Compare commits
31 Commits
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| e417b61625 |
@@ -0,0 +1 @@
|
||||
packs/** filter=lfs diff=lfs merge=lfs -text
|
||||
@@ -59,5 +59,5 @@ jobs:
|
||||
version: ${{github.event.release.tag_name}}
|
||||
manifest: "https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json"
|
||||
notes: "https://www.uberwald.me/gitea/public/fvtt-lethal-fantasy/raw/branch/main/changelog.md"
|
||||
compatibility-minimum: "13"
|
||||
compatibility-minimum: "14"
|
||||
compatibility-verified: "14"
|
||||
|
||||
+11
@@ -9,3 +9,14 @@ node_modules/
|
||||
.history
|
||||
.github/
|
||||
|
||||
# LevelDB internals (auto-generated, churn on every open)
|
||||
packs-system/**/*.log
|
||||
packs-system/**/LOG
|
||||
packs-system/**/LOG.old
|
||||
packs-system/**/CURRENT
|
||||
packs-system/**/LOCK
|
||||
packs-system/**/MANIFEST-*
|
||||
|
||||
# YAML source for pack round-trip
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||||
packs_src/
|
||||
|
||||
|
||||
Vendored
+6
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"cSpell.words": [
|
||||
"biodata",
|
||||
"LETHALFANTASY"
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||||
]
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||||
}
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||||
@@ -0,0 +1,105 @@
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||||
# Lethal Fantasy FoundryVTT System — Session Context
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||||
|
||||
## Current Goal
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Fix Grit/Luck defense reaction dialog UX (stacking dialogs, multiple clicks, revert on close) and cross-client sync of defense bonuses.
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## Accomplished
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||||
|
||||
### Pass 1 — Critical Issues
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- **Telemetry removed**: `ClassCounter`, `registerWorldCount`, orphaned `worldKey` setting deleted from system.json
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- **globalThis side effects**: `globalThis.SYSTEM`, `globalThis.pendingDefenses` moved from top-level to `init` hook
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- **console.log → log()**: All runtime console.log replaced with `log()` helper guarded by `lethalFantasy.debug` setting
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- **Stale Tenebris refs**: `macros.mjs` — `TENEBRIS.Label.jet` → `LETHALFANTASY.Label.jet`, `TENEBRIS.Manager.*` → `LETHALFANTASY.Label.*`, `tenebris.macro` flag → `lethalFantasy.macro`
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### Pass 2 — V1/V2 Mixing, Fire-and-Forget
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- **V1 sheet registrations removed**: `foundry.appv1.sheets.*` in system.json
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- **V1 `activateListeners`/jQuery**: removed dead `defaultOptions`, V1 tab code from `combat.mjs`
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- **V2 API paths**: `FilePicker` → V2, `TextEditor.getDragEventData` → V2, `item.sheet.render(true)` → `render({force:true})`, `super._onRender()` → `super._onRender(context, options)`, `token._id` → `token.id`
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- **Fire-and-forget Promises**: All `actor.update()`, `ChatMessage.create()`, `prepareRoll()`, `prepareMonsterRoll()`, socket handler calls now awaited
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- **Misnamed class**: `LethalFantasySkill` → `LethalFantasyWeapon`; added missing `WEAPON_TYPE` import; fixed `weaponCategory`
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### Pass 3 — Code Review Fixes
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- **Duplicated dialogs**: Per-element `.rollable`/`.wound-data` bindings moved to `_onRender` (V2 destroys/recreates DOM each render); `_activateListeners` reverted
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- **renderChatMessage reverted**: V2 hook `renderChatMessage` passes jQuery html, `querySelectorAll` fails; kept `renderChatMessageHTML`
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- **Roll actions broken**: Fixed `async` base-actor-sheet methods; `_onRender` bindings for rollable elements restored
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- **Token HUD guard**: `html.querySelector()` → `html.find().length` (html is jQuery object)
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- **All review awaits confirmed**: `showDefenseRequest`/`socket` handlers all awaited
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## Defense Dialog Investigation — Status
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### Symptom (user process)
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1. Monster (GM) attacks player — hits
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2. Player uses Grit/Luck to boost defense
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3. Defense now beats attack — reports new result
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4. Dialog **stays open** — Grit/Luck/bonus dice options still visible
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5. Closing dialog (Continue or X) causes "rolls vanish" — reverts to original result
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### Root Cause Found — Duplicate cross-client processing (FIXED)
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When monster (GM) attacks player, the `createChatMessage` hook fires on **both** clients:
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```
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Player's client: GM's client:
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defense msg created defense msg synced
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||||
↓ ↓
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||||
hook fires (line 557) hook fires (line 557)
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||||
isPrimaryController(defender)=true isPrimaryController(defender)=false
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||||
↓ ↓
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||||
Defense dialog A shows Defense dialog skipped
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||||
Player spends Grit Cross-client code (line 1009):
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defenseRoll=10→16 isPrimaryController(attacker)=true
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||||
While loop exits defenderOwner=player (≠GM)
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Comparison: "miss" ↓
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||||
**Sends attackBoosted with ORIGINAL
|
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defenseRoll=10 (stale!)**
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↓
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Player receives socket → handleAttackBoosted
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||||
→ Defense dialog B shows with OLD values
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||||
→ When closed, comparison: "hit" (overwrites!)
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```
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||||
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Player sees **two** dialogs (A then B). Dialog B uses unboosted values, so closing/ignoring it produces a stale "hit" result that overwrites the correct "miss."
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||||
|
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### Fix
|
||||
`lethal-fantasy.mjs:1016` — only send `attackBoosted` socket when `attackerHandledBonus || attackerHasNonGMOwner`. Guards against stale-socket overwrite for GM→player combat (where hook-based processing works without socket), while preserving socket delegation for PC→PC cross-client (where `attackerIsCrossClient` suppresses the hook-based processing on the defender's client).
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||||
|
||||
Before:
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||||
```js
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||||
if (defenderOwner && defenderOwner.id !== game.user.id) {
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||||
game.socket.emit(`system.${SYSTEM.id}`, { type: "attackBoosted", ... })
|
||||
return
|
||||
}
|
||||
```
|
||||
|
||||
After:
|
||||
```js
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||||
if (defenderOwner && defenderOwner.id !== game.user.id) {
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if (attackerHandledBonus || attackerHasNonGMOwner) {
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game.socket.emit(`system.${SYSTEM.id}`, { type: "attackBoosted", ... })
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||||
}
|
||||
return
|
||||
}
|
||||
```
|
||||
|
||||
### Same-Client Path
|
||||
Code pattern is identical between attack and defense dialogs — both use `await DialogV2.wait({rejectClose:false})` in a while loop. Same-client defense works correctly because no duplicate socket messages arrive.
|
||||
|
||||
### Other Findings
|
||||
- `offerGritLuckBonus` (`utils.mjs:1121`) is dead code — never called
|
||||
- `promptCombatBonusDie` (`utils.mjs:975`) is correct — DialogV2 resolves to callback return value, not `action`
|
||||
- Cross-client `handleAttackBoosted` (`utils.mjs:291`) still uses `else if` chain without `continue` — functionally correct but differs from same-client pattern
|
||||
|
||||
### Code Paths
|
||||
| Flow | File | Line |
|
||||
|------|------|------|
|
||||
| Same-client attack | `lethal-fantasy.mjs` | 918-1004 |
|
||||
| Same-client defense | `lethal-fantasy.mjs` | 697-870 |
|
||||
| Cross-client defense | `module/utils.mjs` | 291-445 |
|
||||
| Cross-client socket guard | `lethal-fantasy.mjs` | 1006-1037 |
|
||||
| Attack Grit offer | `module/utils.mjs` | 1210-1290 |
|
||||
|
||||
### Key Files
|
||||
- `lethal-fantasy.mjs` — Main system hooks, same-client attack/defense reactions
|
||||
- `module/utils.mjs` — Cross-client defense flow, bonus dialogs, compareAttackDefense
|
||||
- `module/documents/actor.mjs` — `prepareRoll()` entry point
|
||||
- `module/documents/roll.mjs` — Roll resolution pipeline
|
||||
+59
-11
@@ -529,16 +529,16 @@ i.lethalfantasy {
|
||||
}
|
||||
.lethalfantasy .tab.character-combat .main-div .combat-details .combat-detail .armor-hp {
|
||||
margin-right: 4px;
|
||||
min-width: 10rem;
|
||||
max-width: 10rem;
|
||||
min-width: 11rem;
|
||||
max-width: 11rem;
|
||||
}
|
||||
.lethalfantasy .tab.character-combat .main-div .combat-details .combat-detail .armor-hp .name {
|
||||
min-width: 6rem;
|
||||
max-width: 6rem;
|
||||
}
|
||||
.lethalfantasy .tab.character-combat .main-div .combat-details .combat-detail .armor-hp .input {
|
||||
min-width: 2.5rem;
|
||||
max-width: 2.5rem;
|
||||
min-width: 3.5rem;
|
||||
max-width: 3.5rem;
|
||||
}
|
||||
.lethalfantasy .tab.character-combat .main-div .combat-details .combat-detail .granted {
|
||||
min-width: 8rem;
|
||||
@@ -3280,16 +3280,10 @@ i.lethalfantasy {
|
||||
.message.lethalfantasy.dice-roll .damage-buttons .damage-buttons-grid,
|
||||
.message.fvtt-lethal-fantasy.dice-roll .damage-buttons .damage-buttons-grid {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(2, 1fr);
|
||||
gap: 8px;
|
||||
}
|
||||
.lethalfantasy.dice-roll .damage-buttons .damage-buttons-grid.monster-damage,
|
||||
.fvtt-lethal-fantasy.dice-roll .damage-buttons .damage-buttons-grid.monster-damage,
|
||||
.message.lethalfantasy.dice-roll .damage-buttons .damage-buttons-grid.monster-damage,
|
||||
.message.fvtt-lethal-fantasy.dice-roll .damage-buttons .damage-buttons-grid.monster-damage {
|
||||
grid-template-columns: 1fr;
|
||||
max-width: 280px;
|
||||
margin: 0 auto;
|
||||
gap: 8px;
|
||||
}
|
||||
.lethalfantasy.dice-roll .damage-buttons .damage-buttons-grid .damage-roll-btn,
|
||||
.fvtt-lethal-fantasy.dice-roll .damage-buttons .damage-buttons-grid .damage-roll-btn,
|
||||
@@ -3549,6 +3543,7 @@ i.lethalfantasy {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(2, 1fr);
|
||||
gap: 8px;
|
||||
justify-items: center;
|
||||
}
|
||||
.lethalfantasy.dice-roll .d30-message,
|
||||
.fvtt-lethal-fantasy.dice-roll .d30-message,
|
||||
@@ -4139,6 +4134,59 @@ i.lethalfantasy {
|
||||
padding-left: 8px;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
/* Luck/Grit Styles */
|
||||
#token-hud .luck-grit-wrap {
|
||||
position: absolute;
|
||||
left: 75px;
|
||||
display: none;
|
||||
top: 50%;
|
||||
width: 80px;
|
||||
text-align: start;
|
||||
background: rgba(0, 0, 0, 0.8);
|
||||
border: 1px solid rgba(139, 69, 19, 0.5);
|
||||
border-radius: 4px;
|
||||
padding: 4px 6px;
|
||||
transform: translate(-100%, -50%);
|
||||
}
|
||||
#token-hud .luck-grit-hud-active {
|
||||
display: block;
|
||||
}
|
||||
#token-hud .luck-grit-hud-disabled {
|
||||
display: none;
|
||||
}
|
||||
#token-hud .luck-grit-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
margin: 2px 0;
|
||||
}
|
||||
#token-hud .luck-grit-label {
|
||||
flex: 1;
|
||||
color: #c9b896;
|
||||
font-size: 11px;
|
||||
font-weight: 600;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
#token-hud .luck-grit-btn {
|
||||
width: 28px;
|
||||
height: 22px;
|
||||
padding: 0;
|
||||
background: rgba(139, 69, 19, 0.25);
|
||||
border: 1px solid rgba(139, 69, 19, 0.4);
|
||||
border-radius: 3px;
|
||||
color: #d4c5a9;
|
||||
font-size: 12px;
|
||||
font-weight: 700;
|
||||
cursor: pointer;
|
||||
line-height: 1;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
#token-hud .luck-grit-btn:hover {
|
||||
background: rgba(139, 69, 19, 0.5);
|
||||
border-color: rgba(139, 69, 19, 0.7);
|
||||
}
|
||||
/* -------------------------------------------------- */
|
||||
/* Dice Tray — injected into the Foundry chat sidebar */
|
||||
/* -------------------------------------------------- */
|
||||
|
||||
+36
-4
@@ -1,8 +1,32 @@
|
||||
{
|
||||
"COMBAT": {
|
||||
"Begin": "Begin Combat",
|
||||
"Create": "Create Encounter",
|
||||
"Delete": "Delete Encounter",
|
||||
"Encounter": "Encounter",
|
||||
"EncounterNext": "Next Encounter",
|
||||
"EncounterPrevious": "Previous Encounter",
|
||||
"End": "End Combat",
|
||||
"InitiativeReset": "Reset Initiative",
|
||||
"InitiativeRoll": "Roll Initiative",
|
||||
"InitiativeScore": "Initiative Score",
|
||||
"NavLabel": "Combat Tracker Navigation",
|
||||
"None": "None",
|
||||
"NotStarted": "Not Started",
|
||||
"PanToCombatant": "Pan to Combatant",
|
||||
"PingCombatant": "Ping Combatant",
|
||||
"RollAll": "Roll All",
|
||||
"RollNPC": "Roll NPCs",
|
||||
"Round": "Second {round}",
|
||||
"RoundNext": "Next second",
|
||||
"RoundPrev": "Previous second",
|
||||
"Rounds": "Seconds",
|
||||
"RoundNext": "Next second"
|
||||
"Settings": "Combat Settings",
|
||||
"ToggleDead": "Toggle Dead",
|
||||
"ToggleVis": "Toggle Visible",
|
||||
"TurnEnd": "End Turn",
|
||||
"TurnNext": "Next Turn",
|
||||
"TurnPrev": "Previous Turn"
|
||||
},
|
||||
"LETHALFANTASY": {
|
||||
"Armor": {
|
||||
@@ -471,6 +495,8 @@
|
||||
"range": "Range",
|
||||
"rangeDefenseDialog": "Ranged defense dialog",
|
||||
"rangeDefenseRoll": "Ranged defense roll",
|
||||
"rangeAttackDialog": "Ranged attack dialog",
|
||||
"rangeAttackRoll": "Ranged attack roll",
|
||||
"rangedAttackDefense": "Ranged attack defense",
|
||||
"resource": "Resource",
|
||||
"resources": "Resources",
|
||||
@@ -503,8 +529,6 @@
|
||||
"monster-defense": "Monster defense",
|
||||
"weapons": "Weapons",
|
||||
"wis": "WIS",
|
||||
"weapon-damage-medium": "Weapon damage medium",
|
||||
"weapon-damage-small": "Weapon damage small",
|
||||
"combatProgressionStart": "Combat start threshold",
|
||||
"miracle": "Miracle",
|
||||
"titleStandard": "Standard Roll",
|
||||
@@ -624,7 +648,9 @@
|
||||
"messageLethargyKO": "{spellName} : Lethargy still ongoing ... ( dice result : {roll} )",
|
||||
"messageProgressionKO": "{name} can't attack this second.",
|
||||
"messageProgressionOKMonster": "{name} can attack this second with {weapon}.",
|
||||
"messageProgressionKOMonster": "{name} can't attack this second (dice result {roll})."
