Compare commits

..

33 Commits

Author SHA1 Message Date
8fac4dcb36 Managev9/v10 + search button 2022-10-07 16:51:44 +02:00
2c015d8f8f Managev9/v10 + search button 2022-10-07 16:51:03 +02:00
fdbfbf0350 Fix #113 weapon modules 2022-10-07 11:25:43 +02:00
37d27104fc Fix #113 weapon modules 2022-10-07 10:48:44 +02:00
0d70783e9b Fix #105 review target 2022-10-06 20:35:23 +02:00
83801b294b Fix #108 NRG value 2022-10-06 20:18:51 +02:00
7d05ef495b Fix #112 shield/armors for arc 2022-10-06 19:04:53 +02:00
329b7839da Fix #112 shield/armors for arc 2022-10-06 18:48:45 +02:00
571d015c28 Fix #109 IDR dice 2022-10-06 17:49:33 +02:00
5e3e50535c Fix #109 IDR dice 2022-10-06 17:47:56 +02:00
eb951f188f Fix #106 turret 2022-10-06 17:30:53 +02:00
de3e16a3f0 Fix #103 size warning 2022-10-06 13:17:42 +02:00
7fcb5c36b6 Fix #103 size warning 2022-10-06 12:48:58 +02:00
be83dbd055 Fix #103 size warning 2022-10-06 12:47:17 +02:00
662804c658 Fix #103 size warning 2022-10-06 12:42:10 +02:00
4311a4762d Fix #100 effect message 2022-10-06 12:38:31 +02:00
8ddc3ad776 Fix #102 agitator neutral 2022-10-06 12:25:15 +02:00
f4a8aa7927 Fix #101 current level for rolls 2022-10-06 12:22:29 +02:00
45332702dc Fix #99 effect stat for vehicle 2022-10-05 21:14:46 +02:00
d8215301b4 Fix #99 effect stat for vehicle 2022-10-05 21:14:15 +02:00
932573c9ae Fix #98 hindrance stuff 2022-10-05 14:44:35 +02:00
d6a57de134 Fix #98 hindrance stuff 2022-10-05 14:44:12 +02:00
e2d5a0ec74 Fix #96 hindrance stuff 2022-10-05 14:38:31 +02:00
a68db10676 Fix #95 message for GM 2022-10-05 10:24:42 +02:00
6e69e151c5 Fix #95 message for GM 2022-10-05 10:00:30 +02:00
c2831e4ccd Fix #90 MR management with vehicles 2022-10-05 09:58:07 +02:00
5a062cc94e Fix #89 agitators hindrance 2022-10-05 09:40:34 +02:00
ef740f4c0d Fix #94 agitators hindrance 2022-10-05 09:19:59 +02:00
076945c76f Fix #92 armors 2022-10-05 09:16:22 +02:00
a763efe873 Fix #62 armors 2022-10-05 09:13:17 +02:00
c49289b88f Better management of roles effects 2022-10-04 08:15:54 +02:00
8a8bd489f3 Fix #77 2022-10-03 17:18:10 +02:00
43724596fb Fix #77 2022-10-03 17:17:28 +02:00
14 changed files with 342 additions and 161 deletions

View File

@ -61,6 +61,7 @@ export class PegasusActorSheet extends ActorSheet {
encCapacity: this.actor.getEncumbranceCapacity(),
levelRemainingList: this.actor.getLevelRemainingList(),
maxLevelRemainingList: this.actor.getMaxLevelRemainingList(),
disabledBonus: (this.actor.system.biodata.noautobonus) ? "" : "disabled",
containersTree: this.actor.containersTree,
encCurrent: this.actor.encCurrent,
encHindrance: this.actor.encHindrance,
@ -249,13 +250,13 @@ export class PegasusActorSheet extends ActorSheet {
this.actor.rollPool( 'def', true, "defence");
});
html.find('.damage-melee').click((event) => {
this.actor.rollPool( 'str', false, "melee-dmg");
this.actor.rollPool( 'str', false, "melee-dmg")
});
html.find('.damage-ranged').click((event) => {
this.actor.rollPool( 'per', false, "ranged-dmg");
});
html.find('.damage-resistance').click((event) => {
this.actor.rollPool( 'phy', false, "dmg-res");
this.actor.rollPool( 'phy', false, "dmg-res")
});
html.find('.roll-stat').click((event) => {

