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30 changed files with 1518 additions and 789 deletions

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@ -1,3 +1,6 @@
{
}
"ACTOR": {
"TypePersonnage": "Personnage",
"TypeCreature": "Créature",
"TypeEntite": "Entité de cauchemar",
"TypeVehicule": "Véhicule"
},

19
lang/fr.json Normal file
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@ -0,0 +1,19 @@
{
"ACTOR": {
"TypeCharacter": "Personnage",
"TypePm": "Protagoniste du meneur"
},
"ITEM": {
"TypeCapacite": "Capacité",
"TypeArchetype": "Archétype",
"TypeSpecialite": "Spécialité",
"TypeFamiliarite": "Familiarité",
"TypeNature": "Nature Profonde",
"TypeTrait": "Trait",
"TypeSymbiose": "Symbiose",
"TypeRessource": "Ressource",
"TypeSingularite": "Singularité",
"TypeContact": "Contact",
"TypeEquipement": "Equipement"
}
}

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@ -0,0 +1,144 @@
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
import { Imperium5Utility } from "./imperium5-utility.js";
import { Imperium5RollDialog } from "./imperium5-roll-dialog.js";
/* -------------------------------------------- */
export class Imperium5ActorPMSheet extends ActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ["fvtt-imperium5", "sheet", "actor"],
template: "systems/fvtt-imperium5/templates/actor-pm-sheet.html",
width: 720,
height: 760,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "combat" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
editScore: true
});
}
/* -------------------------------------------- */
async getData() {
let actorData = duplicate(this.object.system)
let formData = {
title: this.title,
id: this.actor.id,
type: this.actor.type,
img: this.actor.img,
name: this.actor.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
system: actorData,
archetype: this.actor.getArchetype(),
specialites: this.actor.getSpecialites(),
familiarites: this.actor.getFamiliarites(),
nature: this.actor.getNatureProfonde(),
traits: this.actor.getTraits(),
symbioses: this.actor.getSymbioses(),
equipements: this.actor.getEquipements(),
capacites: this.actor.getCapacites(),
singularites: this.actor.getSingularites(),
contacts: this.actor.getContacts(),
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
limited: this.object.limited,
options: this.options,
owner: this.document.isOwner,
editScore: this.options.editScore,
isGM: game.user.isGM
}
this.formData = formData;
console.log("PM : ", formData, this.object);
return formData;
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
html.bind("keydown", function(e) { // Ignore Enter in actores sheet
if (e.keyCode === 13) return false;
});
// Update Inventory Item
html.find('.item-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let itemId = li.data("item-id");
const item = this.actor.items.get( itemId );
item.sheet.render(true);
});
// Delete Inventory Item
html.find('.item-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
Imperium5Utility.confirmDelete(this, li);
});
html.find('.quantity-minus').click(event => {
const li = $(event.currentTarget).parents(".item");
this.actor.incDecQuantity( li.data("item-id"), -1 );
} );
html.find('.quantity-plus').click(event => {
const li = $(event.currentTarget).parents(".item");
this.actor.incDecQuantity( li.data("item-id"), +1 );
} );
html.find('.lock-unlock-sheet').click((event) => {
this.options.editScore = !this.options.editScore;
this.render(true);
});
html.find('.item-link a').click((event) => {
const itemId = $(event.currentTarget).data("item-id")
const item = this.actor.getOwnedItem(itemId);
item.sheet.render(true);
});
html.find('.item-equip').click(ev => {
const li = $(ev.currentTarget).parents(".item");
this.actor.equipItem( li.data("item-id") );
this.render(true);
});
html.find('.update-field').change(ev => {
const fieldName = $(ev.currentTarget).data("field-name");
let value = Number(ev.currentTarget.value);
this.actor.update( { [`${fieldName}`]: value } );
});
}
/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {
const position = super.setPosition(options);
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - 192;
sheetBody.css("height", bodyHeight);
return position;
}
/* -------------------------------------------- */
async _onDropItemUNUSED(event, dragData) {
let item = await Imperium5Utility.searchItem( dragData)
if (item == undefined) {
item = this.actor.items.get( dragData.data._id )
}
//this.actor.preprocessItem( event, item, true )
super._onDropItem(event, dragData)
}
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.object.update(formData);
}
}

View File

@ -15,8 +15,8 @@ export class Imperium5ActorSheet extends ActorSheet {
return mergeObject(super.defaultOptions, {
classes: ["fvtt-imperium5", "sheet", "actor"],
template: "systems/fvtt-imperium5/templates/actor-sheet.html",
width: 800,
height: 720,
width: 720,
height: 760,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "combat" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
editScore: true
@ -24,20 +24,18 @@ export class Imperium5ActorSheet extends ActorSheet {
}
/* -------------------------------------------- */
async getData() {
const objectData = Imperium5Utility.data(this.object);
let actorData = duplicate(Imperium5Utility.templateData(this.object));
async getData() {
let actorData = duplicate(this.object.system)
let formData = {
title: this.title,
id: objectData.id,
type: objectData.type,
img: objectData.img,
name: objectData.name,
id: this.actor.id,
type: this.actor.type,
img: this.actor.img,
name: this.actor.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
data: actorData,
system: actorData,
archetype: this.actor.getArchetype(),
specialites: this.actor.getSpecialites(),
familiarites: this.actor.getFamiliarites(),
@ -61,32 +59,6 @@ export class Imperium5ActorSheet extends ActorSheet {
return formData;
}
/* -------------------------------------------- */
async openGenericRoll() {
let rollData = Imperium5Utility.getBasicRollData()
rollData.alias = "Dice Pool Roll",
rollData.mode = "generic"
rollData.title = `Dice Pool Roll`
rollData.img = "icons/dice/d12black.svg"
let rollDialog = await Imperium5RollDialog.create( this.actor, rollData);
rollDialog.render( true );
}
/* -------------------------------------------- */
async rollIDR( itemId, diceValue) {
let item = this.actor.data.items.get( itemId) ?? {name: "Unknown"}
let myRoll = new Roll(diceValue+"x").roll({ async: false })
await Imperium5Utility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
let chatData = {
user: game.user.id,
rollMode: game.settings.get("core", "rollMode"),
whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
content: `${this.actor.name} has roll IDR for ${item.name} : ${myRoll.total}`
}
ChatMessage.create(chatData)
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
@ -112,17 +84,6 @@ export class Imperium5ActorSheet extends ActorSheet {
Imperium5Utility.confirmDelete(this, li);
});
html.find('.spec-group-activate').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let itemId = li.data("item-id");
this.actor.specPowerActivate( itemId)
});
html.find('.spec-group-deactivate').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let itemId = li.data("item-id");
this.actor.specPowerDeactivate( itemId)
});
html.find('.equip-activate').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
@ -134,37 +95,6 @@ export class Imperium5ActorSheet extends ActorSheet {
this.actor.equipDeactivate( itemId)
});
html.find('.effect-used').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let itemId = li.data("item-id");
this.actor.perkEffectUsed( itemId)
});
html.find('.perk-status').change(ev => {
const li = $(ev.currentTarget).parents(".item");
let itemId = li.data("item-id");
this.actor.updatePerkStatus( itemId, ev.currentTarget.value)
});
html.find('.power-cost-spent').change(ev => {
const li = $(ev.currentTarget).parents(".item");
let itemId = li.data("item-id");
this.actor.updatePowerSpentCost( itemId, ev.currentTarget.value)
});
html.find('.power-dmg-roll').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
this.actor.powerDmgRoll( itemId )
})
html.find('.perk-used').change(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
let index = Number($(ev.currentTarget).data("use-index") )
this.actor.updatePerkUsed( itemId, index, ev.currentTarget.checked )
});
html.find('.subactor-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let actorId = li.data("actor-id");
@ -186,100 +116,19 @@ export class Imperium5ActorSheet extends ActorSheet {
const li = $(event.currentTarget).parents(".item");
this.actor.incDecQuantity( li.data("item-id"), +1 );
} );
html.find('.ammo-minus').click(event => {
const li = $(event.currentTarget).parents(".item")
this.actor.incDecAmmo( li.data("item-id"), -1 );
} );
html.find('.ammo-plus').click(event => {
const li = $(event.currentTarget).parents(".item")
this.actor.incDecAmmo( li.data("item-id"), +1 )
} );
html.find('.momentum-minus').click(event => {
this.actor.modifyMomentum( -1 )
} )
html.find('.momentum-plus').click(event => {
this.actor.modifyMomentum( 1 )
} )
html.find('.unarmed-attack').click((event) => {
this.actor.rollUnarmedAttack();
});
html.find('.generic-pool-roll').click((event) => {
this.openGenericRoll()
} );
html.find('.attack-melee').click((event) => {
this.actor.rollPool( 'com');
});
html.find('.attack-ranged').click((event) => {
this.actor.rollPool( 'agi');
});
html.find('.defense-roll').click((event) => {
this.actor.rollPool( 'def', true);
});
html.find('.damage-melee').click((event) => {
this.actor.rollPool( 'str');
});
html.find('.damage-ranged').click((event) => {
this.actor.rollPool( 'per');
});
html.find('.damage-resistance').click((event) => {
this.actor.rollPool( 'phy');
});
html.find('.roll-stat').click((event) => {
const statId = $(event.currentTarget).data("stat-key");
this.actor.rollStat(statId);
});
html.find('.roll-mr').click((event) => {
this.actor.rollMR();
});
html.find('.roll-idr').click((event) => {
const diceValue = $(event.currentTarget).data("dice-value")
const li = $(event.currentTarget).parents(".item")
this.rollIDR( li.data("item-id"), diceValue)
})
html.find('.roll-spec').click((event) => {
const li = $(event.currentTarget).parents(".item");
const specId = li.data("item-id");
this.actor.rollSpec(specId);
});
html.find('.power-roll').click((event) => {
const li = $(event.currentTarget).parents(".item");
const powerId = li.data("item-id");
this.actor.rollPower(powerId);
});
html.find('.weapon-roll').click((event) => {
const li = $(event.currentTarget).parents(".item");
const weaponId = li.data("item-id");
this.actor.rollWeapon(weaponId);
});
html.find('.armor-roll').click((event) => {
const li = $(event.currentTarget).parents(".item");
const armorId = li.data("item-id");
this.actor.rollArmor(armorId);
html.find('.roll-ame-button').click((event) => {
const ameKey = $(event.currentTarget).data("ame-key")
this.actor.rollAme(ameKey)
});
html.find('.weapon-damage-roll').click((event) => {
const li = $(event.currentTarget).parents(".item");
const weaponId = li.data("item-id");
this.actor.rollWeapon(weaponId, true);
});
html.find('.weapon-damage').click((event) => {
const li = $(event.currentTarget).parents(".item");
const weapon = this.actor.getOwnedItem(li.data("item-id"));
this.actor.rollDamage(weapon, 'damage');
});
html.find('.lock-unlock-sheet').click((event) => {
this.options.editScore = !this.options.editScore;
this.render(true);
});
html.find('.item-link a').click((event) => {
const itemId = $(event.currentTarget).data("item-id");
const itemId = $(event.currentTarget).data("item-id")
const item = this.actor.getOwnedItem(itemId);
item.sheet.render(true);
});
@ -288,29 +137,11 @@ export class Imperium5ActorSheet extends ActorSheet {
this.actor.equipItem( li.data("item-id") );
this.render(true);
});
html.find('.power-activate').click(ev => {
const li = $(ev.currentTarget).parents(".item");
this.actor.activatePower( li.data("item-id") );
this.render(true);
});
html.find('.change-worstfear').change(ev => {
this.actor.manageWorstFear( ev.currentTarget.checked )
});
html.find('.change-desires').change(ev => {
this.actor.manageDesires( ev.currentTarget.checked )
});
html.find('.update-field').change(ev => {
const fieldName = $(ev.currentTarget).data("field-name");
let value = Number(ev.currentTarget.value);
this.actor.update( { [`${fieldName}`]: value } );
});
html.find('.perk-active').click(ev => {
const li = $(ev.currentTarget).parents(".item");
this.actor.activatePerk( li.data("item-id") );
this.render(true);
});
}
@ -325,8 +156,7 @@ export class Imperium5ActorSheet extends ActorSheet {
}
/* -------------------------------------------- */
async _onDropItem(event, dragData) {
console.log(">>>>>> DROPPED!!!!")
async _onDropItemUNUSED(event, dragData) {
let item = await Imperium5Utility.searchItem( dragData)
if (item == undefined) {
item = this.actor.items.get( dragData.data._id )

