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9 Commits
fvtt-pegas
...
fvtt-pegas
Author | SHA1 | Date | |
---|---|---|---|
241c7fa1ae | |||
857f36387a | |||
b185a3902d | |||
7d3f880633 | |||
7a1171b774 | |||
7a9ed39d02 | |||
8345ee0ebb | |||
343ac6ab9d | |||
9a20a96cec |
@ -246,7 +246,7 @@ export class PegasusActorSheet extends ActorSheet {
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this.actor.rollPool( 'agi', false, "ranged-atk");
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});
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html.find('.defense-roll').click((event) => {
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this.actor.rollPool( 'def', true);
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this.actor.rollPool( 'def', true, "defence");
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});
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html.find('.damage-melee').click((event) => {
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this.actor.rollPool( 'str', false, "melee-dmg");
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@ -365,7 +365,10 @@ export class PegasusActorSheet extends ActorSheet {
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if (item == undefined) {
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item = this.actor.items.get( dragData.uuid )
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}
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let ret = await this.actor.preprocessItem( event, item, true )
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console.log("Dropped", item)
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let itemFull = await PegasusUtility.searchItem( item )
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let ret = await this.actor.preprocessItem( event, itemFull, true )
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if ( ret ) {
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super._onDropItem(event, dragData)
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}
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@ -7,10 +7,55 @@ const coverBonusTable = { "nocover": 0, "lightcover": 2, "heavycover": 4, "entre
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const statThreatLevel = ["agi", "str", "phy", "com", "def", "per"]
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const __subkey2title = {
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"melee-dmg": "Melee Damage", "melee-atk": "Melee Attack", "ranged-atk": "Ranged Attack",
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"ranged-dmg": "Ranged Damage", "dmg-res": "Damare Resistance"
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"ranged-dmg": "Ranged Damage", "defence": "Defence", "dmg-res": "Damare Resistance"
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}
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const __statBuild = [
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{ modules: ["vehiclehull"], field: "hr", itemfield: "hr" },
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{ modules: ["vehiclehull", "vehiclemodule"], field: "hr", itemfield: "size", subfield: "size" },
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//{ modules: ["vehiclehull"], field: "pc", itemfield: "vms", subfield: "avgnrg" },
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//{ modules: ["powercoremodule"], field: "pc", itemfield: "nrg", subfield: "avgnrg" },
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{ modules: ["vehiclehull", "mobilitymodule"], itemfield: "man", field: "man" },
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{ modules: ["powercoremodule"], field: "pc", itemfield: "pc", additionnal1: "curnrg", additionnal2: "maxnrg" },
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{ modules: ["mobilitymodule"], field: "mr", itemfield: "mr" },
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{ modules: ["propulsionmodule"], field: "ad", itemfield: "ad" },
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{ modules: ["combatmodule"], field: "fc", itemfield: "fc" },
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]
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const __isVehicleUnique = { vehiclehull: 1, powercoremodule: 1, mobilitymodule: 1, propulsionmodule: 1, combatmodule: 1 }
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const __speed2Num = { fullstop: 0, crawling: 1, slow: 2, average: 3, fast: 4, extfast: 5 }
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const __num2speed = ["fullstop", "crawling", "slow", "average", "fast", "extfast"]
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const __isVehicle = { vehiclehull: 1, powercoremodule: 1, mobilitymodule: 1, combatmodule: 1, propulsionmodule: 1, vehiclemodule: 1, vehicleweaponmodule: 1, effect: 1 }
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const __bonusEffect = {
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name: "Crawling MAN Bonus", type: "effect", img: "systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp",
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system: {
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type: "physical",
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genre: "positive",
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effectlevel: 3,
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reducedicevalue: false,
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stataffected: "man",
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specaffected: [],
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statdice: false,
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bonusdice: true,
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weapondamage: false,
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hindrance: false,
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resistedby: "notapplicable",
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recoveryroll: false,
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recoveryrollstat: "",
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recoveryrollspec: [],
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effectstatlevel: false,
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effectstat: "",
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oneuse: false,
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ignorehealthpenalty: false,
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isthispossible: "",
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mentaldisruption: false,
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physicaldisruption: false,
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mentalimmunity: false,
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physicalimmunity: false,
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nobonusdice: false,
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noperksallowed: false,
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description: "",
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otherdice: false
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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/**
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* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
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@ -71,7 +116,9 @@ export class PegasusActor extends Actor {
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this.system.encCapacity = this.getEncumbranceCapacity()
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this.buildContainerTree()
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}
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if (this.type == 'vehicle') {
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this.computeVehicleStats();
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}
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super.prepareDerivedData();
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}
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@ -322,7 +369,7 @@ export class PegasusActor extends Actor {
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nrg.activated += item.system.costspent
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nrg.value -= item.system.costspent
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nrg.max -= item.system.costspent
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await this.update({ 'data.nrg': nrg })
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await this.update({ 'system.nrg': nrg })
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let effects = []
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for (let effect of item.system.effectsgained) {
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@ -338,7 +385,7 @@ export class PegasusActor extends Actor {
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} else {
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nrg.activated -= item.system.costspent
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nrg.max += item.system.costspent
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await this.update({ 'data.nrg': nrg })
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await this.update({ 'system.nrg': nrg })
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let toRem = []
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for (let item of this.items) {
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@ -427,7 +474,7 @@ export class PegasusActor extends Actor {
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tl += equip.system.threatlevel
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}
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if (tl != this.system.biodata.threatlevel) {
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this.update({ 'data.biodata.threatlevel': tl })
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this.update({ 'system.biodata.threatlevel': tl })
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}
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}
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@ -496,7 +543,7 @@ export class PegasusActor extends Actor {
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let combat = duplicate(this.system.combat)
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combat.stunlevel += incDec
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if (combat.stunlevel >= 0) {
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this.update({ 'data.combat': combat })
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this.update({ 'system.combat': combat })
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let chatData = {
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user: game.user.id,
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rollMode: game.settings.get("core", "rollMode"),
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@ -518,7 +565,7 @@ export class PegasusActor extends Actor {
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if (incDec > 0 && stunAbove > 0) {
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let delirium = duplicate(this.system.secondary.delirium)
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delirium.value -= incDec
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this.update({ 'data.secondary.delirium': delirium })
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this.update({ 'system.secondary.delirium': delirium })
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}
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}
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@ -526,7 +573,7 @@ export class PegasusActor extends Actor {
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modifyMomentum(incDec) {
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let momentum = duplicate(this.system.momentum)
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momentum.value += incDec
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this.update({ 'data.momentum': momentum })
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this.update({ 'system.momentum': momentum })
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let chatData = {
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user: game.user.id,
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rollMode: game.settings.get("core", "rollMode"),
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@ -576,11 +623,11 @@ export class PegasusActor extends Actor {
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ui.notifications.warn("Container is already full !")
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return
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} else {
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await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'data.containerid': containerId }])
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await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'system.containerid': containerId }])
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}
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} else if (object && object.system.containerid) { // remove from container
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console.log("Removeing: ", object)
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await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'data.containerid': "" }]);
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await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'system.containerid': "" }]);
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}
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}
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/* -------------------------------------------- */
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@ -613,6 +660,12 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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async preprocessItem(event, item, onDrop = false) {
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console.log("Pre-process", item)
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if (item.type != "effect" && __isVehicle[item.type]) {
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ui.notifications.warn("You can't drop Vehicles item over a character sheet.")
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return
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}
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// Pre-filter effects
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if (item.type == 'effect') {
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if (this.checkMentalDisruption() && item.system.type == "mental" && item.system.genre == "positive") {
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@ -633,12 +686,13 @@ export class PegasusActor extends Actor {
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}
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}
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if (item.type == 'race') {
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this.applyRace(item.system)
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this.applyRace(item)
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} else if (item.type == 'role') {
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this.applyRole(item.system)
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this.applyRole(item)
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} else if (item.type == 'ability') {
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this.applyAbility(item.system, [], true)
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this.applyAbility(item, [], true)
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if (!onDrop) {
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await this.createEmbeddedDocuments('Item', [item])
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}
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@ -689,17 +743,20 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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getSubActors() {
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let subActors = [];
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for (let id of this.system.subactors) {
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subActors.push(duplicate(game.actors.get(id)))
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if (this.system.subactors) {
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for (let id of this.system.subactors) {
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subActors.push(duplicate(game.actors.get(id)))
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}
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}
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return subActors;
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}
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/* -------------------------------------------- */
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async addSubActor(subActorId) {
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let subActors = duplicate(this.system.subactors);
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let subActors = duplicate(this.system.subactors || []);
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subActors.push(subActorId);
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await this.update({ 'data.subactors': subActors });
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await this.update({ 'system.subactors': subActors });
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}
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/* -------------------------------------------- */
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async delSubActor(subActorId) {
