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fvtt-pegas
...
fvtt-pegas
Author | SHA1 | Date | |
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de3e16a3f0 | |||
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662804c658 | |||
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c2831e4ccd | |||
5a062cc94e | |||
ef740f4c0d | |||
076945c76f | |||
a763efe873 | |||
c49289b88f |
@ -61,6 +61,7 @@ export class PegasusActorSheet extends ActorSheet {
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encCapacity: this.actor.getEncumbranceCapacity(),
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levelRemainingList: this.actor.getLevelRemainingList(),
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maxLevelRemainingList: this.actor.getMaxLevelRemainingList(),
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disabledBonus: (this.actor.system.biodata.noautobonus) ? "" : "disabled",
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containersTree: this.actor.containersTree,
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encCurrent: this.actor.encCurrent,
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encHindrance: this.actor.encHindrance,
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@ -249,13 +250,13 @@ export class PegasusActorSheet extends ActorSheet {
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this.actor.rollPool( 'def', true, "defence");
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});
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html.find('.damage-melee').click((event) => {
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this.actor.rollPool( 'str', false, "melee-dmg");
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this.actor.rollPool( 'str', false, "melee-dmg")
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});
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html.find('.damage-ranged').click((event) => {
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this.actor.rollPool( 'per', false, "ranged-dmg");
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});
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html.find('.damage-resistance').click((event) => {
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this.actor.rollPool( 'phy', false, "dmg-res");
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this.actor.rollPool( 'phy', false, "dmg-res")
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});
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html.find('.roll-stat').click((event) => {
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@ -124,9 +124,9 @@ export class PegasusActor extends Actor {
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this.updateSize()
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}
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if (this.type == 'vehicle') {
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this.computeVehicleStats();
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this.computeVehicleStats()
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}
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super.prepareDerivedData();
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super.prepareDerivedData()
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}
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/* -------------------------------------------- */
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@ -240,7 +240,7 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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getRoleLevel() {
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let role = this.items.find(item => item.type == 'role')
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if (role ) {
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if (role) {
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console.log("Role", role)
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return role.system.rolelevel
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}
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@ -253,23 +253,26 @@ export class PegasusActor extends Actor {
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return role && role.system.perksrole == "tactician"
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}
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hasTacticianBonus() {
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let effect = this.items.find( item => item.name.toLowerCase().includes("tactician bonus dice") )
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let effect = this.items.find(item => item.name.toLowerCase().includes("tactician bonus dice"))
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return effect
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}
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async addTacticianEffect(name, level) {
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let effect = duplicate(__bonusEffect)
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effect.name = `${name} Tactician Bonus Dice`
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effect.system.effectlevel = level
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effect.system.effectlevel = level
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effect.system.stataffected = "mr"
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effect.system.bonusdice = true
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await this.createEmbeddedDocuments('Item', [effect])
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ChatMessage.create({ content: `Tactician Bonus Dice has been added to ${this.name} (${level})` })
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ChatMessage.create({
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content: `Tactician Bonus Dice has been added to ${this.name} (${level})`,
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whisper: ChatMessage.getWhisperRecipients('GM')
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})
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}
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async removeTacticianEffect() {
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let effect = this.items.find( item => item.name.toLowerCase().includes("tactician bonus dice") )
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let effect = this.items.find(item => item.name.toLowerCase().includes("tactician bonus dice"))
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if (effect) {
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await this.deleteEmbeddedDocuments('Item', [effect.id])
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ChatMessage.create({ content: `Tactician Bonus Dice has been removed to ${this.name}` })
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ChatMessage.create({ content: `Tactician Bonus Dice has been removed to ${this.name}`, whisper: ChatMessage.getWhisperRecipients('GM') })
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}
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}
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@ -279,23 +282,23 @@ export class PegasusActor extends Actor {
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return role && role.system.perksrole == "enhancer"
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}
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hasEnhancerBonus() {
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let effect = this.items.find( item => item.name.toLowerCase().includes("enhancer bonus dice") )
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let effect = this.items.find(item => item.name.toLowerCase().includes("enhancer bonus dice"))
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return effect
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}
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async addEnhancerEffect( name, level) {
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async addEnhancerEffect(name, level) {
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let effect = duplicate(__bonusEffect)