View File

@ -28,7 +28,7 @@ export class Imperium5Actor extends Actor {
return super.create(data, options);
}
// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
if (data.items) {
if (items) {
let actor = super.create(data, options);
return actor;
}
@ -53,7 +53,7 @@ export class Imperium5Actor extends Actor {
prepareDerivedData() {
if (this.type == 'character') {
//this.data.data.encCapacity = this.getEncumbranceCapacity()
//this.system.encCapacity = this.getEncumbranceCapacity()
//this.buildContainerTree()
}
console.log("Acteur : ", this)
@ -68,49 +68,87 @@ export class Imperium5Actor extends Actor {
/* -------------------------------------------- */
getArchetype() {
let item = duplicate( this.data.items.find( it => it.type == "archetype") || [])
let item = duplicate( this.items.find( it => it.type == "archetype") || [])
return item
}
getSpecialites() {
let item = duplicate(this.data.items.filter( it => it.type == "specialite") || [] )
let item = duplicate(this.items.filter( it => it.type == "specialite") || [] )
return item
}
getFamiliarites() {
let item = duplicate(this.data.items.filter( it => it.type == "familiarite") || [] )
let item = duplicate(this.items.filter( it => it.type == "familiarite") || [] )
return item
}
getNatureProfonde() {
let item = duplicate( this.data.items.find( it => it.type == "nature") || [])
let item = duplicate( this.items.find( it => it.type == "nature") || [])
return item
}
getTraits() {
let item = duplicate(this.data.items.filter( it => it.type == "trait") || [] )
let item = duplicate(this.items.filter( it => it.type == "trait") || [] )
return item
}
getSymbioses() {
let item = duplicate(this.data.items.filter( it => it.type == "symbiose") || [] )
let item = duplicate(this.items.filter( it => it.type == "symbiose") || [] )
return item
}
getEquipements() {
let item = duplicate(this.data.items.filter( it => it.type == "equipement") || [] )
let item = duplicate(this.items.filter( it => it.type == "equipement") || [] )
return item
}
getCapacites() {
let item = duplicate(this.data.items.filter( it => it.type == "capacite") || [] )
let item = duplicate(this.items.filter( it => it.type == "capacite") || [] )
return item
}
getUnusedCapacites(){
let item = this.items.filter( it => it.type == "capacite") || []
return item
}
getSingularites(){
let item = duplicate(this.data.items.filter( it => it.type == "singularite") || [] )
let item = duplicate(this.items.filter( it => it.type == "singularite") || [] )
return item
}
getContacts(){
let item = duplicate(this.data.items.filter( it => it.type == "contact") || [] )
let item = duplicate(this.items.filter( it => it.type == "contact") || [] )
return item
}
getResources() {
let item = duplicate(this.items.filter( it => it.type == "equipement" || it.type == "singularite" || it.type == "capacite" || it.type == "contact") || [] )
return item
}
getUnusedParadigmes() {
let paraList = []
for(let k in this.system.paradigmes) {
let para = this.system.paradigmes[k]
if (!para.used) {
para.key = k
paraList.push(duplicate(para))
}
}
return paraList
}
/* -------------------------------------------- */
transferToSource( nbSuccess) {
let karma = duplicate(this.system.karma)
karma.source += Number(nbSuccess)
let nbKarma = Math.floor(karma.source / 3)
karma.value += nbKarma
karma.source -= nbKarma*3
this.update( { 'system.karma': karma})
}
/* -------------------------------------------- */
decOneKarma( ) {
let karma = duplicate(this.system.karma)
karma.value--
karma.value = Math.max(karma.value, 0)
karma.xp++
this.update( { 'system.karma': karma})
}
/* -------------------------------------------- */
getItemById(id) {
let item = this.data.items.find(item => item.id == id)
let item = this.items.find(item => item.id == id)
if (item) {
item = duplicate(item)
}
@ -135,7 +173,7 @@ export class Imperium5Actor extends Actor {
}
/* -------------------------------------------- */
getEffectByLabel(label) {
return this.getActiveEffects().find(it => it.data.label == label);
return this.getActiveEffects().find(it => it.label == label);
}
/* -------------------------------------------- */
getEffectById(id) {
@ -144,31 +182,27 @@ export class Imperium5Actor extends Actor {
/* -------------------------------------------- */
getInitiativeScore(combatId, combatantId) {
if (this.type == 'character') {
this.rollMR(true, combatId, combatantId)
}
console.log("Init required !!!!")
return -1;
}
/* -------------------------------------------- */
getSubActors() {
let subActors = [];
for (let id of this.data.data.subactors) {
for (let id of this.system.subactors) {
subActors.push(duplicate(game.actors.get(id)))
}
return subActors;
}
/* -------------------------------------------- */
async addSubActor(subActorId) {
let subActors = duplicate(this.data.data.subactors);
let subActors = duplicate(this.system.subactors);
subActors.push(subActorId);
await this.update({ 'data.subactors': subActors });
}
/* -------------------------------------------- */
async delSubActor(subActorId) {
let newArray = [];
for (let id of this.data.data.subactors) {
for (let id of this.system.subactors) {
if (id != subActorId) {
newArray.push(id);
}
@ -176,25 +210,16 @@ export class Imperium5Actor extends Actor {
await this.update({ 'data.subactors': newArray });
}
/* -------------------------------------------- */
syncRoll(rollData) {
let linkedRollId = Imperium5Utility.getDefenseState(this.id);
if (linkedRollId) {
rollData.linkedRollId = linkedRollId;
}
this.lastRollId = rollData.rollId;
Imperium5Utility.saveRollData(rollData);
}
/* -------------------------------------------- */
async deleteAllItemsByType(itemType) {
let items = this.data.items.filter(item => item.type == itemType);
let items = this.items.filter(item => item.type == itemType);
await this.deleteEmbeddedDocuments('Item', items);
}
/* -------------------------------------------- */
async addItemWithoutDuplicate(newItem) {
let item = this.data.items.find(item => item.type == newItem.type && item.name.toLowerCase() == newItem.name.toLowerCase())
let item = this.items.find(item => item.type == newItem.type && item.name.toLowerCase() == newItem.name.toLowerCase())
if (!item) {
await this.createEmbeddedDocuments('Item', [newItem]);
}
@ -202,14 +227,21 @@ export class Imperium5Actor extends Actor {
/* -------------------------------------------- */
async incDecQuantity(objetId, incDec = 0) {
let objetQ = this.data.items.get(objetId)
let objetQ = this.items.get(objetId)
if (objetQ) {
let newQ = objetQ.data.data.quantity + incDec
let newQ = objetQ.system.quantity + incDec
if (newQ >= 0) {
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'data.quantity': newQ }]) // pdates one EmbeddedEntity
}
}
}
/* -------------------------------------------- */
setParadigmeUsed(paraKey) {
let para = duplicate(this.system.paradigmes)
para[paraKey].used = true
this.update( {'system.paradigmes': para} )
}
/* -------------------------------------------- */
/* ROLL SECTION
@ -217,34 +249,47 @@ export class Imperium5Actor extends Actor {
/* -------------------------------------------- */
addEffects(rollData) {
let effects = this.data.items.filter(item => item.type == 'effect')
let effects = this.items.filter(item => item.type == 'effect')
for (let effect of effects) {
effect = duplicate(effect)
if (!effect.data.hindrance
&& (effect.data.stataffected != "notapplicable" || effect.data.specaffected.length > 0)
&& effect.data.stataffected != "special") {
if (effect.data.effectstatlevel) {
effect.data.effectlevel = this.data.data.statistics[effect.data.effectstat].value
if (!effect.system.hindrance
&& (effect.system.stataffected != "notapplicable" || effect.system.specaffected.length > 0)
&& effect.system.stataffected != "special") {
if (effect.system.effectstatlevel) {
effect.system.effectlevel = this.system.statistics[effect.system.effectstat].value
}
rollData.effectsList.push({ label: effect.name, type: "effect", applied: false, effect: effect, value: effect.data.effectlevel })
rollData.effectsList.push({ label: effect.name, type: "effect", applied: false, effect: effect, value: effect.system.effectlevel })
}
}
}
/* -------------------------------------------- */
getCommonRollData(statKey = undefined, useShield = false) {
rollAme( ameKey) {
let rollData = this.getCommonRollData()
rollData.ame = duplicate(this.system.ames[ameKey])
rollData.ameMalus = this.system.amestype[rollData.ame.type].malus
this.startRoll(rollData)
}
/* -------------------------------------------- */
getCommonRollData() {
let rollData = Imperium5Utility.getBasicRollData()
rollData.alias = this.name
rollData.actorImg = this.img
rollData.actorId = this.id
rollData.img = this.img
rollData.capacites = this.getUnusedCapacites()
rollData.paradigmes = this.getUnusedParadigmes()
rollData.ressources = this.getResources()
rollData.selectedRessources = []
rollData.selectedParadigme = "none"
rollData.karma = this.system.karma.value
return rollData
}
/* -------------------------------------------- */
async startRoll(rollData) {
this.syncRoll(rollData)
let rollDialog = await Imperium5RollDialog.create(this, rollData)
console.log(rollDialog)
rollDialog.render(true)

View File

@ -50,25 +50,24 @@ export class Imperium5ItemSheet extends ItemSheet {
/* -------------------------------------------- */
async getData() {
const objectData = Imperium5Utility.data(this.object);
const objectData = duplicate(this.object.system)
let itemData = foundry.utils.deepClone(Imperium5Utility.templateData(this.object));
let formData = {
title: this.title,
id: this.id,
type: objectData.type,
img: objectData.img,
name: objectData.name,
type: this.object.type,
img: this.object.img,
name: this.object.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
data: itemData,
system: objectData,
limited: this.object.limited,
options: this.options,
owner: this.document.isOwner,
isGM: game.user.isGM
}
this.options.editable = !(this.object.data.origin == "embeddedItem");
this.options.editable = !(this.object.system.origin == "embeddedItem");
console.log("ITEM DATA", formData, this);
return formData;
}
@ -87,7 +86,7 @@ export class Imperium5ItemSheet extends ItemSheet {
/* -------------------------------------------- */
postItem() {
let chatData = duplicate( Imperium5Utility.data(this.item) )
let chatData = duplicate( this.item.system)
if (this.actor) {
chatData.actor = { id: this.actor.id }
}
@ -112,7 +111,7 @@ export class Imperium5ItemSheet extends ItemSheet {
async viewSubitem(ev) {
let field = $(ev.currentTarget).data('type');
let idx = Number($(ev.currentTarget).data('index'));
let itemData = this.object.data.data[field][idx];
let itemData = this.object.system[field][idx];
if (itemData.name != 'None') {
let spec = await Item.create(itemData, { temporary: true });
spec.data.origin = "embeddedItem";
@ -124,8 +123,8 @@ export class Imperium5ItemSheet extends ItemSheet {
async deleteSubitem(ev) {
let field = $(ev.currentTarget).data('type');
let idx = Number($(ev.currentTarget).data('index'));
let oldArray = this.object.data.data[field];
let itemData = this.object.data.data[field][idx];
let oldArray = this.object.system[field];
let itemData = this.object.system[field][idx];
if (itemData.name != 'None') {
let newArray = [];
for (var i = 0; i < oldArray.length; i++) {
@ -139,7 +138,7 @@ export class Imperium5ItemSheet extends ItemSheet {
/* -------------------------------------------- */
async manageSpec() {
let itemData = this.object.data.data.specialisation[0];
let itemData = this.object.system.specialisation[0];
if (itemData.name != 'None') {
let spec = await Item.create(itemData, { temporary: true });
spec.data.origin = "embeddedItem";

View File

@ -11,6 +11,7 @@
import { Imperium5Actor } from "./imperium5-actor.js";
import { Imperium5ItemSheet } from "./imperium5-item-sheet.js";
import { Imperium5ActorSheet } from "./imperium5-actor-sheet.js";
import { Imperium5ActorPMSheet } from "./imperium5-actor-pm-sheet.js";
import { Imperium5Utility } from "./imperium5-utility.js";
import { Imperium5Combat } from "./imperium5-combat.js";
import { Imperium5Item } from "./imperium5-item.js";
@ -50,6 +51,7 @@ Hooks.once("init", async function () {
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet)
Actors.registerSheet("fvtt-imperium5", Imperium5ActorSheet, { types: ["character"], makeDefault: true })
Actors.registerSheet("fvtt-imperium5", Imperium5ActorPMSheet, { types: ["pm"], makeDefault: true })
Items.unregisterSheet("core", ItemSheet)
Items.registerSheet("fvtt-imperium5", Imperium5ItemSheet, { makeDefault: true } )
@ -88,7 +90,7 @@ Hooks.once("ready", function () {
let sidebar = document.getElementById("sidebar")
sidebar.style.width = "min-content"
}
welcomeMessage()
})