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let newArray = [];
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@ -708,7 +765,7 @@ export class PegasusActor extends Actor {
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newArray.push(id);
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}
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}
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await this.update({ 'data.subactors': newArray });
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await this.update({ 'system.subactors': newArray });
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}
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/* -------------------------------------------- */
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@ -724,12 +781,12 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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getStat(statKey) {
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let stat
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if (statKey == 'mr') {
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if (this.type == "character" && statKey == 'mr') {
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stat = duplicate(this.system.mr);
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} else {
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stat = duplicate(this.system.statistics[statKey]);
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}
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stat.dice = PegasusUtility.getDiceFromLevel(stat.value);
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stat.dice = PegasusUtility.getDiceFromLevel(stat.value || stat.level);
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return stat;
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}
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@ -758,7 +815,7 @@ export class PegasusActor extends Actor {
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if (powers.length > 0) {
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this.createEmbeddedDocuments('Item', powers)
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}
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this.updateEmbeddedDocuments('Item', [{ _id: specId, 'data.powersactivated': true }])
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this.updateEmbeddedDocuments('Item', [{ _id: specId, 'system.powersactivated': true }])
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}
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}
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@ -773,7 +830,7 @@ export class PegasusActor extends Actor {
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if (toRem.length > 0) {
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this.deleteEmbeddedDocuments('Item', toRem)
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}
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this.updateEmbeddedDocuments('Item', [{ _id: specId, 'data.powersactivated': false }])
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this.updateEmbeddedDocuments('Item', [{ _id: specId, 'system.powersactivated': false }])
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}
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/* -------------------------------------------- */
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@ -788,7 +845,7 @@ export class PegasusActor extends Actor {
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if (effects.length > 0) {
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this.createEmbeddedDocuments('Item', effects)
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}
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this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'data.activated': true }])
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this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'system.activated': true }])
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}
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}
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@ -803,7 +860,7 @@ export class PegasusActor extends Actor {
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if (toRem.length > 0) {
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this.deleteEmbeddedDocuments('Item', toRem)
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}
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this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'data.activated': false }])
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this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'system.activated': false }])
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}
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/* -------------------------------------------- */
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@ -878,7 +935,7 @@ export class PegasusActor extends Actor {
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let item = this.items.get(itemId)
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if (item && value) {
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value = Number(value) || 0
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await this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'data.costspent': value }])
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await this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'system.costspent': value }])
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}
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}
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@ -888,7 +945,7 @@ export class PegasusActor extends Actor {
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for (let perk of this.items) {
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if (perk.type == "perk") {
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this.cleanPerkEffects(perk.id)
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this.updateEmbeddedDocuments('Item', [{ _id: perk.id, 'data.status': "ready", 'data.used1': false, 'data.used2': false, 'data.used3': false }])
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this.updateEmbeddedDocuments('Item', [{ _id: perk.id, 'system.status': "ready", 'system.used1': false, 'system.used2': false, 'system.used3': false }])
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ChatMessage.create({ content: `Perk ${perk.name} has been deactivated due to Severe Trauma state !` })
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}
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}
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@ -897,10 +954,18 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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incDecNRG(value) {
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let nrg = duplicate(this.system.nrg)
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nrg.value += value
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if (nrg.value >= 0 && nrg.value <= nrg.max) {
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this.update({ 'data.nrg': nrg })
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if (this.type == "character") {
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let nrg = duplicate(this.system.nrg)
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nrg.value += value
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if (nrg.value >= 0 && nrg.value <= nrg.max) {
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this.update({ 'system.nrg': nrg })
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}
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} else {
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let pc = duplicate(this.system.statistics.pc)
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pc.curnrg += value
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if (pc.curnrg >= 0 && pc.curnrg <= pc.maxnrg) {
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this.update({ 'system.statistics.pc': pc })
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}
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}
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}
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@ -1038,13 +1103,15 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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getTraumaState() {
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this.traumaState = "none"
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let negDelirium = -Math.floor((this.system.secondary.delirium.max + 1) / 2)
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if (this.type == "character") {
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if (this.system.secondary.delirium.value <= 0 && this.system.secondary.delirium.value >= negDelirium) {
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this.traumaState = "trauma"
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}
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if (this.system.secondary.delirium.value < negDelirium) {
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this.traumaState = "severetrauma"
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let negDelirium = -Math.floor((this.system.secondary.delirium.max + 1) / 2)
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if (this.type == "character") {
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if (this.system.secondary.delirium.value <= 0 && this.system.secondary.delirium.value >= negDelirium) {
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this.traumaState = "trauma"
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}
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if (this.system.secondary.delirium.value < negDelirium) {
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this.traumaState = "severetrauma"
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}
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}
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}
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return this.traumaState
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@ -1058,7 +1125,7 @@ export class PegasusActor extends Actor {
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modifyHeroLevelRemaining(incDec) {
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let biodata = duplicate(this.system.biodata)
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biodata.currentlevelremaining = Math.max(biodata.currentlevelremaining + incDec, 0)
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this.update({ "data.biodata": biodata })
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this.update({ "system.biodata": biodata })
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ChatMessage.create({ content: `${this.name} has used a Hero Level to reroll !` })
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return biodata.currentlevelremaining
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}
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@ -1135,73 +1202,72 @@ export class PegasusActor extends Actor {
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}
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}
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/* -------------------------------------------- */
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async computeNRGHealth() {
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if (this.type == "vehicle") {
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return
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}
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if (this.isOwner || game.user.isGM) {
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let updates = {}
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let phyDiceValue = PegasusUtility.getDiceValue(this.system.statistics.phy.value) + this.system.secondary.health.bonus + this.system.statistics.phy.mod;
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if (phyDiceValue != this.system.secondary.health.max) {
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updates['data.secondary.health.max'] = phyDiceValue
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updates['system.secondary.health.max'] = phyDiceValue
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}
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if (this.computeValue) {
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updates['data.secondary.health.value'] = phyDiceValue
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updates['system.secondary.health.value'] = phyDiceValue
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}
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let mndDiceValue = PegasusUtility.getDiceValue(this.system.statistics.mnd.value) + this.system.secondary.delirium.bonus + this.system.statistics.mnd.mod;
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if (mndDiceValue != this.system.secondary.delirium.max) {
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updates['data.secondary.delirium.max'] = mndDiceValue
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updates['system.secondary.delirium.max'] = mndDiceValue
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}
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if (this.computeValue) {
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updates['data.secondary.delirium.value'] = mndDiceValue
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updates['system.secondary.delirium.value'] = mndDiceValue
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}
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let stlDiceValue = PegasusUtility.getDiceValue(this.system.statistics.stl.value) + this.system.secondary.stealthhealth.bonus + this.system.statistics.stl.mod;
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if (stlDiceValue != this.system.secondary.stealthhealth.max) {
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updates['data.secondary.stealthhealth.max'] = stlDiceValue
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updates['system.secondary.stealthhealth.max'] = stlDiceValue
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}
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if (this.computeValue) {
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updates['data.secondary.stealthhealth.value'] = stlDiceValue
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updates['system.secondary.stealthhealth.value'] = stlDiceValue
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}
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let socDiceValue = PegasusUtility.getDiceValue(this.system.statistics.soc.value) + this.system.secondary.socialhealth.bonus + this.system.statistics.soc.mod;
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if (socDiceValue != this.system.secondary.socialhealth.max) {
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updates['data.secondary.socialhealth.max'] = socDiceValue
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updates['system.secondary.socialhealth.max'] = socDiceValue
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}
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if (this.computeValue) {
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updates['data.secondary.socialhealth.value'] = socDiceValue
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updates['system.secondary.socialhealth.value'] = socDiceValue
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}
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|
||||
let nrgValue = PegasusUtility.getDiceValue(this.system.statistics.foc.value) + this.system.nrg.mod + this.system.statistics.foc.mod
|
||||
if (nrgValue != this.system.nrg.absolutemax) {
|
||||
updates['data.nrg.absolutemax'] = nrgValue
|
||||
updates['system.nrg.absolutemax'] = nrgValue
|
||||
}
|
||||
if (this.computeValue) {
|
||||
updates['data.nrg.max'] = nrgValue
|
||||
updates['data.nrg.value'] = nrgValue
|
||||
updates['system.nrg.max'] = nrgValue
|
||||
updates['system.nrg.value'] = nrgValue
|
||||
}
|
||||
|
||||
let stunth = PegasusUtility.getDiceValue(this.system.statistics.phy.value) + PegasusUtility.getDiceValue(this.system.statistics.mnd.value) + PegasusUtility.getDiceValue(this.system.statistics.foc.value)
|
||||
+ this.system.statistics.mnd.mod + this.system.statistics.phy.mod + this.system.statistics.foc.mod
|
||||
if (stunth != this.system.combat.stunthreshold) {
|
||||
updates['data.combat.stunthreshold'] = stunth
|
||||
updates['system.combat.stunthreshold'] = stunth
|
||||
}
|
||||
|
||||
let momentum = this.system.statistics.foc.value + this.system.statistics.foc.mod
|
||||
if (momentum != this.system.momentum.max) {
|
||||
updates['data.momentum.value'] = 0
|
||||
updates['data.momentum.max'] = momentum
|
||||
updates['system.momentum.value'] = 0
|
||||
updates['system.momentum.max'] = momentum
|
||||
}
|
||||
|
||||
let mrLevel = (this.system.statistics.agi.value + this.system.statistics.str.value) - this.system.statistics.phy.value
|
||||
mrLevel = (mrLevel < 1) ? 1 : mrLevel;
|
||||
if (mrLevel != this.system.mr.value) {
|
||||
updates['data.mr.value'] = mrLevel
|
||||
updates['system.mr.value'] = mrLevel
|
||||
}
|
||||
|
||||
let moralitythreshold = - (Number(PegasusUtility.getDiceValue(this.system.statistics.foc.value)) + Number(this.system.statistics.foc.mod))
|
||||
if (moralitythreshold != this.system.biodata.moralitythreshold) {
|
||||
updates['data.biodata.moralitythreshold'] = moralitythreshold
|
||||
updates['system.biodata.moralitythreshold'] = moralitythreshold
|
||||
}
|
||||
if (!this.isToken) {
|
||||
if (this.warnMorality != this.system.biodata.morality && this.system.biodata.morality < 0) {
|
||||
@ -1215,11 +1281,11 @@ export class PegasusActor extends Actor {
|
||||
|
||||
let race = this.getRace()