View File

@ -15,7 +15,7 @@ const __statBuild = [
//{ modules: ["vehiclehull"], field: "pc", itemfield: "vms", subfield: "avgnrg" },
//{ modules: ["powercoremodule"], field: "pc", itemfield: "nrg", subfield: "avgnrg" },
{ modules: ["vehiclehull", "mobilitymodule"], itemfield: "man", field: "man", additionnal1: "turningarc45" },
{ modules: ["powercoremodule"], field: "pc", itemfield: "pc", additionnal1: "curnrg", additionnal2: "maxnrg" },
{ modules: ["powercoremodule"], field: "pc", itemfield: "pc" },
{ modules: ["mobilitymodule"], field: "mr", itemfield: "mr" },
{ modules: ["propulsionmodule"], field: "ad", itemfield: "ad" },
{ modules: ["combatmodule"], field: "fc", itemfield: "fc" },
@ -124,9 +124,9 @@ export class PegasusActor extends Actor {
this.updateSize()
}
if (this.type == 'vehicle') {
this.computeVehicleStats();
this.computeVehicleStats()
}
super.prepareDerivedData();
super.prepareDerivedData()
}
/* -------------------------------------------- */
@ -194,8 +194,13 @@ export class PegasusActor extends Actor {
let comp = this.items.filter(item => item.type == 'vehiclemodule');
return comp;
}
getVehicleWeaponModules() {
let comp = this.items.filter(item => item.type == 'vehicleweaponmodule');
getVehicleWeaponModules( activated = false ) {
let comp = []
if (activated ) {
comp = this.items.filter(item => item.type == 'vehicleweaponmodule' && item.system.activated)
} else {
comp = this.items.filter(item => item.type == 'vehicleweaponmodule' )
}
return comp;
}
@ -240,7 +245,7 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
getRoleLevel() {
let role = this.items.find(item => item.type == 'role')
if (role ) {
if (role) {
console.log("Role", role)
return role.system.rolelevel
}
@ -253,23 +258,26 @@ export class PegasusActor extends Actor {
return role && role.system.perksrole == "tactician"
}
hasTacticianBonus() {
let effect = this.items.find( item => item.name.toLowerCase().includes("tactician bonus dice") )
let effect = this.items.find(item => item.name.toLowerCase().includes("tactician bonus dice"))
return effect
}
async addTacticianEffect(name, level) {
let effect = duplicate(__bonusEffect)
effect.name = `${name} Tactician Bonus Dice`
effect.system.effectlevel = level
effect.system.stataffected = "all"
effect.system.effectlevel = level
effect.system.stataffected = "mr"
effect.system.bonusdice = true
await this.createEmbeddedDocuments('Item', [effect])
ChatMessage.create({ content: `Tactician Bonus Dice has been added to ${this.name} (${level})` })
ChatMessage.create({
content: `Tactician Bonus Dice has been added to ${this.name} (${level})`,
whisper: ChatMessage.getWhisperRecipients('GM')
})
}
async removeTacticianEffect() {
let effect = this.items.find( item => item.name.toLowerCase().includes("tactician bonus dice") )
let effect = this.items.find(item => item.name.toLowerCase().includes("tactician bonus dice"))
if (effect) {
await this.deleteEmbeddedDocuments('Item', [effect.id])
ChatMessage.create({ content: `Tactician Bonus Dice has been removed to ${this.name}` })
ChatMessage.create({ content: `Tactician Bonus Dice has been removed to ${this.name}`, whisper: ChatMessage.getWhisperRecipients('GM') })
}
}
@ -279,23 +287,23 @@ export class PegasusActor extends Actor {
return role && role.system.perksrole == "enhancer"
}
hasEnhancerBonus() {
let effect = this.items.find( item => item.name.toLowerCase().includes("enhancer bonus dice") )
let effect = this.items.find(item => item.name.toLowerCase().includes("enhancer bonus dice"))
return effect
}
async addEnhancerEffect( name, level) {
async addEnhancerEffect(name, level) {
let effect = duplicate(__bonusEffect)
effect.name = `${name} Enhancer Bonus Dice ALL`
effect.system.effectlevel = level
effect.system.effectlevel = level
effect.system.stataffected = "all"
effect.system.bonusdice = true
await this.createEmbeddedDocuments('Item', [effect])
ChatMessage.create({ content: `Enhancer Bonus Dice has been added to ${this.name} (${level})` })
ChatMessage.create({ content: `Enhancer Bonus Dice has been added to ${this.name} (${level})`, whisper: ChatMessage.getWhisperRecipients('GM') })
}
async removeEnhancerEffect() {
let effect = this.items.find( item => item.name.toLowerCase().includes("enhancer bonus dice") )
let effect = this.items.find(item => item.name.toLowerCase().includes("enhancer bonus dice"))
if (effect) {
await this.deleteEmbeddedDocuments('Item', [effect.id])
ChatMessage.create({ content: `Enhancer Bonus Dice has been removed to ${this.name}` })
ChatMessage.create({ content: `Enhancer Bonus Dice has been removed to ${this.name}`, whisper: ChatMessage.getWhisperRecipients('GM') })
}
}
@ -305,24 +313,24 @@ export class PegasusActor extends Actor {
return role && role.system.perksrole == "agitator"
}
hasAgitatorHindrance() {
let effect = this.items.find( item => item.name.toLowerCase().includes("hindered by agitator") )
let effect = this.items.find(item => item.name.toLowerCase().includes("hindered by agitator"))
return effect
}
async addAgitatorHindrance(name, level) {
