Add starship, creature and vehicle

This commit is contained in:
2025-03-15 20:31:50 +01:00
parent 9013229c20
commit 7eee4fab7e
23 changed files with 1080 additions and 746 deletions

View File

@@ -893,6 +893,15 @@ i.fvtt-ftl-nomad {
font-size: calc(var(--font-size-standard) * 1.4);
width: 400px;
}
.fvtt-ftl-nomad .vehicle-main .vehicle-pc .vehicle-right .cargo label,
.fvtt-ftl-nomad .vehicle-main .vehicle-pc .vehicle-right .capacity label {
max-width: 5rem;
}
.fvtt-ftl-nomad .vehicle-main .vehicle-pc .vehicle-right .cargo input,
.fvtt-ftl-nomad .vehicle-main .vehicle-pc .vehicle-right .capacity input {
max-width: 3.5rem;
margin-right: 0.5rem;
}
.fvtt-ftl-nomad .vehicle-main .vehicle-pc .vehicle-right .vehicle-infos {
display: flex;
flex-direction: column;
@@ -937,27 +946,27 @@ i.fvtt-ftl-nomad {
.fvtt-ftl-nomad .vehicle-main .vehicle-pc-edit {
min-width: 650px;
}
.fvtt-ftl-nomad .vehicle-biography {
.fvtt-ftl-nomad .vehicle-description {
background-color: var(--color-light-1);
}
.fvtt-ftl-nomad .vehicle-biography prose-mirror.inactive {
.fvtt-ftl-nomad .vehicle-description prose-mirror.inactive {
min-height: 40px;
}
.fvtt-ftl-nomad .vehicle-biography prose-mirror.active {
.fvtt-ftl-nomad .vehicle-description prose-mirror.active {
min-height: 150px;
}
.fvtt-ftl-nomad .vehicle-biography .field-label {
.fvtt-ftl-nomad .vehicle-description .field-label {
margin-left: 8px;
}
.fvtt-ftl-nomad .vehicle-biography .biodata {
.fvtt-ftl-nomad .vehicle-description .biodata {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 8px;
}
.fvtt-ftl-nomad .vehicle-biography .biodata label {
.fvtt-ftl-nomad .vehicle-description .biodata label {
min-width: 3rem;
}
.fvtt-ftl-nomad .vehicle-biography .biodata .feature {
.fvtt-ftl-nomad .vehicle-description .biodata .feature {
display: flex;
align-items: center;
gap: 4px;
@@ -1007,36 +1016,36 @@ i.fvtt-ftl-nomad {
height: 32px;
margin: 4px 0 0 0;
}
.fvtt-ftl-nomad .tab.vehicle-equipment .gears {
.fvtt-ftl-nomad .tab.vehicle-equipment .equipments {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 4px;
}
.fvtt-ftl-nomad .tab.vehicle-equipment .gears .gear {
.fvtt-ftl-nomad .tab.vehicle-equipment .equipments .equipment {
display: flex;
align-items: center;
gap: 4px;
min-width: 13rem;
max-width: 13srem;
}
.fvtt-ftl-nomad .tab.vehicle-equipment .gears .gear .rollable:hover,
.fvtt-ftl-nomad .tab.vehicle-equipment .gears .gear .rollable:focus {
.fvtt-ftl-nomad .tab.vehicle-equipment .equipments .equipment .rollable:hover,
.fvtt-ftl-nomad .tab.vehicle-equipment .equipments .equipment .rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
cursor: pointer;
}
.fvtt-ftl-nomad .tab.vehicle-equipment .gears .gear .controls {
.fvtt-ftl-nomad .tab.vehicle-equipment .equipments .equipment .controls {
min-width: 2rem;
max-width: 2rem;
}
.fvtt-ftl-nomad .tab.vehicle-equipment .gears .gear .damage {
.fvtt-ftl-nomad .tab.vehicle-equipment .equipments .equipment .damage {
min-width: 5rem;
max-width: 5rem;
}
.fvtt-ftl-nomad .tab.vehicle-equipment .gears .gear .name {
