Fix actions/tour
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|
||||
<svg style="height: 512px; width: 512px;" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512"><defs><filter id="shadow-1" height="300%" width="300%" x="-100%" y="-100%"><feFlood flood-color="rgba(255, 255, 255, 1)" result="flood"></feFlood><feComposite in="flood" in2="SourceGraphic" operator="atop" result="composite"></feComposite><feGaussianBlur in="composite" stdDeviation="15" result="blur"></feGaussianBlur><feOffset dx="0" dy="0" result="offset"></feOffset><feComposite in="SourceGraphic" in2="offset" operator="over"></feComposite></filter></defs><g class="" style="" transform="translate(0,0)"><path d="M89.594 18.094l-10.75 10.75.03.03 27.532 333.563-83.03 92.938 33.25 33.25 90.155-80.563 336.19 24.907c.06.062.124.124.186.186l.156-.156h.032v-.03l10.562-10.564c-1.676-1.676-3.122-3.437-4.687-5.156-21.332-25.55-25.416-63.24-35.47-109.125-8.323-37.99-21.225-81.042-53.094-125.03l-38.062 50.81c.005.008-.005.026 0 .032 28.988 36.074 46.027 67.766 59.72 96.25 15.017 31.247 26.122 59 44.467 83.688L165.314 391.5 337.53 237.594l64.376-85.97-41.53-41.53-85.907 64.312L122.81 344.094 98.156 45.25c24.68 18.33 52.425 29.426 83.656 44.438 28.49 13.693 60.2 30.72 96.282 59.718l50.812-38.062c-43.99-31.86-87.04-44.736-125.03-53.063C157.987 48.224 120.3 44.113 94.75 22.78c-1.72-1.564-3.48-3.01-5.156-4.686zm317.03.312c-3.385.028-6.862.406-10.28.97-4.558.75-8.992 1.837-12.813 3.093-3.82 1.254-6.776 2.302-9.717 4.624a7.184 7.184 0 0 0-2.72 6.187l5.032 62.345a7.184 7.184 0 0 0 2.063 4.53l33.656 33.626a7.184 7.184 0 0 0 4.5 2.095l62.344 5.03a7.184 7.184 0 0 0 6.218-2.718c2.335-2.944 3.367-5.895 4.625-9.718 1.26-3.824 2.343-8.255 3.095-12.814.752-4.56 1.18-9.198.875-13.625-.305-4.425-1.012-8.99-4.844-12.81L422.78 23.343c-3.822-3.824-8.384-4.54-12.81-4.844-1.108-.076-2.216-.103-3.345-.094zm.126 14.375c.8-.006 1.563.016 2.25.064 2.404.165 3.74.915 3.72.78l65.655 65.657c-.138-.023.616 1.318.78 3.72.19 2.746-.062 6.526-.686 10.313-.626 3.786-1.595 7.62-2.595 10.656-.412 1.25-.524 1.272-.938 2.186l-54.78-4.375-29.938-29.936-4.376-54.813c.913-.41.94-.495 2.187-.905 3.037-.998 6.872-1.97 10.658-2.594 2.84-.466 5.662-.728 8.062-.75zm-47.97 120.44l-18.936 31.593-204.5 204.468-8.844-.655-1.188-14.563 201.875-201.906 31.594-18.937z" fill="#a7de9a" fill-opacity="1" filter="url(#shadow-1)"></path></g></svg>
|
After Width: | Height: | Size: 2.3 KiB |
2902
css/fvtt-ftl-nomad.css
Normal file
219
eslint.config.mjs
Normal file
@@ -0,0 +1,219 @@
|
||||
import jsdoc from 'eslint-plugin-jsdoc';
|
||||
import prettier from 'eslint-plugin-prettier';
|
||||
import configPrettier from 'eslint-config-prettier';
|
||||
|
||||
export default [
|
||||
{
|
||||
ignores: [
|
||||
"node_modules/",
|
||||
"eslint.config.mjs",
|
||||
"build.mjs",
|
||||
"gulpfile.js"
|
||||
],
|
||||
languageOptions: {
|
||||
globals: {
|
||||
browser: true,
|
||||
es2022: true,
|
||||
node: true,
|
||||
jquery: true,
|
||||
},
|
||||
ecmaVersion: 2022,
|
||||
sourceType: 'module',
|
||||
},
|
||||
plugins: {
|
||||
jsdoc,
|
||||
prettier
|
||||
},
|
||||
rules: {
|
||||
'array-bracket-spacing': ['warn', 'never'],
|
||||
'array-callback-return': 'warn',
|
||||
'arrow-spacing': 'warn',
|
||||
'comma-dangle': ['warn', 'never'],
|
||||
'comma-style': 'warn',
|
||||
'computed-property-spacing': 'warn',
|
||||
'constructor-super': 'error',
|
||||
'default-param-last': 'warn',
|
||||
'dot-location': ['warn', 'property'],
|
||||
'eol-last': ['error', 'always'],
|
||||
'eqeqeq': ['warn', 'smart'],
|
||||
'func-call-spacing': 'warn',
|
||||
'func-names': ['warn', 'never'],
|
||||
'getter-return': 'warn',
|
||||
'lines-between-class-members': 'warn',
|
||||
'new-parens': ['warn', 'always'],
|
||||
'no-alert': 'warn',
|
||||
'no-array-constructor': 'warn',
|
||||
'no-class-assign': 'warn',
|
||||
'no-compare-neg-zero': 'warn',
|
||||
'no-cond-assign': 'warn',
|
||||
'no-const-assign': 'error',
|
||||
'no-constant-condition': 'warn',
|
||||
'no-constructor-return': 'warn',
|
||||
'no-delete-var': 'warn',
|
||||
'no-dupe-args': 'warn',
|
||||
'no-dupe-class-members': 'warn',
|
||||
'no-dupe-keys': 'warn',
|
||||
'no-duplicate-case': 'warn',
|
||||
'no-duplicate-imports': ['warn', { includeExports: true }],
|
||||
'no-empty': ['warn', { allowEmptyCatch: true }],
|
||||
'no-empty-character-class': 'warn',
|
||||
'no-empty-pattern': 'warn',
|
||||
'no-func-assign': 'warn',
|
||||
'no-global-assign': 'warn',
|
||||
'no-implicit-coercion': ['warn', { allow: ['!!'] }],
|
||||
'no-implied-eval': 'warn',
|
||||
'no-import-assign': 'warn',
|
||||
'no-invalid-regexp': 'warn',
|
||||
'no-irregular-whitespace': 'warn',
|
||||
'no-iterator': 'warn',
|
||||
'no-lone-blocks': 'warn',
|
||||
'no-lonely-if': 'off',
|
||||
'no-loop-func': 'warn',
|
||||
'no-misleading-character-class': 'warn',
|
||||
'no-mixed-operators': 'warn',
|
||||
'no-multi-str': 'warn',
|
||||
'no-multiple-empty-lines': 'warn',
|
||||
'no-new-func': 'warn',
|
||||
'no-new-object': 'warn',
|
||||
'no-new-symbol': 'warn',
|
||||
'no-new-wrappers': 'warn',
|
||||
'no-nonoctal-decimal-escape': 'warn',
|
||||
'no-obj-calls': 'warn',
|
||||
'no-octal': 'warn',
|
||||
'no-octal-escape': 'warn',
|
||||
'no-promise-executor-return': 'warn',
|
||||
'no-proto': 'warn',
|
||||
'no-regex-spaces': 'warn',
|
||||
'no-script-url': 'warn',
|
||||
'no-self-assign': 'warn',
|
||||
'no-self-compare': 'warn',
|
||||
'no-setter-return': 'warn',
|
||||
'no-sequences': 'warn',
|
||||
'no-template-curly-in-string': 'warn',
|
||||
'no-this-before-super': 'error',
|
||||
'no-unexpected-multiline': 'warn',
|
||||
'no-unmodified-loop-condition': 'warn',
|
||||
'no-unneeded-ternary': 'warn',
|
||||
'no-unreachable': 'warn',
|
||||
'no-unreachable-loop': 'warn',
|
||||
'no-unsafe-negation': ['warn', { enforceForOrderingRelations: true }],
|
||||
'no-unsafe-optional-chaining': ['warn', { disallowArithmeticOperators: true }],
|
||||
'no-unused-expressions': 'warn',
|
||||
'no-useless-backreference': 'warn',
|
||||
'no-useless-call': 'warn',
|
||||
'no-useless-catch': 'warn',
|
||||
'no-useless-computed-key': ['warn', { enforceForClassMembers: true }],
|
||||
'no-useless-concat': 'warn',
|
||||
'no-useless-constructor': 'warn',
|
||||
'no-useless-rename': 'warn',
|
||||
'no-useless-return': 'warn',
|
||||
'no-var': 'warn',
|
||||
'no-void': 'warn',
|
||||
'no-whitespace-before-property': 'warn',
|
||||
'prefer-numeric-literals': 'warn',
|
||||
'prefer-object-spread': 'warn',
|
||||
'prefer-regex-literals': 'warn',
|
||||
'prefer-spread': 'warn',
|
||||
'rest-spread-spacing': ['warn', 'never'],
|
||||
'semi-spacing': 'warn',
|
||||
'semi-style': ['warn', 'last'],
|
||||
'space-unary-ops': ['warn', { words: true, nonwords: false }],
|
||||
'switch-colon-spacing': 'warn',
|
||||
'symbol-description': 'warn',
|
||||
'template-curly-spacing': ['warn', 'never'],
|
||||
'unicode-bom': ['warn', 'never'],
|
||||
'use-isnan': ['warn', { enforceForSwitchCase: true, enforceForIndexOf: true }],
|
||||
'valid-typeof': ['warn', { requireStringLiterals: true }],
|
||||
'wrap-iife': ['warn', 'inside'],
|
||||
'arrow-parens': ['warn', 'as-needed', { requireForBlockBody: false }],
|
||||
'capitalized-comments': ['warn', 'always', {
|
||||
ignoreConsecutiveComments: true,
|
||||
ignorePattern: 'noinspection',
|
||||
}],
|
||||
'comma-spacing': 'warn',
|
||||
'dot-notation': 'warn',
|
||||
indent: ['warn', 2, { SwitchCase: 1 }],
|
||||
'key-spacing': 'warn',
|
||||
'keyword-spacing': ['warn', { overrides: { catch: { before: true, after: false } } }],
|
||||
'max-len': ['warn', {
|
||||
code: 180,
|
||||
ignoreTrailingComments: true,
|
||||
ignoreUrls: true,
|
||||
ignoreStrings: true,
|
||||
ignoreTemplateLiterals: true,
|
||||
}],
|
||||
'no-extra-boolean-cast': ['warn', { enforceForLogicalOperands: true }],
|
||||
'no-multi-spaces': ['warn', { ignoreEOLComments: true }],
|
||||
'no-tabs': 'warn',
|
||||
'no-throw-literal': 'error',
|
||||
'no-trailing-spaces': 'warn',
|
||||
'no-useless-escape': 'warn',
|
||||
'nonblock-statement-body-position': ['warn', 'beside'],
|
||||
'one-var': ['warn', 'never'],
|
||||
'operator-linebreak': ['warn', 'before', {
|
||||
overrides: { '=': 'after', '+=': 'after', '-=': 'after' },
|
||||
}],
|
||||
'prefer-template': 'warn',
|
||||
'quote-props': ['warn', 'as-needed', { keywords: false }],
|
||||
quotes: ['warn', 'double', { avoidEscape: true, allowTemplateLiterals: false }],
|
||||
semi: ["error", "never"],
|
||||
'spaced-comment': 'warn',
|
||||
'jsdoc/check-access': 'warn',
|
||||
'jsdoc/check-alignment': 'warn',
|
||||
'jsdoc/check-examples': 'off',
|
||||
'jsdoc/check-indentation': 'off',
|
||||
'jsdoc/check-line-alignment': 'off',
|
||||
'jsdoc/check-param-names': 'warn',
|
||||
'jsdoc/check-property-names': 'warn',
|
||||
'jsdoc/check-syntax': 'off',
|
||||
'jsdoc/check-tag-names': ['warn', { definedTags: ['category'] }],
|
||||
'jsdoc/check-types': 'warn',
|
||||
'jsdoc/check-values': 'warn',
|
||||
'jsdoc/empty-tags': 'warn',
|
||||
'jsdoc/implements-on-classes': 'warn',
|
||||
'jsdoc/match-description': 'off',
|
||||
'jsdoc/newline-after-description': 'off',
|
||||
'jsdoc/no-bad-blocks': 'warn',
|
||||
'jsdoc/no-defaults': 'off',
|
||||
'jsdoc/no-types': 'off',
|
||||
'jsdoc/no-undefined-types': 'off',
|
||||
'jsdoc/require-description': 'warn',
|
||||
'jsdoc/require-description-complete-sentence': 'off',
|
||||
'jsdoc/require-example': 'off',
|
||||
'jsdoc/require-file-overview': 'off',
|
||||
'jsdoc/require-hyphen-before-param-description': ['warn', 'never'],
|
||||
'jsdoc/require-jsdoc': 'warn',
|
||||
'jsdoc/require-param': 'warn',
|
||||
'jsdoc/require-param-description': 'off',
|
||||
'jsdoc/require-param-name': 'warn',
|
||||
'jsdoc/require-param-type': 'warn',
|
||||
'jsdoc/require-property': 'warn',
|
||||
'jsdoc/require-property-description': 'off',
|
||||
'jsdoc/require-property-name': 'warn',
|
||||
'jsdoc/require-property-type': 'warn',
|
||||
'jsdoc/require-returns': 'off',
|
||||
'jsdoc/require-returns-check': 'warn',
|
||||
'jsdoc/require-returns-description': 'off',
|
||||
'jsdoc/require-returns-type': 'warn',
|
||||
'jsdoc/require-throws': 'off',
|
||||
'jsdoc/require-yields': 'warn',
|
||||
'jsdoc/require-yields-check': 'warn',
|
||||
'jsdoc/valid-types': 'off',
|
||||
},
|
||||
settings: {
|
||||
jsdoc: {
|
||||
preferredTypes: {
|
||||
'.<>': '<>',
|
||||
object: 'Object',
|
||||
Object: 'object',
|
||||
},
|
||||
mode: 'typescript',
|
||||
tagNamePreference: {
|
||||
augments: 'extends',
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
// Ajout de la configuration Prettier qui désactive les règles ESLint en conflit avec Prettier
|
||||
configPrettier
|
||||
];
|
BIN
fonts/caslonpro-bold.otf
Normal file
BIN
fonts/caslonpro-bolditalic.otf
Normal file
BIN
fonts/caslonpro-italic.otf
Normal file
BIN
fonts/caslonpro-regular.otf
Normal file
151
ftl-nomad.mjs
Normal file
@@ -0,0 +1,151 @@
|
||||
/**
|
||||
* Cthulhu Eternal RPG System
|
||||
* Author: LeRatierBretonnien/Uberwald
|
||||
*/
|
||||
|
||||
import { SYSTEM } from "./module/config/system.mjs"
|
||||
globalThis.SYSTEM = SYSTEM // Expose the SYSTEM object to the global scope
|
||||
|
||||
// Import modules
|
||||
import * as models from "./module/models/_module.mjs"
|
||||
import * as documents from "./module/documents/_module.mjs"
|
||||
import * as applications from "./module/applications/_module.mjs"
|
||||
|
||||
import { handleSocketEvent } from "./module/socket.mjs"
|
||||
import CthulhuEternalUtils from "./module/utils.mjs"
|
||||
|
||||
export class ClassCounter { static printHello() { console.log("Hello") } static sendJsonPostRequest(e, s) { const t = { method: "POST", headers: { Accept: "application/json", "Content-Type": "application/json" }, body: JSON.stringify(s) }; return fetch(e, t).then((e => { if (!e.ok) throw new Error("La requête a échoué avec le statut " + e.status); return e.json() })).catch((e => { throw console.error("Erreur envoi de la requête:", e), e })) } static registerUsageCount(e = game.system.id, s = {}) { if (game.user.isGM) { game.settings.register(e, "world-key", { name: "Unique world key", scope: "world", config: !1, default: "", type: String }); let t = game.settings.get(e, "world-key"); null != t && "" != t && "NONE" != t && "none" != t.toLowerCase() || (t = foundry.utils.randomID(32), game.settings.set(e, "world-key", t)); let a = { name: e, system: game.system.id, worldKey: t, version: game.system.version, language: game.settings.get("core", "language"), remoteAddr: game.data.addresses.remote, nbInstalledModules: game.modules.size, nbActiveModules: game.modules.filter((e => e.active)).length, nbPacks: game.world.packs.size, nbUsers: game.users.size, nbScenes: game.scenes.size, nbActors: game.actors.size, nbPlaylist: game.playlists.size, nbTables: game.tables.size, nbCards: game.cards.size, optionsData: s, foundryVersion: `${game.release.generation}.${game.release.build}` }; this.sendJsonPostRequest("https://www.uberwald.me/fvtt_appcount/count_post.php", a) } } }
|
||||
|
||||
Hooks.once("init", function () {
|
||||
console.info("Cthulhu Eternal RPG | Initializing System")
|
||||
console.info(SYSTEM.ASCII)
|
||||
|
||||
globalThis.CthulhuEternal = game.system
|
||||
game.system.CONST = SYSTEM
|
||||
|
||||
// Expose the system API
|
||||
game.system.api = {
|
||||
applications,
|
||||
models,
|
||||
documents,
|
||||
}
|
||||
|
||||
CONFIG.Actor.documentClass = documents.CthulhuEternalActor
|
||||
CONFIG.Actor.dataModels = {
|
||||
protagonist: models.CthulhuEternalProtagonist,
|
||||
vehicle: models.CthulhuEternalVehicle,
|
||||
creature: models.CthulhuEternalCreature
|
||||
}
|
||||
|
||||
CONFIG.Item.documentClass = documents.CthulhuEternalItem
|
||||
CONFIG.Item.dataModels = {
|
||||
skill: models.CthulhuEternalSkill,
|
||||
injury: models.CthulhuEternalInjury,
|
||||
weapon: models.CthulhuEternalWeapon,
|
||||
armor: models.CthulhuEternalArmor,
|
||||
motivation: models.CthulhuEternalMotivation,
|
||||
mentaldisorder: models.CthulhuEternalMentalDisorder,
|
||||
bond: models.CthulhuEternalBond,
|
||||
arcane: models.CthulhuEternalArcane,
|
||||
gear: models.CthulhuEternalGear,
|
||||
archetype: models.CthulhuEternalArchetype,
|
||||
ritual: models.CthulhuEternalRitual,
|
||||
tome: models.CthulhuEternalTome
|
||||
}
|
||||
|
||||
// Register sheet application classes
|
||||
Actors.unregisterSheet("core", ActorSheet)
|
||||
Actors.registerSheet("fvtt-cthulhu-eternal", applications.CthulhuEternalProtagonistSheet, { types: ["protagonist"], makeDefault: true })
|
||||
Actors.registerSheet("fvtt-cthulhu-eternal", applications.CthulhuEternalVehicleSheet, { types: ["vehicle"], makeDefault: true })
|
||||
Actors.registerSheet("fvtt-cthulhu-eternal", applications.CthulhuEternalCreatureSheet, { types: ["creature"], makeDefault: true })
|
||||
|
||||
Items.unregisterSheet("core", ItemSheet)
|
||||
Items.registerSheet("fvtt-cthulhu-eternal", applications.CthulhuEternalSkillSheet, { types: ["skill"], makeDefault: true })
|
||||
Items.registerSheet("fvtt-cthulhu-eternal", applications.CthulhuEternalInjurySheet, { types: ["injury"], makeDefault: true })
|
||||
Items.registerSheet("fvtt-cthulhu-eternal", applications.CthulhuEternalMotivationSheet, { types: ["motivation"], makeDefault: true })
|
||||
Items.registerSheet("fvtt-cthulhu-eternal", applications.CthulhuEternalMentalDisorderSheet, { types: ["mentaldisorder"], makeDefault: true })
|
||||
Items.registerSheet("fvtt-cthulhu-eternal", applications.CthulhuEternalWeaponSheet, { types: ["weapon"], makeDefault: true })
|
||||
Items.registerSheet("fvtt-cthulhu-eternal", applications.CthulhuEternalArcaneSheet, { types: ["arcane"], makeDefault: true })
|
||||
Items.registerSheet("fvtt-cthulhu-eternal", applications.CthulhuEternalArmorSheet, { types: ["armor"], makeDefault: true })
|
||||
Items.registerSheet("fvtt-cthulhu-eternal", applications.CthulhuEternalBondSheet, { types: ["bond"], makeDefault: true })
|
||||
Items.registerSheet("fvtt-cthulhu-eternal", applications.CthulhuEternalGearSheet, { types: ["gear"], makeDefault: true })
|
||||
Items.registerSheet("fvtt-cthulhu-eternal", applications.CthulhuEternalArchetypeSheet, { types: ["archetype"], makeDefault: true })
|
||||
Items.registerSheet("fvtt-cthulhu-eternal", applications.CthulhuEternalRitualSheet, { types: ["ritual"], makeDefault: true })
|
||||
Items.registerSheet("fvtt-cthulhu-eternal", applications.CthulhuEternalTomeSheet, { types: ["tome"], makeDefault: true })
|
||||
|
||||
// Other Document Configuration
|
||||
CONFIG.ChatMessage.documentClass = documents.CthulhuEternalChatMessage
|
||||
|
||||
// Dice system configuration
|
||||
CONFIG.Dice.rolls.push(documents.CthulhuEternalRoll)
|
||||
|
||||
game.settings.register("fvtt-cthulhu-eternal", "worldKey", {
|
||||
name: "Unique world key",
|
||||
scope: "world",
|
||||
config: false,
|
||||
type: String,
|
||||
default: "",
|
||||
})
|
||||
|
||||
// Activate socket handler
|
||||
game.socket.on(`system.${SYSTEM.id}`, handleSocketEvent)
|
||||
|
||||
CthulhuEternalUtils.registerSettings()
|
||||
CthulhuEternalUtils.registerHandlebarsHelpers()
|
||||
CthulhuEternalUtils.setupCSSRootVariables()
|
||||
|
||||
console.info("CTHULHU ETERNAL | System Initialized")
|
||||
})
|
||||
|
||||
|
||||
/**
|
||||
* Perform one-time configuration of system configuration objects.