|
||||
if (race && race.name && (race.name != this.system.biodata.racename)) {
|
||||
updates['data.biodata.racename'] = race.name
|
||||
updates['system.biodata.racename'] = race.name
|
||||
}
|
||||
let role = this.getRole()
|
||||
if (role && role.name && (role.name != this.system.biodata.rolename)) {
|
||||
updates['data.biodata.rolename'] = role.name
|
||||
updates['system.biodata.rolename'] = role.name
|
||||
}
|
||||
if (Object.entries(updates).length > 0) {
|
||||
await this.update(updates)
|
||||
@ -1281,7 +1347,7 @@ export class PegasusActor extends Actor {
|
||||
if (objetQ) {
|
||||
let newQ = objetQ.system.quantity + incDec
|
||||
if (newQ >= 0) {
|
||||
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'data.quantity': newQ }]) // pdates one EmbeddedEntity
|
||||
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantity': newQ }]) // pdates one EmbeddedEntity
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1291,7 +1357,7 @@ export class PegasusActor extends Actor {
|
||||
if (objetQ) {
|
||||
let newQ = objetQ.system.ammocurrent + incDec;
|
||||
if (newQ >= 0 && newQ <= objetQ.system.ammomax) {
|
||||
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'data.ammocurrent': newQ }]); // pdates one EmbeddedEntity
|
||||
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.ammocurrent': newQ }]); // pdates one EmbeddedEntity
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1328,26 +1394,31 @@ export class PegasusActor extends Actor {
|
||||
let newItems = []
|
||||
if (ability.system.effectsgained) {
|
||||
for (let effect of ability.system.effectsgained) {
|
||||
if (!effect.system) effect.system = effect.data
|
||||
newItems.push(effect);
|
||||
}
|
||||
}
|
||||
if (ability.system.powersgained) {
|
||||
for (let power of ability.system.powersgained) {
|
||||
if (!power.system) power.system = power.data
|
||||
newItems.push(power);
|
||||
}
|
||||
}
|
||||
if (ability.system.specialisations) {
|
||||
for (let spec of ability.system.specialisations) {
|
||||
if (!spec.system) spec.system = spec.data
|
||||
newItems.push(spec);
|
||||
}
|
||||
}
|
||||
if (ability.system.attackgained) {
|
||||
for (let weapon of ability.system.attackgained) {
|
||||
if (!weapon.system) weapon.system = weapon.data
|
||||
newItems.push(weapon);
|
||||
}
|
||||
}
|
||||
if (ability.system.armorgained) {
|
||||
for (let armor of ability.system.armorgained) {
|
||||
if (!armor.system) armor.system = armor.data
|
||||
newItems.push(armor);
|
||||
}
|
||||
}
|
||||
@ -1357,17 +1428,20 @@ export class PegasusActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async applyRace(race) {
|
||||
let updates = { 'data.biodata.racename': race.name }
|
||||
let updates = { 'system.biodata.racename': race.name }
|
||||
let newItems = []
|
||||
await this.deleteAllItemsByType('race')
|
||||
newItems.push(race);
|
||||
|
||||
|
||||
console.log("DROPPED RACE", race)
|
||||
for (let ability of race.system.abilities) {
|
||||
if (!ability.system) ability.system = ability.data
|
||||
newItems.push(ability)
|
||||
this.applyAbility(ability, updates)
|
||||
}
|
||||
if (race.system.perksgained) {
|
||||
for (let power of race.system.perks) {
|
||||
if (!power.system) power.system = power.data
|
||||
newItems.push(power);
|
||||
}
|
||||
}
|
||||
@ -1389,7 +1463,7 @@ export class PegasusActor extends Actor {
|
||||
async applyRole(role) {
|
||||
console.log("ROLE", role)
|
||||
|
||||
let updates = { 'data.biodata.rolename': role.name }
|
||||
let updates = { 'system.biodata.rolename': role.name }
|
||||
let newItems = []
|
||||
await this.deleteAllItemsByType('role')
|
||||
newItems.push(role)
|
||||
@ -1398,7 +1472,7 @@ export class PegasusActor extends Actor {
|
||||
this.getIncreaseStatValue(updates, role.system.statincrease2)
|
||||
|
||||
if (role.system.specialability.length > 0) {
|
||||
console.log("Adding ability", role.system.specialability)
|
||||
//console.log("Adding ability", role.system.specialability)
|
||||
newItems = newItems.concat(duplicate(role.system.specialability)) // Add new ability
|
||||
this.applyAbility(role.system.specialability[0], newItems)
|
||||
}
|
||||
@ -1410,24 +1484,46 @@ export class PegasusActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
addHindrancesList(effectsList) {
|
||||
if (this.system.combat.stunlevel > 0) {
|
||||
effectsList.push({ label: "Stun Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: this.system.combat.stunlevel })
|
||||
if (this.type == "character") {
|
||||
if (this.system.combat.stunlevel > 0) {
|
||||
effectsList.push({ label: "Stun Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 2 })
|
||||
}
|
||||
if (this.system.combat.hindrancedice > 0) {
|
||||
effectsList.push({ label: "Wounds Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: this.system.combat.hindrancedice })
|
||||
}
|
||||
let overCapacity = Math.floor(this.encCurrent / this.getEncumbranceCapacity())
|
||||
if (overCapacity > 0) {
|
||||
effectsList.push({ label: "Encumbrance Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: overCapacity })
|
||||
}
|
||||
if (this.system.biodata.morality <= 0) {
|
||||
effectsList.push({ label: "Morality Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 3 })
|
||||
}
|
||||
let effects = this.items.filter(item => item.type == 'effect')
|
||||
for (let effect of effects) {
|
||||
effect = duplicate(effect)
|
||||
if (effect.system.hindrance) {
|
||||
effectsList.push({ label: effect.name, type: "effect", foreign: true, actorId: this.id, applied: false, effect: effect, value: effect.system.effectlevel })
|
||||
}
|
||||
}
|
||||
}
|
||||
if (this.system.combat.hindrancedice > 0) {
|
||||
effectsList.push({ label: "Wounds Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: this.system.combat.hindrancedice })
|
||||
}
|
||||
let overCapacity = Math.floor(this.encCurrent / this.getEncumbranceCapacity())
|
||||
if (overCapacity > 0) {
|
||||
effectsList.push({ label: "Encumbrance Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: overCapacity })
|
||||
}
|
||||
if (this.system.biodata.morality <= 0) {
|
||||
effectsList.push({ label: "Morality Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 3 })
|
||||
}
|
||||
let effects = this.items.filter(item => item.type == 'effect')
|
||||
for (let effect of effects) {
|
||||
effect = duplicate(effect)
|
||||
if (effect.system.hindrance) {
|
||||
effectsList.push({ label: effect.name, type: "effect", foreign: true, actorId: this.id, applied: false, effect: effect, value: effect.system.effectlevel })
|
||||
if (this.type == "vehicle") {
|
||||
if (this.system.stun.value > 0) {
|
||||
effectsList.push({ label: "Stun Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 2 })
|
||||
}
|
||||
if (this.isVehicleCrawling()) {
|
||||
effectsList.push({ label: "Crawling Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 3 })
|
||||
}
|
||||
if (this.isVehicleSlow()) {
|
||||
effectsList.push({ label: "Slow Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 1 })
|
||||
}
|
||||
if (this.isVehicleAverage()) {
|
||||
effectsList.push({ label: "Average Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 1 })
|
||||
}
|
||||
if (this.isVehicleFast()) {
|
||||
effectsList.push({ label: "Fast Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 3 })
|
||||
}
|
||||
if (this.isVehicleExFast()) {
|
||||
effectsList.push({ label: "Ext. Fast Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 5 })
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1435,7 +1531,6 @@ export class PegasusActor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
/* ROLL SECTION
|
||||
/* -------------------------------------------- */
|
||||
|
||||
pushEffect(rollData, effect) {
|
||||
if (this.getTraumaState() == "none" && !this.checkNoBonusDice()) {
|
||||
rollData.effectsList.push({ label: effect.name, type: "effect", applied: false, effect: effect, value: effect.system.effectlevel })
|
||||
@ -1511,9 +1606,19 @@ export class PegasusActor extends Actor {
|
||||
}
|
||||
}
|
||||
}
|
||||
addVehicleWeapons(rollData, vehicle) {
|
||||
if (vehicle) {
|
||||
let modules = vehicle.items.filter(vehicle => vehicle.type == "vehicleweaponmodule")
|
||||
if (modules && modules.length > 0) {
|
||||
for (let module of modules) {
|
||||
rollData.vehicleWeapons.push({ label: `Weapon ${module.name}`, type: "item", applied: false, weapon: module, value: module.system.damagedicevalue })
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getCommonRollData(statKey = undefined, useShield = false, isInit = false, isPower = false, isPowerDmg = false) {
|
||||
getCommonRollData(statKey = undefined, useShield = false, isInit = false, isPower = false, subKey = "", vehicle = undefined) {
|
||||
let rollData = PegasusUtility.getBasicRollData(isInit)
|
||||
rollData.alias = this.name
|
||||
rollData.actorImg = this.img
|
||||
@ -1526,11 +1631,42 @@ export class PegasusActor extends Actor {
|
||||
rollData.noBonusDice = this.checkNoBonusDice()
|
||||
rollData.dicePool = []
|
||||
|
||||
if (subKey == "melee-dmg" || subKey == "ranged-dmg" || subKey == "power-dmg") {
|
||||
rollData.isDamage = true
|
||||
}
|
||||
|
||||
if (statKey) {
|
||||
rollData.statKey = statKey
|
||||
rollData.stat = this.getStat(statKey)
|
||||
rollData.statDicesLevel = rollData.stat.value
|
||||
rollData.statDicesLevel = rollData.stat.value || rollData.stat.level
|
||||
rollData.statMod = rollData.stat.mod
|
||||
if (vehicle) {
|
||||
rollData.vehicle = duplicate(vehicle)
|
||||
if (subKey == "melee-dmg") {
|
||||
if (vehicle.isVehicleFullStop()) {
|
||||
ui.notifications.warn("MR not added to Melee Damage due to Full Stop.")
|
||||
} else {
|
||||
rollData.statVehicle = vehicle.system.statistics.mr
|
||||
}
|
||||
this.addVehicleWeapons(rollData, vehicle)
|
||||
}
|
||||
if (subKey == "ranged-atk") {
|
||||
rollData.statVehicle = vehicle.system.statistics.fc
|
||||
}
|
||||
if (subKey == "ranged-dmg") {
|
||||
this.addVehicleWeapons(rollData, vehicle)
|
||||
}
|
||||
if (subKey == "defense") {
|
||||
if (vehicle.isVehicleFullStop()) {
|
||||
ui.notifications.warn("MAN not added to Defense due to Full Stop.")
|
||||
} else {
|
||||
rollData.statVehicle = vehicle.system.statistics.man
|
||||
}
|
||||
}
|
||||
//this.addVehiculeHindrances(rollData.effectsList, vehicle)
|
||||
//this.addVehicleBonus(rollData, vehicle)
|
||||
}
|
||||
|
||||
rollData.specList = this.getRelevantSpec(statKey)
|
||||
rollData.selectedSpec = "0"
|
||||
if (statKey.toLowerCase() == "mr") {
|
||||
@ -1538,21 +1674,13 @@ export class PegasusActor extends Actor {
|
||||
} else {
|
||||
rollData.img = `systems/fvtt-pegasus-rpg/images/icons/${rollData.stat.abbrev}.webp`
|
||||
}
|
||||
let diceKey = PegasusUtility.getDiceFromLevel(rollData.stat.value)
|
||||
let diceList = diceKey.split(" ")
|
||||
let mod = rollData.stat.mod
|
||||
for (let myDice of diceList) {
|
||||
myDice = myDice.trim()
|
||||
let newDice = {
|
||||
name: "stat", key: myDice, level: PegasusUtility.getLevelFromDice(myDice), mod: mod,
|
||||
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
|
||||
}
|
||||
rollData.dicePool.push(newDice)
|
||||
mod = 0 // Only first dice has modifier
|
||||
rollData.dicePool = rollData.dicePool.concat(PegasusUtility.buildDicePool("stat", rollData.statDicesLevel, rollData.stat.mod))
|
||||
if (rollData.statVehicle) {
|
||||
rollData.dicePool = rollData.dicePool.concat(PegasusUtility.buildDicePool("statvehicle", rollData.statVehicle.currentlevel, 0))
|
||||
}
|
||||
}
|
||||
|
||||
this.addEffects(rollData, isInit, isPower, isPowerDmg)
|
||||
this.addEffects(rollData, isInit, isPower, subKey == "power-dmg")
|
||||
this.addArmorsShields(rollData, statKey, useShield)
|
||||
this.addWeapons(rollData, statKey, useShield)
|
||||
this.addEquipments(rollData, statKey)
|
||||
@ -1598,21 +1726,18 @@ export class PegasusActor extends Actor {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
rollPool(statKey, useShield = false, subKey = "none") {
|
||||
rollPool(statKey, useShield = false, subKey = "none", vehicle = undefined) {
|
||||
let stat = this.getStat(statKey)
|
||||
if (stat) {
|
||||
let rollData = this.getCommonRollData(statKey, useShield, false, false, subKey == "power-dmg")
|
||||
let rollData = this.getCommonRollData(statKey, useShield, false, false, subKey, vehicle)
|
||||
rollData.mode = "stat"
|
||||
rollData.subKey = subKey
|
||||
let def = stat.label
|
||||
if (subKey) {
|
||||
def = __subkey2title[subKey]
|
||||
}
|
||||
rollData.title = `Roll : ${def} `
|
||||
rollData.title = `Roll : ${def} `
|
||||
rollData.img = "icons/dice/d12black.svg"
|
||||
if (subKey == "melee-dmg" || subKey == "ranged-dmg" || subKey == "power-dmg") {
|
||||
rollData.isDamage = true
|
||||
}
|
||||
this.startRoll(rollData)
|
||||
} else {
|
||||
ui.notifications.warn("Statistic not found !");
|
||||
@ -1718,7 +1843,7 @@ export class PegasusActor extends Actor {
|
||||
|
||||
if (power) {
|
||||
power = duplicate(power)
|
||||
let rollData = this.getCommonRollData(power.system.statistic, false, false, true, false)
|
||||
let rollData = this.getCommonRollData(power.system.statistic, false, false, true)
|
||||
|
||||
rollData.mode = "power"
|
||||
rollData.power = power
|
||||
@ -1760,4 +1885,273 @@ export class PegasusActor extends Actor {
|
||||
this.update({ 'stun.value': stun })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
addTopSpeedBonus(topspeed, bonus) {
|
||||
let num = __speed2Num[topspeed] + Number(bonus)
|
||||
num = Math.max(0, num)
|
||||
num = Math.min(num, __num2speed.length - 1)
|
||||
return __num2speed[num]
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
manageVehicleSpeedBonus(speed, name, stat, level) {
|
||||
if (this.system.statistics.ad.currentspeed == speed) {
|
||||
if (!this.items.find(effect => effect.system.isspeed == speed)) {
|
||||
let effect = duplicate(__bonusEffect)
|
||||
effect.name = name
|
||||
effect.system.stataffected = stat
|
||||
effect.system.effectlevel = level
|
||||
effect.system.isspeed = speed
|
||||
this.createEmbeddedDocuments("Item", [effect])
|
||||
}
|
||||
} else {
|
||||
let effect = this.items.find(effect => effect.system.isspeed == speed)
|
||||
if (effect) {
|
||||
this.deleteEmbeddedDocuments("Item", [effect.id])
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async computeVehicleStats() {
|
||||
|
||||
if (this.type == "vehicle") {
|
||||
|
||||
for (let statDef of __statBuild) {
|
||||
let sum = 0
|
||||
let list = []
|
||||
for (let moduleType of statDef.modules) {
|
||||
list = list.concat(this.items.filter(item => item.type == moduleType))
|
||||
}
|
||||
if (list && list.length > 0) {
|
||||
sum = list.reduce((value, item2) => value + Number(item2.system[statDef.itemfield]), 0)
|
||||
}
|
||||
//console.log("Processing", statDef.field, this.system.statistics[statDef.field].level, list, sum)
|
||||
if (statDef.subfield) {
|
||||
if (sum != Number(this.system.statistics[statDef.field][statDef.subfield])) {
|
||||
//console.log("Update", statDef.field, statDef.subfield, sum, this.system.statistics[statDef.field][statDef.subfield])
|
||||
this.update({ [`system.statistics.${statDef.field}.${statDef.subfield}`]: sum })
|
||||
}
|
||||
} else {
|
||||
if (sum != Number(this.system.statistics[statDef.field].level)) {
|
||||
this.update({ [`system.statistics.${statDef.field}.level`]: sum, [`system.statistics.${statDef.field}.currentlevel`]: sum })
|
||||
if (statDef.additionnal1) {
|
||||
if (sum != Number(this.system.statistics[statDef.field][statDef.additionnal1])) {
|
||||
this.update({ [`system.statistics.${statDef.field}.${statDef.additionnal1}`]: sum })
|
||||
}
|
||||
}
|
||||
if (statDef.additionnal2) {
|
||||
if (sum != Number(this.system.statistics[statDef.field][statDef.additionnal2])) {
|
||||
this.update({ [`system.statistics.${statDef.field}.${statDef.additionnal2}`]: sum })
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Top speed management
|
||||
let mobility = this.items.find(item => item.type == "mobilitymodule")
|
||||
let arcs = duplicate(this.system.arcs)
|
||||
if (mobility) {
|
||||
let propulsion = this.items.find(item => item.type == "propulsionmodule")
|
||||
let bonus = (propulsion) ? propulsion.system.topspeed : 0
|
||||
arcs.frontarc.topspeed = this.addTopSpeedBonus(mobility.system.ts_f, bonus)
|
||||
arcs.rightarc.topspeed = mobility.system.ts_s
|
||||
arcs.leftarc.topspeed = mobility.system.ts_s
|
||||
arcs.toparc.topspeed = mobility.system.ts_s
|
||||
arcs.bottomarc.topspeed = mobility.system.ts_s
|
||||
arcs.reararc.topspeed = mobility.system.ts_r
|
||||
} else {
|
||||
arcs.frontarc.topspeed = "fullstop"
|
||||
arcs.rightarc.topspeed = "fullstop"
|
||||
arcs.leftarc.topspeed = "fullstop"
|
||||
arcs.toparc.topspeed = "fullstop"
|
||||
arcs.bottomarc.topspeed = "fullstop"
|
||||
arcs.reararc.topspeed = "fullstop"
|
||||
}
|
||||
for (let key in this.system.arcs) {
|
||||
if (this.system.arcs[key].topspeed != arcs[key].topspeed) {
|
||||
this.update({ 'system.arcs': arcs })
|
||||
}
|
||||
}
|
||||
|
||||
// VMS management
|
||||
let hull = this.items.find(item => item.type == "vehiclehull")
|
||||
let modules = duplicate(this.system.modules)
|
||||
if (hull) {
|
||||
modules.totalvms = Number(hull.system.vms)
|
||||
} else {
|
||||
modules.totalvms = 0
|
||||
}
|
||||
let spaceList = this.items.filter(item => item.type == "vehiclemodule") || []
|
||||
spaceList = spaceList.concat(this.items.filter(item => item.type == "vehicleweaponmodule") || [])
|
||||
let space = 0
|
||||
if (spaceList && spaceList.length > 0) {
|
||||
space = spaceList.reduce((value, item2) => value + Number(item2.system.space), 0)
|
||||
}
|
||||
modules.usedvms = space
|
||||
if (modules.totalvms != this.system.modules.totalvms || modules.usedvms != this.system.modules.usedvms) {
|
||||
this.update({ 'system.modules': modules })
|
||||
}
|
||||
if (modules.usedvms > modules.totalvms) {
|
||||
ui.notifications.warn("Warning! No more space available in cargo !!")