let effect = duplicate(__bonusEffect)
effect.name = `Hindered by Agitator ${name}`
effect.system.effectlevel = level
effect.system.effectlevel = level
effect.system.stataffected = "all"
effect.system.genre = "negative"
effect.system.hindrance = true
await this.createEmbeddedDocuments('Item', [effect])
ChatMessage.create({ content: `Agitator Hindrance has been added to ${this.name} (${level})` })
ChatMessage.create({ content: `Agitator Hindrance has been added to ${this.name} (${level})`, whisper: ChatMessage.getWhisperRecipients('GM') })
}
async removeAgitatorHindrance() {
let effect = this.items.find( item => item.name.toLowerCase().includes("hindered by agitator") )
let effect = this.items.find(item => item.name.toLowerCase().includes("hindered by agitator"))
if (effect) {
await this.deleteEmbeddedDocuments('Item', [effect.id])
ChatMessage.create({ content: `Agitator Hindrance has been removed to ${this.name}` })
ChatMessage.create({ content: `Agitator Hindrance has been removed to ${this.name}`, whisper: ChatMessage.getWhisperRecipients('GM') })
}
}
@ -331,7 +339,7 @@ export class PegasusActor extends Actor {
if (item.system.resistance) {
item.system.resistanceDice = PegasusUtility.getDiceFromLevel(item.system.resistance)
}
if (item.system.idr) {
if (item.system.idr && Number(item.system.idr) > 0) {
item.system.idrDice = PegasusUtility.getDiceFromLevel(item.system.idr)
}
if (item.system.damage) {
@ -808,9 +816,11 @@ export class PegasusActor extends Actor {
ChatMessage.create({ content: "Effects of this type cannot be applied while Immunity is applied" })
return
}
if (item.system.droptext && item.system.droptext.length > 0) {
ChatMessage.create({ content: `Effect ${item.name} message : ${item.system.droptext}` })
}
}
if (item.type == 'race') {
this.applyRace(item)
} else if (item.type == 'role') {
@ -909,12 +919,16 @@ export class PegasusActor extends Actor {
getStat(statKey) {
let stat
if (this.type == "character" && statKey == 'mr') {
stat = duplicate(this.system.mr);
stat = duplicate(this.system.mr)
} else {
stat = duplicate(this.system.statistics[statKey]);
stat = duplicate(this.system.statistics[statKey])
}
stat.dice = PegasusUtility.getDiceFromLevel(stat.value || stat.level);
return stat;
if (stat.currentlevel) {
stat.dice = PegasusUtility.getDiceFromLevel(stat.currentlevel)
} else {
stat.dice = PegasusUtility.getDiceFromLevel(stat.value || stat.level)
}
return stat
}
/* -------------------------------------------- */
@ -1442,6 +1456,9 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
parseStatEffects() {
if (this.system.biodata.noautobonus) { // If we are in "no-bonus mode
return
}
let effects = this.items.filter(effect => effect.type == "effect" && effect.system.genre == "positive" && effect.system.statdice)
for (let statKey in this.system.statistics) {
let stat = duplicate(this.system.statistics[statKey])
@ -1460,6 +1477,9 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
parseStatusEffects() {
if (this.system.biodata.noautobonus) { // If we are in "no-bonus mode
return
}
let effects = this.items.filter(effect => effect.type == "effect" && effect.system.affectstatus && (Number(effect.system.effectlevel) > 0))
for (let statusKey in this.system.secondary) {
let status = duplicate(this.system.secondary[statusKey])
@ -1745,8 +1765,8 @@ export class PegasusActor extends Actor {
}
/* -------------------------------------------- */
addArmorsShields(rollData, statKey = "none", useShield = false) {
if (statKey == 'phy') {
addArmorsShields(rollData, statKey = "none", useShield = false, subKey = undefined) {
if (statKey == 'phy' && subKey == "dmg-res") {
let armors = this.getArmors()
for (let armor of armors) {
rollData.armorsList.push({ label: `Armor ${armor.name}`, type: "armor", applied: false, value: armor.system.resistance })
@ -1786,7 +1806,7 @@ export class PegasusActor extends Actor {
}
addVehicleWeapons(rollData, vehicle) {
if (vehicle) {
let modules = vehicle.items.filter(vehicle => vehicle.type == "vehicleweaponmodule")
let modules = vehicle.items.filter(item => item.type == "vehicleweaponmodule" && item.system.activated)
if (modules && modules.length > 0) {
for (let module of modules) {
rollData.vehicleWeapons.push({ label: `Weapon ${module.name}`, type: "item", applied: false, weapon: module, value: module.system.damagedicevalue })
@ -1795,6 +1815,33 @@ export class PegasusActor extends Actor {
}
}
/* -------------------------------------------- */
processVehicleTargetMessage(rollData) {
if (rollData.defenderTokenId) {
let vehicle = game.canvas.tokens.get(rollData.defenderTokenId).actor
if (vehicle.type == "vehicle") {
if (rollData.subKey == "defence" && vehicle.system.statistics.ad.currentspeed == "crawling") {
ChatMessage.create({ content: `${vehicle.name} is moving at Crawling speed : add a D8 to your Attack Dice Pool against this Vehicle` })
}
if (rollData.subKey == "defence" && vehicle.system.statistics.ad.currentspeed == "slow") {
