Files
fvtt-machine-gods-noxian-ex…/fvtt-machine-gods-noxian-expanse.mjs
T
2026-05-05 13:55:42 +02:00

149 lines
6.3 KiB
JavaScript

import { ASCII, SYSTEM, SYSTEM_ID, localizeSystemConfig } from "./module/config/system.mjs"
import * as models from "./module/models/_module.mjs"
import * as documents from "./module/documents/_module.mjs"
import * as applications from "./module/applications/_module.mjs"
import MGNERoll from "./module/documents/roll.mjs"
Hooks.once("init", () => {
console.info(ASCII)
console.info(`${SYSTEM_ID} | Initializing system`)
game.mgne = {
SYSTEM,
applications,
documents,
models,
}
CONFIG.Actor.documentClass = documents.MGNEActor
CONFIG.Actor.dataModels = {
character: models.MGNECharacter,
creature: models.MGNECreature,
companion: models.MGNECompanion,
}
CONFIG.Combat.documentClass = documents.MGNECombat
CONFIG.Item.documentClass = documents.MGNEItem
CONFIG.Item.dataModels = {
weapon: models.MGNEWeapon,
armor: models.MGNEArmor,
shield: models.MGNEShield,
equipment: models.MGNEEquipment,
"resonance-core": models.MGNEResonanceCore,
artifact: models.MGNEArtifact,
feature: models.MGNEFeature,
}
foundry.applications.sheets.ActorSheetV2 && foundry.documents.collections.Actors.unregisterSheet(
"core",
foundry.applications.sheets.ActorSheetV2,
{ types: Object.keys(CONFIG.Actor.dataModels) }
)
foundry.appv1?.sheets?.ActorSheet && foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet)
foundry.documents.collections.Actors.registerSheet(SYSTEM_ID, applications.MGNECharacterSheet, { types: ["character"], makeDefault: true, label: SYSTEM.actorTypes.character.label })
foundry.documents.collections.Actors.registerSheet(SYSTEM_ID, applications.MGNECreatureSheet, { types: ["creature"], makeDefault: true, label: SYSTEM.actorTypes.creature.label })
foundry.documents.collections.Actors.registerSheet(SYSTEM_ID, applications.MGNECompanionSheet, { types: ["companion"], makeDefault: true, label: SYSTEM.actorTypes.companion.label })
foundry.applications.sheets.ItemSheetV2 && foundry.documents.collections.Items.unregisterSheet(
"core",
foundry.applications.sheets.ItemSheetV2,
{ types: Object.keys(CONFIG.Item.dataModels) }
)
foundry.appv1?.sheets?.ItemSheet && foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet)
foundry.documents.collections.Items.registerSheet(SYSTEM_ID, applications.MGNEWeaponSheet, { types: ["weapon"], makeDefault: true, label: SYSTEM.itemTypes.weapon.label })
foundry.documents.collections.Items.registerSheet(SYSTEM_ID, applications.MGNEArmorSheet, { types: ["armor"], makeDefault: true, label: SYSTEM.itemTypes.armor.label })
foundry.documents.collections.Items.registerSheet(SYSTEM_ID, applications.MGNEShieldSheet, { types: ["shield"], makeDefault: true, label: SYSTEM.itemTypes.shield.label })
foundry.documents.collections.Items.registerSheet(SYSTEM_ID, applications.MGNEEquipmentSheet, { types: ["equipment"], makeDefault: true, label: SYSTEM.itemTypes.equipment.label })
foundry.documents.collections.Items.registerSheet(SYSTEM_ID, applications.MGNEResonanceCoreSheet, { types: ["resonance-core"], makeDefault: true, label: SYSTEM.itemTypes["resonance-core"].label })
foundry.documents.collections.Items.registerSheet(SYSTEM_ID, applications.MGNEArtifactSheet, { types: ["artifact"], makeDefault: true, label: SYSTEM.itemTypes.artifact.label })
foundry.documents.collections.Items.registerSheet(SYSTEM_ID, applications.MGNEFeatureSheet, { types: ["feature"], makeDefault: true, label: SYSTEM.itemTypes.feature.label })
Handlebars.registerHelper("isEqual", (left, right) => left === right)
})
Hooks.once("setup", () => {
localizeSystemConfig()
})
Hooks.once("ready", () => {
console.info(`${SYSTEM_ID} | Ready`)
})
Hooks.on("renderCombatTracker", (_app, element) => {
const root = element instanceof HTMLElement ? element : element?.[0]
if (!root) return
const footer = root.querySelector(".combat-controls")
if (!footer || footer.querySelector(".mgne-flee-control")) return
const button = document.createElement("button")
button.type = "button"
button.className = "combat-control-lg mgne-flee-control"
button.dataset.action = "mgneFlee"
button.innerHTML = `<i class="fa-solid fa-person-running" inert></i><span>${game.i18n.localize("MGNE.Combat.Flee")}</span>`
button.disabled = !game.combat
button.addEventListener("click", event => {
event.preventDefault()
game.combat?.rollFlee()
})
footer.append(button)
})
Hooks.on("renderChatMessageHTML", (message, element) => {
const root = element instanceof HTMLElement ? element : element?.[0]
if (!root) return
root.querySelectorAll(".mgne-roll-damage-btn").forEach(btn => {
btn.addEventListener("click", async () => {
const actorId = btn.dataset.actorId
const itemId = btn.dataset.itemId
const actor = game.actors.get(actorId)
const item = actor?.items.get(itemId)
if (!actor || !item) {
ui.notifications.warn(game.i18n.localize("MGNE.Notification.ActorOrItemNotFound"))
return
}
await MGNERoll.rollDamage({ actor, item })
})
})
root.querySelectorAll(".mgne-apply-damage-select").forEach(select => {
const isAllowed = game.user.isGM || message.isAuthor
if (!isAllowed) {
select.closest(".chat-apply-actions")?.remove()
return
}
const card = select.closest(".mgne-chat-card")
const damageTotal = parseInt(card?.dataset.damageTotal ?? "0", 10) || 0
const damageCritical = card?.dataset.damageCritical === "true"
const tokens = canvas.scene?.tokens.contents ?? []
for (const token of tokens) {
if (!token.actor) continue
const opt = document.createElement("option")
opt.value = token.id
opt.textContent = token.name
select.appendChild(opt)
}
if (tokens.length === 0) {
const opt = document.createElement("option")
opt.disabled = true
opt.textContent = game.i18n.localize("MGNE.Roll.NoTargetSelected")
select.appendChild(opt)
}
select.addEventListener("change", async event => {
const tokenId = event.target.value
if (!tokenId) return
const token = canvas.scene?.tokens.get(tokenId)
const targetActor = token?.actor
if (!targetActor) return
select.value = ""
await targetActor.applyDamage(damageTotal, { critical: damageCritical, chat: true })
})
})
})