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effect.name = `${name} Enhancer Bonus Dice ALL`
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effect.system.effectlevel = level
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effect.system.effectlevel = level
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effect.system.stataffected = "all"
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effect.system.bonusdice = true
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await this.createEmbeddedDocuments('Item', [effect])
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ChatMessage.create({ content: `Enhancer Bonus Dice has been added to ${this.name} (${level})` })
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ChatMessage.create({ content: `Enhancer Bonus Dice has been added to ${this.name} (${level})`, whisper: ChatMessage.getWhisperRecipients('GM') })
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}
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async removeEnhancerEffect() {
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let effect = this.items.find( item => item.name.toLowerCase().includes("enhancer bonus dice") )
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let effect = this.items.find(item => item.name.toLowerCase().includes("enhancer bonus dice"))
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if (effect) {
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await this.deleteEmbeddedDocuments('Item', [effect.id])
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ChatMessage.create({ content: `Enhancer Bonus Dice has been removed to ${this.name}` })
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ChatMessage.create({ content: `Enhancer Bonus Dice has been removed to ${this.name}`, whisper: ChatMessage.getWhisperRecipients('GM') })
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}
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}
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@ -305,24 +308,24 @@ export class PegasusActor extends Actor {
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return role && role.system.perksrole == "agitator"
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}
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hasAgitatorHindrance() {
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let effect = this.items.find( item => item.name.toLowerCase().includes("hindered by agitator") )
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let effect = this.items.find(item => item.name.toLowerCase().includes("hindered by agitator"))
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return effect
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}
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async addAgitatorHindrance(name, level) {
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let effect = duplicate(__bonusEffect)
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effect.name = `Hindered by Agitator ${name}`
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effect.system.effectlevel = level
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effect.system.effectlevel = level
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effect.system.stataffected = "all"
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effect.system.genre = "negative"
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effect.system.hindrance = true
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await this.createEmbeddedDocuments('Item', [effect])
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ChatMessage.create({ content: `Agitator Hindrance has been added to ${this.name} (${level})` })
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ChatMessage.create({ content: `Agitator Hindrance has been added to ${this.name} (${level})`, whisper: ChatMessage.getWhisperRecipients('GM') })
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}
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async removeAgitatorHindrance() {
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let effect = this.items.find( item => item.name.toLowerCase().includes("hindered by agitator") )
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let effect = this.items.find(item => item.name.toLowerCase().includes("hindered by agitator"))
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if (effect) {
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await this.deleteEmbeddedDocuments('Item', [effect.id])
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ChatMessage.create({ content: `Agitator Hindrance has been removed to ${this.name}` })
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ChatMessage.create({ content: `Agitator Hindrance has been removed to ${this.name}`, whisper: ChatMessage.getWhisperRecipients('GM') })
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}
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}
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@ -808,9 +811,11 @@ export class PegasusActor extends Actor {
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ChatMessage.create({ content: "Effects of this type cannot be applied while Immunity is applied" })
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return
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}
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if (item.system.droptext && item.system.droptext.length > 0) {
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ChatMessage.create({ content: `Effect ${item.name} message : ${item.system.droptext}` })
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}
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}
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if (item.type == 'race') {
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this.applyRace(item)
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} else if (item.type == 'role') {
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@ -909,12 +914,16 @@ export class PegasusActor extends Actor {
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getStat(statKey) {
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let stat
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if (this.type == "character" && statKey == 'mr') {
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stat = duplicate(this.system.mr);
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stat = duplicate(this.system.mr)
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} else {
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stat = duplicate(this.system.statistics[statKey]);
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stat = duplicate(this.system.statistics[statKey])
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}
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stat.dice = PegasusUtility.getDiceFromLevel(stat.value || stat.level);
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return stat;
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if (stat.currentlevel) {
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stat.dice = PegasusUtility.getDiceFromLevel(stat.currentlevel)
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} else {
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stat.dice = PegasusUtility.getDiceFromLevel(stat.value || stat.level)
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}
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return stat
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}
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/* -------------------------------------------- */
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@ -1442,6 +1451,9 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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parseStatEffects() {
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if (this.system.biodata.noautobonus) { // If we are in "no-bonus mode
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return
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}
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let effects = this.items.filter(effect => effect.type == "effect" && effect.system.genre == "positive" && effect.system.statdice)
