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fvtt-pegas
...
fvtt-pegas
Author | SHA1 | Date | |
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de3e16a3f0 | |||
7fcb5c36b6 | |||
be83dbd055 | |||
662804c658 | |||
4311a4762d | |||
8ddc3ad776 | |||
f4a8aa7927 | |||
45332702dc | |||
d8215301b4 | |||
932573c9ae | |||
d6a57de134 | |||
e2d5a0ec74 |
@ -124,9 +124,9 @@ export class PegasusActor extends Actor {
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this.updateSize()
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}
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if (this.type == 'vehicle') {
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this.computeVehicleStats();
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this.computeVehicleStats()
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}
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super.prepareDerivedData();
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super.prepareDerivedData()
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}
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/* -------------------------------------------- */
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@ -263,8 +263,10 @@ export class PegasusActor extends Actor {
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effect.system.stataffected = "mr"
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effect.system.bonusdice = true
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await this.createEmbeddedDocuments('Item', [effect])
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ChatMessage.create({ content: `Tactician Bonus Dice has been added to ${this.name} (${level})`,
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whisper: ChatMessage.getWhisperRecipients('GM') } )
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ChatMessage.create({
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content: `Tactician Bonus Dice has been added to ${this.name} (${level})`,
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whisper: ChatMessage.getWhisperRecipients('GM')
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})
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}
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async removeTacticianEffect() {
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let effect = this.items.find(item => item.name.toLowerCase().includes("tactician bonus dice"))
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@ -809,8 +811,10 @@ checkVice(vice) {
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ChatMessage.create({ content: "Effects of this type cannot be applied while Immunity is applied" })
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return
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}
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if (item.system.droptext && item.system.droptext.length > 0) {
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ChatMessage.create({ content: `Effect ${item.name} message : ${item.system.droptext}` })
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}
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}
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if (item.type == 'race') {
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this.applyRace(item)
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@ -910,12 +914,16 @@ syncRoll(rollData) {
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getStat(statKey) {
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let stat
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if (this.type == "character" && statKey == 'mr') {
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stat = duplicate(this.system.mr);
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stat = duplicate(this.system.mr)
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} else {
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stat = duplicate(this.system.statistics[statKey]);
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stat = duplicate(this.system.statistics[statKey])
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}
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stat.dice = PegasusUtility.getDiceFromLevel(stat.value || stat.level);
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return stat;
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if (stat.currentlevel) {
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stat.dice = PegasusUtility.getDiceFromLevel(stat.currentlevel)
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} else {
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stat.dice = PegasusUtility.getDiceFromLevel(stat.value || stat.level)
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}
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return stat
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}
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/* -------------------------------------------- */
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@ -1802,6 +1810,27 @@ addVehicleWeapons(rollData, vehicle) {
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}
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}
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/* -------------------------------------------- */
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processVehicleTargetMessage(rollData) {
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if (rollData.defenderTokenId) {
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let vehicle = game.canvas.tokens.get(rollData.defenderTokenId).actor
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if (vehicle.type == "vehicle") {
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if (rollData.subKey == "defence" && vehicle.system.statistics.ad.currentspeed == "crawling") {
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ChatMessage.create({ content: `${vehicle.name} is moving at Crawling speed : add a D8 to your Attack Dice Pool against this Vehicle` })
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}
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if (rollData.subKey == "defence" && vehicle.system.statistics.ad.currentspeed == "slow") {
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ChatMessage.create({ content: `${vehicle.name} is moving at Slow speed : add a D4 to your Attack Dice Pool against this Vehicle` })
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}
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}
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if (this.type == "vehicle" && rollData.statKey == "man" && this.system.statistics.ad.currentspeed == "fast") {
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ChatMessage.create({ content: `Vehicle is moving at Fast speed : anyone using the vehicles MAN Dice Pool suffers a D8 Hindrance which is added to the Difficulty Dice Pool against this Vehicle` })
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}
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if (this.type == "vehicle" && rollData.statKey == "man" && this.system.statistics.ad.currentspeed == "extfast") {
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ChatMessage.create({ content: `Vehicle is moving at Extremely Fast speed : anyone using the vehicles MAN Dice Pool suffers a D12 Hindrance which is added to the Difficulty Dice Pool against this Vehicle` })
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}
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}
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}
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/* -------------------------------------------- */
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getCommonRollData(statKey = undefined, useShield = false, isInit = false, isPower = false, subKey = "", vehicle = undefined) {
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let rollData = PegasusUtility.getBasicRollData(isInit)
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@ -1826,8 +1855,12 @@ getCommonRollData(statKey = undefined, useShield = false, isInit = false, isPowe
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rollData.stat = this.getStat(statKey)
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if (rollData.stat.value != undefined) {
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rollData.stat.level = rollData.stat.value // Normalize