ChatMessage.create({ content: `${vehicle.name} is moving at Slow speed : add a D4 to your Attack Dice Pool against this Vehicle` })
}
}
if (this.type == "vehicle" && rollData.statKey == "man" && this.system.statistics.ad.currentspeed == "fast") {
ChatMessage.create({ content: `${this.name} is moving at Fast speed : anyone using the vehicles MAN Dice Pool suffers a D8 Hindrance which is added to the Difficulty Dice Pool against this Vehicle` })
}
if (this.type == "vehicle" && rollData.statKey == "man" && this.system.statistics.ad.currentspeed == "extfast") {
ChatMessage.create({ content: `${this.name} is moving at Extremely Fast speed : anyone using the vehicles MAN Dice Pool suffers a D12 Hindrance which is added to the Difficulty Dice Pool against this Vehicle` })
}
if (rollData.subKey == "defence" && rollData.vehicle && rollData.vehicle.system.statistics.ad.currentspeed == "crawling") {
ChatMessage.create({ content: `${this.name} is moving at Crawling speed : add a D8 to your Attack Dice Pool against this Vehicle` })
}
if (rollData.subKey == "defence" && rollData.vehicle && rollData.vehicle.system.statistics.ad.currentspeed == "slow") {
ChatMessage.create({ content: `${this.name} is moving at Slow speed : add a D4 to your Attack Dice Pool against this Vehicle` })
}
}
}
/* -------------------------------------------- */
getCommonRollData(statKey = undefined, useShield = false, isInit = false, isPower = false, subKey = "", vehicle = undefined) {
let rollData = PegasusUtility.getBasicRollData(isInit)
@ -1819,8 +1866,12 @@ export class PegasusActor extends Actor {
rollData.stat = this.getStat(statKey)
if (rollData.stat.value != undefined) {
rollData.stat.level = rollData.stat.value // Normalize
rollData.statDicesLevel = rollData.stat.level + rollData.stat.bonuseffect
}
if (rollData.stat.currentlevel) {
rollData.stat.level = rollData.stat.currentlevel
rollData.statDicesLevel = rollData.stat.currentlevel
}
rollData.statDicesLevel = rollData.stat.level + rollData.stat.bonuseffect
rollData.statMod = rollData.stat.mod
if (vehicle) {
rollData.vehicle = duplicate(vehicle)
@ -1850,8 +1901,6 @@ export class PegasusActor extends Actor {
vehicle.addVehicleShields(rollData)
}
vehicle.addEffects(rollData, false, false, false)
//this.addVehiculeHindrances(rollData.effectsList, vehicle)
//this.addVehicleBonus(rollData, vehicle)
}
rollData.specList = this.getRelevantSpec(statKey)
@ -1868,11 +1917,35 @@ export class PegasusActor extends Actor {
}
}
if (statKey == "mr") {
if (this.type == "character") {
rollData.mrVehicle = PegasusUtility.checkIsVehicleCrew(this.id)
if (rollData.mrVehicle) {
rollData.effectsList.push({
label: `Vehicle ${rollData.mrVehicle.name} MR Bonus`,
type: "effect", applied: false, isdynamic: true, value: rollData.mrVehicle.system.statistics.mr.currentlevel
})
}
}
if (this.type == "vehicle") {
for (let member of this.system.crew) {
let actor = game.actors.get(member.id)
let specList = actor.getRelevantSpec("mr")
rollData.effectsList.push({
label: `Crew ${actor.name} MR Bonus`,
type: "effect", applied: false, isdynamic: true, value: actor.system.mr.value + actor.system.mr.bonuseffect, specList: specList
})
}
}
}
this.processSizeBonus(rollData)
this.addEffects(rollData, isInit, isPower, subKey == "power-dmg")
this.addArmorsShields(rollData, statKey, useShield)
this.addArmorsShields(rollData, statKey, useShield, subKey)
this.addWeapons(rollData, statKey, useShield)
this.addEquipments(rollData, statKey)
this.processVehicleTargetMessage(rollData)
console.log("ROLLDATA", rollData)
return rollData
@ -1881,7 +1954,14 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
processSizeBonus(rollData) {
if (rollData.defenderTokenId) {
let diffSize = rollData.defenderSize - this.system.biodata.sizenum + this.system.biodata.sizebonus
let diffSize = 0
if (this.type == "character") {
this.system.biodata.sizenum = this.system.biodata?.sizenum ?? 0
this.system.biodata.sizebonus = this.system.biodata?.sizebonus ?? 0
diffSize = rollData.defenderSize - this.system.biodata.sizenum + this.system.biodata.sizebonus
} else {
diffSize = rollData.defenderSize - this.system.statistics.hr.size
}
//console.log("Diffsize", diffSize)
if (rollData.subKey == "melee-atk" || rollData.subKey == "ranged-atk") {
if (diffSize > 0) {
@ -1978,7 +2058,7 @@ export class PegasusActor extends Actor {
/*-------------------------------------------- */
rollStat(statKey) {
let stat = this.getStat(statKey);
let stat = this.getStat(statKey)
if (stat) {
let rollData = this.getCommonRollData(statKey)
rollData.mode = "stat"
@ -2132,6 +2212,23 @@ export class PegasusActor extends Actor {
effect.system.isspeed = speed
await this.createEmbeddedDocuments("Item", [effect])
}
/* -------------------------------------------- */
processVehicleStatEffects() {
let effects = this.items.filter(effect => effect.type == "effect" && effect.system.genre == "positive" && effect.system.statdice)
for (let statKey in this.system.statistics) {
let stat = duplicate(this.system.statistics[statKey])
let bonus = 0
for (let effect of effects) {
