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10 Commits

Author SHA1 Message Date
932573c9ae Fix #98 hindrance stuff 2022-10-05 14:44:35 +02:00
d6a57de134 Fix #98 hindrance stuff 2022-10-05 14:44:12 +02:00
e2d5a0ec74 Fix #96 hindrance stuff 2022-10-05 14:38:31 +02:00
a68db10676 Fix #95 message for GM 2022-10-05 10:24:42 +02:00
6e69e151c5 Fix #95 message for GM 2022-10-05 10:00:30 +02:00
c2831e4ccd Fix #90 MR management with vehicles 2022-10-05 09:58:07 +02:00
5a062cc94e Fix #89 agitators hindrance 2022-10-05 09:40:34 +02:00
ef740f4c0d Fix #94 agitators hindrance 2022-10-05 09:19:59 +02:00
076945c76f Fix #92 armors 2022-10-05 09:16:22 +02:00
a763efe873 Fix #62 armors 2022-10-05 09:13:17 +02:00
9 changed files with 1910 additions and 1872 deletions

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@ -61,6 +61,7 @@ export class PegasusActorSheet extends ActorSheet {
encCapacity: this.actor.getEncumbranceCapacity(),
levelRemainingList: this.actor.getLevelRemainingList(),
maxLevelRemainingList: this.actor.getMaxLevelRemainingList(),
disabledBonus: (this.actor.system.biodata.noautobonus) ? "" : "disabled",
containersTree: this.actor.containersTree,
encCurrent: this.actor.encCurrent,
encHindrance: this.actor.encHindrance,
@ -249,13 +250,13 @@ export class PegasusActorSheet extends ActorSheet {
this.actor.rollPool( 'def', true, "defence");
});
html.find('.damage-melee').click((event) => {
this.actor.rollPool( 'str', false, "melee-dmg");
this.actor.rollPool( 'str', false, "melee-dmg")
});
html.find('.damage-ranged').click((event) => {
this.actor.rollPool( 'per', false, "ranged-dmg");
});
html.find('.damage-resistance').click((event) => {
this.actor.rollPool( 'phy', false, "dmg-res");
this.actor.rollPool( 'phy', false, "dmg-res")
});
html.find('.roll-stat').click((event) => {

File diff suppressed because it is too large Load Diff

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@ -90,6 +90,9 @@ export class PegasusRollDialog extends Dialog {
PegasusUtility.updateDamageDicePool(this.rollData)
PegasusUtility.updateEffectsBonusDice(this.rollData)
PegasusUtility.updateHindranceBonusDice(this.rollData)
if ( effect.specList) {
this.rollData.specList = duplicate(effect.specList)
}
}
/* -------------------------------------------- */