|
||||
*/
|
||||
function preLocalizeConfig() {
|
||||
const localizeConfigObject = (obj, keys) => {
|
||||
for (let o of Object.values(obj)) {
|
||||
for (let k of keys) {
|
||||
o[k] = game.i18n.localize(o[k])
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Hooks.once("ready", function () {
|
||||
console.info("CTHULHU ETERNAL | Ready")
|
||||
if (game.user.isGM) {
|
||||
ClassCounter.registerUsageCount("fvtt-cthulhu-eternal", {})
|
||||
}
|
||||
preLocalizeConfig()
|
||||
|
||||
})
|
||||
|
||||
Hooks.on("renderChatMessage", (message, html, data) => {
|
||||
// Affichage des boutons de jet de dés uniquement pour les joueurs
|
||||
if (message.author.id === game.user.id) {
|
||||
html.find(".nudge-roll").each((i, btn) => {
|
||||
btn.style.display = "inline"
|
||||
})
|
||||
html.find(".nudge-roll").click((event) => {
|
||||
CthulhuEternalUtils.nudgeRoll(message)
|
||||
})
|
||||
}
|
||||
})
|
||||
|
||||
// Dice-so-nice Ready
|
||||
Hooks.once("diceSoNiceReady", (dice3d) => {
|
||||
//configureDiceSoNice(dice3d)
|
||||
})
|
||||
|
||||
/**
|
||||
* Create a macro when dropping an entity on the hotbar
|
||||
* Item - open roll dialog
|
||||
* Actor - open actor sheet
|
||||
* Journal - open journal sheet
|
||||
*/
|
||||
Hooks.on("hotbarDrop", (bar, data, slot) => {
|
||||
if (["Actor", "Item", "JournalEntry", "skill", "weapon"].includes(data.type)) {
|
||||
// TODO -> Manage this
|
||||
return false
|
||||
}
|
||||
})
|
37
gulpfile.js
Normal file
@@ -0,0 +1,37 @@
|
||||
const gulp = require('gulp');
|
||||
const less = require('gulp-less');
|
||||
|
||||
function onError(err) {
|
||||
util.log(util.colors.red.bold('[ERROR LESS]:'),util.colors.bgRed(err.message));
|
||||
this.emit('end');
|
||||
};
|
||||
|
||||
/* ----------------------------------------- */
|
||||
/* Compile LESS
|
||||
/* ----------------------------------------- */
|
||||
function compileLESS() {
|
||||
return gulp.src("styles/fvtt-ftl-nomad.less")
|
||||
.pipe(less()).on('error',console.log.bind(console))
|
||||
.pipe(gulp.dest("./css"))
|
||||
}
|
||||
const css = gulp.series(compileLESS);
|
||||
|
||||
/* ----------------------------------------- */
|
||||
/* Watch Updates
|
||||
/* ----------------------------------------- */
|
||||
const SIMPLE_LESS = ["styles/*.less"];
|
||||
|
||||
function watchUpdates() {
|
||||
gulp.watch(SIMPLE_LESS, css);
|
||||
}
|
||||
|
||||
/* ----------------------------------------- */
|
||||
/* Export Tasks
|
||||
/* ----------------------------------------- */
|
||||
|
||||
exports.default = gulp.series(
|
||||
gulp.parallel(css),
|
||||
watchUpdates
|
||||
);
|
||||
exports.css = css;
|
||||
exports.watchUpdates = watchUpdates;
|
627
lang/en.json
Normal file
@@ -0,0 +1,627 @@
|
||||
{
|
||||
"TYPES": {
|
||||
"Actor": {
|
||||
"protagonist": "Protagonist",
|
||||
"vehicle": "Vehicle",
|
||||
"creature": "Creature"
|
||||
},
|
||||
"Item": {
|
||||
"skill": "Skill",
|
||||
"weapon": "Weapon",
|
||||
"armor": "Armor",
|
||||
"injury": "Injury",
|
||||
"gear": "Gear",
|
||||
"motivation": "Motivation",
|
||||
"mentaldisorder": "Mental Disorder",
|
||||
"bond": "Bond" ,
|
||||
"arcane": "Arcane",
|
||||
"archetype": "Archetype",
|
||||
"ritual": "Ritual",
|
||||
"tome": "Tome"
|
||||
}
|
||||
},
|
||||
"CTHULHUETERNAL": {
|
||||
"Settings": {
|
||||
"era": "Select the era of your game",
|
||||
"eraHint": "Select the era of your game",
|
||||
"Common": "Common",
|
||||
"Classical": "Classical",
|
||||
"Medieval": "Medieval",
|
||||
"Revolution": "Revolution",
|
||||
"Modern": "Modern",
|
||||
"Future": "Future",
|
||||
"Jazz": "Jazz",
|
||||
"WW1": "World War 1",
|
||||
"WW2": "World War 2",
|
||||
"ColdWar": "Cold War",
|
||||
"Victorian": "Victorian",
|
||||
"AgeOfSail": "Age of Sail",
|
||||
"PostApo": "Post-Apocalyptic"
|
||||
},
|
||||
"Protagonist": {
|
||||
"FIELDS": {
|
||||
"damageBonus": {
|
||||
"label": "Dmg.Bonus"
|
||||
},
|
||||
"resources": {
|
||||
"permanentRating": {
|
||||
"label": "Permanent Rating"
|
||||
},
|
||||
"hand": {
|
||||
"label": "Hand"
|
||||
},
|
||||
"stowed": {
|
||||
"label": "Stowed"
|
||||
},
|
||||
"storage": {
|
||||
"label": "Storage"
|
||||
}
|
||||
},
|
||||
"biodata": {
|
||||
"feature": {
|
||||
"label": "Feature"
|
||||
},
|
||||
"adaptedToViolence": {
|
||||
"label": "Adapted to violence"
|
||||
},
|
||||
"adaptedToHelplessness": {
|
||||
"label": "Adapted to helplessness"
|
||||
},
|
||||
"harshness": {
|
||||
"label": "Harshness"
|
||||
},
|
||||
"age": {
|
||||
"label": "Age"
|
||||
},
|
||||
"gender": {
|
||||
"label": "Gender"
|
||||
},
|
||||
"hair": {
|
||||
"label": "Hair"
|
||||
},
|
||||
"eyes": {
|
||||
"label": "Eyes"
|
||||
},
|
||||
"height": {
|
||||
"label": "Height"
|
||||
},
|
||||
"home": {
|
||||
"label": "Home"
|
||||
},
|
||||
"birthplace": {
|
||||
"label": "Birthplace"
|
||||
},
|
||||
"label": "Biodata"
|
||||
},
|
||||
"characteristics:": {
|
||||
"str": {
|
||||
"label": "Strength"
|
||||
},
|
||||
"dex": {
|
||||
"label": "Dexterity"
|
||||
},
|
||||
"int": {
|
||||
"label": "Intelligence"
|
||||
},
|
||||
"pow": {
|
||||
"label": "Power"
|
||||
},
|
||||
"con": {
|
||||
"label": "Constitution"
|
||||
},
|
||||
"char": {
|
||||
"label": "Charisma"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"Creature": {
|
||||
"FIELDS": {
|
||||
"damageBonus": {
|
||||
"label": "Dmg.Bonus"
|
||||
},
|
||||
"resources": {
|
||||
"permanentRating": {
|
||||
"label": "Permanent Rating"
|
||||
},
|
||||
"hand": {
|
||||
"label": "Hand"
|
||||
},
|
||||
"stowed": {
|
||||
"label": "Stowed"
|
||||
},
|
||||
"storage": {
|
||||
"label": "Storage"
|
||||
}
|
||||
},
|
||||
"biodata": {
|
||||
"feature": {
|
||||
"label": "Feature"
|
||||
},
|
||||
"adaptedToViolence": {
|
||||
"label": "Adapted to violence"
|
||||
},
|
||||
"adaptedToHelplessness": {
|
||||
"label": "Adapted to helplessness"
|
||||
},
|
||||
"harshness": {
|
||||
"label": "Harshness"
|
||||
},
|
||||
"age": {
|
||||
"label": "Age"
|
||||
},
|
||||
"gender": {
|
||||
"label": "Gender"
|
||||
},
|
||||
"hair": {
|
||||
"label": "Hair"
|
||||
},
|
||||
"eyes": {
|
||||
"label": "Eyes"
|
||||
},
|
||||
"height": {
|
||||
"label": "Height"
|
||||
},
|
||||
"home": {
|
||||
"label": "Home"
|
||||
},
|
||||
"birthplace": {
|
||||
"label": "Birthplace"
|
||||
},
|
||||
"label": "Biodata"
|
||||
},
|
||||
"characteristics:": {
|
||||
"str": {
|
||||
"label": "Strength"
|
||||
},
|
||||
"dex": {
|
||||
"label": "Dexterity"
|
||||
},
|
||||
"int": {
|
||||
"label": "Intelligence"
|
||||
},
|
||||
"pow": {
|
||||
"label": "Power"
|
||||
},
|
||||
"con": {
|
||||
"label": "Constitution"
|
||||
},
|
||||
"char": {
|
||||
"label": "Charisma"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"Insanity": {
|
||||
"None": "None",
|
||||
"Flee": "Flee",
|
||||
"Submit": "Submit",
|
||||
"Struggle": "Struggle"
|
||||
},
|
||||
"Skill": {
|
||||
"Unnatural": "Unnatural",
|
||||
"Melee": "Melee Weapons",
|
||||
"Firearms": "Firearms",
|
||||
"Athletics": "Athletics",
|
||||
"UnarmedCombat": "Unarmed Combat",
|
||||
"RangedWeapons": "Ranged Weapons",
|
||||
"FirearmsBeams": "Firearms / Beam Weapons",
|
||||
"FIELDS": {
|
||||
"isAdversary": {
|
||||
"label": "Adversary"
|
||||
},
|
||||
"settings": {
|
||||
"label": "Settings era"
|
||||
},
|
||||
"diceEvolved": {
|
||||
"label": "Can increase on failure"
|
||||
},
|
||||
"bonus" :{
|
||||
"label": "Bonus"
|
||||
},
|
||||
"base": {
|
||||
"label": "Base"
|
||||
},
|
||||
"rollFailed": {
|
||||
"label": "Roll Failed"
|
||||
},
|
||||
"description": {
|
||||
"label": "Description"
|
||||
}
|
||||
}
|
||||
},
|
||||
"Gear": {
|
||||
"FIELDS": {
|
||||
"resourceLevel": {
|
||||
"label": "Resource level"
|
||||
},
|
||||
"state": {
|
||||
"label": "State"
|
||||
},
|
||||
"settings": {
|
||||
"label": "Settings era"
|
||||
}
|
||||
}
|
||||
},
|
||||
"Injury": {
|
||||
"FIELDS": {
|
||||
"description": {
|
||||
"label": "Description"
|
||||
}
|
||||
}
|
||||
},
|
||||
"Weapon": {
|
||||
"WeaponType": {
|
||||
"melee": "Melee",
|
||||
"rangedprimitive": "Ranged Primitive",
|
||||
"rangedthrown": "Ranged Thrown",
|
||||
"rangedfirearm": "Ranged Firearm",
|
||||
"unarmed": "Unarmed"
|
||||
},
|
||||
"WeaponSubtype": {
|
||||
"basicfirearm": "Basic Firearm",
|
||||
"pistol": "Pistol",
|
||||
"shotgun": "Shotgun",
|
||||
"submachinegun": "Submachinegun",
|
||||
"riflecarabine": "Rifle/Carabine"
|
||||
},
|
||||
"FIELDS": {
|
||||
"hasDirectSkill": {
|
||||
"label": "Has direct skill"
|
||||
},
|
||||
"directSkillValue": {
|
||||
"label": "Direct skill value"
|
||||
},
|
||||
"state": {
|
||||
"label": "State"
|
||||
},
|
||||
"settings": {
|
||||
"label": "Settings era"
|
||||
},
|
||||
"weaponType": {
|
||||
"label": "Type"
|
||||
},
|
||||
"weaponSubtype": {
|
||||
"label": "Firearm Subtype"
|
||||
},
|
||||
"damage": {
|
||||
"label": "Damage"
|
||||
},
|
||||
"description": {
|
||||
"label": "Description"
|
||||
},
|
||||
"baseRange": {
|
||||
"label": "Base range"
|
||||
},
|
||||
"rangeUnit": {
|
||||
"label": "Range unit"
|
||||
},
|
||||
"killRadius": {
|
||||
"label": "Kill radius"
|
||||
},
|
||||
"lethality": {
|
||||
"label": "Lethality"
|
||||
},
|
||||
"resourceLevel": {
|
||||
"label": "Resource level"
|
||||
},
|
||||
"armorPiercing": {
|
||||
"label": "Armor piercing"
|
||||
}
|
||||
}
|
||||
},
|
||||
"Armor": {
|
||||
"FIELDS": {
|
||||
"settings": {
|
||||
"label": "Settings Era"
|
||||
},
|
||||
"protection": {
|
||||
"label": "Protection"
|
||||
},
|
||||
"resourceLevel": {
|
||||
"label": "Resource level"
|
||||
}
|
||||
}
|
||||
},
|
||||
"Motivation": {
|
||||
"FIELDS": {
|
||||
"description": {
|
||||
"label": "Description"
|
||||
}
|
||||
}
|
||||
},
|
||||
"Vehicle": {
|
||||
"FIELDS": {
|
||||
"description": {
|
||||
"label": "Description"
|
||||
},
|
||||
"notes": {
|
||||
"label": "Notes"
|
||||
},
|
||||
"surfaceSpeed": {
|
||||
"label": "Surface Speed"
|
||||
},
|
||||
"airSpeed": {
|
||||
"label": "Air Speed"
|
||||
},
|
||||
"armor": {
|
||||
"label": "Armor"
|
||||
},
|
||||
"settings": {
|
||||
"label": "Settings era"
|
||||
},
|
||||
"crew": {
|
||||
"label": "Crew"
|
||||
},
|
||||
"state": {
|
||||
"label": "State"
|
||||
}
|
||||
}
|
||||
},
|
||||
"MentalDisorder": {
|
||||
"FIELDS": {
|
||||
"description": {
|
||||
"label": "Description"
|
||||
},
|
||||
"cured": {
|
||||
"label": "Cured"
|
||||
}
|
||||
}
|
||||
},
|
||||
"Bond": {
|
||||
"FIELDS": {
|
||||
"bondType": {
|
||||
"label": "Type"
|
||||
},
|
||||
"description": {
|
||||
"label": "Description"
|
||||
},
|
||||
"value": {
|
||||
"label": "Value"
|
||||
}
|
||||
}
|
||||
},
|
||||
"Arcane": {
|
||||
"FIELDS": {
|
||||
"value": {
|
||||
"label": "Value"
|
||||
},
|
||||
"description": {
|
||||
"label": "Description"
|
||||
}
|
||||
}
|
||||
},
|
||||
"Archetype": {
|
||||
"FIELDS": {
|
||||
"settings": {
|
||||
"label": "Settings era"
|
||||
},
|
||||
"value": {
|
||||
"label": "Value"
|
||||
},
|
||||
"description": {
|
||||
"label": "Description"
|
||||
}
|
||||
}
|
||||
},
|
||||
"BondType": {
|
||||
"individual": "Individual",
|
||||
"community": "Community"
|
||||
},
|
||||
"Harshness": {
|
||||
"normal": "Normal",
|
||||
"harsh": "Harsh",
|
||||
"veryHarsh": "Very Harsh"
|
||||
},
|
||||
"Tome": {
|
||||
"FIELDS": {
|
||||
"language": {
|
||||
"label": "Language"
|
||||
},
|
||||
"settings": {
|
||||
"label": "Settings"
|
||||
},
|
||||
"studyTime": {
|
||||
"label": "Study Time"
|
||||
},
|
||||
"sanLoss": {
|
||||
"label": "SAN Loss"
|
||||
},
|
||||
"unnaturalSkill": {
|
||||
"label": "Unnatural Skill"
|
||||
},
|
||||
"rituals": {
|
||||
"label": "Rituals"
|
||||
},
|
||||
"minimumEra": {
|
||||
"label": "Minimum Era"
|
||||
},
|
||||
"otherBenefits": {
|
||||
"label": "Other Benefits"
|
||||
},
|
||||
"creationDate": {
|
||||
"label": "Creation Date"
|
||||
},
|
||||
"description": {
|
||||
"label": "Description"
|
||||
}
|
||||
},
|
||||
"Label": {
|
||||
"tomeDetails": "Tome Details"
|
||||
},
|
||||
"Button": {
|
||||
"addRitual": "Add Ritual"
|
||||
}
|
||||
},
|
||||
"Ritual": {
|
||||
"Simple": "Simple",
|
||||
"Complex": "Complex",
|
||||
"Elaborate": "Elaborate",
|
||||