View File

@ -5,7 +5,7 @@ export class Imperium5RollDialog extends Dialog {
/* -------------------------------------------- */
static async create(actor, rollData ) {
let options = { classes: ["Imperium5Dialog"], width: 620, height: 380, 'z-index': 99999 }
let options = { classes: ["Imperium5Dialog"], width: 320, height: 380, 'z-index': 99999 }
let html = await renderTemplate('systems/fvtt-imperium5/templates/roll-dialog-generic.html', rollData)
return new Imperium5RollDialog(actor, rollData, html, options )
@ -41,6 +41,11 @@ export class Imperium5RollDialog extends Dialog {
Imperium5Utility.rollImperium5( this.rollData )
}
/* -------------------------------------------- */
updatePCPool() {
let value = Imperium5Utility.computeDiceReserve(this.rollData)
$('#ame-total').html(value )
}
/* -------------------------------------------- */
activateListeners(html) {
@ -48,7 +53,29 @@ export class Imperium5RollDialog extends Dialog {
var dialog = this
function onLoad() {
dialog.updatePCPool()
}
$(function () { onLoad(); })
$(function () { onLoad(); })
html.find('#select-realite-dice').change(async (event) => {
this.rollData.realiteDice = Number(event.currentTarget.value)
})
html.find('#select-capacite').change(async (event) => {
this.rollData.usedCapacite = String(event.currentTarget.value)
this.updatePCPool()
})
html.find('#select-use-archetype').change(async (event) => {
this.rollData.useArchetype = event.currentTarget.checked
this.updatePCPool()
})
html.find('#select-aide-pj').change(async (event) => {
this.rollData.nbAide = Number(event.currentTarget.value)
this.updatePCPool()
})
html.find('#select-use-karma').change(async (event) => {
this.rollData.useKarma = event.currentTarget.checked
this.updatePCPool()
})
}
}

View File

@ -13,7 +13,8 @@ export class Imperium5Utility {
/* -------------------------------------------- */
static async init() {
Hooks.on('renderChatLog', (log, html, data) => Imperium5Utility.chatListeners(html));
Hooks.on("getChatLogEntryContext", (html, options) => Imperium5Utility.chatRollMenu(html, options))
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
Imperium5Utility.pushInitiativeOptions(html, options);
})
@ -48,6 +49,38 @@ export class Imperium5Utility {
Handlebars.registerHelper('exists', function (val) {
return val != null && val != undefined;
})
Handlebars.registerHelper('for', function (from, to, incr, block) {
var accum = '';
for (var i = from; i < to; i += incr)
accum += block.fn(i);
return accum;
})
Handlebars.registerHelper('times', function (n, block) {
var accum = '';
for (var i = 1; i <= n; ++i)
accum += block.fn(i);
return accum;
})
}
/* -------------------------------------------- */
static registerSettings() {
game.settings.register("fvtt-imperium5", "use-entropie-reussite", {
name: "Utilisation du dé d'Entropie dans les réussites",
hint: "Si coché, ajoute 1 succès au joueur sur un 2, et 1 succés au MJ sur un 7.",
scope: "world",
config: true,
default: false,
type: Boolean
})
game.settings.register("fvtt-imperium5", "use-specialite", {
name: "Utilisation complémentaire des Spécialités",
hint: "Si coché, les Spécialités peuvent permettre de réduire de 1 la valeur d'un dé",
scope: "world",
config: true,
default: false,
type: Boolean
})
}
/* -------------------------------------------- */
@ -56,7 +89,7 @@ export class Imperium5Utility {
/* -------------------------------------------- */
static async ready() {
this.registerSettings()
}
/* -------------------------------------------- */
@ -90,10 +123,44 @@ export class Imperium5Utility {
/* -------------------------------------------- */
static async chatListeners(html) {
html.on("click", '.view-item-from-chat', event => {
game.system.pegasus.creator.openItemView(event)
html.on("change", '.select-apply-paradigme', event => {
let paraKey = event.currentTarget.value
let rollData = this.getRollDataFromMessage(event)
rollData.previousMessageId = Imperium5Utility.findChatMessageId(event.currentTarget)
this.applyParadigme(rollData, paraKey)
})
html.on("click", '.apply-specialite', event => {
let resultIndex = $(event.currentTarget).data("result-index")
let rollData = this.getRollDataFromMessage(event)
rollData.previousMessageId = Imperium5Utility.findChatMessageId(event.currentTarget)
this.applySpecialite(rollData, resultIndex)
})
html.on("change", '.transfer-success', event => {
let nbSuccess = event.currentTarget.value
let rollData = this.getRollDataFromMessage(event)
rollData.previousMessageId = Imperium5Utility.findChatMessageId(event.currentTarget)
this.applySuccessTransfer(rollData, nbSuccess)
})
html.on("change", '.select-ressource', async event => {
// Filter / remove the ressource
let rollData = this.getRollDataFromMessage(event)
let ressource = rollData.ressources.find(r => r._id == event.currentTarget.value)
rollData.selectedRessources.push(ressource)
rollData.ressources = rollData.ressources.filter(r => r._id != event.currentTarget.value)
rollData.realSuccessPC--;
this.computeIntensite(rollData)
// Update the roll data in the message
rollData.previousMessageId = Imperium5Utility.findChatMessageId(event.currentTarget)
let msg = await this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-imperium5/templates/chat-generic-result.html`, rollData)
})
msg.setFlag("world", "imperium5-roll-data", rollData)
this.removeChatMessageId(rollData.previousMessageId)
})
}
/* -------------------------------------------- */
@ -113,7 +180,7 @@ export class Imperium5Utility {
effectName = effectName.toLowerCase()
let effect = game.items.contents.find(item => item.type == 'effect' && item.name.toLowerCase() == effectName)
if (!effect) {
let effects = await this.loadCompendium('fvtt-pegasus.effect', item => item.name.toLowerCase() == effectName)
let effects = await this.loadCompendium('fvtt-imperium5.effect', item => item.name.toLowerCase() == effectName)
let objs = effects.map(i => i.toObject())
effect = objs[0]
} else {
@ -152,18 +219,11 @@ export class Imperium5Utility {
}
return undefined;
}
/* -------------------------------------------- */
static templateData(it) {
return Imperium5Utility.data(it)?.data ?? {}
}
/* -------------------------------------------- */
static data(it) {
if (it instanceof Actor || it instanceof Item || it instanceof Combatant) {
return it.data;
}
return it;
static getRollDataFromMessage(event) {
let messageId = Imperium5Utility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
return message.getFlag("world", "imperium5-roll-data")
}
/* -------------------------------------------- */
@ -195,24 +255,22 @@ export class Imperium5Utility {
}
/* -------------------------------------------- */
static updateRollData(rollData) {
let id = rollData.rollId;
let oldRollData = this.rollDataStore[id] || {};
let newRollData = mergeObject(oldRollData, rollData);
this.rollDataStore[id] = newRollData;
}
/* -------------------------------------------- */
static saveRollData(rollData) {
game.socket.emit("system.pegasus-rpg", {
name: "msg_update_roll", data: rollData
}); // Notify all other clients of the roll
this.updateRollData(rollData);
}
/* -------------------------------------------- */
static getRollData(id) {
return this.rollDataStore[id];
static chatRollMenu(html, options) {
let canApply = li => canvas.tokens.controlled.length && li.find(".imperium5-roll").length
let canApplyIntensite = function (li) {
let message = game.messages.get(li.attr("data-message-id"))
let rollData = message.getFlag("world", "imperium5-roll-data")
return (rollData.currentIntensite > 0)
}
options.push(
{
name: "Ajouer +3 (1 point de Bonne Aventure)",
icon: "<i class='fas fa-user-plus'></i>",
condition: canApply && canApplyIntensite,
callback: li => Imperium5Utility.applyBonneAventureRoll(li, -1, "+3")
}
)
return options
}
/* -------------------------------------------- */
@ -281,113 +339,141 @@ export class Imperium5Utility {
}
}
/* -------------------------------------------- */
static computeDiceReserve(rollData) {
let capaDice = 0
if (rollData.usedCapacite != "none") {
let capa = rollData.capacites.find(c => c._id == rollData.usedCapacite)
capaDice = capa.system.aide
}
let val = rollData.ame.value + capaDice + ((rollData.useKarma) ? 1 : 0) + ((rollData.useArchetype) ? 1 : 0) + rollData.nbAide + rollData.ameMalus
return Math.max(val, 0)
}
/* -------------------------------------------- */
static computeReussites(rollData) {
let myRoll = rollData.roll
// Calcul des réussites sur les 2 pools
rollData.successPC = rollData.resultsPC.filter(res => res.result <= rollData.seuil).length
rollData.successGM = myRoll.terms[4].results.filter(res => res.result <= 2).length
// Calcul du présage
rollData.bonPresage = myRoll.terms[2].results[0].result == 1
rollData.mauvaisPresage = myRoll.terms[2].results[0].result == 8
// gestion règle optionnelle de l'Entropie
if (rollData.useEntropieReussite && myRoll.terms[2].results[0].result == 2) {
rollData.successPC++
}
if (rollData.useEntropieReussite && myRoll.terms[2].results[0].result == 7) {
rollData.successGM++
}
}
/* -------------------------------------------- */
static computeIntensite(rollData) {
rollData.totalIntensite = 0
let pi = 3
let nbSuccess = rollData.realSuccessPC
while (nbSuccess) {
rollData.totalIntensite += pi
pi = 2 // 3 for the first, 2 after
nbSuccess--
}
for(let r of rollData.selectedRessources) {
rollData.totalIntensite += r.system.ressource
}
}
/* -------------------------------------------- */
static async rollImperium5(rollData) {
let dicePool = [{ name: "stat", level: 0, statmod: 0 }, { name: "spec", level: 0 }, { name: "bonus", level: 0 }, { name: "hindrance", level: 0 }, { name: "other", level: 0 }];
if (rollData.stat) {
dicePool[0].level += Number(rollData.stat.value);
dicePool[0].statmod = Number(rollData.stat.mod);
// Karma management
let actor = game.actors.get(rollData.actorId)
rollData.nbKarma = 0
if (rollData.useKarma) {
actor.decOneKarma()
rollData.nbKarma++
}
if (rollData.statDicesLevel) {
dicePool[0].level = rollData.statDicesLevel;
}
if (rollData.selectedSpec && rollData.selectedSpec != "0") {
rollData.spec = rollData.specList.find(item => item._id == rollData.selectedSpec);
rollData.spec.data.dice = Imperium5Utility.getDiceFromLevel(rollData.spec.data.level);
}
if (rollData.spec) {
dicePool[1].level += Number(rollData.spec.data.level);
}
if (rollData.specDicesLevel) {
dicePool[1].level = rollData.specDicesLevel;
}
if (rollData.bonusDicesLevel) {
dicePool[2].level += Number(rollData.bonusDicesLevel);
}
if (rollData.hindranceDicesLevel) {
dicePool[3].level += Number(rollData.hindranceDicesLevel);
}
if (rollData.otherDicesLevel) {
dicePool[4].level += Number(rollData.otherDicesLevel);
if (rollData.usedCapacite != "none") {
actor.decOneKarma()
rollData.nbKarma++
}
let diceFormulaTab = [];
for (let diceGroup of dicePool) {
diceFormulaTab.push(this.getFoundryDiceFromLevel(diceGroup.level))
}
let diceFormula = '{' + diceFormulaTab.join(', ') + '}kh';
let nbAmeDice = this.computeDiceReserve(rollData)
let diceFormula = `${nbAmeDice}d8[green] + 1d8[blue] + ${rollData.realiteDice}d8[red]`
let humanFormula = `${nbAmeDice}d8, 1d8, ${rollData.realiteDice}d8`
// Performs roll
let myRoll = rollData.roll;
let myRoll = rollData.roll
if (!myRoll) { // New rolls only of no rerolls
myRoll = new Roll(diceFormula).roll({ async: false });
console.log("ROLL : ", diceFormula)
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"));
myRoll = new Roll(diceFormula).roll({ async: false })
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
rollData.roll = myRoll
rollData.diceFormula = diceFormula
rollData.humanFormula = humanFormula
}
// local copy of results to allow changes
rollData.resultsPC = duplicate(myRoll.terms[0].results)
// Calcul réussites
this.computeReussites(rollData)
rollData.realSuccessPC = rollData.successPC // To manage source transfer
this.computeIntensite(rollData)
// Final score and keep data
rollData.finalScore = myRoll.total + dicePool[0].statmod;
if (rollData.damages) {
let dmgFormula = this.getFoundryDiceFromLevel(rollData.damages.value)
let dmgRoll = new Roll(dmgFormula).roll({ async: false });
await this.showDiceSoNice(dmgRoll, game.settings.get("core", "rollMode"));
rollData.dmgResult = dmgRoll.total;
}
this.createChatWithRollMode(rollData.alias, {
let msg = await this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-imperium5/templates/chat-generic-result.html`, rollData)
});
})
msg.setFlag("world", "imperium5-roll-data", rollData)
console.log("Final rollData", rollData)
}
// Init stuf
if (rollData.isInit) {
let combat = game.combats.get(rollData.combatId)
combat.updateEmbeddedDocuments("Combatant", [{ _id: rollData.combatantId, initiative: rollData.finalScore }]);
}
/* -------------------------------------------- */
static async applyParadigme(rollData, paraKey) {
let actor = game.actors.get(rollData.actorId)
let para = actor.system.paradigmes[paraKey]
rollData.seuil = para.value
rollData.usedParadigme = para.label
console.log(">>>>>>>>>>NEW SEUIL : ", rollData.seuil)
actor.setParadigmeUsed(paraKey)
//this.removeUsedPerkEffects( rollData) // Unused for now
this.computeReussites(rollData)
rollData.realSuccessPC = rollData.successPC // To manage source transfer
rollData.paradigmes = []
let msg = await this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-imperium5/templates/chat-generic-result.html`, rollData)
})
msg.setFlag("world", "imperium5-roll-data", rollData)
this.removeChatMessageId(rollData.previousMessageId)
}
// And save the roll
this.saveRollData(rollData);
/* -------------------------------------------- */
static async applySpecialite(rollData, resultIndex) {
let res = rollData.resultsPC[resultIndex]
res.result = (res.result > 1) ? res.result - 1 : res.result
this.computeReussites(rollData)
rollData.useSpecialite = false
rollData.specialiteApplied = true
let msg = await this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-imperium5/templates/chat-generic-result.html`, rollData)
})
msg.setFlag("world", "imperium5-roll-data", rollData)
this.removeChatMessageId(rollData.previousMessageId)
}
/* ------------------------- ------------------- */
static async updateRoll(rollData) {
let diceResults = rollData.diceResults
let sortedRoll = []
for (let i = 0; i < 10; i++) {
sortedRoll[i] = 0;
}
for (let dice of diceResults) {
sortedRoll[dice.result]++
}
let index = 0;
let bestRoll = 0;
for (let i = 0; i < 10; i++) {
if (sortedRoll[i] > bestRoll) {
bestRoll = sortedRoll[i]
index = i
}
}
let bestScore = (bestRoll * 10) + index
rollData.bestScore = bestScore
rollData.finalScore = bestScore + rollData.negativeModifier + rollData.positiveModifier
this.saveRollData(rollData)
this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-weapons-of-the-gods/templates/chat-generic-result.html`, rollData)
});
static async applySuccessTransfer(rollData, nbSuccess) {
let actor = game.actors.get(rollData.actorId)
actor.transferToSource(nbSuccess)
rollData.realSuccessPC -= nbSuccess
rollData.sourceTransfer = nbSuccess
let msg = await this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-imperium5/templates/chat-generic-result.html`, rollData)
})
msg.setFlag("world", "imperium5-roll-data", rollData)
this.removeChatMessageId(rollData.previousMessageId)
}
/* ------------------------- ------------------- */
static async rerollDice(actorId, diceIndex = -1) {
let actor = game.actors.get(actorId)
let rollData = actor.getRollData()
}
/* -------------------------------------------- */
@ -426,7 +512,7 @@ export class Imperium5Utility {
item = await fromUuid("Compendium." + dataItem.pack + "." + dataItem.id)
} else {
item = game.items.get(dataItem.id)
}
}
return item
}
@ -466,7 +552,7 @@ export class Imperium5Utility {
break;
}
chatOptions.alias = chatOptions.alias || name;
ChatMessage.create(chatOptions);
return ChatMessage.create(chatOptions)
}
/* -------------------------------------------- */
@ -474,33 +560,40 @@ export class Imperium5Utility {
let rollData = {
rollId: randomID(16),
rollMode: game.settings.get("core", "rollMode"),
effectsList: [],
armorsList: [],
weaponsList: [],
equipmentsList: [],
optionsDiceList: Imperium5Utility.getOptionsDiceList()
realiteDice: 0,
ameMalus: 0,
useArchetype: false,
nbAide: 0,
useKarma: false,
usedCapacite: "none",
seuil: 2,
currentIntensite: -1,
nbSuccessSource: 0,
useSpecialite: game.settings.get("fvtt-imperium5", "use-specialite"),
useEntropieReussite: game.settings.get("fvtt-imperium5", "use-entropie-reussite")
}
Imperium5Utility.updateWithTarget(rollData)
return rollData
}
/* -------------------------------------------- */
static updateWithTarget(rollData) {
let objectDefender
let target = Imperium5Utility.getTarget()
if (target) {
let defenderActor = game.actors.get(target.data.actorId)
objectDefender = Imperium5Utility.data(defenderActor)
objectDefender = defenderActor
objectDefender = mergeObject(objectDefender, target.data.actorData)
rollData.defender = objectDefender
rollData.attackerId = this.id
rollData.defenderId = objectDefender._id
rollData.defenderId = objectDefender.id
}
}
/* -------------------------------------------- */
static createChatWithRollMode(name, chatOptions) {
this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions)
return this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions)
}
/* -------------------------------------------- */

