import { SYSTEM } from "../config/system.mjs" export default class FTLNomadWeapon extends foundry.abstract.TypeDataModel { static defineSchema() { const fields = foundry.data.fields const schema = {} const requiredInteger = { required: true, nullable: false, integer: true } schema.description = new fields.HTMLField({ required: true, textSearch: true }) schema.weaponType = new fields.StringField({ required: true, initial: "melee", choices: SYSTEM.WEAPON_TYPE }) schema.damage = new fields.StringField({required: true, initial: "1d6"}) schema.range = new fields.SchemaField({ close: new fields.NumberField({ ...requiredInteger, initial: 0 }), near: new fields.NumberField({ ...requiredInteger, initial: 0 }), far: new fields.NumberField({ ...requiredInteger, initial: 0 }), dist: new fields.NumberField({ ...requiredInteger, initial: 0 }), }) schema.enc = new fields.NumberField({ required: true, initial: 0, min: 0 }) schema.aspect = new fields.StringField({ required: true, initial: ""}) schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 }) return schema } /** @override */ static LOCALIZATION_PREFIXES = ["FTLNOMAD.Weapon"] }