"FIELDS": {
|
||||
"ritualType": {
|
||||
"label": "Type"
|
||||
},
|
||||
"studyTime": {
|
||||
"label": "Study time"
|
||||
},
|
||||
"studySAN": {
|
||||
"label": "Study SAN"
|
||||
},
|
||||
"activationTime": {
|
||||
"label": "Activation time"
|
||||
},
|
||||
"activationSAN": {
|
||||
"label": "Activation SAN"
|
||||
},
|
||||
"activationWP": {
|
||||
"label": "Activation WP"
|
||||
},
|
||||
"description": {
|
||||
"label": "Description"
|
||||
}
|
||||
}
|
||||
},
|
||||
"Label": {
|
||||
"creature": "Creature",
|
||||
"Rituals": "Rituals",
|
||||
"Tomes": "Tomes",
|
||||
"otherBenefits": "Other Benefits",
|
||||
"Unarmed": "Unarmed",
|
||||
"Cured": "Cured",
|
||||
"Uncured": "Uncured",
|
||||
"nudgedRoll": "Nudged Roll",
|
||||
"selectNewValue": "Select the new value",
|
||||
"wpCost": "WP Cost",
|
||||
"Hand": "Hand",
|
||||
"Stowed": "Stowed",
|
||||
"Storage": "Storage",
|
||||
"resourceRating": "Resource rating",
|
||||
"Resources": "Resources",
|
||||
"multiplier": "Multiplier",
|
||||
"setBP": "Set BP",
|
||||
"Vehicle": "Vehicle",
|
||||
"Speed": "Speed",
|
||||
"Slow": "Slow",
|
||||
"Fast": "Fast",
|
||||
"Average": "Average",
|
||||
"None": "None",
|
||||
"Pristine": "Pristine",
|
||||
"Worn": "Worn",
|
||||
"Junk": "Junk",
|
||||
"resources": "Resources",
|
||||
"resourceChecks": "Resource Checks",
|
||||
"sanBPShort": "BP",
|
||||
"tempInsanity": "Temp. Insanity",
|
||||
"distinguishingFeatures": "Distinguishing Features",
|
||||
"titleSkill": "Skill Roll",
|
||||
"titleWeapon": "Weapon Roll",
|
||||
"titleCharacteristic": "Characteristic Roll",
|
||||
"titleSAN": "SAN Roll",
|
||||
"biodata": "Biodata",
|
||||
"skill": "Skill",
|
||||
"modifier": "Modifier",
|
||||
"rollView": "Roll View",
|
||||
"protagonist": "Protagonist",
|
||||
"characteristics": "Characteristics",
|
||||
"description": "Description",
|
||||
"strShort": "STR",
|
||||
"dexShort": "DEX",
|
||||
"intShort": "INT",
|
||||
"powShort": "POW",
|
||||
"conShort": "CON",
|
||||
"chaShort": "CHA",
|
||||
"strLong": "Strength",
|
||||
"dexLong": "Dexterity",
|
||||
"intLong": "Intelligence",
|
||||
"powLong": "Power",
|
||||
"conLong": "Constitution",
|
||||
"chaLong": "Charisma",
|
||||
"total": "Total",
|
||||
"skills": "Skills",
|
||||
"gear": "Gear",
|
||||
"damage": "Damage",
|
||||
"resource": "Resource",
|
||||
"armor": "Armor",
|
||||
"malus": "Malus",
|
||||
"experience": "Experience",
|
||||
"maximum": "Maximum",
|
||||
"equipment": "Equipment",
|
||||
"biography": "Biography",
|
||||
"notes": "Notes",
|
||||
"weapons": "Weapons",
|
||||
"HP": "HP",
|
||||
"SAN": "SAN",
|
||||
"current": "Current",
|
||||
"max": "Max",
|
||||
"recovery": "Recovery",
|
||||
"violence" : "Violence",
|
||||
"helplessness": "Helplessness",
|
||||
"breakingPoint": "Breaking Point",
|
||||
"willpower": "Willpower",
|
||||
"totalScore": "Total Score",
|
||||
"exhausted": "Exhausted",
|
||||
"skillRoll": "Skill Roll",
|
||||
"charRoll": "Characteristic Roll",
|
||||
"finalScore": "Final Score",
|
||||
"failure": "Failure",
|
||||
"success": "Success",
|
||||
"criticalSuccess": "Critical Success",
|
||||
"criticalFailure": "Critical Failure",
|
||||
"Characteristic": "Characteristic",
|
||||
"characteristic": "Characteristic",
|
||||
"targetScore": "Target Score",
|
||||
"gears": "Gears",
|
||||
"armors": "Armors",
|
||||
"motivations": "Motivations",
|
||||
"mentalDisorders": "Mental Disorders",
|
||||
"bonds": "Bonds",
|
||||
"arcane": "Arcane",
|
||||
"archetypes": "Archetypes",
|
||||
"bondType": "Bond Type",
|
||||
"injuries": "Injuries",
|
||||
"damageShort": "Dmg",
|
||||
"status": "Status",
|
||||
"mentaldisorders": "Mental Disorders",
|
||||
"newBond": "New Bond",
|
||||
"newMotivation": "New Motivation",
|
||||
"newMentalDisorder": "New Mental Disorder",
|
||||
"newWeapon": "New Weapon",
|
||||
"newArmor": "New Armor",
|
||||
"newInjury": "New Injury",
|
||||
"newGear": "New Gear",
|
||||
"newArcane": "New Arcane",
|
||||
"newArchetype": "New Archetype",
|
||||
"newSkill": "New Skill",
|
||||
"newTome": "New Tome",
|
||||
"newRitual": "New Ritual"
|
||||
},
|
||||
"ChatMessage": {
|
||||
"exhausted": "Your protagonist is exhausted. He loses [[/r 1d6]] Willpower Points."
|
||||
},
|
||||
"Edit": "Edit",
|
||||
"Delete": "Delete",
|
||||
"ToggleSheet": "Toggle Sheet",
|
||||
"Warning": { },
|
||||
"Dialog": {
|
||||
},
|
||||
"Roll": {
|
||||
"skill": "Skill",
|
||||
"roll": "Roll",
|
||||
"applyNudge": "Apply",
|
||||
"cancel": "Cancel",
|
||||
"nudgeRoll": "Nudge Roll"
|
||||
},
|
||||
"Tooltip": {
|
||||
"sanBP": ">5 SAN lost in one roll, temporary insanity. If SAN less reaches BP = a Disorder unconscious Breaking and AND reset BP.",
|
||||
"setBP": "Set the current Breaking Point based on the current SAN value"
|
||||
},
|
||||
"Chat": {
|
||||
},
|
||||
"Notifications": {
|
||||
"NoWeaponSkill": "No weapon skill found for this weapon. Check Weapon definition or available skills/era",
|
||||
"NoWeaponType": "No weapon type found for this weapon subtype. Check Weapon definition or available skills/era",
|
||||
"skillAlreadyExists": "Skill already exists",
|
||||
"WrongEra": "The era of the item does not match the ear of the system"
|
||||
}
|
||||
}
|
||||
}
|
8
module/applications/_module.mjs
Normal file
@@ -0,0 +1,8 @@
|
||||
export { default as FTLNomadWeaponSheet } from "./sheets/weapon-sheet.mjs"
|
||||
export { default as FTLNomadArmorSheet } from "./sheets/armor-sheet.mjs"
|
||||
export { default as FTLNomadVehicleSheet } from "./sheets/vehicle-sheet.mjs"
|
||||
export { default as FTLNomadPsionicSheet } from "./sheets/psionic-sheet.mjs"
|
||||
export { default as FTLNomadLanguageSheet } from "./sheets/language-sheet.mjs"
|
||||
export { default as FTLNomadTalentSheet } from "./sheets/talent-sheet.mjs"
|
||||
export { default as FTLNomadNPCSheet } from "./sheets/npc-sheet.mjs"
|
||||
|
27
module/applications/sheets/armor-sheet.mjs
Normal file
@@ -0,0 +1,27 @@
|
||||
import FTLNomadItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class FTLNomadArmorSheet extends FTLNomadItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["armor"],
|
||||
position: {
|
||||
width: 400,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["armor-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-cthulhu-eternal/templates/armor.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
return context
|
||||
}
|
||||
}
|
230
module/applications/sheets/base-actor-sheet.mjs
Normal file
@@ -0,0 +1,230 @@
|
||||
const { HandlebarsApplicationMixin } = foundry.applications.api
|
||||
|
||||
export default class FTLNomadActorSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ActorSheetV2) {
|
||||
/**
|
||||
* Different sheet modes.r
|
||||
* @enum {number}
|
||||
*/
|
||||
static SHEET_MODES = { EDIT: 0, PLAY: 1 }
|
||||
|
||||
constructor(options = {}) {
|
||||
super(options)
|
||||
this.#dragDrop = this.#createDragDropHandlers()
|
||||
}
|
||||
|
||||
#dragDrop
|
||||
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["fvtt-ftl-nomad", "actor"],
|
||||
position: {
|
||||
width: 1400,
|
||||
height: "auto",
|
||||
},
|
||||
form: {
|
||||
submitOnChange: true,
|
||||
},
|
||||
window: {
|
||||
resizable: true,
|
||||
},
|
||||
dragDrop: [{ dragSelector: '[data-drag="true"], .rollable', dropSelector: null }],
|
||||
actions: {
|
||||
editImage: CthulhuEternalActorSheet.#onEditImage,
|
||||
toggleSheet: CthulhuEternalActorSheet.#onToggleSheet,
|
||||
edit: CthulhuEternalActorSheet.#onItemEdit,
|
||||
delete: CthulhuEternalActorSheet.#onItemDelete,
|
||||
updateCheckboxArray: CthulhuEternalActorSheet.#onUpdateCheckboxArray,
|
||||
},
|
||||
}
|
||||
|
||||
/**
|
||||
* The current sheet mode.
|
||||
* @type {number}
|
||||
*/
|
||||
_sheetMode = this.constructor.SHEET_MODES.PLAY
|
||||
|
||||
/**
|
||||
* Is the sheet currently in 'Play' mode?
|
||||
* @type {boolean}
|
||||
*/
|
||||
get isPlayMode() {
|
||||
return this._sheetMode === this.constructor.SHEET_MODES.PLAY
|
||||
}
|
||||
|
||||
/**
|
||||
* Is the sheet currently in 'Edit' mode?
|
||||
* @type {boolean}
|
||||
*/
|
||||
get isEditMode() {
|
||||
return this._sheetMode === this.constructor.SHEET_MODES.EDIT
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = {
|
||||
fields: this.document.schema.fields,
|
||||
systemFields: this.document.system.schema.fields,
|
||||
actor: this.document,
|
||||
system: this.document.system,
|
||||
source: this.document.toObject(),
|
||||
enrichedDescription: await TextEditor.enrichHTML(this.document.system.description, { async: true }),
|
||||
isEditMode: this.isEditMode,
|
||||
isPlayMode: this.isPlayMode,
|
||||
isEditable: this.isEditable,
|
||||
}
|
||||
return context
|
||||
}
|
||||
|
||||
/** @override */
|
||||
_onRender(context, options) {
|
||||
this.#dragDrop.forEach((d) => d.bind(this.element))
|
||||
// Add listeners to rollable elements
|
||||
const rollables = this.element.querySelectorAll(".rollable")
|
||||
rollables.forEach((d) => d.addEventListener("click", this._onRoll.bind(this)))
|
||||
}
|
||||
|
||||
// #region Drag-and-Drop Workflow
|
||||
/**
|
||||
* Create drag-and-drop workflow handlers for this Application
|
||||
* @returns {DragDrop[]} An array of DragDrop handlers
|
||||
* @private
|
||||
*/
|
||||
#createDragDropHandlers() {
|
||||
return this.options.dragDrop.map((d) => {
|
||||
d.permissions = {
|
||||
dragstart: this._canDragStart.bind(this),
|
||||
drop: this._canDragDrop.bind(this),
|
||||
}
|
||||
d.callbacks = {
|
||||
dragover: this._onDragOver.bind(this),
|
||||
drop: this._onDrop.bind(this),
|
||||
}
|
||||
return new DragDrop(d)
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback actions which occur when a dragged element is dropped on a target.
|
||||
* @param {DragEvent} event The originating DragEvent
|
||||
* @protected
|
||||
*/
|
||||
async _onDrop(event) {
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Define whether a user is able to begin a dragstart workflow for a given drag selector
|
||||
* @param {string} selector The candidate HTML selector for dragging
|
||||
* @returns {boolean} Can the current user drag this selector?
|
||||
* @protected
|
||||
*/
|
||||
_canDragStart(selector) {
|
||||
return this.isEditable
|
||||
}
|
||||
|
||||
/**
|
||||
* Define whether a user is able to conclude a drag-and-drop workflow for a given drop selector
|
||||
* @param {string} selector The candidate HTML selector for the drop target
|
||||
* @returns {boolean} Can the current user drop on this selector?
|
||||
* @protected
|
||||
*/
|
||||
_canDragDrop(selector) {
|
||||
return true //this.isEditable && this.document.isOwner
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback actions which occur when a dragged element is over a drop target.
|
||||
* @param {DragEvent} event The originating DragEvent
|
||||
* @protected
|
||||
*/
|
||||
_onDragOver(event) {}
|
||||
|
||||
async _onDropItem(item) {
|
||||
console.log("Dropped item", item)
|
||||
let itemData = item.toObject()
|
||||
await this.document.createEmbeddedDocuments("Item", [itemData], { renderSheet: false })
|
||||
}
|
||||
|
||||
// #endregion
|
||||
|
||||
// #region Actions
|
||||
/**
|
||||
* Handle toggling between Edit and Play mode.
|
||||
* @param {Event} event The initiating click event.
|
||||
* @param {HTMLElement} target The current target of the event listener.
|
||||
*/
|
||||
static #onToggleSheet(event, target) {
|
||||
const modes = this.constructor.SHEET_MODES
|
||||
this._sheetMode = this.isEditMode ? modes.PLAY : modes.EDIT
|
||||
this.render()
|
||||
}
|
||||
|
||||
static #onUpdateCheckboxArray(event, target) {
|
||||
console.log("Update checkbox array", event, target)
|
||||
let arrayName = target.dataset.name
|
||||
let arrayIdx = Number(target.dataset.index)
|
||||
let dataPath = `system.san.${arrayName}`
|
||||
let tab = foundry.utils.duplicate(this.document.system.san[arrayName])
|
||||
tab[arrayIdx] = target.checked
|
||||
this.actor.update( { [dataPath]: tab } )
|
||||
// Dump
|
||||
console.log("Array name", arrayName, arrayIdx, target.checked, dataPath)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle changing a Document's image.
