Gestion des singularites

This commit is contained in:
sladecraven 2022-10-21 09:38:43 +02:00
parent 7ae5ce8d45
commit a100da7cd9
7 changed files with 115 additions and 49 deletions

View File

@ -154,7 +154,7 @@ export class Imperium5ActorSheet extends ActorSheet {
this.render(true);
});
html.find('.item-link a').click((event) => {
const itemId = $(event.currentTarget).data("item-id");
const itemId = $(event.currentTarget).data("item-id")
const item = this.actor.getOwnedItem(itemId);
item.sheet.render(true);
});

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@ -88,7 +88,7 @@ Hooks.once("ready", function () {
let sidebar = document.getElementById("sidebar")
sidebar.style.width = "min-content"
}
welcomeMessage()
})

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@ -50,13 +50,33 @@ export class Imperium5Utility {
})
}
/* -------------------------------------------- */
static registerSettings() {
game.settings.register("fvtt-imperium5", "use-entropie-reussite", {
name: "Utilisation du dé d'Entropie dans les réussites",
hint: "Si coché, ajoute 1 succès au joueur sur un 2, et 1 succés au MJ sur un 7.",
scope: "world",
config: true,
default: false,
type: Boolean
})
game.settings.register("fvtt-imperium5", "use-singularite", {
name: "Utilisation complémentaire des Singularités",
hint: "Si coché, les Singularités peuvent permettre de réduire de 1 la valeur d'un dé",
scope: "world",
config: true,
default: false,
type: Boolean
})
}
/* -------------------------------------------- */
static pushInitiativeOptions(html, options) {
}
/* -------------------------------------------- */
static async ready() {
this.registerSettings()
}
/* -------------------------------------------- */
@ -90,14 +110,19 @@ export class Imperium5Utility {
/* -------------------------------------------- */
static async chatListeners(html) {
html.on("click", '.button-apply-paradigme', event => {
let paraKey = $(event.currentTarget).data("para-key")
html.on("change", '.select-apply-paradigme', event => {
let paraKey = event.currentTarget.value
let rollData = this.getRollDataFromMessage(event)
rollData.previousMessageId = Imperium5Utility.findChatMessageId(event.currentTarget)
this.applyParadigme(rollData, paraKey)
})
html.on("click", '.apply-singularite', event => {
let resultIndex = $(event.currentTarget).data("result-index")
let rollData = this.getRollDataFromMessage(event)
rollData.previousMessageId = Imperium5Utility.findChatMessageId(event.currentTarget)
this.applySingularite(rollData, resultIndex)
})
}
/* -------------------------------------------- */
@ -292,29 +317,39 @@ export class Imperium5Utility {
/* -------------------------------------------- */
static computeReussites(rollData) {
let myRoll = rollData.roll
rollData.successPC = myRoll.terms[0].results.filter(res => res.result <= rollData.seuil).length
rollData.successGM = myRoll.terms[4].results.filter(res => res.result <= rollData.seuil).length
// Calcul des réussites sur les 2 pools
rollData.successPC = rollData.resultsPC.filter(res => res.result <= rollData.seuil).length
rollData.successGM = myRoll.terms[4].results.filter(res => res.result <= 2).length
// Calcul du présage
rollData.bonPresage = myRoll.terms[2].results[0].result == 1
rollData.mauvaisPresage = myRoll.terms[2].results[0].result == 8
rollData.nbUnitesNarration = Math.max( rollData.successPC-1, 0)
// gestion règle optionnelle de l'Entropie
if (rollData.useEntropieReussite && myRoll.terms[2].results[0].result == 2) {
rollData.successPC++
}
if (rollData.useEntropieReussite && myRoll.terms[2].results[0].result == 7) {
rollData.successGM++
}
// Calcul unité de narration
rollData.nbUnitesNarration = Math.max(rollData.successPC - 1, 0)
}
/* -------------------------------------------- */
static async rollImperium5(rollData) {
static async rollImperium5(rollData) {
// Karma management
let actor = game.actors.get(rollData.actorId)
rollData.nbKarma = 0
if ( rollData.useKarma ) {
let actor = game.actors.get(rollData.actorId)
rollData.nbKarma = 0
if (rollData.useKarma) {
actor.incDecKarma(-1)
rollData.nbKarma++
}
if ( rollData.usedCapacite != "none" ) {
if (rollData.usedCapacite != "none") {
actor.incDecKarma(-1)
rollData.nbKarma++
}
let nbAmeDice = this.computeDiceReserve( rollData )
let nbAmeDice = this.computeDiceReserve(rollData)
let diceFormula = `${nbAmeDice}d8[green] + 1d8[blue] + ${rollData.realiteDice}d8[red]`
let humanFormula = `${nbAmeDice}d8, 1d8, ${rollData.realiteDice}d8`
// Performs roll
@ -326,7 +361,8 @@ export class Imperium5Utility {
rollData.diceFormula = diceFormula
rollData.humanFormula = humanFormula
}
// local copy of results to allow changes
rollData.resultsPC = duplicate(myRoll.terms[0].results)
// Calcul réussites
this.computeReussites(rollData)
@ -334,20 +370,39 @@ export class Imperium5Utility {
content: await renderTemplate(`systems/fvtt-imperium5/templates/chat-generic-result.html`, rollData)
})
msg.setFlag("world", "imperium5-roll-data", rollData)
console.log("Final rollData", rollData)
}
/* ------------------------- ------------------- */
static async processParadigmeRoll(rollData) {
/* -------------------------------------------- */
static async applyParadigme(rollData, paraKey) {
let actor = game.actors.get(rollData.actorId)
let para = actor.system.paradigmes[paraKey]
rollData.seuil = para.value
rollData.usedParadigme = para.label
actor.setParadigmeUsed(paraKey)
this.computeReussites(rollData)
rollData.paradigmes = []
let msg = await this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-imperium5/templates/chat-generic-result.html`, rollData)
})
msg.setFlag("world", "imperium5-roll-data", rollData)
this.removeChatMessageId(rollData.previousMessageId)
}
/* -------------------------------------------- */
static async applySingularite(rollData, resultIndex) {
let res = rollData.resultsPC[resultIndex]
res.result = (res.result > 1) ? res.result-1 : res.result
this.computeReussites(rollData)
rollData.useSingularites = false
rollData.singulariteApplied = true
let msg = await this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-imperium5/templates/chat-generic-result.html`, rollData)
})
msg.setFlag("world", "imperium5-roll-data", rollData)
}
/* ------------------------- ------------------- */
static async updateRoll(rollData) {
@ -474,22 +529,14 @@ export class Imperium5Utility {
useAide: false,
useKarma: false,
usedCapacite: "none",
seuil: 2
seuil: 2,
useSingularites: game.settings.get("fvtt-imperium5", "use-singularite"),
useEntropieReussite: game.settings.get("fvtt-imperium5", "use-entropie-reussite")
}
Imperium5Utility.updateWithTarget(rollData)
return rollData
}
/* -------------------------------------------- */
static applyParadigme(rollData, paraKey) {
let actor = game.actors.get(rollData.actorId)
let para = actor.system.paradigmes[paraKey]
rollData.seuil = para.value
rollData.usedParadigme = para.label
actor.setParadigmeUsed(paraKey)
this.processParadigmeRoll(rollData)
}
/* -------------------------------------------- */
static updateWithTarget(rollData) {