if (effect.system.stataffected == statKey) {
bonus += Number(effect.system.effectlevel)
}
}
if (bonus != stat.bonuseffect) {
stat.bonuseffect = bonus
this.update({ [`system.statistics.${statKey}`]: stat })
}
}
}
/* -------------------------------------------- */
async computeVehicleStats() {
@ -2223,6 +2320,7 @@ export class PegasusActor extends Actor {
ChatMessage.create({ content: `The vehicle ${this.name} has been destroyed !` })
}
this.processVehicleArmorShields()
this.processVehicleStatEffects()
}
}
@ -2247,6 +2345,9 @@ export class PegasusActor extends Actor {
return
}
if (item.type == "effect" && item.system.droptext && item.system.droptext.length > 0) {
ChatMessage.create({ content: `Effect ${item.name} message : ${item.system.droptext}` })
}
//console.log(">>>>> item", item.type, __isVehicleUnique[item.type])
if (__isVehicleUnique[item.type]) {
let toDelList = []
@ -2268,6 +2369,13 @@ export class PegasusActor extends Actor {
return false
}
}
// NRG max management
if (item.type == "powercoremodule" ) {
if (this.system.statistics.pc.maxnrg != item.system.nrg ) {
this.update( {'system.statistics.pc.maxnrg': item.system.nrg })
}
}
// Cargo management
if (__isVehicleCargo[item.type]) {
let capacity = this.getCurrentCargoCapacity()
@ -2299,7 +2407,6 @@ export class PegasusActor extends Actor {
return crew
}
/* -------------------------------------------- */
addCrew(actorId) {
if (this.system.crew.length >= this.system.crewmax) {
ui.notifications.warn("Vehicle crew is already full.")
@ -2309,11 +2416,13 @@ export class PegasusActor extends Actor {
crewList.push({ id: actorId })
this.update({ 'system.crew': crewList })
}
/* -------------------------------------------- */
delCrew(actorId) {
let crewList = duplicate(this.system.crew.filter(actorDef => actorDef.id != actorId) || [])
this.update({ 'system.crew': crewList })
}
inCrew(actorId) {
return this.system.crew.find(member => member.id == actorId)
}
/* -------------------------------------------- */
isVehicleFullStop() {
@ -2396,6 +2505,34 @@ export class PegasusActor extends Actor {
}
}
/* -------------------------------------------- */
async addVehicleModuleEffects( mod) {
let effects = []
for (let effect of mod.system.effects) {
if (!effect.system) {
effect.system = effect.data
}
effect.system.effectId = mod.id // Link to the perk, in order to dynamically remove them
effects.push(effect)
}
if (effects.length) {
await this.createEmbeddedDocuments('Item', effects)
}
}
/* -------------------------------------------- */
async removeVehicleModuleEffects( mod) {
let toRem = []
for (let item of this.items) {
if (item.type == 'effect' && item.system.effectId == mod.id) {
toRem.push(item.id)
}
}
console.log("TODEL", toRem)
if (toRem.length) {
await this.deleteEmbeddedDocuments('Item', toRem)
}
}
/* -------------------------------------------- */
async activateVehicleModule(itemId) {
let mod = this.items.get(itemId)
@ -2412,13 +2549,20 @@ export class PegasusActor extends Actor {
pc.maxnrg -= Number(mod.system.nrg)
pc.curnrg -= Number(mod.system.nrg)
this.update({ 'system.statistics.pc': pc })
this.addVehicleModuleEffects(mod)
} else { // Now deactivated
pc.actnrg -= Number(mod.system.nrg)
pc.maxnrg += Number(mod.system.nrg)
this.update({ 'system.statistics.pc': pc })
await this.updateEmbeddedDocuments('Item', [{ _id: mod.id, 'system.activated': !mod.system.activated }])
this.removeVehicleModuleEffects(mod)
}
} else {
if ( mod.system.activated) {
this.removeVehicleModuleEffects(mod)
} else {
this.addVehicleModuleEffects(mod)
}
await this.updateEmbeddedDocuments('Item', [{ _id: mod.id, 'system.activated': !mod.system.activated }])
}
}
@ -2440,8 +2584,13 @@ export class PegasusActor extends Actor {
for (let loc of __LocationsArmour) {
let arcKey = loc + "arc"
let arc = duplicate(this.system.arcs[arcKey])
if (level != Number(arc.shieldlevel)) {
arc.shieldlevel = level
if (level != Number(arc.maxshieldlevel)) {
let lvChanged = level - arc.maxshieldlevel
arc.maxshieldlevel = level
arc.shieldlevel += lvChanged
if ( arc.shieldlevel <= 0 || arc.shieldlevel > level) {
arc.shieldlevel = level
}
setTimeout(shift, this.update({ [`system.arcs.${arcKey}`]: arc }))
shift += 200
}
@ -2458,15 +2607,20 @@ export class PegasusActor extends Actor {
level += Number(armour.system.armourdicevalue)
}
}
if (level != Number(arc.armourlevel)) {
arc.armourlevel = level
if (level != Number(arc.maxarmourlevel)) {
let lvChanged = level - arc.maxarmourlevel
arc.maxarmourlevel = level
arc.armourlevel += lvChanged
if ( arc.armourlevel <= 0 || arc.armourlevel > arc.maxarmourlevel) {
arc.armourlevel = level
}
setTimeout(500, this.update({ [`system.arcs.${arcKey}`]: arc }))
}
}
}
/* -------------------------------------------- */
updateMaxNrg(currentLevel) {
this.update({ 'system.statistics.pc.maxnrg': Number(currentLevel) })
this.update({ 'system.statistics.pc.maxnrg': Number( PegasusUtility.getDiceValue(currentLevel) ) })
}
/* -------------------------------------------- */
setTurningArc(currentLevel) {

