daze = this.effects.find(e => e.label == "Daze")
if (daze && combat.stunlevel == 0) {
this.deleteEmbeddedDocuments("ActiveEffect", [ daze.id ] )
this.deleteEmbeddedDocuments("ActiveEffect", [daze.id])
}
if (combat.stunlevel >= 0) {
myself.update({ 'system.combat': combat })
@ -786,7 +786,7 @@ export class PegasusActor extends Actor {
if (!daze) {
this.createEmbeddedDocuments("ActiveEffect", [
{ label: 'Daze', icon: 'icons/svg/daze.svg', flags: { core: { statusId: 'daze' } } }
])
])
}
if (incDec > 0) {
chatData.content = `<div>${this.name} suffered a Stun level.</div`
@ -811,7 +811,7 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
modifyMomentum(incDec) {
if ( this.system.combat.stunlevel > 0 ) {
if (this.system.combat.stunlevel > 0) {
ui.notifications.warn("Unable to gain/use Momentum while stunned")
return
}
@ -1467,7 +1467,7 @@ export class PegasusActor extends Actor {
updates['system.momentum.max'] = momentum
}
let mrLevel = (this.system.statistics.agi.value + this.system.statistics.str.value) - this.system.statistics.phy.value
let mrLevel = (this.system.statistics.agi.value + this.system.statistics.agi.mod + this.system.statistics.str.value + this.system.statistics.str.mod) - (this.system.statistics.phy.value + this.system.statistics.phy.mod)
mrLevel = (mrLevel < 1) ? 1 : mrLevel;
if (mrLevel != this.system.mr.value) {
updates['system.mr.value'] = mrLevel
@ -1517,6 +1517,11 @@ export class PegasusActor extends Actor {
let effect = await PegasusUtility.getEffectFromCompendium("Fear")
this.createEmbeddedDocuments('Item', [effect])
}
} else { // Remove fear if healed
let fear = this.items.find(it => it.name.toLowerCase() == "fear" && it.type == "effect")
if (fear) {
this.deleteEmbeddedDocuments('Item', [fear.id])
}
}
/* Manage flag state for status */
this.defeatedDisplayed = this.defeatedDisplayed && this.system.secondary.health.status != "defeated"
@ -1573,9 +1578,11 @@ export class PegasusActor extends Actor {
for (let e of effects) {
meleeBonus += Number(e.system.effectlevel)
}
this.baseMDL = this.system.biodata.sizenum + this.system.biodata.sizebonus + this.system.statistics.str.value +
this.system.statistics.str.mod + this.system.statistics.str.bonuseffect + meleeBonus
let weaponsMelee = this.items.filter(it => it.type == "weapon" && it.system.damagestatistic.toLowerCase() == "str")
for (let w of weaponsMelee) {
let damage = Number(w.system.damage) + this.system.biodata.sizenum + this.system.biodata.sizebonus + this.system.statistics.str.value + this.system.statistics.str.bonuseffect + meleeBonus
let damage = this.baseMDL + Number(w.system.damage)
if (damage != w.system.mdl) {
updates.push({ _id: w.id, "system.mdl": damage })
}
@ -1589,9 +1596,10 @@ export class PegasusActor extends Actor {
if (role?.name?.toLowerCase() == "ranged") { // Add ranged bonus to ADRL
roleBonus = this.getRoleLevel()
}
this.baseRDL = roleBonus + rangedBonus
let weaponsRanged = this.items.filter(it => it.type == "weapon" && it.system.damagestatistic.toLowerCase() == "pre")
for (let w of weaponsRanged) {
let damage = roleBonus + Number(w.system.damage) + rangedBonus
let damage = this.baseRDL + Number(w.system.damage)
if (damage != w.system.rdl) {
updates.push({ _id: w.id, "system.rdl": damage })
}
@ -1606,9 +1614,11 @@ export class PegasusActor extends Actor {
if (role?.name?.toLowerCase() == "defender") { // Add defender bonus to ADRL
roleBonus = this.getRoleLevel()