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for (let statKey in this.system.statistics) {
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let stat = duplicate(this.system.statistics[statKey])
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@ -1460,6 +1472,9 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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parseStatusEffects() {
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if (this.system.biodata.noautobonus) { // If we are in "no-bonus mode
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return
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}
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let effects = this.items.filter(effect => effect.type == "effect" && effect.system.affectstatus && (Number(effect.system.effectlevel) > 0))
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for (let statusKey in this.system.secondary) {
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let status = duplicate(this.system.secondary[statusKey])
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@ -1745,8 +1760,8 @@ export class PegasusActor extends Actor {
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}
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/* -------------------------------------------- */
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addArmorsShields(rollData, statKey = "none", useShield = false) {
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if (statKey == 'phy') {
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addArmorsShields(rollData, statKey = "none", useShield = false, subKey = undefined) {
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if (statKey == 'phy' && subKey == "dmg-res") {
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let armors = this.getArmors()
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for (let armor of armors) {
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rollData.armorsList.push({ label: `Armor ${armor.name}`, type: "armor", applied: false, value: armor.system.resistance })
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@ -1795,6 +1810,27 @@ export class PegasusActor extends Actor {
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}
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}
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/* -------------------------------------------- */
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processVehicleTargetMessage(rollData) {
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if (rollData.defenderTokenId) {
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let vehicle = game.canvas.tokens.get(rollData.defenderTokenId).actor
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if (vehicle.type == "vehicle") {
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if (rollData.subKey == "defence" && vehicle.system.statistics.ad.currentspeed == "crawling") {
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ChatMessage.create({ content: `${vehicle.name} is moving at Crawling speed : add a D8 to your Attack Dice Pool against this Vehicle` })
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}
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if (rollData.subKey == "defence" && vehicle.system.statistics.ad.currentspeed == "slow") {
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ChatMessage.create({ content: `${vehicle.name} is moving at Slow speed : add a D4 to your Attack Dice Pool against this Vehicle` })
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}
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}
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if (this.type == "vehicle" && rollData.statKey == "man" && this.system.statistics.ad.currentspeed == "fast") {
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ChatMessage.create({ content: `Vehicle is moving at Fast speed : anyone using the vehicles MAN Dice Pool suffers a D8 Hindrance which is added to the Difficulty Dice Pool against this Vehicle` })
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}
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if (this.type == "vehicle" && rollData.statKey == "man" && this.system.statistics.ad.currentspeed == "extfast") {
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ChatMessage.create({ content: `Vehicle is moving at Extremely Fast speed : anyone using the vehicles MAN Dice Pool suffers a D12 Hindrance which is added to the Difficulty Dice Pool against this Vehicle` })
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}
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}
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}
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/* -------------------------------------------- */
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getCommonRollData(statKey = undefined, useShield = false, isInit = false, isPower = false, subKey = "", vehicle = undefined) {
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let rollData = PegasusUtility.getBasicRollData(isInit)
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@ -1819,8 +1855,12 @@ export class PegasusActor extends Actor {
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rollData.stat = this.getStat(statKey)
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if (rollData.stat.value != undefined) {
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rollData.stat.level = rollData.stat.value // Normalize
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rollData.statDicesLevel = rollData.stat.level + rollData.stat.bonuseffect
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}
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if (rollData.stat.currentlevel) {
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rollData.stat.level = rollData.stat.currentlevel
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rollData.statDicesLevel = rollData.stat.currentlevel
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}
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rollData.statDicesLevel = rollData.stat.level + rollData.stat.bonuseffect
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rollData.statMod = rollData.stat.mod
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if (vehicle) {
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rollData.vehicle = duplicate(vehicle)
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@ -1850,8 +1890,6 @@ export class PegasusActor extends Actor {
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vehicle.addVehicleShields(rollData)
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}
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vehicle.addEffects(rollData, false, false, false)
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//this.addVehiculeHindrances(rollData.effectsList, vehicle)
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//this.addVehicleBonus(rollData, vehicle)
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}
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rollData.specList = this.getRelevantSpec(statKey)
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@ -1868,11 +1906,35 @@ export class PegasusActor extends Actor {
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}
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}
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if (statKey == "mr") {
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if (this.type == "character") {
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rollData.mrVehicle = PegasusUtility.checkIsVehicleCrew(this.id)
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if (rollData.mrVehicle) {
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rollData.effectsList.push({
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label: `Vehicle ${rollData.mrVehicle.name} MR Bonus`,
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type: "effect", applied: false, isdynamic: true, value: rollData.mrVehicle.system.statistics.mr.currentlevel
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})
