Files
fvtt-ftl-nomad/module/models/weapon.mjs

33 lines
1.2 KiB
JavaScript

import { SYSTEM } from "../config/system.mjs"
export default class FTLNomadWeapon extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const schema = {}
const requiredInteger = { required: true, nullable: false, integer: true }
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.weaponType = new fields.StringField({ required: true, initial: "melee", choices: SYSTEM.WEAPON_TYPE })
schema.damage = new fields.StringField({required: true, initial: "1d6"})
schema.range = new fields.SchemaField({
close: new fields.NumberField({ ...requiredInteger, initial: 0 }),
near: new fields.NumberField({ ...requiredInteger, initial: 0 }),
far: new fields.NumberField({ ...requiredInteger, initial: 0 }),
dist: new fields.NumberField({ ...requiredInteger, initial: 0 }),
})
schema.enc = new fields.NumberField({ required: true, initial: 0, min: 0 })
schema.aspect = new fields.StringField({ required: true, initial: ""})
schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
return schema
}
/** @override */
static LOCALIZATION_PREFIXES = ["FTLNOMAD.Weapon"]
}