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12 Commits

Author SHA1 Message Date
241c7fa1ae Fix #6 Crew limits 2022-09-25 14:51:43 +02:00
857f36387a Fix #6 Crew limits 2022-09-25 14:45:02 +02:00
b185a3902d Fix #3 v10 fixes for processing embedded items 2022-09-25 14:26:18 +02:00
7d3f880633 Fix #1 for dropping items from compendium 2022-09-25 14:13:57 +02:00
7a1171b774 Vehicles enhancements 2022-09-25 09:26:12 +02:00
7a9ed39d02 Actor/Crew rolls 2022-09-21 16:58:02 +02:00
8345ee0ebb Actor/Crew rolls 2022-09-21 16:54:34 +02:00
343ac6ab9d NRG stuff 2022-09-18 17:30:15 +02:00
9a20a96cec Start vehicle automation 2022-09-16 17:36:58 +02:00
ae697b0bb8 WIP for vehicle sheets 2022-09-09 08:33:28 +02:00
ecf5a38eb0 WIP for vehicle sheets 2022-09-08 21:26:45 +02:00
1849a60194 Vehicle - WIP 2022-09-05 11:32:21 +02:00
28 changed files with 1364 additions and 724 deletions

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@ -1,6 +1,6 @@
[Dolphin]
SortRole=creationtime
Timestamp=2021,4,13,9,23,48.267
SortRole=modificationtime
Timestamp=2022,9,8,20,43,38.73
Version=4
ViewMode=1
VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails

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@ -246,7 +246,7 @@ export class PegasusActorSheet extends ActorSheet {
this.actor.rollPool( 'agi', false, "ranged-atk");
});
html.find('.defense-roll').click((event) => {
this.actor.rollPool( 'def', true);
this.actor.rollPool( 'def', true, "defence");
});
html.find('.damage-melee').click((event) => {
this.actor.rollPool( 'str', false, "melee-dmg");
@ -365,7 +365,10 @@ export class PegasusActorSheet extends ActorSheet {
if (item == undefined) {
item = this.actor.items.get( dragData.uuid )
}
let ret = await this.actor.preprocessItem( event, item, true )
console.log("Dropped", item)
let itemFull = await PegasusUtility.searchItem( item )
let ret = await this.actor.preprocessItem( event, itemFull, true )
if ( ret ) {
super._onDropItem(event, dragData)
}

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@ -426,11 +426,15 @@ export class PegasusItemSheet extends ItemSheet {
let data = event.dataTransfer.getData('text/plain')
let dataItem = JSON.parse( data)
console.log("DROP", event, dataItem )
const item = fromUuidSync(dataItem.uuid)
let item = fromUuidSync(dataItem.uuid)
if (item.pack) {
item = await PegasusUtility.searchItem(item)
}
if (!item) {
ui.notifications.warn("Unable to find relevant item - Aborting drag&drop " + data.uuid)
return
}
console.log("DROP REULT", this.object.type, item.type)
if (this.object.type == 'virtue' ) {
if (item.type == 'effect') {

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@ -118,6 +118,36 @@ export class PegasusRollDialog extends Dialog {
PegasusUtility.updateDamageDicePool(this.rollData)
}
/* -------------------------------------------- */
manageVehicleWeapon( weaponIdx, toggled) {
let weapon = this.rollData.vehicleWeapons[weaponIdx]
if (weapon) {
this.rollData.weapon = duplicate(weapon)
if (toggled) {
this.rollData.weaponName = weapon.weapon.name
} else {
this.rollData.weaponName = undefined
}
weapon.applied = toggled
}
PegasusUtility.updateDamageDicePool(this.rollData)
}
/* -------------------------------------------- */
manageVehicleShield( shieldIdx, toggled) {
let shield = this.rollData.vehicleShieldList[shieldIdx]
if (shield) {
this.rollData.shield = duplicate(shield)
if (toggled) {
this.rollData.shieldName = shield.name
} else {
this.rollData.shieldName = undefined
}
shield.applied = toggled
}
PegasusUtility.updateArmorDicePool(this.rollData)
}
/* -------------------------------------------- */
manageEquip(equipIdx, toggled) {
let equip = this.rollData.equipmentsList[equipIdx]
@ -216,6 +246,19 @@ export class PegasusRollDialog extends Dialog {
let equipIdx = $(event.currentTarget).data("equip-idx")
this.manageEquip(equipIdx, toggled)
})
html.find('.vehicle-weapon-clicked').change((event) => {
let toggled = event.currentTarget.checked
let weaponIdx = $(event.currentTarget).data("vehicle-weapon-idx")
this.manageVehicleWeapon(weaponIdx, toggled)
this.refreshDialog()
})
html.find('.vehicle-shield-clicked').change((event) => {
let toggled = event.currentTarget.checked
let shieldIdx = $(event.currentTarget).data("vehicle-shield-idx")
this.manageVehicleShield(shieldIdx, toggled)
this.refreshDialog()
})
html.find('.pool-add-dice').click(async (event) => {
let diceKey = $(event.currentTarget).data("dice-key")

