Add starship, creature and vehicle
This commit is contained in:
@@ -12,10 +12,8 @@ export default class FTLNomadCreatureSheet extends FTLNomadActorSheet {
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contentClasses: ["npc-content"],
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},
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actions: {
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createArmor: FTLNomadCreatureSheet.#onCreateArmor,
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createWeapon: FTLNomadCreatureSheet.#onCreateWeapon,
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createSkill: FTLNomadCreatureSheet.#onCreateSkill,
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createTrait: FTLNomadCreatureSheet.#onCreateTrait,
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createAbility: FTLNomadCreatureSheet.#onCreateAbility
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},
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}
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@@ -27,8 +25,8 @@ export default class FTLNomadCreatureSheet extends FTLNomadActorSheet {
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tabs: {
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template: "templates/generic/tab-navigation.hbs",
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},
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skills: {
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template: "systems/fvtt-ftl-nomad/templates/creature-skills.hbs",
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traits: {
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template: "systems/fvtt-ftl-nomad/templates/creature-trait.hbs",
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},
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biography: {
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template: "systems/fvtt-ftl-nomad/templates/creature-biography.hbs",
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@@ -37,7 +35,7 @@ export default class FTLNomadCreatureSheet extends FTLNomadActorSheet {
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/** @override */
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tabGroups = {
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sheet: "skills",
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sheet: "traits",
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}
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/**
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@@ -46,7 +44,7 @@ export default class FTLNomadCreatureSheet extends FTLNomadActorSheet {
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*/
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#getTabs() {
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const tabs = {
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skills: { id: "skills", group: "sheet", icon: "fa-solid fa-shapes", label: "FTLNOMAD.Label.skills" },
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traits: { id: "traits", group: "sheet", icon: "fa-solid fa-shapes", label: "FTLNOMAD.Label.traits" },
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biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "FTLNOMAD.Label.biography" },
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}
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for (const v of Object.values(tabs)) {
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@@ -63,7 +61,7 @@ export default class FTLNomadCreatureSheet extends FTLNomadActorSheet {
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context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
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context.enrichedNotes = await TextEditor.enrichHTML(this.document.system.notes, { async: true })
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return context
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}
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@@ -73,14 +71,12 @@ export default class FTLNomadCreatureSheet extends FTLNomadActorSheet {
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switch (partId) {
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case "main":
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break
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case "skills":
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context.tab = context.tabs.skills
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context.skills = doc.itemTypes.skill
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context.skills.sort((a, b) => a.name.localeCompare(b.name))
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context.weapons = doc.itemTypes.weapon
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context.weapons.sort((a, b) => a.name.localeCompare(b.name))
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context.armors = doc.itemTypes.armor
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context.armors.sort((a, b) => a.name.localeCompare(b.name))
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case "traits":
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context.tab = context.tabs.traits
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context.abilities = doc.itemTypes["creature-ability"]
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context.abilities.sort((a, b) => a.name.localeCompare(b.name))
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context.traits = doc.itemTypes["creature-trait"]
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context.traits.sort((a, b) => a.name.localeCompare(b.name))
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break
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case "biography":
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context.tab = context.tabs.biography
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@@ -96,16 +92,12 @@ export default class FTLNomadCreatureSheet extends FTLNomadActorSheet {
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* @param {Event} event The initiating click event.
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* @param {HTMLElement} target The current target of the event listener.