.fvtt-ftl-nomad .tab.vehicle-equipment .equipments .equipment .name {
min-width: 8rem;
max-width: 8rem;
}
.fvtt-ftl-nomad .tab.vehicle-equipment .gears .gear .item-img {
.fvtt-ftl-nomad .tab.vehicle-equipment .equipments .equipment .item-img {
width: 32px;
height: 32px;
margin: 4px 0 0 0;
@@ -1128,6 +1137,12 @@ i.fvtt-ftl-nomad {
width: auto;
border: none;
}
.fvtt-ftl-nomad .starship-main .starship-pc .starship-left .spec label {
max-width: 5rem;
}
.fvtt-ftl-nomad .starship-main .starship-pc .starship-left .spec input {
max-width: 3rem;
}
.fvtt-ftl-nomad .starship-main .starship-pc .starship-right {
display: flex;
flex-direction: column;
@@ -1141,6 +1156,35 @@ i.fvtt-ftl-nomad {
font-size: calc(var(--font-size-standard) * 1.4);
width: 400px;
}
.fvtt-ftl-nomad .starship-main .starship-pc .starship-right .capacity .dice-2d6 {
max-width: 1.5rem;
margin-left: 0.2rem;
}
.fvtt-ftl-nomad .starship-main .starship-pc .starship-right .capacity .rollable:hover,
.fvtt-ftl-nomad .starship-main .starship-pc .starship-right .capacity .rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
cursor: pointer;
}
.fvtt-ftl-nomad .starship-main .starship-pc .starship-right .capacity label {
margin-left: 0.2rem;
max-width: 10rem;
}
.fvtt-ftl-nomad .starship-main .starship-pc .starship-right .capacity input {
max-width: 4rem;
}
.fvtt-ftl-nomad .starship-main .starship-pc .starship-right .capacity select {
max-width: 5rem;
}
.fvtt-ftl-nomad .starship-main .starship-pc .starship-right .cargo label {
margin-left: 0.2rem;
max-width: 10rem;
}
.fvtt-ftl-nomad .starship-main .starship-pc .starship-right .cargo input {
max-width: 4rem;
}
.fvtt-ftl-nomad .starship-main .starship-pc .starship-right .cargo select {
max-width: 5rem;
}
.fvtt-ftl-nomad .starship-main .starship-pc .starship-right .starship-infos {
display: flex;
flex-direction: column;
@@ -1185,27 +1229,27 @@ i.fvtt-ftl-nomad {
.fvtt-ftl-nomad .starship-main .starship-pc-edit {
min-width: 650px;
}
.fvtt-ftl-nomad .starship-biography {
.fvtt-ftl-nomad .starship-description {
background-color: var(--color-light-1);
}
.fvtt-ftl-nomad .starship-biography prose-mirror.inactive {
.fvtt-ftl-nomad .starship-description prose-mirror.inactive {
min-height: 40px;
}
.fvtt-ftl-nomad .starship-biography prose-mirror.active {
.fvtt-ftl-nomad .starship-description prose-mirror.active {
min-height: 150px;
}
.fvtt-ftl-nomad .starship-biography .field-label {
.fvtt-ftl-nomad .starship-description .field-label {
margin-left: 8px;
}
.fvtt-ftl-nomad .starship-biography .biodata {
.fvtt-ftl-nomad .starship-description .biodata {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 8px;
}
.fvtt-ftl-nomad .starship-biography .biodata label {
.fvtt-ftl-nomad .starship-description .biodata label {
min-width: 3rem;
}
.fvtt-ftl-nomad .starship-biography .biodata .feature {
.fvtt-ftl-nomad .starship-description .biodata .feature {
display: flex;
align-items: center;
gap: 4px;
@@ -1382,11 +1426,9 @@ i.fvtt-ftl-nomad {
}
.fvtt-ftl-nomad .creature-main .creature-pc .creature-left .creature-hp input {