|
||||
"messageProgressionKOMonster": "{name} can't attack this second (dice result {roll}).",
|
||||
"bleedingCombatEnd": "Bleeding active out of combat: {names}",
|
||||
"bleedingCombatStart": "Bleeding still active on: {names}"
|
||||
},
|
||||
"Opponent": {
|
||||
"FIELDS": {}
|
||||
@@ -826,6 +852,12 @@
|
||||
"cost": {
|
||||
"label": "Cost"
|
||||
},
|
||||
"costOverpowered": {
|
||||
"label": "Cost (Overpowered)"
|
||||
},
|
||||
"costOverpowered2": {
|
||||
"label": "Cost (Overpowered 2)"
|
||||
},
|
||||
"description": {
|
||||
"label": "Description"
|
||||
},
|
||||
|
||||
+691
-328
File diff suppressed because it is too large
Load Diff
@@ -24,30 +24,29 @@ export class LethalFantasyCombatTracker extends foundry.applications.sidebar.tab
|
||||
|
||||
async _prepareContext(options) {
|
||||
let data = await super._prepareContext(options);
|
||||
console?.log("Combat Tracker Data", data);
|
||||
log("Combat Tracker Data", data);
|
||||
/*for (let u of data.turns) {
|
||||
let c = game.combat.combatants.get(u.id);
|
||||
u.progressionCount = c.system.progressionCount
|
||||
u.isMonster = c.actor.type === "monster"
|
||||
}
|
||||
console.log("Combat Data", data);*/
|
||||
log("Combat Data", data);*/
|
||||
return data;
|
||||
}
|
||||
|
||||
static #initiativePlus(ev) {
|
||||
static async #initiativePlus(ev) {
|
||||
ev.preventDefault();
|
||||
let cId = ev.target.closest(".combatant").dataset.combatantId;
|
||||
let c = game.combat.combatants.get(cId);
|
||||
c.update({ 'initiative': c.initiative + 1 });
|
||||
console.log("Initiative Plus");
|
||||
await c.update({ 'initiative': c.initiative + 1 });
|
||||
}
|
||||
|
||||
static #initiativeMinus(ev) {
|
||||
static async #initiativeMinus(ev) {
|
||||
ev.preventDefault();
|
||||
let cId = ev.target.closest(".combatant").dataset.combatantId;
|
||||
let c = game.combat.combatants.get(cId);
|
||||
let newInit = Math.max(c.initiative - 1, 0);
|
||||
c.update({ 'initiative': newInit });
|
||||
await c.update({ 'initiative': newInit });
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -58,33 +57,6 @@ export class LethalFantasyCombatTracker extends foundry.applications.sidebar.tab
|
||||
ev.preventDefault();
|
||||
await game.combat.rollMonsterProgression();
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
// Display Combat settings
|
||||
html.find(".initiative-plus").click(ev => {
|
||||
ev.preventDefault();
|
||||
let cId = ev.currentTarget.closest(".combatant").dataset.combatantId;
|
||||
let c = game.combat.combatants.get(cId);
|
||||
c.update({ 'initiative': c.initiative + 1 });
|
||||
});
|
||||
|
||||
html.find(".initiative-minus").click(ev => {
|
||||
ev.preventDefault();
|
||||
let cId = ev.currentTarget.closest(".combatant").dataset.combatantId;
|
||||
let c = game.combat.combatants.get(cId);
|
||||
c.update({ 'initiative': c.initiative - 1 });
|
||||
console.log("Initiative Minus");
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static get defaultOptions() {
|
||||
let path = "systems/fvtt-lethal-fantasy/templates/combat-tracker.hbs";
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
template: path,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
export class LethalFantasyCombat extends Combat {
|
||||
@@ -94,7 +66,7 @@ export class LethalFantasyCombat extends Combat {
|
||||
* @returns {Combatant[]}
|
||||
*/
|
||||
setupTurns() {
|
||||
console?.log("Setup Turns....");
|
||||
log("Setup Turns....");
|
||||
this.turns ||= [];
|
||||
|
||||
// Determine the turn order and the current turn
|
||||
@@ -164,19 +136,19 @@ export class LethalFantasyCombat extends Combat {
|
||||
}
|
||||
}
|
||||
|
||||
resetProgression(cId) {
|
||||
async resetProgression(cId) {
|
||||
let c = this.combatants.get(cId);
|
||||
c.update({ 'system.progressionCount': 0 });
|
||||
await c.update({ 'system.progressionCount': 0 });
|
||||
}
|
||||
|
||||
setCasting(cId) {
|
||||
async setCasting(cId) {
|
||||
let c = this.combatants.get(cId);
|
||||
c.setFlag(SYSTEM.id, "casting", true);
|
||||
await c.setFlag(SYSTEM.id, "casting", true);
|
||||
}
|
||||
|
||||
resetCasting(cId) {
|
||||
async resetCasting(cId) {
|
||||
let c = this.combatants.get(cId);
|
||||
c.setFlag(SYSTEM.id, "casting", false);
|
||||
await c.setFlag(SYSTEM.id, "casting", false);
|
||||
}
|
||||
|
||||
isCasting(cId) {
|
||||
|
||||
@@ -78,7 +78,6 @@ export default class LethalFantasyActorSheet extends HandlebarsApplicationMixin(
|
||||
/** @override */
|
||||
_onRender(context, options) {
|
||||
this.#dragDrop.forEach((d) => d.bind(this.element))
|
||||
// Add listeners to rollable elements
|
||||
const rollables = this.element.querySelectorAll(".rollable")
|
||||
rollables.forEach((d) => d.addEventListener("click", this._onRoll.bind(this)))
|
||||
}
|
||||
@@ -234,12 +233,12 @@ export default class LethalFantasyActorSheet extends HandlebarsApplicationMixin(
|
||||
const attr = target.dataset.edit
|
||||
const current = foundry.utils.getProperty(this.document, attr)
|
||||
const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {}
|
||||
const fp = new FilePicker({
|
||||
const fp = new foundry.applications.ux.FilePicker.implementation({
|
||||
current,
|
||||
type: "image",
|
||||
redirectToRoot: img ? [img] : [],
|
||||
callback: (path) => {
|
||||
this.document.update({ [attr]: path })
|
||||
callback: async (path) => {
|
||||
await this.document.update({ [attr]: path })
|
||||
},
|
||||
top: this.position.top + 40,
|
||||
left: this.position.left + 10,
|
||||
@@ -261,7 +260,7 @@ export default class LethalFantasyActorSheet extends HandlebarsApplicationMixin(
|
||||
item = await fromUuid(uuid)
|
||||
if (!item) item = this.document.items.get(id)
|
||||
if (!item) return
|
||||
item.sheet.render(true)
|
||||
item.sheet.render({ force: true })
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -284,8 +283,8 @@ export default class LethalFantasyActorSheet extends HandlebarsApplicationMixin(
|
||||
* @private
|
||||
* @static
|
||||
*/
|
||||
static #onCreateSpell(event, target) {
|
||||
const item = this.document.createEmbeddedDocuments("Item", [{ name: "Nouveau sortilège", type: "spell" }])
|
||||
static async #onCreateSpell(event, target) {
|
||||
await this.document.createEmbeddedDocuments("Item", [{ name: "Nouveau sortilège", type: "spell" }])
|
||||
}
|
||||
|
||||
// #endregion
|
||||
|
||||
@@ -177,12 +177,12 @@ export default class LethalFantasyItemSheet extends HandlebarsApplicationMixin(f
|
||||
const attr = target.dataset.edit
|
||||
const current = foundry.utils.getProperty(this.document, attr)
|
||||
const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {}
|
||||
const fp = new FilePicker({
|
||||
const fp = new foundry.applications.ux.FilePicker.implementation({
|
||||
current,
|
||||
type: "image",
|
||||
redirectToRoot: img ? [img] : [],
|
||||
callback: (path) => {
|
||||
this.document.update({ [attr]: path })
|
||||
callback: async (path) => {
|
||||
await this.document.update({ [attr]: path })
|
||||
},
|
||||
top: this.position.top + 40,
|
||||
left: this.position.left + 10,
|
||||
|
||||
@@ -180,44 +180,44 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
|
||||
await this.document.system.rollInitiative()
|
||||
}
|
||||
|
||||
static #onArmorHitPointsPlus(event, target) {
|
||||
static async #onArmorHitPointsPlus(event, target) {
|
||||
let armorHP = this.actor.system.combat.armorHitPoints
|
||||
armorHP += 1
|
||||
this.actor.update({ "system.combat.armorHitPoints": armorHP })
|
||||
await this.actor.update({ "system.combat.armorHitPoints": armorHP })
|
||||
}
|
||||
|
||||
static #onArmorHitPointsMinus(event, target) {
|
||||
static async #onArmorHitPointsMinus(event, target) {
|
||||
let armorHP = this.actor.system.combat.armorHitPoints
|
||||
armorHP -= 1
|
||||
this.actor.update({ "system.combat.armorHitPoints": Math.max(armorHP, 0) })
|
||||
await this.actor.update({ "system.combat.armorHitPoints": Math.max(armorHP, 0) })
|
||||
}
|
||||
|
||||
static #onDivinityPointsPlus(event, target) {
|
||||
static async #onDivinityPointsPlus(event, target) {
|
||||
let points = this.actor.system.divinityPoints.value
|
||||
points += 1
|
||||
points = Math.min(points, this.actor.system.divinityPoints.max)
|
||||
this.actor.update({ "system.divinityPoints.value": points })
|
||||
await this.actor.update({ "system.divinityPoints.value": points })
|
||||
}
|
||||
|
||||
static #onDivinityPointsMinus(event, target) {
|
||||
static async #onDivinityPointsMinus(event, target) {
|
||||
let points = this.actor.system.divinityPoints.value
|
||||
points -= 1
|
||||
points = Math.max(points, 0)
|
||||
this.actor.update({ "system.divinityPoints.value": points })
|
||||
await this.actor.update({ "system.divinityPoints.value": points })
|
||||
}
|
||||
|
||||
static #onAetherPointsPlus(event, target) {
|
||||
static async #onAetherPointsPlus(event, target) {
|
||||
let points = this.actor.system.aetherPoints.value
|
||||
points += 1
|
||||
points = Math.min(points, this.actor.system.aetherPoints.max)
|
||||
this.actor.update({ "system.aetherPoints.value": points })
|
||||
await this.actor.update({ "system.aetherPoints.value": points })
|
||||
}
|
||||
|
||||
static #onAetherPointsMinus(event, target) {
|
||||
static async #onAetherPointsMinus(event, target) {
|
||||
let points = this.actor.system.aetherPoints.value
|
||||
points -= 1
|
||||
points = Math.max(points, 0)
|
||||
this.actor.update({ "system.aetherPoints.value": points })
|
||||
await this.actor.update({ "system.aetherPoints.value": points })
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -268,12 +268,12 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
|
||||
{
|
||||
action: "cancel",
|
||||
label: game.i18n.localize("LETHALFANTASY.Combat.proceedNo"),
|
||||
callback: () => null
|
||||
callback: () => "cancel"
|
||||
}
|
||||
],
|
||||
rejectClose: false
|
||||
})
|
||||
if (manualDR === null) return
|
||||
if (manualDR === null || manualDR === "cancel") return
|
||||
|
||||
const rollOpts = {
|
||||
type: "spell-damage",
|
||||
@@ -286,21 +286,16 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
|
||||
actorName: this.actor.name,
|
||||
actorImage: this.actor.img
|
||||
}
|
||||
const roll = new LethalFantasyRoll(formula, {}, rollOpts)
|
||||
await roll.evaluate()
|
||||
roll.options.rollTotal = roll.total
|
||||
if (game?.dice3d) await game.dice3d.showForRoll(roll, game.user, true)
|
||||
await roll.toMessage()
|
||||
await LethalFantasyRoll.rollSpellDamageToMessage(formula, rollOpts)
|
||||
}
|
||||
|
||||
static #onCreateEquipment(event, target) {
|
||||
}
|
||||
|
||||
_onRender(context, options) {
|
||||
// Inputs with class `item-quantity`
|
||||
const woundDescription = this.element.querySelectorAll('.wound-data')
|
||||
for (const input of woundDescription) {
|
||||
input.addEventListener("change", (e) => {
|
||||
input.addEventListener("change", async (e) => {
|
||||
e.preventDefault();
|
||||
e.stopImmediatePropagation();
|
||||
const newValue = e.currentTarget.value
|
||||
@@ -308,11 +303,11 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
|
||||
const fieldName = e.currentTarget.dataset.name
|
||||
let tab = foundry.utils.duplicate(this.actor.system.hp.wounds)
|
||||
tab[index][fieldName] = newValue
|
||||
console.log(tab, index, fieldName, newValue)
|
||||
this.actor.update({ "system.hp.wounds": tab });
|
||||
log(tab, index, fieldName, newValue)
|
||||
await this.actor.update({ "system.hp.wounds": tab });
|
||||
})
|
||||
}
|
||||
super._onRender();
|
||||
super._onRender(context, options);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -91,7 +91,7 @@ export default class LethalFantasyMonsterSheet extends LethalFantasyActorSheet {
|
||||
*/
|
||||
async _onDrop(event) {
|
||||
if (!this.isEditable || !this.isEditMode) return
|
||||
const data = TextEditor.getDragEventData(event)
|
||||
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event)
|
||||
|
||||
// Handle different data types
|
||||
switch (data.type) {
|
||||
|
||||
@@ -108,6 +108,10 @@
|
||||
}
|
||||
],
|
||||
"description": "Possible Flawless or Legendary Defense or Add D20E to Defense"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "save_auto_success",
|
||||
"description": "Saving Throw Succeeds Regardless of Opposing Roll"
|
||||
}
|
||||
},
|
||||
"29": {
|
||||
@@ -145,6 +149,11 @@
|
||||
"type": "gain_grit",
|
||||
"amount": 1,
|
||||
"description": "Gain 1 Grit"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "gain_grit",
|
||||
"amount": 1,
|
||||
"description": "Gain 1 Grit"
|
||||
}
|
||||
},
|
||||
"28": {
|
||||
@@ -199,6 +208,12 @@
|
||||
"amount": 1,
|
||||
"target": "skill",
|
||||
"description": "Add 1 to Skill Roll"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "bonus_flat",
|
||||
"amount": 1,
|
||||
"target": "save",
|
||||
"description": "Add 1 to Saving Throw"
|
||||
}
|
||||
},
|
||||
"21": {
|
||||
@@ -239,6 +254,12 @@
|
||||
"ranged_defense": {
|
||||
"type": "recover_pain",
|
||||
"description": "Defender Recovers or ignores any flash of pain"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "bonus_dice",
|
||||
"dice": "D6",
|
||||
"target": "save",
|
||||
"description": "Granted D6 (1-6) Saving Throw Modifier for this Saving Throw Attempt"
|
||||
}
|
||||
},
|
||||
"20": {
|
||||
@@ -325,7 +346,7 @@
|
||||
"target": "spell_defense"
|
||||
}
|
||||
],
|
||||
"description": "Possible 20/20 Spell defense that Saves Against Any Magical Attack Except a Lethal Magical Strike or add D12 to defense"
|
||||
"description": "Possible 20/20 Spell defense that Saves Against Any Magical Attack Except a Lethal Magical Strike or add D12 to spell defense"
|
||||
},
|
||||
"skill_rolls": {
|
||||
"type": "bonus_flat",
|
||||
@@ -349,6 +370,12 @@
|
||||
}
|
||||
],
|
||||
"description": "Possible 20/20 defense that avoids Any Attack Except a Lethal Strike or adds D12 to defense"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "bonus_flat",
|
||||
"amount": 20,
|
||||
"target": "save",
|
||||
"description": "20 Added to Saving Throw"
|
||||
}
|
||||
},
|
||||
"15": {
|
||||
@@ -359,10 +386,10 @@
|
||||
"type": "bleed"
|
||||
},
|
||||
{
|
||||
"type": "knockback"
|
||||
"type": "internal_injury"
|
||||
}
|
||||
],
|
||||
"description": "Bleed, Knock-back on Hit"
|
||||
"description": "Bleed, Internal Injury on Hit"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "bleed",
|
||||
@@ -372,10 +399,9 @@
|
||||
"type": "counter_attack",
|
||||
"options": [
|
||||
"kick",
|
||||
"punch",
|
||||
"shield_bash"
|
||||
"punch"
|
||||
],
|
||||
"description": "Kick, Punch or Shield Bash"
|
||||
"description": "Kick or Punch"
|
||||
},
|
||||
"skill_rolls": {
|
||||
"type": "bonus_flat",
|
||||
@@ -387,10 +413,15 @@
|
||||
"type": "counter_attack",
|
||||
"options": [
|
||||
"kick",
|
||||
"punch",
|
||||
"shield_bash"
|
||||
"punch"
|
||||
],
|
||||
"description": "Kick, Punch or Shield Bash"
|
||||
"description": "Kick or Punch"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "bonus_flat",
|
||||
"amount": 1,
|
||||
"target": "save",
|
||||
"description": "Add 1 to Saving Throw"
|
||||
}
|
||||
},
|
||||
"13": {},
|
||||
@@ -398,7 +429,7 @@
|
||||
"melee_attack": {
|
||||
"type": "flurry",
|
||||
"condition": "hit_or_miss",
|
||||
"description": "Flurry Attack or Hit to Miss"
|
||||
"description": "Flurry Attack on Hit or Miss"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "double_damage_dice",
|
||||
@@ -413,10 +444,10 @@
|
||||
"type": "bleed"
|
||||
},
|
||||
{
|
||||
"type": "knockback"
|
||||
"type": "internal_injury"
|
||||
}
|
||||
],
|
||||
"description": "Bleed, Knock-back on Hit"
|
||||
"description": "Bleed, Internal Injury on Hit"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "bleed",
|
||||
@@ -426,10 +457,9 @@
|
||||
"type": "counter_attack",
|
||||
"options": [
|
||||
"kick",
|
||||
"punch",
|
||||
"shield_bash"
|
||||
"punch"
|
||||
],
|
||||
"description": "Kick, Punch or Shield Bash"
|
||||
"description": "Kick or Punch"
|
||||
},
|
||||
"skill_rolls": {
|
||||
"type": "bonus_flat",
|
||||
@@ -441,10 +471,15 @@
|
||||
"type": "counter_attack",
|
||||
"options": [
|
||||
"kick",
|
||||
"punch",
|
||||
"shield_bash"
|
||||
"punch"
|
||||
],
|
||||
"description": "Kick, Punch or Shield Bash"
|
||||
"description": "Kick or Punch"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "bonus_flat",
|
||||
"amount": 1,
|
||||
"target": "save",
|
||||
"description": "Add 1 to Saving Throw"
|
||||
}
|
||||
},
|
||||
"8": {
|
||||
@@ -475,6 +510,10 @@
|
||||
"ranged_defense": {
|
||||
"type": "mulligan",
|
||||
"description": "Mulligan, Can Choose to Re-Roll This Defense"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "mulligan",
|
||||
"description": "Mulligan, Can Re-Roll This Saving Throw"
|
||||
}
|
||||
},
|
||||
"7": {
|
||||
@@ -496,10 +535,10 @@
|
||||
"type": "bleed"
|
||||
},
|
||||
{
|
||||
"type": "knockback"
|
||||
"type": "internal_injury"
|
||||
}
|
||||
],
|
||||
"description": "Bleed, Knock-back on Hit"
|
||||
"description": "Bleed, Internal Injury on Hit"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "bleed",
|
||||
@@ -509,10 +548,9 @@
|
||||
"type": "counter_attack",
|
||||
"options": [
|
||||
"kick",
|
||||
"punch",
|
||||
"shield_bash"
|
||||
"punch"
|
||||
],
|
||||
"description": "Kick, Punch, or Shield Bash"
|
||||
"description": "Kick or Punch"
|
||||
},
|
||||
"skill_rolls": {
|
||||
"type": "bonus_flat",
|
||||
@@ -524,10 +562,15 @@
|
||||
"type": "counter_attack",
|
||||
"options": [
|
||||
"kick",
|
||||
"punch",
|
||||
"shield_bash"
|
||||
"punch"
|
||||
],
|
||||
"description": "Kick, Punch, or Shield Bash"
|
||||