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@ -7,7 +7,7 @@ import { PegasusRollDialog } from "./pegasus-roll-dialog.js";
/* -------------------------------------------- */
const __level2Dice = ["d0", "d4", "d6", "d8", "d10", "d12"]
const __name2DiceValue = { "0": 0, "d0": 0, "d4": 4, "d6": 6, "d8": 8, "d10": 10, "d12": 12 }
const __dice2Level = {"d0": 0, "d4": 1, "d6": 2, "d8": 3, "d10": 4, "d12": 5}
const __dice2Level = { "d0": 0, "d4": 1, "d6": 2, "d8": 3, "d10": 4, "d12": 5 }
/* -------------------------------------------- */
export class PegasusUtility {
@ -61,8 +61,8 @@ export class PegasusUtility {
/* -------------------------------------------- */
static initGenericRoll() {
let rollData = PegasusUtility.getBasicRollData()
rollData.alias = "Dice Pool Roll",
rollData.mode = "generic"
rollData.alias = "Dice Pool Roll",
rollData.mode = "generic"
rollData.title = `Dice Pool Roll`
rollData.img = "icons/dice/d12black.svg"
rollData.isGeneric = true
@ -85,14 +85,14 @@ export class PegasusUtility {
event.preventDefault()
let rollData = PegasusUtility.initGenericRoll()
rollData.isChatRoll = true
let rollDialog = await PegasusRollDialog.create( undefined, rollData)
rollDialog.render( true )
let rollDialog = await PegasusRollDialog.create(undefined, rollData)
rollDialog.render(true)
})
}
})
}
}
/* -------------------------------------------- */
static pushInitiativeOptions(html, options) {
options.push({ name: "Apply -10", condition: true, icon: '<i class="fas fa-plus"></i>', callback: target => { PegasusCombat.decInitBy10(target.data('combatant-id'), -10); } })
@ -105,20 +105,29 @@ export class PegasusUtility {
{ key: "d12", level: 5, img: "systems/fvtt-pegasus-rpg/images/dice/d12.webp" }]
}
/* -------------------------------------------- */
static buildDicePool(name, level, mod = 0, effectName = undefined) {
let dicePool = []
let diceKey = PegasusUtility.getDiceFromLevel(level)
let diceList = diceKey.split(" ")
for (let myDice of diceList) {
myDice = myDice.trim()
let newDice = {
name: name, key: myDice, level: PegasusUtility.getLevelFromDice(myDice), mod: mod, effect: effectName,
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
}
dicePool.push(newDice)
mod = 0 // Only first dice has modifier
}
return dicePool
}
/* -------------------------------------------- */
static updateEffectsBonusDice(rollData) {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-bonus-dice")
for (let effect of rollData.effectsList) {
if (effect && effect.applied && effect.type == "effect" && effect.effect.system.bonusdice) {
let diceKey = PegasusUtility.getDiceFromLevel(effect.effect.system.effectlevel)
let diceList = diceKey.split(" ")
for (let myDice of diceList) {
let newDice = {
name: "effect-bonus-dice", key: myDice, level: effect.effect.system.effectlevel, effect: effect.effect.name,
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
}
newDicePool.push(newDice)
}
newDicePool = newDicePool.concat( this.buildDicePool("effect-bonus-dice", effect.effect.system.effectlevel, 0, effect.effect.name ))
}
}
rollData.dicePool = newDicePool
@ -128,16 +137,8 @@ export class PegasusUtility {
static updateHindranceBonusDice(rollData) {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-hindrance")
for (let hindrance of rollData.effectsList) {
if (hindrance && hindrance.applied && (hindrance.type == "hindrance" || (hindrance.type == "effect" && hindrance.effect?.system?.hindrance) ) ) {
let diceKey = PegasusUtility.getDiceFromLevel( (hindrance.value) ? hindrance.value : hindrance.effect.system.effectlevel)
let diceList = diceKey.split(" ")
for (let myDice of diceList) {
let newDice = {
name: "effect-hindrance", key: myDice, level: hindrance.value, effect: hindrance.name,
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
}
newDicePool.push(newDice)
}
if (hindrance && hindrance.applied && (hindrance.type == "hindrance" || (hindrance.type == "effect" && hindrance.effect?.system?.hindrance))) {
newDicePool = newDicePool.concat( this.buildDicePool("effect-hindrance", (hindrance.value) ? hindrance.value : hindrance.effect.system.effectlevel, 0, hindrance.name ))
}
}
rollData.dicePool = newDicePool
@ -148,15 +149,13 @@ export class PegasusUtility {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "armor-shield")
for (let armor of rollData.armorsList) {
if (armor.applied) {
let diceKey = PegasusUtility.getDiceFromLevel(armor.value)
let diceList = diceKey.split(" ")
for (let myDice of diceList) {
let newDice = {
name: "armor-shield", key: myDice, level: armor.value,
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
}
newDicePool.push(newDice)
}
newDicePool = newDicePool.concat( this.buildDicePool("armor-shield", armor.value, 0))
}
}
newDicePool = rollData.dicePool.filter(dice => dice.name != "vehicle-shield")
for (let shield of rollData.vehicleShieldList) {
if (shield.applied) {
newDicePool = newDicePool.concat( this.buildDicePool("vehicle-shield", shield.value, 0))
}
}
rollData.dicePool = newDicePool
@ -169,56 +168,41 @@ export class PegasusUtility {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "damage")
for (let weapon of rollData.weaponsList) {
if (weapon.applied && weapon.type == "damage") {
let diceKey = PegasusUtility.getDiceFromLevel(weapon.value)
let diceList = diceKey.split(" ")
for (let myDice of diceList) {
let newDice = {
name: "damage", key: myDice, level: weapon.value,
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
}
newDicePool.push(newDice)
}
newDicePool = newDicePool.concat( this.buildDicePool("damage", weapon.value, 0))
}
}
for (let weapon of rollData.vehicleWeapons) {
if (weapon.applied) {
newDicePool = newDicePool.concat( this.buildDicePool("damage", weapon.value, 0))
}
}
rollData.dicePool = newDicePool
}
}
/* -------------------------------------------- */
static updateStatDicePool(rollData) {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "stat")
let statDice = rollData.dicePool.find(dice => dice.name == "stat")
if (statDice.level > 0) {
newDicePool = newDicePool.concat( this.buildDicePool( "stat", rollData.statDicesLevel, statDice.mod))
}
if (rollData.vehicleStat) {
newDicePool = rollData.dicePool.filter(dice => dice.name != "vehiclestat")
if (rollData.vehicleStat.currentlevel > 0 ) {
newDicePool = newDicePool.concat( this.buildDicePool( "vehiclestat", rollData.vehicleStat.currentlevel, 0))
}
rollData.dicePool = newDicePool
}
}
/* -------------------------------------------- */
static updateStatDicePool( rollData) {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "stat")
let statDice = rollData.dicePool.find(dice => dice.name == "stat")
if (statDice.level > 0) {
let diceKey = PegasusUtility.getDiceFromLevel(rollData.statDicesLevel)
let diceList = diceKey.split(" ")
let mod = statDice.mod
for (let myDice of diceList) {
myDice = myDice.trim()
let newDice = {
name: "stat", key: myDice, level: PegasusUtility.getLevelFromDice(myDice), mod: mod,
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
}
mod = 0 // Only first dice has modifier
newDicePool.push(newDice)
}
}
rollData.dicePool = newDicePool
}
/* -------------------------------------------- */
static updateSpecDicePool(rollData) {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "spec")
if (rollData.specDicesLevel > 0) {
let diceKey = PegasusUtility.getDiceFromLevel(rollData.specDicesLevel)
let diceList = diceKey.split(" ")
for (let myDice of diceList) {
myDice = myDice.trim()
let newDice = {
name: "spec", key: myDice, level: PegasusUtility.getLevelFromDice(myDice),
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
}
newDicePool.push(newDice)
}
newDicePool = newDicePool.concat( this.buildDicePool( "spec", rollData.specDicesLevel, 0))
}
rollData.dicePool = newDicePool
}
@ -302,14 +286,16 @@ export class PegasusUtility {
/* -------------------------------------------- */
static async loadCompendiumData(compendium) {
const pack = game.packs.get(compendium);
return await pack?.getDocuments() ?? [];
const pack = game.packs.get(compendium)
console.log("PACK", pack, compendium)
return await pack?.getDocuments() ?? []
}
/* -------------------------------------------- */
static async loadCompendium(compendium, filter = item => true) {
let compendiumData = await PegasusUtility.loadCompendiumData(compendium);
return compendiumData.filter(filter);
let compendiumData = await PegasusUtility.loadCompendiumData(compendium)
//console.log("Comp data", compendiumData)
return compendiumData.filter(filter)
}
/* -------------------------------------------- */
@ -397,7 +383,7 @@ export class PegasusUtility {
this.rollPegasus(rollData)
character.modifyHeroLevelRemaining(-1)
} else {
ui.notifications.warn(`No more Hero Level for ${actor.name} ! Unable to reroll.`)
ui.notifications.warn(`No more Hero Level for ${character.name} ! Unable to reroll.`)
}
}
}
@ -408,7 +394,7 @@ export class PegasusUtility {
}
/* -------------------------------------------- */
static targetToken( user, token, flag) {
static targetToken(user, token, flag) {
if (flag) {
token.actor.checkIfPossible()
}
@ -462,7 +448,7 @@ export class PegasusUtility {
effectName = effectName.toLowerCase()
let effect = game.items.contents.find(item => item.type == 'effect' && item.name.toLowerCase() == effectName)
if (!effect) {
let effects = await this.loadCompendium('fvtt-pegasus.effect', item => item.name.toLowerCase() == effectName)
let effects = await this.loadCompendium('fvtt-pegasus-rpg.effects', item => item.name.toLowerCase() == effectName)
let objs = effects.map(i => i.toObject())
effect = objs[0]
} else {
@ -634,7 +620,7 @@ export class PegasusUtility {
}
/* -------------------------------------------- */
static removeForeignEffect( effectData) {
static removeForeignEffect(effectData) {
if (game.user.isGM) {
console.log("Remote removal of effects", effectData)
let actor = game.canvas.tokens.get(effectData.defenderTokenId).actor
@ -662,19 +648,6 @@ export class PegasusUtility {
return chatData;
}
/* -------------------------------------------- */
static async loadCompendiumData(compendium) {
const pack = game.packs.get(compendium);
return await pack?.getDocuments() ?? [];
}
/* -------------------------------------------- */
static async loadCompendium(compendium, filter = item => true) {
let compendiumData = await this.loadCompendiumData(compendium);
//console.log("Compendium", compendiumData);
return compendiumData.filter(filter);
}
/* -------------------------------------------- */
static async showDiceSoNice(roll, rollMode) {
if (game.modules.get("dice-so-nice")?.active) {
@ -725,7 +698,7 @@ export class PegasusUtility {
if (effect.foreign) {
if (game.user.isGM) {
this.removeForeignEffect(effect)
} else {
} else {
game.socket.emit("system.fvtt-pegasus-rpg", { msg: "msg_gm_remove_effect", data: effect })
}
} else {
@ -778,7 +751,6 @@ export class PegasusUtility {
/* -------------------------------------------- */
static async rollPegasus(rollData) {
let actor = game.actors.get(rollData.actorId)
let diceFormulaTab = []
@ -826,6 +798,8 @@ export class PegasusUtility {
// And save the roll
this.saveRollData(rollData)
actor.lastRoll = rollData
console.log("Rolldata performed ", rollData, diceFormula)
}
/* -------------------------------------------- */
@ -916,7 +890,11 @@ export class PegasusUtility {
static async searchItem(dataItem) {
let item
if (dataItem.pack) {
item = await fromUuid("Compendium." + dataItem.pack + "." + dataItem.id)
let id = dataItem.id || dataItem._id
let items = await this.loadCompendium( dataItem.pack, item => item.id == id)
//console.log(">>>>>> PACK", items)
item = items[0] || undefined
//item = await fromUuid(dataItem.pack + "." + id)
} else {
item = game.items.get(dataItem.id)
}
@ -979,10 +957,12 @@ export class PegasusUtility {
effectsList: [],
armorsList: [],
weaponsList: [],
vehicleWeapons: [],
equipmentsList: [],
vehicleShieldList: [],
optionsDiceList: PegasusUtility.getOptionsDiceList()
}
if ( !isInit) { // For init, do not display target hindrances
if (!isInit) { // For init, do not display target hindrances
PegasusUtility.updateWithTarget(rollData)
}
return rollData
@ -992,7 +972,7 @@ export class PegasusUtility {
static updateWithTarget(rollData) {
let target = PegasusUtility.getTarget()
if (target) {
console.log("TARGET ", target)
console.log("TARGET ", target)
let defenderActor = target.actor
rollData.defenderTokenId = target.id
//rollData.attackerId = this.id

