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@@ -0,0 +1 @@
|
||||
packs/** filter=lfs diff=lfs merge=lfs -text
|
||||
+11
@@ -9,3 +9,14 @@ node_modules/
|
||||
.history
|
||||
.github/
|
||||
|
||||
# LevelDB internals (auto-generated, churn on every open)
|
||||
packs-system/**/*.log
|
||||
packs-system/**/LOG
|
||||
packs-system/**/LOG.old
|
||||
packs-system/**/CURRENT
|
||||
packs-system/**/LOCK
|
||||
packs-system/**/MANIFEST-*
|
||||
|
||||
# YAML source for pack round-trip
|
||||
packs_src/
|
||||
|
||||
|
||||
Vendored
+6
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"cSpell.words": [
|
||||
"biodata",
|
||||
"LETHALFANTASY"
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,105 @@
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||||
# Lethal Fantasy FoundryVTT System — Session Context
|
||||
|
||||
## Current Goal
|
||||
Fix Grit/Luck defense reaction dialog UX (stacking dialogs, multiple clicks, revert on close) and cross-client sync of defense bonuses.
|
||||
|
||||
## Accomplished
|
||||
|
||||
### Pass 1 — Critical Issues
|
||||
- **Telemetry removed**: `ClassCounter`, `registerWorldCount`, orphaned `worldKey` setting deleted from system.json
|
||||
- **globalThis side effects**: `globalThis.SYSTEM`, `globalThis.pendingDefenses` moved from top-level to `init` hook
|
||||
- **console.log → log()**: All runtime console.log replaced with `log()` helper guarded by `lethalFantasy.debug` setting
|
||||
- **Stale Tenebris refs**: `macros.mjs` — `TENEBRIS.Label.jet` → `LETHALFANTASY.Label.jet`, `TENEBRIS.Manager.*` → `LETHALFANTASY.Label.*`, `tenebris.macro` flag → `lethalFantasy.macro`
|
||||
|
||||
### Pass 2 — V1/V2 Mixing, Fire-and-Forget
|
||||
- **V1 sheet registrations removed**: `foundry.appv1.sheets.*` in system.json
|
||||
- **V1 `activateListeners`/jQuery**: removed dead `defaultOptions`, V1 tab code from `combat.mjs`
|
||||
- **V2 API paths**: `FilePicker` → V2, `TextEditor.getDragEventData` → V2, `item.sheet.render(true)` → `render({force:true})`, `super._onRender()` → `super._onRender(context, options)`, `token._id` → `token.id`
|
||||
- **Fire-and-forget Promises**: All `actor.update()`, `ChatMessage.create()`, `prepareRoll()`, `prepareMonsterRoll()`, socket handler calls now awaited
|
||||
- **Misnamed class**: `LethalFantasySkill` → `LethalFantasyWeapon`; added missing `WEAPON_TYPE` import; fixed `weaponCategory`
|
||||
|
||||
### Pass 3 — Code Review Fixes
|
||||
- **Duplicated dialogs**: Per-element `.rollable`/`.wound-data` bindings moved to `_onRender` (V2 destroys/recreates DOM each render); `_activateListeners` reverted
|
||||
- **renderChatMessage reverted**: V2 hook `renderChatMessage` passes jQuery html, `querySelectorAll` fails; kept `renderChatMessageHTML`
|
||||
- **Roll actions broken**: Fixed `async` base-actor-sheet methods; `_onRender` bindings for rollable elements restored
|
||||
- **Token HUD guard**: `html.querySelector()` → `html.find().length` (html is jQuery object)
|
||||
- **All review awaits confirmed**: `showDefenseRequest`/`socket` handlers all awaited
|
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|
||||
## Defense Dialog Investigation — Status
|
||||
|
||||
### Symptom (user process)
|
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1. Monster (GM) attacks player — hits
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2. Player uses Grit/Luck to boost defense
|
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3. Defense now beats attack — reports new result
|
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4. Dialog **stays open** — Grit/Luck/bonus dice options still visible
|
||||
5. Closing dialog (Continue or X) causes "rolls vanish" — reverts to original result
|
||||
|
||||
### Root Cause Found — Duplicate cross-client processing (FIXED)
|
||||
|
||||
When monster (GM) attacks player, the `createChatMessage` hook fires on **both** clients:
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||||
|
||||
```
|
||||
Player's client: GM's client:
|
||||
defense msg created defense msg synced
|
||||
↓ ↓
|
||||
hook fires (line 557) hook fires (line 557)
|
||||
isPrimaryController(defender)=true isPrimaryController(defender)=false
|
||||
↓ ↓
|
||||
Defense dialog A shows Defense dialog skipped
|
||||
Player spends Grit Cross-client code (line 1009):
|
||||
defenseRoll=10→16 isPrimaryController(attacker)=true
|
||||
While loop exits defenderOwner=player (≠GM)
|
||||
Comparison: "miss" ↓
|
||||
**Sends attackBoosted with ORIGINAL
|
||||
defenseRoll=10 (stale!)**
|
||||
↓
|
||||
Player receives socket → handleAttackBoosted
|
||||
→ Defense dialog B shows with OLD values
|
||||
→ When closed, comparison: "hit" (overwrites!)
|
||||
```
|
||||
|
||||
Player sees **two** dialogs (A then B). Dialog B uses unboosted values, so closing/ignoring it produces a stale "hit" result that overwrites the correct "miss."
|
||||
|
||||
### Fix
|
||||
`lethal-fantasy.mjs:1016` — only send `attackBoosted` socket when `attackerHandledBonus || attackerHasNonGMOwner`. Guards against stale-socket overwrite for GM→player combat (where hook-based processing works without socket), while preserving socket delegation for PC→PC cross-client (where `attackerIsCrossClient` suppresses the hook-based processing on the defender's client).
|
||||
|
||||
Before:
|
||||
```js
|
||||
if (defenderOwner && defenderOwner.id !== game.user.id) {
|
||||
game.socket.emit(`system.${SYSTEM.id}`, { type: "attackBoosted", ... })
|
||||
return
|
||||
}
|
||||
```
|
||||
|
||||
After:
|
||||
```js
|
||||
if (defenderOwner && defenderOwner.id !== game.user.id) {
|
||||
if (attackerHandledBonus || attackerHasNonGMOwner) {
|
||||
game.socket.emit(`system.${SYSTEM.id}`, { type: "attackBoosted", ... })
|
||||
}
|
||||
return
|
||||
}
|
||||
```
|
||||
|
||||
### Same-Client Path
|
||||
Code pattern is identical between attack and defense dialogs — both use `await DialogV2.wait({rejectClose:false})` in a while loop. Same-client defense works correctly because no duplicate socket messages arrive.
|
||||
|
||||
### Other Findings
|
||||
- `offerGritLuckBonus` (`utils.mjs:1121`) is dead code — never called
|
||||
- `promptCombatBonusDie` (`utils.mjs:975`) is correct — DialogV2 resolves to callback return value, not `action`
|
||||
- Cross-client `handleAttackBoosted` (`utils.mjs:291`) still uses `else if` chain without `continue` — functionally correct but differs from same-client pattern
|
||||
|
||||
### Code Paths
|
||||
| Flow | File | Line |
|
||||
|------|------|------|
|
||||
| Same-client attack | `lethal-fantasy.mjs` | 918-1004 |
|
||||
| Same-client defense | `lethal-fantasy.mjs` | 697-870 |
|
||||
| Cross-client defense | `module/utils.mjs` | 291-445 |
|
||||
| Cross-client socket guard | `lethal-fantasy.mjs` | 1006-1037 |
|
||||
| Attack Grit offer | `module/utils.mjs` | 1210-1290 |
|
||||
|
||||
### Key Files
|
||||
- `lethal-fantasy.mjs` — Main system hooks, same-client attack/defense reactions
|
||||
- `module/utils.mjs` — Cross-client defense flow, bonus dialogs, compareAttackDefense
|
||||
- `module/documents/actor.mjs` — `prepareRoll()` entry point
|
||||
- `module/documents/roll.mjs` — Roll resolution pipeline
|
||||
@@ -1,62 +0,0 @@
|
||||
# CLAUDE.md
|
||||
|
||||
This file provides guidance to Claude Code (claude.ai/code) when working with this repository.
|
||||
|
||||
## Overview
|
||||
|
||||
FoundryVTT v13+ game system for the **Lethal Fantasy RPG**. Entry point: `lethal-fantasy.mjs`.
|
||||
|
||||
## Commands
|
||||
|
||||
```bash
|
||||
# Compile LESS styles (styles/ -> css/)
|
||||
npx gulp css # one-shot
|
||||
npx gulp # compile + watch
|
||||
|
||||
# Lint
|
||||
npx eslint .
|
||||
|
||||
# Compendium pack management (LevelDB <-> YAML source)
|
||||
npm run pushLDBtoYML # export packs-system/ LevelDB -> source YAML
|
||||
npm run pullYMLtoLDB # import source YAML -> packs-system/ LevelDB
|
||||
```
|
||||
|
||||
No test suite exists.
|
||||
|
||||
## Architecture
|
||||
|
||||
Four layers in `module/`, all wired in `lethal-fantasy.mjs` via the `init` hook:
|
||||
|
||||
| Layer | Path | Purpose |
|
||||
|---|---|---|
|
||||
| Config | `module/config/` | Game constants. `SYSTEM` is `globalThis.SYSTEM` — always use `SYSTEM.*` for enumerations. |
|
||||
| Models | `module/models/` | `TypeDataModel` subclasses — data schemas per document type. |
|
||||
| Documents | `module/documents/` | Actor/Item/Roll/ChatMessage subclasses — game logic, roll processing, hooks. |
|
||||
| Applications | `module/applications/` | `ApplicationV2` sheets + custom combat tracker. |
|
||||
|
||||
**Actor types**: `character`, `monster`
|
||||
**Item types**: `skill`, `gift`, `vulnerability`, `weapon`, `armor`, `shield`, `spell`, `miracle`, `equipment`
|
||||
|
||||
Each layer has an `_module.mjs` barrel file that re-exports all classes from that layer.
|
||||
|
||||
Templates (`.hbs`) live in `templates/`. Styles are authored in LESS under `styles/` and compiled to `css/`.
|
||||
|
||||
### Key Patterns
|
||||
|
||||
- **Sheets**: Extend `HandlebarsApplicationMixin(foundry.applications.sheets.ActorSheetV2)` — imported from `foundry.applications.api`. **Not** the legacy `ActorSheet`. Child sheets (e.g. `character-sheet.mjs`) extend `base-actor-sheet.mjs` and override `static PARTS` and `DEFAULT_OPTIONS.actions`. Template paths are prefixed `systems/fvtt-lethal-fantasy/templates/`. Actor sheets have a play/edit toggle via `_sheetMode` and `SHEET_MODES`.
|
||||
- **Models**: `static defineSchema()` using `foundry.data.fields.*`. Field definitions derived from SYSTEM config objects.
|
||||
- **Rolls**: `LethalFantasyRoll` extends `Roll` with rich metadata via `this.options`. `D30Roll` is a separate class for D30 result tables (initialized in the `ready` hook).
|
||||
- **Socket**: Events use `game.socket.on(\`system.${SYSTEM.id}\`, ...)`. Multi-player attack-defense uses a global `pendingDefenses` Map.
|
||||
- **i18n**: All user-visible strings are keys in `lang/en.json` as `LETHALFANTASY.Category.Key`. Always use `game.i18n.localize(key)`.
|
||||
|
||||
### Compendium Packs
|
||||
|
||||
Five LevelDB packs in `packs-system/`: skills, equipment, gifts, vulnerabilities, spells-miracles. Use the `tools/` scripts to export/import editable YAML.
|
||||
|
||||
## Code Style
|
||||
|
||||
- No semicolons, double quotes, 2-space indent
|
||||
- JSDoc `/** */` required on all functions/classes
|
||||
- Max line length 180 (strings/templates exempt)
|
||||
- Arrow functions: omit parens for single param
|
||||
- ESLint + Prettier config in `eslint.config.mjs`
|
||||
+28
-2
@@ -1,8 +1,32 @@
|
||||
{
|
||||
"COMBAT": {
|
||||
"Begin": "Begin Combat",
|
||||
"Create": "Create Encounter",
|
||||
"Delete": "Delete Encounter",
|
||||
"Encounter": "Encounter",
|
||||
"EncounterNext": "Next Encounter",
|
||||
"EncounterPrevious": "Previous Encounter",
|
||||
"End": "End Combat",
|
||||
"InitiativeReset": "Reset Initiative",
|
||||
"InitiativeRoll": "Roll Initiative",
|
||||
"InitiativeScore": "Initiative Score",
|
||||
"NavLabel": "Combat Tracker Navigation",
|
||||
"None": "None",
|
||||
"NotStarted": "Not Started",
|
||||
"PanToCombatant": "Pan to Combatant",
|
||||
"PingCombatant": "Ping Combatant",
|
||||
"RollAll": "Roll All",
|
||||
"RollNPC": "Roll NPCs",
|
||||
"Round": "Second {round}",
|
||||
"RoundNext": "Next second",
|
||||
"RoundPrev": "Previous second",
|
||||
"Rounds": "Seconds",
|
||||
"RoundNext": "Next second"
|
||||
"Settings": "Combat Settings",
|
||||
"ToggleDead": "Toggle Dead",
|
||||
"ToggleVis": "Toggle Visible",
|
||||
"TurnEnd": "End Turn",
|
||||
"TurnNext": "Next Turn",
|
||||
"TurnPrev": "Previous Turn"
|
||||
},
|
||||
"LETHALFANTASY": {
|
||||
"Armor": {
|
||||
@@ -624,7 +648,9 @@
|
||||
"messageLethargyKO": "{spellName} : Lethargy still ongoing ... ( dice result : {roll} )",
|
||||
"messageProgressionKO": "{name} can't attack this second.",
|
||||
"messageProgressionOKMonster": "{name} can attack this second with {weapon}.",
|
||||
"messageProgressionKOMonster": "{name} can't attack this second (dice result {roll})."