View File

@ -90,6 +90,9 @@ export class PegasusRollDialog extends Dialog {
PegasusUtility.updateDamageDicePool(this.rollData)
PegasusUtility.updateEffectsBonusDice(this.rollData)
PegasusUtility.updateHindranceBonusDice(this.rollData)
if ( effect.specList) {
this.rollData.specList = duplicate(effect.specList)
}
}
/* -------------------------------------------- */

View File

@ -146,10 +146,10 @@ export class PegasusUtility {
static updateEffectsBonusDice(rollData) {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-bonus-dice")
for (let effect of rollData.effectsList) {
if (effect && effect.applied && effect.type == "effect" && effect.effect && effect.effect.system.bonusdice) {
if (effect && effect.applied && effect.type == "effect" && !effect.effect?.system?.hindrance && effect.effect && effect.effect.system.bonusdice) {
newDicePool = newDicePool.concat(this.buildDicePool("effect-bonus-dice", effect.effect.system.effectlevel, 0, effect.effect.name))
}
if (effect && effect.applied && effect.type == "effect" && effect.value && effect.isdynamic) {
if (effect && effect.applied && effect.type == "effect" && effect.value && effect.isdynamic && !effect.effect?.system?.hindrance) {
newDicePool = newDicePool.concat(this.buildDicePool("effect-bonus-dice", effect.value, 0, effect.name))
}
}
@ -161,7 +161,9 @@ export class PegasusUtility {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-hindrance")
for (let hindrance of rollData.effectsList) {
if (hindrance && hindrance.applied && (hindrance.type == "hindrance" || (hindrance.type == "effect" && hindrance.effect?.system?.hindrance))) {
console.log("Adding Hindrance 1", hindrance, newDicePool)
newDicePool = newDicePool.concat(this.buildDicePool("effect-hindrance", (hindrance.value) ? hindrance.value : hindrance.effect.system.effectlevel, 0, hindrance.name))
console.log("Adding Hindrance 2", newDicePool)
}
}
rollData.dicePool = newDicePool
@ -175,12 +177,13 @@ export class PegasusUtility {
newDicePool = newDicePool.concat(this.buildDicePool("armor-shield", armor.value, 0))
}
}
newDicePool = rollData.dicePool.filter(dice => dice.name != "vehicle-shield")
newDicePool = newDicePool.filter(dice => dice.name != "vehicle-shield")
for (let shield of rollData.vehicleShieldList) {
if (shield.applied) {
newDicePool = newDicePool.concat(this.buildDicePool("vehicle-shield", shield.value, 0))
}
}
console.log(">>>>Dicepoool", newDicePool)
rollData.dicePool = newDicePool
}
@ -1026,7 +1029,12 @@ export class PegasusUtility {
if (target) {
let defenderActor = target.actor
rollData.defenderTokenId = target.id
rollData.defenderSize = Number(defenderActor.system.biodata.sizenum) + Number(defenderActor.system.biodata.sizebonus)
rollData.defenderSize = 0
if ( defenderActor.type == "character") {
rollData.defenderSize = Number(defenderActor.system.biodata.sizenum) + Number(defenderActor.system.biodata.sizebonus)
} else if ( defenderActor.type == "vehicle" ){
rollData.defenderSize = Number(defenderActor.system.statistics.hr.size)
}
//rollData.attackerId = this.id
console.log("Target/DEFENDER", defenderActor)
defenderActor.addHindrancesList(rollData.effectsList)
@ -1067,31 +1075,15 @@ export class PegasusUtility {
}
/* -------------------------------------------- */
static glowToken(token) {
let params =
[{
filterType: "glow",
filterId: "superSpookyGlow",
outerStrength: 15,
innerStrength: 0,
color: 0x6AAB8E,
quality: 0.5,
padding: 40,
autoDestroy: true,
animated:
{
color:
{
active: true,
loopDuration: 3000,
loops: 2,
animType: "colorOscillation",
val1: 0x6AAB8E,
val2: 0x66FF33
}
}
}]
TokenMagic.addUpdateFilters(token, params)
static checkIsVehicleCrew(actorId) {
let vehicles = game.actors.filter( actor=> actor.type == "vehicle") || []
for(let vehicle of vehicles) {
console.log("Checking", vehicle.name)
if ( vehicle.inCrew(actorId) ) {
return vehicle
}
}
return false
}
/* -------------------------------------------- */
@ -1114,12 +1106,13 @@ export class PegasusUtility {
}
/* -------------------------------------------- */
static async processTactician(friends) {
static async processTactician() {
// Tactician management
let toApply = {}
let tacticianTokens = canvas.tokens.placeables.filter(token => token.actor.isTactician())
let tacticianTokens = canvas.tokens.placeables.filter(token => token.actor.isTactician() && !token.document.hidden)
for (let token of tacticianTokens) {
token.refresh()
let friends = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == token.document.disposition)
for (let friend of friends) {
if (friend.actor.id != token.actor.id) {
let existing = toApply[friend.actor.id] || { actor: friend.actor, add: false, level: 0, names: [] }
@ -1161,12 +1154,13 @@ export class PegasusUtility {
}
/* -------------------------------------------- */
static async processEnhancer(friends) {
static async processEnhancer() {
// Enhancer management
let toApply = {}
let enhancerTokens = canvas.tokens.placeables.filter(token => token.actor.isEnhancer())
let enhancerTokens = canvas.tokens.placeables.filter(token => token.actor.isEnhancer() && !token.document.hidden)
for (let token of enhancerTokens) {
token.refresh()
let friends = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == token.document.disposition)
for (let friend of friends) {
if (friend.actor.id != token.actor.id) {
let existing = toApply[friend.actor.id] || { actor: friend.actor, add: false, level: 0, names: [] }
@ -1210,12 +1204,22 @@ export class PegasusUtility {
}
/* -------------------------------------------- */
static async processAgitator(ennemies) {
static async processAgitator() {
// Agitator management
let toApply = {}
let agitatorTokens = canvas.tokens.placeables.filter(token => token.actor.isAgitator())
let agitatorTokens = canvas.tokens.placeables.filter(token => token.actor.isAgitator() && !token.document.hidden)
for (let token of agitatorTokens) {
token.refresh()
let ennemies = []
if (token.document.disposition == -1) {
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == 1 || newToken.document.disposition == 0 ))
}
if (token.document.disposition == 1) {
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 0 ))
}
if (token.document.disposition == 0) {
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 1 ))
}
for (let ennemy of ennemies) {
if (ennemy.actor.id != token.actor.id) {
let existing = toApply[ennemy.actor.id] || { actor: ennemy.actor, add: false, level: 0, names: [] }
@ -1246,11 +1250,11 @@ export class PegasusUtility {
applyDef.actor.removeAgitatorHindrance()
}
}
// Delete all effects if no more tacticians (ie deleted case)
// Delete all effects if no more agtators (ie deleted case)
if (agitatorTokens.length == 0) {
let allTokens = canvas.tokens.placeables.filter(token => token.actor.type == "character")
for (let token of allTokens) {
if (token.actor.addAgitatorHindrance()) {
if (token.actor.hasAgitatorHindrance()) {
token.actor.removeAgitatorHindrance()
}
}
@ -1269,26 +1273,9 @@ export class PegasusUtility {
this.lastRoleEffectProcess = now
console.log("=========================+> Searching/Processing roles effects")
let friends = canvas.tokens.placeables.filter(token => token.actor.type == "character" && token.document.disposition == 1)
let ennemies = canvas.tokens.placeables.filter(token => token.actor.type == "character" && token.document.disposition == -1)
await this.processTactician(friends)
await this.processEnhancer(friends)
await this.processAgitator(ennemies)
// Cleanup if disposition has changed
let allTokens = canvas.tokens.placeables.filter(token => token.actor.type == "character")
for (let token of allTokens) {
if (token.document.disposition != -1 && token.actor.hasAgitatorHindrance()) {
token.actor.removeAgitatorHindrance()
}
if (token.document.disposition != 1 && token.actor.hasTacticianBonus()) {
token.actor.removeTacticianEffect()
}
if (token.document.disposition != 1 && token.actor.hasEnhancerBonus()) {
token.actor.removeEnhancerEffect()
}
}
await this.processTactician()
await this.processEnhancer()
await this.processAgitator()
}

View File

@ -51,8 +51,8 @@ export class PegasusVehicleSheet extends ActorSheet {
vehicleHull: duplicate(this.actor.getVehicleHull()),
mobilityModules: duplicate(this.actor.getMobilityModules()),
propulsionModules: duplicate(this.actor.getPropulsionModules()),
vehicleModules: duplicate(this.actor.getVehicleModules()),
vehicleWeaponModules: duplicate(this.actor.getVehicleWeaponModules()),
vehicleModules: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getVehicleModules())),
vehicleWeaponModules: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getVehicleWeaponModules())),
cargos: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getCargos()) ),
cargoCurrent: this.actor.getCurrentCargoCapacity(),
moneys: duplicate(this.actor.getMoneys()),
@ -134,19 +134,7 @@ export class PegasusVehicleSheet extends ActorSheet {
let itemId = li.data("item-id")
this.actor.activateVehicleModule( itemId)
});
html.find('.equip-activate').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
this.actor.equipActivate( itemId)
});
html.find('.equip-deactivate').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
this.actor.equipDeactivate( itemId)
});
html.find('.effect-used').click(ev => {
html.find('.effect-used').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let itemId = li.data("item-id");
this.actor.perkEffectUsed( itemId)