View File

@ -40,9 +40,20 @@ export class PegasusVehicleSheet extends ActorSheet {
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
limited: this.object.limited,
optionsDiceList: PegasusUtility.getOptionsDiceList(),
vmsAvailable: objectData.system.modules.totalvms - objectData.system.modules.vmsused,
avgNRG: objectData.system.statistics.pc.maxnrg - objectData.system.statistics.pc.curnrg,
crewList: this.actor.getCrewList(),
totalCost: this.actor.getTotalCost(),
optionsLevel: PegasusUtility.getOptionsLevel(),
subActors: duplicate(this.actor.getSubActors()),
effects: duplicate(this.actor.getEffects()),
combatModules: duplicate(this.actor.getCombatModules()),
powerCoreModules: duplicate(this.actor.getPowercoreModules()),
vehicleHull: duplicate(this.actor.getVehicleHull()),
mobilityModules: duplicate(this.actor.getMobilityModules()),
propulsionModules: duplicate(this.actor.getPropulsionModules()),
vehicleModules: duplicate(this.actor.getVehicleModules()),
vehicleWeaponModules: duplicate(this.actor.getVehicleWeaponModules()),
options: this.options,
owner: this.document.isOwner,
editScore: this.options.editScore,
@ -106,17 +117,22 @@ export class PegasusVehicleSheet extends ActorSheet {
this.actor.createEmbeddedDocuments('Item', [{ name: "NewItem", type: dataType }], { renderSheet: true })
})
html.find('.spec-group-activate').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let itemId = li.data("item-id");
this.actor.specPowerActivate( itemId)
});
html.find('.spec-group-deactivate').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let itemId = li.data("item-id");
this.actor.specPowerDeactivate( itemId)
});
html.find('.current-speed-change').click(ev => {
let speed = ev.currentTarget.value
this.actor.manageCurrentSpeed(speed)
})
html.find('.vehicle-module-activate').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
this.actor.activateVehicleModule( itemId)
});
html.find('.vehicle-weapon-activate').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
this.actor.activateVehicleModule( itemId)
});
html.find('.equip-activate').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
@ -133,44 +149,11 @@ export class PegasusVehicleSheet extends ActorSheet {
let itemId = li.data("item-id");
this.actor.perkEffectUsed( itemId)
});
html.find('.perk-status').change(ev => {
const li = $(ev.currentTarget).parents(".item");
let itemId = li.data("item-id");
this.actor.updatePerkStatus( itemId, ev.currentTarget.value)
this.render()
});
html.find('.power-cost-spent').change(ev => {
const li = $(ev.currentTarget).parents(".item");
let itemId = li.data("item-id");
this.actor.updatePowerSpentCost( itemId, ev.currentTarget.value)
});
html.find('.power-dmg-roll').click(ev => {
html.find('.member-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
this.actor.powerDmgRoll( itemId )
})
html.find('.perk-used').change(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
let index = Number($(ev.currentTarget).data("use-index") )
this.actor.updatePerkUsed( itemId, index, ev.currentTarget.checked )
});
html.find('.subactor-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let actorId = li.data("actor-id");
let actor = game.actors.get( actorId );
actor.sheet.render(true);
});
html.find('.subactor-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let actorId = li.data("actor-id");
this.actor.delSubActor(actorId);
let actorId = li.data("actor-id")
this.actor.delCrew(actorId)
});
html.find('.quantity-minus').click(event => {
@ -181,10 +164,10 @@ export class PegasusVehicleSheet extends ActorSheet {
const li = $(event.currentTarget).parents(".item");
this.actor.incDecQuantity( li.data("item-id"), +1 );
} )
html.find('.current-nrg-minus').click(event => {
html.find('.vehicle-current-nrg-minus').click(event => {
this.actor.incDecNRG( -1 );
} )
html.find('.current-nrg-plus').click(event => {
html.find('.vehicle-current-nrg-plus').click(event => {
this.actor.incDecNRG( 1 );
} )
@ -197,11 +180,11 @@ export class PegasusVehicleSheet extends ActorSheet {
this.actor.incDecAmmo( li.data("item-id"), +1 )
} );
html.find('.stun-minus').click(event => {
this.actor.modifyStun( -1 )
html.find('.vehicle-stun-minus').click(event => {
this.actor.modifyVehicleStun( -1 )
} )
html.find('.stun-plus').click(event => {
this.actor.modifyStun( 1 )
html.find('.vehicle-stun-plus').click(event => {
this.actor.modifyVehicleStun( 1 )
} )
@ -218,23 +201,24 @@ export class PegasusVehicleSheet extends ActorSheet {
html.find('.generic-pool-roll').click((event) => {
this.openGenericRoll()
} );
html.find('.attack-melee').click((event) => {
this.actor.rollPool( 'com', false, "melee-atk");
});
html.find('.attack-ranged').click((event) => {
this.actor.rollPool( 'agi', false, "ranged-atk");
});
html.find('.defense-roll').click((event) => {
this.actor.rollPool( 'def', true);
this.actor.rollPoolFromVehicle( 'com', false, "melee-atk")
});
html.find('.damage-melee').click((event) => {
this.actor.rollPool( 'str', false, "melee-dmg");
this.actor.rollPoolFromVehicle( 'str', false, "melee-dmg")
});
html.find('.attack-ranged').click((event) => {
this.actor.rollPoolFromVehicle( 'agi', false, "ranged-atk")
});
html.find('.damage-ranged').click((event) => {
this.actor.rollPool( 'per', false, "ranged-dmg");
this.actor.rollPoolFromVehicle( 'per', false, "ranged-dmg");
});
html.find('.defense-roll').click((event) => {
this.actor.rollPoolFromVehicle( 'def', true, "defence");
});
html.find('.damage-resistance').click((event) => {
this.actor.rollPool( 'phy', false, "dmg-res");
this.actor.rollVehicleDamageResistance( );
});
html.find('.roll-stat').click((event) => {
@ -250,16 +234,6 @@ export class PegasusVehicleSheet extends ActorSheet {
this.rollIDR( li.data("item-id"), diceValue)
})
html.find('.roll-spec').click((event) => {
const li = $(event.currentTarget).parents(".item");
const specId = li.data("item-id");
this.actor.rollSpec(specId);
});
html.find('.power-roll').click((event) => {
const li = $(event.currentTarget).parents(".item");
const powerId = li.data("item-id");
this.actor.rollPower(powerId);
});
html.find('.weapon-roll').click((event) => {
const li = $(event.currentTarget).parents(".item");
const weaponId = li.data("item-id");
@ -297,35 +271,19 @@ export class PegasusVehicleSheet extends ActorSheet {
this.actor.equipItem( li.data("item-id") );
this.render(true);
});
html.find('.power-activate').click(ev => {
const li = $(ev.currentTarget).parents(".item");
this.actor.activatePower( li.data("item-id") );
this.render(true);
});
html.find('.vice-virtue-activate').click(ev => {
const li = $(ev.currentTarget).parents(".item")
this.actor.activateViceOrVirtue( li.data("item-id") )
this.render(true);
})
html.find('.change-worstfear').change(ev => {
this.actor.manageWorstFear( ev.currentTarget.checked )
});
html.find('.change-desires').change(ev => {
this.actor.manageDesires( ev.currentTarget.checked )
});
html.find('.update-field').change(ev => {
const fieldName = $(ev.currentTarget).data("field-name");
let value = Number(ev.currentTarget.value);
this.actor.update( { [`${fieldName}`]: value } );
});
html.find('.perk-active').click(ev => {
const li = $(ev.currentTarget).parents(".item");
this.actor.activatePerk( li.data("item-id") );
this.render(true);
});
})
html.find('.member-view').click((event) => {
const li = $(event.currentTarget).parents(".item")
let actorId = li.data("actor-id")
const actor = game.actors.get( actorId )
actor.sheet.render(true)
})
}
/* -------------------------------------------- */
@ -344,12 +302,23 @@ export class PegasusVehicleSheet extends ActorSheet {
if (item == undefined) {
item = this.actor.items.get( dragData.uuid )
}
let ret = await this.actor.preprocessItem( event, item, true )
let ret = await this.actor.preprocessItemVehicle( event, item, true )
if ( ret ) {
super._onDropItem(event, dragData)
}
}
/* -------------------------------------------- */
async _onDropActor(event, dragData) {
const actor = fromUuidSync(dragData.uuid)
if (actor) {
this.actor.addCrew(actor.id)
}else {
ui.notifications.warn("This actor is not found and can't be added to the Vehicle's crew.")
}
super._onDropActor(event)
}
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {

View File

@ -1235,8 +1235,7 @@ ul, li {
/*************************************************************/
#pause
{
font-size: 2rem;
{ font-size: 2rem;
}
#pause > h3
{
@ -1285,6 +1284,8 @@ Focus FOC: #ff0084
background-color: black;
background: black;
}
.color-class-fc,
.color-class-man,
.color-class-agi,
.color-class-ranged-attack {
background-color: #02a41d;
@ -1303,10 +1304,12 @@ Focus FOC: #ff0084
.color-class-meleedmg {
background-color: #5f3d00;
}
.color-class-hr,
.color-class-phy,
.color-class-dmgres {
background-color: #990304;
}
.color-class-ad,
.color-class-mr {
background-color: #050505;
}
@ -1325,6 +1328,7 @@ Focus FOC: #ff0084
.color-class-ranged-damage {
background-color: #f9c801;
}
.color-class-pc,
.color-class-foc {
background-color: #ff0084;
}
@ -1377,8 +1381,8 @@ Focus FOC: #ff0084
min-height: 36px;
}
.item-stat-roll-vehicle {
max-height: 96px;
min-height: 90px;
max-height: 102px;
min-height: 102px;
}
.item-stat-roll select, .item-stat-roll input {
margin-top: 4px;

View File

@ -1,6 +1,5 @@
{
"description": "Pegasus RPG system for FoundryVTT",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.0.3.zip",
"esmodules": [
"modules/pegasus-main.js"
],
@ -10,7 +9,8 @@
{
"lang": "en",
"name": "English",
"path": "lang/en.json"
"path": "lang/en.json",
"flags": {}
}
],
"authors": [
@ -19,14 +19,11 @@
"flags": {}
}
],
"library": false,
"license": "LICENSE.txt",
"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/raw/branch/master/system.json",
"manifestPlusVersion": "1.0.0",
"media": [],
"compatibility": {
"minimum": "10",
"verified": "10.284",
"verified": "10.285",
"maximum": "10"
},
"id": "fvtt-pegasus-rpg",
@ -35,241 +32,217 @@
"type": "Item",
"label": "Specialisations",
"name": "specialisations",
"path": "./packs/specialisations.db",
"path": "packs/specialisations.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"specialisation"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Racial Abilities",
"name": "racial-abilities",
"path": "./packs/racial-abilities.db",
"path": "packs/racial-abilities.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"ability"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Perks",
"name": "perk",
"path": "./packs/perk.db",
"path": "packs/perk.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"perk"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Powers",
"name": "powers",
"path": "./packs/powers.db",
"path": "packs/powers.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"power"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Race",
"name": "race",
"path": "./packs/race.db",
"path": "packs/race.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"race"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Role",
"name": "role",
"path": "./packs/role.db",
"path": "packs/role.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"role"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Effects",
"name": "effects",
"path": "./packs/effects.db",
"path": "packs/effects.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"effect"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Armour",
"name": "armour",
"path": "./packs/armour.db",
"path": "packs/armour.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"armour"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Equipment",
"name": "equipment",
"path": "./packs/equipment.db",
"path": "packs/equipment.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"equipment"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Shields",
"name": "shields",
"path": "./packs/shields.db",
"path": "packs/shields.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"shield"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Melee Weapons",
"name": "melee-weapons",
"path": "./packs/melee-weapons.db",
"path": "packs/melee-weapons.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"weapon", "melee"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Ranged Weapons",
"name": "ranged-weapons",
"path": "./packs/ranged-weapons.db",
"path": "packs/ranged-weapons.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"weapon", "ranged"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Currency",
"name": "currency",
"path": "./packs/currency.db",
"path": "packs/currency.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"currency", "money"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Macros",
"name": "macro-commands",
"path": "./packs/macro-commands.db",
"path": "packs/macro-commands.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"macro", "command"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Vehicle - Weapon modules",
"name": "vm-vehicle-weapons-modules",
"path": "./packs/vm-vehicle-weapons-modules.db",
"path": "packs/vm-vehicle-weapons-modules.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"weapon", "vehicle"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Vehicle - Propulsion modules",
"name": "vm-vehicle-propulsion-modules",
"path": "./packs/vm-vehicle-propulsion-modules.db",
"path": "packs/vm-vehicle-propulsion-modules.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"propulsion", "vehicle"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Vehicle - Power core modules",
"name": "vm-vehicle-power-core-module",
"path": "./packs/vm-vehicle-power-core-module.db",
"path": "packs/vm-vehicle-power-core-module.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"propulsion", "vehicle"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Vehicle - Modules",
"name": "vm-vehicle-modules",
"path": "./packs/vm-vehicle-modules.db",
"path": "packs/vm-vehicle-modules.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"module", "vehicle"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Vehicle - Mobility module",
"name": "vm-vehicle-mobility-module",
"path": "./packs/vm-vehicle-mobility-module.db",
"path": "packs/vm-vehicle-mobility-module.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"mobility", "vehicle"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Vehicle - Hull module",
"name": "vm-vehicle-hulls",
"path": "./packs/vm-vehicle-hulls.db",
"path": "packs/vm-vehicle-hulls.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"hull", "vehicle"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Vehicle - Combat module",
"name": "vm-vehicle-combat-module",
"path": "./packs/vm-vehicle-combat-module.db",
"path": "packs/vm-vehicle-combat-module.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"combat", "vehicle"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Vices",
"name": "vices",
"path": "./packs/vices.db",
"path": "packs/vices.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"vice"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Virtues",
"name": "virtues",
"path": "./packs/virtues.db",
"path": "packs/virtues.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"virtue"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "ZZ-Admin-FX",
"name": "zz-adminfx-zz",
"path": "./packs/zz-adminfx-zz.db",
"path": "packs/zz-adminfx-zz.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"fx"
]
"private": false,
"flags": {}
}
],
"primaryTokenAttribute": "secondary.health",
@ -278,9 +251,9 @@
"styles": [
"styles/simple.css"
],
"templateVersion": 112,
"title": "Pegasus RPG",
"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
"version": "10.0.3",
"background" : "./images/ui/pegasus_welcome_page.webp"
}
"version": "10.0.15",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.0.15.zip",
"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
}

View File

@ -10,6 +10,7 @@
"name": "",
"age": 0,
"size": "",
"sizenum": 0,
"weight": "",
"hair": "",
"sex": "",
@ -199,7 +200,9 @@
"description": ""
},
"vehicle": {
"subactors": [],
"crew": [],
"crewmax": 0,
"crewmin": 0,
"statistics": {
"fc": {
"label": "FC",
@ -214,6 +217,7 @@
"dicevalue": "",
"level": 0,
"currentlevel": 0,
"turningarc45": 0,
"col": 1
},
"hr": {
@ -231,6 +235,7 @@
"currentlevel": 0,
"avgnrg": 0,
"curnrg": 0,
"maxnrg": 0,
"col": 2
},
"mr": {
@ -264,7 +269,7 @@
"activatedmoduleenergy": 0,
"vdp": 0,
"vehiculevalue": 0,
"availablevms": 0,
"totalvms": 0,
"vmsused": 0,
"totalcost": 0
},
@ -674,6 +679,7 @@
"range": "",
"idr": "",
"cost": 0,
"size": 0,
"space": 0
},
"vehicleweaponmodule": {
@ -685,12 +691,15 @@
"effects": [],
"damagedicevalue": "",
"damagetype": "",
"damagetypelevel": 0,
"aoe": "",
"range": "",
"turret": "",
"linkedweapon": "",
"idr": "",
"cost": 0
"cost": 0,
"extradamage": false,
"extradamagevalue": 0
}
}
}