"description": "Kick or Punch"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "bonus_flat",
|
||||
"amount": 1,
|
||||
"target": "save",
|
||||
"description": "Add 1 to Saving Throw"
|
||||
}
|
||||
},
|
||||
"3": {
|
||||
@@ -607,8 +650,17 @@
|
||||
"description": "Possible Fumble Ranged ammo is broken unrecoverable"
|
||||
},
|
||||
"arcane_spell_attack": {
|
||||
"type": "spell_calamity",
|
||||
"description": "A possible spell calamity has occurred"
|
||||
},
|
||||
"arcane_spell_defense": {
|
||||
"type": "spell_calamity",
|
||||
"description": "Possible Spell Calamity or Catastrophe"
|
||||
},
|
||||
"melee_attack": {
|
||||
"type": "fumble",
|
||||
"detail": "melee_fumble",
|
||||
"description": "Possible Fumble"
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
@@ -85,11 +85,18 @@ export const RANGE_CHOICES = {
|
||||
"pointblank": { label: "Point Blank (Special)", value: "pointblank" },
|
||||
"short": { label: "Short (+0)", value: "0" },
|
||||
"medium": { label: "Medium (Red +5)", value: "+5" },
|
||||
"long": { label: "Long (Purle +7)", value: "+7" },
|
||||
"long": { label: "Long (Purple +7)", value: "+7" },
|
||||
"extreme": { label: "Extreme (Grey +9)", value: "+9" },
|
||||
"beyondskill": { label: "Beyond Skill (Blue +11)", value: "beyondskill" }
|
||||
}
|
||||
|
||||
export const ATTACKER_MOVEMENT_CHOICES = {
|
||||
"none": { label: "None / Stationary (D20E Favor)", favor: true, value: "2D20kh" },
|
||||
"walk": { label: "Walk (D20E)", value: "D20" },
|
||||
"incombat": { label: "In Combat (D20E)", value: "D20" },
|
||||
"run": { label: "Jog/Run/Sprint (D20E Disfavor)", disfavor: true, value: "2D20kl" }
|
||||
}
|
||||
|
||||
export const ATTACKER_AIM_CHOICES = {
|
||||
"simple": { label: "Simple (+0)", value: "0" },
|
||||
"careful": { label: "Careful (Red +5)", value: "+4" },
|
||||
@@ -321,6 +328,7 @@ export const SYSTEM = {
|
||||
RANGE_CHOICES,
|
||||
FAVOR_CHOICES,
|
||||
ATTACKER_AIM_CHOICES,
|
||||
ATTACKER_MOVEMENT_CHOICES,
|
||||
MORTAL_CHOICES,
|
||||
SPELL_CRITICAL,
|
||||
MIRACLE_TYPES,
|
||||
|
||||
+54
-17
@@ -72,23 +72,32 @@ export default class LethalFantasyActor extends Actor {
|
||||
/* *************************************************/
|
||||
async applyDamage(hpLoss) {
|
||||
let hp = this.system.hp.value + hpLoss
|
||||
if (hp < 0) {
|
||||
hp = 0
|
||||
await this.update({ "system.hp.value": hp })
|
||||
}
|
||||
|
||||
/* *************************************************/
|
||||
getNaturalDR() {
|
||||
if (this.type === "monster") {
|
||||
return Number(this.system.hp?.damageResistance) || 0
|
||||
}
|
||||
this.update({ "system.hp.value": hp })
|
||||
return Number(this.system.biodata?.naturalDR) || 0
|
||||
}
|
||||
|
||||
/* *************************************************/
|
||||
getMagicDR() {
|
||||
if (this.type === "monster") return 0
|
||||
return Number(this.system.biodata?.magicDR) || 0
|
||||
}
|
||||
|
||||
/* *************************************************/
|
||||
computeDamageReduction() {
|
||||
// Pour les monstres, utiliser hp.damageResistance et combat.damageReduction
|
||||
if (this.type === "monster") {
|
||||
let hpDR = Number(this.system.hp?.damageResistance) || 0
|
||||
let hpDR = this.getNaturalDR()
|
||||
let combatDR = Number(this.system.combat?.damageReduction) || 0
|
||||
return hpDR + combatDR
|
||||
}
|
||||
// Pour les personnages, utiliser biodata et items
|
||||
let naturalDR = Number(this.system.biodata?.naturalDR) || 0
|
||||
let magicDR = Number(this.system.biodata?.magicDR) || 0
|
||||
let naturalDR = this.getNaturalDR()
|
||||
let magicDR = this.getMagicDR()
|
||||
let armorDR = this.getArmorDR()
|
||||
return naturalDR + magicDR + armorDR
|
||||
}
|
||||
@@ -153,8 +162,8 @@ export default class LethalFantasyActor extends Actor {
|
||||
}
|
||||
|
||||
/* *************************************************/
|
||||
async prepareRoll(rollType, rollKey, rollDice, defenderId, defenderTokenId, extraShieldDr = 0) {
|
||||
console.log("Preparing roll", rollType, rollKey, rollDice, defenderId)
|
||||
async prepareRoll(rollType, rollKey, rollDice, defenderId, defenderTokenId, extraShieldDr = 0, d30Effects = {}) {
|
||||
log("Preparing roll", rollType, rollKey, rollDice, defenderId)
|
||||
let rollTarget
|
||||
switch (rollType) {
|
||||
case "granted":
|
||||
@@ -196,10 +205,38 @@ export default class LethalFantasyActor extends Actor {
|
||||
case "spell-power":
|
||||
case "miracle-attack":
|
||||
case "miracle-power":
|
||||
rollTarget = this.items.find((i) => (i.type === "miracle" || i.type == "spell") && i.id === rollKey)
|
||||
rollTarget = foundry.utils.duplicate(this.items.find((i) => (i.type === "miracle" || i.type == "spell") && i.id === rollKey))
|
||||
rollTarget.rollKey = rollKey
|
||||
// Read damage tier from combatant currentAction if available
|
||||
const activeCombatant = game.combat?.combatants?.find(c => c.actorId === this.id)
|
||||
const currentAction = activeCombatant?.getFlag(SYSTEM.id, "currentAction")
|
||||
let damageTier = currentAction?.damageTier
|
||||
// No tier from combat action — prompt the user if multiple tiers exist
|
||||
if (!damageTier) {
|
||||
const tierMap = { standard: "damageDice", overpowered: "damageDiceOverpowered", overpowered2: "damageDiceOverpowered2" }
|
||||
const available = Object.entries(tierMap).filter(([k, v]) => rollTarget.system?.[v])
|
||||
if (available.length > 1) {
|
||||
const buttons = available.map(([id]) => ({
|
||||
action: id,
|
||||
label: id.charAt(0).toUpperCase() + id.slice(1),
|
||||
callback: () => id,
|
||||
}))
|
||||
damageTier = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Choose spell tier" },
|
||||
classes: ["lethalfantasy"],
|
||||
content: `<p>Select the power level for <strong>${rollTarget.name}</strong>:</p>`,
|
||||
buttons,
|
||||
rejectClose: false,
|
||||
}) || "standard"
|
||||
} else {
|
||||
damageTier = "standard"
|
||||
}
|
||||
}
|
||||
rollTarget.damageTier = damageTier
|
||||
if (rollType === "spell-attack" || rollType === "spell-power") {
|
||||
const cost = Number(rollTarget.system?.cost) || 0
|
||||
const tierCostMap = { standard: "cost", overpowered: "costOverpowered", overpowered2: "costOverpowered2" }
|
||||
const costField = tierCostMap[damageTier] || "cost"
|
||||
const cost = Number(rollTarget.system?.[costField]) || 0
|
||||
const currentAether = Number(this.system.aetherPoints?.value) || 0
|
||||
if (cost > currentAether) {
|
||||
ui.notifications.warn(`${this.name} cannot cast ${rollTarget.name}: insufficient Aether (needs ${cost}, has ${currentAether}).`)
|
||||
@@ -222,8 +259,7 @@ export default class LethalFantasyActor extends Actor {
|
||||
rollTarget.rollKey = rollKey
|
||||
}
|
||||
break;
|
||||
case "weapon-damage-small":
|
||||
case "weapon-damage-medium":
|
||||
case "weapon-damage":
|
||||
case "weapon-attack":
|
||||
case "weapon-defense": {
|
||||
let weapon = this.items.find((i) => i.type === "weapon" && i.id === rollKey)
|
||||
@@ -261,9 +297,10 @@ export default class LethalFantasyActor extends Actor {
|
||||
weapon: weapon,
|
||||
weaponSkillModifier: skill.weaponSkillModifier,
|
||||
rollKey: rollKey,
|
||||
combat: foundry.utils.duplicate(this.system.combat)
|
||||
combat: foundry.utils.duplicate(this.system.combat),
|
||||
isRangedAttack: weapon.system.weaponType === "ranged"
|
||||
}
|
||||
if (rollType === "weapon-damage-small" || rollType === "weapon-damage-medium") {
|
||||
if (rollType === "weapon-damage") {
|
||||
rollTarget.grantedDice = this.system.granted.damageDice
|
||||
}
|
||||
if (rollType === "weapon-attack") {
|
||||
@@ -286,7 +323,7 @@ export default class LethalFantasyActor extends Actor {
|
||||
rollTarget.magicUser = this.system.biodata.magicUser
|
||||
rollTarget.actorModifiers = foundry.utils.duplicate(this.system.modifiers)
|
||||
rollTarget.actorLevel = this.system.biodata.level
|
||||
await this.system.roll(rollType, rollTarget, defenderId, defenderTokenId, extraShieldDr)
|
||||
await this.system.roll(rollType, rollTarget, defenderId, defenderTokenId, extraShieldDr, d30Effects)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
import { log } from "../utils.mjs"
|
||||
|
||||
/**
|
||||
* Classe pour gérer les résultats du D30 dans Lethal Fantasy
|
||||
*/
|
||||
@@ -25,7 +27,8 @@ export default class D30Roll {
|
||||
RANGED_DEFENSE: "ranged_defense",
|
||||
ARCANE_SPELL_ATTACK: "arcane_spell_attack",
|
||||
ARCANE_SPELL_DEFENSE: "arcane_spell_defense",
|
||||
SKILL_ROLLS: "skill_rolls"
|
||||
SKILL_ROLLS: "skill_rolls",
|
||||
SAVING_THROWS: "saving_throws"
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -40,7 +43,7 @@ export default class D30Roll {
|
||||
this.resultsTable = data.d30_dice_results
|
||||
this.definitions = data.definitions
|
||||
|
||||
console.log("D30Roll | D30 results table loaded successfully")
|
||||
log("D30Roll | D30 results table loaded successfully")
|
||||
} catch (error) {
|
||||
console.error("D30Roll | Error loading D30 table:", error)
|
||||
ui.notifications.error("Unable to load D30 results table")
|
||||
@@ -111,17 +114,16 @@ export default class D30Roll {
|
||||
if (externalType === "weapon-attack") {
|
||||
if (!weapon) {
|
||||
console.warn("D30Roll | Weapon object required for weapon-attack type")
|
||||
return this.ROLL_TYPES.MELEE_ATTACK // Default to melee
|
||||
// Fall through to use options.isRanged if available, otherwise default melee
|
||||
}
|
||||
return weapon.system?.weaponType === "ranged"
|
||||
return (options.isRanged || weapon?.system?.weaponType === "ranged")
|
||||
? this.ROLL_TYPES.RANGED_ATTACK
|
||||
: this.ROLL_TYPES.MELEE_ATTACK
|
||||
}
|
||||
|
||||
// Monster attacks - default to melee
|
||||
// Monster attacks - check options.isRanged (set from rollTarget.attackMode) or weapon type
|
||||
if (externalType === "monster-attack") {
|
||||
// Check if weapon object has range information
|
||||
if (weapon?.system?.weaponType === "ranged") {
|
||||
if (options.isRanged || weapon?.system?.weaponType === "ranged") {
|
||||
return this.ROLL_TYPES.RANGED_ATTACK
|
||||
}
|
||||
return this.ROLL_TYPES.MELEE_ATTACK
|
||||
@@ -138,11 +140,15 @@ export default class D30Roll {
|
||||
}
|
||||
|
||||
// Skill types
|
||||
if (externalType === "skill" || externalType === "monster-skill" ||
|
||||
externalType === "save" || externalType === "challenge") {
|
||||
if (externalType === "skill" || externalType === "monster-skill" || externalType === "challenge") {
|
||||
return this.ROLL_TYPES.SKILL_ROLLS
|
||||
}
|
||||
|
||||
// Saving throw types
|
||||
if (externalType === "save") {
|
||||
return options.isSpellSave ? this.ROLL_TYPES.ARCANE_SPELL_DEFENSE : this.ROLL_TYPES.SAVING_THROWS
|
||||
}
|
||||
|
||||
// If no match, return null
|
||||
console.warn(`D30Roll | Unknown external roll type: ${externalType}`)
|
||||
return null
|
||||
|
||||
+282
-47
@@ -127,6 +127,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
* @returns {Promise<Object|null>} The roll result or null if the dialog was cancelled.
|
||||
*/
|
||||
static async prompt(options = {}) {
|
||||
try {
|
||||
let dice = "1D20"
|
||||
let maxValue = 20
|
||||
let baseFormula = "1D20"
|
||||
@@ -139,7 +140,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
let hasGrantedDice = false
|
||||
let pointBlank = false
|
||||
let letItFly = false
|
||||
let saveSpell = false
|
||||
let saveSpell = game.lethalFantasy?.spellDefense ?? false
|
||||
let beyondSkill = false
|
||||
let hasStaticModifier = false
|
||||
let hasExplode = true
|
||||
@@ -237,6 +238,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
baseFormula = "D20"
|
||||
hasModifier = true
|
||||
hasChangeDice = false
|
||||
hasFavor = true
|
||||
options.rollTarget.value = options.rollTarget.actorModifiers.levelSpellModifier + options.rollTarget.actorModifiers.intSpellModifier
|
||||
options.rollTarget.charModifier = options.rollTarget.actorModifiers.intSpellModifier
|
||||
hasStaticModifier = options.rollType === "spell-power"
|
||||
@@ -253,6 +255,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
dice = "1D20"
|
||||
baseFormula = "D20"
|
||||
hasChangeDice = false
|
||||
hasFavor = true
|
||||
options.rollTarget.value = options.rollTarget.actorModifiers.levelMiracleModifier + options.rollTarget.actorModifiers.chaMiracleModifier
|
||||
options.rollTarget.charModifier = options.rollTarget.actorModifiers.chaMiracleModifier
|
||||
hasStaticModifier = options.rollType === "miracle-power"
|
||||
@@ -283,13 +286,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
let damageBonus = (options.rollTarget.weapon.system.applyStrengthDamageBonus) ? options.rollTarget.combat.damageModifier : 0
|
||||
options.rollTarget.value = damageBonus + options.rollTarget.weaponSkillModifier + options.rollTarget.weapon.system.bonuses.damageBonus
|
||||
options.rollTarget.charModifier = damageBonus
|
||||
if (options.rollType.includes("small")) {
|
||||
options.damageSmall = true
|
||||
dice = options.rollTarget.weapon.system.damage.damageS
|
||||
} else {
|
||||
options.damageMedium = true
|
||||
dice = options.rollTarget.weapon.system.damage.damageM
|
||||
}
|
||||
dice = options.rollTarget.weapon.system.damage.damageM
|
||||
if (/NE$/i.test(dice)) {
|
||||
hasMaxValue = false
|
||||
hasExplode = false
|
||||
@@ -336,6 +333,10 @@ export default class LethalFantasyRoll extends Roll {
|
||||
let modifier = "+0"
|
||||
let targetName
|
||||
|
||||
// True for any ranged attack: PC weapon (ranged type) or monster attack (ranged mode)
|
||||
const isRangedAttack = (options.rollType === "weapon-attack" && options.rollTarget?.weapon?.system?.weaponType === "ranged")
|
||||
|| (options.rollType === "monster-attack" && options.rollTarget?.attackMode === "ranged")
|
||||
|
||||
let dialogContext = {
|
||||
rollType: options.rollType,
|
||||
rollTarget: options.rollTarget,
|
||||
@@ -358,9 +359,10 @@ export default class LethalFantasyRoll extends Roll {
|
||||
dice,
|
||||
hasTarget: options.hasTarget,
|
||||
modifier,
|
||||
saveSpell: false,
|
||||
saveSpell,
|
||||
favor: "none",
|
||||
targetName
|
||||
targetName,
|
||||
isRangedAttack
|
||||
}
|
||||
let rollContext
|
||||
if (options.rollContext) {
|
||||
@@ -391,7 +393,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
{
|
||||
label: label,
|
||||
callback: (event, button, dialog) => {
|
||||
console.log("Roll context", event, button, dialog)
|
||||
log("Roll context", event, button, dialog)
|
||||
let position = dialog?.position
|
||||
game.user.setFlag(SYSTEM.id, "roll-dialog-pos", foundry.utils.duplicate(position))
|
||||
const output = Array.from(button.form.elements).reduce((obj, input) => {
|
||||
@@ -434,7 +436,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
|
||||
// If the user cancels the dialog, exit
|
||||
if (rollContext === null) return
|
||||
console.log("rollContext", rollContext, hasGrantedDice)
|
||||
log("rollContext", rollContext, hasGrantedDice)
|
||||
rollContext.saveSpell = saveSpell // Update fucking flag
|
||||
|
||||
let fullModifier = 0
|
||||
@@ -522,8 +524,6 @@ export default class LethalFantasyRoll extends Roll {
|
||||
rollMode: rollContext.visibility,
|
||||
hasTarget: options.hasTarget,
|
||||
isDamage: options.isDamage,
|
||||
damageSmall: options.damageSmall,
|
||||
damageMedium: options.damageMedium,
|
||||
pointBlank,
|
||||
beyondSkill,
|
||||
letItFly,
|
||||
@@ -553,7 +553,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
if (rollContext.favor === "favor") {
|
||||
rollFavor = new this(baseFormula, options.data, rollData)
|
||||
await rollFavor.evaluate()
|
||||
console.log("Rolling with favor", rollFavor)
|
||||
log("Rolling with favor", rollFavor)
|
||||
if (game?.dice3d) {
|
||||
game.dice3d.showForRoll(rollFavor, game.user, true)
|
||||
}
|
||||
@@ -592,12 +592,17 @@ export default class LethalFantasyRoll extends Roll {
|
||||
}
|
||||
options.D30result = rollD30.total
|
||||
|
||||
// Récupérer le message D30 correspondant
|
||||
// Compute isRanged for D30: covers defense (isRangedDefense), monster ranged attacks (attackMode),
|
||||
// and PC weapon attacks (isRangedAttack or weaponType)
|
||||
const isRangedForD30 = options.isRangedDefense
|
||||
|| options.rollTarget?.attackMode === "ranged"
|
||||
|| options.rollTarget?.isRangedAttack === true
|
||||
|| options.rollTarget?.weapon?.system?.weaponType === "ranged"
|
||||
const d30Message = D30Roll.getResult(
|
||||
rollD30.total,
|
||||
options.rollType,
|
||||
options.rollTarget?.weapon,
|
||||
{ isRanged: options.isRangedDefense }
|
||||
{ isRanged: isRangedForD30, isSpellSave: saveSpell }
|
||||
)
|
||||
options.D30message = d30Message
|
||||
}
|
||||
@@ -616,9 +621,6 @@ export default class LethalFantasyRoll extends Roll {
|
||||
if (hasMaxValue) {
|
||||
while (diceResult === maxValue) {
|
||||
let r = await new Roll(baseFormula).evaluate()
|
||||
if (game?.dice3d) {
|
||||
await game.dice3d.showForRoll(r, game.user, true)
|
||||
}
|
||||
diceResult = r.dice[0].results[0].result
|
||||
diceResults.push({ dice: `${singleDice.toUpperCase()}-1`, value: diceResult - 1 })
|
||||
diceSum += (diceResult - 1)
|
||||
@@ -661,6 +663,10 @@ export default class LethalFantasyRoll extends Roll {
|
||||
rollBase.options.defenderId = options.defenderId
|
||||
rollBase.options.defenderTokenId = options.defenderTokenId
|
||||
rollBase.options.extraShieldDr = options.extraShieldDr || 0
|
||||
rollBase.options.damageTier = options.damageTier || "standard"
|
||||
rollBase.options.d30Bleed = options.d30Bleed || false
|
||||
rollBase.options.d30DamageMultiplier = options.d30DamageMultiplier || 1
|
||||
rollBase.options.d30DrMultiplier = options.d30DrMultiplier || 1
|
||||
|
||||
/**
|
||||
* A hook event that fires after the roll has been made.