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@ -1165,7 +1165,7 @@ ul, li {
.common-button {
box-shadow: inset 0px 1px 0px 0px #a6827e;
background: linear-gradient(to bottom, #B8A799F0 5%, #80624af0 100%);
background-color: #B8A799F0; /*#7d5d3b00;*/
background-color: #80624af0; /*#7d5d3b00;*/
border-radius: 4px;
opacity: 60%;
border: 2px ridge #846109;
@ -1177,6 +1177,11 @@ ul, li {
position: relative;
}
.common-button option {
background: linear-gradient(to bottom, #B8A799F0 5%, #80624af0 100%);
background-color: #80624af0; /*#7d5d3b00;*/
}
.common-button:hover {
background: linear-gradient(to bottom, #97B5AEFF 5%, rgb(101, 167, 151) 100%);
background-color: #97B5AEFF;

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@ -7,7 +7,7 @@
"flags": {}
}
],
"version": "10.0.4",
"version": "10.0.5",
"compatibility": {
"minimum": "10",
"verified": "10",
@ -67,5 +67,5 @@
"background": "images/ui/imperium5_welcome_page.webp",
"url": "https://www.uberwald.me/gitea/uberwald/fvtt-imperium5",
"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-imperium5/raw/branch/master/system.json",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-imperium5/archive/fvtt-imperium5-v10.0.4.zip"
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-imperium5/archive/fvtt-imperium5-v10.0.5.zip"
}

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@ -15,8 +15,12 @@
<li>Réserve : {{humanFormula}}</li>
<li>Score :
(
{{#each roll.terms.0.results as |r k|}}
{{r.result}}
{{#each resultsPC as |r k|}}
{{#if @root.useSingularites}}
<a class="apply-singularite common-button" data-result-index="{{k}}">{{r.result}}</a>
{{else}}
{{r.result}}
{{/if}}
{{/each}}
)
(
@ -30,13 +34,34 @@
{{/each}}
)
</li>
{{#if singulariteApplied}}
<li>Une Singularité a réduit de 1 le résultat du dé</li>
{{/if}}
{{#if usedParadigme}}
<li>Paradigme utilisé : {{usedParadigme}}</li>
{{/if}}
<li>Seuil : {{seuil}}</li>
<li>Seuil : {{seuil}}
{{#if (count paradigmes)}}
<select class="common-button select-apply-paradigme" type="text" value="{{selectedParadigme}}" data-dtype="String">
{{#select selectedParadigme}}
<option value="none">Pas de paradigme</option>
{{#each paradigmes as |para key|}}
<option value="{{para.key}}">{{para.label}} ({{para.value}})</option>
{{/each}}
{{/select}}
</select>
{{/if}}
</li>
<li>Succés : {{successPC}}</li>
<li>Succés de Réalité : {{successGM}}</li>
<li>Unités de narration : {{nbUnitesNarration}}</li>
{{#if nbKarma}}
<li>Points de Karma utilisés : {{nbKarma}}</li>
{{/if}}
@ -48,14 +73,6 @@
<li>Mauvais Présage !</li>
{{/if}}
{{#if (count paradigmes)}}
<li class="li-button-paradigme">
{{#each paradigmes as |para key|}}
<button class="common-button chat-card-button button-apply-paradigme" data-para-key="{{para.key}}">Utiliser {{para.label}} ({{para.value}})</button>
{{/each}}
</li>
{{/if}}
</ul>
</div>

View File

@ -3,14 +3,11 @@
{{#if img}}
<img class="actor-icon" src="{{img}}" data-edit="img" title="{{name}}" />
{{/if}}
<h1 class="dialog-roll-title roll-dialog-header">{{title}}</h1>
<h1 class="dialog-roll-title roll-dialog-header">{{ame.label}} ({{ame.value}})</h1>
</header>
<div class="flexcol">
<div class="flexrow">
<span class="roll-dialog-label">Ame : {{ame.label}} ({{ame.value}})</span>
</div>
<div class="flexrow">
<span class="roll-dialog-label">Malus : {{ameMalus}}</span>
</div>