View File

@ -839,17 +839,16 @@
<div>
<ul class="item-list alternate-list">
<li class="item flexrow">
<label class="generic-label">Origin</label>
<input type="text" class="" name="system.biodata.origin" value="{{data.biodata.origin}}"
data-dtype="String" />
<label class="generic-label">Sex</label>
<input type="text" class="" name="system.biodata.sex" value="{{data.biodata.sex}}" data-dtype="String" />
</li>
<li class="item flexrow">
<label class="generic-label">Age</label>
<input type="text" class="" name="system.biodata.age" value="{{data.biodata.age}}" data-dtype="String" />
</li>
<li class="item flexrow">
<label class="generic-label">Height</label>
<input type="text" class="" name="system.biodata.size" value="{{data.biodata.size}}" data-dtype="String" />
<label class="generic-label">Height/Weight</label>
<input type="text" class="" name="system.biodata.weight" value="{{data.biodata.weight}}" data-dtype="String" />
</li>
<li class="item flexrow">
<label class="generic-label">Eyes</label>
@ -864,13 +863,14 @@
<div>
<ul>
<li class="flexrow item">
<label class="generic-label">Weight</label>
<input type="text" class="" name="system.biodata.weight" value="{{data.biodata.weight}}"
data-dtype="String" />
<label class="generic-label">Size</label>
<input type="text" class="" name="system.biodata.sizenum" value="{{data.biodata.sizenum}}"
data-dtype="Number" />
</li>
<li class="flexrow item">
<label class="generic-label">Sex</label>
<input type="text" class="" name="system.biodata.sex" value="{{data.biodata.sex}}" data-dtype="String" />
<label class="generic-label">Origin</label>
<input type="text" class="" name="system.biodata.origin" value="{{data.biodata.origin}}"
data-dtype="String" />
</li>
<li class="flexrow item">
<label class="generic-label">Preferred Hand</label>
@ -986,6 +986,14 @@
<label class="attribute-value checkbox"><input type="checkbox" class="change-desires"
name="system.biodata.desiresactive" {{checked data.biodata.desiresactive}} /> Active ?</label>
</li>
<li class="flexrow">
<label class="short-label">Morality : </label>
<input type="text" class="" name="system.biodata.morality" value="{{data.biodata.morality}}" data-dtype="Number" />
</li>
<li class="flexrow">
<label class="short-label">Morality threshold : </label>
<input type="text" class="" name="system.biodata.moralitythreshold" value="{{data.biodata.moralitythreshold}}" disabled data-dtype="Number" />
</li>
</ul>
<h3>Catchphrase : </h3>
@ -1026,14 +1034,6 @@
<label class="short-label">Bonus selection : </label>
<input type="text" class="" name="system.biodata.bonusselection" value="{{data.biodata.bonusselection}}" data-dtype="String" />
</li>
<li class="flexrow">
<label class="short-label">Morality : </label>
<input type="text" class="" name="system.biodata.morality" value="{{data.biodata.morality}}" data-dtype="Number" />
</li>
<li class="flexrow">
<label class="short-label">Morality threshold : </label>
<input type="text" class="" name="system.biodata.moralitythreshold" value="{{data.biodata.moralitythreshold}}" disabled data-dtype="Number" />
</li>
<li class="flexrow">
<label class="short-label">Hero Level (max) : </label>
<select class="status-small-label color-class-common" type="text" name="system.biodata.maxlevelremaining" value="{{data.biodata.maxlevelremaining}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>

View File

@ -25,7 +25,7 @@
<li>Weapon Damage Dice : {{weaponDamageDice}}</li>
{{/if}}
{{#if isResistance}}
<li>Armor Resistance Dice : {{armor.data.resistanceDice}}</li>
<li>Armor Resistance Dice : {{armor.system.resistanceDice}}</li>
{{/if}}
{{#if stat}}
<li>Statistic : {{stat.label}}</li>
@ -38,7 +38,11 @@
<li>Weapon : {{weaponName}}</li>
{{/if}}
{{#if weapon}}
<li>Damage type : {{weapon.weapon.data.damagetype}} {{weapon.weapon.data.damagetypelevel}}</li>
{{#if vehicle}}
<li>Damage type : {{weapon.weapon.system.damagetype}}</li>
{{else}}
<li>Damage type : {{weapon.weapon.system.damagetype}} {{weapon.weapon.system.damagetypelevel}}</li>
{{/if}}
{{/if}}
{{#if isResistance}}

View File

@ -124,7 +124,7 @@
<input type="text" class="padd-right" name="system.deactivatedtext" value="{{data.deactivatedtext}}" data-dtype="String"/>
</li>
<li class="flexrow"><label class="generic-label">Power Level Cost</label>
<li class="flexrow"><label class="generic-label">PPP Used to Purchase</label>
<input type="text" class="input-numeric-short padd-right" name="system.powerlevelcost" value="{{data.powerlevelcost}}"
data-dtype="Number" />
</li>

View File

@ -29,7 +29,7 @@
<input type="text" class="" name="system.ad" value="{{data.ad}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Top Speed (TS)</label>
<li class="flexrow"><label class="generic-label">Top Speed (TS) bonus</label>
<input type="text" class="" name="system.topspeed" value="{{data.topspeed}}" data-dtype="Number"/>
</li>

View File

@ -50,7 +50,7 @@
<label class="attribute-value checkbox"><input type="checkbox" name="system.activated" {{checked data.activated}}/></label>
</li>
<li class="flexrow"><label class="generic-label">NRG</label>
<li class="flexrow"><label class="generic-label">NRG Cost</label>
<input type="text" class="" name="system.nrg" value="{{data.nrg}}" data-dtype="Number"/>
</li>

View File

@ -67,7 +67,21 @@
</select>
</li>
<li class="flexrow"><label class="generic-label">Optimal Range</label>
<li class="flexrow"><label class="generic-label">Damage type level</label>
<input type="text" class="" name="system.damagetypelevel" value="{{data.damagetypelevel}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Extra damage ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.extradamage" {{checked data.extradamage}}/></label>
</li>
{{#if data.extradamage}}
<li class="flexrow"><label class="generic-label">Extra damage value (D12)</label>
<input type="text" class="" name="system.extradamagevalue" value="{{data.extradamagevalue}}" data-dtype="Number"/>
</li>
{{/if}}
<li class="flexrow"><label class="generic-label">Optimal Range</label>
<select class="competence-base flexrow" type="text" name="system.range" value="{{data.range}}" data-dtype="String">
{{#select data.range}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-range.html notapplicable=true}}

View File

@ -1,4 +1,4 @@
<option value="none">None</option>
<option value="fullstop">Full stop</option>
<option value="crawling">Crawling</option>
<option value="slow">Slow</option>
<option value="average">Average</option>

View File

@ -4,10 +4,10 @@
<ul>
{{#each effectsList as |effect idx|}}
{{#if effect.effect.data.hindrance}}
{{#if effect.effect.system.hindrance}}
<li class="flex-group-left">
<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
<label class="generic-label">Target Hindrance : {{effect.label}} ({{upperFirst effect.effect.data.type}}, {{upperFirst effect.effect.data.genre}}, {{effect.value}})</label>
<label class="generic-label">Target Hindrance : {{effect.label}} ({{upperFirst effect.effect.system.type}}, {{upperFirst effect.effect.system.genre}}, {{effect.value}})</label>
</li>
{{else}}
{{#if (eq type "hindrance")}}
@ -30,13 +30,13 @@
</li>
{{/if}}
{{#if (count effect.effect.data.specaffected)}}
{{#each effect.effect.data.specaffected as |spec idx2|}}
{{#if (count effect.effect.system.specaffected)}}
{{#each effect.effect.system.specaffected as |spec idx2|}}
{{#if (eq @root.specName spec.name)}}
<li class="flex-group-left">
<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
{{#if effect.effect}}
<label class="generic-label">{{effect.label}} ({{upperFirst effect.effect.data.type}}, {{upperFirst effect.effect.data.genre}}, {{effect.value}})</label>
<label class="generic-label">{{effect.label}} ({{upperFirst effect.effect.system.type}}, {{upperFirst effect.effect.system.genre}}, {{effect.value}})</label>
{{else}}
<label class="generic-label">{{effect.label}} ({{effect.value}})</label>
{{/if}}
@ -44,31 +44,31 @@
{{/if}}
{{/each}}
{{else}}
{{#if (eq @root.statKey effect.effect.data.stataffected)}}
{{#if (eq @root.statKey effect.effect.system.stataffected)}}
<li class="flex-group-left">
<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
{{#if effect.effect}}
<label class="generic-label">{{effect.label}} ({{upperFirst effect.effect.data.type}}, {{upperFirst effect.effect.data.genre}}, {{effect.value}})</label>
<label class="generic-label">{{effect.label}} ({{upperFirst effect.effect.system.type}}, {{upperFirst effect.effect.system.genre}}, {{effect.value}})</label>
{{else}}
<label class="generic-label">{{effect.label}} ({{effect.value}})</label>
{{/if}}
</li>
{{else}}
{{#if (eq @root.subKey effect.effect.data.stataffected)}}
{{#if (eq @root.subKey effect.effect.system.stataffected)}}
<li class="flex-group-left">
<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
{{#if effect.effect}}
<label class="generic-label">{{effect.label}} ({{upperFirst effect.effect.data.type}}, {{upperFirst effect.effect.data.genre}}, {{effect.value}})</label>
<label class="generic-label">{{effect.label}} ({{upperFirst effect.effect.system.type}}, {{upperFirst effect.effect.system.genre}}, {{effect.value}})</label>
{{else}}
<label class="generic-label">{{effect.label}} ({{effect.value}})</label>
{{/if}}
</li>
{{else}}
{{#if (eq effect.effect.data.stataffected "all")}}
{{#if (eq effect.effect.system.stataffected "all")}}
<li class="flex-group-left">
<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
{{#if effect.effect}}
<label class="generic-label">{{effect.label}} ({{upperFirst effect.effect.data.type}}, {{upperFirst effect.effect.data.genre}}, {{effect.value}})</label>
<label class="generic-label">{{effect.label}} ({{upperFirst effect.effect.system.type}}, {{upperFirst effect.effect.system.genre}}, {{effect.value}})</label>
{{else}}
<label class="generic-label">{{effect.label}} ({{effect.value}})</label>
{{/if}}
@ -125,3 +125,33 @@
</ul>
{{/if}}
{{#if (notEmpty vehicleWeapons)}}
<label>Vehicle Weapons</label>
<ul>
{{#each vehicleWeapons as |weapon idx|}}
<li class="flex-group-left">
<label class="attribute-value checkbox"><input type="checkbox" class="vehicle-weapon-clicked" id="vehicle-weapon-{{idx}}" data-vehicle-weapon-idx="{{idx}}" {{checked weapon.applied}}/></label>
<label class="generic-label padd-right">{{weapon.label}} ({{weapon.value}})</label>
</li>
{{/each}}
</ul>
{{/if}}
{{#if (notEmpty vehicleShieldList)}}
<label>Vehicle Shields</label>
<ul>
{{#each vehicleShieldList as |shield idx|}}
<li class="flex-group-left">
<label class="attribute-value checkbox"><input type="checkbox" class="vehicle-shield-clicked" id="vehicle-shield-{{idx}}" data-vehicle-shield-idx="{{idx}}" {{checked shield.applied}}/></label>
<label class="generic-label padd-right">{{shield.label}} ({{shield.value}})</label>
</li>
{{/each}}
</ul>
{{/if}}