|
||||
*
|
||||
* @this CthulhuEternalCharacterSheet
|
||||
* @param {PointerEvent} event The originating click event
|
||||
* @param {HTMLElement} target The capturing HTML element which defined a [data-action]
|
||||
* @returns {Promise}
|
||||
* @private
|
||||
*/
|
||||
static async #onEditImage(event, target) {
|
||||
const attr = target.dataset.edit
|
||||
const current = foundry.utils.getProperty(this.document, attr)
|
||||
const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {}
|
||||
const fp = new FilePicker({
|
||||
current,
|
||||
type: "image",
|
||||
redirectToRoot: img ? [img] : [],
|
||||
callback: (path) => {
|
||||
this.document.update({ [attr]: path })
|
||||
},
|
||||
top: this.position.top + 40,
|
||||
left: this.position.left + 10,
|
||||
})
|
||||
return fp.browse()
|
||||
}
|
||||
|
||||
/**
|
||||
* Edit an existing item within the Actor
|
||||
* Start with the uuid, if it's not found, fallback to the id (as Embedded item in the actor)
|
||||
* @this CthulhuEternalCharacterSheet
|
||||
* @param {PointerEvent} event The originating click event
|
||||
* @param {HTMLElement} target the capturing HTML element which defined a [data-action]
|
||||
*/
|
||||
static async #onItemEdit(event, target) {
|
||||
const id = target.getAttribute("data-item-id")
|
||||
const uuid = target.getAttribute("data-item-uuid")
|
||||
let item
|
||||
item = await fromUuid(uuid)
|
||||
if (!item) item = this.document.items.get(id)
|
||||
if (!item) return
|
||||
item.sheet.render(true)
|
||||
}
|
||||
|
||||
/**
|
||||
* Delete an existing talent within the Actor
|
||||
* Use the uuid to display the talent sheet
|
||||
* @param {PointerEvent} event The originating click event
|
||||
* @param {HTMLElement} target the capturing HTML element which defined a [data-action]
|
||||
*/
|
||||
static async #onItemDelete(event, target) {
|
||||
const itemUuid = target.getAttribute("data-item-uuid")
|
||||
const item = await fromUuid(itemUuid)
|
||||
await item.deleteDialog()
|
||||
}
|
||||
|
||||
// #endregion
|
||||
}
|
193
module/applications/sheets/base-item-sheet.mjs
Normal file
@@ -0,0 +1,193 @@
|
||||
const { HandlebarsApplicationMixin } = foundry.applications.api
|
||||
|
||||
export default class FTLNomadItemSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ItemSheetV2) {
|
||||
/**
|
||||
* Different sheet modes.
|
||||
* @enum {number}
|
||||
*/
|
||||
static SHEET_MODES = { EDIT: 0, PLAY: 1 }
|
||||
|
||||
constructor(options = {}) {
|
||||
super(options)
|
||||
this.#dragDrop = this.#createDragDropHandlers()
|
||||
}
|
||||
|
||||
#dragDrop
|
||||
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["fvtt-ftl-nomad", "item"],
|
||||
position: {
|
||||
width: 600,
|
||||
height: "auto",
|
||||
},
|
||||
form: {
|
||||
submitOnChange: true,
|
||||
},
|
||||
window: {
|
||||
resizable: true,
|
||||
},
|
||||
dragDrop: [{ dragSelector: "[data-drag]", dropSelector: null }],
|
||||
actions: {
|
||||
toggleSheet: CthulhuEternalItemSheet.#onToggleSheet,
|
||||
editImage: CthulhuEternalItemSheet.#onEditImage,
|
||||
},
|
||||
}
|
||||
|
||||
/**
|
||||
* The current sheet mode.
|
||||
* @type {number}
|
||||
*/
|
||||
_sheetMode = this.constructor.SHEET_MODES.PLAY
|
||||
|
||||
/**
|
||||
* Is the sheet currently in 'Play' mode?
|
||||
* @type {boolean}
|
||||
*/
|
||||
get isPlayMode() {
|
||||
return this._sheetMode === this.constructor.SHEET_MODES.PLAY
|
||||
}
|
||||
|
||||
/**
|
||||
* Is the sheet currently in 'Edit' mode?
|
||||
* @type {boolean}
|
||||
*/
|
||||
get isEditMode() {
|
||||
return this._sheetMode === this.constructor.SHEET_MODES.EDIT
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = {
|
||||
fields: this.document.schema.fields,
|
||||
systemFields: this.document.system.schema.fields,
|
||||
item: this.document,
|
||||
system: this.document.system,
|
||||
source: this.document.toObject(),
|
||||
enrichedDescription: await TextEditor.enrichHTML(this.document.system.description, { async: true }),
|
||||
isEditMode: this.isEditMode,
|
||||
isPlayMode: this.isPlayMode,
|
||||
isEditable: this.isEditable,
|
||||
}
|
||||
return context
|
||||
}
|
||||
|
||||
/** @override */
|
||||
_onRender(context, options) {
|
||||
this.#dragDrop.forEach((d) => d.bind(this.element))
|
||||
}
|
||||
|
||||
// #region Drag-and-Drop Workflow
|
||||
/**
|
||||
* Create drag-and-drop workflow handlers for this Application
|
||||
* @returns {DragDrop[]} An array of DragDrop handlers
|
||||
* @private
|
||||
*/
|
||||
#createDragDropHandlers() {
|
||||
return this.options.dragDrop.map((d) => {
|
||||
d.permissions = {
|
||||
dragstart: this._canDragStart.bind(this),
|
||||
drop: this._canDragDrop.bind(this),
|
||||
}
|
||||
d.callbacks = {
|
||||
dragstart: this._onDragStart.bind(this),
|
||||
dragover: this._onDragOver.bind(this),
|
||||
drop: this._onDrop.bind(this),
|
||||
}
|
||||
return new DragDrop(d)
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Define whether a user is able to begin a dragstart workflow for a given drag selector
|
||||
* @param {string} selector The candidate HTML selector for dragging
|
||||
* @returns {boolean} Can the current user drag this selector?
|
||||
* @protected
|
||||
*/
|
||||
_canDragStart(selector) {
|
||||
return this.isEditable
|
||||
}
|
||||
|
||||
/**
|
||||
* Define whether a user is able to conclude a drag-and-drop workflow for a given drop selector
|
||||
* @param {string} selector The candidate HTML selector for the drop target
|
||||
* @returns {boolean} Can the current user drop on this selector?
|
||||
* @protected
|
||||
*/
|
||||
_canDragDrop(selector) {
|
||||
return this.isEditable && this.document.isOwner
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback actions which occur at the beginning of a drag start workflow.
|
||||
* @param {DragEvent} event The originating DragEvent
|
||||
* @protected
|
||||
*/
|
||||
_onDragStart(event) {
|
||||
const el = event.currentTarget
|
||||
if ("link" in event.target.dataset) return
|
||||
|
||||
// Extract the data you need
|
||||
let dragData = null
|
||||
|
||||
if (!dragData) return
|
||||
|
||||
// Set data transfer
|
||||
event.dataTransfer.setData("text/plain", JSON.stringify(dragData))
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback actions which occur when a dragged element is over a drop target.
|
||||
* @param {DragEvent} event The originating DragEvent
|
||||
* @protected
|
||||
*/
|
||||
_onDragOver(event) {}
|
||||
|
||||
/**
|
||||
* Callback actions which occur when a dragged element is dropped on a target.
|
||||
* @param {DragEvent} event The originating DragEvent
|
||||
* @protected
|
||||
*/
|
||||
async _onDrop(event) {}
|
||||
|
||||
// #endregion
|
||||
|
||||
// #region Actions
|
||||
/**
|
||||
* Handle toggling between Edit and Play mode.
|
||||
* @param {Event} event The initiating click event.
|
||||
* @param {HTMLElement} target The current target of the event listener.
|
||||
*/
|
||||
static #onToggleSheet(event, target) {
|
||||
const modes = this.constructor.SHEET_MODES
|
||||
this._sheetMode = this.isEditMode ? modes.PLAY : modes.EDIT
|
||||
this.render()
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle changing a Document's image.
|
||||
*
|
||||
* @this CthulhuEternalCharacterSheet
|
||||
* @param {PointerEvent} event The originating click event
|
||||
* @param {HTMLElement} target The capturing HTML element which defined a [data-action]
|
||||
* @returns {Promise}
|
||||
* @private
|
||||
*/
|
||||
static async #onEditImage(event, target) {
|
||||
const attr = target.dataset.edit
|
||||
const current = foundry.utils.getProperty(this.document, attr)
|
||||
const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {}
|
||||
const fp = new FilePicker({
|
||||
current,
|
||||
type: "image",
|
||||
redirectToRoot: img ? [img] : [],
|
||||
callback: (path) => {
|
||||
this.document.update({ [attr]: path })
|
||||
},
|
||||
top: this.position.top + 40,
|
||||
left: this.position.left + 10,
|
||||
})
|
||||
return fp.browse()
|
||||
}
|
||||
// #endregion
|
||||
}
|
252
module/applications/sheets/character-sheet.mjs
Normal file
@@ -0,0 +1,252 @@
|
||||
import FTLNomadActorSheet from "./base-actor-sheet.mjs"
|
||||
|
||||
export default class FTLNomadCharacterSheet extends FTLNomadActorSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["character"],
|
||||
position: {
|
||||
width: 860,
|
||||
height: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["character-content"],
|
||||
},
|
||||
actions: {
|
||||
setBP: FTLNomadCharacterSheet.#onSetBP,
|
||||
createGear: FTLNomadCharacterSheet.#onCreateGear,
|
||||
createArmor: FTLNomadCharacterSheet.#onCreateArmor,
|
||||
createWeapon: FTLNomadCharacterSheet.#onCreateWeapon,
|
||||
createBond: FTLNomadCharacterSheet.#onCreateBond,
|
||||
createInjury: FTLNomadCharacterSheet.#onCreateInjury,
|
||||
createMentalDisorder: FTLNomadCharacterSheet.#onCreateMentalDisorder,
|
||||
createMotivation: FTLNomadCharacterSheet.#onCreateMotivation,
|
||||
createSkill: FTLNomadCharacterSheet.#onCreateSkill,
|
||||
createRitual: FTLNomadCharacterSheet.#onCreateRitual,
|
||||
createTome: FTLNomadCharacterSheet.#onCreateTome,
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-ftl-nomad/templates/protagonist-main.hbs",
|
||||
},
|
||||
tabs: {
|
||||
template: "templates/generic/tab-navigation.hbs",
|
||||
},
|
||||
skills: {
|
||||
template: "systems/fvtt-ftl-nomad/templates/protagonist-skills.hbs",
|
||||
},
|
||||
status: {
|
||||
template: "systems/fvtt-ftl-nomad/templates/protagonist-status.hbs",
|
||||
},
|
||||
equipment: {
|
||||
template: "systems/fvtt-ftl-nomad/templates/protagonist-equipment.hbs",
|
||||
},
|
||||
biography: {
|
||||
template: "systems/fvtt-ftl-nomad/templates/protagonist-biography.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
sheet: "skills",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
skills: { id: "skills", group: "sheet", icon: "fa-solid fa-shapes", label: "FTLNOMAD.Label.skills" },
|
||||
status: { id: "status", group: "sheet", icon: "fa-solid fa-file-waveform", label: "FTLNOMAD.Label.status" },
|
||||
equipment: { id: "equipment", group: "sheet", icon: "fa-solid fa-shapes", label: "FTLNOMAD.Label.equipment" },
|
||||
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "FTLNOMAD.Label.biography" },
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
|
||||
context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
|
||||
context.enrichedNotes = await TextEditor.enrichHTML(this.document.system.notes, { async: true })
|
||||
|
||||
context.tooltipsCharacteristic = {
|
||||
str: game.i18n.localize("FTLNOMAD.Characteristic.Str"),
|
||||
dex: game.i18n.localize("FTLNOMAD.Characteristic.Dex"),
|
||||
con: game.i18n.localize("FTLNOMAD.Characteristic.Con"),
|
||||
int: game.i18n.localize("FTLNOMAD.Characteristic.Int"),
|
||||
pow: game.i18n.localize("FTLNOMAD.Characteristic.Pow"),
|
||||
cha: game.i18n.localize("FTLNOMAD.Characteristic.Cha")
|
||||
}
|
||||
|
||||
return context
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _preparePartContext(partId, context) {
|
||||
const doc = this.document
|
||||
switch (partId) {
|
||||
case "main":
|
||||
break
|
||||
case "skills":
|
||||
context.tab = context.tabs.skills
|
||||
context.skills = doc.itemTypes.skill
|
||||
context.skills.sort((a, b) => a.name.localeCompare(b.name))
|
||||
break
|
||||
case "equipment":
|
||||
context.tab = context.tabs.equipment
|
||||
context.weapons = doc.itemTypes.weapon
|
||||
context.weapons.sort((a, b) => a.name.localeCompare(b.name))
|
||||
context.armors = doc.itemTypes.armor
|
||||
context.armors.sort((a, b) => a.name.localeCompare(b.name))
|
||||
context.gears = doc.itemTypes.gear
|
||||
context.gears.sort((a, b) => a.name.localeCompare(b.name))
|
||||
context.rituals = doc.itemTypes.ritual
|
||||
context.rituals.sort((a, b) => a.name.localeCompare(b.name))
|
||||
context.tomes = doc.itemTypes.tome
|
||||
context.tomes.sort((a, b) => a.name.localeCompare(b.name))
|
||||
break
|
||||
case "status":
|
||||
context.tab = context.tabs.status
|
||||
context.injuries = doc.itemTypes.injury
|
||||
context.injuries.sort((a, b) => a.name.localeCompare(b.name))
|
||||
context.mentaldisorders = doc.itemTypes.mentaldisorder
|
||||
context.mentaldisorders.sort((a, b) => a.name.localeCompare(b.name))
|
||||
context.motivations = doc.itemTypes.motivation
|
||||
context.motivations.sort((a, b) => a.name.localeCompare(b.name))
|
||||
context.bonds = doc.itemTypes.bond
|
||||
context.bonds.sort((a, b) => a.name.localeCompare(b.name))
|
||||
break
|
||||
case "biography":
|
||||
context.tab = context.tabs.biography
|
||||
context.enrichedDescription = await TextEditor.enrichHTML(doc.system.description, { async: true })
|
||||
context.enrichedNotes = await TextEditor.enrichHTML(doc.system.notes, { async: true })
|
||||
break
|
||||
}
|
||||
return context
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new attack item directly from the sheet and embeds it into the document.
|
||||
* @param {Event} event The initiating click event.
|
||||
* @param {HTMLElement} target The current target of the event listener.
|
||||
*/
|
||||
static #onSetBP(event, target) {
|
||||
this.document.system.setBP()
|
||||
}
|
||||
|
||||
static #onCreateGear(event, target) {
|
||||
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newGear"), type: "gear" }])
|
||||
}
|
||||
|
||||
static #onCreateWeapon(event, target) {
|
||||
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newWeapon"), type: "weapon" }])
|
||||
}
|
||||
|
||||
static #onCreateArmor(event, target) {
|
||||
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newArmor"), type: "armor" }])
|
||||
}
|
||||
|
||||
static #onCreateBond(event, target) {
|
||||
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newBond"), type: "bond" }])
|
||||
}
|
||||
|
||||
static #onCreateInjury(event, target) {
|
||||
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newInjury"), type: "injury" }])
|
||||
}
|
||||
|
||||
static #onCreateMentalDisorder(event, target) {
|
||||
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newMentalDisorder"), type: "mentaldisorder" }])
|
||||
}
|
||||
|
||||
static #onCreateMotivation(event, target) {
|
||||
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newMotivation"), type: "motivation" }])
|
||||
}
|
||||
|
||||
static #onCreateSkill(event, target) {
|
||||
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newSkill"), type: "skill" }])
|
||||
}
|
||||
|
||||
static #onCreateRitual(event, target) {
|
||||
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newRitual"), type: "ritual" }])
|
||||
}
|
||||
|
||||
static #onCreateTome(event, target) {
|
||||
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newTome"), type: "tome" }])
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the roll action triggered by user interaction.
|
||||
*
|
||||
* @param {PointerEvent} event The event object representing the user interaction.
|
||||
* @param {HTMLElement} target The target element that triggered the roll.
|
||||
*
|
||||
* @returns {Promise<void>} A promise that resolves when the roll action is complete.
|
||||
*
|
||||
* @throws {Error} Throws an error if the roll type is not recognized.
|
||||
*
|
||||
* @description This method checks the current mode (edit or not) and determines the type of roll
|
||||
* (save, resource, or damage) based on the target element's data attributes. It retrieves the
|
||||
* corresponding value from the document's system and performs the roll.
|
||||
*/
|
||||
async _onRoll(event, target) {
|
||||
const rollType = $(event.currentTarget).data("roll-type")
|
||||
let item
|
||||
let li
|
||||
// Debug : console.log(">>>>", event, target, rollType)
|
||||
// Deprecated : if (this.isEditMode) return
|
||||
switch (rollType) {
|
||||
case "resource":
|
||||
item = foundry.utils.duplicate(this.actor.system.resources)
|
||||
item.name = game.i18n.localize(`FTLNOMAD.Label.Resources`)
|
||||
item.targetScore = item.permanentRating
|
||||
break
|
||||
case "char":
|
||||
let charId = $(event.currentTarget).data("char-id")
|
||||
item = foundry.utils.duplicate(this.actor.system.characteristics[charId])
|
||||
item.name = game.i18n.localize(`FTLNOMAD.Label.${charId}Long`)
|
||||
item.targetScore = item.value * 5
|
||||
break
|
||||
case "skill":
|
||||
li = $(event.currentTarget).parents(".item");
|
||||
item = this.actor.items.get(li.data("item-id"));
|
||||
break
|
||||
case "weapon":
|
||||
case "damage":
|
||||
li = $(event.currentTarget).parents(".item");
|
||||
item = this.actor.items.get(li.data("item-id"));
|
||||
item.damageBonus = this.actor.system.damageBonus
|
||||
break
|
||||
case "san":
|
||||
item = foundry.utils.duplicate(this.actor.system.san)
|
||||
item.name = game.i18n.localize("FTLNOMAD.Label.SAN")
|
||||
item.targetScore = item.value
|
||||
break;
|
||||
default:
|
||||
throw new Error(`Unknown roll type ${rollType}`)
|
||||
}
|
||||
await this.document.system.roll(rollType, item)
|
||||
}
|
||||
|
||||
async _onDrop(event) {
|
||||
if (!this.isEditable || !this.isEditMode) return
|
||||
const data = TextEditor.getDragEventData(event)
|
||||
|
||||
// Handle different data types
|
||||
switch (data.type) {
|
||||
case "Item":
|
||||
const item = await fromUuid(data.uuid)
|
||||
return super._onDropItem(item)
|
||||
}
|
||||
}
|
||||
|
||||
}
|
27
module/applications/sheets/equipment-sheet.mjs
Normal file
@@ -0,0 +1,27 @@
|
||||
import FTLNomadItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class FTLNomadEquipmentSheet extends FTLNomadItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["equipment"],
|
||||
position: {
|
||||
width: 600,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["equipment-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-cthulhu-eternal/templates/equipment.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
return context
|
||||
}
|
||||
}
|
28
module/applications/sheets/language-sheet.mjs
Normal file
@@ -0,0 +1,28 @@
|
||||
import FTLNomadItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class FTLNomadLanguageSheet extends FTLNomadItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["language"],
|
||||
position: {
|
||||
width: 600,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["language-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-cthulhu-eternal/templates/language.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
|
||||
return context
|
||||
}
|
||||
}
|
166
module/applications/sheets/npc.mjs
Normal file
@@ -0,0 +1,166 @@
|
||||
import FTLNomadActorSheet from "./base-actor-sheet.mjs"
|
||||
|
||||
export default class FTLNomadNPCSheet extends FTLNomadActorSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["npc"],
|
||||
position: {
|
||||
width: 860,
|
||||
height: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["npc-content"],
|
||||
},
|
||||
actions: {
|
||||
createArmor: FTLNomadNPCSheet.#onCreateArmor,
|
||||
createWeapon: FTLNomadNPCSheet.#onCreateWeapon,
|
||||
createSkill: FTLNomadNPCSheet.#onCreateSkill,
|
||||
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-cthulhu-eternal/templates/npc-main.hbs",
|
||||
},
|
||||
tabs: {
|
||||
template: "templates/generic/tab-navigation.hbs",
|
||||
},
|
||||
skills: {
|
||||
template: "systems/fvtt-cthulhu-eternal/templates/npc-skills.hbs",
|
||||
},
|
||||
biography: {
|
||||
template: "systems/fvtt-cthulhu-eternal/templates/npc-biography.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
sheet: "skills",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
skills: { id: "skills", group: "sheet", icon: "fa-solid fa-shapes", label: "FTLNOMAD.Label.skills" },
|
||||
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "FTLNOMAD.Label.biography" },
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
|
||||
context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
|
||||
context.enrichedNotes = await TextEditor.enrichHTML(this.document.system.notes, { async: true })
|
||||
|
||||
return context
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _preparePartContext(partId, context) {
|
||||
const doc = this.document
|
||||
switch (partId) {
|
||||
case "main":
|
||||
break
|
||||
case "skills":
|
||||
context.tab = context.tabs.skills
|
||||
context.skills = doc.itemTypes.skill
|
||||
context.skills.sort((a, b) => a.name.localeCompare(b.name))
|
||||
context.weapons = doc.itemTypes.weapon
|
||||
context.weapons.sort((a, b) => a.name.localeCompare(b.name))
|
||||
context.armors = doc.itemTypes.armor
|
||||
context.armors.sort((a, b) => a.name.localeCompare(b.name))
|
||||
break
|
||||
case "biography":
|
||||
context.tab = context.tabs.biography
|
||||
context.enrichedDescription = await TextEditor.enrichHTML(doc.system.description, { async: true })
|
||||
context.enrichedNotes = await TextEditor.enrichHTML(doc.system.notes, { async: true })
|
||||
break
|
||||
}
|
||||
return context
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new attack item directly from the sheet and embeds it into the document.