|
||||
}
|
||||
|
||||
}
|
||||
// Speed effect management
|
||||
this.manageVehicleSpeedBonus("crawling", "Crawling MAN Bonus", "man", 3)
|
||||
this.manageVehicleSpeedBonus("slow", "Slow MAN Bonus", "man", 1)
|
||||
this.manageVehicleSpeedBonus("average", "Avoid attack Bonus", "all", 1)
|
||||
this.manageVehicleSpeedBonus("fast", "Avoid attack Bonus", "all", 3)
|
||||
this.manageVehicleSpeedBonus("extfast", "Avoid attack Bonus", "all", 5)
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getTotalCost() {
|
||||
let sumCost = 0
|
||||
for (let item of this.items) {
|
||||
if (__isVehicle[item.type]) {
|
||||
if (item.system.cost) {
|
||||
sumCost += Number(item.system.cost)
|
||||
}
|
||||
}
|
||||
}
|
||||
return sumCost
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async preprocessItemVehicle(event, item, onDrop = false) {
|
||||
|
||||
if (item.type != "effect" && !__isVehicle[item.type]) {
|
||||
ui.notifications.warn("You can't drop Character items over a vehicle sheet.")
|
||||
return
|
||||
}
|
||||
|
||||
//console.log(">>>>> item", item.type, __isVehicleUnique[item.type])
|
||||
if (__isVehicleUnique[item.type]) {
|
||||
let toDelList = []
|
||||
for (let toDel of this.items) {
|
||||
if (toDel.type == item.type) {
|
||||
toDelList.push(toDel.id)
|
||||
}
|
||||
}
|
||||
//console.log("TODEL : ", toDelList)
|
||||
if (toDelList.length > 0) {
|
||||
await this.deleteEmbeddedDocuments('Item', toDelList)
|
||||
}
|
||||
}
|
||||
// Check size
|
||||
if (item.type == "vehiclemodule" || item.type == "vehicleweaponmodule") {
|
||||
item.system.space = item.system.space || 0
|
||||
if (this.system.modules.usedvms + Number(item.system.space) > this.system.modules.totalvms) {
|
||||
ChatMessage.create({ content: `No more room available to host module ${item.name}. Module is not added to the vehicle.` })
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getCrewList() {
|
||||
let crew = []
|
||||
for (let actorDef of this.system.crew) {
|
||||
let actor = game.actors.get(actorDef.id)
|
||||
if (actor) {
|
||||
crew.push({ name: actor.name, img: actor.img, id: actor.id })
|
||||
}
|
||||
}
|
||||
return crew
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
addCrew(actorId) {
|
||||
if ( this.system.crew.length >= this.system.crewmax) {
|
||||
ui.notifications.warn("Vehicle crew is already full.")
|
||||
return
|
||||
}
|
||||
let crewList = duplicate(this.system.crew.filter(actorDef => actorDef.id != actorId) || [])
|
||||
crewList.push({ id: actorId })
|
||||
this.update({ 'system.crew': crewList })
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
delCrew(actorId) {
|
||||
let crewList = duplicate(this.system.crew.filter(actorDef => actorDef.id != actorId) || [])
|
||||
this.update({ 'system.crew': crewList })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
isVehicleFullStop() {
|
||||
return this.system.statistics.ad.currentspeed == "fullstop"
|
||||
}
|
||||
isVehicleCrawling() {
|
||||
return this.system.statistics.ad.currentspeed == "crawling"
|
||||
}
|
||||
isVehicleSlow() {
|
||||
return this.system.statistics.ad.currentspeed == "slow"
|
||||
}
|
||||
isVehicleAverage() {
|
||||
return this.system.statistics.ad.currentspeed == "average"
|
||||
}
|
||||
isVehicleFast() {
|
||||
return this.system.statistics.ad.currentspeed == "fast"
|
||||
}
|
||||
isVehicleExFast() {
|
||||
return this.system.statistics.ad.currentspeed == "extfast"
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
isValidActor() {
|
||||
// Find relevant actor
|
||||
let actor
|
||||
for (let actorDef of this.system.crew) {
|
||||
let actorTest = game.actors.get(actorDef.id)
|
||||
if (actorTest.testUserPermission(game.user, "OWNER")) {
|
||||
return actorTest
|
||||
}
|
||||
}
|
||||
if (!actor) {
|
||||
ui.notifications.warn("You do no own any actors in the crew of this vehicle.")
|
||||
return
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
rollPoolFromVehicle(statKey, useShield = false, subKey = "none") {
|
||||
let actor = this.isValidActor()
|
||||
if (actor) {
|
||||
actor.rollPool(statKey, useShield, subKey, this)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
addVehicleShields(rollData) {
|
||||
let shields = this.items.filter( shield => shield.type == "vehiclemodule" && shield.system.activated && shield.system.shielddicevalue > 0) || []
|
||||
for (let shield of shields) {
|
||||
rollData.vehicleShieldList.push({ label: `${shield.name} (${shield.system.arccoverage})`, type: "vehicleshield", applied: false, value: shield.system.shielddicevalue })
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
rollVehicleDamageResistance() {
|
||||
let actor = this.isValidActor()
|
||||
if (actor) {
|
||||
let stat = this.getStat("hr")
|
||||
let rollData = this.getCommonRollData("hr")
|
||||
rollData.mode = "stat"
|
||||
rollData.title = `Stat ${stat.label}`;
|
||||
|
||||
this.addVehicleShields(rollData)
|
||||
this.startRoll(rollData)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
activateVehicleModule(itemId) {
|
||||
let mod = this.items.get(itemId)
|
||||
if (mod) {
|
||||
this.updateEmbeddedDocuments('Item', [{ _id: mod.id, 'system.activated': !mod.system.activated }])
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -426,11 +426,15 @@ export class PegasusItemSheet extends ItemSheet {
|
||||
let data = event.dataTransfer.getData('text/plain')
|
||||
let dataItem = JSON.parse( data)
|
||||
console.log("DROP", event, dataItem )
|
||||
const item = fromUuidSync(dataItem.uuid)
|
||||
let item = fromUuidSync(dataItem.uuid)
|
||||
if (item.pack) {
|
||||
item = await PegasusUtility.searchItem(item)
|
||||
}
|
||||
if (!item) {
|
||||
ui.notifications.warn("Unable to find relevant item - Aborting drag&drop " + data.uuid)
|
||||
return
|
||||
}
|
||||
console.log("DROP REULT", this.object.type, item.type)
|
||||
|
||||
if (this.object.type == 'virtue' ) {
|
||||
if (item.type == 'effect') {
|
||||
|
@ -118,6 +118,36 @@ export class PegasusRollDialog extends Dialog {
|
||||
PegasusUtility.updateDamageDicePool(this.rollData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
manageVehicleWeapon( weaponIdx, toggled) {
|
||||
let weapon = this.rollData.vehicleWeapons[weaponIdx]
|
||||
if (weapon) {
|
||||
this.rollData.weapon = duplicate(weapon)
|
||||
if (toggled) {
|
||||
this.rollData.weaponName = weapon.weapon.name
|
||||
} else {
|
||||
this.rollData.weaponName = undefined
|
||||
}
|
||||
weapon.applied = toggled
|
||||
}
|
||||
PegasusUtility.updateDamageDicePool(this.rollData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
manageVehicleShield( shieldIdx, toggled) {
|
||||
let shield = this.rollData.vehicleShieldList[shieldIdx]
|
||||
if (shield) {
|
||||
this.rollData.shield = duplicate(shield)
|
||||
if (toggled) {
|
||||
this.rollData.shieldName = shield.name
|
||||
} else {
|
||||
this.rollData.shieldName = undefined
|
||||
}
|
||||
shield.applied = toggled
|
||||
}
|
||||
PegasusUtility.updateArmorDicePool(this.rollData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
manageEquip(equipIdx, toggled) {
|
||||
let equip = this.rollData.equipmentsList[equipIdx]
|
||||
@ -216,6 +246,19 @@ export class PegasusRollDialog extends Dialog {
|
||||
let equipIdx = $(event.currentTarget).data("equip-idx")
|
||||
this.manageEquip(equipIdx, toggled)
|
||||
})
|
||||
html.find('.vehicle-weapon-clicked').change((event) => {
|
||||
let toggled = event.currentTarget.checked
|
||||
let weaponIdx = $(event.currentTarget).data("vehicle-weapon-idx")
|
||||
this.manageVehicleWeapon(weaponIdx, toggled)
|
||||
this.refreshDialog()
|
||||
})
|
||||
html.find('.vehicle-shield-clicked').change((event) => {
|
||||
let toggled = event.currentTarget.checked
|
||||
let shieldIdx = $(event.currentTarget).data("vehicle-shield-idx")
|
||||
this.manageVehicleShield(shieldIdx, toggled)
|
||||
this.refreshDialog()
|
||||
})
|
||||
|
||||
|
||||
html.find('.pool-add-dice').click(async (event) => {
|
||||
let diceKey = $(event.currentTarget).data("dice-key")
|
||||
|
@ -7,7 +7,7 @@ import { PegasusRollDialog } from "./pegasus-roll-dialog.js";
|
||||
/* -------------------------------------------- */
|
||||
const __level2Dice = ["d0", "d4", "d6", "d8", "d10", "d12"]
|
||||
const __name2DiceValue = { "0": 0, "d0": 0, "d4": 4, "d6": 6, "d8": 8, "d10": 10, "d12": 12 }
|
||||
const __dice2Level = {"d0": 0, "d4": 1, "d6": 2, "d8": 3, "d10": 4, "d12": 5}
|
||||
const __dice2Level = { "d0": 0, "d4": 1, "d6": 2, "d8": 3, "d10": 4, "d12": 5 }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class PegasusUtility {
|
||||
@ -61,8 +61,8 @@ export class PegasusUtility {
|
||||
/* -------------------------------------------- */
|
||||
static initGenericRoll() {
|
||||
let rollData = PegasusUtility.getBasicRollData()
|
||||
rollData.alias = "Dice Pool Roll",
|
||||
rollData.mode = "generic"
|
||||
rollData.alias = "Dice Pool Roll",
|
||||
rollData.mode = "generic"
|
||||
rollData.title = `Dice Pool Roll`
|
||||
rollData.img = "icons/dice/d12black.svg"
|
||||
rollData.isGeneric = true
|
||||
@ -85,14 +85,14 @@ export class PegasusUtility {
|
||||
event.preventDefault()
|
||||
let rollData = PegasusUtility.initGenericRoll()
|
||||
rollData.isChatRoll = true
|
||||
let rollDialog = await PegasusRollDialog.create( undefined, rollData)
|
||||
rollDialog.render( true )
|
||||
let rollDialog = await PegasusRollDialog.create(undefined, rollData)
|
||||
rollDialog.render(true)
|
||||
})
|
||||
|
||||
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static pushInitiativeOptions(html, options) {
|
||||
options.push({ name: "Apply -10", condition: true, icon: '<i class="fas fa-plus"></i>', callback: target => { PegasusCombat.decInitBy10(target.data('combatant-id'), -10); } })
|
||||
@ -105,20 +105,29 @@ export class PegasusUtility {
|
||||
{ key: "d12", level: 5, img: "systems/fvtt-pegasus-rpg/images/dice/d12.webp" }]
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static buildDicePool(name, level, mod = 0, effectName = undefined) {
|
||||
let dicePool = []
|
||||
let diceKey = PegasusUtility.getDiceFromLevel(level)
|
||||
let diceList = diceKey.split(" ")
|
||||
for (let myDice of diceList) {
|
||||
myDice = myDice.trim()
|
||||
let newDice = {
|
||||
name: name, key: myDice, level: PegasusUtility.getLevelFromDice(myDice), mod: mod, effect: effectName,
|
||||
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
|
||||
}
|
||||
dicePool.push(newDice)
|
||||
mod = 0 // Only first dice has modifier
|
||||
}
|
||||
return dicePool
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static updateEffectsBonusDice(rollData) {
|
||||
let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-bonus-dice")
|
||||
for (let effect of rollData.effectsList) {
|
||||
if (effect && effect.applied && effect.type == "effect" && effect.effect.system.bonusdice) {
|
||||
let diceKey = PegasusUtility.getDiceFromLevel(effect.effect.system.effectlevel)
|
||||
let diceList = diceKey.split(" ")
|
||||
for (let myDice of diceList) {
|
||||
let newDice = {
|
||||
name: "effect-bonus-dice", key: myDice, level: effect.effect.system.effectlevel, effect: effect.effect.name,
|
||||
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
|
||||
}
|
||||
newDicePool.push(newDice)
|
||||
}
|
||||
newDicePool = newDicePool.concat( this.buildDicePool("effect-bonus-dice", effect.effect.system.effectlevel, 0, effect.effect.name ))
|
||||
}
|
||||
}
|
||||
rollData.dicePool = newDicePool
|
||||
@ -128,16 +137,8 @@ export class PegasusUtility {
|
||||
static updateHindranceBonusDice(rollData) {
|
||||
let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-hindrance")
|
||||
for (let hindrance of rollData.effectsList) {
|
||||
if (hindrance && hindrance.applied && (hindrance.type == "hindrance" || (hindrance.type == "effect" && hindrance.effect?.system?.hindrance) ) ) {
|
||||
let diceKey = PegasusUtility.getDiceFromLevel( (hindrance.value) ? hindrance.value : hindrance.effect.system.effectlevel)