View File

@ -23,7 +23,7 @@
"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/raw/branch/master/system.json",
"compatibility": {
"minimum": "10",
"verified": "10.285",
"verified": "10.286",
"maximum": "10"
},
"id": "fvtt-pegasus-rpg",
@ -253,7 +253,7 @@
],
"title": "Pegasus RPG",
"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
"version": "10.0.30",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.0.30.zip",
"version": "10.1.7",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.1.7.zip",
"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
}

View File

@ -37,6 +37,7 @@
"rolename": "",
"morality": 5,
"bonusselection": "",
"noautobonus": false,
"moralitythreshold": 0
}
},
@ -309,6 +310,8 @@
"topspeed": "",
"shieldlevel": 0,
"armourlevel": 0,
"maxshieldlevel": 0,
"maxarmourlevel": 0,
"is3D": false
},
"reararc": {
@ -316,13 +319,17 @@
"topspeed": "",
"shieldlevel": 0,
"armourlevel": 0,
"is3D": false
"maxshieldlevel": 0,
"maxarmourlevel": 0,
"is3D": false
},
"rightarc": {
"label": "Right Arc",
"topspeed": "",
"shieldlevel": 0,
"armourlevel": 0,
"maxshieldlevel": 0,
"maxarmourlevel": 0,
"is3D": false
},
"leftarc": {
@ -330,6 +337,8 @@
"topspeed": "",
"shieldlevel": 0,
"armourlevel": 0,
"maxshieldlevel": 0,
"maxarmourlevel": 0,
"is3D": false
},
"toparc": {
@ -337,6 +346,8 @@
"topspeed": "",
"shieldlevel": 0,
"armourlevel": 0,
"maxshieldlevel": 0,
"maxarmourlevel": 0,
"is3D": true
},
"bottomarc": {
@ -344,6 +355,8 @@
"topspeed": "",
"shieldlevel": 0,
"armourlevel": 0,
"maxshieldlevel": 0,
"maxarmourlevel": 0,
"is3D": true
}
}
@ -416,6 +429,7 @@
"affectstatus": false,
"affectedstatus": "",
"locked": false,
"droptext": "",
"description": ""
},
"race": {

View File

@ -869,6 +869,12 @@
<label class="generic-label">Hair</label>
<input type="text" class="" name="system.biodata.hair" value="{{data.biodata.hair}}" data-dtype="String" />
</li>
{{#if isGM}}
<li class="item flexrow">
<label class="generic-label">Manual bonuses only ?</label>
<input type="checkbox" class="change-worstfear" name="system.biodata.noautobonus" {{checked data.biodata.noautobonus}} />
</li>
{{/if}}
</ul>
</div>
<div>

View File

@ -34,6 +34,27 @@
</select>
</li>
<li class="flexrow"><label class="generic-label">Effect Level is a Stat?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.effectstatlevel" {{checked data.effectstatlevel}}/></label>
</li>
{{#if data.effectstatlevel}}
<li class="flexrow"><label class="generic-label">Stat to use for Effect Level</label>
<select class="competence-base flexrow" type="text" name="system.effectstat" value="{{data.effectstat}}" data-dtype="String">
{{#select data.effectstat}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=false mr=true all=false}}
{{/select}}
</select>
</li>
{{else}}
<li class="flexrow"><label class="generic-label">Effect Level</label>
<input type="text" class="input-numeric-short padd-right" name="system.effectlevel" value="{{data.effectlevel}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Affect size ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.affectsize" {{checked data.affectsize}}/></label>
</li>
{{/if}}
<li class="flexrow"><label class="generic-label">One use?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.oneuse" {{checked data.oneuse}}/></label>
</li>
@ -64,27 +85,10 @@
<li class="flexrow"><label class="generic-label">Locked (Only GM can change/edit) ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.locked" {{checked data.locked}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Effect Level is a Stat?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.effectstatlevel" {{checked data.effectstatlevel}}/></label>
<li class="flexrow"><label class="generic-label">Display Text when added to Actor</label>
<input type="text" class="input-numeric-short padd-right" name="system.droptext" value="{{data.droptext}}" data-dtype="String"/>
</li>
{{#if data.effectstatlevel}}
<li class="flexrow"><label class="generic-label">Stat to use for Effect Level</label>
<select class="competence-base flexrow" type="text" name="system.effectstat" value="{{data.effectstat}}" data-dtype="String">
{{#select data.effectstat}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=false mr=true all=false}}
{{/select}}
</select>
</li>
{{else}}
<li class="flexrow"><label class="generic-label">Effect Level</label>
<input type="text" class="input-numeric-short padd-right" name="system.effectlevel" value="{{data.effectlevel}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Affect size ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.affectsize" {{checked data.affectsize}}/></label>
</li>
{{/if}}
<li class="flexrow"><label class="generic-label">Affect Status?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.affectstatus" {{checked data.affectstatus}}/></label>
</li>

View File

@ -105,8 +105,8 @@
<li class="flexrow"><label class="generic-label">Turret</label>
<select class="competence-base flexrow" type="text" name="system.turret" value="{{data.turret}}" data-dtype="Number">
{{#select data.turret}} F Front, F Left, F Right, F Rear, F Up, F Down, T 180 Front, T 180 Left, T 180 Rear, T 180 Right, T 360
<select class="competence-base flexrow" type="text" name="system.turret" value="{{data.turret}}" data-dtype="String">
{{#select data.turret}}
<option value="ffront">F Front</option>
<option value="fleft">F Left</option>
<option value="fright">F Right</option>