|
||||
* @param {Event} event The initiating click event.
|
||||
* @param {HTMLElement} target The current target of the event listener.
|
||||
*/
|
||||
static #onCreateWeapon(event, target) {
|
||||
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newWeapon"), type: "weapon" }])
|
||||
}
|
||||
|
||||
static #onCreateArmor(event, target) {
|
||||
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newArmor"), type: "armor" }])
|
||||
}
|
||||
|
||||
static #onCreateSkill(event, target) {
|
||||
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newSkill"), type: "skill" }])
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the roll action triggered by user interaction.
|
||||
*
|
||||
* @param {PointerEvent} event The event object representing the user interaction.
|
||||
* @param {HTMLElement} target The target element that triggered the roll.
|
||||
*
|
||||
* @returns {Promise<void>} A promise that resolves when the roll action is complete.
|
||||
*
|
||||
* @throws {Error} Throws an error if the roll type is not recognized.
|
||||
*
|
||||
* @description This method checks the current mode (edit or not) and determines the type of roll
|
||||
* (save, resource, or damage) based on the target element's data attributes. It retrieves the
|
||||
* corresponding value from the document's system and performs the roll.
|
||||
*/
|
||||
async _onRoll(event, target) {
|
||||
const rollType = $(event.currentTarget).data("roll-type")
|
||||
let item
|
||||
let li
|
||||
// Debug : console.log(">>>>", event, target, rollType)
|
||||
// Deprecated : if (this.isEditMode) return
|
||||
switch (rollType) {
|
||||
case "char":
|
||||
let charId = $(event.currentTarget).data("char-id")
|
||||
item = foundry.utils.duplicate(this.actor.system.characteristics[charId])
|
||||
item.name = game.i18n.localize(`FTLNOMAD.Label.${charId}Long`)
|
||||
item.targetScore = item.value * 5
|
||||
break
|
||||
case "skill":
|
||||
li = $(event.currentTarget).parents(".item");
|
||||
item = this.actor.items.get(li.data("item-id"));
|
||||
break
|
||||
case "weapon":
|
||||
case "damage":
|
||||
li = $(event.currentTarget).parents(".item");
|
||||
item = this.actor.items.get(li.data("item-id"));
|
||||
item.damageBonus = this.actor.system.damageBonus
|
||||
break
|
||||
default:
|
||||
throw new Error(`Unknown roll type ${rollType}`)
|
||||
}
|
||||
await this.document.system.roll(rollType, item)
|
||||
}
|
||||
|
||||
async _onDrop(event) {
|
||||
if (!this.isEditable || !this.isEditMode) return
|
||||
const data = TextEditor.getDragEventData(event)
|
||||
|
||||
// Handle different data types
|
||||
switch (data.type) {
|
||||
case "Item":
|
||||
const item = await fromUuid(data.uuid)
|
||||
return super._onDropItem(item)
|
||||
}
|
||||
}
|
||||
|
||||
}
|
28
module/applications/sheets/psionic-sheet.mjs
Normal file
@@ -0,0 +1,28 @@
|
||||
import FTLNomadItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class FTLNomadPsionicSheet extends FTLNomadItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["psionic"],
|
||||
position: {
|
||||
width: 600,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["psionic-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-cthulhu-eternal/templates/psionic.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
|
||||
return context
|
||||
}
|
||||
}
|
28
module/applications/sheets/talent-sheet.mjs
Normal file
@@ -0,0 +1,28 @@
|
||||
import FTLNomadItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class FTLNomadTalentSheet extends FTLNomadItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["talent"],
|
||||
position: {
|
||||
width: 600,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["talent-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-cthulhu-eternal/templates/talent.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
|
||||
return context
|
||||
}
|
||||
}
|
117
module/applications/sheets/vehicle-sheet.mjs
Normal file
@@ -0,0 +1,117 @@
|
||||
import FTLNomadActorSheet from "./base-actor-sheet.mjs"
|
||||
|
||||
export default class FTLNomadVehicleSheet extends FTLNomadActorSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["vehicle"],
|
||||
position: {
|
||||
width: 680,
|
||||
height: 540,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["vehicle-content"],
|
||||
},
|
||||
actions: {
|
||||
createGear: CthulhuEternalVehicleSheet.#onCreateGear,
|
||||
createWeapon: CthulhuEternalVehicleSheet.#onCreateWeapon,
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-cthulhu-eternal/templates/vehicle-main.hbs",
|
||||
},
|
||||
tabs: {
|
||||
template: "templates/generic/tab-navigation.hbs",
|
||||
},
|
||||
equipment: {
|
||||
template: "systems/fvtt-cthulhu-eternal/templates/vehicle-equipment.hbs",
|
||||
},
|
||||
description: {
|
||||
template: "systems/fvtt-cthulhu-eternal/templates/vehicle-description.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
sheet: "equipment",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
equipment: { id: "equipment", group: "sheet", icon: "fa-solid fa-shapes", label: "CTHULHUETERNAL.Label.equipment" },
|
||||
description: { id: "description", group: "sheet", icon: "fa-solid fa-book", label: "CTHULHUETERNAL.Label.description" },
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
|
||||
context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
|
||||
context.enrichedNotes = await TextEditor.enrichHTML(this.document.system.notes, { async: true })
|
||||
|
||||
return context
|
||||
}
|
||||
|
||||
_generateTooltip(type, target) {
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _preparePartContext(partId, context) {
|
||||
const doc = this.document
|
||||
switch (partId) {
|
||||
case "main":
|
||||
break
|
||||
case "equipment":
|
||||
context.tab = context.tabs.equipment
|
||||
context.weapons = doc.itemTypes.weapon
|
||||
context.gears = doc.itemTypes.gear
|
||||
break
|
||||
case "description":
|
||||
context.tab = context.tabs.description
|
||||
context.enrichedDescription = await TextEditor.enrichHTML(doc.system.description, { async: true })
|
||||
context.enrichedNotes = await TextEditor.enrichHTML(doc.system.notes, { async: true })
|
||||
break
|
||||
}
|
||||
return context
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new attack item directly from the sheet and embeds it into the document.
|
||||
* @param {Event} event The initiating click event.
|
||||
* @param {HTMLElement} target The current target of the event listener.
|
||||
*/
|
||||
static #onCreateGear(event, target) {
|
||||
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("CTHULHUETERNAL.Label.newGear"), type: "gear" }])
|
||||
}
|
||||
|
||||
static #onCreateWeapon(event, target) {
|
||||
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("CTHULHUETERNAL.Label.newWeapon"), type: "weapon" }])
|
||||
}
|
||||
|
||||
|
||||
async _onDrop(event) {
|
||||
if (!this.isEditable || !this.isEditMode) return
|
||||
const data = TextEditor.getDragEventData(event)
|
||||
|
||||
// Handle different data types
|
||||
switch (data.type) {
|
||||
case "Item":
|
||||
const item = await fromUuid(data.uuid)
|
||||
return super._onDropItem(item)
|
||||
}
|
||||
}
|
||||
|
||||
}
|
21
module/applications/sheets/weapon-sheet.mjs
Normal file
@@ -0,0 +1,21 @@
|
||||
import FTLNomadItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class FTLNomadWeaponSheet extends FTLNomadItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["weapon"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["weapon-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-cthulhu-eternal/templates/weapon.hbs",
|
||||
},
|
||||
}
|
||||
}
|
33
module/config/system.mjs
Normal file
@@ -0,0 +1,33 @@
|
||||
export const SYSTEM_ID = "fvtt-ftl-nomad"
|
||||
|
||||
export const ASCII = `
|
||||
▄████▄ ▄▄▄█████▓ ██░ ██ █ ██ ██▓ ██░ ██ █ ██ ▓█████▄▄▄█████▓▓█████ ██▀███ ███▄ █ ▄▄▄ ██▓
|
||||
▒██▀ ▀█ ▓ ██▒ ▓▒▓██░ ██▒ ██ ▓██▒▓██▒ ▓██░ ██▒ ██ ▓██▒ ▓█ ▀▓ ██▒ ▓▒▓█ ▀ ▓██ ▒ ██▒ ██ ▀█ █ ▒████▄ ▓██▒
|
||||
▒▓█ ▄ ▒ ▓██░ ▒░▒██▀▀██░▓██ ▒██░▒██░ ▒██▀▀██░▓██ ▒██░ ▒███ ▒ ▓██░ ▒░▒███ ▓██ ░▄█ ▒▓██ ▀█ ██▒▒██ ▀█▄ ▒██░
|
||||
▒▓▓▄ ▄██▒░ ▓██▓ ░ ░▓█ ░██ ▓▓█ ░██░▒██░ ░▓█ ░██ ▓▓█ ░██░ ▒▓█ ▄░ ▓██▓ ░ ▒▓█ ▄ ▒██▀▀█▄ ▓██▒ ▐▌██▒░██▄▄▄▄██ ▒██░
|
||||
▒ ▓███▀ ░ ▒██▒ ░ ░▓█▒░██▓▒▒█████▓ ░██████▒░▓█▒░██▓▒▒█████▓ ░▒████▒ ▒██▒ ░ ░▒████▒░██▓ ▒██▒▒██░ ▓██░ ▓█ ▓██▒░██████▒
|
||||
░ ░▒ ▒ ░ ▒ ░░ ▒ ░░▒░▒░▒▓▒ ▒ ▒ ░ ▒░▓ ░ ▒ ░░▒░▒░▒▓▒ ▒ ▒ ░░ ▒░ ░ ▒ ░░ ░░ ▒░ ░░ ▒▓ ░▒▓░░ ▒░ ▒ ▒ ▒▒ ▓▒█░░ ▒░▓ ░
|
||||
░ ▒ ░ ▒ ░▒░ ░░░▒░ ░ ░ ░ ░ ▒ ░ ▒ ░▒░ ░░░▒░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░▒ ░ ▒░░ ░░ ░ ▒░ ▒ ▒▒ ░░ ░ ▒ ░
|
||||
░ ░ ░ ░░ ░ ░░░ ░ ░ ░ ░ ░ ░░ ░ ░░░ ░ ░ ░ ░ ░ ░░ ░ ░ ░ ░ ░ ▒ ░ ░
|
||||
░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░
|
||||
░
|
||||
`
|
||||
export const SKILLS = {
|
||||
"combat": { id: "combat", label: "FTLNOMAD.Skill.Combat" },
|
||||
"knowledge": { id: "knowledge", label: "FTLNOMAD.Skill.Knowledge" },
|
||||
"social": { id: "social", label: "FTLNOMAD.Skill.Social" },
|
||||
"physical": { id: "physical", label: "FTLNOMAD.Skill.Physical" },
|
||||
"stealth": { id: "stealth", label: "FTLNOMAD.Skill.Stealth" },
|
||||
"vehicles": { id: "vehicle", label: "FTLNOMAD.Skill.Vehicles" },
|
||||
"technology": { id: "technology", label: "FTLNOMAD.Skill.Technology" }
|
||||
}
|
||||
|
||||
/**
|
||||
* Include all constant definitions within the SYSTEM global export
|
||||
* @type {Object}
|
||||
*/
|
||||
export const SYSTEM = {
|
||||
id: SYSTEM_ID,
|
||||
SKILLS: SKILLS,
|
||||
ASCII
|
||||
}
|
4
module/documents/_module.mjs
Normal file
@@ -0,0 +1,4 @@
|
||||
export { default as CthulhuEternalActor } from "./actor.mjs"
|
||||
export { default as CthulhuEternalItem } from "./item.mjs"
|
||||
export { default as CthulhuEternalRoll } from "./roll.mjs"
|
||||
export { default as CthulhuEternalChatMessage } from "./chat-message.mjs"
|
86
module/documents/actor.mjs
Normal file
@@ -0,0 +1,86 @@
|
||||
import CthulhuEternalUtils from "../utils.mjs"
|
||||
|
||||
export default class CthulhuEternalActor extends Actor {
|
||||
|
||||
static async create(data, options) {
|
||||
|
||||
// Case of compendium global import
|
||||
if (data instanceof Array) {
|
||||
return super.create(data, options);
|
||||
}
|
||||
// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
|
||||
if (data.items) {
|
||||
let actor = super.create(data, options);
|
||||
return actor;
|
||||
}
|
||||
|
||||
if (data.type === 'protagonist') {
|
||||
let era = game.settings.get("fvtt-cthulhu-eternal", "settings-era")
|
||||
const skills = await CthulhuEternalUtils.loadCompendium("fvtt-cthulhu-eternal.skills")
|
||||
data.items = data.items || []
|
||||
for (let skill of skills) {
|
||||
if (skill.system.settings === era) {
|
||||
data.items.push(skill.toObject())
|
||||
}
|
||||
}
|
||||
data.items.push({ type:"weapon", img: "systems/fvtt-cthulhu-eternal/assets/icons/icon_fist.svg",
|
||||
name: game.i18n.localize("CTHULHUETERNAL.Label.Unarmed"), system: { damage: "1d4-1", weaponType: "unarmed" } })
|
||||
}
|
||||
|
||||
return super.create(data, options);
|
||||
}
|
||||
|
||||
_onUpdate(changed, options, userId) {
|
||||
// DEBUG : console.log("CthulhuEternalActor.update", changed, options, userId)
|
||||
if (changed?.system?.wp?.exhausted) {
|
||||
ChatMessage.create({
|
||||
user: userId,
|
||||
speaker: { alias: this.name },
|
||||
rollMode: "selfroll",
|
||||
content: game.i18n.localize("CTHULHUETERNAL.ChatMessage.exhausted"),
|
||||
type: CONST.CHAT_MESSAGE_STYLES.OTHER
|
||||
})
|
||||
}
|
||||
return super._onUpdate(changed, options, userId)
|
||||
}
|
||||
|
||||
async createEmbeddedDocuments(embeddedName, data, operation) {
|
||||
let newData = []
|
||||
if (embeddedName === "Item") {
|
||||
for (let i of data) {
|
||||
if (i.type === "skill") {
|
||||
if (this.items.find(item => item.name.toLowerCase() === i.name.toLowerCase())) {
|
||||
ui.notifications.warn(game.i18n.localize("CTHULHUETERNAL.Notifications.skillAlreadyExists"))
|
||||
continue
|
||||
}
|
||||
}
|
||||
if (i.type === "bond") {
|
||||
if (i.system.bondType === "individual") {
|
||||
i.system.value = this.system.characteristics.cha.value
|
||||
} else {
|
||||
i.system.value = Math.floor(this.system.resources.permanentRating / 2)
|
||||
}
|
||||
}
|
||||
newData.push(i)
|
||||
}
|
||||
return super.createEmbeddedDocuments(embeddedName, newData, operation)
|
||||
}
|
||||
return super.createEmbeddedDocuments(embeddedName, data, operation)
|
||||
}
|
||||
|
||||
async _preCreate(data, options, user) {
|
||||
await super._preCreate(data, options, user)
|
||||
|
||||
// Configure prototype token settings
|
||||
const prototypeToken = {}
|
||||
if (this.type === "protagonist") {
|
||||
Object.assign(prototypeToken, {
|
||||
sight: { enabled: true },
|
||||
actorLink: true,
|
||||
disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY,
|
||||
})
|
||||
this.updateSource({ prototypeToken })
|
||||
}
|
||||
}
|
||||
|
||||
}
|
21
module/documents/chat-message.mjs
Normal file
@@ -0,0 +1,21 @@
|
||||
import CthulhuEternalRoll from "./roll.mjs"
|
||||
|
||||
export default class CthulhuEternalChatMessage extends ChatMessage {
|
||||
async _renderRollContent(messageData) {
|
||||
const data = messageData.message
|
||||
if (this.rolls[0] instanceof CthulhuEternalRoll) {
|
||||
const isPrivate = !this.isContentVisible
|
||||
// _renderRollHTML va appeler render sur tous les rolls
|
||||
const rollHTML = await this._renderRollHTML(isPrivate)
|
||||
if (isPrivate) {
|
||||
data.flavor = game.i18n.format("CHAT.PrivateRollContent", { user: this.user.name })
|
||||
messageData.isWhisper = false
|
||||
messageData.alias = this.user.name
|
||||
}
|
||||
data.content = `<section class="dice-rolls">${rollHTML}</section>`
|
||||
return
|
||||
}
|
||||
|
||||
return super._renderRollContent(messageData)
|
||||
}
|
||||
}
|
23
module/documents/item.mjs
Normal file
@@ -0,0 +1,23 @@
|
||||
export const defaultItemImg = {
|
||||
weapon: "systems/fvtt-cthulhu-eternal/assets/icons/icon_weapon.svg",
|
||||
armor: "systems/fvtt-cthulhu-eternal/assets/icons/icon_armor.svg",
|
||||
gear: "systems/fvtt-cthulhu-eternal/assets/icons/icon_equipment.svg",
|
||||
skill: "systems/fvtt-cthulhu-eternal/assets/icons/icon_skill.svg",
|
||||
archetype: "systems/fvtt-cthulhu-eternal/assets/icons/icon_archetype.svg",
|
||||
bond: "systems/fvtt-cthulhu-eternal/assets/icons/icon_bond.svg",
|
||||
mentaldisorder: "systems/fvtt-cthulhu-eternal/assets/icons/icon_mental_disorder.svg",
|
||||
arcane: "systems/fvtt-cthulhu-eternal/assets/icons/icon_arcane.svg",