19
packs/archetypes.db Normal file
View File

@ -0,0 +1,19 @@
{"name":"Ingénieure quantique et sémanticien","type":"archetype","img":"systems/fvtt-imperium5/images/icons/archetype_transparent.webp","effects":[],"flags":{},"system":{"description":""},"_stats":{"systemId":"fvtt-imperium5","systemVersion":"10.0.1","coreVersion":"10.288","createdTime":1666193276540,"modifiedTime":1666193276540,"lastModifiedBy":"84nhNtzVlnRIbbDR"},"folder":null,"sort":0,"ownership":{"default":0,"84nhNtzVlnRIbbDR":3},"_id":"0Oak4qh3fiLrCrwD"}
{"name":"Opératif silencieux","type":"archetype","img":"systems/fvtt-imperium5/images/icons/archetype_transparent.webp","effects":[],"flags":{},"system":{"description":""},"_stats":{"systemId":"fvtt-imperium5","systemVersion":"10.0.1","coreVersion":"10.288","createdTime":1666193276543,"modifiedTime":1666193276543,"lastModifiedBy":"84nhNtzVlnRIbbDR"},"folder":null,"sort":0,"ownership":{"default":0,"84nhNtzVlnRIbbDR":3},"_id":"1oSj3vK73OU8wTnQ"}
{"name":"Agent enquêteur","type":"archetype","img":"systems/fvtt-imperium5/images/icons/archetype_transparent.webp","effects":[],"flags":{},"system":{"description":""},"_stats":{"systemId":"fvtt-imperium5","systemVersion":"10.0.1","coreVersion":"10.288","createdTime":1666193276536,"modifiedTime":1666193276536,"lastModifiedBy":"84nhNtzVlnRIbbDR"},"folder":null,"sort":0,"ownership":{"default":0,"84nhNtzVlnRIbbDR":3},"_id":"3mUQOeBUVoMEB0ee"}
{"name":"Contrôleur des particules","type":"archetype","img":"systems/fvtt-imperium5/images/icons/archetype_transparent.webp","effects":[],"flags":{},"system":{"description":""},"_stats":{"systemId":"fvtt-imperium5","systemVersion":"10.0.1","coreVersion":"10.288","createdTime":1666193276537,"modifiedTime":1666193276537,"lastModifiedBy":"84nhNtzVlnRIbbDR"},"folder":null,"sort":0,"ownership":{"default":0,"84nhNtzVlnRIbbDR":3},"_id":"Aztmj5GvRUUkmY56"}
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{"name":"Manipulation mentale","type":"specialite","img":"systems/fvtt-imperium5/images/icons/archetype_transparent.webp","effects":[],"flags":{},"system":{"description":""},"_stats":{"systemId":"fvtt-imperium5","systemVersion":"10.0.1","coreVersion":"10.288","createdTime":1666193295158,"modifiedTime":1666193295158,"lastModifiedBy":"84nhNtzVlnRIbbDR"},"folder":null,"sort":0,"ownership":{"default":0,"84nhNtzVlnRIbbDR":3},"_id":"MTkxEm4z3cQHWcIy"}
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{"name":"Domaine artisitique Onde et Réel","type":"specialite","img":"systems/fvtt-imperium5/images/icons/archetype_transparent.webp","effects":[],"flags":{},"system":{"description":""},"_stats":{"systemId":"fvtt-imperium5","systemVersion":"10.0.1","coreVersion":"10.288","createdTime":1666193295154,"modifiedTime":1666193295154,"lastModifiedBy":"84nhNtzVlnRIbbDR"},"folder":null,"sort":0,"ownership":{"default":0,"84nhNtzVlnRIbbDR":3},"_id":"RuHFfwRFayxxgjIw"}
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{"name":"Flingue d'intervention","type":"specialite","img":"systems/fvtt-imperium5/images/icons/archetype_transparent.webp","effects":[],"flags":{},"system":{"description":""},"_stats":{"systemId":"fvtt-imperium5","systemVersion":"10.0.1","coreVersion":"10.288","createdTime":1666193295156,"modifiedTime":1666193295156,"lastModifiedBy":"84nhNtzVlnRIbbDR"},"folder":null,"sort":0,"ownership":{"default":0,"84nhNtzVlnRIbbDR":3},"_id":"dlDHEVfJdLtoOY5F"}
{"name":"Droit et savoir des Imperiums","type":"specialite","img":"systems/fvtt-imperium5/images/icons/archetype_transparent.webp","effects":[],"flags":{},"system":{"description":""},"_stats":{"systemId":"fvtt-imperium5","systemVersion":"10.0.1","coreVersion":"10.288","createdTime":1666193295154,"modifiedTime":1666193295154,"lastModifiedBy":"84nhNtzVlnRIbbDR"},"folder":null,"sort":0,"ownership":{"default":0,"84nhNtzVlnRIbbDR":3},"_id":"gXum74AjlUsV05nr"}
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View File

@ -57,7 +57,7 @@
/* Fonts */
.sheet header.sheet-header h1 input, .window-app .window-header, #actors .directory-list, #navigation #scene-list .scene.nav-item {
font-size: 1.0rem;
font-size: 0.8rem;
} /* For title, sidebar character and scene */
.sheet nav.sheet-tabs {
font-size: 0.8rem;
@ -78,7 +78,7 @@
font-weight: bold;
}
.tabs .item.active, .blessures-list li ul li:first-child:hover, a:hover {
.tabs .item.active, a:hover {
text-shadow: 1px 0px 0px #ff6600;
}
@ -335,20 +335,21 @@ table {border: 1px solid #7a7971;}
}
.fvtt-imperium5 .tabs {
height: 40px;
height: 24px;
border-top: 1px solid #AAA;
border-bottom: 1px solid #AAA;
color: #000000;
}
.fvtt-imperium5 .tabs .item {
line-height: 40px;
line-height: 24px;
font-weight: bold;
}
.fvtt-imperium5 .tabs .item.active {
text-decoration: underline;
text-shadow: none;
/*text-decoration: underline;*/
background: linear-gradient(to bottom, #B8A799F0 5%, #9c6d47f0 100%);
/*text-shadow: none;*/
}
.fvtt-imperium5 .items-list {
@ -445,29 +446,40 @@ section.sheet-body{padding: 0.25rem 0.5rem;}
}
.sheet nav.sheet-tabs {
font-size: 0.70rem;
font-size: 0.8rem;
font-weight: bold;
height: 3rem;
height: 2.5rem;
flex: 0 0 3rem;
margin: 0;
padding: 0 0 0 0.25rem;
text-align: center;
text-transform: uppercase;
line-height: 1.5rem;
border-radius: 8px;
border-top: 0 none;
border-bottom: 0 none;
border-right: 0 none;
background-color:#B8A799F0;
color:beige;
color: #403f3e;
}
/* background: rgb(245,245,240) url("../images/ui/fond4.webp") repeat left top;*/
nav.sheet-tabs .item {
position: relative;
padding: 0 0.25rem;
}
.tab-title {
background-color:#B8A799F0;
border-radius: 4px;
}
.tab-title:hover {
background: linear-gradient(to bottom, #B8A799F0 5%, #9c6d47f0 100%);
background-color: red;
}
.tab-title:active {
position:relative;
top:1px;
}
nav.sheet-tabs .item:after {
content: "";
position: absolute;
@ -644,6 +656,7 @@ ul, li {
.roll-dialog-label {
margin: 4px 0;
min-width: 96px;
font-weight: bold;
}
.short-label {
flex-grow: 1;
@ -1149,47 +1162,51 @@ ul, li {
opacity: 1;
}
.river-button {
.common-button {
box-shadow: inset 0px 1px 0px 0px #a6827e;
background: linear-gradient(to bottom, #21374afc 5%, #152833ab 100%);
background-color: #7d5d3b00;
border-radius: 3px;
background: linear-gradient(to bottom, #B8A799F0 5%, #80624af0 100%);
background-color: #80624af0; /*#7d5d3b00;*/
border-radius: 4px;
opacity: 60%;
border: 2px ridge #846109;
display: inline-block;
cursor: pointer;
color: #ffffff;
font-size: 0.8rem;
padding: 2px 4px 0px 4px;
text-decoration: none;
text-shadow: 0px 1px 0px #4d3534;
position: relative;
margin:4px;
}
.common-button option {
background: linear-gradient(to bottom, #B8A799F0 5%, #80624af0 100%);
background-color: #80624af0; /*#7d5d3b00;*/
}
.common-button:hover {
background: linear-gradient(to bottom, #97B5AEFF 5%, rgb(101, 167, 151) 100%);
background-color: #97B5AEFF;
}
.common-button:active {
position:relative;
top:1px;
}
.roll-ame-button {
width: 80px;
min-width: 80px;
}
.chat-card-button {
box-shadow: inset 0px 1px 0px 0px #a6827e;
background: linear-gradient(to bottom, #21374afc 5%, #152833ab 100%);
background-color: #7d5d3b00;
border-radius: 3px;
border: 2px ridge #846109;
display: inline-block;
cursor: pointer;
color: #ffffff;
font-size: 0.8rem;
padding: 4px 12px 0px 12px;
text-decoration: none;
text-shadow: 0px 1px 0px #4d3534;
position: relative;
padding: 2px 2px 0px 2px;
margin:2px;
}
.chat-card-button:hover {
background: linear-gradient(to bottom, #800000 5%, #3e0101 100%);
background-color: red;
}
.chat-card-button:active {
position:relative;
top:1px;
.li-button-paradigme {
display: flex;
flex-direction: row;
flex-wrap: wrap;
}
.plus-minus-button {
@ -1208,9 +1225,7 @@ ul, li {
margin:0px;
}
.river-button:hover,
.plus-minus-button:hover,
.chat-card-button:hover {
.plus-minus-button:hover {
background: linear-gradient(to bottom, #800000 5%, #3e0101 100%);
background-color: red;
}
@ -1294,7 +1309,7 @@ ul, li {
/* =================== 1. ACTOR SHEET FONT STYLES =========== *//*
*/
.sheet-box {
border-radius: 5%;
border-radius: 12px;
border-width: 1px;
padding: 0.4rem;
margin: 0.2rem;
@ -1387,6 +1402,10 @@ ul, li {
width: 64px;
height: auto;
}
.separator-slash {
width: 0.8rem;
max-width: 0.8rem;
}
.item-name-img {
flex-grow:1;
max-width: 2rem;
@ -1423,6 +1442,16 @@ ul, li {
max-width: 8rem;
min-width: 8rem;
}
.item-field-label-long2 {
flex-grow:1;
max-width: 20rem;
min-width: 20rem;
}
.item-field-label-long2-no-img {
flex-grow:1;
max-width: 18rem;
min-width: 18rem;
}
.item-control-end {
align-self: flex-end;
}
@ -1449,4 +1478,7 @@ ul, li {
}
.color-text-ame {
color: #806B64;
}
.ame-block {
margin-bottom: 24px;
}