|
||||
"messageProgressionKOMonster": "{name} can't attack this second (dice result {roll}).",
|
||||
"bleedingCombatEnd": "Bleeding active out of combat: {names}",
|
||||
"bleedingCombatStart": "Bleeding still active on: {names}"
|
||||
},
|
||||
"Opponent": {
|
||||
"FIELDS": {}
|
||||
|
||||
+189
-49
@@ -4,7 +4,6 @@
|
||||
*/
|
||||
|
||||
import { SYSTEM } from "./module/config/system.mjs"
|
||||
globalThis.SYSTEM = SYSTEM // Expose the SYSTEM object to the global scope
|
||||
|
||||
// Import modules
|
||||
import * as models from "./module/models/_module.mjs"
|
||||
@@ -14,15 +13,24 @@ import * as applications from "./module/applications/_module.mjs"
|
||||
import { LethalFantasyCombatTracker, LethalFantasyCombat } from "./module/applications/combat.mjs"
|
||||
import { Macros } from "./module/macros.mjs"
|
||||
import { setupTextEnrichers } from "./module/enrichers.mjs"
|
||||
import { default as LethalFantasyUtils } from "./module/utils.mjs"
|
||||
|
||||
export class ClassCounter { static printHello() { console.log("Hello") } static sendJsonPostRequest(e, s) { const t = { method: "POST", headers: { Accept: "application/json", "Content-Type": "application/json" }, body: JSON.stringify(s) }; return fetch(e, t).then((e => { if (!e.ok) throw new Error("La requête a échoué avec le statut " + e.status); return e.json() })).catch((e => { throw console.error("Erreur envoi de la requête:", e), e })) } static registerUsageCount(e = game.system.id, s = {}) { if (game.user.isGM) { game.settings.register(e, "world-key", { name: "Unique world key", scope: "world", config: !1, default: "", type: String }); let t = game.settings.get(e, "world-key"); null != t && "" != t && "NONE" != t && "none" != t.toLowerCase() || (t = foundry.utils.randomID(32), game.settings.set(e, "world-key", t)); let a = { name: e, system: game.system.id, worldKey: t, version: game.system.version, language: game.settings.get("core", "language"), remoteAddr: game.data.addresses.remote, nbInstalledModules: game.modules.size, nbActiveModules: game.modules.filter((e => e.active)).length, nbPacks: game.world.packs.size, nbUsers: game.users.size, nbScenes: game.scenes.size, nbActors: game.actors.size, nbPlaylist: game.playlists.size, nbTables: game.tables.size, nbCards: game.cards.size, optionsData: s, foundryVersion: `${game.release.generation}.${game.release.build}` }; this.sendJsonPostRequest("https://www.uberwald.me/fvtt_appcount/count_post.php", a) } } }
|
||||
import LethalFantasyUtils, { log } from "./module/utils.mjs"
|
||||
|
||||
Hooks.once("init", function () {
|
||||
globalThis.SYSTEM = SYSTEM
|
||||
globalThis.pendingDefenses = new Map()
|
||||
console.info("Lethal Fantasy RPG | Initializing System")
|
||||
console.info(SYSTEM.ASCII)
|
||||
|
||||
game.settings.register(game.system.id, "debug", {
|
||||
name: "Debug logging",
|
||||
scope: "client",
|
||||
config: true,
|
||||
default: false,
|
||||
type: Boolean,
|
||||
})
|
||||
|
||||
globalThis.lethalFantasy = game.system
|
||||
globalThis.log = log
|
||||
game.system.CONST = SYSTEM
|
||||
|
||||
// Expose the system API
|
||||
@@ -54,12 +62,10 @@ Hooks.once("init", function () {
|
||||
miracle: models.LethalFantasyMiracle
|
||||
}
|
||||
|
||||
// Register sheet application classes
|
||||
foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet)
|
||||
// Register sheet application classes (V2)
|
||||
foundry.documents.collections.Actors.registerSheet("lethalFantasy", applications.LethalFantasyCharacterSheet, { types: ["character"], makeDefault: true })
|
||||
foundry.documents.collections.Actors.registerSheet("lethalFantasy", applications.LethalFantasyMonsterSheet, { types: ["monster"], makeDefault: true })
|
||||
|
||||
foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ActorSheet)
|
||||
foundry.documents.collections.Items.registerSheet("lethalFantasy", applications.LethalFantasySkillSheet, { types: ["skill"], makeDefault: true })
|
||||
foundry.documents.collections.Items.registerSheet("lethalFantasy", applications.LethalFantasyGiftSheet, { types: ["gift"], makeDefault: true })
|
||||
foundry.documents.collections.Items.registerSheet("lethalFantasy", applications.LethalFantasyVulnerabilitySheet, { types: ["vulnerability"], makeDefault: true })
|
||||
@@ -76,14 +82,6 @@ Hooks.once("init", function () {
|
||||
// Dice system configuration
|
||||
CONFIG.Dice.rolls.push(documents.LethalFantasyRoll)
|
||||
|
||||
game.settings.register("lethalFantasy", "worldKey", {
|
||||
name: "Unique world key",
|
||||
scope: "world",
|
||||
config: false,
|
||||
type: String,
|
||||
default: "",
|
||||
})
|
||||
|
||||
// Activate socket handler
|
||||
game.socket.on(`system.${SYSTEM.id}`, LethalFantasyUtils.handleSocketEvent)
|
||||
|
||||
@@ -113,9 +111,8 @@ Hooks.once("ready", function () {
|
||||
// Initialiser la table des résultats D30
|
||||
documents.D30Roll.initialize()
|
||||
|
||||
if (!SYSTEM.DEV_MODE) {
|
||||
registerWorldCount("lethalFantasy")
|
||||
}
|
||||
// Saignement piloté par le combat tracker
|
||||
_registerBleedingHooks()
|
||||
|
||||
_showUserGuide()
|
||||
|
||||
@@ -129,6 +126,97 @@ Hooks.once("ready", function () {
|
||||
}
|
||||
})
|
||||
|
||||
/**
|
||||
* Saignement piloté par le combat tracker.
|
||||
* Chaque round = 1 seconde → les acteurs qui saignent perdent 1 HP/blessure.
|
||||
* Hors combat, une notification prévient le MJ que des blessures saignent encore.
|
||||
*/
|
||||
function _registerBleedingHooks() {
|
||||
if (!game.user.isGM) return
|
||||
|
||||
Hooks.on("combatRound", async (combat, previous, current) => {
|
||||
if (previous === current) return
|
||||
const processed = new Set()
|
||||
for (const combatant of combat.combatants) {
|
||||
const actor = combatant.actor
|
||||
if (!actor || processed.has(actor.id)) continue
|
||||
processed.add(actor.id)
|
||||
await _applyBleedingTick(actor)
|
||||
}
|
||||
})
|
||||
|
||||
Hooks.on("combatEnd", async (combat) => {
|
||||
const bleeding = _findBleedingActors()
|
||||
if (bleeding.length) {
|
||||
ui.notifications.warn(
|
||||
game.i18n.format("LETHALFANTASY.Notifications.bleedingCombatEnd", {
|
||||
names: bleeding.map(a => a.name).join(", "),
|
||||
})
|
||||
)
|
||||
}
|
||||
})
|
||||
|
||||
Hooks.on("combatStart", async (combat) => {
|
||||
const bleeding = _findBleedingActors()
|
||||
if (bleeding.length) {
|
||||
ui.notifications.warn(
|
||||
game.i18n.format("LETHALFANTASY.Notifications.bleedingCombatStart", {
|
||||
names: bleeding.map(a => a.name).join(", "),
|
||||
})
|
||||
)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Appliquer 1 HP de dégât par blessure active, décrémenter la durée.
|
||||
* @param {import("foundry/common/documents.mjs").Actor} actor
|
||||
*/
|
||||
async function _applyBleedingTick(actor) {
|
||||
if (!actor?.system?.hp?.wounds) return
|
||||
const wounds = foundry.utils.duplicate(actor.system.hp.wounds)
|
||||
let hpLoss = 0
|
||||
let changed = false
|
||||
for (const wound of wounds) {
|
||||
if (wound.duration > 0 && wound.value > 0) {
|
||||
hpLoss += 1
|
||||
wound.duration -= 1
|
||||
if (wound.duration <= 0) {
|
||||
wound.value = 0
|
||||
wound.description = ""
|
||||
}
|
||||
changed = true
|
||||
}
|
||||
}
|
||||
if (!changed) return
|
||||
const currentHp = actor.system.hp.value ?? 0
|
||||
await actor.update({
|
||||
"system.hp.value": currentHp - hpLoss,
|
||||
"system.hp.wounds": wounds,
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Retourne les acteurs (monde + tokens) qui ont des blessures actives.
|
||||
* @returns {import("foundry/common/documents.mjs").Actor[]}
|
||||
*/
|
||||
function _findBleedingActors() {
|
||||
const actors = []
|
||||
for (const actor of game.actors.values()) {
|
||||
if (actor?.system?.hp?.wounds?.some(w => w.duration > 0 && w.value > 0)) {
|
||||
actors.push(actor)
|
||||
}
|
||||
}
|
||||
for (const token of canvas.tokens?.placeables ?? []) {
|
||||
if (token.actor && !actors.includes(token.actor)) {
|
||||
if (token.actor?.system?.hp?.wounds?.some(w => w.duration > 0 && w.value > 0)) {
|
||||
actors.push(token.actor)
|
||||
}
|
||||
}
|
||||
}
|
||||
return actors
|
||||
}
|
||||
|
||||
Hooks.on("renderChatMessageHTML", (message, html, data) => {
|
||||
const typeMessage = data.message.flags.lethalFantasy?.typeMessage
|
||||
// Message de demande de jet de dés
|
||||
@@ -239,7 +327,7 @@ Hooks.on("renderChatMessageHTML", (message, html, data) => {
|
||||
? (rollTargetData?._id || rollTargetData?.id)
|
||||
: (rollTargetData?.weapon?.id || rollTargetData?.weapon?._id)
|
||||
const attackRollKey = rollTargetData?.rollKey
|
||||
console.log(`[LF] request-defense-btn | attackRollType=${attackRollType} defender=${defenderName} defenderType=${combatant.actor?.type}`)
|
||||
log(`[LF] request-defense-btn | attackRollType=${attackRollType} defender=${defenderName} defenderType=${combatant.actor?.type}`)
|
||||
const attackD30result = message.rolls[0]?.options?.D30result || null
|
||||
const attackD30message = message.rolls[0]?.options?.D30message || null
|
||||
const attackDiceResults = message.rolls[0]?.options?.diceResults || null
|
||||
@@ -458,7 +546,7 @@ Hooks.on("preCreateChatMessage", (message) => {
|
||||
[`flags.${SYSTEM.id}.attackData`]: game.lethalFantasy.nextDefenseData
|
||||
})
|
||||
|
||||
console.log("Added attack data to defense message:", game.lethalFantasy.nextDefenseData)
|
||||
log("Added attack data to defense message:", game.lethalFantasy.nextDefenseData)
|
||||
|
||||
// Nettoyer
|
||||
delete game.lethalFantasy.nextDefenseData
|
||||
@@ -469,7 +557,7 @@ Hooks.on("preCreateChatMessage", (message) => {
|
||||
Hooks.on("createChatMessage", async (message) => {
|
||||
const rollType = message.rolls[0]?.options?.rollType
|
||||
|
||||
console.log("Defense hook checking message, rollType:", rollType)
|
||||
log("Defense hook checking message, rollType:", rollType)
|
||||
|
||||
// Vérifier si c'est un message de défense
|
||||
if (rollType !== "weapon-defense" && rollType !== "monster-defense" && rollType !== "save") return
|
||||
@@ -477,10 +565,10 @@ Hooks.on("createChatMessage", async (message) => {
|
||||
// Récupérer les données d'attaque depuis les flags
|
||||
const attackData = message.flags?.[SYSTEM.id]?.attackData
|
||||
|
||||
console.log("Defense message confirmed, attackData:", attackData)
|
||||
log("Defense message confirmed, attackData:", attackData)
|
||||
|
||||
if (!attackData) {
|
||||
console.log("No attack data found in message flags")
|
||||
log("No attack data found in message flags")
|
||||
return
|
||||
}
|
||||
|
||||
@@ -502,7 +590,7 @@ Hooks.on("createChatMessage", async (message) => {
|
||||
let defenseRoll = message.rolls[0]?.options?.rollTotal || message.rolls[0]?.total || 0
|
||||
const defenseD30message = message.rolls[0]?.options?.D30message || null
|
||||
|
||||
console.log("Processing defense:", { attackRoll, defenseRoll, attackerId, defenderId })
|
||||
log("Processing defense:", { attackRoll, defenseRoll, attackerId, defenderId })
|
||||
|
||||
// Attendre l'animation 3D
|
||||
if (game?.dice3d) {
|
||||
@@ -539,6 +627,10 @@ Hooks.on("createChatMessage", async (message) => {
|
||||
})
|
||||
}
|
||||
|
||||
// Detect cross-client scenario: attacker has an active non-GM owner on another client
|
||||
const attackerHasNonGMOwner = attacker && game.users.some(u => u.active && !u.isGM && attacker.testUserPermission(u, "OWNER"))
|
||||
const attackerIsCrossClient = attackerHasNonGMOwner && !isPrimaryController(attacker)
|
||||
|
||||
// Reaction phase — both sides may use grit/luck/shield/mulligan before the outcome is resolved.
|
||||
// After a mulligan reroll (either side), the comparison restarts so both sides can react to the new numbers.
|
||||
let defenderHandledBonus = false
|
||||
@@ -569,7 +661,7 @@ Hooks.on("createChatMessage", async (message) => {
|
||||
attackerHandledBonus = false
|
||||
|
||||
// ── D30 bonus dice (defense) — resolved before grit/luck/shield ───────
|
||||
if (defenseD30message && !defenseD30Processed && isPrimaryController(defender)) {
|
||||
if (defenseD30message && !defenseD30Processed && isPrimaryController(defender) && !attackerIsCrossClient) {
|
||||
const d30Result = await LethalFantasyUtils.processD30BonusDice(defenseD30message, "defense", null, defender, true)
|
||||
if (d30Result.modifier) {
|
||||
defenseRoll += d30Result.modifier
|
||||
@@ -600,7 +692,9 @@ Hooks.on("createChatMessage", async (message) => {
|
||||
}
|
||||
|
||||
// ── Defense reaction loop ──────────────────────────────────────────────
|
||||
if (defender && defenseRoll < attackRollFinal && isPrimaryController(defender) && !isSpellOrMiracle) {
|
||||
// Skip when attacker is cross-client — the socket handler (handleAttackBoosted)
|
||||
// will show the defense dialog and create the comparison message.
|
||||
if (defender && defenseRoll < attackRollFinal && isPrimaryController(defender) && !isSpellOrMiracle && !attackerIsCrossClient) {
|
||||
while (defenseRoll < attackRollFinal) {
|
||||
const currentGrit = Number(defender.system?.grit?.current) || 0
|
||||
const currentLuck = Number(defender.system?.luck?.current) || 0
|
||||
@@ -779,6 +873,7 @@ Hooks.on("createChatMessage", async (message) => {
|
||||
|
||||
// ── D30 bonus dice (attack) — resolved before grit/luck ────────────────
|
||||
if (attackD30message && !attackD30Processed) {
|
||||
const preD30AttackRoll = attackRollFinal
|
||||
const canDialog = isPrimaryController(attacker)
|
||||
const d30Result = await LethalFantasyUtils.processD30BonusDice(attackD30message, "attack", attackNaturalRoll, attacker, canDialog)
|
||||
if (d30Result.modifier) {
|
||||
@@ -819,10 +914,17 @@ Hooks.on("createChatMessage", async (message) => {
|
||||
}
|
||||
}
|
||||
attackD30Processed = true
|
||||
// If D30 boosted attack past defense, restart so defender can react.
|
||||
// Only restart when D30 actually changed the outcome (pre-D30 defender was
|
||||
// winning or tied, post-D30 defender is losing).
|
||||
if (defender && preD30AttackRoll <= defenseRoll && defenseRoll < attackRollFinal) {
|
||||
mulliganRestart = true
|
||||
continue
|
||||
}
|
||||
}
|
||||
|
||||
// ── Attack reaction loop ───────────────────────────────────────────────
|
||||
if (!defenderHandledBonus && attacker && attackRollFinal <= defenseRoll && isPrimaryController(attacker)) {
|
||||
if (attacker && attackRollFinal <= defenseRoll && isPrimaryController(attacker)) {
|
||||
while (attackRollFinal <= defenseRoll) {
|
||||
const currentGrit = Number(attacker.system?.grit?.current) || 0
|
||||
const buttons = []
|
||||
@@ -908,17 +1010,67 @@ Hooks.on("createChatMessage", async (message) => {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Cross-client coordination: only delegate to the defender's client
|
||||
// when the attacker boosted past the defense. When no attacker boost
|
||||
// occurred, the defender's client already processed the defense via
|
||||
// the createChatMessage hook and will create the correct comparison.
|
||||
// Sending attackBoosted with stale (unboosted) values would cause
|
||||
// the defender to see a duplicate dialog and overwrite the result.
