3df46b5848
- Extract all inline HTML from JS into 21 Handlebars templates (chat/, dialogs/, ui/) - Split utils.mjs (1507) into barrel + helpers.mjs, combat.mjs, d30.mjs - Split roll.mjs (1632) into barrel + roll-base.mjs, roll-prompt.mjs, roll-combat.mjs, roll-damage.mjs - Split lethal-fantasy.mjs (1426) into bootstrap + chat-reaction.mjs - Fix: missing async on injectDiceTray (free-roll.mjs:29 SyntaxError) - Fix: weapon._id fallback for deserialized chat-message weapon objects - Fix: missing await on rollModifier.evaluate() calls in roll-combat.mjs - Fix: choices→choicesList ReferenceError in utils.mjs - Fix: add 12 missing i18n keys (chooseWeapon, chooseSave, attackRoll, etc.) - Fix: restore sideLabel in bonus-die-select.hbs - Clean: remove dead messageContent param, console.log→log() - Style: barrel files preserve existing import paths
33 lines
1.8 KiB
JavaScript
33 lines
1.8 KiB
JavaScript
import { log, loadCompendiumData, loadCompendium, pushCombatOptions, setHookListeners, registerHandlebarsHelpers, getLethargyDice } from "./utils/helpers.mjs"
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import { hasD30Reroll, processD30BonusDice, _rollD30BonusDie, _buildSpecialLabel, _buildSpecialName } from "./utils/d30.mjs"
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import { handleSocketEvent, handleAttackerGritOffer, handleAttackBoosted, showDefenseRequest, compareAttackDefense, applyDamage, offerAttackerGritBonus, getCombatBonusDiceChoices, getShieldReactionData, promptCombatBonusDie, promptAdHocShield, rollBonusDie, rerollConfiguredRoll } from "./utils/combat.mjs"
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export { log }
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export default class LethalFantasyUtils {
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static loadCompendiumData = loadCompendiumData
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static loadCompendium = loadCompendium
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static pushCombatOptions = pushCombatOptions
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static setHookListeners = setHookListeners
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static registerHandlebarsHelpers = registerHandlebarsHelpers
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static getLethargyDice = getLethargyDice
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static hasD30Reroll = hasD30Reroll
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static processD30BonusDice = processD30BonusDice
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static _rollD30BonusDie = _rollD30BonusDie
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static _buildSpecialLabel = _buildSpecialLabel
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static _buildSpecialName = _buildSpecialName
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static handleSocketEvent = handleSocketEvent
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static handleAttackerGritOffer = handleAttackerGritOffer
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static handleAttackBoosted = handleAttackBoosted
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static showDefenseRequest = showDefenseRequest
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static compareAttackDefense = compareAttackDefense
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static applyDamage = applyDamage
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static offerAttackerGritBonus = offerAttackerGritBonus
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static getCombatBonusDiceChoices = getCombatBonusDiceChoices
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static getShieldReactionData = getShieldReactionData
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static promptCombatBonusDie = promptCombatBonusDie
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static promptAdHocShield = promptAdHocShield
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static rollBonusDie = rollBonusDie
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static rerollConfiguredRoll = rerollConfiguredRoll
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}
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