View File

@ -19,7 +19,7 @@
<span class="item-name-label-long">&nbsp;</span>
<span class="item-field-label-long">
<select type="text" name="system.arcs.{{idx}}.topspeed" value="{{arc.topspeed}}" data-dtype="String">
<select type="text" name="system.arcs.{{idx}}.topspeed" value="{{arc.topspeed}}" data-dtype="String" disabled>
{{#select arc.topspeed}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-vehicle-speed.html}}
{{/select}}

View File

@ -2,27 +2,89 @@
<div class="flexcol">
<div class="flexrow">
<span class="stat-icon">
<img class="stat-icon" src="systems/fvtt-pegasus-rpg/images/icons/{{stat.abbrev}}.webp">
<img class="stat-icon" src="systems/fvtt-pegasus-rpg/images/icons/icon_vehicle_{{stat.abbrev}}.webp">
</span>
<span class="stat-label stat-margin" name="{{key}}">
<h4 class="stat-text-white stat-margin"><a class="roll-stat stat-margin"
data-stat-key="{{key}}">{{stat.abbrev}}</a></h4>
data-stat-key="{{key}}">{{upper stat.abbrev}}</a></h4>
</span>
<select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.level"
value="{{stat.level}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
value="{{stat.level}}" data-dtype="Number" disabled>
{{#select stat.level}}
{{{@root.optionsDiceList}}}
{{#if (eq key "ad")}}
{{{@root.optionsLevel}}}
{{else}}
{{{@root.optionsDiceList}}}
{{/if}}
{{/select}}
</select>
</div>
<div class="flexrow">
<div class="flexrow stat-text-white">
<span class="stat-label stat-margin" name="{{key}}">Current level</span>
<select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.currentlevel"
value="{{stat.currentlevel}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
{{#select stat.currentlevel}}
{{#if (eq key "ad")}}
{{{@root.optionsLevel}}}
{{else}}
{{{@root.optionsDiceList}}}
{{/if}}
{{/select}}
</select>
</div>
{{#if (eq key "man")}}
<div class="flexrow stat-text-white">
<span class="stat-label stat-margin" name="{{key}}">45° Turning Arcs</span>
<select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.turningarc45"
value="{{stat.turningarc45}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
{{#select stat.turningarc45}}
{{{@root.optionsLevel}}}
{{/select}}
</select>
</div>
{{/if}}
{{#if (eq key "hr")}}
<div class="flexrow stat-text-white">
<span class="stat-label stat-margin" name="{{key}}">Size</span>
<input type="text" class="input-numeric-short" name="system.statistics.{{key}}.size" value="{{stat.size}}" data-dtype="Number" />
</div>
{{/if}}
{{#if (eq key "pc")}}
<div class="flexrow stat-text-white">
<span class="stat-label stat-margin" name="{{key}}">Cur NRG</span>
<input type="text" class="input-numeric-short" name="system.statistics.{{key}}.curnrg" value="{{stat.curnrg}}" data-dtype="Number" />
<span class="padd-right status-small-label no-grow">
<a class="vehicle-current-nrg-plus plus-minus-button">+</a>
<a class="vehicle-current-nrg-minus plus-minus-button">&nbsp;-</a>
</span>
<span class="stat-label stat-margin" name="{{key}}">Av NRG</span>
<input type="text" class="input-numeric-short" value="{{@root.avgNRG}}" data-dtype="Number" disabled/>
<span class="stat-label stat-margin" name="{{key}}">Max NRG</span>
<input type="text" class="input-numeric-short" name="system.statistics.{{key}}.maxnrg" value="{{stat.maxnrg}}" data-dtype="Number" disabled />
</div>
{{/if}}
{{#if (eq key "ad")}}
<div class="flexrow stat-text-white">
<span class="stat-label stat-margin" name="{{key}}">Acc Mode</span>
<select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.accmode"
value="{{stat.accmode}}" data-dtype="String" {{#unless @root.editScore}}disabled{{/unless}}>
{{#select stat.accmode}}
<option value="acc">ACC</option>
<option value="dec">DEC</option>
{{/select}}
</select>
<span class="stat-label stat-margin" name="{{key}}">Curr. speed</span>
<select class="status-small-label color-class-common current-speed-change" type="text" name="system.statistics.{{key}}.currentspeed"
value="{{stat.currentspeed}}" data-dtype="String" {{#unless @root.editScore}}disabled{{/unless}}>
{{#select stat.currentspeed}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-vehicle-speed.html}}
{{/select}}
</select>
</div>
{{/if}}
</div>
</li>

View File

@ -3,7 +3,7 @@
{{#if img}}
<img class="actor-icon" src="{{img}}" data-edit="img" title="{{name}}" />
{{/if}}
<h1 class="dialog-roll-title roll-dialog-header">{{title}}</h1>
<h1 class="dialog-roll-title roll-dialog-header">{{title}} {{#if vehicle}} from {{vehicle.name}} {{/if}}</h1>
</header>
<div class="grid grid-2col">
@ -14,7 +14,7 @@
{{else}}
<div class="flexrow">
<span class="roll-dialog-label">Stat Dice ({{stat.label}}) : </span>
<span class="roll-dialog-label">{{upper stat.label}} :</span>
<select class="roll-dialog-label" id="statDicesLevel" type="text" name="statDicesLevel"
value="{{statDicesLevel}}" data-dtype="Number" {{#if statKey}}disabled{{/if}}>
{{#select statDicesLevel}}
@ -24,6 +24,19 @@
<span class="small-label">&nbsp;+&nbsp;{{statMod}}</span>
</div>
{{#if statVehicle}}
<div class="flexrow">
<span class="roll-dialog-label">{{upper statVehicle.label}} :</span>
<select class="roll-dialog-label" id="statVehicleLevel" type="text" name="statVehicleLevel"
value="{{statVehicle.currentlevel}}" data-dtype="Number" {{#if statKey}}disabled{{/if}}>
{{#select statVehicle.currentlevel}}
{{{optionsDiceList}}}
{{/select}}
</select>
<span class="small-label">&nbsp;</span>
</div>
{{/if}}
{{#if specList}}
<div class="flexrow">
<span class="roll-dialog-label">Spec : </span>