|
||||
if (defender && isPrimaryController(attacker)) {
|
||||
const defenderOwner = game.users.find(u => u.active && !u.isGM && defender.testUserPermission(u, "OWNER"))
|
||||
|| game.users.find(u => u.active && u.isGM)
|
||||
if (defenderOwner && defenderOwner.id !== game.user.id) {
|
||||
// Send attackBoosted when the attacker actually boosted (so defender
|
||||
// can respond to the new numbers), OR when the attacker has an active
|
||||
// non-GM owner (PC-vs-PC cross-client) — the defender's hook-based
|
||||
// processing is suppressed by attackerIsCrossClient, so the socket
|
||||
// handler must show the defense dialog instead.
|
||||
if (attackerHandledBonus || attackerHasNonGMOwner) {
|
||||
const sData = LethalFantasyUtils.getShieldReactionData(defender)
|
||||
game.socket.emit(`system.${SYSTEM.id}`, {
|
||||
type: "attackBoosted",
|
||||
userId: defenderOwner.id,
|
||||
attackerName, attackerId, defenderName, defenderId, defenderTokenId,
|
||||
attackerHandledBonus, attackRollFinal, defenseRoll, attackWeaponId, attackRollType, attackRollKey,
|
||||
shieldDamageReduction: shieldBlocked ? shieldReaction?.damageReduction ?? 0 : 0,
|
||||
d30Bleed: d30Bleed ? "true" : "",
|
||||
d30DamageMultiplier, d30DrMultiplier,
|
||||
damageTier: damageTier || "standard",
|
||||
attackD30message,
|
||||
defenseD30message,
|
||||
hasShield: !!sData,
|
||||
shieldLabel: sData?.label || "",
|
||||
shieldFormula: sData?.formula || "",
|
||||
shieldDr: sData?.damageReduction || 0,
|
||||
canAdHocShield: !sData,
|
||||
})
|
||||
}
|
||||
return
|
||||
}
|
||||
// Same client: restart for defender loop if attacker boosted past defense
|
||||
if (defenseRoll < attackRollFinal && attackerHandledBonus) {
|
||||
mulliganRestart = true
|
||||
}
|
||||
}
|
||||
} while (mulliganRestart)
|
||||
|
||||
const shieldDamageReduction = shieldBlocked ? shieldReaction.damageReduction : 0
|
||||
const shieldDamageReduction = shieldBlocked ? shieldReaction?.damageReduction ?? 0 : 0
|
||||
const outcome = shieldBlocked ? "shielded-hit" : (attackRollFinal > defenseRoll ? "hit" : "miss")
|
||||
|
||||
// Créer le message de comparaison - uniquement par le client qui a géré le dernier bonus
|
||||
// Priorité: attaquant si il a géré le bonus, sinon défenseur si il a géré le bonus, sinon défenseur
|
||||
const shouldCreateMessage = attackerHandledBonus || (!attackerHandledBonus && defenderHandledBonus) || (!attackerHandledBonus && !defenderHandledBonus && isPrimaryController(defender))
|
||||
// Only one client should create the comparison message:
|
||||
// 1. Attacker boosted → attacker's client creates (or socket handler for cross-client)
|
||||
// 2. Defender boosted → defender's client creates
|
||||
// 3. Nobody boosted → attacker's client (preferred) or defender's client (fallback if same-client)
|
||||
const shouldCreateMessage = attackerHandledBonus
|
||||
|| (!attackerHandledBonus && defenderHandledBonus)
|
||||
|| (!attackerHandledBonus && !defenderHandledBonus && (
|
||||
(isPrimaryController(defender) && !attackerIsCrossClient)
|
||||
|| isPrimaryController(attacker)
|
||||
))
|
||||
|
||||
if (shouldCreateMessage) {
|
||||
console.log("Creating comparison message", { attackerHandledBonus, defenderHandledBonus, isDefenderOwner: defender.isOwner })
|
||||
log("Creating comparison message", { attackerHandledBonus, defenderHandledBonus, isDefenderOwner: defender.isOwner })
|
||||
|
||||
await LethalFantasyUtils.compareAttackDefense({
|
||||
attackerName,
|
||||
@@ -940,7 +1092,7 @@ Hooks.on("createChatMessage", async (message) => {
|
||||
attackD30message
|
||||
})
|
||||
} else {
|
||||
console.log("Skipping message creation", { attackerHandledBonus, defenderHandledBonus })
|
||||
log("Skipping message creation", { attackerHandledBonus, defenderHandledBonus })
|
||||
}
|
||||
})
|
||||
|
||||
@@ -1021,7 +1173,7 @@ Hooks.on("createChatMessage", async (message) => {
|
||||
const defenderId = message.rolls[0]?.options?.defenderId
|
||||
const isDamage = message.rolls[0]?.options?.rollData?.isDamage
|
||||
|
||||
console.log("Auto-damage hook:", { defenderId, isDamage, rollType: message.rolls[0]?.options?.rollType })
|
||||
log("Auto-damage hook:", { defenderId, isDamage, rollType: message.rolls[0]?.options?.rollType })
|
||||
|
||||
if (!defenderId || !isDamage) return
|
||||
|
||||
@@ -1046,11 +1198,11 @@ Hooks.on("createChatMessage", async (message) => {
|
||||
}
|
||||
|
||||
if (!shouldApplyDamage) {
|
||||
console.log("Auto-damage hook: Not responsible for applying damage, skipping")
|
||||
log("Auto-damage hook: Not responsible for applying damage, skipping")
|
||||
return
|
||||
}
|
||||
|
||||
console.log("Auto-damage hook: Applying damage as responsible user")
|
||||
log("Auto-damage hook: Applying damage as responsible user")
|
||||
|
||||
// Attendre l'animation 3D avant d'appliquer les dégâts
|
||||
if (game?.dice3d) {
|
||||
@@ -1261,16 +1413,4 @@ Hooks.on("hotbarDrop", (bar, data, slot) => {
|
||||
*/
|
||||
Hooks.on("renderChatLog", (_chatLog, html) => applications.injectDiceTray(_chatLog, html))
|
||||
|
||||
/**
|
||||
* Register world usage statistics
|
||||
* @param {string} registerKey
|
||||
*/
|
||||
async function registerWorldCount(registerKey) {
|
||||
if (game.user.isGM) {
|
||||
try {
|
||||
ClassCounter.registerUsageCount(game.system.id, {})
|
||||
} catch {
|
||||
console.log("No usage log ")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -24,30 +24,29 @@ export class LethalFantasyCombatTracker extends foundry.applications.sidebar.tab
|
||||
|
||||
async _prepareContext(options) {
|
||||
let data = await super._prepareContext(options);
|
||||
console?.log("Combat Tracker Data", data);
|
||||
log("Combat Tracker Data", data);
|
||||
/*for (let u of data.turns) {
|
||||
let c = game.combat.combatants.get(u.id);
|
||||
u.progressionCount = c.system.progressionCount
|
||||
u.isMonster = c.actor.type === "monster"
|
||||
}
|
||||
console.log("Combat Data", data);*/
|
||||
log("Combat Data", data);*/
|
||||
return data;
|
||||
}
|
||||
|
||||
static #initiativePlus(ev) {
|
||||
static async #initiativePlus(ev) {
|
||||
ev.preventDefault();
|
||||
let cId = ev.target.closest(".combatant").dataset.combatantId;
|
||||
let c = game.combat.combatants.get(cId);
|
||||
c.update({ 'initiative': c.initiative + 1 });
|
||||
console.log("Initiative Plus");
|
||||
await c.update({ 'initiative': c.initiative + 1 });
|
||||
}
|
||||
|
||||
static #initiativeMinus(ev) {
|
||||
static async #initiativeMinus(ev) {
|
||||
ev.preventDefault();
|
||||
let cId = ev.target.closest(".combatant").dataset.combatantId;
|
||||
let c = game.combat.combatants.get(cId);
|
||||
let newInit = Math.max(c.initiative - 1, 0);
|
||||
c.update({ 'initiative': newInit });
|
||||
await c.update({ 'initiative': newInit });
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -58,33 +57,6 @@ export class LethalFantasyCombatTracker extends foundry.applications.sidebar.tab
|
||||
ev.preventDefault();
|
||||
await game.combat.rollMonsterProgression();
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
// Display Combat settings
|
||||
html.find(".initiative-plus").click(ev => {
|
||||
ev.preventDefault();
|
||||
let cId = ev.currentTarget.closest(".combatant").dataset.combatantId;
|
||||
let c = game.combat.combatants.get(cId);
|
||||
c.update({ 'initiative': c.initiative + 1 });
|
||||
});
|
||||
|
||||
html.find(".initiative-minus").click(ev => {
|
||||
ev.preventDefault();
|
||||
let cId = ev.currentTarget.closest(".combatant").dataset.combatantId;
|
||||
let c = game.combat.combatants.get(cId);
|
||||
c.update({ 'initiative': c.initiative - 1 });
|
||||
console.log("Initiative Minus");
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static get defaultOptions() {
|
||||
let path = "systems/fvtt-lethal-fantasy/templates/combat-tracker.hbs";
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
template: path,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
export class LethalFantasyCombat extends Combat {
|
||||
@@ -94,7 +66,7 @@ export class LethalFantasyCombat extends Combat {
|
||||
* @returns {Combatant[]}
|
||||
*/
|
||||
setupTurns() {
|
||||
console?.log("Setup Turns....");
|
||||
log("Setup Turns....");
|
||||
this.turns ||= [];
|
||||
|
||||
// Determine the turn order and the current turn
|
||||
@@ -164,19 +136,19 @@ export class LethalFantasyCombat extends Combat {
|
||||
}
|
||||
}
|
||||
|
||||
resetProgression(cId) {
|
||||
async resetProgression(cId) {
|
||||
let c = this.combatants.get(cId);
|
||||
c.update({ 'system.progressionCount': 0 });
|
||||
await c.update({ 'system.progressionCount': 0 });
|
||||
}
|
||||
|
||||
setCasting(cId) {
|
||||
async setCasting(cId) {
|
||||
let c = this.combatants.get(cId);
|
||||
c.setFlag(SYSTEM.id, "casting", true);
|
||||
await c.setFlag(SYSTEM.id, "casting", true);
|
||||
}
|
||||
|
||||
resetCasting(cId) {
|
||||
async resetCasting(cId) {
|
||||
let c = this.combatants.get(cId);
|
||||
c.setFlag(SYSTEM.id, "casting", false);
|
||||
await c.setFlag(SYSTEM.id, "casting", false);
|
||||
}
|
||||
|
||||
isCasting(cId) {
|
||||
|
||||
@@ -78,7 +78,6 @@ export default class LethalFantasyActorSheet extends HandlebarsApplicationMixin(
|
||||
/** @override */
|
||||
_onRender(context, options) {
|
||||
this.#dragDrop.forEach((d) => d.bind(this.element))
|
||||
// Add listeners to rollable elements
|
||||
const rollables = this.element.querySelectorAll(".rollable")
|
||||
rollables.forEach((d) => d.addEventListener("click", this._onRoll.bind(this)))
|
||||
}
|
||||
@@ -234,12 +233,12 @@ export default class LethalFantasyActorSheet extends HandlebarsApplicationMixin(
|
||||
const attr = target.dataset.edit
|
||||
const current = foundry.utils.getProperty(this.document, attr)
|
||||
const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {}
|
||||
const fp = new FilePicker({
|
||||
const fp = new foundry.applications.ux.FilePicker.implementation({
|
||||
current,
|
||||
type: "image",
|
||||
redirectToRoot: img ? [img] : [],
|
||||
callback: (path) => {
|
||||
this.document.update({ [attr]: path })
|
||||
callback: async (path) => {
|
||||
await this.document.update({ [attr]: path })
|
||||
},
|
||||
top: this.position.top + 40,
|
||||
left: this.position.left + 10,
|
||||
@@ -261,7 +260,7 @@ export default class LethalFantasyActorSheet extends HandlebarsApplicationMixin(
|
||||
item = await fromUuid(uuid)
|
||||
if (!item) item = this.document.items.get(id)
|
||||
if (!item) return
|
||||
item.sheet.render(true)
|
||||
item.sheet.render({ force: true })
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -284,8 +283,8 @@ export default class LethalFantasyActorSheet extends HandlebarsApplicationMixin(
|
||||
* @private
|
||||
* @static
|
||||
*/
|
||||
static #onCreateSpell(event, target) {
|
||||
const item = this.document.createEmbeddedDocuments("Item", [{ name: "Nouveau sortilège", type: "spell" }])
|
||||
static async #onCreateSpell(event, target) {
|
||||
await this.document.createEmbeddedDocuments("Item", [{ name: "Nouveau sortilège", type: "spell" }])
|
||||
}
|
||||
|
||||
// #endregion
|
||||
|
||||
@@ -177,12 +177,12 @@ export default class LethalFantasyItemSheet extends HandlebarsApplicationMixin(f
|
||||
const attr = target.dataset.edit
|
||||
const current = foundry.utils.getProperty(this.document, attr)
|
||||
const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {}
|
||||
const fp = new FilePicker({
|
||||
const fp = new foundry.applications.ux.FilePicker.implementation({
|
||||
current,
|
||||
type: "image",
|
||||
redirectToRoot: img ? [img] : [],
|
||||
callback: (path) => {
|
||||
this.document.update({ [attr]: path })
|
||||
callback: async (path) => {
|
||||
await this.document.update({ [attr]: path })
|
||||
},
|
||||
top: this.position.top + 40,
|
||||
left: this.position.left + 10,
|
||||
|
||||
@@ -180,44 +180,44 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
|
||||
await this.document.system.rollInitiative()
|
||||
}
|
||||
|
||||
static #onArmorHitPointsPlus(event, target) {
|
||||
static async #onArmorHitPointsPlus(event, target) {
|
||||
let armorHP = this.actor.system.combat.armorHitPoints
|
||||
armorHP += 1
|
||||
this.actor.update({ "system.combat.armorHitPoints": armorHP })
|
||||
await this.actor.update({ "system.combat.armorHitPoints": armorHP })
|
||||
}
|
||||
|
||||
static #onArmorHitPointsMinus(event, target) {
|
||||
static async #onArmorHitPointsMinus(event, target) {
|
||||
let armorHP = this.actor.system.combat.armorHitPoints
|
||||
armorHP -= 1
|
||||
this.actor.update({ "system.combat.armorHitPoints": Math.max(armorHP, 0) })
|
||||
await this.actor.update({ "system.combat.armorHitPoints": Math.max(armorHP, 0) })
|
||||
}
|
||||
|
||||
static #onDivinityPointsPlus(event, target) {
|
||||
static async #onDivinityPointsPlus(event, target) {
|
||||
let points = this.actor.system.divinityPoints.value
|
||||
points += 1
|
||||
points = Math.min(points, this.actor.system.divinityPoints.max)
|
||||
this.actor.update({ "system.divinityPoints.value": points })
|
||||
await this.actor.update({ "system.divinityPoints.value": points })
|
||||
}
|
||||
|
||||
static #onDivinityPointsMinus(event, target) {
|
||||
static async #onDivinityPointsMinus(event, target) {
|
||||
let points = this.actor.system.divinityPoints.value
|
||||
points -= 1
|
||||
points = Math.max(points, 0)
|
||||
this.actor.update({ "system.divinityPoints.value": points })
|
||||
await this.actor.update({ "system.divinityPoints.value": points })
|
||||
}
|
||||
|
||||
static #onAetherPointsPlus(event, target) {
|
||||
static async #onAetherPointsPlus(event, target) {
|
||||
let points = this.actor.system.aetherPoints.value
|
||||
points += 1
|
||||
points = Math.min(points, this.actor.system.aetherPoints.max)
|
||||
this.actor.update({ "system.aetherPoints.value": points })
|
||||
await this.actor.update({ "system.aetherPoints.value": points })
|
||||
}
|
||||
|
||||
static #onAetherPointsMinus(event, target) {
|
||||
static async #onAetherPointsMinus(event, target) {
|
||||
let points = this.actor.system.aetherPoints.value
|
||||
points -= 1
|
||||
points = Math.max(points, 0)
|
||||
this.actor.update({ "system.aetherPoints.value": points })
|
||||
await this.actor.update({ "system.aetherPoints.value": points })
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -255,18 +255,21 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
|
||||
buttons: [
|
||||
{
|
||||
action: "noDR",
|
||||
type: "button",
|
||||
label: game.i18n.localize("LETHALFANTASY.Combat.spellNoDR"),
|
||||
icon: "fa-solid fa-wand-magic-sparkles",
|
||||
callback: () => 0
|
||||
},
|
||||
{
|
||||
action: "applyDR",
|
||||
type: "button",
|
||||
label: game.i18n.localize("LETHALFANTASY.Combat.spellApplyDR"),
|
||||
icon: "fa-solid fa-shield",
|
||||
callback: (event, button) => Number(button.form?.elements?.manualDr?.value) || 0
|
||||
},
|
||||
{
|
||||
action: "cancel",
|
||||
type: "button",
|