flex: none;
width: 2rem;
margin-left: 4px;
}
.fvtt-ftl-nomad .creature-main .creature-pc .creature-left .creature-hp .damage-bonus {
font-size: calc(var(--font-size-standard) * 0.8);
width: 2.5rem;
margin-left: 2px;
margin-right: 4px;
}
.fvtt-ftl-nomad .creature-main .creature-pc .creature-left .creature-hp .hp-separator {
font-size: calc(var(--font-size-standard) * 1.2);
@@ -1412,6 +1454,23 @@ i.fvtt-ftl-nomad {
flex-direction: column;
gap: 5px;
}
.fvtt-ftl-nomad .creature-main .creature-pc .creature-right .creature-spec label {
max-width: 8rem;
}
.fvtt-ftl-nomad .creature-main .creature-pc .creature-right .creature-spec select {
max-width: 10rem;
}
.fvtt-ftl-nomad .creature-main .creature-pc .creature-right .creature-spec input {
max-width: 6rem;
}
.fvtt-ftl-nomad .creature-main .creature-pc .creature-right .creature-spec .dice-2d6 {
max-width: 1.5rem;
}
.fvtt-ftl-nomad .creature-main .creature-pc .creature-right .creature-spec .rollable:hover,
.fvtt-ftl-nomad .creature-main .creature-pc .creature-right .creature-spec .rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
cursor: pointer;
}
.fvtt-ftl-nomad .creature-main .creature-pc .creature-right .creature-name {
display: flex;
}
@@ -1420,85 +1479,6 @@ i.fvtt-ftl-nomad {
font-size: var(--font-size-title);
width: 400px;
}
.fvtt-ftl-nomad .creature-main .creature-pc .creature-right .san {
align-content: flex-start;
}
.fvtt-ftl-nomad .creature-main .creature-pc .creature-right .san input {
min-width: 2.2rem;
max-width: 2.2rem;
margin-bottom: 4px;
}
.fvtt-ftl-nomad .creature-main .creature-pc .creature-right .san select {
min-width: 6rem;
max-width: 6rem;
}
.fvtt-ftl-nomad .creature-main .creature-pc .creature-right .san .rollable:hover,
.fvtt-ftl-nomad .creature-main .creature-pc .creature-right .san .rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
cursor: pointer;
font-size: 0.9rem;
}
.fvtt-ftl-nomad .creature-main .creature-pc .creature-right .san .button {
min-width: 4rem;
max-width: 4rem;
}
.fvtt-ftl-nomad .creature-main .creature-pc .creature-right .san .san-checkbox {
min-width: 1rem;
max-width: 1rem;
}
.fvtt-ftl-nomad .creature-main .creature-pc .creature-right .san .label-short-field {
font-size: 0.9rem;
max-width: 3rem;
min-width: 3rem;
flex-grow: 1;
}
.fvtt-ftl-nomad .creature-main .creature-pc .creature-right .san .label-recovery {
margin-left: 4px;
}
.fvtt-ftl-nomad .creature-main .creature-pc .creature-right .san .label-field {
font-size: 0.9rem;
max-width: 6rem;
min-width: 6rem;
flex-grow: 1;
}
.fvtt-ftl-nomad .creature-main .creature-pc .creature-right .san .label-bp {
flex-grow: 1;
max-width: 3rem;
min-width: 3rem;
margin-left: 4px;
}
.fvtt-ftl-nomad .creature-main .creature-pc .creature-right .san .label-insanity {
flex-grow: 1;
margin-left: 4px;
max-width: 8rem;
min-width: 8rem;
}
.fvtt-ftl-nomad .creature-main .creature-pc .creature-right .san .spacing {
margin-left: 4px;
}
.fvtt-ftl-nomad .creature-main .creature-pc .creature-right .san .d100 {
flex: 0;
}
.fvtt-ftl-nomad .creature-main .creature-pc .creature-right .willpower input {