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*/
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static #onCreateWeapon(event, target) {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newWeapon"), type: "weapon" }])
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static #onCreateTrait(event, target) {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newTrait"), type: "creaturetrait" }])
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}
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static #onCreateArmor(event, target) {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newArmor"), type: "armor" }])
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}
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static #onCreateSkill(event, target) {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newSkill"), type: "skill" }])
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static #onCreateAbility(event, target) {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newAbility"), type: "creatureability" }])
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}
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/**
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@@ -125,30 +117,31 @@ export default class FTLNomadCreatureSheet extends FTLNomadActorSheet {
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async _onRoll(event, target) {
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const rollType = $(event.currentTarget).data("roll-type")
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let item
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let li
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// Debug : console.log(">>>>", event, target, rollType)
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// Deprecated : if (this.isEditMode) return
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let formula
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let roll
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switch (rollType) {
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case "char":
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let charId = $(event.currentTarget).data("char-id")
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item = foundry.utils.duplicate(this.actor.system.characteristics[charId])
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item.name = game.i18n.localize(`FTLNOMAD.Label.${charId}Long`)
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item.targetScore = item.value * 5
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break
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case "skill":
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li = $(event.currentTarget).parents(".item");
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item = this.actor.items.get(li.data("item-id"));
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let skillId = $(event.currentTarget).data("skill-id");
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item = this.actor.system.skills[skillId];
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await this.document.system.roll(rollType, item)
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break
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case "weapon":
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case "damage":
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li = $(event.currentTarget).parents(".item");
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item = this.actor.items.get(li.data("item-id"));
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item.damageBonus = this.actor.system.damageBonus
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case "creature-damage":
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formula = this.actor.system.damage
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// Rolll the damage
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roll = new Roll(formula)
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await roll.evaluate()
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roll.toMessage( { flavor: `${this.actor.name} : Damage roll` })
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break
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case "creature-number":
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formula = this.actor.system.numberAppearing
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// Rolll the damage
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roll = new Roll(formula)
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await roll.evaluate()
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roll.toMessage({flavor: `${this.actor.name} : Number Appearing roll`})
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break
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default:
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throw new Error(`Unknown roll type ${rollType}`)
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}
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await this.document.system.roll(rollType, item)
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}
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async _onDrop(event) {
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@@ -162,5 +155,4 @@ export default class FTLNomadCreatureSheet extends FTLNomadActorSheet {
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return super._onDropItem(item)
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}
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}
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}
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@@ -3,17 +3,15 @@ import FTLNomadActorSheet from "./base-actor-sheet.mjs"
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export default class FTLNomadStarshipSheet extends FTLNomadActorSheet {
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/** @override */
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static DEFAULT_OPTIONS = {
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classes: ["vehicle"],
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classes: ["starship"],
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position: {
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width: 680,
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height: 540,
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height: 640,
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},
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window: {
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contentClasses: ["vehicle-content"],
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contentClasses: ["starship-content"],
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},
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actions: {
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createGear: FTLNomadStarshipSheet.#onCreateGear,
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createWeapon: FTLNomadStarshipSheet.#onCreateWeapon,
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},
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}
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@@ -25,9 +23,6 @@ export default class FTLNomadStarshipSheet extends FTLNomadActorSheet {
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tabs: {
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template: "templates/generic/tab-navigation.hbs",
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},
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equipment: {
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template: "systems/fvtt-ftl-nomad/templates/starship-equipment.hbs",
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},
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description: {
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template: "systems/fvtt-ftl-nomad/templates/starship-description.hbs",
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},
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@@ -35,7 +30,7 @@ export default class FTLNomadStarshipSheet extends FTLNomadActorSheet {
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/** @override */
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tabGroups = {
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sheet: "equipment",
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sheet: "description",
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}
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/**
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@@ -44,7 +39,6 @@ export default class FTLNomadStarshipSheet extends FTLNomadActorSheet {
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*/
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#getTabs() {
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const tabs = {
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equipment: { id: "equipment", group: "sheet", icon: "fa-solid fa-shapes", label: "FTLNOMAD.Label.equipment" },
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description: { id: "description", group: "sheet", icon: "fa-solid fa-book", label: "FTLNOMAD.Label.description" },
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}
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for (const v of Object.values(tabs)) {
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@@ -61,6 +55,7 @@ export default class FTLNomadStarshipSheet extends FTLNomadActorSheet {
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context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
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context.enrichedNotes = await TextEditor.enrichHTML(this.document.system.notes, { async: true })
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context.enrichedModifications = await TextEditor.enrichHTML(this.document.system.modifications, { async: true })
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return context
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}
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@@ -74,11 +69,6 @@ export default class FTLNomadStarshipSheet extends FTLNomadActorSheet {
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switch (partId) {
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case "main":
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break
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case "equipment":
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context.tab = context.tabs.equipment
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context.weapons = doc.itemTypes.weapon
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context.gears = doc.itemTypes.gear
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break
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case "description":
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context.tab = context.tabs.description
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context.enrichedDescription = await TextEditor.enrichHTML(doc.system.description, { async: true })
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@@ -88,17 +78,22 @@ export default class FTLNomadStarshipSheet extends FTLNomadActorSheet {
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return context
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}
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/**
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* Creates a new attack item directly from the sheet and embeds it into the document.