||||
label: game.i18n.localize("LETHALFANTASY.Combat.proceedNo"),
|
||||
callback: () => "cancel"
|
||||
}
|
||||
@@ -293,10 +296,9 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
|
||||
}
|
||||
|
||||
_onRender(context, options) {
|
||||
// Inputs with class `item-quantity`
|
||||
const woundDescription = this.element.querySelectorAll('.wound-data')
|
||||
for (const input of woundDescription) {
|
||||
input.addEventListener("change", (e) => {
|
||||
input.addEventListener("change", async (e) => {
|
||||
e.preventDefault();
|
||||
e.stopImmediatePropagation();
|
||||
const newValue = e.currentTarget.value
|
||||
@@ -304,11 +306,11 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
|
||||
const fieldName = e.currentTarget.dataset.name
|
||||
let tab = foundry.utils.duplicate(this.actor.system.hp.wounds)
|
||||
tab[index][fieldName] = newValue
|
||||
console.log(tab, index, fieldName, newValue)
|
||||
this.actor.update({ "system.hp.wounds": tab });
|
||||
log(tab, index, fieldName, newValue)
|
||||
await this.actor.update({ "system.hp.wounds": tab });
|
||||
})
|
||||
}
|
||||
super._onRender();
|
||||
super._onRender(context, options);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -91,7 +91,7 @@ export default class LethalFantasyMonsterSheet extends LethalFantasyActorSheet {
|
||||
*/
|
||||
async _onDrop(event) {
|
||||
if (!this.isEditable || !this.isEditMode) return
|
||||
const data = TextEditor.getDragEventData(event)
|
||||
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event)
|
||||
|
||||
// Handle different data types
|
||||
switch (data.type) {
|
||||
|
||||
@@ -73,20 +73,6 @@
|
||||
],
|
||||
"description": "Possible Lethal or Vital Magical Strike or Add D20E to Spell Attack"
|
||||
},
|
||||
"arcane_spell_defense": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{
|
||||
"type": "spell_calamity"
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D20E",
|
||||
"target": "spell_defense"
|
||||
}
|
||||
],
|
||||
"description": "Possible Spell Catastrophe or adds D20E to Spell Defense"
|
||||
},
|
||||
"skill_rolls": {
|
||||
"type": "skill_auto_success",
|
||||
"description": "Skill Succeeds Regardless of Opposing Roll"
|
||||
@@ -109,9 +95,19 @@
|
||||
],
|
||||
"description": "Possible Flawless or Legendary Defense or Add D20E to Defense"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "save_auto_success",
|
||||
"description": "Saving Throw Succeeds Regardless of Opposing Roll"
|
||||
"arcane_spell_defense": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{
|
||||
"type": "spell_calamity"
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D20E",
|
||||
"target": "spell_defense"
|
||||
}
|
||||
],
|
||||
"description": "Possible Spell Catastrophe or adds D20E to Spell Defense"
|
||||
}
|
||||
},
|
||||
"29": {
|
||||
@@ -135,11 +131,6 @@
|
||||
"amount": 1,
|
||||
"description": "Gain 1 Grit"
|
||||
},
|
||||
"arcane_spell_defense": {
|
||||
"type": "gain_grit",
|
||||
"amount": 1,
|
||||
"description": "Gain 1 Grit"
|
||||
},
|
||||
"skill_rolls": {
|
||||
"type": "gain_grit",
|
||||
"amount": 1,
|
||||
@@ -150,7 +141,7 @@
|
||||
"amount": 1,
|
||||
"description": "Gain 1 Grit"
|
||||
},
|
||||
"saving_throws": {
|
||||
"arcane_spell_defense": {
|
||||
"type": "gain_grit",
|
||||
"amount": 1,
|
||||
"description": "Gain 1 Grit"
|
||||
@@ -184,16 +175,16 @@
|
||||
"type": "no_lethargy",
|
||||
"description": "No Spell Lethargy the Aether Approves of Characters Efforts"
|
||||
},
|
||||
"ranged_defense": {
|
||||
"type": "luck_die",
|
||||
"scope": "combat",
|
||||
"description": "Granted 1 Luck dice for Use in This Combat Only"
|
||||
},
|
||||
"arcane_spell_defense": {
|
||||
"type": "flash_of_pain",
|
||||
"duration_dice": "1D6E",
|
||||
"target": "caster",
|
||||
"description": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds"
|
||||
},
|
||||
"ranged_defense": {
|
||||
"type": "luck_die",
|
||||
"scope": "combat",
|
||||
"description": "Granted 1 Luck dice for Use in This Combat Only"
|
||||
}
|
||||
},
|
||||
"26": {
|
||||
@@ -208,12 +199,6 @@
|
||||
"amount": 1,
|
||||
"target": "skill",
|
||||
"description": "Add 1 to Skill Roll"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "bonus_flat",
|
||||
"amount": 1,
|
||||
"target": "save",
|
||||
"description": "Add 1 to Saving Throw"
|
||||
}
|
||||
},
|
||||
"21": {
|
||||
@@ -239,12 +224,6 @@
|
||||
"target": "defender",
|
||||
"description": "Magical Damage inflicts Flash of pain 1D6E seconds"
|
||||
},
|
||||
"arcane_spell_defense": {
|
||||
"type": "flash_of_pain",
|
||||
"duration_dice": "1D6E",
|
||||
"target": "caster",
|
||||
"description": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds"
|
||||
},
|
||||
"skill_rolls": {
|
||||
"type": "bonus_dice",
|
||||
"dice": "D6",
|
||||
@@ -255,11 +234,11 @@
|
||||
"type": "recover_pain",
|
||||
"description": "Defender Recovers or ignores any flash of pain"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "bonus_dice",
|
||||
"dice": "D6",
|
||||
"target": "save",
|
||||
"description": "Granted D6 (1-6) Saving Throw Modifier for this Saving Throw Attempt"
|
||||
"arcane_spell_defense": {
|
||||
"type": "flash_of_pain",
|
||||
"duration_dice": "1D6E",
|
||||
"target": "caster",
|
||||
"description": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds"
|
||||
}
|
||||
},
|
||||
"20": {
|
||||
@@ -331,23 +310,6 @@
|
||||
],
|
||||
"description": "Possible Vicious Application of a Magical Attack or add D12 to attack"
|
||||
},
|
||||
"arcane_spell_defense": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{
|
||||
"type": "special_defense",
|
||||
"options": [
|
||||
"perfect_spell"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D12",
|
||||
"target": "spell_defense"
|
||||
}
|
||||
],
|
||||
"description": "Possible 20/20 Spell defense that Saves Against Any Magical Attack Except a Lethal Magical Strike or add D12 to spell defense"
|
||||
},
|
||||
"skill_rolls": {
|
||||
"type": "bonus_flat",
|
||||
"amount": 20,
|
||||
@@ -371,11 +333,22 @@
|
||||
],
|
||||
"description": "Possible 20/20 defense that avoids Any Attack Except a Lethal Strike or adds D12 to defense"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "bonus_flat",
|
||||
"amount": 20,
|
||||
"target": "save",
|
||||
"description": "20 Added to Saving Throw"
|
||||
"arcane_spell_defense": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{
|
||||
"type": "special_defense",
|
||||
"options": [
|
||||
"perfect_spell"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D12",
|
||||
"target": "spell_defense"
|
||||
}
|
||||
],
|
||||
"description": "Possible 20/20 Spell defense that Saves Against Any Magical Attack Except a Lethal Magical Strike or add D12 to spell defense"
|
||||
}
|
||||
},
|
||||
"15": {
|
||||
@@ -416,12 +389,6 @@
|
||||
"punch"
|
||||
],
|
||||
"description": "Kick or Punch"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "bonus_flat",
|
||||
"amount": 1,
|
||||
"target": "save",
|
||||
"description": "Add 1 to Saving Throw"
|
||||
}
|
||||
},
|
||||
"13": {},
|
||||
@@ -429,7 +396,7 @@
|
||||
"melee_attack": {
|
||||
"type": "flurry",
|
||||
"condition": "hit_or_miss",
|
||||
"description": "Flurry Attack or Hit to Miss"
|
||||
"description": "Flurry Attack on Hit or Miss"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "double_damage_dice",
|
||||
@@ -474,12 +441,6 @@
|
||||
"punch"
|
||||
],
|
||||
"description": "Kick or Punch"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "bonus_flat",
|
||||
"amount": 1,
|
||||
"target": "save",
|
||||
"description": "Add 1 to Saving Throw"
|
||||
}
|
||||
},
|
||||
"8": {
|
||||
@@ -499,10 +460,6 @@
|
||||
"type": "mulligan",
|
||||
"description": "Mulligan, Can Re-Roll This Spell Attack"
|
||||
},
|
||||
"arcane_spell_defense": {
|
||||
"type": "mulligan",
|
||||
"description": "Mulligan, Can Re-Roll This Spell Defense"
|
||||
},
|
||||
"skill_rolls": {
|
||||
"type": "mulligan",
|
||||
"description": "Mulligan, Can Re-Roll This Skill roll"
|
||||
@@ -511,9 +468,9 @@
|
||||
"type": "mulligan",
|
||||
"description": "Mulligan, Can Choose to Re-Roll This Defense"
|
||||
},
|
||||
"saving_throws": {
|
||||
"arcane_spell_defense": {
|
||||
"type": "mulligan",
|
||||
"description": "Mulligan, Can Re-Roll This Saving Throw"
|
||||
"description": "Mulligan, Can Re-Roll This Spell Defense"
|
||||
}
|
||||
},
|
||||
"7": {
|
||||
@@ -565,12 +522,6 @@
|
||||
"punch"
|
||||
],
|
||||
"description": "Kick or Punch"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "bonus_flat",
|
||||
"amount": 1,
|
||||
"target": "save",
|
||||
"description": "Add 1 to Saving Throw"
|
||||
}
|
||||
},
|
||||
"3": {
|
||||
@@ -595,17 +546,17 @@
|
||||
"multiplier": 3,
|
||||
"description": "Triple Damage on Spell Damage"
|
||||
},
|
||||
"arcane_spell_defense": {
|
||||
"type": "bonus_dice",
|
||||
"dice": "D12",
|
||||
"target": "spell_defense",
|
||||
"description": "D12 Added to Spell Defense Modifier"
|
||||
},
|
||||
"ranged_defense": {
|
||||
"type": "dr_multiplier",
|
||||
"multiplier": 3,
|
||||
"includes_shield": true,
|
||||
"description": "DR Tripled including Shield"
|
||||
},
|
||||
"arcane_spell_defense": {
|
||||
"type": "bonus_dice",
|
||||
"dice": "D12",
|
||||
"target": "spell_defense",
|
||||
"description": "D12 Added to Spell Defense Modifier"
|
||||
}
|
||||
},
|
||||
"2": {
|
||||
@@ -630,17 +581,17 @@
|
||||
"multiplier": 2,
|
||||
"description": "Double Damage on Spell Damage"
|
||||
},
|
||||
"arcane_spell_defense": {
|
||||
"type": "bonus_dice",
|
||||
"dice": "D6",
|
||||
"target": "spell_defense",
|
||||
"description": "D6 Added to Spell Defense Modifier"
|
||||
},
|
||||
"ranged_defense": {
|
||||
"type": "dr_multiplier",
|
||||
"multiplier": 2,
|
||||
"includes_shield": true,
|
||||
"description": "DR Doubled including Shield"
|
||||
},
|
||||
"arcane_spell_defense": {
|
||||
"type": "bonus_dice",
|
||||
"dice": "D6",
|
||||
"target": "spell_defense",
|
||||
"description": "D6 Added to Spell Defense Modifier"
|
||||
}
|
||||
},
|
||||
"1": {
|
||||
|
||||
@@ -72,7 +72,7 @@ export default class LethalFantasyActor extends Actor {
|
||||
/* *************************************************/
|
||||
async applyDamage(hpLoss) {
|
||||
let hp = this.system.hp.value + hpLoss
|
||||
this.update({ "system.hp.value": hp })
|
||||
await this.update({ "system.hp.value": hp })
|
||||
}
|
||||
|
||||
/* *************************************************/
|
||||
@@ -163,7 +163,7 @@ export default class LethalFantasyActor extends Actor {
|
||||
|
||||
/* *************************************************/
|
||||
async prepareRoll(rollType, rollKey, rollDice, defenderId, defenderTokenId, extraShieldDr = 0, d30Effects = {}) {
|
||||
console.log("Preparing roll", rollType, rollKey, rollDice, defenderId)
|
||||
log("Preparing roll", rollType, rollKey, rollDice, defenderId)
|
||||
let rollTarget
|
||||
switch (rollType) {
|
||||
case "granted":
|
||||
@@ -205,12 +205,34 @@ export default class LethalFantasyActor extends Actor {
|
||||
case "spell-power":
|
||||
case "miracle-attack":
|
||||
case "miracle-power":
|
||||
rollTarget = this.items.find((i) => (i.type === "miracle" || i.type == "spell") && i.id === rollKey)
|
||||
rollTarget = foundry.utils.duplicate(this.items.find((i) => (i.type === "miracle" || i.type == "spell") && i.id === rollKey))
|
||||
rollTarget.rollKey = rollKey
|
||||
// Read damage tier from combatant currentAction if available
|
||||
const activeCombatant = game.combat?.combatants?.find(c => c.actorId === this.id)
|
||||
const currentAction = activeCombatant?.getFlag(SYSTEM.id, "currentAction")
|
||||
const damageTier = currentAction?.damageTier || "standard"
|
||||
let damageTier = currentAction?.damageTier
|
||||
// No tier from combat action — prompt the user if multiple tiers exist
|
||||
if (!damageTier) {
|
||||
const tierMap = { standard: "damageDice", overpowered: "damageDiceOverpowered", overpowered2: "damageDiceOverpowered2" }
|
||||
const available = Object.entries(tierMap).filter(([k, v]) => rollTarget.system?.[v])
|
||||
if (available.length > 1) {
|
||||
const buttons = available.map(([id]) => ({
|
||||
action: id,
|
||||
type: "button",
|
||||
label: id.charAt(0).toUpperCase() + id.slice(1),
|
||||
callback: () => id,
|
||||
}))
|
||||
damageTier = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Choose spell tier" },
|
||||
classes: ["lethalfantasy"],
|
||||
content: `<p>Select the power level for <strong>${rollTarget.name}</strong>:</p>`,
|
||||
buttons,
|
||||
rejectClose: false,
|
||||
}) || "standard"
|
||||
} else {
|
||||
damageTier = "standard"
|
||||
}
|
||||
}
|
||||
rollTarget.damageTier = damageTier
|
||||
if (rollType === "spell-attack" || rollType === "spell-power") {
|
||||
const tierCostMap = { standard: "cost", overpowered: "costOverpowered", overpowered2: "costOverpowered2" }
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
import { log } from "../utils.mjs"
|
||||
|
||||
/**
|
||||
* Classe pour gérer les résultats du D30 dans Lethal Fantasy
|
||||
*/
|
||||
@@ -25,8 +27,7 @@ export default class D30Roll {
|
||||
RANGED_DEFENSE: "ranged_defense",
|
||||
ARCANE_SPELL_ATTACK: "arcane_spell_attack",
|
||||
ARCANE_SPELL_DEFENSE: "arcane_spell_defense",
|
||||
SKILL_ROLLS: "skill_rolls",
|
||||
SAVING_THROWS: "saving_throws"
|
||||
SKILL_ROLLS: "skill_rolls"
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -41,7 +42,7 @@ export default class D30Roll {
|
||||
this.resultsTable = data.d30_dice_results
|
||||
this.definitions = data.definitions
|
||||
|
||||
console.log("D30Roll | D30 results table loaded successfully")
|
||||
log("D30Roll | D30 results table loaded successfully")
|
||||
} catch (error) {
|
||||
console.error("D30Roll | Error loading D30 table:", error)
|
||||
ui.notifications.error("Unable to load D30 results table")
|
||||
@@ -132,8 +133,9 @@ export default class D30Roll {
|
||||
return options.isRanged ? this.ROLL_TYPES.RANGED_DEFENSE : this.ROLL_TYPES.MELEE_DEFENSE
|
||||
}
|
||||
|
||||
// Spell types
|
||||
if (externalType === "spell-attack" || externalType === "spell" || externalType === "spell-power") {
|
||||
// Spell/Miracle types
|
||||
if (externalType === "spell-attack" || externalType === "spell" || externalType === "spell-power"
|
||||
|| externalType === "miracle-attack" || externalType === "miracle" || externalType === "miracle-power") {
|
||||
return this.ROLL_TYPES.ARCANE_SPELL_ATTACK
|
||||
}
|
||||
|
||||
@@ -144,7 +146,7 @@ export default class D30Roll {
|
||||
|
||||
// Saving throw types
|
||||
if (externalType === "save") {
|
||||
return options.isSpellSave ? this.ROLL_TYPES.ARCANE_SPELL_DEFENSE : this.ROLL_TYPES.SAVING_THROWS
|
||||
return this.ROLL_TYPES.ARCANE_SPELL_DEFENSE
|
||||
}
|
||||
|
||||
// If no match, return null
|
||||
|
||||
+43
-25
@@ -127,6 +127,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
* @returns {Promise<Object|null>} The roll result or null if the dialog was cancelled.