View File

@ -18,7 +18,7 @@
</label>
</span>
<input type="text" class="padd-right status-small-label no-grow" name="system.secondary.{{key}}.value" value="{{stat2.value}}" data-dtype="Number"/>
<input type="text" class="padd-right status-small-label no-grow" name="system.secondary.{{key}}.bonus" value="{{stat2.bonus}}" data-dtype="Number" disabled/>
<input type="text" class="padd-right status-small-label no-grow" name="system.secondary.{{key}}.bonus" value="{{stat2.bonus}}" data-dtype="Number" {{@root.disabledBonus}}/>
<input type="text" class="padd-right status-small-label no-grow" name="system.secondary.{{key}}.max" value="{{stat2.max}}" data-dtype="Number"/>
</li>
{{/each}}
@ -27,7 +27,7 @@
<label class="status-small-label"><strong>{{data.nrg.label}}</strong></label>
</span>
<input type="text" class="padd-right status-small-label no-grow" name="system.nrg.value" value="{{data.nrg.value}}" data-dtype="Number"/>
<input type="text" class="padd-right status-small-label no-grow" name="system.nrg.mod" value="{{data.nrg.mod}}" data-dtype="Number" disabled/>
<input type="text" class="padd-right status-small-label no-grow" name="system.nrg.mod" value="{{data.nrg.mod}}" data-dtype="Number" {{@root.disabledBonus}}/>
<input type="text" class="padd-right status-small-label no-grow" name="system.nrg.max" value="{{data.nrg.max}}" data-dtype="Number"/>
<span class="small-label status-small-label">&nbsp;/ {{data.nrg.absolutemax}}</span>
</li>

View File

@ -9,9 +9,15 @@
<span class="item-field-label-long">
<label class="short-label">Shield</label>
</span>
<span class="item-field-label-short">
<label class="short-label">Max</label>
</span>
<span class="item-field-label-long">
<label class="short-label">Armour</label>
</span>
<span class="item-field-label-short">
<label class="short-label">Max</label>
</span>
</li>
<li class="item flexrow list-item list-item-shadow" data-arc-name="{{idx}}">
@ -31,16 +37,18 @@
{{#select arc.shieldlevel}}
{{{@root.optionsDiceList}}}
{{/select}}
</select>
</select>
</span>
<span class="item-field-label-short"><label class="short-label">{{getDice arc.maxshieldlevel}}</label></span>
<span class="item-field-label-long">
<select type="text" name="system.arcs.{{idx}}.armourlevel" value="{{arc.armourlevel}}" data-dtype="Number">
{{#select arc.armourlevel}}
{{{@root.optionsDiceList}}}
{{/select}}
</select>
</select>
</span>
<span class="item-field-label-short"><label class="short-label">{{getDice arc.maxarmourlevel}}</label></span>
</li>
</ul>

View File

@ -14,7 +14,7 @@
</span>
<select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.level"
value="{{stat.level}}" data-dtype="Number" disabled>
{{#select stat.level}}
{{#select (add stat.level stat.bonuseffect)}}
{{#if (eq key "ad")}}
{{{@root.optionsLevel}}}
{{else}}

View File

@ -456,10 +456,10 @@
<span class="item-name-label-header-long">
<h3><label class="items-title-text">Vehicles modules</label></h3>
</span>
<span class="item-field-label-long">
<span class="item-field-label-medium">
<label class="short-label">Category</label>
</span>
<span class="item-field-label-long">
<span class="item-field-label-medium">
<label class="short-label">Location</label>
</span>
<span class="item-field-label-long">
@ -480,12 +480,20 @@
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{vehiclemod.img}}" /></a>
<span class="item-name-label-long"><a class="roll-spec">{{vehiclemod.name}}</a></span>
<span class="item-field-label-long">{{vehiclemod.system.category}}</span>
<span class="item-field-label-long">{{vehiclemod.system.location}}</span>
<span class="item-field-label-medium">{{vehiclemod.system.category}}</span>
<span class="item-field-label-medium">{{vehiclemod.system.location}}</span>
<span class="item-field-label-long">{{vehiclemod.system.security}}</span>
<span class="item-field-label-short">{{vehiclemod.system.nrg}}</span>
<span class="item-field-label-medium">{{vehiclemod.system.range}}</span>
<span class="item-field-label-short">{{vehiclemod.system.idr}}</span>
<span class="item-field-label-short">
{{#if vehiclemod.system.idrDice}}
<a class="roll-idr" data-dice-value="{{vehiclemod.system.idrDice}}">{{vehiclemod.system.idrDice}}</a>
{{else}}
&nbsp;-&nbsp;
{{/if}}
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control vehicle-module-activate" title="Activated">{{#if vehiclemod.system.activated}}<i
@ -501,10 +509,10 @@
<span class="item-name-label-header-long">
<h3><label class="items-title-text">Vehicles weapons</label></h3>
</span>
<span class="item-field-label-long">
<span class="item-field-label-medium">
<label class="short-label">Site</label>
</span>
<span class="item-field-label-long">
<span class="item-field-label-medium">
<label class="short-label">Location</label>
</span>
<span class="item-field-label-short">
@ -528,13 +536,21 @@
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{weapon.img}}" /></a>
<span class="item-name-label-long"><a class="roll-spec">{{weapon.name}}</a></span>
<span class="item-field-label-long">{{weapon.system.site}}</span>
<span class="item-field-label-long">{{weapon.system.location}}</span>
<span class="item-field-label-medium">{{weapon.system.site}}</span>
<span class="item-field-label-medium">{{weapon.system.location}}</span>
<span class="item-field-label-short">{{weapon.system.dmg}}</span>
<span class="item-field-label-medium">{{weapon.system.aoe}}</span>
<span class="item-field-label-medium">{{weapon.system.turrent}}</span>
<span class="item-field-label-medium">{{weapon.system.turret}}</span>
<span class="item-field-label-short">{{weapon.system.nrg}}</span>
<span class="item-field-label-short">{{weapon.system.idr}}</span>
<span class="item-field-label-short">
{{#if weapon.system.idrDice}}
<a class="roll-idr" data-dice-value="{{weapon.system.idrDice}}">{{weapon.system.idrDice}}</a>
{{else}}
&nbsp;-&nbsp;
{{/if}}
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control vehicle-weapon-activate" title="Activated">{{#if weapon.system.activated}}<i