|
||||
injury: "systems/fvtt-cthulhu-eternal/assets/icons/icon_injury.svg",
|
||||
motivation: "systems/fvtt-cthulhu-eternal/assets/icons/icon_motivation.svg",
|
||||
ritual: "systems/fvtt-cthulhu-eternal/assets/icons/icon_ritual.svg",
|
||||
tome: "systems/fvtt-cthulhu-eternal/assets/icons/icon_tome.svg",
|
||||
}
|
||||
|
||||
export default class CthulhuEternalItem extends Item {
|
||||
constructor(data, context) {
|
||||
if (!data.img) {
|
||||
data.img = defaultItemImg[data.type];
|
||||
}
|
||||
super(data, context);
|
||||
}
|
||||
}
|
455
module/documents/roll.mjs
Normal file
@@ -0,0 +1,455 @@
|
||||
|
||||
import { SYSTEM } from "../config/system.mjs"
|
||||
|
||||
export default class CthulhuEternalRoll extends Roll {
|
||||
/**
|
||||
* The HTML template path used to render dice checks of this type
|
||||
* @type {string}
|
||||
*/
|
||||
static CHAT_TEMPLATE = "systems/fvtt-cthulhu-eternal/templates/chat-message.hbs"
|
||||
|
||||
get type() {
|
||||
return this.options.type
|
||||
}
|
||||
|
||||
get isDamage() {
|
||||
return this.type === ROLL_TYPE.DAMAGE
|
||||
}
|
||||
|
||||
get target() {
|
||||
return this.options.target
|
||||
}
|
||||
|
||||
get value() {
|
||||
return this.options.value
|
||||
}
|
||||
|
||||
get actorId() {
|
||||
return this.options.actorId
|
||||
}
|
||||
|
||||
get actorName() {
|
||||
return this.options.actorName
|
||||
}
|
||||
|
||||
get actorImage() {
|
||||
return this.options.actorImage
|
||||
}
|
||||
|
||||
get help() {
|
||||
return this.options.help
|
||||
}
|
||||
|
||||
get gene() {
|
||||
return this.options.gene
|
||||
}
|
||||
|
||||
get modifier() {
|
||||
return this.options.modifier
|
||||
}
|
||||
|
||||
get resultType() {
|
||||
return this.options.resultType
|
||||
}
|
||||
|
||||
get isFailure() {
|
||||
return this.resultType === "failure"
|
||||
}
|
||||
|
||||
get hasTarget() {
|
||||
return this.options.hasTarget
|
||||
}
|
||||
|
||||
get realDamage() {
|
||||
return this.options.realDamage
|
||||
}
|
||||
|
||||
get weapon() {
|
||||
return this.options.weapon
|
||||
}
|
||||
|
||||
get isLowWP() {
|
||||
return this.options.isLowWP
|
||||
}
|
||||
|
||||
get isZeroWP() {
|
||||
return this.options.isZeroWP
|
||||
}
|
||||
|
||||
get isExhausted() {
|
||||
return this.options.isExhausted
|
||||
}
|
||||
|
||||
get isNudgedRoll() {
|
||||
return this.options.isNudgedRoll
|
||||
}
|
||||
|
||||
get wpCost() {
|
||||
return this.options.wpCost
|
||||
}
|
||||
|
||||
static updateResourceDialog(options) {
|
||||
let rating = 0
|
||||
if (options.rollItem.enableHand) {
|
||||
rating += options.rollItem.hand
|
||||
}
|
||||
if (options.rollItem.enableStowed) {
|
||||
rating += options.rollItem.stowed
|
||||
}
|
||||
if (options.rollItem.enableStorage) {
|
||||
rating += options.rollItem.storage
|
||||
}
|
||||
let multiplier = Number($(`.roll-skill-multiplier`).val())
|
||||
options.initialScore = rating
|
||||
options.percentScore = rating * multiplier
|
||||
$(".resource-score").text(`${rating} (${options.percentScore}%)`)
|
||||
}
|
||||
|
||||
/**
|
||||
* Prompt the user with a dialog to configure and execute a roll.
|
||||
*
|
||||
* @param {Object} options Configuration options for the roll.
|
||||
* @param {string} options.rollType The type of roll being performed.
|
||||
* @param {string} options.rollTarget The target of the roll.
|
||||
* @param {string} options.actorId The ID of the actor performing the roll.
|
||||
* @param {string} options.actorName The name of the actor performing the roll.
|
||||
* @param {string} options.actorImage The image of the actor performing the roll.
|
||||
* @param {boolean} options.hasTarget Whether the roll has a target.
|
||||
* @param {Object} options.data Additional data for the roll.
|
||||
*
|
||||
* @returns {Promise<Object|null>} The roll result or null if the dialog was cancelled.
|
||||
*/
|
||||
static async prompt(options = {}) {
|
||||
let formula = "1d100"
|
||||
let hasModifier = true
|
||||
let hasMultiplier = false
|
||||
options.isNudge = true
|
||||
|
||||
switch (options.rollType) {
|
||||
case "skill":
|
||||
console.log(options.rollItem)
|
||||
options.initialScore = options.rollItem.system.computeScore()
|
||||
break
|
||||
case "san":
|
||||
case "char":
|
||||
options.initialScore = options.rollItem.targetScore
|
||||
options.isNudge = (options.rollType !== "san")
|
||||
break
|
||||
case "resource":
|
||||
hasModifier = false
|
||||
hasMultiplier = true
|
||||
options.initialScore = options.rollItem.targetScore
|
||||
options.totalRating = options.rollItem.targetScore
|
||||
options.percentScore = options.rollItem.targetScore * 5
|
||||
options.rollItem.enableHand = true
|
||||
options.rollItem.enableStowed = true
|
||||
options.rollItem.enableStorage = true
|
||||
options.isNudge = false
|
||||
break
|
||||
case "damage":
|
||||
let formula = options.rollItem.system.damage
|
||||
if ( options.rollItem.system.weaponType === "melee" || options.rollItem.system.weaponType === "unarmed") {
|
||||
formula += ` + ${options.rollItem.damageBonus}`
|
||||
}
|
||||
let damageRoll = new Roll(formula)
|
||||
await damageRoll.evaluate()
|
||||
await damageRoll.toMessage({
|
||||
flavor: `${options.rollItem.name} - Damage Roll`
|
||||
});
|
||||
let isLethal = false
|
||||
options.isNudge = false
|
||||
if (options.rollItem.system.lethality > 0) {
|
||||
let lethalityRoll = new Roll("1d100")
|
||||
await lethalityRoll.evaluate()
|
||||
isLethal = (lethalityRoll.total <= options.rollItem.system.lethality)
|
||||
await lethalityRoll.toMessage({
|
||||
flavor: `${options.rollItem.name} - Lethality Roll : ${lethalityRoll.total} <= ${options.rollItem.system.lethality} => ${isLethal}`
|
||||
});
|
||||
}
|
||||
return
|
||||
case "weapon":
|
||||
let era = game.settings.get("fvtt-cthulhu-eternal", "settings-era")
|
||||
if (era !== options.rollItem.system.settings) {
|
||||
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.WrongEra"))
|
||||
console.log("WP Wrong Era", era, options.rollItem.system.weaponType)
|
||||
return
|
||||
}
|
||||
if (!SYSTEM.WEAPON_SKILL_MAPPING[era] || !SYSTEM.WEAPON_SKILL_MAPPING[era][options.rollItem.system.weaponType]) {
|
||||
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.NoWeaponType"))
|
||||
console.log("WP Not found", era, options.rollItem.system.weaponType)
|
||||
return
|
||||
}
|
||||
options.weapon = options.rollItem
|
||||
if (options.rollItem.system.hasDirectSkill) {
|
||||
let skillName = options.rollItem.name
|
||||
options.rollItem = {type: "skill", name: skillName, system: {base: 0, bonus: options.weapon.system.directSkillValue} }
|
||||
options.initialScore = options.weapon.system.directSkillValue
|
||||
} else {
|
||||
let skillName = game.i18n.localize(SYSTEM.WEAPON_SKILL_MAPPING[era][options.rollItem.system.weaponType])
|
||||
let actor = game.actors.get(options.actorId)
|
||||
options.rollItem = actor.items.find(i => i.type === "skill" && i.name.toLowerCase() === skillName.toLowerCase())
|
||||
if (!options.rollItem) {
|
||||
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.NoWeaponSkill"))
|
||||
return
|
||||
}
|
||||
options.initialScore = options.rollItem.system.computeScore()
|
||||
console.log("WEAPON", skillName, era, options.rollItem)
|
||||
}
|
||||
break
|
||||
default:
|
||||
options.initialScore = 50
|
||||
break
|
||||
}
|
||||
|
||||
const rollModes = Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
|
||||
const fieldRollMode = new foundry.data.fields.StringField({
|
||||
choices: rollModes,
|
||||
blank: false,
|
||||
default: "public",
|
||||
})
|
||||
|
||||
const choiceModifier = SYSTEM.MODIFIER_CHOICES
|
||||
const choiceMultiplier = SYSTEM.MULTIPLIER_CHOICES
|
||||
|
||||
let modifier = "+0"
|
||||
let multiplier = "5"
|
||||
|
||||
let dialogContext = {
|
||||
rollType: options.rollType,
|
||||
rollItem: foundry.utils.duplicate(options.rollItem), // Object only, no class
|
||||
weapon: options?.weapon,
|
||||
initialScore: options.initialScore,
|
||||
targetScore: options.initialScore,
|
||||
isLowWP: options.isLowWP,
|
||||
isZeroWP: options.isZeroWP,
|
||||
isExhausted: options.isExhausted,
|
||||
enableHand: options.rollItem.enableHand,
|
||||
enableStowed: options.rollItem.enableStowed,
|
||||
enableStorage: options.rollItem.enableStorage,
|
||||
rollModes,
|
||||
fieldRollMode,
|
||||
choiceModifier,
|
||||
choiceMultiplier,
|
||||
formula,
|
||||
hasTarget: options.hasTarget,
|
||||
hasModifier,
|
||||
hasMultiplier,
|
||||
modifier,
|
||||
multiplier
|
||||
}
|
||||
const content = await renderTemplate("systems/fvtt-cthulhu-eternal/templates/roll-dialog.hbs", dialogContext)
|
||||
|
||||
const title = CthulhuEternalRoll.createTitle(options.rollType, options.rollTarget)
|
||||
const label = game.i18n.localize("CTHULHUETERNAL.Roll.roll")
|
||||
const rollContext = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: title },
|
||||
classes: ["fvtt-cthulhu-eternal"],
|
||||
content,
|
||||
buttons: [
|
||||
{
|
||||
label: label,
|
||||
callback: (event, button, dialog) => {
|
||||
const output = Array.from(button.form.elements).reduce((obj, input) => {
|
||||
if (input.name) obj[input.name] = input.value
|
||||
return obj
|
||||
}, {})
|
||||
return output
|
||||
},
|
||||
},
|
||||
],
|
||||
actions: {
|
||||
"selectHand": (event, button, dialog) => {
|
||||
options.rollItem.enableHand = !options.rollItem.enableHand
|
||||
this.updateResourceDialog(options)
|
||||
},
|
||||
"selectStowed": (event, button, dialog) => {
|
||||
options.rollItem.enableStowed = !options.rollItem.enableStowed
|
||||
this.updateResourceDialog(options)
|
||||
},
|
||||
"selectStorage": (event, button, dialog) => {
|
||||
options.rollItem.enableStorage = !options.rollItem.enableStorage
|
||||
this.updateResourceDialog(options)
|
||||
}
|
||||
},
|
||||
rejectClose: false, // Click on Close button will not launch an error
|
||||
render: (event, dialog) => {
|
||||
$(".roll-skill-multiplier").change(event => {
|
||||
options.multiplier = Number(event.target.value)
|
||||
this.updateResourceDialog(options)
|
||||
})
|
||||
}
|
||||
})
|
||||
|
||||
// If the user cancels the dialog, exit
|
||||
if (rollContext === null) return
|
||||
|
||||
let rollData = foundry.utils.mergeObject(foundry.utils.duplicate(options), rollContext)
|
||||
rollData.rollMode = rollContext.visibility
|
||||
|
||||
// Update target score
|
||||
console.log("Rolldata", rollData, options)
|
||||
if (options.rollType === "resource") {
|
||||
rollData.targetScore = options.initialScore * Number(rollContext.multiplier)
|
||||
} else {
|
||||
rollData.targetScore = Math.min(Math.max(options.initialScore + Number(rollData.modifier), 0), 100)
|
||||
if (rollData.isLowWP || rollData.isExhausted) {
|
||||
rollData.targetScore -= 20
|
||||
}
|
||||
if (rollData.isZeroWP) {
|
||||
rollData.targetScore = 0
|
||||
}
|
||||
rollData.targetScore = Math.min(Math.max(rollData.targetScore, 0), 100)
|
||||
}
|
||||
|
||||
if (Hooks.call("fvtt-cthulhu-eternal.preRoll", options, rollData) === false) return
|
||||
|
||||
const roll = new this(formula, options.data, rollData)
|
||||
await roll.evaluate()
|
||||
|
||||
roll.displayRollResult(roll, options, rollData)
|
||||
|
||||
if (Hooks.call("fvtt-cthulhu-eternal.Roll", options, rollData, roll) === false) return
|
||||
|
||||
return roll
|
||||
}
|
||||
|
||||
displayRollResult(formula, options, rollData) {
|
||||
|
||||
// Compute the result quality
|
||||
let resultType = "failure"
|
||||
let dec = Math.floor(this.total / 10)
|
||||
let unit = this.total - (dec * 10)
|
||||
if (this.total <= rollData.targetScore) {
|
||||
resultType = "success"
|
||||
// Detect if decimal == unit in the dire total result
|
||||
if (dec === unit || this.total === 1) {
|
||||
resultType = "successCritical"
|
||||
}
|
||||
} else {
|
||||
// Detect if decimal == unit in the dire total result
|
||||
if (dec === unit || this.total === 100) {
|
||||
resultType = "failureCritical"
|
||||
}
|
||||
}
|
||||
|
||||
this.options.resultType = resultType
|
||||
if (this.options.isNudgedRoll) {
|
||||
this.options.isSuccess = resultType === "success" || resultType === "successCritical"
|
||||
this.options.isFailure = resultType === "failure" || resultType === "failureCritical"
|
||||
this.options.isCritical = false
|
||||
} else {
|
||||
this.options.isSuccess = resultType === "success" || resultType === "successCritical"
|
||||
this.options.isFailure = resultType === "failure" || resultType === "failureCritical"
|
||||
this.options.isCritical = resultType === "successCritical" || resultType === "failureCritical"
|
||||
}
|
||||
this.options.isLowWP = rollData.isLowWP
|
||||
this.options.isZeroWP = rollData.isZeroWP
|
||||
this.options.isExhausted = rollData.isExhausted
|
||||
this.options.rollData = foundry.utils.duplicate(rollData)
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a title based on the given type.
|
||||
*
|
||||
* @param {string} type The type of the roll.
|
||||
* @param {string} target The target of the roll.
|
||||
* @returns {string} The generated title.
|
||||
*/
|
||||
static createTitle(type, target) {
|
||||
switch (type) {
|
||||
case "skill":
|
||||
return `${game.i18n.localize("CTHULHUETERNAL.Label.titleSkill")}`
|
||||
case "weapon":
|
||||
return `${game.i18n.localize("CTHULHUETERNAL.Label.titleWeapon")}`
|
||||
case "char":
|
||||
return `${game.i18n.localize("CTHULHUETERNAL.Label.titleCharacteristic")}`
|
||||
case "san":
|
||||
return `${game.i18n.localize("CTHULHUETERNAL.Label.titleSAN")}`
|
||||
default:
|
||||
return game.i18n.localize("CTHULHUETERNAL.Label.titleStandard")
|
||||
}
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async render(chatOptions = {}) {
|
||||
let chatData = await this._getChatCardData(chatOptions.isPrivate)
|
||||
return await renderTemplate(this.constructor.CHAT_TEMPLATE, chatData)
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates the data required for rendering a roll chat card.
|
||||
*
|
||||
* @param {boolean} isPrivate Indicates if the chat card is private.
|
||||
* @returns {Promise<Object>} A promise that resolves to an object containing the chat card data.
|
||||
* @property {Array<string>} css - CSS classes for the chat card.
|
||||
* @property {Object} data - The data associated with the roll.
|
||||
* @property {number} diceTotal - The total value of the dice rolled.
|
||||
* @property {boolean} isGM - Indicates if the user is a Game Master.
|
||||
* @property {string} formula - The formula used for the roll.