View File

@ -1,28 +1,70 @@
{
"author": "Uberwald",
"compatibleCoreVersion": "9",
"id": "fvtt-imperium5",
"title": "Imperium5 RPG",
"authors": [
{
"name": "Uberwald",
"flags": {}
}
],
"languages": [
{
"lang": "fr",
"name": "Français",
"path": "lang/fr.json",
"flags": {}
}
],
"version": "10.0.13",
"compatibility": {
"minimum": "10",
"verified": "10",
"maximum": "10"
},
"description": "Imperium 5 RPG system for FoundryVTT",
"download": "https://www.uberwald.me/data/files/fvtt-imperium5/fvtt-imperium5.zip",
"esmodules": [
"modules/imperium5-main.js"
],
"gridDistance": 5,
"gridUnits": "m",
"languages": [
{
"lang": "en",
"name": "English",
"path": "lang/en.json"
}
],
"library": false,
"license": "LICENSE.txt",
"manifest": "https://www.uberwald.me/data/files/fvtt-imperium5/system.json",
"manifestPlusVersion": "1.0.0",
"media": [],
"minimumCoreVersion": "0.8.0",
"name": "fvtt-imperium5",
"packs": [
{
"type": "Item",
"label": "Archétypes",
"name": "archetypes",
"path": "packs/archetypes.db",
"system": "fvtt-imperium5",
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Familiarités",
"name": "familiarites",
"path": "packs/familiarites.db",
"system": "fvtt-imperium5",
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Spécialités",
"name": "specialites",
"path": "packs/specialites.db",
"system": "fvtt-imperium5",
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Equipement",
"name": "equipement",
"path": "packs/equipement.db",
"system": "fvtt-imperium5",
"private": false,
"flags": {}
}
],
"primaryTokenAttribute": "secondary.health",
"secondaryTokenAttribute": "secondary.delirium",
@ -30,9 +72,8 @@
"styles": [
"styles/simple.css"
],
"templateVersion": 47,
"title": "Imperium5 RPG",
"url": "https://www.uberwald.me/data/files/fvtt-imperium5",
"version": "0.0.7",
"background" : "./images/ui/imperium5_welcome_page.webp"
}
"background": "images/ui/imperium5_welcome_page.webp",
"url": "https://www.uberwald.me/gitea/uberwald/fvtt-imperium5",
"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-imperium5/raw/branch/master/system.json",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-imperium5/archive/fvtt-imperium5-v10.0.13.zip"
}

View File

@ -1,7 +1,8 @@
{
"Actor": {
"types": [
"character"
"character",
"pm"
],
"templates": {
"biodata": {
@ -21,7 +22,8 @@
"description": "",
"rebuild": "",
"contacts": "",
"gmnotes": ""
"gmnotes": "",
"archetype": ""
}
},
"core": {
@ -126,6 +128,34 @@
"seuil": 0,
"reserve": 0
}
},
"pmcore": {
"ames": {
"niveau": 0,
"intensite": 1,
"riposte": 1,
"cohesions": [
{
"max": 1,
"value": 1
}
],
"rupture": 0
},
"paradigmes": {
"custom01": {
"label": "A changer",
"value": 0,
"used": false,
"editable": true
},
"custom02": {
"label": "A changer",
"value": 0,
"used": false,
"editable": true
}
}
}
},
"character": {
@ -133,6 +163,12 @@
"biodata",
"core"
]
},
"pm": {
"templates": [
"biodata",
"pmcore"
]
}
},
"Item": {
@ -168,25 +204,25 @@
"description": ""
},
"ressource": {
"value": 0,
"ressource": 0,
"description": ""
},
"capacite": {
"type": "",
"capatype": "",
"aide": 0,
"ressource": 0,
"description": ""
},
"singularite": {
"value": 0,
"ressource": 0,
"description": ""
},
"equipement": {
"value": 0,
"ressource": 0,
"description": ""
},
"contact": {
"value": 0,
"ressource": 0,
"description": ""
}
}

View File

@ -1,29 +1,38 @@
<span class="flexrow">
<h4 class="ame-margin ame-subtitle">{{typedata.label}}</h4>
<div class="item-filler">&nbsp;</div>
<div class="ame-block">
<span class="flexrow">
<h4 class="ame-margin ame-subtitle">{{typedata.label}}</h4>
<div class="item-filler">&nbsp;</div>
<select class="input-numeric-short padd-right status-small-label color-class-common" type="text"
name="system.amestype.{{typeame}}.malus" value="{{typedata.malus}}" data-dtype="Number">
{{#select typedata.malus}}
<option value="0">0</option>
<option value="-1">-1</option>
<option value="-2">-2</option>
<option value="-3">-3</option>
{{/select}}
</select>
<span class="ame-checkbox-label">-1<input class="ame-checkbox" type="checkbox" data-ame-key="{{typeame}}"></span>
<span class="ame-checkbox-label">-2<input class="ame-checkbox" type="checkbox" data-ame-key="{{typeame}}"></span>
<span class="ame-checkbox-label">-3<input class="ame-checkbox" type="checkbox" data-ame-key="{{typeame}}"></span>
<input type="text" class="input-numeric-short padd-right status-small-label color-class-common cohesion-input"
name="data.amestype.{{typeame}}.cohesion" value="{{typedata.cohesion}}" data-dtype="Number" {{#unless
@root.editScore}}disabled{{/unless}} /> /
<input type="text" class="input-numeric-short padd-right status-small-label color-class-common cohesion-input"
name="data.amestype.{{typeame}}.cohesionmax" value="{{typedata.cohesionmax}}" data-dtype="Number" {{#unless
@root.editScore}}disabled{{/unless}}>
</span>
name="system.amestype.{{typeame}}.cohesion" value="{{typedata.cohesion}}" data-dtype="Number" {{#unless
@root.editScore}}disabled{{/unless}} /> <label class="ame-margin separator-slash"> / </label>
<input type="text" class="input-numeric-short padd-right status-small-label color-class-common cohesion-input"
name="system.amestype.{{typeame}}.cohesionmax" value="{{typedata.cohesionmax}}" data-dtype="Number" {{#unless
@root.editScore}}disabled{{/unless}}>
</span>
<ul class="ame-margin">
{{#each data.ames as |ame key|}}
{{#if (eq ame.type ../typeame)}}
<li class="ame-padding item stat flexrow item-ame-roll" data-attr-key="{{key}}">
<input type="text" class="input-numeric-short padd-right status-small-label color-class-common"
name="data.ames.{{key}}.value" value="{{ame.value}}" data-dtype="Number" {{#unless
@root.editScore}}disabled{{/unless}} />
<span class="ame-label ame-margin" name="{{key}}">
<a class="roll-ame" data-stat-key="{{key}}">{{ame.label}}</a>
</span>
</li>
{{/if}}
{{/each}}
</ul>
<ul class="ame-margin">
<li class="ame-padding item stat flexrow item-ame-roll" data-ame-key="{{key}}">
{{#each system.ames as |ame key|}}
{{#if (eq ame.type ../typeame)}}
<span class="ame-label ame-margin " name="{{key}}">
<button class="common-button roll-ame-button" data-ame-key="{{key}}">{{ame.label}}</button>
<input type="text" class="input-numeric-short padd-right status-small-label color-class-common"
name="system.ames.{{key}}.value" value="{{ame.value}}" data-dtype="Number" {{#unless
@root.editScore}}disabled{{/unless}} />
</span>
{{/if}}
{{/each}}
</li>
</ul>
</div>

View File

@ -1,22 +1,22 @@
{{#each data.paradigmes as |para key|}}
{{#each system.paradigmes as |para key|}}
<li class="item stat flexrow" data-attr-key="{{key}}">
<input type="text" class="input-numeric-short padd-right status-small-label color-class-common"
name="data.paradigmes.{{key}}.value" value="{{para.value}}" data-dtype="Number" {{#unless
name="system.paradigmes.{{key}}.value" value="{{para.value}}" data-dtype="Number" {{#unless
@root.editScore}}disabled{{/unless}} />
<span class="stat-label stat-margin" name="{{key}}">
{{#if para.editable}}
<h4 class="ame-margin">
<input type="text" class="color-class-common" name="data.paradigmes.{{key}}.label" value="{{para.label}}"
<input type="text" class="color-class-common" name="system.paradigmes.{{key}}.label" value="{{para.label}}"
data-dtype="String" {{#unless @root.editScore}}disabled{{/unless}} />
</h4>
{{else}}
<h4 class="ame-margin"><a class="roll-ame ame-margin" data-stat-key="{{key}}">{{para.label}}</a></h4>
<h4 class="ame-margin">{{para.label}}</h4>
{{/if}}
</span>
<input type="checkbox">
<input type="checkbox" name="system.paradigmes.{{key}}.used" {{checked para.used}}>
</li>
{{/each}}