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}
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}
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if (this.type == "vehicle") {
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for (let member of this.system.crew) {
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let actor = game.actors.get(member.id)
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let specList = actor.getRelevantSpec("mr")
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rollData.effectsList.push({
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label: `Crew ${actor.name} MR Bonus`,
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type: "effect", applied: false, isdynamic: true, value: actor.system.mr.value + actor.system.mr.bonuseffect, specList: specList
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})
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}
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}
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}
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this.processSizeBonus(rollData)
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this.addEffects(rollData, isInit, isPower, subKey == "power-dmg")
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this.addArmorsShields(rollData, statKey, useShield)
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this.addArmorsShields(rollData, statKey, useShield, subKey)
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this.addWeapons(rollData, statKey, useShield)
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this.addEquipments(rollData, statKey)
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this.processVehicleTargetMessage(rollData)
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console.log("ROLLDATA", rollData)
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return rollData
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@ -1881,7 +1943,14 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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processSizeBonus(rollData) {
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if (rollData.defenderTokenId) {
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let diffSize = rollData.defenderSize - this.system.biodata.sizenum + this.system.biodata.sizebonus
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let diffSize = 0
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if (this.type == "character") {
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this.system.biodata.sizenum = this.system.biodata?.sizenum ?? 0
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this.system.biodata.sizebonus = this.system.biodata?.sizebonus ?? 0
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diffSize = rollData.defenderSize - this.system.biodata.sizenum + this.system.biodata.sizebonus
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} else {
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diffSize = rollData.defenderSize - this.system.statistics.hr.size
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}
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//console.log("Diffsize", diffSize)
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if (rollData.subKey == "melee-atk" || rollData.subKey == "ranged-atk") {
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if (diffSize > 0) {
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@ -1978,7 +2047,7 @@ export class PegasusActor extends Actor {
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/*-------------------------------------------- */
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rollStat(statKey) {
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let stat = this.getStat(statKey);
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let stat = this.getStat(statKey)
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if (stat) {
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let rollData = this.getCommonRollData(statKey)
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rollData.mode = "stat"
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@ -2132,6 +2201,23 @@ export class PegasusActor extends Actor {
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effect.system.isspeed = speed
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await this.createEmbeddedDocuments("Item", [effect])
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}
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/* -------------------------------------------- */
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processVehicleStatEffects() {
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let effects = this.items.filter(effect => effect.type == "effect" && effect.system.genre == "positive" && effect.system.statdice)
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for (let statKey in this.system.statistics) {
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let stat = duplicate(this.system.statistics[statKey])
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let bonus = 0
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for (let effect of effects) {
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if (effect.system.stataffected == statKey) {
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bonus += Number(effect.system.effectlevel)
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}
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}
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if (bonus != stat.bonuseffect) {
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stat.bonuseffect = bonus
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this.update({ [`system.statistics.${statKey}`]: stat })
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}
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}
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}
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/* -------------------------------------------- */
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async computeVehicleStats() {
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@ -2223,6 +2309,7 @@ export class PegasusActor extends Actor {
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ChatMessage.create({ content: `The vehicle ${this.name} has been destroyed !` })
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}
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this.processVehicleArmorShields()
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this.processVehicleStatEffects()
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}
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}
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@ -2247,6 +2334,9 @@ export class PegasusActor extends Actor {
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return
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}
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if (item.type == "effect" && item.system.droptext && item.system.droptext.length > 0) {
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ChatMessage.create({ content: `Effect ${item.name} message : ${item.system.droptext}` })
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}
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//console.log(">>>>> item", item.type, __isVehicleUnique[item.type])
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if (__isVehicleUnique[item.type]) {
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let toDelList = []
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@ -2299,7 +2389,6 @@ export class PegasusActor extends Actor {
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return crew
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}
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/* -------------------------------------------- */
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addCrew(actorId) {
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if (this.system.crew.length >= this.system.crewmax) {
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ui.notifications.warn("Vehicle crew is already full.")