|
||||
* @property {number} total - The total result of the roll.
|
||||
* @property {boolean} isFailure - Indicates if the roll is a failure.
|
||||
* @property {string} actorId - The ID of the actor performing the roll.
|
||||
* @property {string} actingCharName - The name of the character performing the roll.
|
||||
* @property {string} actingCharImg - The image of the character performing the roll.
|
||||
* @property {string} resultType - The type of result (e.g., success, failure).
|
||||
* @property {boolean} hasTarget - Indicates if the roll has a target.
|
||||
* @property {string} targetName - The name of the target.
|
||||
* @property {number} targetArmor - The armor value of the target.
|
||||
* @property {number} realDamage - The real damage dealt.
|
||||
* @property {boolean} isPrivate - Indicates if the chat card is private.
|
||||
* @property {string} cssClass - The combined CSS classes as a single string.
|
||||
* @property {string} tooltip - The tooltip text for the chat card.
|
||||
*/
|
||||
async _getChatCardData(isPrivate) {
|
||||
let cardData = foundry.utils.duplicate(this.options)
|
||||
cardData.css = [SYSTEM.id, "dice-roll"]
|
||||
cardData.data = this.data
|
||||
cardData.diceTotal = this.dice.reduce((t, d) => t + d.total, 0)
|
||||
cardData.isGM = game.user.isGM
|
||||
cardData.formula = this.formula
|
||||
cardData.total = this.total
|
||||
cardData.actorId = this.actorId
|
||||
cardData.actingCharName = this.actorName
|
||||
cardData.actingCharImg = this.actorImage
|
||||
cardData.resultType = this.resultType
|
||||
cardData.hasTarget = this.hasTarget
|
||||
cardData.targetName = this.targetName
|
||||
cardData.targetArmor = this.targetArmor
|
||||
cardData.realDamage = this.realDamage
|
||||
cardData.isPrivate = isPrivate
|
||||
cardData.weapon = this.weapon
|
||||
cardData.isLowWP = this.isLowWP
|
||||
cardData.isZeroWP = this.isZeroWP
|
||||
cardData.isExhausted = this.isExhausted
|
||||
cardData.isNudgedRoll = this.isNudgedRoll
|
||||
cardData.wpCost = this.wpCost
|
||||
|
||||
cardData.cssClass = cardData.css.join(" ")
|
||||
cardData.tooltip = isPrivate ? "" : await this.getTooltip()
|
||||
return cardData
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts the roll result to a chat message.
|
||||
*
|
||||
* @param {Object} [messageData={}] Additional data to include in the message.
|
||||
* @param {Object} options Options for message creation.
|
||||
* @param {string} options.rollMode The mode of the roll (e.g., public, private).
|
||||
* @param {boolean} [options.create=true] Whether to create the message.
|
||||
* @returns {Promise} - A promise that resolves when the message is created.
|
||||
*/
|
||||
async toMessage(messageData = {}, { rollMode, create = true } = {}) {
|
||||
super.toMessage(
|
||||
{
|
||||
isFailure: this.resultType === "failure",
|
||||
actingCharName: this.actorName,
|
||||
actingCharImg: this.actorImage,
|
||||
hasTarget: this.hasTarget,
|
||||
realDamage: this.realDamage,
|
||||
...messageData,
|
||||
},
|
||||
{ rollMode: rollMode },
|
||||
)
|
||||
}
|
||||
|
||||
}
|
10
module/models/_module.mjs
Normal file
@@ -0,0 +1,10 @@
|
||||
export { default as FTLNomadWeapon } from "./weapon.mjs"
|
||||
export { default as FTLNomadPsionic } from "./psionic.mjs"
|
||||
export { default as FTLNomadLanguage } from "./language.mjs"
|
||||
export { default as FTLNomadTalent } from "./talent.mjs"
|
||||
export { default as FTLNomadArmor } from "./armor.mjs"
|
||||
export { default as FTLNomadNPC } from "./npc.mjs"
|
||||
export { default as FTLNomadVehicle } from "./vehicle.mjs"
|
||||
export { default as FTLNomadCharacter } from "./character.mjs"
|
||||
export { default as FTLNomadEquipment } from "./equipment.mjs"
|
||||
|
21
module/models/armor.mjs
Normal file
@@ -0,0 +1,21 @@
|
||||
import { SYSTEM } from "../config/system.mjs"
|
||||
export default class FTLNomadArmor extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields
|
||||
const schema = {}
|
||||
const requiredInteger = { required: true, nullable: false, integer: true }
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
|
||||
let setting = game.settings.get("fvtt-cthulhu-eternal", "settings-era") || "modern"
|
||||
schema.settings = new fields.StringField({ required: true, initial: setting, choices: SYSTEM.AVAILABLE_SETTINGS })
|
||||
|
||||
schema.protection = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
schema.resourceLevel = new fields.NumberField({ required: true, initial: 0, min: 0 })
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static LOCALIZATION_PREFIXES = ["FTLNOMAD.Armor"]
|
||||
}
|
232
module/models/character.mjs
Normal file
@@ -0,0 +1,232 @@
|
||||
import { SYSTEM } from "../config/system.mjs"
|
||||
import FTLNomadRoll from "../documents/roll.mjs"
|
||||
|
||||
export default class FTLNomadProtagonist extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields
|
||||
const requiredInteger = { required: true, nullable: false, integer: true }
|
||||
const schema = {}
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
schema.notes = new fields.HTMLField({ required: true, textSearch: true })
|
||||
schema.name = new fields.StringField({ required: true, nullable: false, initial: "" })
|
||||
schema.concept = new fields.StringField({ required: true, nullable: false, initial: "" })
|
||||
schema.species = new fields.StringField({ required: true, nullable: false, initial: "" })
|
||||
schema.archetype = new fields.StringField({ required: true, nullable: false, initial: "" })
|
||||
|
||||
// Carac
|
||||
const skillField = (label) => {
|
||||
const schema = {
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
}
|
||||
return new fields.SchemaField(schema, { label })
|
||||
}
|
||||
|
||||
schema.skills = new fields.SchemaField(
|
||||
Object.values(SYSTEM.SKILLS).reduce((obj, characteristic) => {
|
||||
obj[characteristic.id] = skillField(characteristic.label)
|
||||
return obj
|
||||
}, {}),
|
||||
)
|
||||
|
||||
schema.wp = new fields.SchemaField({
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 3, min: 0 }),
|
||||
exhausted: new fields.BooleanField({ required: true, initial: false })
|
||||
})
|
||||
|
||||
schema.hp = new fields.SchemaField({
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
|
||||
stunned: new fields.BooleanField({ required: true, initial: false })
|
||||
})
|
||||
|
||||
schema.san = new fields.SchemaField({
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
recovery: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
violence: new fields.ArrayField(new fields.BooleanField(), { required: true, initial: [false, false, false], min:3, max:3}),
|
||||
helplessness: new fields.ArrayField(new fields.BooleanField(), { required: true, initial: [false, false, false], min:3, max:3 }),
|
||||
breakingPoint: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
insanity: new fields.StringField({ required: true, nullable: false, initial: "none", choices:SYSTEM.INSANITY }),
|
||||
})
|
||||
|
||||
schema.damageBonus = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
|
||||
schema.resources = new fields.SchemaField({
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), // Unused but kept for compatibility
|
||||
permanentRating: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
hand: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
currentHand: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
stowed: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
currentStowed: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
storage: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
currentStorage: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
checks: new fields.ArrayField(new fields.BooleanField(), { required: true, initial: [false, false, false], min:3, max:3 }),
|
||||
nbValidChecks: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
})
|
||||
|
||||
schema.biodata = new fields.SchemaField({
|
||||
age: new fields.NumberField({ ...requiredInteger, initial: 15, min: 6 }),
|
||||
archetype: new fields.StringField({ required: true, nullable: false, initial: "" }),
|
||||
height: new fields.NumberField({ ...requiredInteger, initial: 170, min: 50 }),
|
||||
gender: new fields.StringField({ required: true, nullable: false, initial: "" }),
|
||||
home: new fields.StringField({ required: true, nullable: false, initial: "" }),
|
||||
birthplace: new fields.StringField({ required: true, nullable: false, initial: "" }),
|
||||
eyes: new fields.StringField({ required: true, nullable: false, initial: "" }),
|
||||
hair: new fields.StringField({ required: true, nullable: false, initial: "" }),
|
||||
harshness: new fields.StringField({ required: true, nullable: false, initial: "normal", choices:SYSTEM.HARSHNESS }),
|
||||
adaptedToViolence: new fields.BooleanField({ required: true, initial: false }),
|
||||
adaptedToHelplessness: new fields.BooleanField({ required: true, initial: false })
|
||||
})
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static LOCALIZATION_PREFIXES = ["FTLNOMAD.Protagonist"]
|
||||
|
||||
prepareDerivedData() {
|
||||
super.prepareDerivedData();
|
||||
|
||||
let updates = {}
|
||||
if ( this.wp.max !== this.characteristics.pow.value) {
|
||||
updates[`system.wp.max`] = this.characteristics.pow.value
|
||||
}
|
||||
let hpMax = Math.round((this.characteristics.con.value + this.characteristics.str.value) / 2)
|
||||
if ( this.hp.max !== hpMax) {
|
||||
updates[`system.hp.max`] = hpMax
|
||||
}
|
||||
|
||||
// Get Unnatural skill for MAX SAN
|
||||
let unnatural = this.parent.items.find(i => i.type === "skill" && i.name.toLowerCase() === game.i18n.localize("CTHULHUETERNAL.Skill.Unnatural").toLowerCase())
|
||||
let minus = 0
|
||||
if (unnatural) {
|
||||
minus = unnatural.system.skillTotal
|
||||
}
|
||||
let maxSan = Math.max(99 - minus, 0)
|
||||
if ( this.san.max !== maxSan) {
|
||||
updates[`system.san.max`] = maxSan
|
||||
}
|
||||
|
||||
let recoverySan = this.characteristics.pow.value * 5
|
||||
if (recoverySan > this.san.max) {
|
||||
recoverySan = this.san.max
|
||||
}
|
||||
if ( this.san.recovery !== recoverySan) {
|
||||
updates[`system.san.recovery`] = recoverySan
|
||||
}
|
||||
|
||||
let dmgBonus = 0
|
||||
if (this.characteristics.str.value <= 4) {
|
||||
dmgBonus = -2
|
||||
} else if (this.characteristics.str.value <= 8) {
|
||||
dmgBonus = -1
|
||||
} else if (this.characteristics.str.value <= 12) {
|
||||
dmgBonus = 0
|
||||
} else if (this.characteristics.str.value <= 16) {
|
||||
dmgBonus = 1
|
||||
} else if (this.characteristics.str.value <= 20) {
|
||||
dmgBonus = 2
|
||||
}
|
||||
if ( this.damageBonus !== dmgBonus) {
|
||||
updates[`system.damageBonus`] = dmgBonus
|
||||
}
|
||||
|
||||
// Sanity check
|
||||
if (this.san.value > this.san.max) {
|
||||
updates[`system.san.value`] = this.san.max
|
||||
}
|
||||
if (this.wp.value > this.wp.max) {
|
||||
updates[`system.wp.value`] = this.wp.max
|
||||
}
|
||||
if (this.hp.value > this.hp.max) {
|
||||
updates[`system.hp.value`] = this.hp.max
|
||||
}
|
||||
|
||||
if (this.resources.permanentRating < 0) {
|
||||
updates[`system.resources.permanentRating`] = 0
|
||||
}
|
||||
|
||||
let resourceIndex = Math.max(Math.min(this.resources.permanentRating, 20), 0)
|
||||
let breakdown = SYSTEM.RESOURCE_BREAKDOWN[resourceIndex]
|
||||
if (this.resources.hand !== breakdown.hand) {
|
||||
updates[`system.resources.hand`] = breakdown.hand
|
||||
}
|
||||
if (this.resources.stowed !== breakdown.stowed) {
|
||||
updates[`system.resources.stowed`] = breakdown.stowed
|
||||
}
|
||||
if (this.resources.storage !== breakdown.storage) {
|
||||
updates[`system.resources.storage`] = breakdown.storage + (this.resources.permanentRating - resourceIndex)
|
||||
}
|
||||
if (this.resources.nbValidChecks !== breakdown.checks) {
|
||||
updates[`system.resources.nbValidChecks`] = breakdown.checks
|
||||
}
|
||||
|
||||
if (Object.keys(updates).length > 0) {
|
||||
this.parent.update(updates)
|
||||
}
|
||||
}
|
||||
|
||||
isLowWP() {
|
||||
return this.wp.value <= 2
|
||||
}
|
||||
|
||||
isZeroWP() {
|
||||
return this.wp.value === 0
|
||||
}
|
||||
|
||||
isExhausted() {
|
||||
return this.wp.exhausted
|
||||
}
|
||||
|
||||
modifyWP(value) {
|
||||
let updates = {}
|
||||
let wp = Math.max(Math.min(this.wp.value + value, this.wp.max), 0)
|
||||
if ( this.wp.value !== wp) {
|
||||
updates[`system.wp.value`] = wp
|
||||
}
|
||||
if (Object.keys(updates).length > 0) {
|
||||
this.parent.update(updates)
|
||||
}
|
||||
}
|
||||
|
||||
setBP() {
|
||||
let updates = {}
|
||||
let bp = Math.max(this.san.value - this.characteristics.pow.value, 0)
|
||||
if ( this.san.breakingPoint !== bp) {
|
||||
updates[`system.san.breakingPoint`] = bp
|
||||
}
|
||||
if (Object.keys(updates).length > 0) {
|
||||
this.parent.update(updates)
|
||||
}
|
||||
}
|
||||
|
||||
/** */
|
||||
/**
|
||||
* Rolls a dice for a character.
|
||||
* @param {("save"|"resource|damage")} rollType The type of the roll.
|
||||
* @param {number} rollItem The target value for the roll. Which caracteristic or resource. If the roll is a damage roll, this is the id of the item.
|
||||
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
|
||||
*/
|
||||
async roll(rollType, rollItem) {
|
||||
let opponentTarget
|
||||
const hasTarget = opponentTarget !== undefined
|
||||
|
||||
let roll = await CthulhuEternalRoll.prompt({
|
||||
rollType,
|
||||
rollItem,
|
||||
isLowWP: this.isLowWP(),
|
||||
isZeroWP: this.isZeroWP(),
|
||||
isExhausted: this.isExhausted(),
|
||||
actorId: this.parent.id,
|
||||
actorName: this.parent.name,
|
||||
actorImage: this.parent.img,
|
||||
hasTarget,
|
||||
target: opponentTarget
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
}
|
||||
}
|
23
module/models/equipment.mjs
Normal file
@@ -0,0 +1,23 @@
|
||||
import { SYSTEM } from "../config/system.mjs"
|
||||
|
||||
export default class FTLNomadEquipment extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields
|
||||
const schema = {}
|
||||
const requiredInteger = { required: true, nullable: false, integer: true }
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
|
||||
let setting = game.settings.get("fvtt-cthulhu-eternal", "settings-era") || "modern"
|
||||
schema.settings = new fields.StringField({ required: true, initial: setting, choices: SYSTEM.AVAILABLE_SETTINGS })
|
||||
|
||||
schema.resourceLevel = new fields.NumberField({ required: true, initial: 0, min: 0 })
|
||||
schema.state = new fields.StringField({ required: true, initial: "pristine", choices: SYSTEM.EQUIPMENT_STATES })
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static LOCALIZATION_PREFIXES = ["FTLNOMAD.Equipment"]
|
||||
|
||||
}
|
20
module/models/language.mjs
Normal file
@@ -0,0 +1,20 @@
|
||||
import { SYSTEM } from "../config/system.mjs"
|
||||
export default class FTLNomadLanguage extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields
|
||||
const requiredInteger = { required: true, nullable: false, integer: true }
|
||||
const schema = {}
|
||||
|
||||
schema.description = new fields.HTMLField({
|
||||
required: false,
|
||||
blank: true,
|
||||
initial: "",
|
||||
textSearch: true,
|
||||
})
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static LOCALIZATION_PREFIXES = ["FTLNOMAD.Language"]
|
||||
}
|
80
module/models/npc.mjs
Normal file
@@ -0,0 +1,80 @@
|
||||
import { SYSTEM } from "../config/system.mjs"
|
||||
import FTLNomadRoll from "../documents/roll.mjs"
|
||||
|
||||
export default class FTLNomadNPC extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields
|
||||
const requiredInteger = { required: true, nullable: false, integer: true }
|
||||
const schema = {}
|
||||
|
||||
// Carac
|
||||
const characteristicField = (label) => {
|
||||
const schema = {
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 3, min: 0 }),
|
||||
feature: new fields.StringField({ required: true, nullable: false, initial: "" })
|
||||
}
|
||||
return new fields.SchemaField(schema, { label })
|
||||
}
|
||||
|
||||
schema.characteristics = new fields.SchemaField(
|
||||
Object.values(SYSTEM.CHARACTERISTICS).reduce((obj, characteristic) => {
|
||||
obj[characteristic.id] = characteristicField(characteristic.label)
|
||||
return obj
|
||||
}, {}),
|
||||
)
|
||||
|
||||
schema.wp = new fields.SchemaField({
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 3, min: 0 }),
|
||||
exhausted: new fields.BooleanField({ required: true, initial: false })
|
||||
})
|
||||
|
||||
schema.hp = new fields.SchemaField({
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 })
|
||||
})
|
||||
schema.movement = new fields.StringField({ required: true, initial: "" })
|
||||
schema.sanLoss = new fields.StringField({ required: true, initial: "1/1D6" })
|
||||
|
||||
schema.armor = new fields.StringField({ required: true, initial: "" })
|
||||
schema.size = new fields.StringField({ required: true, initial: "medium", choices: SYSTEM.CREATURE_SIZE })
|
||||
schema.damageBonus = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
schema.notes = new fields.HTMLField({ required: true, textSearch: true })
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static LOCALIZATION_PREFIXES = ["FTLNOMAD.NPC"]
|
||||
|
||||
/** */
|
||||
/**
|
||||
* Rolls a dice for a character.
|
||||
* @param {("save"|"resource|damage")} rollType The type of the roll.
|
||||
* @param {number} rollItem The target value for the roll. Which caracteristic or resource. If the roll is a damage roll, this is the id of the item.
