import { log, loadCompendiumData, loadCompendium, pushCombatOptions, setHookListeners, registerHandlebarsHelpers, getLethargyDice } from "./utils/helpers.mjs" import { hasD30Reroll, processD30BonusDice, _rollD30BonusDie, _buildSpecialLabel, _buildSpecialName } from "./utils/d30.mjs" import { handleSocketEvent, handleAttackerGritOffer, handleAttackBoosted, showDefenseRequest, compareAttackDefense, applyDamage, offerAttackerGritBonus, getCombatBonusDiceChoices, getShieldReactionData, promptCombatBonusDie, promptAdHocShield, rollBonusDie, rerollConfiguredRoll } from "./utils/combat.mjs" export { log } export default class LethalFantasyUtils { static loadCompendiumData = loadCompendiumData static loadCompendium = loadCompendium static pushCombatOptions = pushCombatOptions static setHookListeners = setHookListeners static registerHandlebarsHelpers = registerHandlebarsHelpers static getLethargyDice = getLethargyDice static hasD30Reroll = hasD30Reroll static processD30BonusDice = processD30BonusDice static _rollD30BonusDie = _rollD30BonusDie static _buildSpecialLabel = _buildSpecialLabel static _buildSpecialName = _buildSpecialName static handleSocketEvent = handleSocketEvent static handleAttackerGritOffer = handleAttackerGritOffer static handleAttackBoosted = handleAttackBoosted static showDefenseRequest = showDefenseRequest static compareAttackDefense = compareAttackDefense static applyDamage = applyDamage static offerAttackerGritBonus = offerAttackerGritBonus static getCombatBonusDiceChoices = getCombatBonusDiceChoices static getShieldReactionData = getShieldReactionData static promptCombatBonusDie = promptCombatBonusDie static promptAdHocShield = promptAdHocShield static rollBonusDie = rollBonusDie static rerollConfiguredRoll = rerollConfiguredRoll }