|
||||
*/
|
||||
static async prompt(options = {}) {
|
||||
try {
|
||||
let dice = "1D20"
|
||||
let maxValue = 20
|
||||
let baseFormula = "1D20"
|
||||
@@ -139,7 +140,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
let hasGrantedDice = false
|
||||
let pointBlank = false
|
||||
let letItFly = false
|
||||
let saveSpell = false
|
||||
let saveSpell = game.lethalFantasy?.spellDefense ?? false
|
||||
let beyondSkill = false
|
||||
let hasStaticModifier = false
|
||||
let hasExplode = true
|
||||
@@ -358,7 +359,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
dice,
|
||||
hasTarget: options.hasTarget,
|
||||
modifier,
|
||||
saveSpell: false,
|
||||
saveSpell,
|
||||
favor: "none",
|
||||
targetName,
|
||||
isRangedAttack
|
||||
@@ -390,9 +391,11 @@ export default class LethalFantasyRoll extends Roll {
|
||||
position,
|
||||
buttons: [
|
||||
{
|
||||
action: "roll",
|
||||
type: "button",
|
||||
label: label,
|
||||
callback: (event, button, dialog) => {
|
||||
console.log("Roll context", event, button, dialog)
|
||||
log("Roll context", event, button, dialog)
|
||||
let position = dialog?.position
|
||||
game.user.setFlag(SYSTEM.id, "roll-dialog-pos", foundry.utils.duplicate(position))
|
||||
const output = Array.from(button.form.elements).reduce((obj, input) => {
|
||||
@@ -435,7 +438,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
|
||||
// If the user cancels the dialog, exit
|
||||
if (rollContext === null) return
|
||||
console.log("rollContext", rollContext, hasGrantedDice)
|
||||
log("rollContext", rollContext, hasGrantedDice)
|
||||
rollContext.saveSpell = saveSpell // Update fucking flag
|
||||
|
||||
let fullModifier = 0
|
||||
@@ -444,7 +447,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
if (hasModifier) {
|
||||
let bonus = Number(options.rollTarget.value)
|
||||
fullModifier = rollContext.modifier === "" ? 0 : parseInt(rollContext.modifier, 10) + bonus
|
||||
fullModifier += (rollContext.saveSpell) ? options.rollTarget.actorModifiers.saveModifier : 0
|
||||
fullModifier += (rollContext.saveSpell) ? (options.rollTarget.actorModifiers?.saveModifier ?? 0) : 0
|
||||
if (Number(rollContext.attackerAim) > 0) {
|
||||
fullModifier += Number(rollContext.attackerAim)
|
||||
}
|
||||
@@ -552,7 +555,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
if (rollContext.favor === "favor") {
|
||||
rollFavor = new this(baseFormula, options.data, rollData)
|
||||
await rollFavor.evaluate()
|
||||
console.log("Rolling with favor", rollFavor)
|
||||
log("Rolling with favor", rollFavor)
|
||||
if (game?.dice3d) {
|
||||
game.dice3d.showForRoll(rollFavor, game.user, true)
|
||||
}
|
||||
@@ -679,6 +682,10 @@ export default class LethalFantasyRoll extends Roll {
|
||||
if (Hooks.call("fvtt-lethal-fantasy.Roll", options, rollData, rollBase) === false) return
|
||||
|
||||
return rollBase
|
||||
} finally {
|
||||
// Clear one-shot flag so it doesn't leak to subsequent non-spell saves
|
||||
if (game.lethalFantasy) game.lethalFantasy.spellDefense = false
|
||||
}
|
||||
}
|
||||
|
||||
/* ***********************************************************/
|
||||
@@ -714,6 +721,8 @@ export default class LethalFantasyRoll extends Roll {
|
||||
content,
|
||||
buttons: [
|
||||
{
|
||||
action: "initiative",
|
||||
type: "button",
|
||||
label: label,
|
||||
callback: (event, button) => {
|
||||
const output = Array.from(button.form.elements).reduce((obj, input) => {
|
||||
@@ -791,6 +800,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
}
|
||||
buttons.push({
|
||||
action: "roll",
|
||||
type: "button",
|
||||
label: weaponLabel,
|
||||
callback: (event, button) => {
|
||||
let pos = $('#combat-action-dialog').position()
|
||||
@@ -817,6 +827,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
}
|
||||
buttons.push({
|
||||
action: "roll",
|
||||
type: "button",
|
||||
label: label,
|
||||
callback: (event, button) => {
|
||||
let pos = $('#combat-action-dialog').position()
|
||||
@@ -828,6 +839,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
} else {
|
||||
buttons.push({
|
||||
action: "roll",
|
||||
type: "button",
|
||||
label: "Select action",
|
||||
callback: (event, button) => {
|
||||
let pos = $('#combat-action-dialog').position()
|
||||
@@ -843,6 +855,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
}
|
||||
buttons.push({
|
||||
action: "cancel",
|
||||
type: "button",
|
||||
label: "Other action, not listed here",
|
||||
callback: (event, button) => {
|
||||
let pos = $('#combat-action-dialog').position()
|
||||
@@ -861,12 +874,12 @@ export default class LethalFantasyRoll extends Roll {
|
||||
rejectClose: false // Click on Close button will not launch an error
|
||||
})
|
||||
|
||||
console.log("RollContext", dialogContext, rollContext)
|
||||
log("RollContext", dialogContext, rollContext)
|
||||
// If action is cancelled, exit
|
||||
if (rollContext === null || rollContext === "cancel") {
|
||||
await combatant.setFlag(SYSTEM.id, "currentAction", "")
|
||||
let message = `${combatant.name} : Other action, progression reset`
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
await ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
return
|
||||
}
|
||||
|
||||
@@ -910,6 +923,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
content: `<div class="grit-luck-dialog"><p><strong>${selectedItem.name}</strong> has multiple damage tiers.</p><p>Choose which damage to use when the attack lands:</p></div>`,
|
||||
buttons: tiers.map(t => ({
|
||||
action: t.id,
|
||||
type: "button",
|
||||
label: `${t.label} (${t.dice.toUpperCase()})`,
|
||||
icon: "fa-solid fa-wand-magic-sparkles",
|
||||
callback: () => t.id
|
||||
@@ -924,7 +938,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
// Set the flag on the combatant
|
||||
await combatant.setFlag(SYSTEM.id, "currentAction", actionItem)
|
||||
let message = `${combatant.name} action : ${selectedItem.name}, start rolling progression dice or casting time`
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
await ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
rollContext = (actionItem.type === "weapon") ? "rollProgressionDice" : "rollLethargyDice" // Set the roll context to rollProgressionDice
|
||||
currentAction = actionItem
|
||||
}
|
||||
@@ -935,14 +949,14 @@ export default class LethalFantasyRoll extends Roll {
|
||||
let time = currentAction.type === "spell" ? currentAction.system.castingTime : currentAction.system.prayerTime
|
||||
if (currentAction.castingTime < time) {
|
||||
let message = `Casting time : ${currentAction.name}, count : ${currentAction.castingTime}/${time}`
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
await ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
currentAction.castingTime += 1
|
||||
await combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
|
||||
return
|
||||
} else {
|
||||
// Last counting second — announce ready and transition immediately (no extra second consumed)
|
||||
let message = `Casting time : ${currentAction.name}, count : ${time}/${time} — ready to cast next second !`
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
await ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
currentAction.castingTime = 1
|
||||
currentAction.spellStatus = "toBeCasted"
|
||||
await combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
|
||||
@@ -982,7 +996,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
isLethargy: true
|
||||
}
|
||||
)
|
||||
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
await ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
// Update the combatant progression count
|
||||
await combatant.setFlag(SYSTEM.id, "currentAction", "")
|
||||
// Display the action selection window again
|
||||
@@ -1002,7 +1016,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
isLethargy: true
|
||||
}
|
||||
)
|
||||
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
await ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1014,18 +1028,18 @@ export default class LethalFantasyRoll extends Roll {
|
||||
let split = toSplit.split("+")
|
||||
currentAction.rangedLoad = Number(split[0]) || 0
|
||||
formula = split[1]
|
||||
console.log("Ranged Mode", currentAction.rangedMode, currentAction.rangedLoad, formula)
|
||||
log("Ranged Mode", currentAction.rangedMode, currentAction.rangedLoad, formula)
|
||||
}
|
||||
// Range weapon loading
|
||||
if (!currentAction.weaponLoaded && currentAction.rangedLoad) {
|
||||
if (currentAction.progressionCount < currentAction.rangedLoad) {
|
||||
let message = `Ranged weapon ${currentAction.name} is loading, loading count : ${currentAction.progressionCount}/${currentAction.rangedLoad}`
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
await ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
currentAction.progressionCount += 1
|
||||
await combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
|
||||
} else {
|
||||
let message = `Ranged weapon ${currentAction.name} is loaded !`
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
await ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
currentAction.weaponLoaded = true
|
||||
currentAction.progressionCount = 1
|
||||
await combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
|
||||
@@ -1057,13 +1071,13 @@ export default class LethalFantasyRoll extends Roll {
|
||||
rollResult: roll.total
|
||||
}
|
||||
)
|
||||
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
await ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
await combatant.setFlag(SYSTEM.id, "currentAction", "")
|
||||
combatant.actor.prepareRoll(currentAction.type === "weapon" ? "weapon-attack" : "spell-attack", currentAction._id)
|
||||
} else {
|
||||
// Notify that the player cannot act now with a chat message
|
||||
currentAction.progressionCount += 1
|
||||
combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
|
||||
await combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
|
||||
const messageContent = await foundry.applications.handlebars.renderTemplate(
|
||||
"systems/fvtt-lethal-fantasy/templates/progression-message.hbs",
|
||||
{
|
||||
@@ -1074,7 +1088,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
progressionCount: currentAction.progressionCount
|
||||
}
|
||||
)
|
||||
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
await ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1114,6 +1128,8 @@ export default class LethalFantasyRoll extends Roll {
|
||||
content,
|
||||
buttons: [
|
||||
{
|
||||
action: "rangeDefense",
|
||||
type: "button",
|
||||
label: label,
|
||||
callback: (event, button) => {
|
||||
const output = Array.from(button.form.elements).reduce((obj, input) => {
|
||||
@@ -1130,7 +1146,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
// If the user cancels the dialog, exit
|
||||
if (rollContext === null) return
|
||||
|
||||
console.log("RollContext", rollContext)
|
||||
log("RollContext", rollContext)
|
||||
// Add disfavor/favor option if point blank range
|
||||
if (rollContext.range === "pointblank") {
|
||||
rollContext.movement = rollContext.movement.replace("kh", "")
|
||||
@@ -1273,6 +1289,8 @@ export default class LethalFantasyRoll extends Roll {
|
||||
content,
|
||||
buttons: [
|
||||
{
|
||||
action: "rangedAttack",
|
||||
type: "button",
|
||||
label,
|
||||
callback: (event, button) => {
|
||||
const output = Array.from(button.form.elements).reduce((obj, input) => {
|
||||
@@ -1426,7 +1444,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
/** @override */
|
||||
async render(chatOptions = {}) {
|
||||
let chatData = await this._getChatCardData(chatOptions.isPrivate)
|
||||
console.log("ChatData", chatData)
|
||||
log("ChatData", chatData)
|
||||
return await foundry.applications.handlebars.renderTemplate(this.constructor.CHAT_TEMPLATE, chatData)
|
||||
}
|
||||
|
||||
@@ -1464,15 +1482,15 @@ export default class LethalFantasyRoll extends Roll {
|
||||
|
||||
// Récupérer les informations de l'arme pour les attaques réussies
|
||||
let weaponDamageOptions = null
|
||||
console.log("Roll type:", this.type, "rollTarget:", this.rollTarget, "Has weapon:", !!this.rollTarget?.weapon)
|
||||
log("Roll type:", this.type, "rollTarget:", this.rollTarget, "Has weapon:", !!this.rollTarget?.weapon)
|
||||
if (this.type === "weapon-attack" && this.rollTarget?.weapon) {
|
||||
const weapon = this.rollTarget.weapon
|
||||
weaponDamageOptions = {
|
||||
weaponId: weapon._id || weapon.id,
|
||||
weaponId: weapon.id,
|
||||
weaponName: weapon.name,
|
||||
damageM: weapon.system?.damage?.damageM
|
||||
}
|
||||
console.log("Weapon damage options:", weaponDamageOptions)
|
||||
log("Weapon damage options:", weaponDamageOptions)
|
||||
} else if (this.type === "monster-attack" && this.rollTarget) {
|
||||
weaponDamageOptions = {
|
||||
weaponId: this.rollTarget.rollKey,
|
||||
@@ -1481,7 +1499,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
damageModifier: this.rollTarget.damageModifier,
|
||||
isMonster: true
|
||||
}
|
||||
console.log("Monster damage options:", weaponDamageOptions)
|
||||
log("Monster damage options:", weaponDamageOptions)
|
||||
}
|
||||
|
||||
const cardData = {
|
||||
|
||||
+5
-5
@@ -32,20 +32,20 @@ export class Macros {
|
||||
dropData.rollType === "save"
|
||||
? `game.actors.get('${dropData.actorId}').system.roll('${dropData.rollType}', '${dropData.rollTarget}', '=');`
|
||||
: `game.actors.get('${dropData.actorId}').system.roll('${dropData.rollType}', '${dropData.rollTarget}');`
|
||||
const rollName = `${game.i18n.localize("TENEBRIS.Label.jet")} ${game.i18n.localize(`TENEBRIS.Manager.${dropData.rollTarget}`)}`
|
||||
const rollName = `${game.i18n.localize("LETHALFANTASY.Label.jet")} ${game.i18n.localize(`LETHALFANTASY.Label.${dropData.rollTarget}`)}`
|
||||
this.createMacro(slot, rollName, rollCommand, "icons/svg/d20-grey.svg")
|
||||
break
|
||||
|
||||
case "rollDamage":
|
||||