min-width: 2.4rem;
max-width: 2.4rem;
}
.fvtt-ftl-nomad .creature-main .creature-pc .creature-right .willpower input[type="checkbox"] {
min-width: 1rem;
max-width: 1rem;
}
.fvtt-ftl-nomad .creature-main .creature-pc .creature-right .willpower .label-field {
flex-grow: 1;
margin-left: 4px;
max-width: 5rem;
min-width: 5rem;
font-size: 0.9rem;
}
.fvtt-ftl-nomad .creature-main .creature-pc .creature-right .willpower .checkbox {
flex-grow: 0;
min-width: 1rem;
max-width: 1rem;
}
.fvtt-ftl-nomad .creature-main .creature-pc .creature-right label {
min-width: 120px;
}
@@ -1508,46 +1488,51 @@ i.fvtt-ftl-nomad {
.fvtt-ftl-nomad .creature-main .creature-pc-edit {
min-width: 650px;
}
.fvtt-ftl-nomad .creature-main .creature-characteristics {
.fvtt-ftl-nomad .creature-main .creature-skills {
background-color: var(--color-light-1);
display: flex;
flex-direction: column;
gap: 5px;
flex: 1;
}
.fvtt-ftl-nomad .creature-main .creature-characteristics .creature-characteristic {
.fvtt-ftl-nomad .creature-main .creature-skills .creature-skill {
display: flex;
align-items: center;
}
.fvtt-ftl-nomad .creature-main .creature-characteristics .creature-characteristic .rollable:hover,
.fvtt-ftl-nomad .creature-main .creature-characteristics .creature-characteristic .rollable:focus {
.fvtt-ftl-nomad .creature-main .creature-skills .creature-skill .icon-skill {
width: 24px;
height: 24px;
margin-right: 4px;
}
.fvtt-ftl-nomad .creature-main .creature-skills .creature-skill .rollable:hover,
.fvtt-ftl-nomad .creature-main .creature-skills .creature-skill .rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
cursor: pointer;
}
.fvtt-ftl-nomad .creature-main .creature-characteristics .creature-characteristic .rollable {
min-width: 3rem;
max-width: 3rem;
.fvtt-ftl-nomad .creature-main .creature-skills .creature-skill .rollable {
min-width: 4.5rem;
max-width: 4.5rem;
}
.fvtt-ftl-nomad .creature-main .creature-characteristics .creature-characteristic .char-text {
.fvtt-ftl-nomad .creature-main .creature-skills .creature-skill .char-text {
margin-left: 0.5rem;
}
.fvtt-ftl-nomad .creature-main .creature-characteristics .creature-characteristic .d100 {
.fvtt-ftl-nomad .creature-main .creature-skills .creature-skill .d100 {
flex: 0;
max-width: 0.6rem;
}
.fvtt-ftl-nomad .creature-main .creature-characteristics .creature-characteristic .form-group {
.fvtt-ftl-nomad .creature-main .creature-skills .creature-skill .form-group {
flex: 0;
padding-left: 5px;
}
.fvtt-ftl-nomad .creature-main .creature-characteristics .creature-characteristic .form-group .form-fields {
.fvtt-ftl-nomad .creature-main .creature-skills .creature-skill .form-group .form-fields {
font-size: 1.1rem;
flex: none;
width: 40px;
}
.fvtt-ftl-nomad .creature-main .creature-characteristic-play {
.fvtt-ftl-nomad .creature-main .creature-skill-play {
min-width: 225px;
}
.fvtt-ftl-nomad .creature-main .creature-characteristic-edit {
.fvtt-ftl-nomad .creature-main .creature-skill-edit {
min-width: 400px;
}
.fvtt-ftl-nomad .creature-biography {