}
this.baseADRL = roleBonus + armorBonus + this.system.statistics.phy.value + this.system.statistics.phy.mod +
this.system.statistics.phy.bonuseffect + this.system.biodata.sizenum + this.system.biodata.sizebonus
let armors = this.items.filter(it => it.type == "armor")
for (let a of armors) {
let adrl = roleBonus + this.system.statistics.phy.value + this.system.statistics.phy.bonuseffect + this.system.biodata.sizenum + this.system.biodata.sizebonus + a.system.resistance + armorBonus
let adrl = this.baseADRL + a.system.resistance
if (adrl != a.system.adrl) {
updates.push({ _id: a.id, "system.adrl": adrl })
}
@ -1618,7 +1628,10 @@ export class PegasusActor extends Actor {
this.updateEmbeddedDocuments('Item', updates)
}
}
/* -------------------------------------------- */
getBaseADRL() {
}
/* -------------------------------------------- */
parseStatEffects() {
if (this.system.biodata.noautobonus) { // If we are in "no-bonus mode
@ -1911,6 +1924,18 @@ export class PegasusActor extends Actor {
await this.createEmbeddedDocuments('Item', newItems)
}
/* -------------------------------------------- */
checkEFfectsHindranceDeletion(statKey) {
let toRem = []
let effects = this.items.filter(effect => effect.type == 'effect' && effect.system.oneuse &&
effect.system.hindrance && (effect.system.stataffected == statKey || effect.system.stataffected == "all"))
for (let effect of effects) {
toRem.push(effect.id)
}
if (toRem.length > 0) {
this.deleteEmbeddedDocuments('Item', toRem)
}
}
/* -------------------------------------------- */
computeCurrentHindrances(statKey) {
@ -1922,11 +1947,9 @@ export class PegasusActor extends Actor {
if (overCapacity > 0) {
hindrancesDices += overCapacity
}
let effects = this.items.filter(item => item.type == 'effect')
let effects = this.items.filter(effect => effect.type == 'effect' && effect.system.hindrance && (effect.system.stataffected == statKey || effect.system.stataffected == "all"))
for (let effect of effects) {
if (effect.system.hindrance) {
hindrancesDices += effect.system.effectlevel
}
hindrancesDices += effect.system.effectlevel
}
if (statKey.toLowerCase() == "stl" && this.system.secondary.concealment.status == "exposed") {
hindrancesDices += 1
@ -2145,6 +2168,8 @@ export class PegasusActor extends Actor {
rollData.noBonusDice = this.checkNoBonusDice()
rollData.dicePool = []
rollData.subKey = subKey
rollData.MDL = this.baseMDL
rollData.ADRL = this.baseADRL
if (subKey == "melee-dmg" || subKey == "ranged-dmg" || subKey == "power-dmg") {
rollData.isDamage = true
@ -2279,7 +2304,7 @@ export class PegasusActor extends Actor {
}
/* -------------------------------------------- */
getExtraTICsFromEffect() {
let effects = this.items.filter(it => it.type == "effect" && Number(it.system.extratics)>0)
let effects = this.items.filter(it => it.type == "effect" && Number(it.system.extratics) > 0)
let nbTics = 0
for (let e of effects) {
nbTics += Number(e.system.extratics)
@ -2408,8 +2433,8 @@ export class PegasusActor extends Actor {
rollData.title = "MR / Initiative"
rollData.nbTIC = ((this.type == "character") ? 2 : 1) + this.getExtraTICsFromEffect()
rollData.TICs = []
for(let i=0; i<rollData.nbTIC; i++) {
rollData.TICs.push( {text:"NONE", revealed: false, displayed: false})
for (let i = 0; i < rollData.nbTIC; i++) {
rollData.TICs.push({ text: "NONE", revealed: false, displayed: false })
}
}
this.startRoll(rollData);