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* @param {Event} event The initiating click event.
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* @param {HTMLElement} target The current target of the event listener.
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*/
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static #onCreateGear(event, target) {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newGear"), type: "gear" }])
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}
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static #onCreateWeapon(event, target) {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newWeapon"), type: "weapon" }])
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async _onRoll(event, target) {
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const rollType = $(event.currentTarget).data("roll-type")
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let item
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let formula
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let roll
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switch (rollType) {
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case "starship-guns":
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formula = this.actor.system.guns
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// Rolll the damage
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roll = new Roll(formula)
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await roll.evaluate()
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roll.toMessage( { flavor: `Starship ${this.actor.name} : Guns Damage` })
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break
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default:
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throw new Error(`Unknown roll type ${rollType}`)
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}
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}
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@@ -12,7 +12,7 @@ export default class FTLNomadVehicleSheet extends FTLNomadActorSheet {
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contentClasses: ["vehicle-content"],
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},
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actions: {
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createGear: FTLNomadVehicleSheet.#onCreateGear,
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createEquipment: FTLNomadVehicleSheet.#onCreateEquipment,
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createWeapon: FTLNomadVehicleSheet.#onCreateWeapon,
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},
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}
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@@ -77,7 +77,9 @@ export default class FTLNomadVehicleSheet extends FTLNomadActorSheet {
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case "equipment":
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context.tab = context.tabs.equipment
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context.weapons = doc.itemTypes.weapon
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context.gears = doc.itemTypes.gear
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context.weapons.sort((a, b) => a.name.localeCompare(b.name))
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context.equipments = doc.itemTypes.equipment
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context.equipments.sort((a, b) => a.name.localeCompare(b.name))
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break
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case "description":
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context.tab = context.tabs.description
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@@ -93,8 +95,8 @@ export default class FTLNomadVehicleSheet extends FTLNomadActorSheet {
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* @param {Event} event The initiating click event.
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* @param {HTMLElement} target The current target of the event listener.
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*/
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static #onCreateGear(event, target) {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newGear"), type: "gear" }])
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static #onCreateEquipment(event, target) {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newEquipment"), type: "equipment" }])
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}
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static #onCreateWeapon(event, target) {
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@@ -121,6 +121,18 @@ export const MODIFIER_CHOICES = {
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"impossible": { id: "impossible", label: "FTLNOMAD.Label.Impossible", value: "-4" }
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}
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export const STARSHIP_HULL = {
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"pod": { id: "pod", label: "FTLNOMAD.Starship.Hull.Pod" },
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"micro": { id: "micro", label: "FTLNOMAD.Starship.Hull.Micro" },
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"small": { id: "small", label: "FTLNOMAD.Starship.Hull.Small" },
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"scout": { id: "scout", label: "FTLNOMAD.Starship.Hull.Scout" },
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"picket": { id: "picket", label: "FTLNOMAD.Starship.Hull.Picket" },
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"destroyer": { id: "destroyer", label: "FTLNOMAD.Starship.Hull.Destroyer" },
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"cruiser": { id: "cruiser", label: "FTLNOMAD.Starship.Hull.Cruiser" },
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"battleship": { id: "battleship", label: "FTLNOMAD.Starship.Hull.Battleship" },
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"carrier": { id: "carrier", label: "FTLNOMAD.Starship.Hull.Carrier" }
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}
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/**
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* Include all constant definitions within the SYSTEM global export
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* @type {Object}
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@@ -135,6 +147,8 @@ export const SYSTEM = {
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TRIAGE_RESULTS,
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CREATURE_TERRAIN_TYPES,
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CREATURE_SIZES,
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CREATURE_NICHES,
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STARSHIP_HULL,
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SKILLS,
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ASCII
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}
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@@ -97,6 +97,10 @@ export default class FTLNomadProtagonist extends foundry.abstract.TypeDataModel
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if (armor !== this.armor.value) {
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this.armor.value = armor
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}
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let staminaMax = 14 + (3*this.skills.physical.value)
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if (staminaMax !== this.health.staminaMax) {