View File

@ -49,6 +49,7 @@
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="combat">Combat</a>
<a class="item" data-tab="modules">Vehicle Modules</a>
<a class="item" data-tab="crew">Crew</a>
<a class="item" data-tab="cargo">Cargo Hold</a>
<a class="item" data-tab="details">Vehicle Details</a>
</nav>
@ -124,8 +125,8 @@
<span class="flexrow">
<h3>Stun</h3>
<span class="status-small-label no-grow">
<a class="stun-plus plus-minus-button">+</a>
<a class="stun-minus plus-minus-button">&nbsp;-</a>
<a class="vehicle-stun-plus plus-minus-button">+</a>
<a class="vehicle-stun-minus plus-minus-button">&nbsp;-</a>
</span>
</span>
<ul class="stat-list alternate-list">
@ -139,6 +140,7 @@
</li>
</ul>
</div>
</div>
<div class="flexrow">
@ -248,40 +250,66 @@
</div>
</div>
{{!-- Other Tab --}}
{{!-- Modules Tab --}}
<div class="tab items" data-group="primary" data-tab="modules">
<div class="stat-item">
<ul class="stat-list alternate-list">
<li class="item stat flexrow list-item">
<span class="generic-label small-label "><strong>VDP</strong></span>
<input type="text" class="input-numeric-short padd-right" name="system.modules.vdp" value="{{data.modules.vdp}}"
data-dtype="Number" />
<span class="generic-label small-label"><strong>Vehicle Value</strong></span>
<input type="text" class="input-numeric-short" name="system.modules.vehiculevalue" value="{{data.modules.vehiculevalue}}"
data-dtype="Number" />
<span class="generic-label small-label"><strong>Total cost</strong></span>
<input type="text" class="" value="{{totalCost}}"
data-dtype="Number" disabled />
<span class="generic-label small-label "><strong>VMS</strong></span>
<span class="generic-label small-label">Total</span>
<input type="text" class="input-numeric-short" name="system.modules.totalvms" value="{{data.modules.totalvms}}"
data-dtype="Number" disabled />
<span class="generic-label small-label">Available</span>
<input type="text" class="input-numeric-short" name="system.modules.vmsavailable" value="{{data.modules.vmsAvailable}}"
data-dtype="Number" disabled />
<span class="generic-label small-label">Used</span>
<input type="text" class="input-numeric-short" name="system.modules.vmsused" value="{{data.modules.vmsused}}"
data-dtype="Number" disabled />
</li>
</ul>
</div>
<ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Specialisations</label></h3>
<span class="item-name-label-header-long">
<h3><label class="items-title-text">1 - Hull</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Stat</label>
<label class="short-label">Size</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">Hull Type</label>
</span>
<span class="item-field-label-short">
<label class="short-label">Dice</label>
<label class="short-label">HR</label>
</span>
<span class="item-field-label-long">
<label class="short-label">Powergroup</label>
<span class="item-field-label-short">
<label class="short-label">MAN</label>
</span>
<span class="item-field-label-short">
<label class="short-label">VMS</label>
</span>
</li>
{{#each specs as |spec key|}}
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{spec._id}}">
{{#each vehicleHull as |hull key|}}
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{hull._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{spec.img}}" /></a>
<span class="item-name-label"><a class="roll-spec">{{spec.name}}</a></span>
<span class="item-field-label-short">{{upper spec.system.statistic}}</span>
<span class="item-field-label-short">{{spec.system.dice}}</span>
{{#if spec.system.ispowergroup}}
{{#if spec.system.powersactivated}}
<span class="item-field-label-long"><a class="spec-group-deactivate">Deactivate</a></span>
{{else}}
<span class="item-field-label-long"><a class="spec-group-activate">Activate</a></span>
{{/if}}
{{else}}
<span class="item-field-label-long">&nbsp;-&nbsp;</span>
{{/if}}
src="{{hull.img}}" /></a>
<span class="item-name-label-long"><a class="roll-spec">{{hull.name}}</a></span>
<span class="item-field-label-short">{{hull.system.size}}</span>
<span class="item-field-label-medium">{{hull.system.hulltype}}</span>
<span class="item-field-label-short">{{hull.system.hr}}</span>
<span class="item-field-label-short">{{hull.system.man}}</span>
<span class="item-field-label-short">{{hull.system.vms}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
@ -289,12 +317,277 @@
</li>
{{/each}}
</ul>
</div>
<ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header-long">
<h3><label class="items-title-text">2 - Power core</label></h3>
</span>
<span class="item-field-label-medium">
<label class="short-label">Type</label>
</span>
<span class="item-field-label-short">
<label class="short-label">PC</label>
</span>
<span class="item-field-label-short">
<label class="short-label">NRG</label>
</span>
</li>
{{#each powerCoreModules as |powercore key|}}
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{powercore._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{powercore.img}}" /></a>
<span class="item-name-label-long"><a class="roll-spec">{{powercore.name}}</a></span>
<span class="item-field-label-medium">{{powercore.system.coretype}}</span>
<span class="item-field-label-short">{{powercore.system.pc}}</span>
<span class="item-field-label-short">{{powercore.system.nrg}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header-long">
<h3><label class="items-title-text">3 -Mobility</label></h3>
</span>
<span class="item-field-label-long">
<label class="short-label">Vehicle Category</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">Quality</label>
</span>
<span class="item-field-label-short">
<label class="short-label">MR</label>
</span>
<span class="item-field-label-short">
<label class="short-label">TS:F</label>
</span>
<span class="item-field-label-short">
<label class="short-label">TS:S</label>
</span>
<span class="item-field-label-short">
<label class="short-label">TS:R</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">MAN Adj.</label>
</span>
</li>
{{#each mobilityModules as |mobility key|}}
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{mobility._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{mobility.img}}" /></a>
<span class="item-name-label-long"><a class="roll-spec">{{mobility.name}}</a></span>
<span class="item-field-label-long">{{mobility.system.vehiclecategory}}</span>
<span class="item-field-label-medium">{{mobility.system.quality}}</span>
<span class="item-field-label-short">{{mobility.system.mr}}</span>
<span class="item-field-label-short">{{mobility.system.ts_f}}</span>
<span class="item-field-label-short">{{mobility.system.ts_s}}</span>
<span class="item-field-label-short">{{mobility.system.ts_r}}</span>
<span class="item-field-label-medium">{{mobility.system.man}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header-long">
<h3><label class="items-title-text">4 - Propulsion</label></h3>
</span>
<span class="item-field-label-medium">
<label class="short-label">Quality</label>
</span>
<span class="item-field-label-short">
<label class="short-label">A/D</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">TS:F Adj.</label>
</span>
</li>
{{#each propulsionModules as |propulsion key|}}
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{propulsion._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{propulsion.img}}" /></a>
<span class="item-name-label-long"><a class="roll-spec">{{propulsion.name}}</a></span>
<span class="item-field-label-medium">{{propulsion.system.quality}}</span>
<span class="item-field-label-short">{{propulsion.system.ad}}</span>
<span class="item-field-label-short">{{propulsion.system.topspeed}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header-long">
<h3><label class="items-title-text">5 - Combat</label></h3>
</span>
<span class="item-field-label-long">
<label class="short-label">Quality</label>
</span>
<span class="item-field-label-short">
<label class="short-label">FC</label>
</span>
</li>
{{#each combatModules as |combat key|}}
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{combat._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{combat.img}}" /></a>
<span class="item-name-label-long"><a class="roll-spec">{{combat.name}}</a></span>
<span class="item-field-label-long">{{combat.system.combattype}}</span>
<span class="item-field-label-short">{{combat.system.fc}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header-long">
<h3><label class="items-title-text">Vehicles modules</label></h3>
</span>
<span class="item-field-label-long">
<label class="short-label">Category</label>
</span>
<span class="item-field-label-long">
<label class="short-label">Location</label>
</span>
<span class="item-field-label-long">
<label class="short-label">Security</label>
</span>
<span class="item-field-label-short">
<label class="short-label">NRG</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">Range</label>
</span>
<span class="item-field-label-short">
<label class="short-label">IDR</label>
</span>
</li>
{{#each vehicleModules as |vehiclemod key|}}
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{vehiclemod._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{vehiclemod.img}}" /></a>
<span class="item-name-label-long"><a class="roll-spec">{{vehiclemod.name}}</a></span>
<span class="item-field-label-long">{{vehiclemod.system.category}}</span>
<span class="item-field-label-long">{{vehiclemod.system.location}}</span>
<span class="item-field-label-long">{{vehiclemod.system.security}}</span>
<span class="item-field-label-short">{{vehiclemod.system.nrg}}</span>
<span class="item-field-label-medium">{{vehiclemod.system.range}}</span>
<span class="item-field-label-short">{{vehiclemod.system.idr}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control vehicle-module-activate" title="Activated">{{#if vehiclemod.system.activated}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header-long">
<h3><label class="items-title-text">Vehicles weapons</label></h3>
</span>
<span class="item-field-label-long">
<label class="short-label">Site</label>
</span>
<span class="item-field-label-long">
<label class="short-label">Location</label>
</span>
<span class="item-field-label-short">
<label class="short-label">DMG</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">AoE</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">Turret</label>
