Files
uberwald f47f2906a4
Release Creation / build (release) Successful in 1m35s
fix: D30 special effects breaking combat comparison, map auto-pan, dead targets
- Fix handleAttackBoosted guard: replaced attackerIsCrossClient check
  with defenderIsMine so the socket handler runs whenever the current
  user controls the defender. Previously, when a GM-controlled monster
  attacked with a D30 special result (damage multiplier, bleed, DR
  multiplier, mulligan), the createChatMessage hook was suppressed
  (d30PendingFromGM) but handleAttackBoosted returned early because
  the attacker wasn't a cross-client PC, so nobody created the
  comparison message.
- Remove map auto-pan on target/damage button hover (mouseenter/mouseleave
  handlers on .request-defense-btn and .apply-wounds-btn).
- Filter defeated combatants and dead monster tokens from the target
  selection list. Characters at 0 HP are still selectable (death saves).
- Restore 3D dice animation for damage rolls (lethal-fantasy.mjs,
  character-sheet.mjs).
- Allow negative bonuses on weapon items (damaged weapons).
- Allow negative HP for characters (death saving throws).
- Fix D30Roll.convertToInternalType guard to warn on missing weapon
  regardless of isRanged flag.
- Fix ranged weapon loading comparison (<= to <).
- Add isRangedAttack to rollTarget for consistent ranged detection.

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-08-17 20:12:12 +02:00
..
2024-12-17 07:09:20 +01:00