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@ -2309,11 +2398,13 @@ export class PegasusActor extends Actor {
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crewList.push({ id: actorId })
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this.update({ 'system.crew': crewList })
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}
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/* -------------------------------------------- */
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delCrew(actorId) {
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let crewList = duplicate(this.system.crew.filter(actorDef => actorDef.id != actorId) || [])
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this.update({ 'system.crew': crewList })
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}
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inCrew(actorId) {
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return this.system.crew.find(member => member.id == actorId)
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}
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||||
/* -------------------------------------------- */
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isVehicleFullStop() {
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@ -90,6 +90,9 @@ export class PegasusRollDialog extends Dialog {
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||||
PegasusUtility.updateDamageDicePool(this.rollData)
|
||||
PegasusUtility.updateEffectsBonusDice(this.rollData)
|
||||
PegasusUtility.updateHindranceBonusDice(this.rollData)
|
||||
if ( effect.specList) {
|
||||
this.rollData.specList = duplicate(effect.specList)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -146,10 +146,10 @@ export class PegasusUtility {
|
||||
static updateEffectsBonusDice(rollData) {
|
||||
let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-bonus-dice")
|
||||
for (let effect of rollData.effectsList) {
|
||||
if (effect && effect.applied && effect.type == "effect" && effect.effect && effect.effect.system.bonusdice) {
|
||||
if (effect && effect.applied && effect.type == "effect" && !effect.effect?.system?.hindrance && effect.effect && effect.effect.system.bonusdice) {
|
||||
newDicePool = newDicePool.concat(this.buildDicePool("effect-bonus-dice", effect.effect.system.effectlevel, 0, effect.effect.name))
|
||||
}
|
||||
if (effect && effect.applied && effect.type == "effect" && effect.value && effect.isdynamic) {
|
||||
if (effect && effect.applied && effect.type == "effect" && effect.value && effect.isdynamic && !effect.effect?.system?.hindrance) {
|
||||
newDicePool = newDicePool.concat(this.buildDicePool("effect-bonus-dice", effect.value, 0, effect.name))
|
||||
}
|
||||
}
|
||||
@ -161,7 +161,9 @@ export class PegasusUtility {
|
||||
let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-hindrance")
|
||||
for (let hindrance of rollData.effectsList) {
|
||||
if (hindrance && hindrance.applied && (hindrance.type == "hindrance" || (hindrance.type == "effect" && hindrance.effect?.system?.hindrance))) {
|
||||
console.log("Adding Hindrance 1", hindrance, newDicePool)
|
||||
newDicePool = newDicePool.concat(this.buildDicePool("effect-hindrance", (hindrance.value) ? hindrance.value : hindrance.effect.system.effectlevel, 0, hindrance.name))
|
||||
console.log("Adding Hindrance 2", newDicePool)
|
||||
}
|
||||
}
|
||||
rollData.dicePool = newDicePool
|
||||
@ -175,12 +177,13 @@ export class PegasusUtility {
|
||||
newDicePool = newDicePool.concat(this.buildDicePool("armor-shield", armor.value, 0))
|
||||
}
|
||||
}
|
||||
newDicePool = rollData.dicePool.filter(dice => dice.name != "vehicle-shield")
|
||||
newDicePool = newDicePool.filter(dice => dice.name != "vehicle-shield")
|
||||
for (let shield of rollData.vehicleShieldList) {
|
||||
if (shield.applied) {
|
||||
newDicePool = newDicePool.concat(this.buildDicePool("vehicle-shield", shield.value, 0))
|
||||
}
|
||||
}
|
||||
console.log(">>>>Dicepoool", newDicePool)
|
||||
rollData.dicePool = newDicePool
|
||||
}
|
||||
|
||||
@ -1026,7 +1029,12 @@ export class PegasusUtility {
|
||||
if (target) {
|
||||
let defenderActor = target.actor
|
||||
rollData.defenderTokenId = target.id