View File

@ -0,0 +1,374 @@
<form class="{{cssClass}}" autocomplete="off">
{{!-- Sheet Header --}}
<header class="sheet-header">
<div class="header-fields">
<div class="flexrow">
<div>
<h1 class="charname margin-right"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item tab-title" data-tab="principal">Principal</a>
<a class="item tab-title" data-tab="biodata">Bio</a>
</nav>
</div>
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
</div>
</div>
</header>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{!-- Combat Tab --}}
<div class="tab principal" data-group="primary" data-tab="principal">
<div class="flexrow">
<div class="flexrow">
<div class="sheet-box color-bg-ame ">
<span class="flexrow">
<img class="ame-icon" src="systems/fvtt-imperium5/images/icons/ame_transparent.webp">
<h4 class="ame-margin title-font">AMES</h4>
</span>
<div class="ame-block">
<span class="flexrow">
<label class="ame-margin">Niveau</label>
<input type="text" class="input-numeric-short padd-right status-small-label color-class-common"
name="system.ames.niveau" value="{{system.ames.niveau}}" data-dtype="Number" {{#unless
@root.editScore}}disabled{{/unless}} />
</span>
<span class="flexrow">
<label class="ame-margin">Intensité</label>
<input type="text" class="input-numeric-short padd-right status-small-label color-class-common"
name="system.ames.intensite" value="{{system.ames.intensite}}" data-dtype="Number" {{#unless
@root.editScore}}disabled{{/unless}} />
</span>
<span class="flexrow">
<label class="ame-margin">Riposte</label>
<input type="text" class="input-numeric-short padd-right status-small-label color-class-common"
name="system.ames.riposte" value="{{system.ames.riposte}}" data-dtype="Number" {{#unless
@root.editScore}}disabled{{/unless}} />
</span>
<span class="flexrow">
<label class="ame-margin">Cohésion</label>
<input type="text" class="input-numeric-short padd-right status-small-label color-class-common cohesion-input"
name="system.ames.cohesions.value" value="{{system.ames.cohesions.value}}" data-dtype="Number" {{#unless
@root.editScore}}disabled{{/unless}} /> <label class="ame-margin separator-slash"> / </label>
<input type="text" class="input-numeric-short padd-right status-small-label color-class-common cohesion-input"
name="system.ames.cohesions.max" value="{{system.ames.cohesions.max}}" data-dtype="Number" {{#unless
@root.editScore}}disabled{{/unless}}>
</span>
<span class="flexrow">
<label class="ame-margin">Rupture</label>
<select class="input-numeric-short padd-right status-small-label color-class-common" type="text"
name="system.ames.rupture" value="{{system.ames.rupture}}" data-dtype="Number">
{{#select system.ames.rupture}}
<option value="0">0</option>
<option value="-1">-1</option>
<option value="-2">-2</option>
<option value="-3">-3</option>
<option value="-3">-4</option>
{{/select}}
</select>
</span>
</div>
</div>
</div>
<div class="sheet-box color-bg-paradigme ">
<span class="flexrow">
<img class="ame-icon" src="systems/fvtt-imperium5/images/icons/paradigme_transparent.webp">
<h4 class="ame-margin title-font">PARADIGMES</h4>
</span>
<ul>
{{> systems/fvtt-imperium5/templates/actor-partial-paradigmes.html}}
</ul>
</div>
</div>
<div class="flexrow">
<div class="sheet-box color-bg-archetype ">
<span class="flexrow">
<img class="ame-icon" src="systems/fvtt-imperium5/images/icons/nature_transparent.webp">
<h4 class="ame-margin title-font">NATURE PROFONDE</h4>
</span>
{{#if nature}}
<ul>
<li class="item stat flexrow " data-item-id="{{nature._id}}">
<img class="sheet-competence-img" src="{{nature.img}}" />
<span class="item-name-label">{{nature.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
</ul>
{{else}}
<ul>
<li class="item stat flexrow " >
<span >Aucune nature profonde</span>
</li>
</ul>
{{/if}}
<h4 class="ame-margin">Traits</h4>
<ul>
{{#each traits as |trait key|}}
<li class="item stat flexrow " data-item-id="{{trait._id}}">
<img class="sheet-competence-img" src="{{trait.img}}" />
<span class="item-name-label">{{trait.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<h4 class="ame-margin">Symbioses :</h4>
<ul>
{{#each symbioses as |symbiose key|}}
<li class="item stat flexrow " data-item-id="{{symbiose._id}}">
<img class="sheet-competence-img" src="{{symbiose.img}}" />
<span class="item-name-label">{{symbiose.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow">
<span class="item-name-label-header">
<h3><label class="items-title-text">Equipement</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Intensité</label>
</span>
</li>
{{#each equipements as |equip key|}}
<li class="item flexrow " data-item-id="{{equip._id}}">
<img class="item-name-img" src="{{equip.img}}" />
<span class="item-name-label">{{equip.name}}</span>
<span class="item-field-label-short">{{equip.system.value}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
</div>
<div class="flexrow">
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow">
<span class="item-name-label-header">
<h3><label class="items-title-text">Capacités</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Aide</label>
</span>
<span class="item-field-label-short">
<label class="short-label">Ressource</label>
</span>
</li>
{{#each capacites as |capa key|}}
<li class="item flexrow " data-item-id="{{capa._id}}">
<img class="item-name-img" src="{{capa.img}}" /></a>
<span class="item-name-label">{{capa.name}}</span>
<span class="item-field-label-short"">{{capa.system.aide}}</span>
<span class=" item-field-label-short"">{{capa.system.ressource}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
<div class="flexrow">
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow">
<span class="item-name-label-header">
<h3><label class="items-title-text">Singularités</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Intensité</label>
</span>
</li>
{{#each singularites as |singul key|}}
<li class="item flexrow " data-item-id="{{singul._id}}">
<img class="item-name-img" src="{{singul.img}}" />
<span class="item-name-label">{{singul.name}}</span>
<span class="item-field-label-short">{{singul.system.value}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow">
<span class="item-name-label-header">
<h3><label class="items-title-text">Contacts/Finances</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Intensité</label>
</span>
</li>
{{#each contacts as |contact key|}}
<li class="item flexrow " data-item-id="{{contact._id}}">
<img class="item-name-img" src="{{contact.img}}" />
<span class="item-name-label">{{contact.name}}</span>
<span class="item-field-label-short">{{contact.system.value}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
</div>
</div>
</div>
{{!-- Biography Tab --}}
<div class="tab biodata" data-group="primary" data-tab="biodata">
<div class="grid grid-3col">
<div>
<ul class="item-list alternate-list">
<li class="item flexrow">
<label class="generic-label">Imperium</label>
<input type="text" class="" name="system.biodata.imperium" value="{{system.biodata.imperium}}"
data-dtype="String" />
</li>
<li class="item flexrow">
<label class="generic-label">ADM ID</label>
<input type="text" class="" name="system.biodata.admid" value="{{system.biodata.admid}}"
data-dtype="String" />
</li>
<li class="item flexrow">
<label class="generic-label">Age</label>
<input type="text" class="" name="system.biodata.age" value="{{system.biodata.age}}"
data-dtype="String" />
</li>
</ul>
</div>
<div>
<ul>
<li class="flexrow item">
<label class="generic-label">Poids</label>
<input type="text" class="" name="system.biodata.weight" value="{{system.biodata.weight}}"
data-dtype="String" />
</li>
<li class="flexrow item">
<label class="generic-label">Sexe</label>
<input type="text" class="" name="system.biodata.sex" value="{{system.biodata.sex}}"
data-dtype="String" />
</li>
<li class="item flexrow">
<label class="generic-label">Taille</label>
<input type="text" class="" name="system.biodata.size" value="{{system.biodata.size}}"
data-dtype="String" />
</li>
</ul>
</div>
<div>
<li class="item flexrow">
<label class="generic-label">Yeux</label>
<input type="text" class="" name="system.biodata.eyes" value="{{system.biodata.eyes}}"
data-dtype="String" />
</li>
<li class="flexrow item">
<label class="generic-label">Main préférée</label>
<input type="text" class="" name="system.biodata.preferredhand" value="{{system.biodata.preferredhand}}"
data-dtype="String" />
</li>
<li class="item flexrow">
<label class="generic-label">Cheveux</label>
<input type="text" class="" name="system.biodata.hair" value="{{system.biodata.hair}}"
data-dtype="String" />
</li>
</div>
</div>
<div class="flexrow">
<div>
<h3>Apparence actuelle : </h3>
<div class="form-group small-editor">
{{editor system.biodata.appactual target="system.biodata.appactual" button=true owner=owner
editable=editable}}
</div>
</div>
<div>
<h3>Traits particuliers : </h3>
<div class="form-group small-editor">
{{editor system.biodata.traits target="system.biodata.traits" button=true owner=owner
editable=editable}}
</div>
</div>
</div>
<h3>Qui suis-je : </h3>
<div class="form-group editor">
{{editor system.biodata.whoami target="system.biodata.whoami" button=true owner=owner
editable=editable}}
</div>
<hr>
<h3>Notes : </h3>
<div class="form-group editor">
{{editor system.biodata.notes target="system.biodata.notes" button=true owner=owner editable=editable}}
</div>
<hr>
</article>
</div>
</section>
</form>