|
||||
let diceList = diceKey.split(" ")
|
||||
for (let myDice of diceList) {
|
||||
let newDice = {
|
||||
name: "effect-hindrance", key: myDice, level: hindrance.value, effect: hindrance.name,
|
||||
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
|
||||
}
|
||||
newDicePool.push(newDice)
|
||||
}
|
||||
if (hindrance && hindrance.applied && (hindrance.type == "hindrance" || (hindrance.type == "effect" && hindrance.effect?.system?.hindrance))) {
|
||||
newDicePool = newDicePool.concat( this.buildDicePool("effect-hindrance", (hindrance.value) ? hindrance.value : hindrance.effect.system.effectlevel, 0, hindrance.name ))
|
||||
}
|
||||
}
|
||||
rollData.dicePool = newDicePool
|
||||
@ -148,15 +149,13 @@ export class PegasusUtility {
|
||||
let newDicePool = rollData.dicePool.filter(dice => dice.name != "armor-shield")
|
||||
for (let armor of rollData.armorsList) {
|
||||
if (armor.applied) {
|
||||
let diceKey = PegasusUtility.getDiceFromLevel(armor.value)
|
||||
let diceList = diceKey.split(" ")
|
||||
for (let myDice of diceList) {
|
||||
let newDice = {
|
||||
name: "armor-shield", key: myDice, level: armor.value,
|
||||
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
|
||||
}
|
||||
newDicePool.push(newDice)
|
||||
}
|
||||
newDicePool = newDicePool.concat( this.buildDicePool("armor-shield", armor.value, 0))
|
||||
}
|
||||
}
|
||||
newDicePool = rollData.dicePool.filter(dice => dice.name != "vehicle-shield")
|
||||
for (let shield of rollData.vehicleShieldList) {
|
||||
if (shield.applied) {
|
||||
newDicePool = newDicePool.concat( this.buildDicePool("vehicle-shield", shield.value, 0))
|
||||
}
|
||||
}
|
||||
rollData.dicePool = newDicePool
|
||||
@ -169,56 +168,41 @@ export class PegasusUtility {
|
||||
let newDicePool = rollData.dicePool.filter(dice => dice.name != "damage")
|
||||
for (let weapon of rollData.weaponsList) {
|
||||
if (weapon.applied && weapon.type == "damage") {
|
||||
let diceKey = PegasusUtility.getDiceFromLevel(weapon.value)
|
||||
let diceList = diceKey.split(" ")
|
||||
for (let myDice of diceList) {
|
||||
let newDice = {
|
||||
name: "damage", key: myDice, level: weapon.value,
|
||||
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
|
||||
}
|
||||
newDicePool.push(newDice)
|
||||
}
|
||||
newDicePool = newDicePool.concat( this.buildDicePool("damage", weapon.value, 0))
|
||||
}
|
||||
}
|
||||
|
||||
for (let weapon of rollData.vehicleWeapons) {
|
||||
if (weapon.applied) {
|
||||
newDicePool = newDicePool.concat( this.buildDicePool("damage", weapon.value, 0))
|
||||
}
|
||||
}
|
||||
rollData.dicePool = newDicePool
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static updateStatDicePool(rollData) {
|
||||
let newDicePool = rollData.dicePool.filter(dice => dice.name != "stat")
|
||||
let statDice = rollData.dicePool.find(dice => dice.name == "stat")
|
||||
if (statDice.level > 0) {
|
||||
newDicePool = newDicePool.concat( this.buildDicePool( "stat", rollData.statDicesLevel, statDice.mod))
|
||||
}
|
||||
|
||||
if (rollData.vehicleStat) {
|
||||
newDicePool = rollData.dicePool.filter(dice => dice.name != "vehiclestat")
|
||||
if (rollData.vehicleStat.currentlevel > 0 ) {
|
||||
newDicePool = newDicePool.concat( this.buildDicePool( "vehiclestat", rollData.vehicleStat.currentlevel, 0))
|
||||
}
|
||||
rollData.dicePool = newDicePool
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static updateStatDicePool( rollData) {
|
||||
let newDicePool = rollData.dicePool.filter(dice => dice.name != "stat")
|
||||
let statDice = rollData.dicePool.find(dice => dice.name == "stat")
|
||||
if (statDice.level > 0) {
|
||||
let diceKey = PegasusUtility.getDiceFromLevel(rollData.statDicesLevel)
|
||||
let diceList = diceKey.split(" ")
|
||||
let mod = statDice.mod
|
||||
for (let myDice of diceList) {
|
||||
myDice = myDice.trim()
|
||||
let newDice = {
|
||||
name: "stat", key: myDice, level: PegasusUtility.getLevelFromDice(myDice), mod: mod,
|
||||
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
|
||||
}
|
||||
mod = 0 // Only first dice has modifier
|
||||
newDicePool.push(newDice)
|
||||
}
|
||||
}
|
||||
rollData.dicePool = newDicePool
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static updateSpecDicePool(rollData) {
|
||||
let newDicePool = rollData.dicePool.filter(dice => dice.name != "spec")
|
||||
if (rollData.specDicesLevel > 0) {
|
||||
let diceKey = PegasusUtility.getDiceFromLevel(rollData.specDicesLevel)
|
||||
let diceList = diceKey.split(" ")
|
||||
for (let myDice of diceList) {
|
||||
myDice = myDice.trim()
|
||||
let newDice = {
|
||||
name: "spec", key: myDice, level: PegasusUtility.getLevelFromDice(myDice),
|
||||
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
|
||||
}
|
||||
newDicePool.push(newDice)
|
||||
}
|
||||
newDicePool = newDicePool.concat( this.buildDicePool( "spec", rollData.specDicesLevel, 0))
|
||||
}
|
||||
rollData.dicePool = newDicePool
|
||||
}
|
||||
@ -399,7 +383,7 @@ export class PegasusUtility {
|
||||
this.rollPegasus(rollData)
|
||||
character.modifyHeroLevelRemaining(-1)
|
||||
} else {
|
||||
ui.notifications.warn(`No more Hero Level for ${actor.name} ! Unable to reroll.`)
|
||||
ui.notifications.warn(`No more Hero Level for ${character.name} ! Unable to reroll.`)
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -410,7 +394,7 @@ export class PegasusUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static targetToken( user, token, flag) {
|
||||
static targetToken(user, token, flag) {
|
||||
if (flag) {
|
||||
token.actor.checkIfPossible()
|
||||
}
|
||||
@ -463,7 +447,7 @@ export class PegasusUtility {
|
||||
static async getEffectFromCompendium(effectName) {
|
||||
effectName = effectName.toLowerCase()
|
||||
let effect = game.items.contents.find(item => item.type == 'effect' && item.name.toLowerCase() == effectName)
|
||||
if (!effect ) {
|
||||
if (!effect) {
|
||||
let effects = await this.loadCompendium('fvtt-pegasus-rpg.effects', item => item.name.toLowerCase() == effectName)
|
||||
let objs = effects.map(i => i.toObject())
|
||||
effect = objs[0]
|
||||
@ -636,7 +620,7 @@ export class PegasusUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static removeForeignEffect( effectData) {
|
||||
static removeForeignEffect(effectData) {
|
||||
if (game.user.isGM) {
|
||||
console.log("Remote removal of effects", effectData)
|
||||
let actor = game.canvas.tokens.get(effectData.defenderTokenId).actor
|
||||
@ -714,7 +698,7 @@ export class PegasusUtility {
|
||||
if (effect.foreign) {
|
||||
if (game.user.isGM) {
|
||||
this.removeForeignEffect(effect)
|
||||
} else {
|
||||
} else {
|
||||
game.socket.emit("system.fvtt-pegasus-rpg", { msg: "msg_gm_remove_effect", data: effect })
|
||||
}
|
||||
} else {
|
||||
@ -767,7 +751,6 @@ export class PegasusUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async rollPegasus(rollData) {
|
||||
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
|
||||
let diceFormulaTab = []
|
||||
@ -815,6 +798,8 @@ export class PegasusUtility {
|
||||
// And save the roll
|
||||
this.saveRollData(rollData)
|
||||
actor.lastRoll = rollData
|
||||
console.log("Rolldata performed ", rollData, diceFormula)
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -905,7 +890,11 @@ export class PegasusUtility {
|
||||
static async searchItem(dataItem) {
|
||||
let item
|
||||
if (dataItem.pack) {
|
||||
item = await fromUuid("Compendium." + dataItem.pack + "." + dataItem.id)
|
||||
let id = dataItem.id || dataItem._id
|
||||
let items = await this.loadCompendium( dataItem.pack, item => item.id == id)
|
||||
//console.log(">>>>>> PACK", items)
|
||||
item = items[0] || undefined
|
||||
//item = await fromUuid(dataItem.pack + "." + id)
|
||||
} else {
|
||||
item = game.items.get(dataItem.id)
|
||||
}
|
||||
@ -968,10 +957,12 @@ export class PegasusUtility {
|
||||
effectsList: [],
|
||||
armorsList: [],
|
||||
weaponsList: [],
|
||||
vehicleWeapons: [],
|
||||
equipmentsList: [],
|
||||
vehicleShieldList: [],
|
||||
optionsDiceList: PegasusUtility.getOptionsDiceList()
|
||||
}
|
||||
if ( !isInit) { // For init, do not display target hindrances
|
||||
if (!isInit) { // For init, do not display target hindrances
|
||||
PegasusUtility.updateWithTarget(rollData)
|
||||
}
|
||||
return rollData
|
||||
@ -981,7 +972,7 @@ export class PegasusUtility {
|
||||
static updateWithTarget(rollData) {
|
||||
let target = PegasusUtility.getTarget()
|
||||
if (target) {
|
||||
console.log("TARGET ", target)
|
||||
console.log("TARGET ", target)
|
||||
let defenderActor = target.actor
|
||||
rollData.defenderTokenId = target.id
|
||||
//rollData.attackerId = this.id
|
||||
|
@ -40,6 +40,10 @@ export class PegasusVehicleSheet extends ActorSheet {
|
||||
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
|
||||
limited: this.object.limited,
|
||||
optionsDiceList: PegasusUtility.getOptionsDiceList(),
|
||||
vmsAvailable: objectData.system.modules.totalvms - objectData.system.modules.vmsused,
|
||||
avgNRG: objectData.system.statistics.pc.maxnrg - objectData.system.statistics.pc.curnrg,
|
||||
crewList: this.actor.getCrewList(),
|
||||
totalCost: this.actor.getTotalCost(),
|
||||
optionsLevel: PegasusUtility.getOptionsLevel(),
|
||||
subActors: duplicate(this.actor.getSubActors()),
|
||||
effects: duplicate(this.actor.getEffects()),
|
||||
@ -116,8 +120,19 @@ export class PegasusVehicleSheet extends ActorSheet {
|
||||
html.find('.current-speed-change').click(ev => {
|
||||
let speed = ev.currentTarget.value
|
||||
this.actor.manageCurrentSpeed(speed)
|
||||
});
|
||||
})
|
||||
|
||||
html.find('.vehicle-module-activate').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item")
|
||||
let itemId = li.data("item-id")
|
||||
this.actor.activateVehicleModule( itemId)
|
||||
});
|
||||
html.find('.vehicle-weapon-activate').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item")
|
||||
let itemId = li.data("item-id")
|
||||
this.actor.activateVehicleModule( itemId)
|
||||
});
|
||||
|
||||
html.find('.equip-activate').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item")
|
||||
let itemId = li.data("item-id")
|
||||
@ -134,18 +149,11 @@ export class PegasusVehicleSheet extends ActorSheet {
|
||||
let itemId = li.data("item-id");
|
||||
this.actor.perkEffectUsed( itemId)
|
||||
});
|
||||
|
||||
html.find('.subactor-edit').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
let actorId = li.data("actor-id");
|
||||
let actor = game.actors.get( actorId );
|
||||
actor.sheet.render(true);
|
||||
});
|
||||
|
||||
html.find('.subactor-delete').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
let actorId = li.data("actor-id");
|
||||
this.actor.delSubActor(actorId);
|
||||
|
||||
html.find('.member-delete').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item")
|
||||
let actorId = li.data("actor-id")
|
||||
this.actor.delCrew(actorId)
|
||||
});
|
||||
|
||||
html.find('.quantity-minus').click(event => {
|
||||
@ -156,10 +164,10 @@ export class PegasusVehicleSheet extends ActorSheet {
|
||||
const li = $(event.currentTarget).parents(".item");
|
||||
this.actor.incDecQuantity( li.data("item-id"), +1 );
|
||||
} )
|
||||
html.find('.current-nrg-minus').click(event => {
|
||||
html.find('.vehicle-current-nrg-minus').click(event => {
|
||||
this.actor.incDecNRG( -1 );
|
||||
} )
|
||||
html.find('.current-nrg-plus').click(event => {
|
||||
html.find('.vehicle-current-nrg-plus').click(event => {
|
||||
this.actor.incDecNRG( 1 );
|
||||
} )
|
||||
|
||||
@ -193,23 +201,24 @@ export class PegasusVehicleSheet extends ActorSheet {
|
||||
html.find('.generic-pool-roll').click((event) => {
|
||||
this.openGenericRoll()
|
||||
} );
|
||||
|
||||
html.find('.attack-melee').click((event) => {
|
||||
this.actor.rollPool( 'com', false, "melee-atk");
|
||||
});
|
||||
html.find('.attack-ranged').click((event) => {
|
||||