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this.health.staminaMax = staminaMax
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}
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}
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isEncumbered() {
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@@ -7,9 +7,11 @@ export default class FTLNomadCreature extends foundry.abstract.TypeDataModel {
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const requiredInteger = { required: true, nullable: false, integer: true }
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const schema = {}
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// Carac
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const skillField = (label) => {
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const schema = {
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value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 }),
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label: new fields.StringField({ required: true, nullable: false, initial: label }),
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enabled: new fields.BooleanField({ required: true, initial: true }),
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}
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return new fields.SchemaField(schema, { label })
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@@ -42,32 +44,29 @@ export default class FTLNomadCreature extends foundry.abstract.TypeDataModel {
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/** @override */
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static LOCALIZATION_PREFIXES = ["FTLNOMAD.Creature"]
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/** */
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/**
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* Rolls a dice for a character.
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* @param {("save"|"resource|damage")} rollType The type of the roll.
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* @param {number} rollItem The target value for the roll. Which caracteristic or resource. If the roll is a damage roll, this is the id of the item.
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* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
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*/
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async roll(rollType, rollItem) {
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let opponentTarget
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const hasTarget = opponentTarget !== undefined
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let roll = await CthulhuEternalRoll.prompt({
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rollType,
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rollItem,
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isLowWP: false,
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isZeroWP: false,
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isExhausted: false,
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actorId: this.parent.id,
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actorName: this.parent.name,
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actorImage: this.parent.img,
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hasTarget,
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target: opponentTarget
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})
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if (!roll) return null
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await roll.toMessage({}, { rollMode: roll.options.rollMode })
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}
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isEncumbered() {
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return false
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}
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async roll(rollType, rollItem) {
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let opponentTarget
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const hasTarget = opponentTarget !== undefined
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let roll = await FTLNomadRoll.prompt({
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rollType,
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rollItem,
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actorId: this.parent.id,
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actorName: this.parent.name,
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actorImage: this.parent.img,
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traits: this.parent.items.filter(i => i.type === "creature-trait" && i.system.isAdvantage),
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abilities: this.parent.items.filter(i => i.type === "creature-ability" && i.system.isAdvantage),
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isEncumbered: this.isEncumbered(),
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hasTarget,
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target: opponentTarget
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})
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if (!roll) return null
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await roll.toMessage({}, { rollMode: roll.options.rollMode })
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}
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}
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@@ -28,4 +28,8 @@ export default class FTLNomadStarship extends foundry.abstract.TypeDataModel {
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/** @override */
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static LOCALIZATION_PREFIXES = ["FTLNOMAD.Starship"]
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isEncumbered() {
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return false
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}
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}
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@@ -8,7 +8,7 @@ export default class FTLNomadVehicle extends foundry.abstract.TypeDataModel {
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const schema = {}
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schema.agility = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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schema.armor = new fields.StringField({ required: true, initial: "" })
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schema.armor = new fields.StringField({ required: true, initial: 0, min:0 })
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schema.cargo = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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schema.crew = new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 })
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schema.force = new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 })
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@@ -28,4 +28,8 @@ export default class FTLNomadVehicle extends foundry.abstract.TypeDataModel {
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/** @override */
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static LOCALIZATION_PREFIXES = ["FTLNOMAD.Vehicle"]
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isEncumbered() {
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return false
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}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user