View File

@ -8,9 +8,9 @@
<h1 class="charname margin-right"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="principal">Principal</a>
<a class="item" data-tab="ressources">Ressources</a>
<a class="item" data-tab="biodata">Bio</a>
<a class="item tab-title" data-tab="principal">Principal</a>
<a class="item tab-title" data-tab="ressources">Ressources</a>
<a class="item tab-title" data-tab="biodata">Bio</a>
</nav>
</div>
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
@ -24,30 +24,58 @@
{{!-- Combat Tab --}}
<div class="tab principal" data-group="primary" data-tab="principal">
<div>
<div class="sheet-box color-bg-ame ">
<div class=flexrow>
<h4 class="ame-margin title-font">KARMA</h4>
<span class="item-name-label flexrow">Karma
<input type="text" class="input-numeric-short padd-right status-small-label color-class-common"
name="system.karma.value" value="{{system.karma.value}}" data-dtype="Number" {{#unless
@root.editScore}}disabled{{/unless}} />
</span>
<span class="item-name-label flexrow">Source
<input type="text" class="input-numeric-short padd-right status-small-label color-class-common"
name="system.karma.source" value="{{system.karma.source}}" data-dtype="Number" {{#unless
@root.editScore}}disabled{{/unless}} />
</span>
<span class="item-name-label flexrow">XP
<input type="text" class="input-numeric-short padd-right status-small-label color-class-common"
name="system.karma.xp" value="{{system.karma.xp}}" data-dtype="Number" {{#unless
@root.editScore}}disabled{{/unless}} />
</span>
</div>
</div>
</div>
<div class="flexrow">
<div class="flexrow">
<div class="sheet-box color-bg-ame color-text-ame">
<div class="sheet-box color-bg-ame ">
<span class="flexrow">
<img class="ame-icon" src="systems/fvtt-imperium5/images/icons/ame_transparent.webp">
<h4 class="ame-margin title-font">AMES</h4>
</span>
{{>systems/fvtt-imperium5/templates/actor-partial-ames.html typeame="physique" typedata=data.amestype.physique}}
{{>systems/fvtt-imperium5/templates/actor-partial-ames.html typeame="physique"
typedata=system.amestype.physique}}
{{>systems/fvtt-imperium5/templates/actor-partial-ames.html typeame="social" typedata=data.amestype.social}}
{{>systems/fvtt-imperium5/templates/actor-partial-ames.html typeame="social"
typedata=system.amestype.social}}
{{>systems/fvtt-imperium5/templates/actor-partial-ames.html typeame="mental" typedata=data.amestype.mental}}
{{>systems/fvtt-imperium5/templates/actor-partial-ames.html typeame="mental"
typedata=system.amestype.mental}}
</div>
</div>
<div class="flexrow">
<div class="sheet-box color-bg-archetype">
<div class="sheet-box color-bg-archetype ">
<span class="flexrow">
<img class="ame-icon" src="systems/fvtt-imperium5/images/icons/archetype_transparent.webp">
<h4 class="ame-margin title-font">ARCHETYPE</h4>
</span>
<h4 class="ame-margin"></h4>
{{#if archetype}}
<ul>
<li class="item stat flexrow" data-item-id="{{archetype._id}}">
<img class="sheet-competence-img" src="{{archetype.img}}" /></a>
@ -59,6 +87,14 @@
</div>
</li>
</ul>
{{else}}
<ul>
<li class="item stat flexrow">
<span>Aucun archetype</span>
</li>
</ul>
{{/if}}
<h4 class="ame-margin">Spécialités</h4>
<ul>
@ -96,7 +132,7 @@
<div class="flexrow">
<div class="sheet-box color-bg-paradigme">
<div class="sheet-box color-bg-paradigme ">
<span class="flexrow">
<img class="ame-icon" src="systems/fvtt-imperium5/images/icons/paradigme_transparent.webp">
@ -107,12 +143,14 @@
</ul>
</div>
<div class="sheet-box color-bg-archetype">
<div class="sheet-box color-bg-archetype ">
<span class="flexrow">
<img class="ame-icon" src="systems/fvtt-imperium5/images/icons/nature_transparent.webp">
<h4 class="ame-margin title-font">NATURE PROFONDE</h4>
</span>
{{#if nature}}
<ul>
<li class="item stat flexrow " data-item-id="{{nature._id}}">
<img class="sheet-competence-img" src="{{nature.img}}" />
@ -124,6 +162,13 @@
</div>
</li>
</ul>
{{else}}
<ul>
<li class="item stat flexrow ">
<span>Aucune nature profonde</span>
</li>
</ul>
{{/if}}
<h4 class="ame-margin">Traits</h4>
<ul>
@ -169,48 +214,18 @@
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow">
<span class="item-name-label-header">
<h3><label class="items-title-text">Equipement</label></h3>
<span class="item-name-label-header item-field-label-long2">
<h3><label class="item-field-label-long2">Equipement</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Intensité</label>
<span class="item-field-label-long">
<label class="item-field-label-long">Ressouce/Intensité</label>
</span>
</li>
{{#each equipements as |equip key|}}
<li class="item flexrow " data-item-id="{{equip._id}}">
<img class="item-name-img" src="{{equip.img}}" />
<span class="item-name-label">{{equip.name}}</span>
<span class="item-field-label-short">{{equip.data.value}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow">
<span class="item-name-label-header">
<h3><label class="items-title-text">Capacités</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Aide</label>
</span>
<span class="item-field-label-short">
<label class="short-label">Ressource</label>
</span>
</li>
{{#each capacites as |capa key|}}
<li class="item flexrow " data-item-id="{{capa._id}}">
<img class="item-name-img" src="{{capa.img}}" /></a>
<span class="item-name-label">{{capa.name}}</span>
<span class="item-field-label-short"">{{capa.data.aide}}</span>
<span class=" item-field-label-short"">{{capa.data.ressource}}</span>
<span class="item-field-label-long2-no-img">{{equip.name}}</span>
<span class="item-field-label-long">{{equip.system.ressource}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
@ -224,6 +239,38 @@
</div>
<div class="flexrow">
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow">
<span class="item-name-label-header item-field-label-long2">
<h3><label class="item-field-label-long2">Capacités</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Aide</label>
</span>
<span class="item-field-label-long">
<label class="item-field-label-long">Ressource/Intensité</label>
</span>
</li>
{{#each capacites as |capa key|}}
<li class="item flexrow " data-item-id="{{capa._id}}">
<img class="item-name-img" src="{{capa.img}}" /></a>
<span class="item-field-label-long2-no-img">{{capa.name}}</span>
<span class="item-field-label-short"">{{capa.system.aide}}</span>
<span class=" item-field-label-short"">{{capa.system.ressource}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
</div>
<div class="flexrow">
<div class="sheet-box color-bg-archetype">
@ -232,15 +279,15 @@
<span class="item-name-label-header">
<h3><label class="items-title-text">Singularités</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Intensité</label>
<span class="item-field-label-long">
<label class="item-field-label-long">Ressource/Intensité</label>
</span>
</li>
{{#each singularites as |singul key|}}
<li class="item flexrow " data-item-id="{{singul._id}}">
<img class="item-name-img" src="{{singul.img}}" />
<span class="item-name-label">{{singul.name}}</span>
<span class="item-field-label-short">{{singul.data.value}}</span>
<span class="item-field-label-long">{{singul.system.ressource}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
@ -258,15 +305,15 @@
<span class="item-name-label-header">
<h3><label class="items-title-text">Contacts/Finances</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Intensité</label>
<span class="item-field-label-long">
<label class="item-field-label-long">Ressource/Intensité</label>
</span>
</li>
{{#each contacts as |contact key|}}
<li class="item flexrow " data-item-id="{{contact._id}}">
<img class="item-name-img" src="{{contact.img}}" />
<span class="item-name-label">{{contact.name}}</span>
<span class="item-field-label-short">{{contact.data.value}}</span>
<span class="item-field-label-long">{{contact.system.ressource}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
@ -290,17 +337,18 @@
<ul class="item-list alternate-list">
<li class="item flexrow">
<label class="generic-label">Imperium</label>
<input type="text" class="" name="data.biodata.imperium" value="{{data.biodata.imperium}}"
<input type="text" class="" name="system.biodata.imperium" value="{{system.biodata.imperium}}"
data-dtype="String" />
</li>
<li class="item flexrow">
<label class="generic-label">ADM ID</label>
<input type="text" class="" name="data.biodata.admid" value="{{data.biodata.admid}}"
<input type="text" class="" name="system.biodata.admid" value="{{system.biodata.admid}}"
data-dtype="String" />
</li>
<li class="item flexrow">
<label class="generic-label">Age</label>
<input type="text" class="" name="data.biodata.age" value="{{data.biodata.age}}" data-dtype="String" />
<input type="text" class="" name="system.biodata.age" value="{{system.biodata.age}}"
data-dtype="String" />
</li>
</ul>
</div>
@ -308,32 +356,36 @@
<ul>
<li class="flexrow item">
<label class="generic-label">Poids</label>
<input type="text" class="" name="data.biodata.weight" value="{{data.biodata.weight}}"
<input type="text" class="" name="system.biodata.weight" value="{{system.biodata.weight}}"
data-dtype="String" />
</li>
<li class="flexrow item">
<label class="generic-label">Sexe</label>
<input type="text" class="" name="data.biodata.sex" value="{{data.biodata.sex}}" data-dtype="String" />
<input type="text" class="" name="system.biodata.sex" value="{{system.biodata.sex}}"
data-dtype="String" />
</li>
<li class="item flexrow">
<label class="generic-label">Taille</label>
<input type="text" class="" name="data.biodata.size" value="{{data.biodata.size}}" data-dtype="String" />
<input type="text" class="" name="system.biodata.size" value="{{system.biodata.size}}"
data-dtype="String" />
</li>
</ul>
</div>
<div>
<li class="item flexrow">
<label class="generic-label">Yeux</label>
<input type="text" class="" name="data.biodata.eyes" value="{{data.biodata.eyes}}" data-dtype="String" />
<input type="text" class="" name="system.biodata.eyes" value="{{system.biodata.eyes}}"
data-dtype="String" />
</li>
<li class="flexrow item">
<label class="generic-label">Main préférée</label>
<input type="text" class="" name="data.biodata.preferredhand" value="{{data.biodata.preferredhand}}"
<input type="text" class="" name="system.biodata.preferredhand" value="{{system.biodata.preferredhand}}"
data-dtype="String" />
</li>
<li class="item flexrow">
<label class="generic-label">Cheveux</label>
<input type="text" class="" name="data.biodata.hair" value="{{data.biodata.hair}}" data-dtype="String" />
<input type="text" class="" name="system.biodata.hair" value="{{system.biodata.hair}}"
data-dtype="String" />
</li>
</div>
</div>
@ -342,14 +394,14 @@
<div>
<h3>Apparence actuelle : </h3>
<div class="form-group small-editor">
{{editor content=data.biodata.appactual target="data.biodata.appactual" button=true owner=owner
{{editor system.biodata.appactual target="system.biodata.appactual" button=true owner=owner
editable=editable}}
</div>
</div>
<div>
<h3>Autres identités : </h3>
<div class="form-group small-editor">
{{editor content=data.biodata.identities target="data.biodata.identities" button=true owner=owner
{{editor system.biodata.identities target="system.biodata.identities" button=true owner=owner
editable=editable}}
</div>
</div>
@ -359,14 +411,14 @@
<div>
<h3>Traits particuliers : </h3>
<div class="form-group small-editor">
{{editor content=data.biodata.traits target="data.biodata.traits" button=true owner=owner
{{editor system.biodata.traits target="system.biodata.traits" button=true owner=owner
editable=editable}}
</div>
</div>
<div>
<h3>Souvenirs quantiques : </h3>
<div class="form-group small-editor">
{{editor content=data.biodata.memories target="data.biodata.memories" button=true owner=owner
{{editor system.biodata.memories target="system.biodata.memories" button=true owner=owner
editable=editable}}
</div>
</div>
@ -376,14 +428,14 @@
<div>
<h3>Rebuild : </h3>
<div class="form-group small-editor">
{{editor content=data.biodata.rebuild target="data.biodata.rebuild" button=true owner=owner
{{editor system.biodata.rebuild target="system.biodata.rebuild" button=true owner=owner
editable=editable}}
</div>
</div>
<div>
<h3>Relations, contacts et acolytes : </h3>
<div class="form-group small-editor">
{{editor content=data.biodata.contacts target="data.biodata.contacts" button=true owner=owner
{{editor system.biodata.contacts target="system.biodata.contacts" button=true owner=owner
editable=editable}}
</div>
</div>
@ -391,13 +443,13 @@
<h3>Qui suis-je : </h3>
<div class="form-group editor">
{{editor content=data.biodata.whoami target="data.biodata.whoami" button=true owner=owner
{{editor system.biodata.whoami target="system.biodata.whoami" button=true owner=owner
editable=editable}}
</div>
<hr>
<h3>Notes : </h3>
<div class="form-group editor">
{{editor content=data.biodata.notes target="data.biodata.notes" button=true owner=owner editable=editable}}
{{editor system.biodata.notes target="system.biodata.notes" button=true owner=owner editable=editable}}
</div>
<hr>
</article>

View File

@ -5,50 +5,118 @@
<h4 class=chat-actor-name>{{alias}}</h4>
</div>
<hr>
{{#if img}}
<div >
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
</div>
{{/if}}
<hr>
<div class="flexcol">
</div>
<div class="flexcol">
</div>
<div>
<ul>
{{#if power}}
<li>Power : {{power.name}}</li>
{{/if}}
{{#if isDamage}}
<li>Weapon Damage Dice : {{weapon.data.damageDice}}</li>
{{/if}}
{{#if isResistance}}
<li>Armor Resistance Dice : {{armor.data.resistanceDice}}</li>
{{/if}}
{{#if stat}}
<li>Statistic : {{stat.label}}</li>
{{/if}}
{{#if spec}}
<li>Specialisation : {{spec.name}}</li>
{{/if}}
<div>
<ul>
<li class="imperium5-roll">Réserve : {{humanFormula}}</li>
<li>Score :
(
{{#each resultsPC as |r k|}}
{{#if @root.useSpecialite}}
<a class="apply-specialite common-button" data-result-index="{{k}}">{{r.result}}</a>
{{else}}
{{r.result}}
{{/if}}
{{/each}}
)
(
{{#each roll.terms.2.results as |r k|}}
{{r.result}}
{{/each}}
)
(
{{#each roll.terms.4.results as |r k|}}
{{r.result}}
{{/each}}
)
</li>
{{#if weaponName}}
<li>Weapon : {{weaponName}}</li>
{{/if}}
{{#if specialiteApplied}}
<li>Une Spécialité a réduit de 1 le résultat du dé</li>
{{/if}}
{{#if isResistance}}
<li><strong>Defense Result : {{finalScore}}</strong>
{{else}}
{{#if isDamage}}
<li><strong>Damages : {{finalScore}}</strong>
{{else}}
<li><strong>Final Result : {{finalScore}}</strong>
{{/if}}
{{/if}}
</ul>
</div>
{{#if usedParadigme}}
<li>Paradigme utilisé : {{usedParadigme}}</li>
{{/if}}
</div>
<li>Seuil : {{seuil}}
{{#if (count paradigmes)}}
<select class="common-button select-apply-paradigme" type="text" value="{{selectedParadigme}}"
data-dtype="String">
{{#select selectedParadigme}}
<option value="none">Pas de paradigme</option>
{{#each paradigmes as |para key|}}
<option value="{{para.key}}">{{para.label}} ({{para.value}})</option>
{{/each}}
{{/select}}
</select>
{{/if}}
</li>
<li>Unités de narration : {{realSuccessPC}}
{{#if realSuccessPC}}
<select class="common-button transfer-success" type="text" value="{{nbSuccessSource}}" data-dtype="Number">
{{#select nbSuccessSource}}
<option value="none">0 -> Source</option>
{{#times realSuccessPC}}
<option value="{{this}}">{{this}} -> Source</option>
{{/times}}
{{/select}}
</select>
{{/if}}
</li>
{{#if realSuccessPC}}
<li>Ressource :
<select class="common-button select-ressource" type="text" value="none" data-dtype="String">
{{#select "none"}}
<option value="none">Aucun</option>
{{#each ressources as |ressource key|}}
<option value="{{ressource._id}}">{{ressource.name}} ({{ressource.system.ressource}})</option>
{{/each}}
{{/select}}
</select>
</li>
{{/if}}
{{#if (count selectedRessources)}}
<li>Ressources utilisées : </li>
<ul class="ul-level1">
{{#each selectedRessources as |ressource key|}}
<li>
{{ressource.name}} ({{ressource.system.ressource}});
</li>
{{/each}}
</ul>
</li>
{{/if}}
{{#if totalIntensite}}
<li>Intensité totale : {{totalIntensite}}</li>
{{/if}}
{{#if sourceTransfer}}
<li>Succés transférés à la Source : {{sourceTransfer}}</li>
{{/if}}
<li>Succés de Réalité : {{successGM}}</li>
{{#if nbKarma}}
<li>Points de Karma utilisés : {{nbKarma}}</li>
{{/if}}
{{#if bonPresage}}
<li>Bon Présage !</li>
{{/if}}
{{#if mauvaisPresage}}
<li>Mauvais Présage !</li>
{{/if}}
</ul>
</div>
</div>

View File

@ -1,6 +1,6 @@
{{#if data.isGM}}
<h3>GM Notes : </h3>
<div class="form-group editor">
{{editor content=data.gmnotes target="data.gmnotes" button=true owner=owner editable=editable}}
{{editor system.gmnotes target="system.gmnotes" button=true owner=owner editable=editable}}
</div>
{{/if}}