</span>
<span class="item-field-label-short">
<label class="short-label">NRG</label>
</span>
<span class="item-field-label-short">
<label class="short-label">IDR</label>
</span>
</li>
{{#each vehicleWeaponModules as |weapon key|}}
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{weapon._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{weapon.img}}" /></a>
<span class="item-name-label-long"><a class="roll-spec">{{weapon.name}}</a></span>
<span class="item-field-label-long">{{weapon.system.site}}</span>
<span class="item-field-label-long">{{weapon.system.location}}</span>
<span class="item-field-label-short">{{weapon.system.dmg}}</span>
<span class="item-field-label-medium">{{weapon.system.aoe}}</span>
<span class="item-field-label-medium">{{weapon.system.turrent}}</span>
<span class="item-field-label-short">{{weapon.system.nrg}}</span>
<span class="item-field-label-short">{{weapon.system.idr}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control vehicle-weapon-activate" title="Activated">{{#if weapon.system.activated}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
</div>
{{!-- Crew Tab --}}
<div class="tab items" data-group="primary" data-tab="crew">
<div class="stat-item">
<ul class="stat-list alternate-list">
<li class="item stat flexrow list-item">
<span class="generic-label small-label "><strong>Maximum Crew Capacity</strong></span>
<input type="text" class="input-numeric-short padd-right" name="system.crewmax" value="{{data.crewmax}}"
data-dtype="Number" />
<span class="generic-label small-label"><strong>Minimum Crew Required</strong></span>
<input type="text" class="input-numeric-short" name="system.crewmin" value="{{data.crewmin}}"
data-dtype="Number" />
</li>
</ul>
</div>
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Crew</label></h3>
</span>
<div class="item-filler">&nbsp;</div>
</li>
{{#each crewList as |member key|}}
<li class="item flexrow list-item list-item-shadow" data-actor-id="{{member.id}}">
<a class="member-view item-name-img" title="View Actor"><img class="sheet-competence-img"
src="{{member.img}}" /></a>
<span class="item-name-label">{{member.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control member-delete" title="Delete Member"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
{{!-- Cargo Tab --}}
<div class="tab equipment" data-group="primary" data-tab="cargo">
@ -606,230 +899,8 @@
{{!-- Details Tab --}}
<div class="tab biodata" data-group="primary" data-tab="details">
<div class="grid grid-2col">
<div>
<ul class="item-list alternate-list">
<li class="item flexrow">
<label class="generic-label">Origin</label>
<input type="text" class="" name="system.biodata.origin" value="{{data.biodata.origin}}"
data-dtype="String" />
</li>
<li class="item flexrow">
<label class="generic-label">Age</label>
<input type="text" class="" name="system.biodata.age" value="{{data.biodata.age}}" data-dtype="String" />
</li>
<li class="item flexrow">
<label class="generic-label">Height</label>
<input type="text" class="" name="system.biodata.size" value="{{data.biodata.size}}" data-dtype="String" />
</li>
<li class="item flexrow">
<label class="generic-label">Eyes</label>
<input type="text" class="" name="system.biodata.eyes" value="{{data.biodata.eyes}}" data-dtype="String" />
</li>
<li class="item flexrow">
<label class="generic-label">Hair</label>
<input type="text" class="" name="system.biodata.hair" value="{{data.biodata.hair}}" data-dtype="String" />
</li>
</ul>
</div>
<div>
<ul>
<li class="flexrow item">
<label class="generic-label">Weight</label>
<input type="text" class="" name="system.biodata.weight" value="{{data.biodata.weight}}"
data-dtype="String" />
</li>
<li class="flexrow item">
<label class="generic-label">Sex</label>
<input type="text" class="" name="system.biodata.sex" value="{{data.biodata.sex}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="generic-label">Preferred Hand</label>
<input type="text" class="" name="system.biodata.preferredhand" value="{{data.biodata.preferredhand}}"
data-dtype="String" />
</li>
<li class="flexrow item" data-item-id="{{race._id}}">
<label class="generic-label">Race</label>
<a class="item-edit"><img class="stat-icon" src="{{race.img}}"></a>
<input type="text" class="" name="system.biodata.racename" value="{{race.name}}" disabled
data-dtype="String" />
<div class="item-controls">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
<li class="flexrow item" data-item-id="{{role._id}}">
<label class="generic-label">Role</label>
<a class="item-edit"><img class="stat-icon" src="{{role.img}}"></a>
<input type="text" class="" name="system.biodata.rolename" value="{{role.name}}" disabled
data-dtype="String" />
<div class="item-controls">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
</ul>
</div>
</div>
<div>
<ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Virtues</label></h3>
</span>
<span class="item-field-label-short">Status</label></span>
</li>
{{#each virtues as |virtue key|}}
<li class="item stat flexrow list-item list-item-shadow" data-arme-id="{{virtue.id}}"
data-item-id="{{virtue._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{virtue.img}}" /></a>
<span class="item-name-label">{{virtue.name}}</span>
<span class="item-field-label-short"><label class="short-label">
{{#if virtue.system.activated}}
Activated
{{else}}
&nbsp;-&nbsp;
{{/if}}
</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control vice-virtue-activate" title="Activated">{{#if virtue.system.activated}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
<div>
<ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Vices</label></h3>
</span>
<span class="item-field-label-short">Status</label></span>
</li>
{{#each vices as |vice key|}}
<li class="item stat flexrow list-item list-item-shadow" data-arme-id="{{vice.id}}"
data-item-id="{{vice._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{vice.img}}" /></a>
<span class="item-name-label">{{vice.name}}</span>
<span class="item-field-label-short"><label class="short-label">
{{#if vice.system.activated}}
Activated
{{else}}
&nbsp;-&nbsp;
{{/if}}
</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control vice-virtue-activate" title="Activated">{{#if vice.system.activated}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
<ul>
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Psychology</label></h3>
</span>
</li>
<li class="flexrow">
<label class="short-label">Worst Fear </label>
<input type="text" class="" name="system.biodata.worstfear" value="{{data.biodata.worstfear}}"
data-dtype="String" />
<label class="attribute-value checkbox"><input type="checkbox" class="change-worstfear"
name="system.biodata.worstfearactive" {{checked data.biodata.worstfearactive}} /> Active ?</label>
</li>
<li class="flexrow">
<label class="short-label">Desires </label>
<input type="text" class="" name="system.biodata.desires" value="{{data.biodata.desires}}"
data-dtype="String" />
<label class="attribute-value checkbox"><input type="checkbox" class="change-desires"
name="system.biodata.desiresactive" {{checked data.biodata.desiresactive}} /> Active ?</label>
</li>
</ul>
<h3>Catchphrase : </h3>
<ul>
<li class="flexrow">
<label class="short-label">Catchphrase </label>
<input type="text" class="" name="system.biodata.catchphrase" value="{{data.biodata.catchphrase}}"
data-dtype="String" />
</li>
<li class="flexrow">
<label class="short-label">Catchphrase Trigger : </label>
<input type="text" class="" name="system.biodata.catchphrasetrigger" value="{{data.biodata.catchphrasetrigger}}"
data-dtype="String" />
</li>
<li class="flexrow">
<label class="short-label">Catchphrase used </label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.biodata.catchphraseused" {{checked
data.biodata.catchphraseused}} /></label>
</li>
</ul>
<ul>
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Development</label></h3>
</span>
</li>
<li class="flexrow">
<label class="short-label">Character Value : </label>
<input type="text" class="" name="system.biodata.charactervalue" value="{{data.biodata.charactervalue}}"
data-dtype="String" />
</li>
<li class="flexrow">
<label class="short-label">Character Development Points Total (CDP total) : </label>
<input type="text" class="" name="system.biodata.cdp" value="{{data.biodata.cdp}}" data-dtype="Number" />
</li>
<li class="flexrow">
<label class="short-label">Bonus selection : </label>
<input type="text" class="" name="system.biodata.bonusselection" value="{{data.biodata.bonusselection}}" data-dtype="String" />
</li>
<li class="flexrow">
<label class="short-label">Morality : </label>
<input type="text" class="" name="system.biodata.morality" value="{{data.biodata.morality}}" data-dtype="Number" />
</li>
<li class="flexrow">
<label class="short-label">Morality threshold : </label>
<input type="text" class="" name="system.biodata.moralitythreshold" value="{{data.biodata.moralitythreshold}}" disabled data-dtype="Number" />
</li>
<li class="flexrow">
<label class="short-label">Hero Level (max) : </label>
<select class="status-small-label color-class-common" type="text" name="system.biodata.maxlevelremaining" value="{{data.biodata.maxlevelremaining}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
{{#select data.biodata.maxlevelremaining}}
{{{@root.maxLevelRemainingList}}}
{{/select}}
</select>
</li>
<li class="flexrow">
<label class="short-label">Hero Levels Remaining : </label>
<select class="status-small-label color-class-common" type="text" name="system.biodata.currentlevelremaining" value="{{data.biodata.currentlevelremaining}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
{{#select data.biodata.currentlevelremaining}}
{{{@root.levelRemainingList}}}
{{/select}}
</select>
</li>
<li class="flexrow">
<label class="short-label">Threat Level : </label>
<input type="text" class="" name="system.biodata.threatlevel" value="{{data.biodata.threatlevel}}"
data-dtype="Number" />
</li>
</ul>
<hr>
<h3>Background : </h3>
<h3>Description : </h3>
<div class="form-group editor">
{{editor data.biodata.description target="system.biodata.description" button=true owner=owner
editable=editable}}