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fvtt-pegas
...
fvtt-pegas
Author | SHA1 | Date | |
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1bb869e715 | |||
c8cc9d6c82 | |||
cfcc9ca557 | |||
a5e17b8276 |
@ -8,9 +8,11 @@ import { PegasusRollDialog } from "./pegasus-roll-dialog.js";
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const __level2Dice = ["d0", "d4", "d6", "d8", "d10", "d12"]
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const __name2DiceValue = { "0": 0, "d0": 0, "d4": 4, "d6": 6, "d8": 8, "d10": 10, "d12": 12 }
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const __dice2Level = { "d0": 0, "d4": 1, "d6": 2, "d8": 3, "d10": 4, "d12": 5 }
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const __rangeKeyToText = { notapplicable: "N/A", touch: "Self Only", touchself: "Touch/Self", tz: "Threat Zone", close: "Close", medium: "Medium",
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long: "Long", extreme: "Extreme", sight: "Lineof Sight", tz_close: "TZ/Close", close_medium: "Close/Medium", medium_long: "Medium/Long",
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long_extreme: "Long/Extreme"}
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const __rangeKeyToText = {
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notapplicable: "N/A", touch: "Self Only", touchself: "Touch/Self", tz: "Threat Zone", close: "Close", medium: "Medium",
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long: "Long", extreme: "Extreme", sight: "Lineof Sight", tz_close: "TZ/Close", close_medium: "Close/Medium", medium_long: "Medium/Long",
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long_extreme: "Long/Extreme"
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}
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/* -------------------------------------------- */
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export class PegasusUtility {
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@ -68,7 +70,7 @@ export class PegasusUtility {
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Handlebars.registerHelper('getDice', function (a) {
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return PegasusUtility.getDiceFromLevel(a)
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})
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}
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/* -------------------------------------------- */
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@ -112,7 +114,7 @@ export class PegasusUtility {
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}
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/* -------------------------------------------- */
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static getRangeText( rangeKey) {
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static getRangeText(rangeKey) {
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return __rangeKeyToText[rangeKey] || "N/A"
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}
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@ -145,10 +147,10 @@ export class PegasusUtility {
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let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-bonus-dice")
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for (let effect of rollData.effectsList) {
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if (effect && effect.applied && effect.type == "effect" && effect.effect && effect.effect.system.bonusdice) {
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newDicePool = newDicePool.concat( this.buildDicePool("effect-bonus-dice", effect.effect.system.effectlevel, 0, effect.effect.name ))
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newDicePool = newDicePool.concat(this.buildDicePool("effect-bonus-dice", effect.effect.system.effectlevel, 0, effect.effect.name))
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}
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if (effect && effect.applied && effect.type == "effect" && effect.value && effect.isdynamic) {
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newDicePool = newDicePool.concat( this.buildDicePool("effect-bonus-dice", effect.value, 0, effect.name ))
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newDicePool = newDicePool.concat(this.buildDicePool("effect-bonus-dice", effect.value, 0, effect.name))
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}
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}
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rollData.dicePool = newDicePool
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@ -159,7 +161,7 @@ export class PegasusUtility {
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let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-hindrance")
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for (let hindrance of rollData.effectsList) {
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if (hindrance && hindrance.applied && (hindrance.type == "hindrance" || (hindrance.type == "effect" && hindrance.effect?.system?.hindrance))) {
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newDicePool = newDicePool.concat( this.buildDicePool("effect-hindrance", (hindrance.value) ? hindrance.value : hindrance.effect.system.effectlevel, 0, hindrance.name ))
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newDicePool = newDicePool.concat(this.buildDicePool("effect-hindrance", (hindrance.value) ? hindrance.value : hindrance.effect.system.effectlevel, 0, hindrance.name))
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}
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}
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rollData.dicePool = newDicePool
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@ -170,13 +172,13 @@ export class PegasusUtility {
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let newDicePool = rollData.dicePool.filter(dice => dice.name != "armor-shield")
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for (let armor of rollData.armorsList) {
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if (armor.applied) {
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newDicePool = newDicePool.concat( this.buildDicePool("armor-shield", armor.value, 0))
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newDicePool = newDicePool.concat(this.buildDicePool("armor-shield", armor.value, 0))
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}
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}
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newDicePool = rollData.dicePool.filter(dice => dice.name != "vehicle-shield")
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for (let shield of rollData.vehicleShieldList) {
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if (shield.applied) {
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newDicePool = newDicePool.concat( this.buildDicePool("vehicle-shield", shield.value, 0))
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newDicePool = newDicePool.concat(this.buildDicePool("vehicle-shield", shield.value, 0))
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}
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}
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rollData.dicePool = newDicePool
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@ -189,17 +191,17 @@ export class PegasusUtility {
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let newDicePool = rollData.dicePool.filter(dice => dice.name != "damage")
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for (let weapon of rollData.weaponsList) {
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if (weapon.applied && weapon.type == "damage") {
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newDicePool = newDicePool.concat( this.buildDicePool("damage", weapon.value, 0))
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newDicePool = newDicePool.concat(this.buildDicePool("damage", weapon.value, 0))
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}
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}