this.actor.rollPool( 'agi', false, "ranged-atk");
|
||||
});
|
||||
html.find('.defense-roll').click((event) => {
|
||||
this.actor.rollPool( 'def', true);
|
||||
this.actor.rollPoolFromVehicle( 'com', false, "melee-atk")
|
||||
});
|
||||
html.find('.damage-melee').click((event) => {
|
||||
this.actor.rollPool( 'str', false, "melee-dmg");
|
||||
this.actor.rollPoolFromVehicle( 'str', false, "melee-dmg")
|
||||
});
|
||||
html.find('.attack-ranged').click((event) => {
|
||||
this.actor.rollPoolFromVehicle( 'agi', false, "ranged-atk")
|
||||
});
|
||||
html.find('.damage-ranged').click((event) => {
|
||||
this.actor.rollPool( 'per', false, "ranged-dmg");
|
||||
this.actor.rollPoolFromVehicle( 'per', false, "ranged-dmg");
|
||||
});
|
||||
html.find('.defense-roll').click((event) => {
|
||||
this.actor.rollPoolFromVehicle( 'def', true, "defence");
|
||||
});
|
||||
html.find('.damage-resistance').click((event) => {
|
||||
this.actor.rollPool( 'phy', false, "dmg-res");
|
||||
this.actor.rollVehicleDamageResistance( );
|
||||
});
|
||||
|
||||
html.find('.roll-stat').click((event) => {
|
||||
@ -267,7 +276,14 @@ export class PegasusVehicleSheet extends ActorSheet {
|
||||
const fieldName = $(ev.currentTarget).data("field-name");
|
||||
let value = Number(ev.currentTarget.value);
|
||||
this.actor.update( { [`${fieldName}`]: value } );
|
||||
});
|
||||
})
|
||||
|
||||
html.find('.member-view').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
let actorId = li.data("actor-id")
|
||||
const actor = game.actors.get( actorId )
|
||||
actor.sheet.render(true)
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -286,12 +302,23 @@ export class PegasusVehicleSheet extends ActorSheet {
|
||||
if (item == undefined) {
|
||||
item = this.actor.items.get( dragData.uuid )
|
||||
}
|
||||
let ret = await this.actor.preprocessItem( event, item, true )
|
||||
let ret = await this.actor.preprocessItemVehicle( event, item, true )
|
||||
if ( ret ) {
|
||||
super._onDropItem(event, dragData)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _onDropActor(event, dragData) {
|
||||
const actor = fromUuidSync(dragData.uuid)
|
||||
if (actor) {
|
||||
this.actor.addCrew(actor.id)
|
||||
}else {
|
||||
ui.notifications.warn("This actor is not found and can't be added to the Vehicle's crew.")
|
||||
}
|
||||
super._onDropActor(event)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
_updateObject(event, formData) {
|
||||
|
@ -1,6 +1,5 @@
|
||||
{
|
||||
"description": "Pegasus RPG system for FoundryVTT",
|
||||
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.0.6.zip",
|
||||
"esmodules": [
|
||||
"modules/pegasus-main.js"
|
||||
],
|
||||
@ -24,7 +23,7 @@
|
||||
"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/raw/branch/master/system.json",
|
||||
"compatibility": {
|
||||
"minimum": "10",
|
||||
"verified": "10.284",
|
||||
"verified": "10.285",
|
||||
"maximum": "10"
|
||||
},
|
||||
"id": "fvtt-pegasus-rpg",
|
||||
@ -254,6 +253,7 @@
|
||||
],
|
||||
"title": "Pegasus RPG",
|
||||
"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
|
||||
"version": "10.0.6",
|
||||
"version": "10.0.15",
|
||||
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.0.15.zip",
|
||||
"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
|
||||
}
|
@ -10,6 +10,7 @@
|
||||
"name": "",
|
||||
"age": 0,
|
||||
"size": "",
|
||||
"sizenum": 0,
|
||||
"weight": "",
|
||||
"hair": "",
|
||||
"sex": "",
|
||||
@ -199,7 +200,9 @@
|
||||
"description": ""
|
||||
},
|
||||
"vehicle": {
|
||||
"subactors": [],
|
||||
"crew": [],
|
||||
"crewmax": 0,
|
||||
"crewmin": 0,
|
||||
"statistics": {
|
||||
"fc": {
|
||||
"label": "FC",
|
||||
@ -232,6 +235,7 @@
|
||||
"currentlevel": 0,
|
||||
"avgnrg": 0,
|
||||
"curnrg": 0,
|
||||
"maxnrg": 0,
|
||||
"col": 2
|
||||
},
|
||||
"mr": {
|
||||
@ -265,7 +269,7 @@
|
||||
"activatedmoduleenergy": 0,
|
||||
"vdp": 0,
|
||||
"vehiculevalue": 0,
|
||||
"availablevms": 0,
|
||||
"totalvms": 0,
|
||||
"vmsused": 0,
|
||||
"totalcost": 0
|
||||
},
|
||||
@ -675,6 +679,7 @@
|
||||
"range": "",
|
||||
"idr": "",
|
||||
"cost": 0,
|
||||
"size": 0,
|
||||
"space": 0
|
||||
},
|
||||
"vehicleweaponmodule": {
|
||||
@ -686,12 +691,15 @@
|
||||
"effects": [],
|
||||
"damagedicevalue": "",
|
||||
"damagetype": "",
|
||||
"damagetypelevel": 0,
|
||||
"aoe": "",
|
||||
"range": "",
|
||||
"turret": "",
|
||||
"linkedweapon": "",
|
||||
"idr": "",
|
||||
"cost": 0
|
||||
"cost": 0,
|
||||
"extradamage": false,
|
||||
"extradamagevalue": 0
|
||||
}
|
||||
}
|
||||
}
|
@ -839,17 +839,16 @@
|
||||
<div>
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Origin</label>
|
||||
<input type="text" class="" name="system.biodata.origin" value="{{data.biodata.origin}}"
|
||||
data-dtype="String" />
|
||||
<label class="generic-label">Sex</label>
|
||||
<input type="text" class="" name="system.biodata.sex" value="{{data.biodata.sex}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Age</label>
|
||||
<input type="text" class="" name="system.biodata.age" value="{{data.biodata.age}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Height</label>
|
||||
<input type="text" class="" name="system.biodata.size" value="{{data.biodata.size}}" data-dtype="String" />
|
||||
<label class="generic-label">Height/Weight</label>
|
||||
<input type="text" class="" name="system.biodata.weight" value="{{data.biodata.weight}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Eyes</label>
|
||||
@ -864,13 +863,14 @@
|
||||
<div>
|
||||
<ul>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Weight</label>
|
||||
<input type="text" class="" name="system.biodata.weight" value="{{data.biodata.weight}}"
|
||||
data-dtype="String" />
|
||||
<label class="generic-label">Size</label>
|
||||
<input type="text" class="" name="system.biodata.sizenum" value="{{data.biodata.sizenum}}"
|
||||
data-dtype="Number" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Sex</label>
|
||||
<input type="text" class="" name="system.biodata.sex" value="{{data.biodata.sex}}" data-dtype="String" />
|
||||
<label class="generic-label">Origin</label>
|
||||
<input type="text" class="" name="system.biodata.origin" value="{{data.biodata.origin}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Preferred Hand</label>
|
||||
@ -986,6 +986,14 @@
|
||||
<label class="attribute-value checkbox"><input type="checkbox" class="change-desires"
|
||||
name="system.biodata.desiresactive" {{checked data.biodata.desiresactive}} /> Active ?</label>
|
||||
</li>
|
||||
<li class="flexrow">
|
||||
<label class="short-label">Morality : </label>
|
||||
<input type="text" class="" name="system.biodata.morality" value="{{data.biodata.morality}}" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="flexrow">
|
||||
<label class="short-label">Morality threshold : </label>
|
||||
<input type="text" class="" name="system.biodata.moralitythreshold" value="{{data.biodata.moralitythreshold}}" disabled data-dtype="Number" />
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h3>Catchphrase : </h3>
|
||||
@ -1026,14 +1034,6 @@
|
||||
<label class="short-label">Bonus selection : </label>
|
||||
<input type="text" class="" name="system.biodata.bonusselection" value="{{data.biodata.bonusselection}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow">
|
||||
<label class="short-label">Morality : </label>
|
||||
<input type="text" class="" name="system.biodata.morality" value="{{data.biodata.morality}}" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="flexrow">
|
||||
<label class="short-label">Morality threshold : </label>
|
||||
<input type="text" class="" name="system.biodata.moralitythreshold" value="{{data.biodata.moralitythreshold}}" disabled data-dtype="Number" />
|
||||
</li>
|
||||
<li class="flexrow">
|
||||
<label class="short-label">Hero Level (max) : </label>
|
||||
<select class="status-small-label color-class-common" type="text" name="system.biodata.maxlevelremaining" value="{{data.biodata.maxlevelremaining}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
|
@ -25,7 +25,7 @@
|
||||
<li>Weapon Damage Dice : {{weaponDamageDice}}</li>
|
||||
{{/if}}
|
||||
{{#if isResistance}}
|
||||
<li>Armor Resistance Dice : {{armor.data.resistanceDice}}</li>
|
||||
<li>Armor Resistance Dice : {{armor.system.resistanceDice}}</li>
|
||||
{{/if}}
|
||||
{{#if stat}}
|
||||
<li>Statistic : {{stat.label}}</li>
|
||||
@ -38,7 +38,11 @@
|
||||
<li>Weapon : {{weaponName}}</li>
|
||||
{{/if}}
|
||||
{{#if weapon}}
|
||||
<li>Damage type : {{weapon.weapon.data.damagetype}} {{weapon.weapon.data.damagetypelevel}}</li>
|
||||
{{#if vehicle}}
|
||||
<li>Damage type : {{weapon.weapon.system.damagetype}}</li>
|
||||
{{else}}
|
||||
<li>Damage type : {{weapon.weapon.system.damagetype}} {{weapon.weapon.system.damagetypelevel}}</li>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if isResistance}}
|
||||
|
@ -124,7 +124,7 @@
|
||||
<input type="text" class="padd-right" name="system.deactivatedtext" value="{{data.deactivatedtext}}" data-dtype="String"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Power Level Cost</label>
|
||||
<li class="flexrow"><label class="generic-label">PPP Used to Purchase</label>
|
||||
<input type="text" class="input-numeric-short padd-right" name="system.powerlevelcost" value="{{data.powerlevelcost}}"
|
||||
data-dtype="Number" />
|
||||
</li>
|
||||
|
@ -29,7 +29,7 @@
|
||||
<input type="text" class="" name="system.ad" value="{{data.ad}}" data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Top Speed (TS)</label>
|
||||
<li class="flexrow"><label class="generic-label">Top Speed (TS) bonus</label>
|
||||
<input type="text" class="" name="system.topspeed" value="{{data.topspeed}}" data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
|
@ -50,7 +50,7 @@
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.activated" {{checked data.activated}}/></label>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">NRG</label>
|
||||
<li class="flexrow"><label class="generic-label">NRG Cost</label>
|
||||
<input type="text" class="" name="system.nrg" value="{{data.nrg}}" data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
|
@ -67,7 +67,21 @@
|
||||
</select>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Optimal Range</label>
|
||||
<li class="flexrow"><label class="generic-label">Damage type level</label>
|
||||
<input type="text" class="" name="system.damagetypelevel" value="{{data.damagetypelevel}}" data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Extra damage ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.extradamage" {{checked data.extradamage}}/></label>
|
||||
</li>
|
||||
|
||||
{{#if data.extradamage}}
|
||||
<li class="flexrow"><label class="generic-label">Extra damage value (D12)</label>
|
||||
<input type="text" class="" name="system.extradamagevalue" value="{{data.extradamagevalue}}" data-dtype="Number"/>
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Optimal Range</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.range" value="{{data.range}}" data-dtype="String">
|
||||
{{#select data.range}}
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-options-range.html notapplicable=true}}
|
||||
|
@ -125,3 +125,33 @@
|
||||
|
||||
</ul>
|
||||
{{/if}}
|
||||
|
||||
{{#if (notEmpty vehicleWeapons)}}
|
||||
<label>Vehicle Weapons</label>
|
||||
<ul>
|
||||
|
||||
{{#each vehicleWeapons as |weapon idx|}}
|
||||
<li class="flex-group-left">
|
||||
<label class="attribute-value checkbox"><input type="checkbox" class="vehicle-weapon-clicked" id="vehicle-weapon-{{idx}}" data-vehicle-weapon-idx="{{idx}}" {{checked weapon.applied}}/></label>
|
||||
<label class="generic-label padd-right">{{weapon.label}} ({{weapon.value}})</label>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
||||
</ul>
|
||||
{{/if}}
|
||||
|
||||
{{#if (notEmpty vehicleShieldList)}}
|
||||
<label>Vehicle Shields</label>
|
||||
<ul>
|
||||
|