View File

@ -8,35 +8,30 @@
{{!-- Sheet Body --}}
<section class="sheet-body">
<h3>{{upperFirst type}}</h3>
<div class="flexcol">
{{#if (exists data.type)}}
<span>
<label class="generic-label">Type : </label>
<input type="text" class="padd-right status-small-label color-class-common" name="data.type" value="{{data.type}}"
{{#if (exists system.capatype)}}
<span class="flexrow">
<label class="generic-label item-field-label-long">Type de capacité : </label>
<input type="text" class="padd-right status-small-label color-class-common" name="system.capatype" value="{{system.capatype}}"
data-dtype="String" />
</span>
{{/if}}
{{#if (exists data.value)}}
<span>
<label class="generic-label">Valeur : </label>
<input type="text" class="input-numeric-short padd-right status-small-label color-class-common" name="data.value" value="{{data.value}}"
{{#if (exists system.aide)}}
<span class="flexrow">
<label class="generic-label item-field-label-long">Aide : </label>
<input type="text" class="input-numeric-short padd-right status-small-label color-class-common" name="system.aide" value="{{system.aide}}"
data-dtype="Number" />
</span>
{{/if}}
{{#if (exists data.aide)}}
<span class="generic-label">
<label>Aide : </label>
<input type="text" class="input-numeric-short padd-right status-small-label color-class-common" name="data.aide" value="{{data.aide}}"
data-dtype="Number" />
</span>
{{/if}}
{{#if (exists data.ressource)}}
<span class="generic-label">
<label>Resource : </label>
<input type="text" class="input-numeric-short padd-right status-small-label color-class-common" name="data.ressource" value="{{data.ressource}}"
{{#if (exists system.ressource)}}
<span class="flexrow">
<label class="generic-label item-field-label-long">Resource/Intensité : </label>
<input type="text" class="input-numeric-short padd-right status-small-label color-class-common" name="system.ressource" value="{{system.ressource}}"
data-dtype="Number" />
</span>
{{/if}}

View File

@ -7,7 +7,7 @@
{{/if}}
<span class="item-field-label-long"><label>
{{equip.data.quantity}}
{{equip.system.quantity}}
(<a class="quantity-minus plus-minus-button"> -</a>/<a class="quantity-plus plus-minus-button">+</a>)
</label>
</span>

View File

@ -1,16 +0,0 @@
<li class="item flexrow list-item color-class-{{lower stat.abbrev}} item-stat-roll" data-attr-key="{{key}}">
<span class="stat-icon">
<img class="stat-icon" src="systems/fvtt-pegasus-rpg/images/icons/{{stat.abbrev}}.webp">
</span>
<span class="stat-label stat-margin" name="{{key}}">
<h4 class="stat-text-white stat-margin"><a class="roll-stat stat-margin" data-stat-key="{{key}}">{{stat.abbrev}}</a></h4>
</span>
<select class="status-small-label color-class-common" type="text" name="data.statistics.{{key}}.value" value="{{stat.value}}"
data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
{{#select stat.value}}
{{{@root.optionsDiceList}}}
{{/select}}
</select>
<input type="text" class="input-numeric-short padd-right status-small-label color-class-common" name="data.statistics.{{key}}.mod" value="{{stat.mod}}"
data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}} />
</li>

View File

@ -1,70 +0,0 @@
<ul class="status-block">
<li class="item flexrow">
<span class="stat-label status-small-label status-col-name"><label class="status-small-label"><strong>Status</strong></label></span>
<span class="status-header-label status-small-label no-grow"><label class="status-small-label">Cur</label></span>
<span class="status-header-label status-small-label no-grow"><label class="status-small-label">Mod</label></span>
<span class="status-header-label status-small-label no-grow"><label class="status-small-label">Max</label></span>
</li>
{{#each data.secondary as |stat2 key|}}
<li class="item flexrow " data-attr-key="{{key}}">
<span class="stat-label flexrow status-col-name" name="{{key}}">
<label class="status-small-label"><strong>{{stat2.label}}</strong><br>
{{#if (eq key "health")}}
(KOV -{{stat2.max}})
{{/if}}
{{#if (eq key "delirium")}}
(MV -{{stat2.max}})
{{/if}}
</label>
</span>
<input type="text" class="padd-right status-small-label no-grow" name="data.secondary.{{key}}.value" value="{{stat2.value}}" data-dtype="Number"/>
<input type="text" class="padd-right status-small-label no-grow" name="data.secondary.{{key}}.bonus" value="{{stat2.bonus}}" data-dtype="Number"/>
<input type="text" class="padd-right status-small-label no-grow" name="data.secondary.{{key}}.max" value="{{stat2.max}}" data-dtype="Number"/>
</li>
{{/each}}
<li class="item flexrow " data-key="nrg">
<span class="stat-label flexrow status-col-name" name="nrg">
<label class="status-small-label"><strong>{{data.nrg.label}}</strong></label>
</span>
<input type="text" class="padd-right status-small-label no-grow" name="data.nrg.value" value="{{data.nrg.value}}" data-dtype="Number"/>
<input type="text" class="padd-right status-small-label no-grow" name="data.nrg.mod" value="{{data.nrg.mod}}" data-dtype="Number"/>
<input type="text" class="padd-right status-small-label no-grow" name="data.nrg.max" value="{{data.nrg.max}}" data-dtype="Number"/>
<span class="small-label status-small-label"> /{{data.nrg.absolutemax}}</span>
</li>
<li class="item flexrow " data-key="nrg">
<span class="stat-label flexrow status-col-name" name="activated-nrg">
<label class="status-small-label"><strong>Activated NRG</strong><br>
</span>
<span class="stat-label flexrow status-col-name" name="activated-nrg">
<input type="text" class="padd-right status-small-label no-grow" name="data.nrg.activated" value="{{data.nrg.activated}}" data-dtype="Number"/>
</span>
<!--<span class="stat-label flexrow status-col-name" name="momentum">
<label class="status-small-label flexrow"><strong>
<a class="stat-icon lock-unlock-sheet">{{#if editScore}}Lock{{else}}Unlock{{/if}}</a>
</strong></label>-->
</span>
</li>
<li class="item flexrow " data-key="momentum">
<span class="stat-label flexrow status-col-name" name="momentum">
<label class="status-small-label"><strong>Momentum</strong></label>
</span>
<input type="text" class="padd-right status-small-label no-grow" name="data.momentum.value" value="{{data.momentum.value}}" data-dtype="Number"/>
<input type="text" class="padd-right status-small-label no-grow" name="data.momentum.max" value="{{data.momentum.max}}" data-dtype="Number"/>
<span>
<a class="momentum-plus plus-minus-button">+</a>
<a class="momentum-minus plus-minus-button">-</a>
</span>
</li>
<!--<li class="item flexrow list-item" data-key="lock-unlock">
<span class="stat-label flexrow status-col-name" name="momentum">
<a class="stat-icon lock-unlock-sheet"><img class="small-button-container"
src="systems/fvtt-pegasus-rpg/images/icons/{{#if editStatSkill}}unlocked.svg{{else}}locked.svg{{/if}}" alt="lock/unlock"
></a>
</span>-->
</li>
</ul>
<!-- <span class="small-label padd-right packed-left">Act</span>
<input type="text" class="padd-right" name="data.nrg.activated" value="{{data.nrg.activated}}" data-dtype="Number"/>
-->

View File

@ -1,16 +0,0 @@
<li class="flexrow"><label class="generic-label">Effects</label>
</li>
<li>
<ul class="ul-level1">
<li class="flexrow"><div class="drop-equipment-effect"><label>Drop Effects here !</label></div>
</li>
{{#each data.effects as |effect idx|}}
<li class="flexrow">
<label name="data.effects[{{idx}}].name"><a class="view-subitem" data-type="effects" data-index="{{idx}}">{{effect.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="effects" data-index="{{idx}}" title="Delete Effect"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</li>

View File

@ -2,5 +2,5 @@
<label class="generic-label">Description</label>
</span>
<div class="medium-editor item-text-long-line">
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
{{editor system.description target="system.description" button=true owner=owner editable=editable}}
</div>

View File

@ -4,5 +4,5 @@
<img class="chat-img" src="{{img}}" title="{{name}}" />
{{/if}}
<h4><b>Description : </b></h4>
<p class="card-content">{{{data.description}}}</p>
<p class="card-content">{{{system.description}}}</p>
</div>

View File

@ -1,88 +1,75 @@
<form class="skill-roll-dialog">
<header class="roll-dialog-header">
{{#if img}}
<img class="actor-icon" src="{{img}}" data-edit="img" title="{{name}}" />
{{#if actorImg}}
<img class="actor-icon" src="{{actorImg}}" data-edit="img" title="{{name}}" />
{{/if}}
<h1 class="dialog-roll-title roll-dialog-header">{{title}}</h1>
<h1 class="dialog-roll-title roll-dialog-header">{{ame.label}} ({{ame.value}})</h1>
</header>
<div class="grid grid-2col">
<div class="flexcol sheet-box color-bg-ame">
<div class="flexcol">
<div class="flexrow">
<span class="roll-dialog-label" >Stat Dice : </span>
<select class="roll-dialog-label" id="statDicesLevel" type="text" name="statDicesLevel" value="{{statDicesLevel}}" data-dtype="Number"
{{#if statKey}}disabled{{/if}}>
{{#select statDicesLevel}}
{{{optionsDiceList}}}
{{/select}}
</select>
<span class="small-label">&nbsp;+&nbsp;{{statMod}}</span>
</div>
{{#if specList}}
<div class="flexrow">
<span class="roll-dialog-label" >Spec : </span>
<select class="roll-dialog-label" id="specList" type="text" name="selectedSpec" value="{{selectedSpec}}" data-dtype="String">
{{#select selectedSpec}}
<option value="0">None</option>
{{#each specList as |spec idx|}}
<option value="{{spec._id}}">{{spec.name}}</option>
{{/each}}
{{/select}}
</select>
<span class="small-label">&nbsp;</span>
</div>
{{/if}}
<div class="flexrow">
<span class="roll-dialog-label" >Spec Dice : </span>
<select class="roll-dialog-label" id="specDicesLevel" type="text" name="specDicesLevel" value="{{specDicesLevel}}" data-dtype="Number"
{{#if specList}}disabled{{/if}}>
{{#select specDicesLevel}}
{{{optionsDiceList}}}
{{/select}}
</select>
<span class="small-label">&nbsp;</span>
</div>
<div class="flexrow">
<span class="roll-dialog-label" >Bonus Dice : </span>
<select class="roll-dialog-label" id="bonusDicesLevel" type="text" name="bonusDicesLevel" value="{{bonusDicesLevel}}" data-dtype="Number">
{{#select bonusDicesLevel}}
{{{optionsDiceList}}}
{{/select}}
</select>
<span class="small-label">&nbsp;</span>
</div>
<div class="flexrow">
<span class="roll-dialog-label" >Hindrance Dice :</span>
<select class="roll-dialog-label" id="hindranceDicesLevel" type="text" name="hindranceDicesLevel" value="{{hindranceDicesLevel}}" data-dtype="Number">
{{#select hindranceDicesLevel}}
{{{optionsDiceList}}}
{{/select}}
</select>
<span class="small-label">&nbsp;</span>
</div>
<div class="flexrow">
<span class="roll-dialog-label" >Other Dice :</span>
<select class="roll-dialog-label" id="otherDicesLevel" type="text" name="otherDicesLevel" value="{{otherDicesLevel}}" data-dtype="Number">
{{#select otherDicesLevel}}
{{{optionsDiceList}}}
{{/select}}
</select>
<span class="small-label">&nbsp;</span>
</div>
<div class="flexrow">
<span class="roll-dialog-label">Ruptures : {{ameMalus}}</span>
</div>
<div class="flexrow">
<span class="roll-dialog-label">Utiliser l'Archetype ? : </span>
<input class="ame-checkbox" id="select-use-archetype" type="checkbox" {{checked useArchetype}}>
</div>
<div class="flexrow">
<span class="roll-dialog-label">Aides ? : </span>
<select class="roll-dialog-label" id="select-aide-pj" type="text" name="nbAide" value="{{nbAide}}"
data-dtype="Number">
{{#select nbAide}}
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
{{/select}}
</select>
</div>
{{#if karma}}
<div class="flexrow">
<span class="roll-dialog-label">Utiliser une capacité : </span>
<select class="roll-dialog-label" id="select-capacite" type="text" name="usedCapacite" value="{{usedCapacite}}"
data-dtype="Number">
{{#select usedCapacite}}
<option value="none">Aucune</option>
{{#each capacites as |capa key|}}
<option value="{{capa._id}}">{{capa.name}} ({{capa.system.aide}})</option>
{{/each}}
{{/select}}
</select>
</div>
<div class="flexrow">
<span class="roll-dialog-label">Utiliser 1 Point de Karma ? : </span>
<input class="ame-checkbox" id="select-use-karma" type="checkbox" {{checked useKarma}}>
</div>
{{/if}}
<div class="flexrow">
<span class="roll-dialog-label">Total : <span id="ame-total">{{ame.value}}</span>d8</span>
</div>
</div>
<div>
{{> systems/fvtt-pegasus-rpg/templates/partial-roll-select-effects.html}}
<div class="flexcol sheet-box color-bg-archetype">
<div class="flexrow">
<span class="roll-dialog-label">Dés de Réalité : </span>
<select class="roll-dialog-label" id="select-realite-dice" type="text" name="realiteDice" value="{{realiteDice}}"
data-dtype="Number">
{{#select realiteDice}}
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
{{/select}}
</select>
</div>
</div>
</form>
</div>
</form>