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}
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rollData.statDicesLevel = rollData.stat.level + rollData.stat.bonuseffect
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}
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if (rollData.stat.currentlevel) {
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rollData.stat.level = rollData.stat.currentlevel
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rollData.statDicesLevel = rollData.stat.currentlevel
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}
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rollData.statMod = rollData.stat.mod
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if (vehicle) {
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rollData.vehicle = duplicate(vehicle)
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@ -1857,8 +1890,6 @@ getCommonRollData(statKey = undefined, useShield = false, isInit = false, isPowe
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vehicle.addVehicleShields(rollData)
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}
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vehicle.addEffects(rollData, false, false, false)
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//this.addVehiculeHindrances(rollData.effectsList, vehicle)
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//this.addVehicleBonus(rollData, vehicle)
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}
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rollData.specList = this.getRelevantSpec(statKey)
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@ -1902,6 +1933,8 @@ getCommonRollData(statKey = undefined, useShield = false, isInit = false, isPowe
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this.addArmorsShields(rollData, statKey, useShield, subKey)
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this.addWeapons(rollData, statKey, useShield)
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this.addEquipments(rollData, statKey)
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this.processVehicleTargetMessage(rollData)
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console.log("ROLLDATA", rollData)
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return rollData
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@ -1910,7 +1943,14 @@ getCommonRollData(statKey = undefined, useShield = false, isInit = false, isPowe
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/* -------------------------------------------- */
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processSizeBonus(rollData) {
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if (rollData.defenderTokenId) {
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let diffSize = rollData.defenderSize - this.system.biodata.sizenum + this.system.biodata.sizebonus
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let diffSize = 0
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if (this.type == "character") {
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this.system.biodata.sizenum = this.system.biodata?.sizenum ?? 0
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this.system.biodata.sizebonus = this.system.biodata?.sizebonus ?? 0
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diffSize = rollData.defenderSize - this.system.biodata.sizenum + this.system.biodata.sizebonus
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} else {
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diffSize = rollData.defenderSize - this.system.statistics.hr.size
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}
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//console.log("Diffsize", diffSize)
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if (rollData.subKey == "melee-atk" || rollData.subKey == "ranged-atk") {
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if (diffSize > 0) {
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@ -2007,7 +2047,7 @@ rollUnarmedAttack() {
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/*-------------------------------------------- */
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rollStat(statKey) {
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let stat = this.getStat(statKey);
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let stat = this.getStat(statKey)
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if (stat) {
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let rollData = this.getCommonRollData(statKey)
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rollData.mode = "stat"
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@ -2161,6 +2201,23 @@ addTopSpeedBonus(topspeed, bonus) {
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effect.system.isspeed = speed
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await this.createEmbeddedDocuments("Item", [effect])
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}
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/* -------------------------------------------- */
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processVehicleStatEffects() {
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let effects = this.items.filter(effect => effect.type == "effect" && effect.system.genre == "positive" && effect.system.statdice)
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for (let statKey in this.system.statistics) {
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let stat = duplicate(this.system.statistics[statKey])
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let bonus = 0
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for (let effect of effects) {
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if (effect.system.stataffected == statKey) {
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bonus += Number(effect.system.effectlevel)
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}
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}
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if (bonus != stat.bonuseffect) {
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stat.bonuseffect = bonus
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this.update({ [`system.statistics.${statKey}`]: stat })
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}
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}
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}
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/* -------------------------------------------- */
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async computeVehicleStats() {
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@ -2252,6 +2309,7 @@ addTopSpeedBonus(topspeed, bonus) {
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ChatMessage.create({ content: `The vehicle ${this.name} has been destroyed !` })
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}
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this.processVehicleArmorShields()
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this.processVehicleStatEffects()
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}
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}
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@ -2276,6 +2334,9 @@ getTotalCost() {
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return
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}
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if (item.type == "effect" && item.system.droptext && item.system.droptext.length > 0) {
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ChatMessage.create({ content: `Effect ${item.name} message : ${item.system.droptext}` })
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}
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//console.log(">>>>> item", item.type, __isVehicleUnique[item.type])
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if (__isVehicleUnique[item.type]) {
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let toDelList = []
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@ -146,10 +146,10 @@ export class PegasusUtility {
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static updateEffectsBonusDice(rollData) {
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let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-bonus-dice")
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for (let effect of rollData.effectsList) {
