import { ASCII, SYSTEM, SYSTEM_ID, localizeSystemConfig } from "./module/config/system.mjs" import * as models from "./module/models/_module.mjs" import * as documents from "./module/documents/_module.mjs" import * as applications from "./module/applications/_module.mjs" import MGNERoll from "./module/documents/roll.mjs" Hooks.once("init", () => { console.info(ASCII) console.info(`${SYSTEM_ID} | Initializing system`) game.mgne = { SYSTEM, applications, documents, models, } CONFIG.Actor.documentClass = documents.MGNEActor CONFIG.Actor.dataModels = { character: models.MGNECharacter, creature: models.MGNECreature, companion: models.MGNECompanion, } CONFIG.Combat.documentClass = documents.MGNECombat CONFIG.Item.documentClass = documents.MGNEItem CONFIG.Item.dataModels = { weapon: models.MGNEWeapon, armor: models.MGNEArmor, shield: models.MGNEShield, equipment: models.MGNEEquipment, "resonance-core": models.MGNEResonanceCore, artifact: models.MGNEArtifact, feature: models.MGNEFeature, } foundry.applications.sheets.ActorSheetV2 && foundry.documents.collections.Actors.unregisterSheet( "core", foundry.applications.sheets.ActorSheetV2, { types: Object.keys(CONFIG.Actor.dataModels) } ) foundry.appv1?.sheets?.ActorSheet && foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet) foundry.documents.collections.Actors.registerSheet(SYSTEM_ID, applications.MGNECharacterSheet, { types: ["character"], makeDefault: true, label: SYSTEM.actorTypes.character.label }) foundry.documents.collections.Actors.registerSheet(SYSTEM_ID, applications.MGNECreatureSheet, { types: ["creature"], makeDefault: true, label: SYSTEM.actorTypes.creature.label }) foundry.documents.collections.Actors.registerSheet(SYSTEM_ID, applications.MGNECompanionSheet, { types: ["companion"], makeDefault: true, label: SYSTEM.actorTypes.companion.label }) foundry.applications.sheets.ItemSheetV2 && foundry.documents.collections.Items.unregisterSheet( "core", foundry.applications.sheets.ItemSheetV2, { types: Object.keys(CONFIG.Item.dataModels) } ) foundry.appv1?.sheets?.ItemSheet && foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet) foundry.documents.collections.Items.registerSheet(SYSTEM_ID, applications.MGNEWeaponSheet, { types: ["weapon"], makeDefault: true, label: SYSTEM.itemTypes.weapon.label }) foundry.documents.collections.Items.registerSheet(SYSTEM_ID, applications.MGNEArmorSheet, { types: ["armor"], makeDefault: true, label: SYSTEM.itemTypes.armor.label }) foundry.documents.collections.Items.registerSheet(SYSTEM_ID, applications.MGNEShieldSheet, { types: ["shield"], makeDefault: true, label: SYSTEM.itemTypes.shield.label }) foundry.documents.collections.Items.registerSheet(SYSTEM_ID, applications.MGNEEquipmentSheet, { types: ["equipment"], makeDefault: true, label: SYSTEM.itemTypes.equipment.label }) foundry.documents.collections.Items.registerSheet(SYSTEM_ID, applications.MGNEResonanceCoreSheet, { types: ["resonance-core"], makeDefault: true, label: SYSTEM.itemTypes["resonance-core"].label }) foundry.documents.collections.Items.registerSheet(SYSTEM_ID, applications.MGNEArtifactSheet, { types: ["artifact"], makeDefault: true, label: SYSTEM.itemTypes.artifact.label }) foundry.documents.collections.Items.registerSheet(SYSTEM_ID, applications.MGNEFeatureSheet, { types: ["feature"], makeDefault: true, label: SYSTEM.itemTypes.feature.label }) Handlebars.registerHelper("isEqual", (left, right) => left === right) }) Hooks.once("setup", () => { localizeSystemConfig() }) Hooks.once("ready", () => { console.info(`${SYSTEM_ID} | Ready`) }) Hooks.on("renderCombatTracker", (_app, element) => { const root = element instanceof HTMLElement ? element : element?.[0] if (!root) return const footer = root.querySelector(".combat-controls") if (!footer || footer.querySelector(".mgne-flee-control")) return const button = document.createElement("button") button.type = "button" button.className = "combat-control-lg mgne-flee-control" button.dataset.action = "mgneFlee" button.innerHTML = `${game.i18n.localize("MGNE.Combat.Flee")}` button.disabled = !game.combat button.addEventListener("click", event => { event.preventDefault() game.combat?.rollFlee() }) footer.append(button) }) Hooks.on("renderChatMessageHTML", (message, element) => { const root = element instanceof HTMLElement ? element : element?.[0] if (!root) return root.querySelectorAll(".mgne-roll-damage-btn").forEach(btn => { btn.addEventListener("click", async () => { const actorId = btn.dataset.actorId const itemId = btn.dataset.itemId const actor = game.actors.get(actorId) const item = actor?.items.get(itemId) if (!actor || !item) { ui.notifications.warn(game.i18n.localize("MGNE.Notification.ActorOrItemNotFound")) return } await MGNERoll.rollDamage({ actor, item }) }) }) root.querySelectorAll(".mgne-apply-damage-select").forEach(select => { const isAllowed = game.user.isGM || message.isAuthor if (!isAllowed) { select.closest(".chat-apply-actions")?.remove() return } const card = select.closest(".mgne-chat-card") const damageTotal = parseInt(card?.dataset.damageTotal ?? "0", 10) || 0 const damageCritical = card?.dataset.damageCritical === "true" const tokens = canvas.scene?.tokens.contents ?? [] for (const token of tokens) { if (!token.actor) continue const opt = document.createElement("option") opt.value = token.id opt.textContent = token.name select.appendChild(opt) } if (tokens.length === 0) { const opt = document.createElement("option") opt.disabled = true opt.textContent = game.i18n.localize("MGNE.Roll.NoTargetSelected") select.appendChild(opt) } select.addEventListener("change", async event => { const tokenId = event.target.value if (!tokenId) return const token = canvas.scene?.tokens.get(tokenId) const targetActor = token?.actor if (!targetActor) return select.value = "" await targetActor.applyDamage(damageTotal, { critical: damageCritical, chat: true }) }) }) })