View File

@ -146,10 +146,10 @@ export class PegasusUtility {
static updateEffectsBonusDice(rollData) {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-bonus-dice")
for (let effect of rollData.effectsList) {
if (effect && effect.applied && effect.type == "effect" && effect.effect && effect.effect.system.bonusdice) {
if (effect && effect.applied && effect.type == "effect" && !effect.effect?.system?.hindrance && effect.effect && effect.effect.system.bonusdice) {
newDicePool = newDicePool.concat(this.buildDicePool("effect-bonus-dice", effect.effect.system.effectlevel, 0, effect.effect.name))
}
if (effect && effect.applied && effect.type == "effect" && effect.value && effect.isdynamic) {
if (effect && effect.applied && effect.type == "effect" && effect.value && effect.isdynamic && !effect.effect?.system?.hindrance) {
newDicePool = newDicePool.concat(this.buildDicePool("effect-bonus-dice", effect.value, 0, effect.name))
}
}
@ -161,7 +161,9 @@ export class PegasusUtility {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-hindrance")
for (let hindrance of rollData.effectsList) {
if (hindrance && hindrance.applied && (hindrance.type == "hindrance" || (hindrance.type == "effect" && hindrance.effect?.system?.hindrance))) {
console.log("Adding Hindrance 1", hindrance, newDicePool)
newDicePool = newDicePool.concat(this.buildDicePool("effect-hindrance", (hindrance.value) ? hindrance.value : hindrance.effect.system.effectlevel, 0, hindrance.name))
console.log("Adding Hindrance 2", newDicePool)
}
}
rollData.dicePool = newDicePool
@ -175,12 +177,13 @@ export class PegasusUtility {
newDicePool = newDicePool.concat(this.buildDicePool("armor-shield", armor.value, 0))
}
}
newDicePool = rollData.dicePool.filter(dice => dice.name != "vehicle-shield")
newDicePool = newDicePool.filter(dice => dice.name != "vehicle-shield")
for (let shield of rollData.vehicleShieldList) {
if (shield.applied) {
newDicePool = newDicePool.concat(this.buildDicePool("vehicle-shield", shield.value, 0))
}
}
console.log(">>>>Dicepoool", newDicePool)
rollData.dicePool = newDicePool
}
@ -1026,7 +1029,12 @@ export class PegasusUtility {
if (target) {
let defenderActor = target.actor
rollData.defenderTokenId = target.id
rollData.defenderSize = Number(defenderActor.system.biodata.sizenum) + Number(defenderActor.system.biodata.sizebonus)
rollData.defenderSize = 0
if ( defenderActor.type == "character") {
rollData.defenderSize = Number(defenderActor.system.biodata.sizenum) + Number(defenderActor.system.biodata.sizebonus)
} else if ( defenderActor.type == "vehicle" ){
rollData.defenderSize = Number(defenderActor.system.statistics.hr.size)
}
//rollData.attackerId = this.id
console.log("Target/DEFENDER", defenderActor)
defenderActor.addHindrancesList(rollData.effectsList)
@ -1067,31 +1075,15 @@ export class PegasusUtility {
}
/* -------------------------------------------- */
static glowToken(token) {
let params =
[{
filterType: "glow",
filterId: "superSpookyGlow",
outerStrength: 15,
innerStrength: 0,
color: 0x6AAB8E,
quality: 0.5,
padding: 40,
autoDestroy: true,
animated:
{
color:
{
active: true,
loopDuration: 3000,
loops: 2,
animType: "colorOscillation",
val1: 0x6AAB8E,
val2: 0x66FF33
}
}
}]
TokenMagic.addUpdateFilters(token, params)
static checkIsVehicleCrew(actorId) {
let vehicles = game.actors.filter( actor=> actor.type == "vehicle") || []
for(let vehicle of vehicles) {
console.log("Checking", vehicle.name)
if ( vehicle.inCrew(actorId) ) {
return vehicle
}
}
return false
}
/* -------------------------------------------- */
@ -1117,7 +1109,7 @@ export class PegasusUtility {
static async processTactician() {
// Tactician management
let toApply = {}
let tacticianTokens = canvas.tokens.placeables.filter(token => token.actor.isTactician() && !newToken.document.hidden)
let tacticianTokens = canvas.tokens.placeables.filter(token => token.actor.isTactician() && !token.document.hidden)
for (let token of tacticianTokens) {
token.refresh()
let friends = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == token.document.disposition)
@ -1165,7 +1157,7 @@ export class PegasusUtility {
static async processEnhancer() {
// Enhancer management
let toApply = {}
let enhancerTokens = canvas.tokens.placeables.filter(token => token.actor.isEnhancer() && !newToken.document.hidden)
let enhancerTokens = canvas.tokens.placeables.filter(token => token.actor.isEnhancer() && !token.document.hidden)
for (let token of enhancerTokens) {
token.refresh()
let friends = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == token.document.disposition)
@ -1215,17 +1207,21 @@ export class PegasusUtility {
static async processAgitator() {
// Agitator management
let toApply = {}
let agitatorTokens = canvas.tokens.placeables.filter(token => token.actor.isAgitator())
let agitatorTokens = canvas.tokens.placeables.filter(token => token.actor.isAgitator() && !token.document.hidden)
for (let token of agitatorTokens) {
token.refresh()
if (token.document.disposition == 0) {
continue
}
let disposition = ( token.document.disposition == -1) ? 1 : -1
let ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == disposition)
let neutrals = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == 0)
if (neutrals ) {
ennemies = ennemies.concat(neutrals)
let ennemies = []
if (token.document.disposition == -1) {
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == 1 || newToken.document.disposition == 0 ))
}
if (token.document.disposition == 1) {
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 0 ))
}
if (token.document.disposition == 0) {
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 1 ))
}
for (let ennemy of ennemies) {
if (ennemy.actor.id != token.actor.id) {
@ -1257,11 +1253,11 @@ export class PegasusUtility {
applyDef.actor.removeAgitatorHindrance()
}
}
// Delete all effects if no more tacticians (ie deleted case)
// Delete all effects if no more agtators (ie deleted case)
if (agitatorTokens.length == 0) {
let allTokens = canvas.tokens.placeables.filter(token => token.actor.type == "character")
for (let token of allTokens) {
if (token.actor.addAgitatorHindrance()) {
if (token.actor.hasAgitatorHindrance()) {
token.actor.removeAgitatorHindrance()
}
}