const weapon = game.actors.get(dropData.actorId).items.get(dropData.rollTarget)
|
||||
const rollDamageCommand = `game.actors.get('${dropData.actorId}').system.roll('${dropData.rollType}', '${dropData.rollTarget}');`
|
||||
const rollDamageName = `${game.i18n.localize("TENEBRIS.Label.jet")} ${weapon.name}`
|
||||
const rollDamageName = `${game.i18n.localize("LETHALFANTASY.Label.jet")} ${weapon.name}`
|
||||
this.createMacro(slot, rollDamageName, rollDamageCommand, weapon.img)
|
||||
break
|
||||
|
||||
case "rollAttack":
|
||||
const rollAttackCommand = `game.actors.get('${dropData.actorId}').system.roll('${dropData.rollValue}', '${dropData.rollTarget}');`
|
||||
const rollAttackName = `${game.i18n.localize("TENEBRIS.Label.jet")} ${dropData.rollTarget}`
|
||||
const rollAttackName = `${game.i18n.localize("LETHALFANTASY.Label.jet")} ${dropData.rollTarget}`
|
||||
this.createMacro(slot, rollAttackName, rollAttackCommand, "icons/svg/d20-grey.svg")
|
||||
break
|
||||
|
||||
@@ -57,7 +57,7 @@ export class Macros {
|
||||
|
||||
/**
|
||||
* Create a macro
|
||||
* All macros are flaged with a tenebris.macro flag at true
|
||||
* All macros are flaged with a lethalFantasy.macro flag at true
|
||||
* @param {*} slot
|
||||
* @param {*} name
|
||||
* @param {*} command
|
||||
@@ -72,7 +72,7 @@ export class Macros {
|
||||
type: "script",
|
||||
img: img,
|
||||
command: command,
|
||||
flags: { "tenebris.macro": true },
|
||||
flags: { "lethalFantasy.macro": true },
|
||||
},
|
||||
{ displaySheet: false },
|
||||
)
|
||||
|
||||
@@ -383,7 +383,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
rollResult: roll.total
|
||||
}
|
||||
)
|
||||
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
|
||||
await ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
|
||||
let token = combatant?.token
|
||||
this.prepareMonsterRoll("monster-attack", key, undefined, token?.id)
|
||||
if (token?.object) {
|
||||
@@ -407,7 +407,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
rollResult: roll.total
|
||||
}
|
||||
)
|
||||
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
|
||||
await ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
|
||||
let token = combatant?.token
|
||||
this.prepareMonsterRoll("monster-attack-hth", key, undefined, token?.id)
|
||||
if (token?.object) {
|
||||
@@ -426,7 +426,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
rollResult: roll.total
|
||||
}
|
||||
)
|
||||
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
|
||||
await ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
import { SYSTEM } from "../config/system.mjs"
|
||||
import { WEAPON_TYPE } from "../config/weapon.mjs"
|
||||
|
||||
export default class LethalFantasySkill extends foundry.abstract.TypeDataModel {
|
||||
export default class LethalFantasyWeapon extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields
|
||||
const schema = {}
|
||||
@@ -62,7 +63,7 @@ export default class LethalFantasySkill extends foundry.abstract.TypeDataModel {
|
||||
static LOCALIZATION_PREFIXES = ["LETHALFANTASY.Weapon"]
|
||||
|
||||
get weaponCategory() {
|
||||
return game.i18n.localize(CATEGORY[this.weaponType].label)
|
||||
return game.i18n.localize(WEAPON_TYPE[this.weaponType] || this.weaponType)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
+300
-60
@@ -1,8 +1,9 @@
|
||||
import { SYSTEM } from "./config/system.mjs"
|
||||
|
||||
// Map temporaire pour stocker les données d'attaque en attente de défense
|
||||
if (!globalThis.pendingDefenses) {
|
||||
globalThis.pendingDefenses = new Map()
|
||||
export function log(...args) {
|
||||
if (game?.settings?.get(game.system.id, "debug")) {
|
||||
console.log(...args)
|
||||
}
|
||||
}
|
||||
|
||||
export default class LethalFantasyUtils {
|
||||
@@ -27,7 +28,12 @@ export default class LethalFantasyUtils {
|
||||
/* -------------------------------------------- */
|
||||
static setHookListeners() {
|
||||
|
||||
Hooks.on('renderTokenHUD', async (hud, html, token) => {
|
||||
Hooks.on('renderTokenHUD', async (hud, html, data) => {
|
||||
if (html.querySelector(".lethal-hp-loss-hud")) return
|
||||
// The token/actor is on the HUD application instance, not the third param.
|
||||
// hud.token / hud.object gives the Token (PlaceableObject), which has .actor.
|
||||
const hudActor = hud.token?.actor ?? hud.object?.actor
|
||||
if (!hudActor) return
|
||||
// HP Loss Button (existing)
|
||||
const lossHPButton = await foundry.applications.handlebars.renderTemplate('systems/fvtt-lethal-fantasy/templates/loss-hp-hud.hbs', {})
|
||||
$(html).find('div.left').append(lossHPButton);
|
||||
@@ -50,21 +56,16 @@ export default class LethalFantasyUtils {
|
||||
$(html).find('.hp-loss-wrap')[2].classList.add('hp-loss-hud-disabled');
|
||||
}
|
||||
})
|
||||
$(html).find('.loss-hp-hud-click').click((event) => {
|
||||
$(html).find('.loss-hp-hud-click').click(async (event) => {
|
||||
event.preventDefault();
|
||||
let hpLoss = event.currentTarget.dataset.hpValue;
|
||||
if (token) {
|
||||
let tokenFull = canvas.tokens.placeables.find(t => t.id === token._id);
|
||||
console.log(tokenFull, token)
|
||||
let actor = tokenFull.actor;
|
||||
actor.applyDamage(Number(hpLoss));
|
||||
await hudActor.applyDamage(Number(hpLoss));
|
||||
$(html).find('.hp-loss-wrap')[0].classList.remove('hp-loss-hud-active');
|
||||
$(html).find('.hp-loss-wrap')[0].classList.add('hp-loss-hud-disabled');
|
||||
$(html).find('.hp-loss-wrap')[1].classList.remove('hp-loss-hud-active');
|
||||
$(html).find('.hp-loss-wrap')[1].classList.add('hp-loss-hud-disabled');
|
||||
$(html).find('.hp-loss-wrap')[2].classList.remove('hp-loss-hud-active');
|
||||
$(html).find('.hp-loss-wrap')[2].classList.add('hp-loss-hud-disabled');
|
||||
}
|
||||
})
|
||||
|
||||
// HP Gain Button (new)
|
||||
@@ -89,21 +90,27 @@ export default class LethalFantasyUtils {
|
||||
$(html).find('.hp-gain-wrap')[2].classList.add('hp-gain-hud-disabled');
|
||||
}
|
||||
})
|
||||
$(html).find('.gain-hp-hud-click').click((event) => {
|
||||
$(html).find('.gain-hp-hud-click').click(async (event) => {
|
||||
event.preventDefault();
|
||||
let hpGain = event.currentTarget.dataset.hpValue;
|
||||
if (token) {
|
||||
let tokenFull = canvas.tokens.placeables.find(t => t.id === token._id);
|
||||
console.log(tokenFull, token)
|
||||
let actor = tokenFull.actor;
|
||||
actor.applyDamage(Number(hpGain)); // Positive value to add HP
|
||||
await hudActor.applyDamage(Number(hpGain)); // Positive value to add HP
|
||||
// Clear bleeding wounds on heal — regardless of heal amount, any
|
||||
// healing is enough to stop bleeding (field dressing / magic / rest).
|
||||
const wounds = foundry.utils.duplicate(hudActor.system.hp.wounds || [])
|
||||
const hadBleeding = wounds.some(w => w.description === "Bleeding")
|
||||
if (hadBleeding) {
|
||||
await hudActor.update({
|
||||
"system.hp.wounds": wounds.map(w =>
|
||||
w.description === "Bleeding" ? { value: 0, duration: 0 } : w
|
||||
)
|
||||
})
|
||||
}
|
||||
$(html).find('.hp-gain-wrap')[0].classList.remove('hp-gain-hud-active');
|
||||
$(html).find('.hp-gain-wrap')[0].classList.add('hp-gain-hud-disabled');
|
||||
$(html).find('.hp-gain-wrap')[1].classList.remove('hp-gain-hud-active');
|
||||
$(html).find('.hp-gain-wrap')[1].classList.add('hp-gain-hud-disabled');
|
||||
$(html).find('.hp-gain-wrap')[2].classList.remove('hp-gain-hud-active');
|
||||
$(html).find('.hp-gain-wrap')[2].classList.add('hp-gain-hud-disabled');
|
||||
}
|
||||
})
|
||||
|
||||
// Luck/Grit Buttons
|
||||
@@ -120,26 +127,22 @@ export default class LethalFantasyUtils {
|
||||
wrap.classList.add('luck-grit-hud-disabled');
|
||||
}
|
||||
})
|
||||
$(html).find('.luck-grit-btn').click((event) => {
|
||||
$(html).find('.luck-grit-btn').click(async (event) => {
|
||||
event.preventDefault();
|
||||
if (token) {
|
||||
let tokenFull = canvas.tokens.placeables.find(t => t.id === token._id);
|
||||
let actor = tokenFull.actor;
|
||||
const resource = event.currentTarget.dataset.resource;
|
||||
const amount = Number(event.currentTarget.dataset.amount);
|
||||
const current = Number(foundry.utils.getProperty(actor.system, `${resource}.current`)) || 0;
|
||||
const newValue = Math.max(0, current + amount);
|
||||
actor.update({ [`system.${resource}.current`]: newValue });
|
||||
$(html).find('.luck-grit-wrap')[0].classList.remove('luck-grit-hud-active');
|
||||
$(html).find('.luck-grit-wrap')[0].classList.add('luck-grit-hud-disabled');
|
||||
}
|
||||
const resource = event.currentTarget.dataset.resource;
|
||||
const amount = Number(event.currentTarget.dataset.amount);
|
||||
const current = Number(foundry.utils.getProperty(hudActor.system, `${resource}.current`)) || 0;
|
||||
const newValue = Math.max(0, current + amount);
|
||||
await hudActor.update({ [`system.${resource}.current`]: newValue });
|
||||
$(html).find('.luck-grit-wrap')[0].classList.remove('luck-grit-hud-active');
|
||||
$(html).find('.luck-grit-wrap')[0].classList.add('luck-grit-hud-disabled');
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static handleSocketEvent(msg = {}) {
|
||||
console.log(`handleSocketEvent !`, msg)
|
||||
static async handleSocketEvent(msg = {}) {
|
||||
log(`handleSocketEvent !`, msg)
|
||||
let actor
|
||||
switch (msg.type) {
|
||||
case "applyDamage":
|
||||
@@ -149,18 +152,18 @@ export default class LethalFantasyUtils {
|
||||
? canvas.tokens?.placeables?.find(t => t.id === msg.tokenId)?.actor
|
||||
: (game.combat?.combatants?.find(c => c.actorId === msg.actorId)?.actor
|
||||
?? game.actors.get(msg.actorId))
|
||||
if (actor) actor.applyDamage(msg.damage)
|
||||
if (actor) await actor.applyDamage(msg.damage)
|
||||
}
|
||||
break
|
||||
case "rollInitiative":
|
||||
if (msg.userId && msg.userId !== game.user.id) break
|
||||
actor = game.actors.get(msg.actorId)
|
||||
actor.system.rollInitiative(msg.combatId, msg.combatantId)
|
||||
await actor.system.rollInitiative(msg.combatId, msg.combatantId)
|
||||
break
|
||||
case "rollProgressionDice":
|
||||
if (msg.userId && msg.userId !== game.user.id) break
|
||||
actor = game.actors.get(msg.actorId)
|
||||
actor.system.rollProgressionDice(msg.combatId, msg.combatantId, msg.rollProgressionCount)
|
||||
await actor.system.rollProgressionDice(msg.combatId, msg.combatantId, msg.rollProgressionCount)
|
||||
break
|
||||
case "requestDefense":
|
||||
// Vérifier si le message est destiné à cet utilisateur
|
||||
@@ -184,11 +187,16 @@ export default class LethalFantasyUtils {
|
||||
const slot = wounds.findIndex(w => !w.value && !w.duration)
|
||||
if (slot !== -1) {
|
||||
wounds[slot] = { value: msg.damage, duration: msg.damage, description: "Bleeding" }
|
||||
actor.update({ "system.hp.wounds": wounds })
|
||||
await actor.update({ "system.hp.wounds": wounds })
|
||||
}
|
||||
}
|
||||
}
|
||||
break
|
||||
case "attackBoosted":
|
||||
if (msg.userId === game.user.id) {
|
||||
LethalFantasyUtils.handleAttackBoosted(msg)
|
||||
}
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
@@ -226,6 +234,225 @@ export default class LethalFantasyUtils {
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async handleAttackBoosted(msg) {
|
||||
const {
|
||||
attackerName, attackerId, defenderName, defenderId, defenderTokenId,
|
||||
attackerHandledBonus, attackRollFinal, defenseRoll, attackWeaponId, attackRollType, attackRollKey,
|
||||
shieldDamageReduction: initialShieldDR,
|
||||
d30Bleed, d30DamageMultiplier, d30DrMultiplier,
|
||||
damageTier, attackD30message, defenseD30message,
|
||||
hasShield, shieldLabel, shieldFormula, shieldDr, canAdHocShield
|
||||
} = msg
|
||||
|
||||
const defender = game.actors.get(defenderId)
|
||||
if (!defender) return
|
||||
|
||||
let updatedDefenseRoll = defenseRoll
|
||||
let shieldBlocked = false
|
||||
let shieldReaction = null
|
||||
let canShieldReact = hasShield
|
||||
let canAdHoc = canAdHocShield
|
||||
|
||||
// ── D30 bonus dice (defense) — resolved before grit/luck/shield ───────
|
||||
let defenseDrMultiplier = null
|
||||
if (defenseD30message && defender) {
|
||||
const d30Result = await LethalFantasyUtils.processD30BonusDice(defenseD30message, "defense", null, defender, true)
|
||||
if (d30Result.modifier) {
|
||||
updatedDefenseRoll += d30Result.modifier
|
||||
if (d30Result.modifier > 0) {
|
||||
await ChatMessage.create({
|
||||
content: `<p><strong>${defenderName}</strong> gains <strong>+${d30Result.modifier}</strong> from D30 bonus die for defense.</p>`,
|
||||
speaker: ChatMessage.getSpeaker({ actor: defender })
|
||||
})
|
||||
}
|
||||
}
|
||||
if (d30Result.specialEffect === "auto") {
|
||||
updatedDefenseRoll = attackRollFinal + 1
|
||||
await ChatMessage.create({
|
||||
content: `<p><strong>${defenderName}</strong> uses <strong>${d30Result.specialName || "Special Defense"}</strong> from D30 — defense automatically succeeds!</p>`,
|
||||
speaker: ChatMessage.getSpeaker({ actor: defender })
|
||||
})
|
||||
}
|
||||
if (d30Result.specialEffect === "flag") {
|
||||
await ChatMessage.create({
|
||||
content: `<p>D30 — <strong>${d30Result.specialName || "Special Effect"}</strong> triggered for ${defenderName}!</p>`,
|
||||
speaker: ChatMessage.getSpeaker({ actor: defender })
|
||||
})
|
||||
}
|
||||
if (d30Result.specialEffect === "drMultiplier") {
|
||||
defenseDrMultiplier = d30Result.multiplier
|
||||
await ChatMessage.create({
|
||||
content: `<p>D30 — Defense grants <strong>x${d30Result.multiplier} DR</strong> (choose which DR types to multiply when damage is applied)</p>`,
|
||||
speaker: ChatMessage.getSpeaker({ actor: defender })
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
// Show the defense reaction dialog — while-loop for multiple reactions
|
||||
if (defender) {
|
||||
while (updatedDefenseRoll < attackRollFinal) {
|
||||
const currentGrit = Number(defender.system?.grit?.current) || 0
|
||||
const currentLuck = Number(defender.system?.luck?.current) || 0