||||
{{#each vehicleShieldList as |shield idx|}}
|
||||
<li class="flex-group-left">
|
||||
<label class="attribute-value checkbox"><input type="checkbox" class="vehicle-shield-clicked" id="vehicle-shield-{{idx}}" data-vehicle-shield-idx="{{idx}}" {{checked shield.applied}}/></label>
|
||||
<label class="generic-label padd-right">{{shield.label}} ({{shield.value}})</label>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
||||
</ul>
|
||||
{{/if}}
|
||||
|
||||
|
||||
|
@ -19,7 +19,7 @@
|
||||
<span class="item-name-label-long"> </span>
|
||||
|
||||
<span class="item-field-label-long">
|
||||
<select type="text" name="system.arcs.{{idx}}.topspeed" value="{{arc.topspeed}}" data-dtype="String">
|
||||
<select type="text" name="system.arcs.{{idx}}.topspeed" value="{{arc.topspeed}}" data-dtype="String" disabled>
|
||||
{{#select arc.topspeed}}
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-options-vehicle-speed.html}}
|
||||
{{/select}}
|
||||
|
@ -9,9 +9,13 @@
|
||||
data-stat-key="{{key}}">{{upper stat.abbrev}}</a></h4>
|
||||
</span>
|
||||
<select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.level"
|
||||
value="{{stat.level}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
value="{{stat.level}}" data-dtype="Number" disabled>
|
||||
{{#select stat.level}}
|
||||
{{{@root.optionsDiceList}}}
|
||||
{{#if (eq key "ad")}}
|
||||
{{{@root.optionsLevel}}}
|
||||
{{else}}
|
||||
{{{@root.optionsDiceList}}}
|
||||
{{/if}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
@ -20,8 +24,12 @@
|
||||
<select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.currentlevel"
|
||||
value="{{stat.currentlevel}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
{{#select stat.currentlevel}}
|
||||
{{{@root.optionsLevel}}}
|
||||
{{/select}}
|
||||
{{#if (eq key "ad")}}
|
||||
{{{@root.optionsLevel}}}
|
||||
{{else}}
|
||||
{{{@root.optionsDiceList}}}
|
||||
{{/if}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
{{#if (eq key "man")}}
|
||||
@ -45,10 +53,16 @@
|
||||
|
||||
{{#if (eq key "pc")}}
|
||||
<div class="flexrow stat-text-white">
|
||||
<span class="stat-label stat-margin" name="{{key}}">Av NRG</span>
|
||||
<input type="text" class="input-numeric-short" name="system.statistics.{{key}}.avgnrg" value="{{stat.avgnrg}}" data-dtype="Number" />
|
||||
<span class="stat-label stat-margin" name="{{key}}">Cur NRG</span>
|
||||
<input type="text" class="input-numeric-short" name="system.statistics.{{key}}.curnrg" value="{{stat.curnrg}}" data-dtype="Number" />
|
||||
<span class="padd-right status-small-label no-grow">
|
||||
<a class="vehicle-current-nrg-plus plus-minus-button">+</a>
|
||||
<a class="vehicle-current-nrg-minus plus-minus-button"> -</a>
|
||||
</span>
|
||||
<span class="stat-label stat-margin" name="{{key}}">Av NRG</span>
|
||||
<input type="text" class="input-numeric-short" value="{{@root.avgNRG}}" data-dtype="Number" disabled/>
|
||||
<span class="stat-label stat-margin" name="{{key}}">Max NRG</span>
|
||||
<input type="text" class="input-numeric-short" name="system.statistics.{{key}}.maxnrg" value="{{stat.maxnrg}}" data-dtype="Number" disabled />
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
|
@ -3,7 +3,7 @@
|
||||
{{#if img}}
|
||||
<img class="actor-icon" src="{{img}}" data-edit="img" title="{{name}}" />
|
||||
{{/if}}
|
||||
<h1 class="dialog-roll-title roll-dialog-header">{{title}}</h1>
|
||||
<h1 class="dialog-roll-title roll-dialog-header">{{title}} {{#if vehicle}} from {{vehicle.name}} {{/if}}</h1>
|
||||
</header>
|
||||
|
||||
<div class="grid grid-2col">
|
||||
@ -14,7 +14,7 @@
|
||||
|
||||
{{else}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Stat Dice ({{stat.label}}) : </span>
|
||||
<span class="roll-dialog-label">{{upper stat.label}} :</span>
|
||||
<select class="roll-dialog-label" id="statDicesLevel" type="text" name="statDicesLevel"
|
||||
value="{{statDicesLevel}}" data-dtype="Number" {{#if statKey}}disabled{{/if}}>
|
||||
{{#select statDicesLevel}}
|
||||
@ -24,6 +24,19 @@
|
||||
<span class="small-label"> + {{statMod}}</span>
|
||||
</div>
|
||||
|
||||
{{#if statVehicle}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{upper statVehicle.label}} :</span>
|
||||
<select class="roll-dialog-label" id="statVehicleLevel" type="text" name="statVehicleLevel"
|
||||
value="{{statVehicle.currentlevel}}" data-dtype="Number" {{#if statKey}}disabled{{/if}}>
|
||||
{{#select statVehicle.currentlevel}}
|
||||
{{{optionsDiceList}}}
|
||||
{{/select}}
|
||||
</select>
|
||||
<span class="small-label"> </span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if specList}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Spec : </span>
|
||||
|
@ -49,6 +49,7 @@
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
<a class="item" data-tab="combat">Combat</a>
|
||||
<a class="item" data-tab="modules">Vehicle Modules</a>
|
||||
<a class="item" data-tab="crew">Crew</a>
|
||||
<a class="item" data-tab="cargo">Cargo Hold</a>
|
||||
<a class="item" data-tab="details">Vehicle Details</a>
|
||||
</nav>
|
||||
@ -139,6 +140,7 @@
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
@ -248,13 +250,39 @@
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{!-- Other Tab --}}
|
||||
{{!-- Modules Tab --}}
|
||||
<div class="tab items" data-group="primary" data-tab="modules">
|
||||
|
||||
<div class="stat-item">
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item stat flexrow list-item">
|
||||
<span class="generic-label small-label "><strong>VDP</strong></span>
|
||||
<input type="text" class="input-numeric-short padd-right" name="system.modules.vdp" value="{{data.modules.vdp}}"
|
||||
data-dtype="Number" />
|
||||
<span class="generic-label small-label"><strong>Vehicle Value</strong></span>
|
||||
<input type="text" class="input-numeric-short" name="system.modules.vehiculevalue" value="{{data.modules.vehiculevalue}}"
|
||||
data-dtype="Number" />
|
||||
<span class="generic-label small-label"><strong>Total cost</strong></span>
|
||||
<input type="text" class="" value="{{totalCost}}"
|
||||
data-dtype="Number" disabled />
|
||||
<span class="generic-label small-label "><strong>VMS</strong></span>
|
||||
<span class="generic-label small-label">Total</span>
|
||||
<input type="text" class="input-numeric-short" name="system.modules.totalvms" value="{{data.modules.totalvms}}"
|
||||
data-dtype="Number" disabled />
|
||||
<span class="generic-label small-label">Available</span>
|
||||
<input type="text" class="input-numeric-short" name="system.modules.vmsavailable" value="{{data.modules.vmsAvailable}}"
|
||||
data-dtype="Number" disabled />
|
||||
<span class="generic-label small-label">Used</span>
|
||||
<input type="text" class="input-numeric-short" name="system.modules.vmsused" value="{{data.modules.vmsused}}"
|
||||
data-dtype="Number" disabled />
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header-long">
|
||||
<h3><label class="items-title-text">STEP 1 - HULL TYPE</label></h3>
|
||||
<h3><label class="items-title-text">1 - Hull</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Size</label>
|
||||
@ -276,7 +304,8 @@
|
||||
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{hull._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{hull.img}}" /></a>
|
||||
<span class="item-name-label"><a class="roll-spec">{{hull.name}}</a></span>
|
||||
<span class="item-name-label-long"><a class="roll-spec">{{hull.name}}</a></span>
|
||||
<span class="item-field-label-short">{{hull.system.size}}</span>
|
||||
<span class="item-field-label-medium">{{hull.system.hulltype}}</span>
|
||||
<span class="item-field-label-short">{{hull.system.hr}}</span>
|
||||
<span class="item-field-label-short">{{hull.system.man}}</span>
|
||||
@ -292,12 +321,12 @@
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header-long">
|
||||
<h3><label class="items-title-text">STEP 2 - POWER CORE MODULE</label></h3>
|
||||
<h3><label class="items-title-text">2 - Power core</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-long">
|
||||
<label class="short-label">Power Core Type</label>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Type</label>
|
||||
</span>
|
||||
<span class="item-field-label-sjort">
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">PC</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
@ -308,7 +337,7 @@
|
||||
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{powercore._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{powercore.img}}" /></a>
|
||||
<span class="item-name-label"><a class="roll-spec">{{powercore.name}}</a></span>
|
||||
<span class="item-name-label-long"><a class="roll-spec">{{powercore.name}}</a></span>
|
||||
<span class="item-field-label-medium">{{powercore.system.coretype}}</span>
|
||||
<span class="item-field-label-short">{{powercore.system.pc}}</span>
|
||||
<span class="item-field-label-short">{{powercore.system.nrg}}</span>
|
||||
@ -323,7 +352,7 @@
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header-long">
|
||||
<h3><label class="items-title-text">STEP 3 - MOBILITY MODULE</label></h3>
|
||||
<h3><label class="items-title-text">3 -Mobility</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-long">
|
||||
<label class="short-label">Vehicle Category</label>
|
||||
@ -351,7 +380,7 @@
|
||||
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{mobility._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{mobility.img}}" /></a>
|
||||
<span class="item-name-label"><a class="roll-spec">{{mobility.name}}</a></span>
|
||||
<span class="item-name-label-long"><a class="roll-spec">{{mobility.name}}</a></span>
|
||||
<span class="item-field-label-long">{{mobility.system.vehiclecategory}}</span>
|
||||
<span class="item-field-label-medium">{{mobility.system.quality}}</span>
|
||||
<span class="item-field-label-short">{{mobility.system.mr}}</span>
|
||||
@ -370,7 +399,7 @@
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header-long">
|
||||
<h3><label class="items-title-text">STEP 4 - PROPULSION MODULE</label></h3>
|
||||
<h3><label class="items-title-text">4 - Propulsion</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Quality</label>
|
||||
@ -386,7 +415,7 @@
|
||||
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{propulsion._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{propulsion.img}}" /></a>
|
||||
<span class="item-name-label"><a class="roll-spec">{{propulsion.name}}</a></span>
|
||||
<span class="item-name-label-long"><a class="roll-spec">{{propulsion.name}}</a></span>
|
||||
<span class="item-field-label-medium">{{propulsion.system.quality}}</span>
|
||||
<span class="item-field-label-short">{{propulsion.system.ad}}</span>
|
||||
<span class="item-field-label-short">{{propulsion.system.topspeed}}</span>
|
||||
@ -401,9 +430,9 @@
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header-long">
|
||||
<h3><label class="items-title-text">STEP 5 - COMBAT MODULE</label></h3>
|
||||
<h3><label class="items-title-text">5 - Combat</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<span class="item-field-label-long">
|
||||
<label class="short-label">Quality</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
@ -414,8 +443,8 @@
|
||||
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{combat._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{combat.img}}" /></a>
|
||||
<span class="item-name-label"><a class="roll-spec">{{combat.name}}</a></span>
|
||||
<span class="item-field-label-medium">{{combat.system.quality}}</span>
|
||||
<span class="item-name-label-long"><a class="roll-spec">{{combat.name}}</a></span>
|
||||
<span class="item-field-label-long">{{combat.system.combattype}}</span>
|
||||
<span class="item-field-label-short">{{combat.system.fc}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
@ -428,7 +457,7 @@
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header-long">
|
||||
<h3><label class="items-title-text">VEHICLES MODULES</label></h3>