|
||||
@@ -674,6 +680,10 @@ export default class LethalFantasyRoll extends Roll {
|
||||
if (Hooks.call("fvtt-lethal-fantasy.Roll", options, rollData, rollBase) === false) return
|
||||
|
||||
return rollBase
|
||||
} finally {
|
||||
// Clear one-shot flag so it doesn't leak to subsequent non-spell saves
|
||||
if (game.lethalFantasy) game.lethalFantasy.spellDefense = false
|
||||
}
|
||||
}
|
||||
|
||||
/* ***********************************************************/
|
||||
@@ -775,9 +785,18 @@ export default class LethalFantasyRoll extends Roll {
|
||||
let buttons = []
|
||||
if (currentAction) {
|
||||
if (currentAction.type === "weapon") {
|
||||
let weaponLabel = "Roll progression dice"
|
||||
if (currentAction.rangedMode) {
|
||||
// Compute loading count from the speed formula (e.g. "3+1d6" → load=3)
|
||||
const speedStr = currentAction.system?.speed?.[currentAction.rangedMode] ?? ""
|
||||
const rangedLoad = currentAction.rangedLoad ?? (Number(speedStr.split("+")[0]) || 0)
|
||||
if (rangedLoad > 0 && !currentAction.weaponLoaded) {
|
||||
weaponLabel = "Load weapon"
|
||||
}
|
||||
}
|
||||
buttons.push({
|
||||
action: "roll",
|
||||
label: "Roll progression dice",
|
||||
label: weaponLabel,
|
||||
callback: (event, button) => {
|
||||
let pos = $('#combat-action-dialog').position()
|
||||
game.user.setFlag(SYSTEM.id, "combat-action-dialog-pos", pos)
|
||||
@@ -847,12 +866,12 @@ export default class LethalFantasyRoll extends Roll {
|
||||
rejectClose: false // Click on Close button will not launch an error
|
||||
})
|
||||
|
||||
console.log("RollContext", dialogContext, rollContext)
|
||||
log("RollContext", dialogContext, rollContext)
|
||||
// If action is cancelled, exit
|
||||
if (rollContext === null || rollContext === "cancel") {
|
||||
await combatant.setFlag(SYSTEM.id, "currentAction", "")
|
||||
let message = `${combatant.name} : Other action, progression reset`
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
await ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
return
|
||||
}
|
||||
|
||||
@@ -882,12 +901,35 @@ export default class LethalFantasyRoll extends Roll {
|
||||
actionItem.progressionCount = firstActionTaken ? 1 : (combatant.actor.system.combat?.combatProgressionStart ?? 1)
|
||||
if (!firstActionTaken) await combatant.setFlag(SYSTEM.id, "firstActionTaken", true)
|
||||
actionItem.rangedMode = rangedMode
|
||||
// If this is a spell/miracle with multiple damage tiers, prompt tier choice
|
||||
if (actionItem.system?.damageDice) {
|
||||
const tiers = [
|
||||
{ id: "standard", label: "Standard", dice: actionItem.system.damageDice },
|
||||
{ id: "overpowered", label: "Overpowered", dice: actionItem.system.damageDiceOverpowered },
|
||||
{ id: "overpowered2", label: "Overpowered 2", dice: actionItem.system.damageDiceOverpowered2 },
|
||||
].filter(t => t.dice)
|
||||
if (tiers.length > 1) {
|
||||
const tierChoice = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Choose Damage Tier" },
|
||||
classes: ["lethalfantasy"],
|
||||
content: `<div class="grit-luck-dialog"><p><strong>${selectedItem.name}</strong> has multiple damage tiers.</p><p>Choose which damage to use when the attack lands:</p></div>`,
|
||||
buttons: tiers.map(t => ({
|
||||
action: t.id,
|
||||
label: `${t.label} (${t.dice.toUpperCase()})`,
|
||||
icon: "fa-solid fa-wand-magic-sparkles",
|
||||
callback: () => t.id
|
||||
})),
|
||||
rejectClose: false
|
||||
})
|
||||
actionItem.damageTier = tierChoice || "standard"
|
||||
}
|
||||
}
|
||||
actionItem.castingTime = 1
|
||||
actionItem.spellStatus = "castingTime"
|
||||
// Set the flag on the combatant
|
||||
await combatant.setFlag(SYSTEM.id, "currentAction", actionItem)
|
||||
let message = `${combatant.name} action : ${selectedItem.name}, start rolling progression dice or casting time`
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
await ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
rollContext = (actionItem.type === "weapon") ? "rollProgressionDice" : "rollLethargyDice" // Set the roll context to rollProgressionDice
|
||||
currentAction = actionItem
|
||||
}
|
||||
@@ -898,13 +940,14 @@ export default class LethalFantasyRoll extends Roll {
|
||||
let time = currentAction.type === "spell" ? currentAction.system.castingTime : currentAction.system.prayerTime
|
||||
if (currentAction.castingTime < time) {
|
||||
let message = `Casting time : ${currentAction.name}, count : ${currentAction.castingTime}/${time}`
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
await ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
currentAction.castingTime += 1
|
||||
await combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
|
||||
return
|
||||
} else {
|
||||
let message = `Spell/Miracle ${currentAction.name} ready to be cast on next second !`
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
// Last counting second — announce ready and transition immediately (no extra second consumed)
|
||||
let message = `Casting time : ${currentAction.name}, count : ${time}/${time} — ready to cast next second !`
|
||||
await ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
currentAction.castingTime = 1
|
||||
currentAction.spellStatus = "toBeCasted"
|
||||
await combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
|
||||
@@ -944,7 +987,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
isLethargy: true
|
||||
}
|
||||
)
|
||||
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
await ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
// Update the combatant progression count
|
||||
await combatant.setFlag(SYSTEM.id, "currentAction", "")
|
||||
// Display the action selection window again
|
||||
@@ -964,7 +1007,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
isLethargy: true
|
||||
}
|
||||
)
|
||||
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
await ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -976,18 +1019,18 @@ export default class LethalFantasyRoll extends Roll {
|
||||
let split = toSplit.split("+")
|
||||
currentAction.rangedLoad = Number(split[0]) || 0
|
||||
formula = split[1]
|
||||
console.log("Ranged Mode", currentAction.rangedMode, currentAction.rangedLoad, formula)
|
||||
log("Ranged Mode", currentAction.rangedMode, currentAction.rangedLoad, formula)
|
||||
}
|
||||
// Range weapon loading
|
||||
if (!currentAction.weaponLoaded && currentAction.rangedLoad) {
|
||||
if (currentAction.progressionCount <= currentAction.rangedLoad) {
|
||||
if (currentAction.progressionCount < currentAction.rangedLoad) {
|
||||
let message = `Ranged weapon ${currentAction.name} is loading, loading count : ${currentAction.progressionCount}/${currentAction.rangedLoad}`
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
await ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
currentAction.progressionCount += 1
|
||||
await combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
|
||||
} else {
|
||||
let message = `Ranged weapon ${currentAction.name} is loaded !`
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
await ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
currentAction.weaponLoaded = true
|
||||
currentAction.progressionCount = 1
|
||||
await combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
|
||||
@@ -1019,13 +1062,13 @@ export default class LethalFantasyRoll extends Roll {
|
||||
rollResult: roll.total
|
||||
}
|
||||
)
|
||||
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
await ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
await combatant.setFlag(SYSTEM.id, "currentAction", "")
|
||||
combatant.actor.prepareRoll(currentAction.type === "weapon" ? "weapon-attack" : "spell-attack", currentAction._id)
|
||||
} else {
|
||||
// Notify that the player cannot act now with a chat message
|
||||
currentAction.progressionCount += 1
|
||||
combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
|
||||
await combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
|
||||
const messageContent = await foundry.applications.handlebars.renderTemplate(
|
||||
"systems/fvtt-lethal-fantasy/templates/progression-message.hbs",
|
||||
{
|
||||
@@ -1036,7 +1079,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
progressionCount: currentAction.progressionCount
|
||||
}
|
||||
)
|
||||
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
await ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1092,7 +1135,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
// If the user cancels the dialog, exit
|
||||
if (rollContext === null) return
|
||||
|
||||
console.log("RollContext", rollContext)
|
||||
log("RollContext", rollContext)
|
||||
// Add disfavor/favor option if point blank range
|
||||
if (rollContext.range === "pointblank") {
|
||||
rollContext.movement = rollContext.movement.replace("kh", "")
|
||||
@@ -1126,6 +1169,8 @@ export default class LethalFantasyRoll extends Roll {
|
||||
options = { ...options, ...rollContext }
|
||||
options.rollName = "Ranged Defense"
|
||||
options.rollType = "weapon-defense"
|
||||
options.type = options.rollType // Required: this.type reads options.type
|
||||
options.rollMode = rollContext.visibility // Required: callers pass roll.options.rollMode to toMessage
|
||||
|
||||
const rollBase = new this(rollContext.movement, options.data, rollData)
|
||||
const rollModifier = new Roll(modifierFormula, options.data, rollData)
|
||||
@@ -1193,6 +1238,161 @@ export default class LethalFantasyRoll extends Roll {
|
||||
return rollBase
|
||||
}
|
||||
|
||||
/**
|
||||
* Prompts the GM for ranged attack context (movement, range, target size, aim) when a monster
|
||||
* attacks with a ranged weapon, then evaluates an exploding D20 attack roll with the resulting modifiers.
|
||||
*
|
||||
* @param {Object} options Options for the roll.
|
||||
* @param {string} options.actorId The attacker actor ID.
|
||||
* @param {string} options.actorName The attacker actor name.
|
||||
* @param {Object} options.rollTarget The rollTarget containing attackModifier and related data.
|
||||
* @returns {Promise<LethalFantasyRoll|null>} The resulting roll, or null if cancelled.
|
||||
*/
|
||||
static async promptRangedAttack(options = {}) {
|
||||
const rollModes = foundry.utils.duplicate(CONFIG.ChatMessage.modes)
|
||||
const fieldRollMode = new foundry.data.fields.StringField({
|
||||
choices: rollModes,
|
||||
blank: false,
|
||||
default: "public",
|
||||
})
|
||||
|
||||
let dialogContext = {
|
||||
attackerMovementChoices: SYSTEM.ATTACKER_MOVEMENT_CHOICES,
|
||||
rangeChoices: SYSTEM.RANGE_CHOICES,
|
||||
sizeChoices: SYSTEM.SIZE_CHOICES,
|
||||
attackerAimChoices: SYSTEM.ATTACKER_AIM_CHOICES,
|
||||
movement: "none",
|
||||
range: "short",
|
||||
size: "+5",
|
||||
attackerAim: "simple",
|
||||
fieldRollMode,
|
||||
rollModes
|
||||
}
|
||||
|
||||
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-lethal-fantasy/templates/range-attack-dialog.hbs", dialogContext)
|
||||
|
||||
const label = game.i18n.localize("LETHALFANTASY.Label.rangeAttackRoll")
|
||||
const rollContext = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Ranged Attack" },
|
||||
classes: ["lethalfantasy"],
|
||||
content,
|
||||
buttons: [
|
||||
{
|
||||
label,
|
||||
callback: (event, button) => {
|
||||
const output = Array.from(button.form.elements).reduce((obj, input) => {
|
||||
if (input.name) obj[input.name] = input.value
|
||||
return obj
|
||||
}, {})
|
||||
return output
|
||||
},
|
||||
},
|
||||
],
|
||||
rejectClose: false
|
||||
})
|
||||
|
||||
if (rollContext === null) return null
|
||||
|
||||
// Handle pointblank: attacker at point blank gets favor (standing still easier to aim)
|
||||
if (rollContext.range === "pointblank") {
|
||||
rollContext.movement = rollContext.movement.replace("kh", "")
|
||||
rollContext.movement = rollContext.movement.replace("kl", "")
|
||||
rollContext.movement += "kh" // Favor for attacker at point blank
|
||||
rollContext.range = "0"
|
||||
}
|
||||
// Handle beyondskill: extreme range gives disfavor to attacker
|
||||
if (rollContext.range === "beyondskill") {
|
||||
rollContext.movement = rollContext.movement.replace("kh", "")
|
||||
rollContext.movement = rollContext.movement.replace("kl", "")
|
||||
rollContext.movement += "kl" // Disfavor for attacker beyond skill range
|
||||
rollContext.range = "+11"
|
||||
}
|
||||
|
||||
// Compute contextual penalty: range + target_size, reduced by aim bonus and attack modifier
|
||||
const attackModifier = options.rollTarget?.attackModifier ?? 0
|
||||
const contextualPenalty = Number(rollContext.range) + Number(rollContext.size)
|
||||
const aimBonus = Number(rollContext.attackerAim || 0)
|
||||
const fullModifier = contextualPenalty - aimBonus - attackModifier
|
||||
|
||||
let modifierFormula
|
||||
if (fullModifier === 0) {
|
||||
modifierFormula = "0"
|
||||
} else {
|
||||
const modAbs = Math.abs(fullModifier)
|
||||
modifierFormula = `D${modAbs + 1} -1`
|
||||
}
|
||||
|
||||
const rollData = { ...rollContext }
|
||||
options = { ...options, ...rollContext }
|
||||
options.rollName = "Ranged Attack"
|
||||
options.rollType = options.rollType || "monster-attack"
|
||||
options.type = options.rollType // Required: this.type reads options.type, used to build weaponDamageOptions in toHTML
|
||||
options.rollMode = rollContext.visibility // Required: callers pass roll.options.rollMode to toMessage
|
||||
options.isRangedAttack = true
|
||||
|
||||
const rollBase = new this(rollContext.movement, options.data, rollData)
|
||||
const rollModifier = new Roll(modifierFormula, options.data, rollData)
|
||||
rollModifier.evaluate()
|
||||
await rollBase.evaluate()
|
||||
const rollD30 = await new Roll("1D30").evaluate()
|
||||
options.D30result = rollD30.total
|
||||
options.D30message = D30Roll.getResult(rollD30.total, options.rollType, undefined, { isRanged: true })
|
||||
|
||||
// Determine favor from dice formula
|
||||
let badResult = 0
|
||||
if (rollContext.movement.includes("kh")) {
|
||||
rollData.favor = "favor"
|
||||
badResult = Math.min(rollBase.terms[0].results[0].result, rollBase.terms[0].results[1]?.result || 20)
|
||||
}
|
||||
if (rollContext.movement.includes("kl")) {
|
||||
rollData.favor = "disfavor"
|
||||
badResult = Math.max(rollBase.terms[0].results[0].result, rollBase.terms[0].results[1]?.result || 1)
|
||||
}
|
||||
|
||||
const dice = rollContext.movement
|
||||
const maxValue = 20
|
||||
let rollTotal = -1
|
||||
let diceResults = []
|
||||
|
||||
let diceResult = rollBase.dice[0].results[0].result
|
||||
diceResults.push({ dice: `${dice.toUpperCase()}`, value: diceResult })
|
||||
let diceSum = diceResult
|
||||
// Exploding dice
|
||||
while (diceResult === maxValue) {
|
||||
const r = await new Roll(dice).evaluate()
|
||||
diceResult = r.dice[0].results[0].result
|
||||
diceResults.push({ dice: `${dice.toUpperCase()}-1`, value: diceResult - 1 })
|
||||
diceSum += (diceResult - 1)
|
||||
}
|
||||
|
||||
if (fullModifier !== 0) {
|
||||
diceResults.push({ dice: `${rollModifier.formula.toUpperCase()}`, value: rollModifier.total })
|
||||
if (fullModifier > 0) {
|
||||
// Net penalty: subtract from roll
|
||||
rollTotal = Math.max(diceSum - rollModifier.total, 0)
|
||||
} else {
|
||||
// Net bonus: add to roll
|
||||
rollTotal = diceSum + rollModifier.total
|
||||
}
|
||||
} else {
|
||||
rollTotal = diceSum
|
||||
}
|
||||
|
||||
rollBase.options = { ...rollBase.options, ...options }
|
||||
rollBase.options.resultType = undefined
|
||||
rollBase.options.rollTotal = rollTotal
|
||||
rollBase.options.diceResults = diceResults
|
||||
rollBase.options.rollTarget = options.rollTarget
|
||||
rollBase.options.titleFormula = `1D20E + ${modifierFormula}`
|
||||
rollBase.options.D30result = options.D30result
|
||||
rollBase.options.D30message = options.D30message
|
||||
rollBase.options.rollName = "Ranged Attack"
|
||||
rollBase.options.badResult = badResult
|
||||
rollBase.options.rollData = foundry.utils.duplicate(rollData)
|
||||
|
||||
return rollBase
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a title based on the given type.
|
||||
*
|
||||
@@ -1213,10 +1413,8 @@ export default class LethalFantasyRoll extends Roll {
|
||||
return `${game.i18n.localize("LETHALFANTASY.Label.weapon-attack")}`
|
||||
case "weapon-defense":
|
||||
return `${game.i18n.localize("LETHALFANTASY.Label.weapon-defense")}`
|
||||
case "weapon-damage-small":
|
||||
return `${game.i18n.localize("LETHALFANTASY.Label.weapon-damage-small")}`
|
||||
case "weapon-damage-medium":
|
||||
return `${game.i18n.localize("LETHALFANTASY.Label.weapon-damage-medium")}`
|
||||
case "weapon-damage":
|
||||
return `${game.i18n.localize("LETHALFANTASY.Label.weapon-damage")}`
|
||||
case "spell":
|
||||
case "spell-attack":
|
||||
case "spell-power":
|
||||
@@ -1233,7 +1431,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
/** @override */
|
||||
async render(chatOptions = {}) {
|
||||
let chatData = await this._getChatCardData(chatOptions.isPrivate)
|
||||
console.log("ChatData", chatData)
|
||||
log("ChatData", chatData)
|
||||
return await foundry.applications.handlebars.renderTemplate(this.constructor.CHAT_TEMPLATE, chatData)
|
||||
}
|
||||
|
||||
@@ -1271,16 +1469,15 @@ export default class LethalFantasyRoll extends Roll {
|
||||
|
||||
// Récupérer les informations de l'arme pour les attaques réussies
|
||||
let weaponDamageOptions = null
|
||||
console.log("Roll type:", this.type, "rollTarget:", this.rollTarget, "Has weapon:", !!this.rollTarget?.weapon)
|
||||
log("Roll type:", this.type, "rollTarget:", this.rollTarget, "Has weapon:", !!this.rollTarget?.weapon)
|
||||
if (this.type === "weapon-attack" && this.rollTarget?.weapon) {
|
||||
const weapon = this.rollTarget.weapon
|
||||
weaponDamageOptions = {
|
||||
weaponId: weapon._id || weapon.id,
|
||||
weaponId: weapon.id,
|
||||
weaponName: weapon.name,
|
||||
damageS: weapon.system?.damage?.damageS,
|
||||
damageM: weapon.system?.damage?.damageM
|
||||
}
|
||||
console.log("Weapon damage options:", weaponDamageOptions)
|
||||
log("Weapon damage options:", weaponDamageOptions)
|
||||
} else if (this.type === "monster-attack" && this.rollTarget) {
|
||||
weaponDamageOptions = {
|
||||
weaponId: this.rollTarget.rollKey,
|
||||
@@ -1289,7 +1486,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
damageModifier: this.rollTarget.damageModifier,
|
||||
isMonster: true
|
||||
}
|
||||
console.log("Monster damage options:", weaponDamageOptions)
|
||||
log("Monster damage options:", weaponDamageOptions)
|
||||
}
|
||||
|
||||
const cardData = {
|
||||
@@ -1360,4 +1557,42 @@ export default class LethalFantasyRoll extends Roll {
|
||||
)
|
||||
}
|
||||
|
||||
/**
|
||||
* Evaluate a spell/miracle damage formula with per-die explosion, then post to chat.
|
||||
* Explosion dice are shown manually via showForRoll; the main roll is shown automatically
|
||||
* by toMessage() (which triggers Dice So Nice via its createChatMessage hook).
|
||||
* Append "NE" to the formula to disable explosion.
|
||||
*
|
||||
* @param {string} formula Dice formula, e.g. "1d8", "2d6", "1d8NE"
|
||||
* @param {Object} rollOpts Options for LethalFantasyRoll (rollType, actorId, defenderId, etc.)