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if (effect && effect.applied && effect.type == "effect" && effect.effect && effect.effect.system.bonusdice) {
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if (effect && effect.applied && effect.type == "effect" && !effect.effect?.system?.hindrance && effect.effect && effect.effect.system.bonusdice) {
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newDicePool = newDicePool.concat(this.buildDicePool("effect-bonus-dice", effect.effect.system.effectlevel, 0, effect.effect.name))
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}
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if (effect && effect.applied && effect.type == "effect" && effect.value && effect.isdynamic) {
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if (effect && effect.applied && effect.type == "effect" && effect.value && effect.isdynamic && !effect.effect?.system?.hindrance) {
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newDicePool = newDicePool.concat(this.buildDicePool("effect-bonus-dice", effect.value, 0, effect.name))
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}
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}
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@ -161,7 +161,9 @@ export class PegasusUtility {
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let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-hindrance")
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for (let hindrance of rollData.effectsList) {
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if (hindrance && hindrance.applied && (hindrance.type == "hindrance" || (hindrance.type == "effect" && hindrance.effect?.system?.hindrance))) {
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console.log("Adding Hindrance 1", hindrance, newDicePool)
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newDicePool = newDicePool.concat(this.buildDicePool("effect-hindrance", (hindrance.value) ? hindrance.value : hindrance.effect.system.effectlevel, 0, hindrance.name))
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console.log("Adding Hindrance 2", newDicePool)
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}
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}
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rollData.dicePool = newDicePool
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@ -1208,14 +1210,15 @@ export class PegasusUtility {
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let agitatorTokens = canvas.tokens.placeables.filter(token => token.actor.isAgitator() && !token.document.hidden)
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for (let token of agitatorTokens) {
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token.refresh()
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if (token.document.disposition == 0) {
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continue
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let ennemies = []
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if (token.document.disposition == -1) {
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ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == 1 || newToken.document.disposition == 0 ))
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}
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let disposition = ( token.document.disposition == -1) ? 1 : -1
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let ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == disposition)
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let neutrals = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == 0)
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if (neutrals ) {
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ennemies = ennemies.concat(neutrals)
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if (token.document.disposition == 1) {
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ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 0 ))
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}
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if (token.document.disposition == 0) {
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ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 1 ))
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}
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for (let ennemy of ennemies) {
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if (ennemy.actor.id != token.actor.id) {
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@ -23,7 +23,7 @@
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"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/raw/branch/master/system.json",
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"compatibility": {
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"minimum": "10",
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"verified": "10.285",
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"verified": "10.286",
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"maximum": "10"
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},
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"id": "fvtt-pegasus-rpg",
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@ -253,7 +253,7 @@
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],
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"title": "Pegasus RPG",
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"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
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"version": "10.1.0",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.1.0.zip",
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"version": "10.1.3",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.1.3.zip",
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"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
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}
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@ -417,6 +417,7 @@
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"affectstatus": false,
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"affectedstatus": "",
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"locked": false,
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"droptext": "",
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"description": ""
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},
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"race": {
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@ -85,6 +85,9 @@
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<li class="flexrow"><label class="generic-label">Locked (Only GM can change/edit) ?</label>
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<label class="attribute-value checkbox"><input type="checkbox" name="system.locked" {{checked data.locked}}/></label>
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</li>
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<li class="flexrow"><label class="generic-label">Display Text when added to Actor</label>
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<input type="text" class="input-numeric-short padd-right" name="system.droptext" value="{{data.droptext}}" data-dtype="String"/>
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</li>
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<li class="flexrow"><label class="generic-label">Affect Status?</label>
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<label class="attribute-value checkbox"><input type="checkbox" name="system.affectstatus" {{checked data.affectstatus}}/></label>
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@ -14,7 +14,7 @@
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</span>
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<select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.level"
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value="{{stat.level}}" data-dtype="Number" disabled>
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{{#select stat.level}}
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{{#select (add stat.level stat.bonuseffect)}}
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{{#if (eq key "ad")}}
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{{{@root.optionsLevel}}}
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{{else}}
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