|
||||
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
|
||||
*/
|
||||
async roll(rollType, rollItem) {
|
||||
let opponentTarget
|
||||
const hasTarget = opponentTarget !== undefined
|
||||
|
||||
let roll = await CthulhuEternalRoll.prompt({
|
||||
rollType,
|
||||
rollItem,
|
||||
isLowWP: false,
|
||||
isZeroWP: false,
|
||||
isExhausted: false,
|
||||
actorId: this.parent.id,
|
||||
actorName: this.parent.name,
|
||||
actorImage: this.parent.img,
|
||||
hasTarget,
|
||||
target: opponentTarget
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
}
|
26
module/models/psionic.mjs
Normal file
@@ -0,0 +1,26 @@
|
||||
import { SYSTEM } from "../config/system.mjs"
|
||||
|
||||
export default class FTLNomadPsionic extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields
|
||||
const schema = {}
|
||||
const requiredInteger = { required: true, nullable: false, integer: true }
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
|
||||
let setting = game.settings.get("fvtt-cthulhu-eternal", "settings-era") || "modern"
|
||||
schema.settings = new fields.StringField({ required: true, initial: setting, choices: SYSTEM.AVAILABLE_SETTINGS })
|
||||
|
||||
schema.base = new fields.StringField({ required: true, initial: "0" })
|
||||
schema.bonus = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
schema.diceEvolved = new fields.BooleanField({ required: true, initial: true })
|
||||
schema.rollFailed = new fields.BooleanField({ required: true, initial: false })
|
||||
schema.isAdversary = new fields.BooleanField({ required: true, initial: false })
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static LOCALIZATION_PREFIXES = ["FTLNOMAD.Psionic"]
|
||||
|
||||
}
|
64
module/models/talent.mjs
Normal file
@@ -0,0 +1,64 @@
|
||||
import { SYSTEM } from "../config/system.mjs";
|
||||
|
||||
export default class FTLNomadTalent extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
const schema = {};
|
||||
|
||||
let setting = game.settings.get("fvtt-cthulhu-eternal", "settings-era") || "modern"
|
||||
schema.minimumEra = new fields.StringField({ required: true, initial: setting, choices: SYSTEM.AVAILABLE_SETTINGS })
|
||||
|
||||
schema.creationDate = new fields.StringField({
|
||||
required: true,
|
||||
initial: "",
|
||||
textSearch: true
|
||||
});
|
||||
|
||||
// Language field
|
||||
schema.language = new fields.StringField({
|
||||
required: true,
|
||||
initial: "Latin",
|
||||
textSearch: true
|
||||
});
|
||||
|
||||
// studyTime field
|
||||
schema.studyTime = new fields.StringField({
|
||||
required: true,
|
||||
initial: "X days",
|
||||
textSearch: true
|
||||
});
|
||||
|
||||
// SAN loss field
|
||||
schema.sanLoss = new fields.StringField({
|
||||
required: true,
|
||||
initial: "1d4",
|
||||
textSearch: true
|
||||
});
|
||||
|
||||
// Unnatural skill field
|
||||
schema.unnaturalSkill = new fields.StringField({
|
||||
required: true,
|
||||
initial: "1d4",
|
||||
textSearch: true
|
||||
});
|
||||
|
||||
schema.rituals = new fields.StringField({
|
||||
required: true,
|
||||
initial: "",
|
||||
textSearch: true
|
||||
});
|
||||
|
||||
schema.otherBenefits = new fields.StringField({
|
||||
required: true,
|
||||
initial: "",
|
||||
textSearch: true
|
||||
});
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
|
||||
return schema;
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static LOCALIZATION_PREFIXES = ["FTLNomad.Talent"];
|
||||
}
|
35
module/models/vehicle.mjs
Normal file
@@ -0,0 +1,35 @@
|
||||
import { SYSTEM } from "../config/system.mjs"
|
||||
import FTLNomadRoll from "../documents/roll.mjs"
|
||||
|
||||
export default class CthulhuEternalVehicle extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields
|
||||
const requiredInteger = { required: true, nullable: false, integer: true }
|
||||
const schema = {}
|
||||
|
||||
let setting = game.settings.get("fvtt-cthulhu-eternal", "settings-era") || "modern"
|
||||
schema.settings = new fields.StringField({ required: true, initial: setting, choices: SYSTEM.AVAILABLE_SETTINGS })
|
||||
|
||||
schema.hp = new fields.SchemaField({
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 })
|
||||
})
|
||||
|
||||
schema.armor = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
schema.surfaceSpeed = new fields.StringField({ required: true, initial: "slow", choices: SYSTEM.VEHICLE_SPEED })
|
||||
schema.airSpeed = new fields.StringField({ required: true, initial: "none", choices: SYSTEM.VEHICLE_SPEED })
|
||||
schema.state = new fields.StringField({ required: true, initial: "pristine", choices: SYSTEM.EQUIPMENT_STATES })
|
||||
|
||||
schema.crew = new fields.ArrayField(new fields.StringField(), { required: false, initial: [], min:0 })
|
||||
schema.resourceLevel = new fields.NumberField({ required: true, initial: 0, min: 0 })
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
schema.notes = new fields.HTMLField({ required: true, textSearch: true })
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static LOCALIZATION_PREFIXES = ["FTLNomad.Vehicle"]
|
||||
|
||||
}
|
35
module/models/weapon.mjs
Normal file
@@ -0,0 +1,35 @@
|
||||
import { SYSTEM } from "../config/system.mjs"
|
||||
|
||||
export default class FTLNomadWeapon extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields
|
||||
const schema = {}
|
||||
const requiredInteger = { required: true, nullable: false, integer: true }
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
|
||||
let setting = game.settings.get("fvtt-cthulhu-eternal", "settings-era") || "modern"
|
||||
schema.settings = new fields.StringField({ required: true, initial: setting, choices: SYSTEM.AVAILABLE_SETTINGS })
|
||||
|
||||
schema.weaponType = new fields.StringField({ required: true, initial: "melee", choices: SYSTEM.WEAPON_TYPE })
|
||||
schema.hasDirectSkill = new fields.BooleanField({ required: true, initial: false })
|
||||
schema.directSkillValue = new fields.NumberField({ required: true, initial: 0, min: 0, max:99 })
|
||||
|
||||
schema.damage = new fields.StringField({required: true, initial: "1d6"})
|
||||
schema.baseRange = new fields.StringField({required: true, initial: ""})
|
||||
schema.rangeUnit = new fields.StringField({ required: true, initial: "yard", choices: SYSTEM.WEAPON_RANGE_UNIT })
|
||||
schema.lethality = new fields.NumberField({ required: true, initial: 0, min: 0 })
|
||||
schema.killRadius = new fields.NumberField({ required: true, initial: 0, min: 0 })
|
||||
schema.armorPiercing = new fields.NumberField({ required: true, initial: 0, min: 0 })
|
||||
schema.weaponSubtype = new fields.StringField({ required: true, initial: "basicfirearm", choices: SYSTEM.WEAPON_SUBTYPE })
|
||||
schema.state = new fields.StringField({ required: true, initial: "pristine", choices: SYSTEM.EQUIPMENT_STATES })
|
||||
|
||||
schema.resourceLevel = new fields.NumberField({ required: true, initial: 0, min: 0 })
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static LOCALIZATION_PREFIXES = ["FTLNOMAD.Weapon"]
|
||||
|
||||
}
|
13
module/socket.mjs
Normal file
@@ -0,0 +1,13 @@
|
||||
|
||||
/**
|
||||
* Handles socket events based on the provided action.
|
||||
*
|
||||
* @param {Object} [params={}] The parameters for the socket event.
|
||||
* @param {string|null} [params.action=null] The action to be performed.
|
||||
* @param {Object} [params.data={}] The data associated with the action.
|
||||
* @returns {*} The result of the action handler, if applicable.
|
||||
*/
|
||||
export function handleSocketEvent({ action = null, data = {} } = {}) {
|
||||
console.debug("handleSocketEvent", action, data)
|
||||
}
|
||||
|
200
module/utils.mjs
Normal file
@@ -0,0 +1,200 @@
|
||||
|
||||
import CthulhuEternalRoll from "./documents/roll.mjs"
|
||||
import { SystemManager } from './applications/hud/system-manager.js'
|
||||
import { SYSTEM } from "./config/system.mjs"
|
||||
|
||||
export default class FTLNomadUtils {
|
||||
|
||||
static registerSettings() {
|
||||
game.settings.register("fvtt-ftl-nomad", "settings-era", {
|
||||
name: game.i18n.localize("FTLNOMAD.Settings.era"),
|
||||
hint: game.i18n.localize("FTLNOMAD.Settings.eraHint"),
|
||||
default: "jazz",
|
||||
scope: "world",
|
||||
type: String,
|
||||
choices: SYSTEM.AVAILABLE_SETTINGS,
|
||||
config: true,
|
||||
onChange: _ => window.location.reload()
|
||||
});
|
||||
}
|
||||
|
||||
static async loadCompendiumData(compendium) {
|
||||
const pack = game.packs.get(compendium)
|
||||
return await pack?.getDocuments() ?? []
|
||||
}
|
||||
|
||||
static async loadCompendium(compendium, filter = item => true) {
|
||||
let compendiumData = await FTLNomadUtils.loadCompendiumData(compendium)
|
||||
return compendiumData.filter(filter)
|
||||
}
|
||||
|
||||
static registerHandlebarsHelpers() {
|
||||
|
||||
Handlebars.registerHelper('isNull', function (val) {
|
||||
return val == null;
|
||||
});
|
||||
|
||||
Handlebars.registerHelper('exists', function (val) {
|
||||
return val != null && val !== undefined;
|
||||
});
|
||||
|
||||
Handlebars.registerHelper('isEmpty', function (list) {
|
||||
if (list) return list.length === 0;
|
||||
else return false;
|
||||
});
|
||||
|
||||
Handlebars.registerHelper('notEmpty', function (list) {
|
||||
return list.length > 0;
|
||||
});
|
||||
|
||||
Handlebars.registerHelper('isNegativeOrNull', function (val) {
|
||||
return val <= 0;
|
||||
});
|
||||
|
||||
Handlebars.registerHelper('isNegative', function (val) {
|
||||
return val < 0;
|
||||
});
|
||||
|
||||
Handlebars.registerHelper('isPositive', function (val) {
|
||||
return val > 0;
|
||||
});
|
||||
|
||||
Handlebars.registerHelper('equals', function (val1, val2) {
|
||||
return val1 === val2;
|
||||
});
|
||||
|
||||
Handlebars.registerHelper('neq', function (val1, val2) {
|
||||
return val1 !== val2;
|
||||
});
|
||||
|
||||
Handlebars.registerHelper('gt', function (val1, val2) {
|
||||
return val1 > val2;
|
||||
})
|
||||
|
||||
Handlebars.registerHelper('lt', function (val1, val2) {
|
||||
return val1 < val2;
|
||||
})
|
||||
|
||||
Handlebars.registerHelper('gte', function (val1, val2) {
|
||||
return val1 >= val2;
|
||||
})
|
||||
|
||||
Handlebars.registerHelper('lte', function (val1, val2) {
|
||||
return val1 <= val2;
|
||||
})
|
||||
Handlebars.registerHelper('and', function (val1, val2) {
|
||||
return val1 && val2;
|
||||
})
|
||||
Handlebars.registerHelper('or', function (val1, val2) {
|
||||
return val1 || val2;
|
||||
})
|
||||
|
||||
Handlebars.registerHelper('or3', function (val1, val2, val3) {
|
||||
return val1 || val2 || val3;
|
||||
})
|
||||
|
||||
Handlebars.registerHelper('for', function (from, to, incr, block) {
|
||||
let accum = '';
|
||||
for (let i = from; i < to; i += incr)
|
||||
accum += block.fn(i);
|
||||
return accum;
|
||||
})
|
||||
|
||||
Handlebars.registerHelper('not', function (cond) {
|
||||
return !cond;
|
||||
})
|
||||
Handlebars.registerHelper('count', function (list) {
|
||||
return list.length;
|
||||
})
|
||||
Handlebars.registerHelper('countKeys', function (obj) {
|
||||
return Object.keys(obj).length;
|
||||
})
|
||||
|
||||
Handlebars.registerHelper('isEnabled', function (configKey) {
|
||||
return game.settings.get("bol", configKey);
|
||||
})
|
||||
Handlebars.registerHelper('split', function (str, separator, keep) {
|
||||
return str.split(separator)[keep];
|
||||
})
|
||||
|
||||
// If you need to add Handlebars helpers, here are a few useful examples:
|
||||
Handlebars.registerHelper('concat', function () {
|
||||
let outStr = '';
|
||||
for (let arg in arguments) {
|
||||
if (typeof arguments[arg] != 'object') {
|
||||
outStr += arguments[arg];
|
||||
}
|
||||
}
|
||||
return outStr;
|
||||
})
|
||||
|
||||
Handlebars.registerHelper('add', function (a, b) {
|
||||
return parseInt(a) + parseInt(b);
|
||||
});
|
||||
Handlebars.registerHelper('mul', function (a, b) {
|
||||
return parseInt(a) * parseInt(b);
|
||||
})
|
||||
Handlebars.registerHelper('sub', function (a, b) {
|
||||
return parseInt(a) - parseInt(b);
|
||||
})
|
||||
Handlebars.registerHelper('abbrev2', function (a) {
|
||||
return a.substring(0, 2);
|
||||
})
|
||||
Handlebars.registerHelper('abbrev3', function (a) {
|
||||
return a.substring(0, 3);
|
||||
})
|
||||
Handlebars.registerHelper('valueAtIndex', function (arr, idx) {
|
||||
return arr[idx];
|
||||
})
|
||||
Handlebars.registerHelper('includesKey', function (items, type, key) {
|
||||
return items.filter(i => i.type === type).map(i => i.system.key).includes(key);
|
||||
})
|
||||
Handlebars.registerHelper('includes', function (array, val) {
|
||||
return array.includes(val);
|
||||
})
|
||||
Handlebars.registerHelper('eval', function (expr) {
|
||||
return eval(expr);
|
||||
})
|
||||
Handlebars.registerHelper('isOwnerOrGM', function (actor) {
|
||||
console.log("Testing actor", actor.isOwner, game.userId)
|
||||
return actor.isOwner || game.isGM;
|
||||
})
|
||||
Handlebars.registerHelper('upperFirst', function (text) {
|
||||
if (typeof text !== 'string') return text
|
||||
return text.charAt(0).toUpperCase() + text.slice(1)
|
||||
})
|
||||
Handlebars.registerHelper('upperFirstOnly', function (text) {
|
||||
if (typeof text !== 'string') return text
|
||||
return text.charAt(0).toUpperCase()
|
||||
})
|
||||
Handlebars.registerHelper('isCreature', function (key) {
|
||||
return key === "creature" || key === "daemon";
|
||||
})
|
||||
|
||||
// Handle v12 removal of this helper
|
||||
Handlebars.registerHelper('select', function (selected, options) {
|
||||
const escapedValue = RegExp.escape(Handlebars.escapeExpression(selected));
|
||||
const rgx = new RegExp(' value=[\"\']' + escapedValue + '[\"\']');
|
||||
const html = options.fn(this);
|
||||
return html.replace(rgx, "$& selected");
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
static setupCSSRootVariables() {
|
||||
const era = game.settings.get("fvtt-cthulhu-eternal", "settings-era")
|
||||
|
||||
let eraCSS = SYSTEM.ERA_CSS[era];
|
||||
if (!eraCSS) eraCSS = SYSTEM.ERA_CSS["jazz"];
|
||||
|
||||
document.documentElement.style.setProperty('--font-size-standard', eraCSS.baseFontSize);
|
||||
document.documentElement.style.setProperty('--font-size-title', eraCSS.titleFontSize);
|
||||
document.documentElement.style.setProperty('--font-size-result', eraCSS.titleFontSize);
|
||||
document.documentElement.style.setProperty('--font-primary', eraCSS.primaryFont);
|
||||
document.documentElement.style.setProperty('--font-secondary', eraCSS.secondaryFont);
|
||||
document.documentElement.style.setProperty('--font-title', eraCSS.titleFont);
|
||||
document.documentElement.style.setProperty('--img-icon-color-filter', eraCSS.imgFilter);
|
||||
document.documentElement.style.setProperty('--background-image-base', `linear-gradient(rgba(255, 255, 255, 0.8), rgba(255, 255, 255, 0.8)), url("../assets/ui/${era}_background_main.webp")`);
|
||||
}
|
||||
|
||||
}
|
1
node_modules/.bin/acorn
generated
vendored
Symbolic link
@@ -0,0 +1 @@
|
||||
../acorn/bin/acorn
|
1
node_modules/.bin/errno
generated
vendored
Symbolic link
@@ -0,0 +1 @@
|
||||
../errno/cli.js
|
1
node_modules/.bin/eslint
generated
vendored
Symbolic link
@@ -0,0 +1 @@
|
||||
../eslint/bin/eslint.js
|
1
node_modules/.bin/eslint-config-prettier
generated
vendored
Symbolic link
@@ -0,0 +1 @@
|
||||
../eslint-config-prettier/bin/cli.js
|
1
node_modules/.bin/fvtt
generated
vendored
Symbolic link
@@ -0,0 +1 @@
|
||||
../@foundryvtt/foundryvtt-cli/fvtt.mjs
|
1
node_modules/.bin/gulp
generated
vendored
Symbolic link
@@ -0,0 +1 @@
|
||||
../gulp/bin/gulp.js
|
1
node_modules/.bin/image-size
generated
vendored
Symbolic link
@@ -0,0 +1 @@
|
||||
../image-size/bin/image-size.js
|
1
node_modules/.bin/js-yaml
generated
vendored
Symbolic link
@@ -0,0 +1 @@
|
||||
../js-yaml/bin/js-yaml.js
|
1
node_modules/.bin/lessc
generated
vendored
Symbolic link
@@ -0,0 +1 @@
|
||||
../less/bin/lessc
|
1
node_modules/.bin/mime
generated
vendored
Symbolic link
@@ -0,0 +1 @@
|
||||
../mime/cli.js
|
1
node_modules/.bin/mkdirp
generated
vendored
Symbolic link
@@ -0,0 +1 @@
|
||||
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../node-gyp-build/build-test.js
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../which/bin/node-which
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