|
||||
const buttons = []
|
||||
|
||||
if (currentGrit > 0) {
|
||||
buttons.push({
|
||||
action: "grit",
|
||||
type: "button",
|
||||
label: `Spend 1 Grit (+1D6) [${currentGrit} left]`,
|
||||
icon: "fa-solid fa-fist-raised",
|
||||
callback: () => "grit"
|
||||
})
|
||||
}
|
||||
|
||||
if (currentLuck > 0) {
|
||||
buttons.push({
|
||||
action: "luck",
|
||||
type: "button",
|
||||
label: `Spend 1 Luck (+1D6) [${currentLuck} left]`,
|
||||
icon: "fa-solid fa-clover",
|
||||
callback: () => "luck"
|
||||
})
|
||||
}
|
||||
|
||||
buttons.push({
|
||||
action: "bonusDie",
|
||||
type: "button",
|
||||
label: "Add bonus die",
|
||||
icon: "fa-solid fa-dice",
|
||||
callback: () => "bonusDie"
|
||||
})
|
||||
|
||||
if (canShieldReact) {
|
||||
buttons.push({
|
||||
action: "shieldReact",
|
||||
type: "button",
|
||||
label: `Roll shield (${shieldLabel})`,
|
||||
icon: "fa-solid fa-shield",
|
||||
callback: () => "shieldReact"
|
||||
})
|
||||
} else if (canAdHoc) {
|
||||
buttons.push({
|
||||
action: "adHocShield",
|
||||
type: "button",
|
||||
label: "Roll ad-hoc shield (choose dice + DR)",
|
||||
icon: "fa-solid fa-shield-halved",
|
||||
callback: () => "adHocShield"
|
||||
})
|
||||
}
|
||||
|
||||
buttons.push({
|
||||
action: "continue",
|
||||
type: "button",
|
||||
label: "Continue (no defense bonus)",
|
||||
icon: "fa-solid fa-forward",
|
||||
callback: () => "continue"
|
||||
})
|
||||
|
||||
const choice = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Defense reactions — attack boosted" },
|
||||
classes: ["lethalfantasy"],
|
||||
content: `
|
||||
<div class="grit-luck-dialog">
|
||||
<div class="combat-status">
|
||||
<p><strong>${attackerName}</strong> boosted attack to <strong>${attackRollFinal}</strong></p>
|
||||
<p><strong>${defenderName}</strong> currently has <strong>${updatedDefenseRoll}</strong></p>
|
||||
</div>
|
||||
<p class="offer-text">The attack was boosted! Choose how to improve the defense.</p>
|
||||
</div>
|
||||
`,
|
||||
buttons,
|
||||
rejectClose: false
|
||||
})
|
||||
|
||||
if (!choice || choice === "continue") break
|
||||
|
||||
if (choice === "grit") {
|
||||
const bonusRoll = await LethalFantasyUtils.rollBonusDie("1d6", defender,
|
||||
total => `<p><strong>${defenderName}</strong> spends 1 Grit and rolls <strong>${total}</strong> for defense.</p>`)
|
||||
updatedDefenseRoll += bonusRoll
|
||||
await defender.update({ "system.grit.current": currentGrit - 1 })
|
||||
} else if (choice === "luck") {
|
||||
const bonusRoll = await LethalFantasyUtils.rollBonusDie("1d6", defender,
|
||||
total => `<p><strong>${defenderName}</strong> spends 1 Luck and rolls <strong>${total}</strong> for defense.</p>`)
|
||||
updatedDefenseRoll += bonusRoll
|
||||
await defender.update({ "system.luck.current": currentLuck - 1 })
|
||||
} else if (choice === "bonusDie") {
|
||||
const bonusDie = await LethalFantasyUtils.promptCombatBonusDie(defenderName, "attack", updatedDefenseRoll, attackRollFinal)
|
||||
if (bonusDie) {
|
||||
const bonusRoll = await LethalFantasyUtils.rollBonusDie(bonusDie, defender,
|
||||
(total, formula) => `<p><strong>${defenderName}</strong> adds <strong>${formula.toUpperCase()}</strong> and rolls <strong>${total}</strong> for defense.</p>`)
|
||||
updatedDefenseRoll += bonusRoll
|
||||
}
|
||||
} else if (choice === "shieldReact" && canShieldReact) {
|
||||
const shieldBonus = await LethalFantasyUtils.rollBonusDie(shieldFormula, defender)
|
||||
const newDefenseTotal = updatedDefenseRoll + shieldBonus
|
||||
updatedDefenseRoll = newDefenseTotal
|
||||
canShieldReact = false
|
||||
if (newDefenseTotal >= attackRollFinal) {
|
||||
shieldBlocked = true
|
||||
shieldReaction = { damageReduction: shieldDr, label: shieldLabel, bonus: shieldBonus }
|
||||
await ChatMessage.create({
|
||||
content: `<p><strong>${defenderName}</strong> rolls <strong>${shieldLabel}</strong> and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} ≥ ${attackRollFinal}). <strong>Shield blocked the attack!</strong> Both armor DR and shield DR <strong>${shieldDr}</strong> will apply to damage.</p>`,
|
||||
speaker: ChatMessage.getSpeaker({ actor: defender })
|
||||
})
|
||||
} else {
|
||||
await ChatMessage.create({
|
||||
content: `<p><strong>${defenderName}</strong> rolls <strong>${shieldLabel}</strong> and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} < ${attackRollFinal}). Shield did not block — normal hit, armor DR only.</p>`,
|
||||
speaker: ChatMessage.getSpeaker({ actor: defender })
|
||||
})
|
||||
}
|
||||
} else if (choice === "adHocShield" && canAdHoc) {
|
||||
const adHoc = await LethalFantasyUtils.promptAdHocShield(defenderName, attackRollFinal, updatedDefenseRoll)
|
||||
if (adHoc) {
|
||||
const shieldBonus = await LethalFantasyUtils.rollBonusDie(adHoc.formula, defender)
|
||||
const newDefenseTotal = updatedDefenseRoll + shieldBonus
|
||||
updatedDefenseRoll = newDefenseTotal
|
||||
canShieldReact = false
|
||||
canAdHoc = false
|
||||
if (newDefenseTotal >= attackRollFinal) {
|
||||
shieldBlocked = true
|
||||
shieldReaction = { damageReduction: adHoc.damageReduction, label: `${adHoc.formula.toUpperCase()} shield`, bonus: shieldBonus }
|
||||
await ChatMessage.create({
|
||||
content: `<p><strong>${defenderName}</strong> rolls <strong>${adHoc.formula.toUpperCase()}</strong> shield and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} ≥ ${attackRollFinal}). <strong>Shield blocked the attack!</strong> Both armor DR and shield DR <strong>${adHoc.damageReduction}</strong> will apply to damage.</p>`,
|
||||
speaker: ChatMessage.getSpeaker({ actor: defender })
|
||||
})
|
||||
} else {
|
||||
await ChatMessage.create({
|
||||
content: `<p><strong>${defenderName}</strong> rolls <strong>${adHoc.formula.toUpperCase()}</strong> shield and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} < ${attackRollFinal}). Shield did not block — normal hit, armor DR only.</p>`,
|
||||
speaker: ChatMessage.getSpeaker({ actor: defender })
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const finalShieldDR = shieldBlocked ? (shieldReaction?.damageReduction || 0) : 0
|
||||
const outcome = shieldBlocked ? "shielded-hit" : (updatedDefenseRoll >= attackRollFinal ? "miss" : "hit")
|
||||
|
||||
await LethalFantasyUtils.compareAttackDefense({
|
||||
attackerName,
|
||||
attackerId,
|
||||
attackRoll: attackRollFinal,
|
||||
attackWeaponId,
|
||||
attackRollType,
|
||||
attackRollKey,
|
||||
defenderName,
|
||||
defenderId,
|
||||
defenderTokenId,
|
||||
defenseRoll: updatedDefenseRoll,
|
||||
outcome,
|
||||
shieldDamageReduction: finalShieldDR,
|
||||
d30Bleed: d30Bleed || "",
|
||||
d30DamageMultiplier: d30DamageMultiplier || 1,
|
||||
d30DrMultiplier: (d30DrMultiplier != null && d30DrMultiplier !== 1) ? d30DrMultiplier : (defenseDrMultiplier ?? d30DrMultiplier ?? 1),
|
||||
damageTier: damageTier || "standard",
|
||||
attackD30message
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async showDefenseRequest(msg) {
|
||||
const attackerName = msg.attackerName
|
||||
@@ -279,7 +506,7 @@ export default class LethalFantasyUtils {
|
||||
|
||||
const isMonster = defender.type === "monster"
|
||||
|
||||
console.log(`[LF] showDefenseRequest | attackRollType=${attackRollType} isMonster=${isMonster} defender=${defender?.name}`)
|
||||
log(`[LF] showDefenseRequest | attackRollType=${attackRollType} isMonster=${isMonster} defender=${defender?.name}`)
|
||||
|
||||
// Spell/miracle attacks use saving throws instead of weapon defense
|
||||
const isSpellAttack = attackRollType === "spell-attack" || attackRollType === "miracle-attack"
|
||||
@@ -313,6 +540,7 @@ export default class LethalFantasyUtils {
|
||||
buttons: [
|
||||
{
|
||||
action: "rollSave",
|
||||
type: "button",
|
||||
label: "Roll Save",
|
||||
icon: "fa-solid fa-person-running",
|
||||
callback: (event, button) => button.form.elements.saveKey.value,
|
||||
@@ -323,6 +551,7 @@ export default class LethalFantasyUtils {
|
||||
|
||||
if (result) {
|
||||
game.lethalFantasy = game.lethalFantasy || {}
|
||||
game.lethalFantasy.spellDefense = true // pré-cocher "Save against spell" dans le dialog
|
||||
game.lethalFantasy.nextDefenseData = {
|
||||
attackerId,
|
||||
attackRoll,
|
||||
@@ -340,9 +569,9 @@ export default class LethalFantasyUtils {
|
||||
defenderTokenId
|
||||
}
|
||||
if (isMonster) {
|
||||
defender.system.prepareMonsterRoll("save", result)
|
||||
await defender.system.prepareMonsterRoll("save", result)
|
||||
} else {
|
||||
defender.prepareRoll("save", result)
|
||||
await defender.prepareRoll("save", result)
|
||||
}
|
||||
}
|
||||
return
|
||||
@@ -385,6 +614,8 @@ export default class LethalFantasyUtils {
|
||||
content,
|
||||
buttons: [
|
||||
{
|
||||
action: "rangeDefense",
|
||||
type: "button",
|
||||
label: "Roll Defense",
|
||||
icon: "fa-solid fa-shield",
|
||||
callback: (event, button, dialog) => {
|
||||
@@ -418,7 +649,7 @@ export default class LethalFantasyUtils {
|
||||
isRanged: msg.isRanged
|
||||
}
|
||||
|
||||
defender.system.prepareMonsterRoll("monster-defense", result)
|
||||
await defender.system.prepareMonsterRoll("monster-defense", result)
|
||||
}
|
||||
return
|
||||
}
|
||||
@@ -492,6 +723,8 @@ export default class LethalFantasyUtils {
|
||||
content,
|
||||
buttons: [
|
||||
{
|
||||
action: "defenseRoll",
|
||||
type: "button",
|
||||
label: "Roll Defense",
|
||||
icon: "fa-solid fa-shield",
|
||||
callback: (event, button, dialog) => {
|
||||
@@ -525,9 +758,9 @@ export default class LethalFantasyUtils {
|
||||
isRanged: msg.isRanged
|
||||
}
|
||||
|
||||
console.log("Storing defense data for character:", defender.id)
|
||||
log("Storing defense data for character:", defender.id)
|
||||
|
||||
defender.prepareRoll("weapon-defense", result)
|
||||
await defender.prepareRoll("weapon-defense", result)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -562,18 +795,11 @@ export default class LethalFantasyUtils {
|
||||
|
||||
// ── Choice type ── present all options to the player
|
||||
if (d30Message.type === "choice") {
|
||||
// Try to find a bonus_dice option matching this side
|
||||
const autoBonus = d30Message.choices.find(c => c.type === "bonus_dice" && validTargets.includes(c.target))
|
||||
|
||||
// If we can't show dialogs (wrong client), auto-roll bonus dice if available
|
||||
// If we can't show dialogs (wrong client), skip — the primary client
|
||||
// will communicate its choice result via socket. Auto-rolling here
|
||||
// would give a different modifier on each client, causing divergence.
|
||||
if (!canDialog) {
|
||||
if (autoBonus) {
|
||||
const modifier = await this._rollD30BonusDie(autoBonus.dice, actor, true)
|
||||
return { modifier, specialEffect: null, specialName: null }
|
||||
}
|
||||
// No bonus dice available on this side — just report as flag
|
||||
const first = d30Message.choices[0]
|
||||
return { modifier: 0, specialEffect: "flag", specialName: first?.type || "choice" }
|
||||
return { modifier: 0, specialEffect: null, specialName: null }
|
||||
}
|
||||
|
||||
const buttons = d30Message.choices.map(c => {
|
||||
@@ -594,6 +820,7 @@ export default class LethalFantasyUtils {
|
||||
}
|
||||
return {
|
||||
action: c.type,
|
||||
type: "button",
|
||||
label,
|
||||
icon,
|
||||
callback: () => c
|
||||
@@ -783,6 +1010,7 @@ export default class LethalFantasyUtils {
|
||||
buttons: [
|
||||
{
|
||||
action: "roll",
|
||||
type: "button",
|
||||
label: "Roll Bonus Die",
|
||||
icon: "fa-solid fa-dice",
|
||||
callback: (event, button) => {
|
||||
@@ -792,6 +1020,7 @@ export default class LethalFantasyUtils {
|
||||
},
|
||||
{
|
||||
action: "cancel",
|
||||
type: "button",
|
||||
label: "Cancel",
|
||||
icon: "fa-solid fa-xmark",
|
||||
callback: () => null
|
||||
@@ -839,6 +1068,7 @@ export default class LethalFantasyUtils {
|
||||
buttons: [
|
||||
{
|
||||
action: "roll",
|
||||
type: "button",
|
||||
label: "Roll Shield",
|
||||
icon: "fa-solid fa-shield",
|
||||
callback: (event, button) => {
|
||||
@@ -852,6 +1082,7 @@ export default class LethalFantasyUtils {
|
||||
},
|
||||
{
|
||||
action: "cancel",
|
||||
type: "button",
|
||||
label: "Cancel",
|
||||
icon: "fa-solid fa-xmark",
|
||||
callback: () => null
|
||||
@@ -922,6 +1153,7 @@ export default class LethalFantasyUtils {
|
||||
if (currentGrit > 0) {
|
||||
buttons.push({
|
||||
action: "grit",
|
||||
type: "button",
|
||||
label: `Spend 1 Grit (+1D6) [${currentGrit} left]`,
|
||||
icon: "fa-solid fa-fist-raised",
|
||||
callback: () => "grit"
|
||||
@@ -931,6 +1163,7 @@ export default class LethalFantasyUtils {
|
||||
if (currentLuck > 0) {
|
||||
buttons.push({
|
||||
action: "luck",
|
||||
type: "button",
|
||||
label: `Spend 1 Luck (+1D6) [${currentLuck} left]`,
|
||||
icon: "fa-solid fa-clover",
|
||||
callback: () => "luck"
|
||||
@@ -939,6 +1172,7 @@ export default class LethalFantasyUtils {
|
||||
|
||||
buttons.push({
|
||||
action: "continue",
|
||||
type: "button",
|
||||
label: "Continue (no bonus)",
|
||||
icon: "fa-solid fa-forward",
|
||||
callback: () => "continue"
|
||||
@@ -1014,12 +1248,14 @@ export default class LethalFantasyUtils {
|
||||
const buttons = [
|
||||
{
|
||||
action: "grit",
|
||||
type: "button",
|
||||
label: `Spend 1 Grit (+1D6) [${currentGrit} left]`,
|
||||
icon: "fa-solid fa-fist-raised",
|
||||
callback: () => "grit"
|
||||
},
|
||||
{
|
||||
action: "continue",
|
||||
type: "button",
|
||||
label: "Continue (no bonus)",
|
||||
icon: "fa-solid fa-forward",
|
||||
callback: () => "continue"
|
||||
@@ -1073,7 +1309,7 @@ export default class LethalFantasyUtils {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async compareAttackDefense(data) {
|
||||
console.log("compareAttackDefense called with:", data)
|
||||
log("compareAttackDefense called with:", data)
|
||||
|
||||
// Compute D30 effects from the attack D30 message directly.