|
||||
* @returns {Promise<ChatMessage>}
|
||||
*/
|
||||
static async rollSpellDamageToMessage(formula, rollOpts) {
|
||||
const roll = new LethalFantasyRoll(formula, {}, rollOpts)
|
||||
await roll.evaluate()
|
||||
const shouldExplode = !/NE$/i.test(formula)
|
||||
const diceResults = []
|
||||
let diceSum = 0
|
||||
for (const term of roll.dice) {
|
||||
const singleDice = `1D${term.faces}`
|
||||
for (const r of term.results) {
|
||||
let diceResult = r.result
|
||||
diceResults.push({ dice: singleDice.toUpperCase(), value: diceResult })
|
||||
diceSum += diceResult
|
||||
if (shouldExplode && term.faces > 0) {
|
||||
while (diceResult === term.faces) {
|
||||
const xr = await new Roll(singleDice).evaluate()
|
||||
// Optional chaining guards against unexpected roll structure
|
||||
diceResult = xr.dice?.[0]?.results?.[0]?.result ?? (term.faces - 1)
|
||||
diceResults.push({ dice: `${singleDice.toUpperCase()}-1`, value: diceResult - 1 })
|
||||
diceSum += (diceResult - 1)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
roll.options.diceResults = diceResults
|
||||
roll.options.rollTotal = diceSum
|
||||
return roll.toMessage()
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
+5
-5
@@ -32,20 +32,20 @@ export class Macros {
|
||||
dropData.rollType === "save"
|
||||
? `game.actors.get('${dropData.actorId}').system.roll('${dropData.rollType}', '${dropData.rollTarget}', '=');`
|
||||
: `game.actors.get('${dropData.actorId}').system.roll('${dropData.rollType}', '${dropData.rollTarget}');`
|
||||
const rollName = `${game.i18n.localize("TENEBRIS.Label.jet")} ${game.i18n.localize(`TENEBRIS.Manager.${dropData.rollTarget}`)}`
|
||||
const rollName = `${game.i18n.localize("LETHALFANTASY.Label.jet")} ${game.i18n.localize(`LETHALFANTASY.Label.${dropData.rollTarget}`)}`
|
||||
this.createMacro(slot, rollName, rollCommand, "icons/svg/d20-grey.svg")
|
||||
break
|
||||
|
||||
case "rollDamage":
|
||||
const weapon = game.actors.get(dropData.actorId).items.get(dropData.rollTarget)
|
||||
const rollDamageCommand = `game.actors.get('${dropData.actorId}').system.roll('${dropData.rollType}', '${dropData.rollTarget}');`
|
||||
const rollDamageName = `${game.i18n.localize("TENEBRIS.Label.jet")} ${weapon.name}`
|
||||
const rollDamageName = `${game.i18n.localize("LETHALFANTASY.Label.jet")} ${weapon.name}`
|
||||
this.createMacro(slot, rollDamageName, rollDamageCommand, weapon.img)
|
||||
break
|
||||
|
||||
case "rollAttack":
|
||||
const rollAttackCommand = `game.actors.get('${dropData.actorId}').system.roll('${dropData.rollValue}', '${dropData.rollTarget}');`
|
||||
const rollAttackName = `${game.i18n.localize("TENEBRIS.Label.jet")} ${dropData.rollTarget}`
|
||||
const rollAttackName = `${game.i18n.localize("LETHALFANTASY.Label.jet")} ${dropData.rollTarget}`
|
||||
this.createMacro(slot, rollAttackName, rollAttackCommand, "icons/svg/d20-grey.svg")
|
||||
break
|
||||
|
||||
@@ -57,7 +57,7 @@ export class Macros {
|
||||
|
||||
/**
|
||||
* Create a macro
|
||||
* All macros are flaged with a tenebris.macro flag at true
|
||||
* All macros are flaged with a lethalFantasy.macro flag at true
|
||||
* @param {*} slot
|
||||
* @param {*} name
|
||||
* @param {*} command
|
||||
@@ -72,7 +72,7 @@ export class Macros {
|
||||
type: "script",
|
||||
img: img,
|
||||
command: command,
|
||||
flags: { "tenebris.macro": true },
|
||||
flags: { "lethalFantasy.macro": true },
|
||||
},
|
||||
{ displaySheet: false },
|
||||
)
|
||||
|
||||
@@ -65,7 +65,7 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
}
|
||||
|
||||
schema.hp = new fields.SchemaField({
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 1 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
|
||||
painDamage: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
wounds: new fields.ArrayField(new fields.SchemaField(woundFieldSchema), {
|
||||
@@ -281,7 +281,7 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
* @param {"="|"+"|"++"|"-"|"--"} rollAdvantage If there is an avantage (+), a disadvantage (-), a double advantage (++), a double disadvantage (--) or a normal roll (=).
|
||||
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
|
||||
*/
|
||||
async roll(rollType, rollTarget, defenderId, defenderTokenId, extraShieldDr = 0) {
|
||||
async roll(rollType, rollTarget, defenderId, defenderTokenId, extraShieldDr = 0, d30Effects = {}) {
|
||||
const hasTarget = false
|
||||
let roll = await LethalFantasyRoll.prompt({
|
||||
rollType,
|
||||
@@ -293,7 +293,11 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
target: false,
|
||||
defenderId,
|
||||
defenderTokenId,
|
||||
extraShieldDr
|
||||
extraShieldDr,
|
||||
damageTier: rollTarget.damageTier || "standard",
|
||||
d30Bleed: d30Effects.d30Bleed || false,
|
||||
d30DamageMultiplier: d30Effects.d30DamageMultiplier || 1,
|
||||
d30DrMultiplier: d30Effects.d30DrMultiplier || 1
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
|
||||
+47
-10
@@ -56,10 +56,28 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
}, {}),
|
||||
)
|
||||
|
||||
const woundFieldSchema = {
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
duration: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
description: new fields.StringField({ initial: "", required: false, nullable: true }),
|
||||
}
|
||||
|
||||
schema.hp = new fields.SchemaField({
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 1 }),
|
||||
average: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
|
||||
wounds: new fields.ArrayField(new fields.SchemaField(woundFieldSchema), {
|
||||
initial: [
|
||||
{ description: "", value: 0, duration: 0 },
|
||||
{ description: "", value: 0, duration: 0 },
|
||||
{ description: "", value: 0, duration: 0 },
|
||||
{ description: "", value: 0, duration: 0 },
|
||||
{ description: "", value: 0, duration: 0 },
|
||||
{ description: "", value: 0, duration: 0 },
|
||||
{ description: "", value: 0, duration: 0 },
|
||||
{ description: "", value: 0, duration: 0 }
|
||||
], min: 8
|
||||
}),
|
||||
damageResistance: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
painDamage: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
})
|
||||
@@ -164,8 +182,24 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
* @param {"="|"+"|"++"|"-"|"--"} rollAdvantage If there is an avantage (+), a disadvantage (-), a double advantage (++), a double disadvantage (--) or a normal roll (=).
|
||||
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
|
||||
*/
|
||||
async roll(rollType, rollTarget, defenderId = undefined, defenderTokenId = undefined, extraShieldDr = 0) {
|
||||
async roll(rollType, rollTarget, defenderId = undefined, defenderTokenId = undefined, extraShieldDr = 0, d30Effects = {}) {
|
||||
const hasTarget = false
|
||||
|
||||
// Ranged monster defense uses the ranged defense dialog (movement, range, size modifiers)
|
||||
if (rollType === "monster-defense" && rollTarget?.isRangedDefense === true) {
|
||||
let roll = await LethalFantasyRoll.promptRangedDefense({
|
||||
actorId: this.parent.id,
|
||||
actorName: this.parent.name,
|
||||
actorImage: this.parent.img,
|
||||
rollTarget,
|
||||
defenderId,
|
||||
defenderTokenId,
|
||||
})
|
||||
if (!roll) return null
|
||||
await roll.toMessage({}, { messageMode: roll.options.rollMode })
|
||||
return
|
||||
}
|
||||
|
||||
let roll = await LethalFantasyRoll.prompt({
|
||||
rollType,
|
||||
rollTarget,
|
||||
@@ -176,14 +210,18 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
target: false,
|
||||
defenderId,
|
||||
defenderTokenId,
|
||||
extraShieldDr
|
||||
extraShieldDr,
|
||||
damageTier: rollTarget.damageTier || "standard",
|
||||
d30Bleed: d30Effects.d30Bleed || false,
|
||||
d30DamageMultiplier: d30Effects.d30DamageMultiplier || 1,
|
||||
d30DrMultiplier: d30Effects.d30DrMultiplier || 1
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
await roll.toMessage({}, { messageMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
async prepareMonsterRoll(rollType, rollKey, rollDice = undefined, tokenId = undefined, damageModifier = undefined, defenderId = undefined, defenderTokenId = undefined, extraShieldDr = 0) {
|
||||
async prepareMonsterRoll(rollType, rollKey, rollDice = undefined, tokenId = undefined, damageModifier = undefined, defenderId = undefined, defenderTokenId = undefined, extraShieldDr = 0, d30Effects = {}) {
|
||||
let rollTarget
|
||||
switch (rollType) {
|
||||
case "monster-attack":
|
||||
@@ -236,8 +274,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
}, { messageMode: roll.options.rollMode ?? game.settings.get("core", "rollMode") })
|
||||
return
|
||||
}
|
||||
case "weapon-damage-small":
|
||||
case "weapon-damage-medium":
|
||||
case "weapon-damage":
|
||||
case "weapon-attack":
|
||||
case "weapon-defense": {
|
||||
let weapon = this.actor.items.find((i) => i.type === "weapon" && i.id === rollKey)
|
||||
@@ -284,7 +321,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
// In all cases
|
||||
if (rollTarget) {
|
||||
rollTarget.tokenId = tokenId
|
||||
await this.roll(rollType, rollTarget, defenderId, defenderTokenId, extraShieldDr)
|
||||
await this.roll(rollType, rollTarget, defenderId, defenderTokenId, extraShieldDr, d30Effects)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -346,7 +383,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
rollResult: roll.total
|
||||
}
|
||||
)
|
||||
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
|
||||
await ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
|
||||
let token = combatant?.token
|
||||
this.prepareMonsterRoll("monster-attack", key, undefined, token?.id)
|
||||
if (token?.object) {
|
||||
@@ -370,7 +407,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
rollResult: roll.total
|
||||
}
|
||||
)
|
||||
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
|
||||
await ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
|
||||
let token = combatant?.token
|
||||
this.prepareMonsterRoll("monster-attack-hth", key, undefined, token?.id)
|
||||
if (token?.object) {
|
||||
@@ -389,7 +426,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
rollResult: roll.total
|
||||
}
|
||||
)
|
||||
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
|
||||
await ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -19,6 +19,8 @@ export default class LethalFantasySpell extends foundry.abstract.TypeDataModel {
|
||||
})
|
||||
|
||||
schema.cost = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
schema.costOverpowered = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
schema.costOverpowered2 = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
schema.memorized = new fields.BooleanField({ required: true, initial: false })
|
||||
|
||||
schema.components = new fields.SchemaField({
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
import { SYSTEM } from "../config/system.mjs"
|
||||
import { WEAPON_TYPE } from "../config/weapon.mjs"
|
||||
|
||||
export default class LethalFantasySkill extends foundry.abstract.TypeDataModel {
|
||||
export default class LethalFantasyWeapon extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields
|
||||
const schema = {}
|
||||
@@ -45,9 +46,9 @@ export default class LethalFantasySkill extends foundry.abstract.TypeDataModel {
|
||||
})
|
||||
|
||||
schema.bonuses = new fields.SchemaField({
|
||||
attackBonus: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
damageBonus: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
defenseBonus: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
attackBonus: new fields.NumberField({ ...requiredInteger, required: true, initial: 0 }),
|
||||
damageBonus: new fields.NumberField({ ...requiredInteger, required: true, initial: 0 }),
|
||||
defenseBonus: new fields.NumberField({ ...requiredInteger, required: true, initial: 0 })
|
||||
})
|
||||
|
||||
schema.encLoad = new fields.NumberField({ required: true, initial: 0, min: 0 })
|
||||
@@ -62,7 +63,7 @@ export default class LethalFantasySkill extends foundry.abstract.TypeDataModel {
|
||||
static LOCALIZATION_PREFIXES = ["LETHALFANTASY.Weapon"]
|
||||
|
||||
get weaponCategory() {
|
||||
return game.i18n.localize(CATEGORY[this.weaponType].label)
|
||||
return game.i18n.localize(WEAPON_TYPE[this.weaponType] || this.weaponType)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
+521
-51
@@ -1,8 +1,9 @@
|
||||
import { SYSTEM } from "./config/system.mjs"
|
||||
|
||||
// Map temporaire pour stocker les données d'attaque en attente de défense
|
||||
if (!globalThis.pendingDefenses) {
|
||||
globalThis.pendingDefenses = new Map()
|
||||
export function log(...args) {
|
||||
if (game?.settings?.get(game.system.id, "debug")) {
|
||||
console.log(...args)
|
||||
}
|
||||
}
|
||||
|
||||
export default class LethalFantasyUtils {
|
||||
@@ -27,7 +28,12 @@ export default class LethalFantasyUtils {
|
||||
/* -------------------------------------------- */
|
||||
static setHookListeners() {
|
||||
|
||||
Hooks.on('renderTokenHUD', async (hud, html, token) => {
|
||||
Hooks.on('renderTokenHUD', async (hud, html, data) => {
|
||||
if (html.querySelector(".lethal-hp-loss-hud")) return
|
||||
// The token/actor is on the HUD application instance, not the third param.
|
||||
// hud.token / hud.object gives the Token (PlaceableObject), which has .actor.
|
||||
const hudActor = hud.token?.actor ?? hud.object?.actor
|
||||
if (!hudActor) return
|
||||
// HP Loss Button (existing)
|
||||
const lossHPButton = await foundry.applications.handlebars.renderTemplate('systems/fvtt-lethal-fantasy/templates/loss-hp-hud.hbs', {})
|
||||
$(html).find('div.left').append(lossHPButton);
|
||||
@@ -50,21 +56,16 @@ export default class LethalFantasyUtils {
|
||||
$(html).find('.hp-loss-wrap')[2].classList.add('hp-loss-hud-disabled');
|
||||
}
|
||||
})
|
||||
$(html).find('.loss-hp-hud-click').click((event) => {
|
||||
$(html).find('.loss-hp-hud-click').click(async (event) => {
|
||||
event.preventDefault();
|
||||
let hpLoss = event.currentTarget.dataset.hpValue;
|
||||
if (token) {
|
||||
let tokenFull = canvas.tokens.placeables.find(t => t.id === token._id);
|
||||
console.log(tokenFull, token)
|
||||
let actor = tokenFull.actor;
|
||||
actor.applyDamage(Number(hpLoss));
|
||||
await hudActor.applyDamage(Number(hpLoss));
|
||||
$(html).find('.hp-loss-wrap')[0].classList.remove('hp-loss-hud-active');
|
||||
$(html).find('.hp-loss-wrap')[0].classList.add('hp-loss-hud-disabled');
|
||||
$(html).find('.hp-loss-wrap')[1].classList.remove('hp-loss-hud-active');
|
||||
$(html).find('.hp-loss-wrap')[1].classList.add('hp-loss-hud-disabled');
|
||||
$(html).find('.hp-loss-wrap')[2].classList.remove('hp-loss-hud-active');
|
||||
$(html).find('.hp-loss-wrap')[2].classList.add('hp-loss-hud-disabled');
|
||||
}
|
||||
})
|
||||
|
||||
// HP Gain Button (new)
|
||||
@@ -89,28 +90,59 @@ export default class LethalFantasyUtils {
|
||||
$(html).find('.hp-gain-wrap')[2].classList.add('hp-gain-hud-disabled');
|
||||
}
|
||||
})
|
||||
$(html).find('.gain-hp-hud-click').click((event) => {
|
||||
$(html).find('.gain-hp-hud-click').click(async (event) => {
|
||||
event.preventDefault();
|
||||
let hpGain = event.currentTarget.dataset.hpValue;
|
||||
if (token) {
|
||||
let tokenFull = canvas.tokens.placeables.find(t => t.id === token._id);
|
||||
console.log(tokenFull, token)
|
||||
let actor = tokenFull.actor;
|
||||
actor.applyDamage(Number(hpGain)); // Positive value to add HP
|
||||
await hudActor.applyDamage(Number(hpGain)); // Positive value to add HP
|
||||
// Clear bleeding wounds on heal — regardless of heal amount, any
|
||||
// healing is enough to stop bleeding (field dressing / magic / rest).