|
||||
rollData.defenderSize = Number(defenderActor.system.biodata.sizenum) + Number(defenderActor.system.biodata.sizebonus)
|
||||
rollData.defenderSize = 0
|
||||
if ( defenderActor.type == "character") {
|
||||
rollData.defenderSize = Number(defenderActor.system.biodata.sizenum) + Number(defenderActor.system.biodata.sizebonus)
|
||||
} else if ( defenderActor.type == "vehicle" ){
|
||||
rollData.defenderSize = Number(defenderActor.system.statistics.hr.size)
|
||||
}
|
||||
//rollData.attackerId = this.id
|
||||
console.log("Target/DEFENDER", defenderActor)
|
||||
defenderActor.addHindrancesList(rollData.effectsList)
|
||||
@ -1067,31 +1075,15 @@ export class PegasusUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static glowToken(token) {
|
||||
let params =
|
||||
[{
|
||||
filterType: "glow",
|
||||
filterId: "superSpookyGlow",
|
||||
outerStrength: 15,
|
||||
innerStrength: 0,
|
||||
color: 0x6AAB8E,
|
||||
quality: 0.5,
|
||||
padding: 40,
|
||||
autoDestroy: true,
|
||||
animated:
|
||||
{
|
||||
color:
|
||||
{
|
||||
active: true,
|
||||
loopDuration: 3000,
|
||||
loops: 2,
|
||||
animType: "colorOscillation",
|
||||
val1: 0x6AAB8E,
|
||||
val2: 0x66FF33
|
||||
}
|
||||
}
|
||||
}]
|
||||
TokenMagic.addUpdateFilters(token, params)
|
||||
static checkIsVehicleCrew(actorId) {
|
||||
let vehicles = game.actors.filter( actor=> actor.type == "vehicle") || []
|
||||
for(let vehicle of vehicles) {
|
||||
console.log("Checking", vehicle.name)
|
||||
if ( vehicle.inCrew(actorId) ) {
|
||||
return vehicle
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -1114,12 +1106,13 @@ export class PegasusUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async processTactician(friends) {
|
||||
static async processTactician() {
|
||||
// Tactician management
|
||||
let toApply = {}
|
||||
let tacticianTokens = canvas.tokens.placeables.filter(token => token.actor.isTactician())
|
||||
let tacticianTokens = canvas.tokens.placeables.filter(token => token.actor.isTactician() && !token.document.hidden)
|
||||
for (let token of tacticianTokens) {
|
||||
token.refresh()
|
||||
let friends = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == token.document.disposition)
|
||||
for (let friend of friends) {
|
||||
if (friend.actor.id != token.actor.id) {
|
||||
let existing = toApply[friend.actor.id] || { actor: friend.actor, add: false, level: 0, names: [] }
|
||||
@ -1161,12 +1154,13 @@ export class PegasusUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async processEnhancer(friends) {
|
||||
static async processEnhancer() {
|
||||
// Enhancer management
|
||||
let toApply = {}
|
||||
let enhancerTokens = canvas.tokens.placeables.filter(token => token.actor.isEnhancer())
|
||||
let enhancerTokens = canvas.tokens.placeables.filter(token => token.actor.isEnhancer() && !token.document.hidden)
|
||||
for (let token of enhancerTokens) {
|
||||
token.refresh()
|
||||
let friends = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == token.document.disposition)
|
||||
for (let friend of friends) {
|
||||
if (friend.actor.id != token.actor.id) {
|
||||
let existing = toApply[friend.actor.id] || { actor: friend.actor, add: false, level: 0, names: [] }
|
||||
@ -1210,12 +1204,22 @@ export class PegasusUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async processAgitator(ennemies) {
|
||||
static async processAgitator() {
|
||||
// Agitator management
|
||||
let toApply = {}
|
||||
let agitatorTokens = canvas.tokens.placeables.filter(token => token.actor.isAgitator())
|
||||
let agitatorTokens = canvas.tokens.placeables.filter(token => token.actor.isAgitator() && !token.document.hidden)
|
||||
for (let token of agitatorTokens) {
|
||||
token.refresh()
|
||||
let ennemies = []
|
||||
if (token.document.disposition == -1) {
|
||||
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == 1 || newToken.document.disposition == 0 ))
|
||||
}
|
||||
if (token.document.disposition == 1) {
|
||||
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 0 ))
|
||||
}
|
||||
if (token.document.disposition == 0) {
|
||||
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 1 ))
|
||||
}
|
||||
for (let ennemy of ennemies) {
|
||||
if (ennemy.actor.id != token.actor.id) {