|
||||
// This is more reliable than depending on the caller-provided values, which are
|
||||
@@ -1088,11 +1324,11 @@ export default class LethalFantasyUtils {
|
||||
|
||||
const outcome = data.outcome || (data.attackRoll > data.defenseRoll ? "hit" : "miss")
|
||||
const isAttackWin = outcome !== "miss"
|
||||
console.log("isAttackWin:", isAttackWin, "attackRoll:", data.attackRoll, "defenseRoll:", data.defenseRoll)
|
||||
log("isAttackWin:", isAttackWin, "attackRoll:", data.attackRoll, "defenseRoll:", data.defenseRoll)
|
||||
|
||||
let damageButton = ""
|
||||
if (isAttackWin && (data.attackWeaponId || data.attackRollKey)) {
|
||||
console.log("Creating damage button. defenderId:", data.defenderId)
|
||||
log("Creating damage button. defenderId:", data.defenderId)
|
||||
// Déterminer le type de dégâts à lancer
|
||||
if (data.attackRollType === "weapon-attack") {
|
||||
damageButton = `
|
||||
@@ -1173,12 +1409,12 @@ export default class LethalFantasyUtils {
|
||||
</div>
|
||||
`
|
||||
|
||||
console.log("Creating combat result message...")
|
||||
log("Creating combat result message...")
|
||||
await ChatMessage.create({
|
||||
content: resultMessage,
|
||||
speaker: { alias: "Combat System" }
|
||||
})
|
||||
console.log("Combat result message created!")
|
||||
log("Combat result message created!")
|
||||
}
|
||||
|
||||
static registerHandlebarsHelpers() {
|
||||
@@ -1315,7 +1551,7 @@ export default class LethalFantasyUtils {
|
||||
return eval(expr);
|
||||
})
|
||||
Handlebars.registerHelper('isOwnerOrGM', function (actor) {
|
||||
console.log("Testing actor", actor.isOwner, game.userId)
|
||||
log("Testing actor", actor.isOwner, game.userId)
|
||||
return actor.isOwner || game.isGM;
|
||||
})
|
||||
Handlebars.registerHelper('upperCase', function (text) {
|
||||
@@ -1410,21 +1646,25 @@ export default class LethalFantasyUtils {
|
||||
buttons: [
|
||||
{
|
||||
action: "noDR",
|
||||
type: "button",
|
||||
label: "No DR",
|
||||
callback: () => ({ drType: "none", damage: damageTotal })
|
||||
},
|
||||
{
|
||||
action: "armorDR",
|
||||
type: "button",
|
||||
label: "With Armor DR",
|
||||
callback: () => ({ drType: "armor", damage: Math.max(0, damageTotal - armorDR) })
|
||||
},
|
||||
{
|
||||
action: "allDR",
|
||||
type: "button",
|
||||
label: "With Armor + Shield DR",
|
||||
callback: () => ({ drType: "all", damage: Math.max(0, damageTotal - totalDR) })
|
||||
},
|
||||
{
|
||||
action: "cancel",
|
||||
type: "button",
|
||||
label: "Cancel",
|
||||
callback: () => null
|
||||
}
|
||||
@@ -1453,7 +1693,7 @@ export default class LethalFantasyUtils {
|
||||
}
|
||||
)
|
||||
|
||||
ChatMessage.create({
|
||||
await ChatMessage.create({
|
||||
user: game.user.id,
|
||||
speaker: { alias: targetActor.name },
|
||||
mode: "gm",
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
MANIFEST-000631
|
||||
@@ -1,8 +0,0 @@
|
||||
2026/06/11-20:25:36.058631 7f37427ed6c0 Recovering log #629
|
||||
2026/06/11-20:25:36.068520 7f37427ed6c0 Delete type=3 #627
|
||||
2026/06/11-20:25:36.068574 7f37427ed6c0 Delete type=0 #629
|
||||
2026/06/11-20:41:45.938413 7f3740fff6c0 Level-0 table #634: started
|
||||
2026/06/11-20:41:45.938512 7f3740fff6c0 Level-0 table #634: 0 bytes OK
|
||||
2026/06/11-20:41:45.945312 7f3740fff6c0 Delete type=0 #632
|
||||
2026/06/11-20:41:45.965586 7f3740fff6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/06/11-20:41:45.965944 7f3740fff6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
@@ -1,8 +0,0 @@
|
||||
2026/06/10-19:56:01.455200 7f301cbff6c0 Recovering log #625
|
||||
2026/06/10-19:56:01.464323 7f301cbff6c0 Delete type=3 #623
|
||||
2026/06/10-19:56:01.464355 7f301cbff6c0 Delete type=0 #625
|
||||
2026/06/10-20:16:07.843239 7f2fce7fc6c0 Level-0 table #630: started
|
||||
2026/06/10-20:16:07.843267 7f2fce7fc6c0 Level-0 table #630: 0 bytes OK
|
||||
2026/06/10-20:16:07.849298 7f2fce7fc6c0 Delete type=0 #628
|
||||
2026/06/10-20:16:07.849522 7f2fce7fc6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/06/10-20:16:07.849556 7f2fce7fc6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
Binary file not shown.
@@ -1 +0,0 @@
|
||||
MANIFEST-000628
|
||||
@@ -1,8 +0,0 @@
|
||||
2026/06/11-20:25:36.074598 7f37437ef6c0 Recovering log #626
|
||||
2026/06/11-20:25:36.084983 7f37437ef6c0 Delete type=3 #624
|
||||
2026/06/11-20:25:36.085075 7f37437ef6c0 Delete type=0 #626
|
||||
2026/06/11-20:41:45.965954 7f3740fff6c0 Level-0 table #631: started
|
||||
2026/06/11-20:41:45.965991 7f3740fff6c0 Level-0 table #631: 0 bytes OK
|
||||
2026/06/11-20:41:45.972550 7f3740fff6c0 Delete type=0 #629
|
||||
2026/06/11-20:41:45.992980 7f3740fff6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
2026/06/11-20:41:45.993323 7f3740fff6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
@@ -1,8 +0,0 @@
|
||||
2026/06/10-19:56:01.470668 7f2fcffff6c0 Recovering log #622
|
||||
2026/06/10-19:56:01.480292 7f2fcffff6c0 Delete type=3 #620
|
||||
2026/06/10-19:56:01.480316 7f2fcffff6c0 Delete type=0 #622
|
||||
2026/06/10-20:16:07.810643 7f2fce7fc6c0 Level-0 table #627: started
|
||||
2026/06/10-20:16:07.810662 7f2fce7fc6c0 Level-0 table #627: 0 bytes OK
|
||||
2026/06/10-20:16:07.816355 7f2fce7fc6c0 Delete type=0 #625
|
||||
2026/06/10-20:16:07.823439 7f2fce7fc6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
2026/06/10-20:16:07.823453 7f2fce7fc6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
Binary file not shown.
@@ -1 +0,0 @@
|
||||
MANIFEST-000633
|
||||
@@ -1,8 +0,0 @@
|
||||
2026/06/11-20:25:36.041244 7f3742fee6c0 Recovering log #631
|
||||
2026/06/11-20:25:36.052153 7f3742fee6c0 Delete type=3 #629
|
||||
2026/06/11-20:25:36.052218 7f3742fee6c0 Delete type=0 #631
|
||||
2026/06/11-20:41:45.958653 7f3740fff6c0 Level-0 table #636: started
|
||||
2026/06/11-20:41:45.958703 7f3740fff6c0 Level-0 table #636: 0 bytes OK
|
||||
2026/06/11-20:41:45.965435 7f3740fff6c0 Delete type=0 #634
|
||||
2026/06/11-20:41:45.965798 7f3740fff6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/06/11-20:41:45.965918 7f3740fff6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
@@ -1,8 +0,0 @@
|
||||
2026/06/10-19:56:01.439055 7f2fcffff6c0 Recovering log #627
|
||||
2026/06/10-19:56:01.451210 7f2fcffff6c0 Delete type=3 #625
|
||||
2026/06/10-19:56:01.451236 7f2fcffff6c0 Delete type=0 #627
|
||||
2026/06/10-20:16:07.804529 7f2fce7fc6c0 Level-0 table #632: started
|
||||
2026/06/10-20:16:07.804550 7f2fce7fc6c0 Level-0 table #632: 0 bytes OK
|
||||
2026/06/10-20:16:07.810504 7f2fce7fc6c0 Delete type=0 #630
|
||||
2026/06/10-20:16:07.823431 7f2fce7fc6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/06/10-20:16:07.823457 7f2fce7fc6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
Binary file not shown.
@@ -1 +0,0 @@
|
||||
MANIFEST-000328
|
||||
@@ -1,8 +0,0 @@
|
||||
2026/06/11-20:25:36.103531 7f37437ef6c0 Recovering log #326
|
||||
2026/06/11-20:25:36.114200 7f37437ef6c0 Delete type=3 #324
|
||||
2026/06/11-20:25:36.114249 7f37437ef6c0 Delete type=0 #326
|
||||
2026/06/11-20:41:45.972686 7f3740fff6c0 Level-0 table #331: started
|
||||
2026/06/11-20:41:45.972724 7f3740fff6c0 Level-0 table #331: 0 bytes OK
|
||||
2026/06/11-20:41:45.979068 7f3740fff6c0 Delete type=0 #329
|
||||
2026/06/11-20:41:45.993007 7f3740fff6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/06/11-20:41:45.993301 7f3740fff6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
@@ -1,8 +0,0 @@
|
||||
2026/06/10-19:56:01.497944 7f301cbff6c0 Recovering log #322
|
||||
2026/06/10-19:56:01.506991 7f301cbff6c0 Delete type=3 #320
|
||||
2026/06/10-19:56:01.507034 7f301cbff6c0 Delete type=0 #322
|
||||
2026/06/10-20:16:07.829554 7f2fce7fc6c0 Level-0 table #327: started
|
||||
2026/06/10-20:16:07.829571 7f2fce7fc6c0 Level-0 table #327: 0 bytes OK
|
||||
2026/06/10-20:16:07.836328 7f2fce7fc6c0 Delete type=0 #325
|
||||
2026/06/10-20:16:07.849487 7f2fce7fc6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/06/10-20:16:07.849533 7f2fce7fc6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
Binary file not shown.
@@ -1 +0,0 @@
|
||||
MANIFEST-000627
|
||||
@@ -1,8 +0,0 @@
|
||||
2026/06/11-20:25:36.088952 7f37427ed6c0 Recovering log #625
|
||||
2026/06/11-20:25:36.100017 7f37427ed6c0 Delete type=3 #623
|
||||
2026/06/11-20:25:36.100073 7f37427ed6c0 Delete type=0 #625
|
||||
2026/06/11-20:41:45.945442 7f3740fff6c0 Level-0 table #630: started
|
||||
2026/06/11-20:41:45.945486 7f3740fff6c0 Level-0 table #630: 0 bytes OK
|
||||
2026/06/11-20:41:45.951778 7f3740fff6c0 Delete type=0 #628
|
||||
2026/06/11-20:41:45.965603 7f3740fff6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/06/11-20:41:45.965769 7f3740fff6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
@@ -1,8 +0,0 @@
|
||||
2026/06/10-19:56:01.483620 7f2fceffd6c0 Recovering log #621
|
||||
2026/06/10-19:56:01.493981 7f2fceffd6c0 Delete type=3 #619
|
||||
2026/06/10-19:56:01.494004 7f2fceffd6c0 Delete type=0 #621
|
||||
2026/06/10-20:16:07.797521 7f2fce7fc6c0 Level-0 table #626: started
|
||||
2026/06/10-20:16:07.797566 7f2fce7fc6c0 Level-0 table #626: 0 bytes OK
|
||||
2026/06/10-20:16:07.804440 7f2fce7fc6c0 Delete type=0 #624
|
||||
2026/06/10-20:16:07.823416 7f2fce7fc6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/06/10-20:16:07.823449 7f2fce7fc6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
Binary file not shown.
@@ -1,4 +1,4 @@
|
||||
<div class="control-icon" data-action="lethal-luck-grit-hud">
|
||||
<div class="control-icon lethal-luck-grit-hud" data-action="lethal-luck-grit-hud">
|
||||
<i class="fa-solid fa-dice" title="Adjust Luck/Grit" style="width:36px;height:36px;display:flex;align-items:center;justify-content:center;font-size:18px;cursor:pointer"></i>
|
||||
|
||||
<div class="luck-grit-wrap luck-grit-hud-disabled">
|
||||
|
||||
@@ -130,6 +130,7 @@
|
||||
type="checkbox"
|
||||
name="saveSpellCheck"
|
||||
data-action="saveSpellCheck"
|
||||
{{#if saveSpell}}checked{{/if}}
|
||||
/>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
{{formField systemFields.damageType.fields.typeS value=system.damageType.typeS}}
|
||||
</div>
|
||||
|
||||
{{formField systemFields.damage.fields.damageM value=system.damage.damageM label="LETHALFANTASY.Label.damage"}}
|
||||
{{formField systemFields.damage.fields.damageM value=system.damage.damageM label=(localize "LETHALFANTASY.Label.damage")}}
|
||||
|
||||
{{formField systemFields.applyStrengthDamageBonus value=system.applyStrengthDamageBonus localize=true}}
|
||||
|
||||
|
||||
@@ -0,0 +1,2 @@
|
||||
import { CompendiumsManager } from './CompendiumsManager.mjs';
|
||||
CompendiumsManager.packToDistDir('packs_src', 'packs-system');
|
||||
@@ -0,0 +1,2 @@
|
||||
import { CompendiumsManager } from './CompendiumsManager.mjs';
|
||||
CompendiumsManager.unpackToSrcDir('packs_src', 'packs-system');
|
||||
Reference in New Issue
Block a user