|
||||
const wounds = foundry.utils.duplicate(hudActor.system.hp.wounds || [])
|
||||
const hadBleeding = wounds.some(w => w.description === "Bleeding")
|
||||
if (hadBleeding) {
|
||||
await hudActor.update({
|
||||
"system.hp.wounds": wounds.map(w =>
|
||||
w.description === "Bleeding" ? { value: 0, duration: 0 } : w
|
||||
)
|
||||
})
|
||||
}
|
||||
$(html).find('.hp-gain-wrap')[0].classList.remove('hp-gain-hud-active');
|
||||
$(html).find('.hp-gain-wrap')[0].classList.add('hp-gain-hud-disabled');
|
||||
$(html).find('.hp-gain-wrap')[1].classList.remove('hp-gain-hud-active');
|
||||
$(html).find('.hp-gain-wrap')[1].classList.add('hp-gain-hud-disabled');
|
||||
$(html).find('.hp-gain-wrap')[2].classList.remove('hp-gain-hud-active');
|
||||
$(html).find('.hp-gain-wrap')[2].classList.add('hp-gain-hud-disabled');
|
||||
})
|
||||
|
||||
// Luck/Grit Buttons
|
||||
const luckGritButton = await foundry.applications.handlebars.renderTemplate('systems/fvtt-lethal-fantasy/templates/luck-grit-hud.hbs', {})
|
||||
$(html).find('div.left').append(luckGritButton);
|
||||
$(html).find('.lethal-luck-grit-hud').click((event) => {
|
||||
event.preventDefault();
|
||||
let wrap = $(html).find('.luck-grit-wrap')[0]
|
||||
if (wrap.classList.contains("luck-grit-hud-disabled")) {
|
||||
wrap.classList.add('luck-grit-hud-active');
|
||||
wrap.classList.remove('luck-grit-hud-disabled');
|
||||
} else {
|
||||
wrap.classList.remove('luck-grit-hud-active');
|
||||
wrap.classList.add('luck-grit-hud-disabled');
|
||||
}
|
||||
})
|
||||
$(html).find('.luck-grit-btn').click(async (event) => {
|
||||
event.preventDefault();
|
||||
const resource = event.currentTarget.dataset.resource;
|
||||
const amount = Number(event.currentTarget.dataset.amount);
|
||||
const current = Number(foundry.utils.getProperty(hudActor.system, `${resource}.current`)) || 0;
|
||||
const newValue = Math.max(0, current + amount);
|
||||
await hudActor.update({ [`system.${resource}.current`]: newValue });
|
||||
$(html).find('.luck-grit-wrap')[0].classList.remove('luck-grit-hud-active');
|
||||
$(html).find('.luck-grit-wrap')[0].classList.add('luck-grit-hud-disabled');
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static handleSocketEvent(msg = {}) {
|
||||
console.log(`handleSocketEvent !`, msg)
|
||||
static async handleSocketEvent(msg = {}) {
|
||||
log(`handleSocketEvent !`, msg)
|
||||
let actor
|
||||
switch (msg.type) {
|
||||
case "applyDamage":
|
||||
@@ -120,18 +152,18 @@ export default class LethalFantasyUtils {
|
||||
? canvas.tokens?.placeables?.find(t => t.id === msg.tokenId)?.actor
|
||||
: (game.combat?.combatants?.find(c => c.actorId === msg.actorId)?.actor
|
||||
?? game.actors.get(msg.actorId))
|
||||
if (actor) actor.applyDamage(msg.damage)
|
||||
if (actor) await actor.applyDamage(msg.damage)
|
||||
}
|
||||
break
|
||||
case "rollInitiative":
|
||||
if (msg.userId && msg.userId !== game.user.id) break
|
||||
actor = game.actors.get(msg.actorId)
|
||||
actor.system.rollInitiative(msg.combatId, msg.combatantId)
|
||||
await actor.system.rollInitiative(msg.combatId, msg.combatantId)
|
||||
break
|
||||
case "rollProgressionDice":
|
||||
if (msg.userId && msg.userId !== game.user.id) break
|
||||
actor = game.actors.get(msg.actorId)
|
||||
actor.system.rollProgressionDice(msg.combatId, msg.combatantId, msg.rollProgressionCount)
|
||||
await actor.system.rollProgressionDice(msg.combatId, msg.combatantId, msg.rollProgressionCount)
|
||||
break
|
||||
case "requestDefense":
|
||||
// Vérifier si le message est destiné à cet utilisateur
|
||||
@@ -145,6 +177,26 @@ export default class LethalFantasyUtils {
|
||||
LethalFantasyUtils.handleAttackerGritOffer(msg)
|
||||
}
|
||||
break
|
||||
case "applyBleeding":
|
||||
if (game.user.isGM) {
|
||||
actor = msg.tokenId
|
||||
? canvas.tokens?.placeables?.find(t => t.id === msg.tokenId)?.actor
|
||||
: game.actors.get(msg.actorId)
|
||||
if (actor && actor.system.hp?.wounds && msg.damage > 0) {
|
||||
const wounds = foundry.utils.duplicate(actor.system.hp.wounds)
|
||||
const slot = wounds.findIndex(w => !w.value && !w.duration)
|
||||
if (slot !== -1) {
|
||||
wounds[slot] = { value: msg.damage, duration: msg.damage, description: "Bleeding" }
|
||||
await actor.update({ "system.hp.wounds": wounds })
|
||||
}
|
||||
}
|
||||
}
|
||||
break
|
||||
case "attackBoosted":
|
||||
if (msg.userId === game.user.id) {
|
||||
LethalFantasyUtils.handleAttackBoosted(msg)
|
||||
}
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
@@ -182,6 +234,219 @@ export default class LethalFantasyUtils {
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async handleAttackBoosted(msg) {
|
||||
const {
|
||||
attackerName, attackerId, defenderName, defenderId, defenderTokenId,
|
||||
attackerHandledBonus, attackRollFinal, defenseRoll, attackWeaponId, attackRollType, attackRollKey,
|
||||
shieldDamageReduction: initialShieldDR,
|
||||
d30Bleed, d30DamageMultiplier, d30DrMultiplier,
|
||||
damageTier, attackD30message, defenseD30message,
|
||||
hasShield, shieldLabel, shieldFormula, shieldDr, canAdHocShield
|
||||
} = msg
|
||||
|
||||
const defender = game.actors.get(defenderId)
|
||||
if (!defender) return
|
||||
|
||||
let updatedDefenseRoll = defenseRoll
|
||||
let shieldBlocked = false
|
||||
let shieldReaction = null
|
||||
let canShieldReact = hasShield
|
||||
let canAdHoc = canAdHocShield
|
||||
|
||||
// ── D30 bonus dice (defense) — resolved before grit/luck/shield ───────
|
||||
let defenseDrMultiplier = null
|
||||
if (defenseD30message && defender) {
|
||||
const d30Result = await LethalFantasyUtils.processD30BonusDice(defenseD30message, "defense", null, defender, true)
|
||||
if (d30Result.modifier) {
|
||||
updatedDefenseRoll += d30Result.modifier
|
||||
if (d30Result.modifier > 0) {
|
||||
await ChatMessage.create({
|
||||
content: `<p><strong>${defenderName}</strong> gains <strong>+${d30Result.modifier}</strong> from D30 bonus die for defense.</p>`,
|
||||
speaker: ChatMessage.getSpeaker({ actor: defender })
|
||||
})
|
||||
}
|
||||
}
|
||||
if (d30Result.specialEffect === "auto") {
|
||||
updatedDefenseRoll = attackRollFinal + 1
|
||||
await ChatMessage.create({
|
||||
content: `<p><strong>${defenderName}</strong> uses <strong>${d30Result.specialName || "Special Defense"}</strong> from D30 — defense automatically succeeds!</p>`,
|
||||
speaker: ChatMessage.getSpeaker({ actor: defender })
|
||||
})
|
||||
}
|
||||
if (d30Result.specialEffect === "flag") {
|
||||
await ChatMessage.create({
|
||||
content: `<p>D30 — <strong>${d30Result.specialName || "Special Effect"}</strong> triggered for ${defenderName}!</p>`,
|
||||
speaker: ChatMessage.getSpeaker({ actor: defender })
|
||||
})
|
||||
}
|
||||
if (d30Result.specialEffect === "drMultiplier") {
|
||||
defenseDrMultiplier = d30Result.multiplier
|
||||
await ChatMessage.create({
|
||||
content: `<p>D30 — Defense grants <strong>x${d30Result.multiplier} DR</strong> (choose which DR types to multiply when damage is applied)</p>`,
|
||||
speaker: ChatMessage.getSpeaker({ actor: defender })
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
// Show the defense reaction dialog — while-loop for multiple reactions
|
||||
if (defender) {
|
||||
while (updatedDefenseRoll < attackRollFinal) {
|
||||
const currentGrit = Number(defender.system?.grit?.current) || 0
|
||||
const currentLuck = Number(defender.system?.luck?.current) || 0
|
||||
const buttons = []
|
||||
|
||||
if (currentGrit > 0) {
|
||||
buttons.push({
|
||||
action: "grit",
|
||||
label: `Spend 1 Grit (+1D6) [${currentGrit} left]`,
|
||||
icon: "fa-solid fa-fist-raised",
|
||||
callback: () => "grit"
|
||||
})
|
||||
}
|
||||
|
||||
if (currentLuck > 0) {
|
||||
buttons.push({
|
||||
action: "luck",
|
||||
label: `Spend 1 Luck (+1D6) [${currentLuck} left]`,
|
||||
icon: "fa-solid fa-clover",
|
||||
callback: () => "luck"
|
||||
})
|
||||
}
|
||||
|
||||
buttons.push({
|
||||
action: "bonusDie",
|
||||
label: "Add bonus die",
|
||||
icon: "fa-solid fa-dice",
|
||||
callback: () => "bonusDie"
|
||||
})
|
||||
|
||||
if (canShieldReact) {
|
||||
buttons.push({
|
||||
action: "shieldReact",
|
||||
label: `Roll shield (${shieldLabel})`,
|
||||
icon: "fa-solid fa-shield",
|
||||
callback: () => "shieldReact"
|
||||
})
|
||||
} else if (canAdHoc) {
|
||||
buttons.push({
|
||||
action: "adHocShield",
|
||||
label: "Roll ad-hoc shield (choose dice + DR)",
|
||||
icon: "fa-solid fa-shield-halved",
|
||||
callback: () => "adHocShield"
|
||||
})
|
||||
}
|
||||
|
||||
buttons.push({
|
||||
action: "continue",
|
||||
label: "Continue (no defense bonus)",
|
||||
icon: "fa-solid fa-forward",
|
||||
callback: () => "continue"
|
||||
})
|
||||
|
||||
const choice = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Defense reactions — attack boosted" },
|
||||
classes: ["lethalfantasy"],
|
||||
content: `
|
||||
<div class="grit-luck-dialog">
|
||||
<div class="combat-status">
|
||||
<p><strong>${attackerName}</strong> boosted attack to <strong>${attackRollFinal}</strong></p>
|
||||
<p><strong>${defenderName}</strong> currently has <strong>${updatedDefenseRoll}</strong></p>
|
||||
</div>
|
||||
<p class="offer-text">The attack was boosted! Choose how to improve the defense.</p>
|
||||
</div>
|
||||
`,
|
||||
buttons,
|
||||
rejectClose: false
|
||||
})
|
||||
|
||||
if (!choice || choice === "continue") break
|
||||
|
||||
if (choice === "grit") {
|
||||
const bonusRoll = await LethalFantasyUtils.rollBonusDie("1d6", defender,
|
||||
total => `<p><strong>${defenderName}</strong> spends 1 Grit and rolls <strong>${total}</strong> for defense.</p>`)
|
||||
updatedDefenseRoll += bonusRoll
|
||||
await defender.update({ "system.grit.current": currentGrit - 1 })
|
||||
} else if (choice === "luck") {
|
||||
const bonusRoll = await LethalFantasyUtils.rollBonusDie("1d6", defender,
|
||||
total => `<p><strong>${defenderName}</strong> spends 1 Luck and rolls <strong>${total}</strong> for defense.</p>`)
|
||||
updatedDefenseRoll += bonusRoll
|
||||
await defender.update({ "system.luck.current": currentLuck - 1 })
|
||||
} else if (choice === "bonusDie") {
|
||||
const bonusDie = await LethalFantasyUtils.promptCombatBonusDie(defenderName, "attack", updatedDefenseRoll, attackRollFinal)
|
||||
if (bonusDie) {
|
||||
const bonusRoll = await LethalFantasyUtils.rollBonusDie(bonusDie, defender,
|
||||
(total, formula) => `<p><strong>${defenderName}</strong> adds <strong>${formula.toUpperCase()}</strong> and rolls <strong>${total}</strong> for defense.</p>`)
|
||||
updatedDefenseRoll += bonusRoll
|
||||
}
|
||||
} else if (choice === "shieldReact" && canShieldReact) {
|
||||
const shieldBonus = await LethalFantasyUtils.rollBonusDie(shieldFormula, defender)
|
||||
const newDefenseTotal = updatedDefenseRoll + shieldBonus
|
||||
updatedDefenseRoll = newDefenseTotal
|
||||
canShieldReact = false
|
||||
if (newDefenseTotal >= attackRollFinal) {
|
||||
shieldBlocked = true
|
||||
shieldReaction = { damageReduction: shieldDr, label: shieldLabel, bonus: shieldBonus }
|
||||
await ChatMessage.create({
|
||||
content: `<p><strong>${defenderName}</strong> rolls <strong>${shieldLabel}</strong> and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} ≥ ${attackRollFinal}). <strong>Shield blocked the attack!</strong> Both armor DR and shield DR <strong>${shieldDr}</strong> will apply to damage.</p>`,
|
||||
speaker: ChatMessage.getSpeaker({ actor: defender })
|
||||
})
|
||||
} else {
|
||||
await ChatMessage.create({
|
||||
content: `<p><strong>${defenderName}</strong> rolls <strong>${shieldLabel}</strong> and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} < ${attackRollFinal}). Shield did not block — normal hit, armor DR only.</p>`,
|
||||
speaker: ChatMessage.getSpeaker({ actor: defender })
|
||||
})
|
||||
}
|
||||
} else if (choice === "adHocShield" && canAdHoc) {
|
||||
const adHoc = await LethalFantasyUtils.promptAdHocShield(defenderName, attackRollFinal, updatedDefenseRoll)
|
||||
if (adHoc) {
|
||||
const shieldBonus = await LethalFantasyUtils.rollBonusDie(adHoc.formula, defender)
|
||||
const newDefenseTotal = updatedDefenseRoll + shieldBonus
|
||||
updatedDefenseRoll = newDefenseTotal
|
||||
canShieldReact = false
|
||||
canAdHoc = false
|
||||
if (newDefenseTotal >= attackRollFinal) {
|
||||
shieldBlocked = true
|
||||
shieldReaction = { damageReduction: adHoc.damageReduction, label: `${adHoc.formula.toUpperCase()} shield`, bonus: shieldBonus }
|
||||
await ChatMessage.create({
|
||||
content: `<p><strong>${defenderName}</strong> rolls <strong>${adHoc.formula.toUpperCase()}</strong> shield and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} ≥ ${attackRollFinal}). <strong>Shield blocked the attack!</strong> Both armor DR and shield DR <strong>${adHoc.damageReduction}</strong> will apply to damage.</p>`,
|
||||
speaker: ChatMessage.getSpeaker({ actor: defender })
|
||||
})
|
||||
} else {
|
||||
await ChatMessage.create({
|
||||
content: `<p><strong>${defenderName}</strong> rolls <strong>${adHoc.formula.toUpperCase()}</strong> shield and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} < ${attackRollFinal}). Shield did not block — normal hit, armor DR only.</p>`,
|
||||
speaker: ChatMessage.getSpeaker({ actor: defender })
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const finalShieldDR = shieldBlocked ? (shieldReaction?.damageReduction || 0) : 0
|
||||
const outcome = shieldBlocked ? "shielded-hit" : (updatedDefenseRoll >= attackRollFinal ? "miss" : "hit")
|
||||
|
||||
await LethalFantasyUtils.compareAttackDefense({
|
||||
attackerName,
|
||||
attackerId,
|
||||
attackRoll: attackRollFinal,
|
||||
attackWeaponId,
|
||||
attackRollType,
|
||||
attackRollKey,
|
||||
defenderName,
|
||||
defenderId,
|
||||
defenderTokenId,
|
||||
defenseRoll: updatedDefenseRoll,
|
||||
outcome,
|
||||
shieldDamageReduction: finalShieldDR,
|
||||
d30Bleed: d30Bleed || "",
|
||||
d30DamageMultiplier: d30DamageMultiplier || 1,
|
||||
d30DrMultiplier: (d30DrMultiplier != null && d30DrMultiplier !== 1) ? d30DrMultiplier : (defenseDrMultiplier ?? d30DrMultiplier ?? 1),
|
||||
damageTier: damageTier || "standard",
|
||||
attackD30message
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async showDefenseRequest(msg) {
|
||||
const attackerName = msg.attackerName
|
||||
@@ -235,7 +500,7 @@ export default class LethalFantasyUtils {
|
||||
|
||||
const isMonster = defender.type === "monster"
|
||||
|
||||
console.log(`[LF] showDefenseRequest | attackRollType=${attackRollType} isMonster=${isMonster} defender=${defender?.name}`)
|
||||
log(`[LF] showDefenseRequest | attackRollType=${attackRollType} isMonster=${isMonster} defender=${defender?.name}`)
|
||||
|
||||
// Spell/miracle attacks use saving throws instead of weapon defense
|
||||
const isSpellAttack = attackRollType === "spell-attack" || attackRollType === "miracle-attack"
|
||||
@@ -279,6 +544,7 @@ export default class LethalFantasyUtils {
|
||||
|
||||
if (result) {
|
||||
game.lethalFantasy = game.lethalFantasy || {}
|
||||
game.lethalFantasy.spellDefense = true // pré-cocher "Save against spell" dans le dialog
|
||||
game.lethalFantasy.nextDefenseData = {
|
||||
attackerId,
|
||||
attackRoll,
|
||||
@@ -290,13 +556,15 @@ export default class LethalFantasyUtils {
|
||||
attackD30result,
|
||||
attackD30message,
|
||||
attackRerollContext,
|
||||
attackNaturalRoll: msg.attackNaturalRoll,
|
||||
damageTier: msg.damageTier,
|
||||
defenderId: defender.id,
|
||||
defenderTokenId
|
||||
}
|
||||
if (isMonster) {
|
||||
defender.system.prepareMonsterRoll("save", result)
|
||||
await defender.system.prepareMonsterRoll("save", result)
|
||||
} else {
|
||||
defender.prepareRoll("save", result)
|
||||
await defender.prepareRoll("save", result)
|
||||
}
|
||||
}
|
||||
return
|
||||
@@ -365,12 +633,14 @@ export default class LethalFantasyUtils {
|
||||
attackD30result,
|
||||
attackD30message,
|
||||
attackRerollContext,
|
||||
attackNaturalRoll: msg.attackNaturalRoll,
|
||||
damageTier: msg.damageTier,
|
||||
defenderId: defender.id,
|
||||
defenderTokenId,
|
||||
isRanged: msg.isRanged
|
||||
}
|
||||
|
||||
defender.system.prepareMonsterRoll("monster-defense", result)
|
||||
await defender.system.prepareMonsterRoll("monster-defense", result)
|
||||
}
|
||||
return
|
||||
}
|
||||
@@ -397,6 +667,7 @@ export default class LethalFantasyUtils {
|
||||
attackD30result,
|
||||
attackD30message,
|
||||
attackRerollContext,
|
||||
damageTier: msg.damageTier,
|
||||
defenderId: defender.id,
|
||||
defenderTokenId,
|
||||
isRanged: true
|
||||
@@ -467,16 +738,18 @@ export default class LethalFantasyUtils {
|
||||
attackRollType,
|
||||
attackRollKey,
|
||||
attackD30result,
|
||||
attackD30message,
|
||||
attackRerollContext,
|
||||
defenderId: defender.id,
|
||||
attackD30message,
|
||||
attackRerollContext,
|
||||
attackNaturalRoll: msg.attackNaturalRoll,
|
||||
damageTier: msg.damageTier,
|
||||
defenderId: defender.id,
|
||||
defenderTokenId,
|
||||
isRanged: msg.isRanged
|
||||
}
|
||||
|
||||
console.log("Storing defense data for character:", defender.id)
|
||||
log("Storing defense data for character:", defender.id)
|
||||
|
||||
defender.prepareRoll("weapon-defense", result)
|
||||
await defender.prepareRoll("weapon-defense", result)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -485,6 +758,189 @@ export default class LethalFantasyUtils {
|
||||
return d30Message?.type === "mulligan"
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Process D30 bonus dice for attack or defense.
|
||||
* Rolls and applies bonus dice BEFORE grit/luck/shield decisions.
|
||||
* For `choice` type results (D30=20, 30), shows dialog to choose between bonus dice and special effect.
|
||||
* For `bonus_dice` type results (D30=27, 2, 3), auto-rolls the dice.
