Cleanup and convert
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@@ -99,7 +99,7 @@ export default class FTLNomadProtagonist extends foundry.abstract.TypeDataModel
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}
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// Get Unnatural skill for MAX SAN
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let unnatural = this.parent.items.find(i => i.type === "skill" && i.name.toLowerCase() === game.i18n.localize("CTHULHUETERNAL.Skill.Unnatural").toLowerCase())
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let unnatural = this.parent.items.find(i => i.type === "skill" && i.name.toLowerCase() === game.i18n.localize("FTLNOMAD.Skill.Unnatural").toLowerCase())
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let minus = 0
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if (unnatural) {
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minus = unnatural.system.skillTotal
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@@ -8,23 +8,20 @@ export default class FTLNomadWeapon extends foundry.abstract.TypeDataModel {
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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let setting = game.settings.get("fvtt-cthulhu-eternal", "settings-era") || "modern"
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schema.settings = new fields.StringField({ required: true, initial: setting, choices: SYSTEM.AVAILABLE_SETTINGS })
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schema.weaponType = new fields.StringField({ required: true, initial: "melee", choices: SYSTEM.WEAPON_TYPE })
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schema.hasDirectSkill = new fields.BooleanField({ required: true, initial: false })
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schema.directSkillValue = new fields.NumberField({ required: true, initial: 0, min: 0, max:99 })
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schema.damage = new fields.StringField({required: true, initial: "1d6"})
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schema.baseRange = new fields.StringField({required: true, initial: ""})
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schema.rangeUnit = new fields.StringField({ required: true, initial: "yard", choices: SYSTEM.WEAPON_RANGE_UNIT })
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schema.lethality = new fields.NumberField({ required: true, initial: 0, min: 0 })
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schema.killRadius = new fields.NumberField({ required: true, initial: 0, min: 0 })
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schema.armorPiercing = new fields.NumberField({ required: true, initial: 0, min: 0 })
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schema.weaponSubtype = new fields.StringField({ required: true, initial: "basicfirearm", choices: SYSTEM.WEAPON_SUBTYPE })
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schema.state = new fields.StringField({ required: true, initial: "pristine", choices: SYSTEM.EQUIPMENT_STATES })
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schema.range = new fields.SchemaField({
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close: new fields.NumberField({ ...requiredInteger, initial: 0 }),
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near: new fields.NumberField({ ...requiredInteger, initial: 0 }),
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far: new fields.NumberField({ ...requiredInteger, initial: 0 }),
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dist: new fields.NumberField({ ...requiredInteger, initial: 0 }),
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})
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schema.resourceLevel = new fields.NumberField({ required: true, initial: 0, min: 0 })
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schema.enc = new fields.NumberField({ required: true, initial: 0, min: 0 })
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schema.aspect = new fields.StringField({ required: true, initial: ""})
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schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
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return schema
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}
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