|
||||
<h3><label class="items-title-text">Vehicles modules</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-long">
|
||||
<label class="short-label">Category</label>
|
||||
@ -453,7 +482,7 @@
|
||||
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{vehiclemod._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{vehiclemod.img}}" /></a>
|
||||
<span class="item-name-label"><a class="roll-spec">{{vehiclemod.name}}</a></span>
|
||||
<span class="item-name-label-long"><a class="roll-spec">{{vehiclemod.name}}</a></span>
|
||||
<span class="item-field-label-long">{{vehiclemod.system.category}}</span>
|
||||
<span class="item-field-label-long">{{vehiclemod.system.location}}</span>
|
||||
<span class="item-field-label-long">{{vehiclemod.system.security}}</span>
|
||||
@ -462,6 +491,8 @@
|
||||
<span class="item-field-label-short">{{vehiclemod.system.idr}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control vehicle-module-activate" title="Activated">{{#if vehiclemod.system.activated}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
@ -471,7 +502,7 @@
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header-long">
|
||||
<h3><label class="items-title-text">VEHICLES WEAPONS</label></h3>
|
||||
<h3><label class="items-title-text">Vehicles weapons</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-long">
|
||||
<label class="short-label">Site</label>
|
||||
@ -499,7 +530,7 @@
|
||||
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{weapon._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{weapon.img}}" /></a>
|
||||
<span class="item-name-label"><a class="roll-spec">{{weapon.name}}</a></span>
|
||||
<span class="item-name-label-long"><a class="roll-spec">{{weapon.name}}</a></span>
|
||||
<span class="item-field-label-long">{{weapon.system.site}}</span>
|
||||
<span class="item-field-label-long">{{weapon.system.location}}</span>
|
||||
<span class="item-field-label-short">{{weapon.system.dmg}}</span>
|
||||
@ -509,6 +540,8 @@
|
||||
<span class="item-field-label-short">{{weapon.system.idr}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control vehicle-weapon-activate" title="Activated">{{#if weapon.system.activated}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
@ -518,6 +551,43 @@
|
||||
|
||||
</div>
|
||||
|
||||
{{!-- Crew Tab --}}
|
||||
<div class="tab items" data-group="primary" data-tab="crew">
|
||||
|
||||
<div class="stat-item">
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item stat flexrow list-item">
|
||||
<span class="generic-label small-label "><strong>Maximum Crew Capacity</strong></span>
|
||||
<input type="text" class="input-numeric-short padd-right" name="system.crewmax" value="{{data.crewmax}}"
|
||||
data-dtype="Number" />
|
||||
<span class="generic-label small-label"><strong>Minimum Crew Required</strong></span>
|
||||
<input type="text" class="input-numeric-short" name="system.crewmin" value="{{data.crewmin}}"
|
||||
data-dtype="Number" />
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Crew</label></h3>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
</li>
|
||||
{{#each crewList as |member key|}}
|
||||
<li class="item flexrow list-item list-item-shadow" data-actor-id="{{member.id}}">
|
||||
<a class="member-view item-name-img" title="View Actor"><img class="sheet-competence-img"
|
||||
src="{{member.img}}" /></a>
|
||||
<span class="item-name-label">{{member.name}}</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control member-delete" title="Delete Member"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
{{!-- Cargo Tab --}}
|
||||
<div class="tab equipment" data-group="primary" data-tab="cargo">
|
||||
@ -829,230 +899,8 @@
|
||||
|
||||
{{!-- Details Tab --}}
|
||||
<div class="tab biodata" data-group="primary" data-tab="details">
|
||||
<div class="grid grid-2col">
|
||||
<div>
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Origin</label>
|
||||
<input type="text" class="" name="system.biodata.origin" value="{{data.biodata.origin}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Age</label>
|
||||
<input type="text" class="" name="system.biodata.age" value="{{data.biodata.age}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Height</label>
|
||||
<input type="text" class="" name="system.biodata.size" value="{{data.biodata.size}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Eyes</label>
|
||||
<input type="text" class="" name="system.biodata.eyes" value="{{data.biodata.eyes}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Hair</label>
|
||||
<input type="text" class="" name="system.biodata.hair" value="{{data.biodata.hair}}" data-dtype="String" />
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
<div>
|
||||
<ul>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Weight</label>
|
||||
<input type="text" class="" name="system.biodata.weight" value="{{data.biodata.weight}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Sex</label>
|
||||
<input type="text" class="" name="system.biodata.sex" value="{{data.biodata.sex}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Preferred Hand</label>
|
||||
<input type="text" class="" name="system.biodata.preferredhand" value="{{data.biodata.preferredhand}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item" data-item-id="{{race._id}}">
|
||||
<label class="generic-label">Race</label>
|
||||
<a class="item-edit"><img class="stat-icon" src="{{race.img}}"></a>
|
||||
<input type="text" class="" name="system.biodata.racename" value="{{race.name}}" disabled
|
||||
data-dtype="String" />
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
<li class="flexrow item" data-item-id="{{role._id}}">
|
||||
<label class="generic-label">Role</label>
|
||||
<a class="item-edit"><img class="stat-icon" src="{{role.img}}"></a>
|
||||
<input type="text" class="" name="system.biodata.rolename" value="{{role.name}}" disabled
|
||||
data-dtype="String" />
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Virtues</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">Status</label></span>
|
||||
</li>
|
||||
{{#each virtues as |virtue key|}}
|
||||
<li class="item stat flexrow list-item list-item-shadow" data-arme-id="{{virtue.id}}"
|
||||
data-item-id="{{virtue._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{virtue.img}}" /></a>
|
||||
<span class="item-name-label">{{virtue.name}}</span>
|
||||
<span class="item-field-label-short"><label class="short-label">
|
||||
{{#if virtue.system.activated}}
|
||||
Activated
|
||||
{{else}}
|
||||
-
|
||||
{{/if}}
|
||||
</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control vice-virtue-activate" title="Activated">{{#if virtue.system.activated}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Vices</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">Status</label></span>
|
||||
</li>
|
||||
{{#each vices as |vice key|}}
|
||||
<li class="item stat flexrow list-item list-item-shadow" data-arme-id="{{vice.id}}"
|
||||
data-item-id="{{vice._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{vice.img}}" /></a>
|
||||
<span class="item-name-label">{{vice.name}}</span>
|
||||
<span class="item-field-label-short"><label class="short-label">
|
||||
{{#if vice.system.activated}}
|
||||
Activated
|
||||
{{else}}
|
||||
-
|
||||
{{/if}}
|
||||
</label>
|
||||
</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control vice-virtue-activate" title="Activated">{{#if vice.system.activated}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<ul>
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Psychology</label></h3>
|
||||
</span>
|
||||
</li>
|
||||
<li class="flexrow">
|
||||
<label class="short-label">Worst Fear </label>
|
||||
<input type="text" class="" name="system.biodata.worstfear" value="{{data.biodata.worstfear}}"
|
||||
data-dtype="String" />
|
||||
<label class="attribute-value checkbox"><input type="checkbox" class="change-worstfear"
|
||||
name="system.biodata.worstfearactive" {{checked data.biodata.worstfearactive}} /> Active ?</label>
|
||||
</li>
|
||||
<li class="flexrow">
|
||||
<label class="short-label">Desires </label>
|
||||
<input type="text" class="" name="system.biodata.desires" value="{{data.biodata.desires}}"
|
||||
data-dtype="String" />
|
||||
<label class="attribute-value checkbox"><input type="checkbox" class="change-desires"
|
||||
name="system.biodata.desiresactive" {{checked data.biodata.desiresactive}} /> Active ?</label>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h3>Catchphrase : </h3>
|
||||
<ul>
|
||||
<li class="flexrow">
|
||||
<label class="short-label">Catchphrase </label>
|
||||
<input type="text" class="" name="system.biodata.catchphrase" value="{{data.biodata.catchphrase}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow">
|
||||
<label class="short-label">Catchphrase Trigger : </label>
|
||||
<input type="text" class="" name="system.biodata.catchphrasetrigger" value="{{data.biodata.catchphrasetrigger}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow">
|
||||
<label class="short-label">Catchphrase used </label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.biodata.catchphraseused" {{checked
|
||||
data.biodata.catchphraseused}} /></label>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<ul>
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Development</label></h3>
|
||||
</span>
|
||||
</li>
|
||||
<li class="flexrow">
|
||||
<label class="short-label">Character Value : </label>
|
||||
<input type="text" class="" name="system.biodata.charactervalue" value="{{data.biodata.charactervalue}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow">
|
||||
<label class="short-label">Character Development Points Total (CDP total) : </label>
|
||||
<input type="text" class="" name="system.biodata.cdp" value="{{data.biodata.cdp}}" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="flexrow">
|
||||
<label class="short-label">Bonus selection : </label>
|
||||
<input type="text" class="" name="system.biodata.bonusselection" value="{{data.biodata.bonusselection}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow">
|
||||
<label class="short-label">Morality : </label>
|
||||
<input type="text" class="" name="system.biodata.morality" value="{{data.biodata.morality}}" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="flexrow">
|
||||
<label class="short-label">Morality threshold : </label>
|
||||
<input type="text" class="" name="system.biodata.moralitythreshold" value="{{data.biodata.moralitythreshold}}" disabled data-dtype="Number" />
|
||||
</li>
|
||||
<li class="flexrow">
|
||||
<label class="short-label">Hero Level (max) : </label>
|
||||
<select class="status-small-label color-class-common" type="text" name="system.biodata.maxlevelremaining" value="{{data.biodata.maxlevelremaining}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
{{#select data.biodata.maxlevelremaining}}
|
||||
{{{@root.maxLevelRemainingList}}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow">
|
||||
<label class="short-label">Hero Levels Remaining : </label>
|
||||
<select class="status-small-label color-class-common" type="text" name="system.biodata.currentlevelremaining" value="{{data.biodata.currentlevelremaining}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
{{#select data.biodata.currentlevelremaining}}
|
||||
{{{@root.levelRemainingList}}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow">
|
||||
<label class="short-label">Threat Level : </label>
|
||||
<input type="text" class="" name="system.biodata.threatlevel" value="{{data.biodata.threatlevel}}"
|
||||
data-dtype="Number" />
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<hr>
|
||||
<h3>Background : </h3>
|
||||
<h3>Description : </h3>
|
||||
<div class="form-group editor">
|
||||
{{editor data.biodata.description target="system.biodata.description" button=true owner=owner
|
||||
editable=editable}}
|
||||
|
Reference in New Issue
Block a user