Cleanup and convert

This commit is contained in:
2025-02-14 09:09:13 +01:00
parent fa21d30994
commit b29cbfb8fa
13 changed files with 108 additions and 182 deletions

View File

@@ -99,7 +99,7 @@ export default class FTLNomadProtagonist extends foundry.abstract.TypeDataModel
}
// Get Unnatural skill for MAX SAN
let unnatural = this.parent.items.find(i => i.type === "skill" && i.name.toLowerCase() === game.i18n.localize("CTHULHUETERNAL.Skill.Unnatural").toLowerCase())
let unnatural = this.parent.items.find(i => i.type === "skill" && i.name.toLowerCase() === game.i18n.localize("FTLNOMAD.Skill.Unnatural").toLowerCase())
let minus = 0
if (unnatural) {
minus = unnatural.system.skillTotal

View File

@@ -8,23 +8,20 @@ export default class FTLNomadWeapon extends foundry.abstract.TypeDataModel {
schema.description = new fields.HTMLField({ required: true, textSearch: true })
let setting = game.settings.get("fvtt-cthulhu-eternal", "settings-era") || "modern"
schema.settings = new fields.StringField({ required: true, initial: setting, choices: SYSTEM.AVAILABLE_SETTINGS })
schema.weaponType = new fields.StringField({ required: true, initial: "melee", choices: SYSTEM.WEAPON_TYPE })
schema.hasDirectSkill = new fields.BooleanField({ required: true, initial: false })
schema.directSkillValue = new fields.NumberField({ required: true, initial: 0, min: 0, max:99 })
schema.damage = new fields.StringField({required: true, initial: "1d6"})
schema.baseRange = new fields.StringField({required: true, initial: ""})
schema.rangeUnit = new fields.StringField({ required: true, initial: "yard", choices: SYSTEM.WEAPON_RANGE_UNIT })
schema.lethality = new fields.NumberField({ required: true, initial: 0, min: 0 })
schema.killRadius = new fields.NumberField({ required: true, initial: 0, min: 0 })
schema.armorPiercing = new fields.NumberField({ required: true, initial: 0, min: 0 })
schema.weaponSubtype = new fields.StringField({ required: true, initial: "basicfirearm", choices: SYSTEM.WEAPON_SUBTYPE })
schema.state = new fields.StringField({ required: true, initial: "pristine", choices: SYSTEM.EQUIPMENT_STATES })
schema.range = new fields.SchemaField({
close: new fields.NumberField({ ...requiredInteger, initial: 0 }),
near: new fields.NumberField({ ...requiredInteger, initial: 0 }),
far: new fields.NumberField({ ...requiredInteger, initial: 0 }),
dist: new fields.NumberField({ ...requiredInteger, initial: 0 }),
})
schema.resourceLevel = new fields.NumberField({ required: true, initial: 0, min: 0 })
schema.enc = new fields.NumberField({ required: true, initial: 0, min: 0 })
schema.aspect = new fields.StringField({ required: true, initial: ""})
schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
return schema
}