|
||||
* @param {Object|null} d30Message The D30 result object
|
||||
* @param {"attack"|"defense"} side Whether processing the attack or defense side
|
||||
* @param {number|null} naturalRoll The natural D20 roll (for special strike type detection)
|
||||
* @param {Object} actor The actor (for dice3d display)
|
||||
* @returns {Promise<{modifier: number, specialEffect: string|null, specialName: string|null}>}
|
||||
*/
|
||||
static async processD30BonusDice(d30Message, side, naturalRoll = null, actor = null, canDialog = true) {
|
||||
if (!d30Message) return { modifier: 0, specialEffect: null, specialName: null }
|
||||
|
||||
const validTargets = side === "attack" ? ["attack", "spell_attack"] : ["defense", "spell_defense"]
|
||||
|
||||
// ── Simple bonus_dice type ── auto-roll if target matches
|
||||
if (d30Message.type === "bonus_dice") {
|
||||
if (!validTargets.includes(d30Message.target)) return { modifier: 0, specialEffect: null, specialName: null }
|
||||
const modifier = await this._rollD30BonusDie(d30Message.dice, actor, !canDialog)
|
||||
return { modifier, specialEffect: null, specialName: null }
|
||||
}
|
||||
|
||||
// ── Choice type ── present all options to the player
|
||||
if (d30Message.type === "choice") {
|
||||
// If we can't show dialogs (wrong client), skip — the primary client
|
||||
// will communicate its choice result via socket. Auto-rolling here
|
||||
// would give a different modifier on each client, causing divergence.
|
||||
if (!canDialog) {
|
||||
return { modifier: 0, specialEffect: null, specialName: null }
|
||||
}
|
||||
|
||||
const buttons = d30Message.choices.map(c => {
|
||||
let label
|
||||
let icon
|
||||
if (c.type === "bonus_dice") {
|
||||
label = `Roll ${c.dice.toUpperCase()} and add to ${side}`
|
||||
icon = "fa-solid fa-dice"
|
||||
} else if (c.type === "special_strike") {
|
||||
label = this._buildSpecialLabel(c, naturalRoll)
|
||||
icon = "fa-solid fa-star"
|
||||
} else if (c.type === "special_defense") {
|
||||
label = this._buildSpecialLabel(c, naturalRoll)
|
||||
icon = "fa-solid fa-shield-halved"
|
||||
} else {
|
||||
label = c.type.replace(/_/g, " ").replace(/\b\w/g, l => l.toUpperCase())
|
||||
icon = "fa-solid fa-question"
|
||||
}
|
||||
return {
|
||||
action: c.type,
|
||||
label,
|
||||
icon,
|
||||
callback: () => c
|
||||
}
|
||||
})
|
||||
|
||||
const choice = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "D30 Special — Choose Effect" },
|
||||
classes: ["lethalfantasy"],
|
||||
content: `
|
||||
<div class="grit-luck-dialog">
|
||||
<p><strong>D30 result:</strong> ${d30Message.description}</p>
|
||||
<p>Choose how to use this result:</p>
|
||||
</div>
|
||||
`,
|
||||
buttons,
|
||||
rejectClose: false
|
||||
})
|
||||
|
||||
if (!choice) return { modifier: 0, specialEffect: null, specialName: null }
|
||||
|
||||
if (choice.type === "bonus_dice") {
|
||||
const modifier = await this._rollD30BonusDie(choice.dice, actor)
|
||||
return { modifier, specialEffect: null, specialName: null }
|
||||
}
|
||||
|
||||
if (choice.type === "special_strike" || choice.type === "special_defense") {
|
||||
return { modifier: 0, specialEffect: "auto", specialName: this._buildSpecialName(choice, naturalRoll) }
|
||||
}
|
||||
|
||||
// Non-standard choice (spell_calamity, etc.) — report it
|
||||
return { modifier: 0, specialEffect: "flag", specialName: choice.type }
|
||||
}
|
||||
|
||||
// ── Combo type (bleed / internal injury) — flag for wound creation
|
||||
if (d30Message.type === "combo") {
|
||||
const hasBleed = d30Message.effects?.some(e => e.type === "bleed" || e.type === "internal_injury")
|
||||
if (hasBleed) {
|
||||
return { modifier: 0, specialEffect: "bleed", specialName: "Bleeding/Internal Injury" }
|
||||
}
|
||||
}
|
||||
|
||||
// ── Damage multiplier type (2x/3x damage before DR)
|
||||
if (d30Message.type === "damage_multiplier") {
|
||||
return { modifier: 0, specialEffect: "damageMultiplier", specialName: `x${d30Message.multiplier} Damage`, multiplier: d30Message.multiplier }
|
||||
}
|
||||
|
||||
// ── DR multiplier type (2x/3x DR including shield)
|
||||
if (d30Message.type === "dr_multiplier") {
|
||||
return { modifier: 0, specialEffect: "drMultiplier", specialName: `x${d30Message.multiplier} DR`, multiplier: d30Message.multiplier }
|
||||
}
|
||||
|
||||
return { modifier: 0, specialEffect: null, specialName: null }
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Roll a D30 bonus die and show with 3D dice if available.
|
||||
* @param {string} formula Dice formula (e.g. "D6", "D12", "D20E")
|
||||
* @param {Object} actor Actor for chat message speaker
|
||||
* @returns {Promise<number>} The roll total
|
||||
*/
|
||||
static async _rollD30BonusDie(formula, actor, silent = false) {
|
||||
const cleaned = formula.replace(/NE$/i, "").replace("E", "")
|
||||
const roll = new Roll(cleaned)
|
||||
await roll.evaluate()
|
||||
if (game?.dice3d) {
|
||||
await game.dice3d.showForRoll(roll, game.user, true)
|
||||
}
|
||||
if (!silent) {
|
||||
await ChatMessage.create({
|
||||
content: `<p>D30 bonus: rolled <strong>${cleaned.toUpperCase()}</strong> = <strong>${roll.total}</strong></p>`,
|
||||
speaker: ChatMessage.getSpeaker({ actor })
|
||||
})
|
||||
}
|
||||
return roll.total
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Build a human-readable label for a special strike/defense choice in the D30 prompt.
|
||||
* @param {Object} specialChoice The choice object with type and options
|
||||
* @param {number|null} naturalRoll The natural D20 roll
|
||||
* @returns {string} Display label
|
||||
*/
|
||||
static _buildSpecialLabel(specialChoice, naturalRoll) {
|
||||
if (specialChoice.type === "special_strike") {
|
||||
if (specialChoice.options.includes("lethal")) {
|
||||
if (naturalRoll === 20) return "Lethal Strike (auto-hit)"
|
||||
if (naturalRoll >= 16 && naturalRoll <= 19) return "Vital Strike (auto-hit)"
|
||||
return "Lethal/Vital Strike (auto-hit)"
|
||||
}
|
||||
if (specialChoice.options.includes("vicious")) return "Vicious Strike (auto-hit)"
|
||||
return "Special Strike (auto-hit)"
|
||||
}
|
||||
if (specialChoice.type === "special_defense") {
|
||||
if (specialChoice.options.includes("perfect_spell")) return "Perfect Spell Defense (auto-block)"
|
||||
if (specialChoice.options.includes("flawless")) return "Flawless Defense (auto-block)"
|
||||
if (specialChoice.options.includes("legendary")) return "Legendary Defense (auto-block)"
|
||||
if (specialChoice.options.includes("perfect")) return "Perfect Defense (auto-block)"
|
||||
return "Special Defense (auto-block)"
|
||||
}
|
||||
return "Special Effect"
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Build the special effect name based on the D30 result and natural roll.
|
||||
* @param {Object} specialChoice The choice object with type and options
|
||||
* @param {number|null} naturalRoll The natural D20 roll
|
||||
* @returns {string} The special effect name
|
||||
*/
|
||||
static _buildSpecialName(specialChoice, naturalRoll) {
|
||||
if (specialChoice.type === "special_strike") {
|
||||
if (specialChoice.options.includes("lethal")) {
|
||||
if (naturalRoll === 20) return "Lethal Strike"
|
||||
if (naturalRoll >= 16 && naturalRoll <= 19) return "Vital Strike"
|
||||
return "Lethal/Vital Strike"
|
||||
}
|
||||
if (specialChoice.options.includes("vicious")) return "Vicious Strike"
|
||||
return "Special Strike"
|
||||
}
|
||||
if (specialChoice.type === "special_defense") {
|
||||
if (specialChoice.options.includes("perfect_spell")) return "Perfect Spell Defense"
|
||||
if (specialChoice.options.includes("flawless")) return "Flawless Defense"
|
||||
if (specialChoice.options.includes("legendary")) return "Legendary Defense"
|
||||
if (specialChoice.options.includes("perfect")) return "Perfect Defense"
|
||||
return "Special Defense"
|
||||
}
|
||||
return "Special Effect"
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getCombatBonusDiceChoices() {
|
||||
return ["1d4", "1d6", "1d8", "1d10", "1d12", "1d20", "1d20e"]
|
||||
@@ -832,30 +1288,39 @@ export default class LethalFantasyUtils {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async compareAttackDefense(data) {
|
||||
console.log("compareAttackDefense called with:", data)
|
||||
log("compareAttackDefense called with:", data)
|
||||
|
||||
// Compute D30 effects from the attack D30 message directly.
|
||||
// This is more reliable than depending on the caller-provided values, which are
|
||||
// computed per-client and may differ between clients due to cross-client processing order.
|
||||
const d30DamageMultiplier = data.attackD30message?.type === "damage_multiplier"
|
||||
? data.attackD30message.multiplier
|
||||
: (data.d30DamageMultiplier || 1)
|
||||
const d30Bleed = data.attackD30message?.type === "combo"
|
||||
? (data.attackD30message.effects?.some(e => e.type === "bleed" || e.type === "internal_injury") ? "true" : "")
|
||||
: data.attackD30message?.type === "bleed" ? "true" : (data.d30Bleed || "")
|
||||
const d30DrMultiplier = data.d30DrMultiplier || 1
|
||||
|
||||
const outcome = data.outcome || (data.attackRoll > data.defenseRoll ? "hit" : "miss")
|
||||
const isAttackWin = outcome !== "miss"
|
||||
console.log("isAttackWin:", isAttackWin, "attackRoll:", data.attackRoll, "defenseRoll:", data.defenseRoll)
|
||||
log("isAttackWin:", isAttackWin, "attackRoll:", data.attackRoll, "defenseRoll:", data.defenseRoll)
|
||||
|
||||
let damageButton = ""
|
||||
if (isAttackWin && (data.attackWeaponId || data.attackRollKey)) {
|
||||
console.log("Creating damage button. defenderId:", data.defenderId)
|
||||
log("Creating damage button. defenderId:", data.defenderId)
|
||||
// Déterminer le type de dégâts à lancer
|
||||
if (data.attackRollType === "weapon-attack") {
|
||||
damageButton = `
|
||||
<div class="attack-result-damage">
|
||||
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-defender-token-id="${data.defenderTokenId || ""}" data-extra-shield-dr="${data.shieldDamageReduction || 0}" data-weapon-id="${data.attackWeaponId}" data-damage-type="small">
|
||||
<i class="fa-solid fa-dice-d6"></i> Damage (Small)
|
||||
</button>
|
||||
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-defender-token-id="${data.defenderTokenId || ""}" data-extra-shield-dr="${data.shieldDamageReduction || 0}" data-weapon-id="${data.attackWeaponId}" data-damage-type="medium">
|
||||
<i class="fa-solid fa-dice-d20"></i> Damage (Medium)
|
||||
<div class="attack-result-damage single-btn">
|
||||
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-defender-token-id="${data.defenderTokenId || ""}" data-extra-shield-dr="${data.shieldDamageReduction || 0}" data-weapon-id="${data.attackWeaponId}" data-damage-type="medium" data-d30-bleed="${d30Bleed}" data-d30-damage-mult="${d30DamageMultiplier}" data-d30-dr-mult="${d30DrMultiplier}">
|
||||
<i class="fa-solid fa-dice-d20"></i> Damage
|
||||
</button>
|
||||
</div>
|
||||
`
|
||||
} else if (data.attackRollType === "monster-attack") {
|
||||
damageButton = `
|
||||
<div class="attack-result-damage single-btn">
|
||||
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-defender-token-id="${data.defenderTokenId || ""}" data-extra-shield-dr="${data.shieldDamageReduction || 0}" data-attack-key="${data.attackRollKey}" data-damage-type="monster">
|
||||
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-defender-token-id="${data.defenderTokenId || ""}" data-extra-shield-dr="${data.shieldDamageReduction || 0}" data-attack-key="${data.attackRollKey}" data-damage-type="monster" data-d30-bleed="${d30Bleed}" data-d30-damage-mult="${d30DamageMultiplier}" data-d30-dr-mult="${d30DrMultiplier}">
|
||||
<i class="fa-solid fa-burst"></i> Damage
|
||||
</button>
|
||||
</div>
|
||||
@@ -863,11 +1328,13 @@ export default class LethalFantasyUtils {
|
||||
} else if (data.attackRollType === "spell-attack" || data.attackRollType === "miracle-attack") {
|
||||
const attacker = game.actors.get(data.attackerId)
|
||||
const spell = attacker?.items.get(data.attackWeaponId || data.attackRollKey)
|
||||
const tiers = [
|
||||
{ formula: spell?.system?.damageDice, label: "Standard" },
|
||||
{ formula: spell?.system?.damageDiceOverpowered, label: "Overpowered" },
|
||||
{ formula: spell?.system?.damageDiceOverpowered2, label: "Overpowered 2" },
|
||||
].filter(t => t.formula)
|
||||
const chosenTier = data.damageTier || "standard"
|
||||
const allTiers = [
|
||||
{ id: "standard", formula: spell?.system?.damageDice, label: "Standard" },
|
||||
{ id: "overpowered", formula: spell?.system?.damageDiceOverpowered, label: "Overpowered" },
|
||||
{ id: "overpowered2", formula: spell?.system?.damageDiceOverpowered2, label: "Overpowered 2" },
|
||||
]
|
||||
const tiers = allTiers.filter(t => t.id === chosenTier && t.formula)
|
||||
if (tiers.length) {
|
||||
const buttons = tiers.map(t => {
|
||||
const escapedFormula = Handlebars.escapeExpression(t.formula)
|
||||
@@ -877,7 +1344,10 @@ export default class LethalFantasyUtils {
|
||||
data-defender-id="${data.defenderId}"
|
||||
data-defender-token-id="${data.defenderTokenId || ""}"
|
||||
data-damage-type="spell"
|
||||
data-damage-formula="${escapedFormula}">
|
||||
data-damage-formula="${escapedFormula}"
|
||||
data-d30-bleed="${d30Bleed}"
|
||||
data-d30-damage-mult="${d30DamageMultiplier}"
|
||||
data-d30-dr-mult="${d30DrMultiplier}">
|
||||
<i class="fa-solid fa-wand-magic-sparkles"></i> ${t.label} (${escapedFormula})
|
||||
</button>`
|
||||
}).join("")
|
||||
@@ -918,12 +1388,12 @@ export default class LethalFantasyUtils {
|
||||
</div>
|
||||
`
|
||||
|
||||
console.log("Creating combat result message...")
|
||||
log("Creating combat result message...")
|
||||
await ChatMessage.create({
|
||||
content: resultMessage,
|
||||
speaker: { alias: "Combat System" }
|
||||
})
|
||||
console.log("Combat result message created!")
|
||||
log("Combat result message created!")
|
||||
}
|
||||
|
||||
static registerHandlebarsHelpers() {
|
||||
@@ -1060,7 +1530,7 @@ export default class LethalFantasyUtils {
|
||||
return eval(expr);
|
||||
})
|
||||
Handlebars.registerHelper('isOwnerOrGM', function (actor) {
|
||||
console.log("Testing actor", actor.isOwner, game.userId)
|
||||
log("Testing actor", actor.isOwner, game.userId)
|
||||
return actor.isOwner || game.isGM;
|
||||
})
|
||||
Handlebars.registerHelper('upperCase', function (text) {
|
||||
@@ -1198,7 +1668,7 @@ export default class LethalFantasyUtils {
|
||||
}
|
||||
)
|
||||
|
||||
ChatMessage.create({
|
||||
await ChatMessage.create({
|
||||
user: game.user.id,
|
||||
speaker: { alias: targetActor.name },
|
||||
mode: "gm",
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
MANIFEST-000607
|
||||
@@ -1,8 +0,0 @@
|
||||
2026/05/20-00:10:37.079181 7f0b1e7ee6c0 Recovering log #605
|
||||
2026/05/20-00:10:37.089613 7f0b1e7ee6c0 Delete type=3 #603
|
||||
2026/05/20-00:10:37.089671 7f0b1e7ee6c0 Delete type=0 #605
|
||||
2026/05/20-10:53:40.566713 7f0b1cfeb6c0 Level-0 table #610: started
|
||||
2026/05/20-10:53:40.566740 7f0b1cfeb6c0 Level-0 table #610: 0 bytes OK
|
||||
2026/05/20-10:53:40.572741 7f0b1cfeb6c0 Delete type=0 #608
|
||||
2026/05/20-10:53:40.587356 7f0b1cfeb6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/05/20-10:53:40.587409 7f0b1cfeb6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
@@ -1,8 +0,0 @@
|
||||
2026/05/19-10:50:35.862031 7f5a477fe6c0 Recovering log #601
|
||||
2026/05/19-10:50:35.923479 7f5a477fe6c0 Delete type=3 #599
|
||||
2026/05/19-10:50:35.923537 7f5a477fe6c0 Delete type=0 #601
|
||||
2026/05/19-10:51:28.990207 7f5a467fc6c0 Level-0 table #606: started
|
||||
2026/05/19-10:51:28.990237 7f5a467fc6c0 Level-0 table #606: 0 bytes OK
|
||||
2026/05/19-10:51:28.997402 7f5a467fc6c0 Delete type=0 #604
|
||||
2026/05/19-10:51:28.997604 7f5a467fc6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/05/19-10:51:28.997650 7f5a467fc6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
Binary file not shown.
@@ -1 +0,0 @@
|
||||
MANIFEST-000604
|
||||
@@ -1,8 +0,0 @@
|
||||
2026/05/20-00:10:37.107483 7f0b1efef6c0 Recovering log #602
|
||||
2026/05/20-00:10:37.117907 7f0b1efef6c0 Delete type=3 #600
|
||||
2026/05/20-00:10:37.117968 7f0b1efef6c0 Delete type=0 #602
|
||||
2026/05/20-10:53:40.572909 7f0b1cfeb6c0 Level-0 table #607: started
|
||||
2026/05/20-10:53:40.572948 7f0b1cfeb6c0 Level-0 table #607: 0 bytes OK
|
||||
2026/05/20-10:53:40.579001 7f0b1cfeb6c0 Delete type=0 #605
|
||||
2026/05/20-10:53:40.587370 7f0b1cfeb6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
2026/05/20-10:53:40.587430 7f0b1cfeb6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
@@ -1,8 +0,0 @@
|
||||
2026/05/19-10:50:35.962917 7f5a46ffd6c0 Recovering log #598
|
||||
2026/05/19-10:50:36.018914 7f5a46ffd6c0 Delete type=3 #596
|
||||
2026/05/19-10:50:36.018977 7f5a46ffd6c0 Delete type=0 #598
|
||||
2026/05/19-10:51:28.983427 7f5a467fc6c0 Level-0 table #603: started
|
||||
2026/05/19-10:51:28.983464 7f5a467fc6c0 Level-0 table #603: 0 bytes OK
|
||||
2026/05/19-10:51:28.990020 7f5a467fc6c0 Delete type=0 #601
|
||||
2026/05/19-10:51:28.997591 7f5a467fc6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
2026/05/19-10:51:28.997639 7f5a467fc6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
Binary file not shown.