|
||||
let existing = toApply[ennemy.actor.id] || { actor: ennemy.actor, add: false, level: 0, names: [] }
|
||||
@ -1246,11 +1250,11 @@ export class PegasusUtility {
|
||||
applyDef.actor.removeAgitatorHindrance()
|
||||
}
|
||||
}
|
||||
// Delete all effects if no more tacticians (ie deleted case)
|
||||
// Delete all effects if no more agtators (ie deleted case)
|
||||
if (agitatorTokens.length == 0) {
|
||||
let allTokens = canvas.tokens.placeables.filter(token => token.actor.type == "character")
|
||||
for (let token of allTokens) {
|
||||
if (token.actor.addAgitatorHindrance()) {
|
||||
if (token.actor.hasAgitatorHindrance()) {
|
||||
token.actor.removeAgitatorHindrance()
|
||||
}
|
||||
}
|
||||
@ -1269,26 +1273,9 @@ export class PegasusUtility {
|
||||
this.lastRoleEffectProcess = now
|
||||
console.log("=========================+> Searching/Processing roles effects")
|
||||
|
||||
let friends = canvas.tokens.placeables.filter(token => token.actor.type == "character" && token.document.disposition == 1)
|
||||
let ennemies = canvas.tokens.placeables.filter(token => token.actor.type == "character" && token.document.disposition == -1)
|
||||
|
||||
await this.processTactician(friends)
|
||||
await this.processEnhancer(friends)
|
||||
await this.processAgitator(ennemies)
|
||||
|
||||
// Cleanup if disposition has changed
|
||||
let allTokens = canvas.tokens.placeables.filter(token => token.actor.type == "character")
|
||||
for (let token of allTokens) {
|
||||
if (token.document.disposition != -1 && token.actor.hasAgitatorHindrance()) {
|
||||
token.actor.removeAgitatorHindrance()
|
||||
}
|
||||
if (token.document.disposition != 1 && token.actor.hasTacticianBonus()) {
|
||||
token.actor.removeTacticianEffect()
|
||||
}
|
||||
if (token.document.disposition != 1 && token.actor.hasEnhancerBonus()) {
|
||||
token.actor.removeEnhancerEffect()
|
||||
}
|
||||
}
|
||||
await this.processTactician()
|
||||
await this.processEnhancer()
|
||||
await this.processAgitator()
|
||||
|
||||
}
|
||||
|
||||
|
@ -23,7 +23,7 @@
|
||||
"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/raw/branch/master/system.json",
|
||||
"compatibility": {
|
||||
"minimum": "10",
|
||||
"verified": "10.285",
|
||||
"verified": "10.286",
|
||||
"maximum": "10"
|
||||
},
|
||||
"id": "fvtt-pegasus-rpg",
|
||||
@ -253,7 +253,7 @@
|
||||
],
|
||||
"title": "Pegasus RPG",
|
||||
"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
|
||||
"version": "10.0.31",
|
||||
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.0.31.zip",
|
||||
"version": "10.1.3",
|
||||
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.1.3.zip",
|
||||
"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
|
||||
}
|
@ -37,6 +37,7 @@
|
||||
"rolename": "",
|
||||
"morality": 5,
|
||||
"bonusselection": "",
|
||||
"noautobonus": false,
|
||||
"moralitythreshold": 0
|
||||
}
|
||||
},
|
||||
@ -416,6 +417,7 @@
|
||||
"affectstatus": false,
|
||||
"affectedstatus": "",
|
||||
"locked": false,
|
||||
"droptext": "",
|
||||
"description": ""
|
||||
},
|
||||
"race": {
|
||||
|
@ -869,6 +869,12 @@
|
||||
<label class="generic-label">Hair</label>
|
||||
<input type="text" class="" name="system.biodata.hair" value="{{data.biodata.hair}}" data-dtype="String" />
|
||||
</li>
|
||||
{{#if isGM}}
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Manual bonuses only ?</label>
|
||||
<input type="checkbox" class="change-worstfear" name="system.biodata.noautobonus" {{checked data.biodata.noautobonus}} />
|
||||
</li>
|
||||
{{/if}}
|
||||
</ul>
|
||||
</div>
|
||||
<div>
|
||||
|
@ -34,6 +34,27 @@
|
||||
</select>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Effect Level is a Stat?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.effectstatlevel" {{checked data.effectstatlevel}}/></label>
|
||||
</li>
|
||||
{{#if data.effectstatlevel}}
|
||||
<li class="flexrow"><label class="generic-label">Stat to use for Effect Level</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.effectstat" value="{{data.effectstat}}" data-dtype="String">
|
||||
{{#select data.effectstat}}
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=false mr=true all=false}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