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for (let weapon of rollData.vehicleWeapons) {
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if (weapon.applied) {
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newDicePool = newDicePool.concat( this.buildDicePool("damage", weapon.value, 0))
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newDicePool = newDicePool.concat(this.buildDicePool("damage", weapon.value, 0))
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}
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}
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rollData.dicePool = newDicePool
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}
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}
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}
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/* -------------------------------------------- */
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@ -207,13 +209,13 @@ export class PegasusUtility {
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let newDicePool = rollData.dicePool.filter(dice => dice.name != "stat")
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let statDice = rollData.dicePool.find(dice => dice.name == "stat")
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if (statDice.level > 0) {
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newDicePool = newDicePool.concat( this.buildDicePool( "stat", rollData.statDicesLevel, statDice.mod))
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newDicePool = newDicePool.concat(this.buildDicePool("stat", rollData.statDicesLevel, statDice.mod))
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}
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if (rollData.vehicleStat) {
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newDicePool = rollData.dicePool.filter(dice => dice.name != "vehiclestat")
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if (rollData.vehicleStat.currentlevel > 0 ) {
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newDicePool = newDicePool.concat( this.buildDicePool( "vehiclestat", rollData.vehicleStat.currentlevel, 0))
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if (rollData.vehicleStat.currentlevel > 0) {
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newDicePool = newDicePool.concat(this.buildDicePool("vehiclestat", rollData.vehicleStat.currentlevel, 0))
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}
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rollData.dicePool = newDicePool
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}
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@ -223,7 +225,7 @@ export class PegasusUtility {
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static updateSpecDicePool(rollData) {
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let newDicePool = rollData.dicePool.filter(dice => dice.name != "spec")
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if (rollData.specDicesLevel > 0) {
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newDicePool = newDicePool.concat( this.buildDicePool( "spec", rollData.specDicesLevel, 0))
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newDicePool = newDicePool.concat(this.buildDicePool("spec", rollData.specDicesLevel, 0))
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}
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rollData.dicePool = newDicePool
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}
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@ -271,6 +273,7 @@ export class PegasusUtility {
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/* -------------------------------------------- */
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static async addItemDropToActor(actor, item) {
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console.log("ITEM DROPPED", actor, item)
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actor.preprocessItem("none", item, false)
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let chatData = {
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user: game.user.id,
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@ -294,11 +297,16 @@ export class PegasusUtility {
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for (let token of tokensList) {
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if (x >= token.x && x <= (token.x + token.width)
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&& y >= token.y && y <= (token.y + token.height)) {
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let item = await this.searchItem(data)
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const item = fromUuidSync(data.uuid)
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if (item == undefined) {
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item = this.actor.items.get(data.uuid)
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}
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let itemFull = await PegasusUtility.searchItem(item)
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console.log("DROPPED DATA", data.uuid)
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if (game.user.isGM || token.actor.isOwner) {
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this.addItemDropToActor(token.actor, item)
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this.addItemDropToActor(token.actor, itemFull)
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} else {
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game.socket.emit("system.fvtt-pegasus-rpg", { name: "msg_gm_item_drop", data: { actorId: token.actor.id, itemId: item.id, isPack: item.pack } })
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game.socket.emit("system.fvtt-pegasus-rpg", { name: "msg_gm_item_drop", data: { actorId: token.actor.id, itemId: itemFull.id, isPack: item.pack } })
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}
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return
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}
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@ -912,7 +920,7 @@ export class PegasusUtility {
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let item
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if (dataItem.pack) {
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let id = dataItem.id || dataItem._id
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let items = await this.loadCompendium( dataItem.pack, item => item.id == id)
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let items = await this.loadCompendium(dataItem.pack, item => item.id == id)
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//console.log(">>>>>> PACK", items)
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item = items[0] || undefined
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//item = await fromUuid(dataItem.pack + "." + id)
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@ -293,6 +293,12 @@ table {border: 1px solid #7a7971;}
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padding: 0 3px;
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}
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.long-editor{
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border: 2;
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height: 400px;
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padding: 0 3px;
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}
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.medium-editor {
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border: 2;
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height: 240px;
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@ -253,7 +253,7 @@
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],
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"title": "Pegasus RPG",
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"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
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"version": "10.0.22",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.0.22.zip",