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@ -16,7 +16,7 @@ export class PegasusCombatTracker extends CombatTracker {
let combatData = await super.getData()
for (let t of combatData.turns) {
let c = game.combat.combatants.get(t.id)
t.displayTIC = (c.actor.isOwner && c.actor.hasPlayerOwner) || (c.actor.type == "npc" && !c.actor.hasPlayerOwner && game.user.isGM)
t.displayTIC = (c.actor.isOwner && c.actor.hasPlayerOwner && !game.user.isGM) || (c.actor.type == "npc" && !c.actor.hasPlayerOwner && game.user.isGM)
let TICs = c.getFlag("world", "TICs")
if (TICs) {
t.TICs = TICs
@ -104,7 +104,6 @@ export class PegasusCombat extends Combat {
user: game.user.id,
alias: combatant.actor.name,
rollMode: game.settings.get("core", "rollMode"),
whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
content: msg
}
ChatMessage.create(chatData);
@ -153,7 +152,6 @@ export class PegasusCombat extends Combat {
user: game.user.id,
alias: combatant.actor.name,
rollMode: game.settings.get("core", "rollMode"),
whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
content: `<div>${combatant.actor.name} is performing ${ticData[num].text}</div`
};
ChatMessage.create(chatData);

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@ -104,6 +104,12 @@ export class PegasusRollDialog extends Dialog {
if (armor) {
armor.applied = toggled
}
this.rollData.armorUsed = false
for(let a of this.rollData.armorsList) {
if (a.applied) {
this.rollData.armorUsed = true
}
}
console.log("Armor", armorIdx, toggled)
PegasusUtility.updateArmorDicePool(this.rollData)
}
@ -120,6 +126,12 @@ export class PegasusRollDialog extends Dialog {
}
weapon.applied = toggled
}
this.rollData.weaponUsed = false
for(let a of this.rollData.weaponsList) {
if (a.applied) {
this.rollData.weaponUsed = true
}
}
console.log("Weapon", weaponIdx, toggled, weapon)
PegasusUtility.updateDamageDicePool(this.rollData)
}

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@ -787,7 +787,7 @@ export class PegasusUtility {
// De-actived used effects from perks
let toRem = []
for (let effect of rollData.effectsList) {
if (effect.effect && effect.effect.system.isUsed && effect.effect.system.oneuse) {
if (effect?.effect?.system.isUsed && effect.effect.system.oneuse) {
effect.defenderTokenId = rollData.defenderTokenId
if (effect.foreign) {
if (game.user.isGM) {
@ -801,11 +801,11 @@ export class PegasusUtility {
}
}
}
let actor = game.actors.get(rollData.actorId)
if (toRem.length > 0) {
//console.log("Going to remove one use effects", toRem)
let actor = game.actors.get(rollData.actorId)
actor.deleteEmbeddedDocuments('Item', toRem)
}
actor.checkEFfectsHindranceDeletion(rollData.statKey)
}
/* -------------------------------------------- */

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@ -244,15 +244,15 @@
"flags": {}
}
],
"primaryTokenAttribute": "secondary.health.status",
"secondaryTokenAttribute": "secondary.delirium.status",
"primaryTokenAttribute": "",
"secondaryTokenAttribute": "",
"socket": true,
"styles": [
"styles/simple.css"
],
"title": "Pegasus RPG",
"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
"version": "11.0.14",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v11.0.14.zip",
"version": "11.0.21",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v11.0.21.zip",
"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
}

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@ -57,7 +57,16 @@
{{/if}}
{{/if}}
{{#if (eq subKey "melee-dmg")}}
{{#if (not weaponUsed)}}
<li>MDL : {{MDL}}</li>
{{/if}}
{{/if}}
{{#if (eq subKey "dmg-res")}}
{{#if (not armorUsed)}}
<li>ADRL : {{ADRL}}</li>
{{/if}}
{{#each armorsList as |armor idx|}}
{{#if armor.applied}}
<li>ADRL: {{armor.adrl}}</li>