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@ -253,7 +253,7 @@
],
"title": "Pegasus RPG",
"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
"version": "10.0.32",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.0.32.zip",
"version": "10.1.1",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.1.1.zip",
"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
}

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@ -37,6 +37,7 @@
"rolename": "",
"morality": 5,
"bonusselection": "",
"noautobonus": false,
"moralitythreshold": 0
}
},

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@ -869,6 +869,12 @@
<label class="generic-label">Hair</label>
<input type="text" class="" name="system.biodata.hair" value="{{data.biodata.hair}}" data-dtype="String" />
</li>
{{#if isGM}}
<li class="item flexrow">
<label class="generic-label">Manual bonuses only ?</label>
<input type="checkbox" class="change-worstfear" name="system.biodata.noautobonus" {{checked data.biodata.noautobonus}} />
</li>
{{/if}}
</ul>
</div>
<div>

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@ -34,6 +34,27 @@
</select>
</li>
<li class="flexrow"><label class="generic-label">Effect Level is a Stat?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.effectstatlevel" {{checked data.effectstatlevel}}/></label>
</li>
{{#if data.effectstatlevel}}
<li class="flexrow"><label class="generic-label">Stat to use for Effect Level</label>
<select class="competence-base flexrow" type="text" name="system.effectstat" value="{{data.effectstat}}" data-dtype="String">
{{#select data.effectstat}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=false mr=true all=false}}
{{/select}}
</select>
</li>
{{else}}
<li class="flexrow"><label class="generic-label">Effect Level</label>
<input type="text" class="input-numeric-short padd-right" name="system.effectlevel" value="{{data.effectlevel}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Affect size ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.affectsize" {{checked data.affectsize}}/></label>
</li>
{{/if}}
<li class="flexrow"><label class="generic-label">One use?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.oneuse" {{checked data.oneuse}}/></label>
</li>
@ -65,26 +86,6 @@
<label class="attribute-value checkbox"><input type="checkbox" name="system.locked" {{checked data.locked}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Effect Level is a Stat?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.effectstatlevel" {{checked data.effectstatlevel}}/></label>
</li>
{{#if data.effectstatlevel}}
<li class="flexrow"><label class="generic-label">Stat to use for Effect Level</label>
<select class="competence-base flexrow" type="text" name="system.effectstat" value="{{data.effectstat}}" data-dtype="String">
{{#select data.effectstat}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=false mr=true all=false}}
{{/select}}
</select>
</li>
{{else}}
<li class="flexrow"><label class="generic-label">Effect Level</label>
<input type="text" class="input-numeric-short padd-right" name="system.effectlevel" value="{{data.effectlevel}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Affect size ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.affectsize" {{checked data.affectsize}}/></label>
</li>
{{/if}}
<li class="flexrow"><label class="generic-label">Affect Status?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.affectstatus" {{checked data.affectstatus}}/></label>
</li>

View File

@ -18,7 +18,7 @@
</label>
</span>
<input type="text" class="padd-right status-small-label no-grow" name="system.secondary.{{key}}.value" value="{{stat2.value}}" data-dtype="Number"/>
<input type="text" class="padd-right status-small-label no-grow" name="system.secondary.{{key}}.bonus" value="{{stat2.bonus}}" data-dtype="Number" disabled/>
<input type="text" class="padd-right status-small-label no-grow" name="system.secondary.{{key}}.bonus" value="{{stat2.bonus}}" data-dtype="Number" {{@root.disabledBonus}}/>
<input type="text" class="padd-right status-small-label no-grow" name="system.secondary.{{key}}.max" value="{{stat2.max}}" data-dtype="Number"/>
</li>
{{/each}}
@ -27,7 +27,7 @@
<label class="status-small-label"><strong>{{data.nrg.label}}</strong></label>
</span>
<input type="text" class="padd-right status-small-label no-grow" name="system.nrg.value" value="{{data.nrg.value}}" data-dtype="Number"/>
<input type="text" class="padd-right status-small-label no-grow" name="system.nrg.mod" value="{{data.nrg.mod}}" data-dtype="Number" disabled/>
<input type="text" class="padd-right status-small-label no-grow" name="system.nrg.mod" value="{{data.nrg.mod}}" data-dtype="Number" {{@root.disabledBonus}}/>
<input type="text" class="padd-right status-small-label no-grow" name="system.nrg.max" value="{{data.nrg.max}}" data-dtype="Number"/>
<span class="small-label status-small-label">&nbsp;/ {{data.nrg.absolutemax}}</span>
</li>