@@ -1 +0,0 @@
|
||||
MANIFEST-000609
|
||||
@@ -1,8 +0,0 @@
|
||||
2026/05/20-00:10:37.061485 7f0b1efef6c0 Recovering log #607
|
||||
2026/05/20-00:10:37.071572 7f0b1efef6c0 Delete type=3 #605
|
||||
2026/05/20-00:10:37.071684 7f0b1efef6c0 Delete type=0 #607
|
||||
2026/05/20-10:53:40.579189 7f0b1cfeb6c0 Level-0 table #612: started
|
||||
2026/05/20-10:53:40.579229 7f0b1cfeb6c0 Level-0 table #612: 0 bytes OK
|
||||
2026/05/20-10:53:40.587176 7f0b1cfeb6c0 Delete type=0 #610
|
||||
2026/05/20-10:53:40.587386 7f0b1cfeb6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/05/20-10:53:40.587419 7f0b1cfeb6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
@@ -1,8 +0,0 @@
|
||||
2026/05/19-10:50:35.772455 7f5a46ffd6c0 Recovering log #603
|
||||
2026/05/19-10:50:35.837426 7f5a46ffd6c0 Delete type=3 #601
|
||||
2026/05/19-10:50:35.837512 7f5a46ffd6c0 Delete type=0 #603
|
||||
2026/05/19-10:51:28.969686 7f5a467fc6c0 Level-0 table #608: started
|
||||
2026/05/19-10:51:28.969769 7f5a467fc6c0 Level-0 table #608: 0 bytes OK
|
||||
2026/05/19-10:51:28.976467 7f5a467fc6c0 Delete type=0 #606
|
||||
2026/05/19-10:51:28.997558 7f5a467fc6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/05/19-10:51:28.997616 7f5a467fc6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
Binary file not shown.
@@ -1 +0,0 @@
|
||||
MANIFEST-000304
|
||||
@@ -1,8 +0,0 @@
|
||||
2026/05/20-00:10:37.136939 7f0b1efef6c0 Recovering log #302
|
||||
2026/05/20-00:10:37.146957 7f0b1efef6c0 Delete type=3 #300
|
||||
2026/05/20-00:10:37.147030 7f0b1efef6c0 Delete type=0 #302
|
||||
2026/05/20-10:53:40.615430 7f0b1cfeb6c0 Level-0 table #307: started
|
||||
2026/05/20-10:53:40.615467 7f0b1cfeb6c0 Level-0 table #307: 0 bytes OK
|
||||
2026/05/20-10:53:40.621586 7f0b1cfeb6c0 Delete type=0 #305
|
||||
2026/05/20-10:53:40.621713 7f0b1cfeb6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/05/20-10:53:40.633723 7f0b1cfeb6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
@@ -1,8 +0,0 @@
|
||||
2026/05/19-10:50:36.147771 7f5a46ffd6c0 Recovering log #298
|
||||
2026/05/19-10:50:36.209801 7f5a46ffd6c0 Delete type=3 #296
|
||||
2026/05/19-10:50:36.209908 7f5a46ffd6c0 Delete type=0 #298
|
||||
2026/05/19-10:51:29.021338 7f5a467fc6c0 Level-0 table #303: started
|
||||
2026/05/19-10:51:29.021378 7f5a467fc6c0 Level-0 table #303: 0 bytes OK
|
||||
2026/05/19-10:51:29.027529 7f5a467fc6c0 Delete type=0 #301
|
||||
2026/05/19-10:51:29.027761 7f5a467fc6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/05/19-10:51:29.027787 7f5a467fc6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
Binary file not shown.
@@ -1 +0,0 @@
|
||||
MANIFEST-000603
|
||||
@@ -1,8 +0,0 @@
|
||||
2026/05/20-00:10:37.121340 7f0b1e7ee6c0 Recovering log #601
|
||||
2026/05/20-00:10:37.132435 7f0b1e7ee6c0 Delete type=3 #599
|
||||
2026/05/20-00:10:37.132491 7f0b1e7ee6c0 Delete type=0 #601
|
||||
2026/05/20-10:53:40.559937 7f0b1cfeb6c0 Level-0 table #606: started
|
||||
2026/05/20-10:53:40.560028 7f0b1cfeb6c0 Level-0 table #606: 0 bytes OK
|
||||
2026/05/20-10:53:40.566605 7f0b1cfeb6c0 Delete type=0 #604
|
||||
2026/05/20-10:53:40.587338 7f0b1cfeb6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/05/20-10:53:40.587398 7f0b1cfeb6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
@@ -1,8 +0,0 @@
|
||||
2026/05/19-10:50:36.056028 7f5a47fff6c0 Recovering log #597
|
||||
2026/05/19-10:50:36.115465 7f5a47fff6c0 Delete type=3 #595
|
||||
2026/05/19-10:50:36.115585 7f5a47fff6c0 Delete type=0 #597
|
||||
2026/05/19-10:51:28.976707 7f5a467fc6c0 Level-0 table #602: started
|
||||
2026/05/19-10:51:28.976754 7f5a467fc6c0 Level-0 table #602: 0 bytes OK
|
||||
2026/05/19-10:51:28.983222 7f5a467fc6c0 Delete type=0 #600
|
||||
2026/05/19-10:51:28.997577 7f5a467fc6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/05/19-10:51:28.997627 7f5a467fc6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
Binary file not shown.
@@ -387,11 +387,11 @@
|
||||
min-width: 6rem;
|
||||
max-width: 6rem;
|
||||
}
|
||||
min-width: 10rem;
|
||||
max-width: 10rem;
|
||||
min-width: 11rem;
|
||||
max-width: 11rem;
|
||||
.input {
|
||||
min-width: 2.5rem;
|
||||
max-width: 2.5rem;
|
||||
min-width: 3.5rem;
|
||||
max-width: 3.5rem;
|
||||
}
|
||||
}
|
||||
.granted {
|
||||
|
||||
@@ -89,6 +89,66 @@
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
|
||||
/* Luck/Grit Styles */
|
||||
#token-hud .luck-grit-wrap {
|
||||
position: absolute;
|
||||
left: 75px;
|
||||
display: none;
|
||||
top: 50%;
|
||||
width: 80px;
|
||||
text-align: start;
|
||||
background: rgba(0, 0, 0, 0.8);
|
||||
border: 1px solid rgba(139, 69, 19, 0.5);
|
||||
border-radius: 4px;
|
||||
padding: 4px 6px;
|
||||
transform: translate(-100%, -50%);
|
||||
}
|
||||
|
||||
#token-hud .luck-grit-hud-active {
|
||||
display: block;
|
||||
}
|
||||
|
||||
#token-hud .luck-grit-hud-disabled {
|
||||
display: none;
|
||||
}
|
||||
|
||||
#token-hud .luck-grit-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
margin: 2px 0;
|
||||
}
|
||||
|
||||
#token-hud .luck-grit-label {
|
||||
flex: 1;
|
||||
color: #c9b896;
|
||||
font-size: 11px;
|
||||
font-weight: 600;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
#token-hud .luck-grit-btn {
|
||||
width: 28px;
|
||||
height: 22px;
|
||||
padding: 0;
|
||||
background: rgba(139, 69, 19, 0.25);
|
||||
border: 1px solid rgba(139, 69, 19, 0.4);
|
||||
border-radius: 3px;
|
||||
color: #d4c5a9;
|
||||
font-size: 12px;
|
||||
font-weight: 700;
|
||||
cursor: pointer;
|
||||
line-height: 1;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
|
||||
&:hover {
|
||||
background: rgba(139, 69, 19, 0.5);
|
||||
border-color: rgba(139, 69, 19, 0.7);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------------- */
|
||||
/* Dice Tray — injected into the Foundry chat sidebar */
|
||||
/* -------------------------------------------------- */
|
||||
|
||||
+4
-7
@@ -647,15 +647,11 @@
|
||||
|
||||
.damage-buttons-grid {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(2, 1fr);
|
||||
grid-template-columns: 1fr;
|
||||
max-width: 280px;
|
||||
margin: 0 auto;
|
||||
gap: 8px;
|
||||
|
||||
&.monster-damage {
|
||||
grid-template-columns: 1fr;
|
||||
max-width: 280px;
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
.damage-roll-btn {
|
||||
padding: 10px 14px;
|
||||
background: linear-gradient(to bottom, #8b4513 0%, #6b3410 100%);
|
||||
@@ -847,6 +843,7 @@
|
||||
display: grid;
|
||||
grid-template-columns: repeat(2, 1fr);
|
||||
gap: 8px;
|
||||
justify-items: center;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -87,16 +87,10 @@
|
||||
<i class="fa-solid fa-shield-halved" data-roll-type="weapon-defense" data-roll-key="{{item.id}}"></i>
|
||||
</a>
|
||||
|
||||
<a class="rollable" data-roll-type="weapon-damage-small" data-roll-key="{{item.id}}"
|
||||
data-tooltip="Roll Damage (Small)">
|
||||
<i class="fa-regular fa-face-head-bandage" data-roll-type="weapon-damage-small"
|
||||
data-roll-key="{{item.id}}"></i>S
|
||||
</a>
|
||||
|
||||
<a class="rollable" data-roll-type="weapon-damage-medium" data-roll-key="{{item.id}}"
|
||||
data-tooltip="Roll Damage (Medium)">
|
||||
<i class="fa-regular fa-face-head-bandage" data-roll-type="weapon-damage-medium"
|
||||
data-roll-key="{{item.id}}"></i>M
|
||||
<a class="rollable" data-roll-type="weapon-damage" data-roll-key="{{item.id}}"
|
||||
data-tooltip="Roll Damage">
|
||||
<i class="fa-regular fa-face-head-bandage" data-roll-type="weapon-damage"
|
||||
data-roll-key="{{item.id}}"></i>
|
||||
</a>
|
||||
|
||||
</div>
|
||||
|
||||
@@ -69,16 +69,10 @@
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if rollData.damageSmall}}
|
||||
<div class="detail-badge damage-badge">
|
||||
<i class="fa-solid fa-dice-d6"></i>
|
||||
<span>{{localize "LETHALFANTASY.Label.weapon-damage-small"}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if rollData.damageMedium}}
|
||||
{{#if rollData.isDamage}}
|
||||
<div class="detail-badge damage-badge">
|
||||
<i class="fa-solid fa-dice-d20"></i>
|
||||
<span>{{localize "LETHALFANTASY.Label.weapon-damage-medium"}}</span>
|
||||
<span>{{localize "LETHALFANTASY.Label.weapon-damage"}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
@@ -202,19 +196,6 @@
|
||||
}}+{{weaponDamageOptions.damageModifier}}{{/if}}
|
||||
</button>
|
||||
{{else}}
|
||||
{{#if weaponDamageOptions.damageS}}
|
||||
<button
|
||||
class="damage-roll-btn"
|
||||
data-weapon-id="{{weaponDamageOptions.weaponId}}"
|
||||
data-damage-type="small"
|
||||
data-damage-formula="{{weaponDamageOptions.damageS}}"
|
||||
data-is-monster="false"
|
||||
title="{{localize 'LETHALFANTASY.Label.rollDamage'}}"
|
||||
>
|
||||
<i class="fa-solid fa-dice-d6"></i>
|
||||
Damage Small
|
||||
</button>
|
||||
{{/if}}
|
||||
{{#if weaponDamageOptions.damageM}}
|
||||
<button
|
||||
class="damage-roll-btn"
|
||||
@@ -225,7 +206,7 @@
|
||||
title="{{localize 'LETHALFANTASY.Label.rollDamage'}}"
|
||||
>
|
||||
<i class="fa-solid fa-dice-d20"></i>
|
||||
Damage Medium
|
||||
{{localize "LETHALFANTASY.Label.damage"}}
|
||||
</button>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
<div class="control-icon lethal-luck-grit-hud" data-action="lethal-luck-grit-hud">
|
||||
<i class="fa-solid fa-dice" title="Adjust Luck/Grit" style="width:36px;height:36px;display:flex;align-items:center;justify-content:center;font-size:18px;cursor:pointer"></i>
|
||||
|
||||
<div class="luck-grit-wrap luck-grit-hud-disabled">
|
||||
<div class="luck-grit-row">
|
||||
<span class="luck-grit-label">Luck</span>
|
||||
<button class="luck-grit-btn" data-resource="luck" data-amount="-1">−1</button>
|
||||
<button class="luck-grit-btn" data-resource="luck" data-amount="1">+1</button>
|
||||
</div>
|
||||
<div class="luck-grit-row">
|
||||
<span class="luck-grit-label">Grit</span>
|
||||
<button class="luck-grit-btn" data-resource="grit" data-amount="-1">−1</button>
|
||||
<button class="luck-grit-btn" data-resource="grit" data-amount="1">+1</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -0,0 +1,45 @@
|
||||
<div class="lethalfantasy-range-defense-dialog">
|
||||
|
||||
<fieldSet class="">
|
||||
<legend>{{localize "LETHALFANTASY.Label.rangeAttackDialog"}}</legend>
|
||||
|
||||
<div class="field-section">
|
||||
<span class="field-name">Attacker Movement :</span>
|
||||
<select name="movement" data-tooltip-direction="UP">
|
||||
{{selectOptions attackerMovementChoices selected=movement}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="field-section">
|
||||
<span class="field-name">Range :</span>
|
||||
<select name="range" data-tooltip-direction="UP">
|
||||
{{selectOptions rangeChoices selected=range}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="field-section">
|
||||
<span class="field-name">Target Size :</span>
|
||||
<select name="size" data-tooltip-direction="UP">
|
||||
{{selectOptions sizeChoices selected=size}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="field-section">
|
||||
<span class="field-name">Aim :</span>
|
||||
<select name="attackerAim" data-tooltip-direction="UP">
|
||||
{{selectOptions attackerAimChoices selected=attackerAim}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
</fieldSet>
|
||||
|
||||
<fieldSet>
|
||||
<legend>{{localize "LETHALFANTASY.Roll.visibility"}}</legend>
|
||||
<span class="fieldset-centered">
|
||||
<select name="visibility">
|
||||
{{selectOptions rollModes selected=visibility localize=true}}
|
||||
</select>
|
||||
</span>
|
||||
</fieldSet>
|
||||
|
||||
</div>
|
||||
+37
-40
@@ -55,35 +55,33 @@
|
||||
<div class="dialog-save">Add Granted Attack Dice
|
||||
<input type="checkbox" data-action="selectGranted" name="granted" />
|
||||
</div>
|
||||
{{#if rollTarget.weapon}}
|
||||
{{#if (eq rollTarget.weapon.system.weaponType "melee")}}{{else}}
|
||||
<div class="dialog-save">Point Blank Range Attack
|
||||
<input
|
||||
type="checkbox"
|
||||
data-action="selectPointBlank"
|
||||
name="pointBlankV"
|
||||
/>
|
||||
</div>
|
||||
<div class="dialog-save">Beyond Skill Range Attack
|
||||
<input
|
||||
type="checkbox"
|
||||
data-action="selectBeyondSkill"
|
||||
name="beyondSkillV"
|
||||
/>
|
||||
</div>
|
||||
<div class="dialog-save">Let it Fly (Pure D20E)
|
||||
<input
|
||||
type="checkbox"
|
||||
data-action="selectLetItFly"
|
||||
name="letItFlyV"
|
||||
/>
|
||||
</div>
|
||||
<div class="dialog-save">Aiming
|
||||
<select name="attackerAim" data-tooltip-direction="UP">
|
||||
{{selectOptions attackerAimChoices selected=attackerAim}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if isRangedAttack}}
|
||||
<div class="dialog-save">Point Blank Range Attack
|
||||
<input
|
||||
type="checkbox"
|
||||
data-action="selectPointBlank"
|
||||
name="pointBlankV"
|
||||
/>
|
||||
</div>
|
||||
<div class="dialog-save">Beyond Skill Range Attack
|
||||
<input
|
||||
type="checkbox"
|
||||
data-action="selectBeyondSkill"
|
||||
name="beyondSkillV"
|
||||
/>
|
||||
</div>
|
||||
<div class="dialog-save">Let it Fly (Pure D20E)
|
||||
<input
|
||||
type="checkbox"
|
||||
data-action="selectLetItFly"
|
||||
name="letItFlyV"
|
||||
/>
|
||||
</div>
|
||||
<div class="dialog-save">Aiming
|
||||
<select name="attackerAim" data-tooltip-direction="UP">
|
||||
{{selectOptions attackerAimChoices selected=attackerAim}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{/if}}
|
||||
@@ -125,17 +123,16 @@
|
||||
</select>
|
||||
|
||||
{{#if (eq rollType "save")}}
|
||||
{{#if rollTarget.magicUser}}
|
||||
<div>
|
||||
<span>Save against spell (+{{rollTarget.actorModifiers.saveModifier}})
|
||||
?</span>
|
||||
<input
|
||||
type="checkbox"
|
||||
name="saveSpellCheck"
|
||||
data-action="saveSpellCheck"
|
||||
/>
|
||||
</div>
|
||||
{{/if}}
|
||||
<div>
|
||||
<span>Save against spell (+{{rollTarget.actorModifiers.saveModifier}})
|
||||
?</span>
|
||||
<input
|
||||
type="checkbox"
|
||||
name="saveSpellCheck"
|
||||
data-action="saveSpellCheck"
|
||||
{{#if saveSpell}}checked{{/if}}
|
||||
/>
|
||||
</div>
|
||||
{{/if}}
|
||||
</fieldSet>
|
||||
{{/if}}
|
||||
|
||||
@@ -6,6 +6,8 @@
|
||||
|
||||
{{formField systemFields.level value=system.level}}
|
||||
{{formField systemFields.cost value=system.cost}}
|
||||
{{formField systemFields.costOverpowered value=system.costOverpowered}}
|
||||
{{formField systemFields.costOverpowered2 value=system.costOverpowered2}}
|
||||
|
||||
<label>{{localize "LETHALFANTASY.Label.components"}}</label>
|
||||
<div class="shift-right">
|
||||
|
||||
@@ -17,11 +17,7 @@
|
||||
{{formField systemFields.damageType.fields.typeS value=system.damageType.typeS}}
|
||||
</div>
|
||||
|
||||
<label>{{localize "LETHALFANTASY.Label.damage"}}</label>
|
||||
<div class="shift-right">
|
||||
{{formField systemFields.damage.fields.damageS value=system.damage.damageS}}
|
||||
{{formField systemFields.damage.fields.damageM value=system.damage.damageM}}
|
||||
</div>
|
||||
{{formField systemFields.damage.fields.damageM value=system.damage.damageM label=(localize "LETHALFANTASY.Label.damage")}}
|
||||
|
||||
{{formField systemFields.applyStrengthDamageBonus value=system.applyStrengthDamageBonus localize=true}}
|
||||
|
||||
|
||||
@@ -0,0 +1,2 @@
|
||||
import { CompendiumsManager } from './CompendiumsManager.mjs';
|
||||
CompendiumsManager.packToDistDir('packs_src', 'packs-system');
|
||||
@@ -0,0 +1,2 @@
|
||||
import { CompendiumsManager } from './CompendiumsManager.mjs';
|
||||
CompendiumsManager.unpackToSrcDir('packs_src', 'packs-system');
|
||||
Reference in New Issue
Block a user