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"version": "10.0.23",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.0.23.zip",
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"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
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}
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@ -5,8 +5,8 @@
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{{/if}}
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<div>{{name}} has just activated the Perk: {{perk.name}}.</div>
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{{#if (count perk.data.activatedtext)}}
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<div>{{perk.data.activatedtext}}</div>
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{{#if (count perk.system.activatedtext)}}
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<div>{{perk.system.activatedtext}}</div>
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{{/if}}
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</div>
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@ -5,8 +5,8 @@
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{{/if}}
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<div>{{name}} has just deactivated the Perk: {{perk.name}}, make sure to manually delete all Effects provided by this Perk from Targets.</div>
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{{#if (count perk.data.deactivatedtext)}}
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<div>{{perk.data.deactivatedtext}}</div>
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{{#if (count perk.system.deactivatedtext)}}
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<div>{{perk.system.deactivatedtext}}</div>
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{{/if}}
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</div>
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@ -17,7 +17,7 @@
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{{editor purchasedeffects target="system.purchasedeffects" button=true owner=owner
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editable=editable}}
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</div>
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<div class="medium-editor item-text-long-line">
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<div class="long-editor item-text-long-line">
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<label class="generic-label">Description</label>
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{{editor description target="system.description" button=true owner=owner editable=editable}}
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</div>
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@ -47,7 +47,7 @@
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<li class="item flexrow list-item" data-item-id="{{trait.id}}">
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<img class="sheet-competence-img" src="{{trait.img}}"/>
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<span class="competence-label">{{trait.name}}</span>
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<span class="competence-label">{{trait.data.data.type}}</span>
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<span class="competence-label">{{trait.system.type}}</span>
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<div class="item-controls">
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<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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@ -103,17 +103,17 @@
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<img class="sheet-competence-img" src="{{weapon.img}}"/>
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<span class="stat-label">{{weapon.name}}</span>
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<div class="item-controls">
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<a class="item-control item-equip" title="Worn">{{#if weapon.data.data.equipped}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
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<a class="item-control item-equip" title="Worn">{{#if weapon.system.equipped}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
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<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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<li class="item stat flexrow list-item stats-table" data-armure-id="{{weapon.id}}" data-item-id="{{weapon.id}}">
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{{#each weapon.data.data.weaponstats as |weaponstat statkey|}}
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{{#each weapon.system.weaponstats as |weaponstat statkey|}}
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<ul>
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<li class="item stat flexrow list-item" data-item-id="{{weapon.id}}" data-stat-id={{statkey}}><span class="stat-label weapon-label"><a name="{{weapon.name}}">Attack with {{weaponstat.name}}</a></span>
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</li>
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<li>{{> "systems/fvtt-fragged-kingdom/templates/weapon-stats-section.html" stats=weaponstat.data.statstotal isfinal=false header=true}}
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<li>{{> "systems/fvtt-fragged-kingdom/templates/weapon-stats-section.html" stats=weaponstat.system.statstotal isfinal=false header=true}}
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</li>
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</ul>
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{{/each}}
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@ -151,7 +151,7 @@
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<span class="equipement-label">{{equip.name}}</span>
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<span class="equipement-label">{{equip.type}}</span>
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<div class="item-controls">
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<a class="item-control item-equip" title="Worn">{{#if equip.data.data.equipped}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
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<a class="item-control item-equip" title="Worn">{{#if equip.system.equipped}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
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<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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@ -24,7 +24,7 @@
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{{/if}}
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</span>
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<span class="item-field-label-short">
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{{#if equip.data.iscontainer}}
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{{#if equip.system.iscontainer}}
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{{equip.system.contentsEnc}}
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{{else}}
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{{mul equip.system.weight equip.system.quantity}}
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@ -32,7 +32,7 @@
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</span>
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<span class="item-field-label-medium">
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{{#if equip.system.idrDice}}
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<a class="roll-idr" data-dice-value="{{equip.data.idrDice}}">{{equip.system.idrDice}}</a>
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<a class="roll-idr" data-dice-value="{{equip.system.idrDice}}">{{equip.system.idrDice}}</a>
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{{else}}
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-
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{{/if}}
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Reference in New Issue
Block a user