{{else}}
|
||||
<li class="flexrow"><label class="generic-label">Effect Level</label>
|
||||
<input type="text" class="input-numeric-short padd-right" name="system.effectlevel" value="{{data.effectlevel}}" data-dtype="Number"/>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Affect size ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.affectsize" {{checked data.affectsize}}/></label>
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
|
||||
<li class="flexrow"><label class="generic-label">One use?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.oneuse" {{checked data.oneuse}}/></label>
|
||||
</li>
|
||||
@ -64,27 +85,10 @@
|
||||
<li class="flexrow"><label class="generic-label">Locked (Only GM can change/edit) ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.locked" {{checked data.locked}}/></label>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Effect Level is a Stat?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.effectstatlevel" {{checked data.effectstatlevel}}/></label>
|
||||
<li class="flexrow"><label class="generic-label">Display Text when added to Actor</label>
|
||||
<input type="text" class="input-numeric-short padd-right" name="system.droptext" value="{{data.droptext}}" data-dtype="String"/>
|
||||
</li>
|
||||
{{#if data.effectstatlevel}}
|
||||
<li class="flexrow"><label class="generic-label">Stat to use for Effect Level</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.effectstat" value="{{data.effectstat}}" data-dtype="String">
|
||||
{{#select data.effectstat}}
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=false mr=true all=false}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
{{else}}
|
||||
<li class="flexrow"><label class="generic-label">Effect Level</label>
|
||||
<input type="text" class="input-numeric-short padd-right" name="system.effectlevel" value="{{data.effectlevel}}" data-dtype="Number"/>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Affect size ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.affectsize" {{checked data.affectsize}}/></label>
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Affect Status?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.affectstatus" {{checked data.affectstatus}}/></label>
|
||||
</li>
|
||||
|
@ -18,7 +18,7 @@
|
||||
</label>
|
||||
</span>
|
||||
<input type="text" class="padd-right status-small-label no-grow" name="system.secondary.{{key}}.value" value="{{stat2.value}}" data-dtype="Number"/>
|
||||
<input type="text" class="padd-right status-small-label no-grow" name="system.secondary.{{key}}.bonus" value="{{stat2.bonus}}" data-dtype="Number" disabled/>
|
||||
<input type="text" class="padd-right status-small-label no-grow" name="system.secondary.{{key}}.bonus" value="{{stat2.bonus}}" data-dtype="Number" {{@root.disabledBonus}}/>
|
||||
<input type="text" class="padd-right status-small-label no-grow" name="system.secondary.{{key}}.max" value="{{stat2.max}}" data-dtype="Number"/>
|
||||
</li>
|
||||
{{/each}}
|
||||
@ -27,7 +27,7 @@
|
||||
<label class="status-small-label"><strong>{{data.nrg.label}}</strong></label>
|
||||
</span>
|
||||
<input type="text" class="padd-right status-small-label no-grow" name="system.nrg.value" value="{{data.nrg.value}}" data-dtype="Number"/>
|
||||
<input type="text" class="padd-right status-small-label no-grow" name="system.nrg.mod" value="{{data.nrg.mod}}" data-dtype="Number" disabled/>
|
||||
<input type="text" class="padd-right status-small-label no-grow" name="system.nrg.mod" value="{{data.nrg.mod}}" data-dtype="Number" {{@root.disabledBonus}}/>
|
||||
<input type="text" class="padd-right status-small-label no-grow" name="system.nrg.max" value="{{data.nrg.max}}" data-dtype="Number"/>
|
||||
<span class="small-label status-small-label"> / {{data.nrg.absolutemax}}</span>
|
||||
</li>
|
||||
|
@ -14,7 +14,7 @@
|
||||
</span>
|
||||
<select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.level"
|
||||
value="{{stat.level}}" data-dtype="Number" disabled>
|
||||
{{#select stat.level}}
|
||||
{{#select (add stat.level stat.bonuseffect)}}
|
||||
{{#if (eq key "ad")}}
|
||||
{{{@root.optionsLevel}}}
|
||||
{{else}}
|
||||
|
Reference in New Issue
Block a user