@@ -1562,13 +1547,24 @@ i.fvtt-ftl-nomad {
.fvtt-ftl-nomad .creature-biography .field-label {
margin-left: 8px;
}
.fvtt-ftl-nomad .creature-biography .adapted {
.fvtt-ftl-nomad .creature-biography .rank {
display: grid;
grid-template-columns: repeat(5, 1fr);
gap: 8px;
}
.fvtt-ftl-nomad .creature-biography .rank label {
min-width: 6rem;
}
.fvtt-ftl-nomad .creature-biography .rank input {
max-width: 4rem;
}
.fvtt-ftl-nomad .creature-biography .biodata {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 8px;
}
.fvtt-ftl-nomad .creature-biography .adapted label {
min-width: 20rem;
.fvtt-ftl-nomad .creature-biography .biodata label {
min-width: 12rem;
}
.fvtt-ftl-nomad .creature-biography .resources {
display: grid;
@@ -1605,76 +1601,6 @@ i.fvtt-ftl-nomad {
font-size: calc(var(--font-size-standard) * 1.4);
padding-left: 5px;
}
.fvtt-ftl-nomad .tab.creature-skills .armors {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 4px;
}
.fvtt-ftl-nomad .tab.creature-skills .armors .armor {
display: flex;
align-items: center;
gap: 4px;
min-width: 13rem;
max-width: 13rem;
}
.fvtt-ftl-nomad .tab.creature-skills .armors .armor .rollable:hover,
.fvtt-ftl-nomad .tab.creature-skills .armors .armor .rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
cursor: pointer;
}
.fvtt-ftl-nomad .tab.creature-skills .armors .armor .controls {
font-size: 0.7rem;
min-width: 1.8rem;
max-width: 1.8rem;
}
.fvtt-ftl-nomad .tab.creature-skills .armors .armor .protection {
min-width: 5rem;
max-width: 5rem;
}
.fvtt-ftl-nomad .tab.creature-skills .armors .armor .name {
min-width: 8rem;
max-width: 8rem;
}
.fvtt-ftl-nomad .tab.creature-skills .armors .armor .item-img {
width: 24px;
height: 24px;
margin: 4px 0 0 0;
}
.fvtt-ftl-nomad .tab.creature-skills .weapons {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 4px;
}
.fvtt-ftl-nomad .tab.creature-skills .weapons .weapon {
display: flex;
align-items: center;
gap: 4px;
min-width: 13rem;
max-width: 13rem;
}
.fvtt-ftl-nomad .tab.creature-skills .weapons .weapon .rollable:hover,
.fvtt-ftl-nomad .tab.creature-skills .weapons .weapon .rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
cursor: pointer;
}
.fvtt-ftl-nomad .tab.creature-skills .weapons .weapon .controls {
font-size: 0.7rem;
min-width: 1.8rem;
max-width: 1.8rem;
}
.fvtt-ftl-nomad .tab.creature-skills .weapons .weapon .damage {
min-width: 6rem;
max-width: 6rem;
}
.fvtt-ftl-nomad .tab.creature-skills .weapons .weapon .name {
min-width: 10rem;
max-width: 10rem;
}
.fvtt-ftl-nomad .tab.creature-skills .weapons .weapon .item-img {
width: 24px;
height: 24px;
margin: 4px 0 0 0;
}
.fvtt-ftl-nomad .tab.creature-skills .skills {
display: grid;
grid-template-columns: repeat(3, 1fr);
@@ -1836,6 +1762,120 @@ i.fvtt-ftl-nomad {
height: 24px;
margin: 4px 0 0 0;
}
.fvtt-ftl-nomad .tab.creature-traits {
background-color: var(--color-light-1);
display: grid;
grid-template-columns: 1fr;
}
.fvtt-ftl-nomad .tab.creature-traits legend a {
font-size: calc(var(--font-size-standard) * 1.4);
padding-left: 5px;
}
.fvtt-ftl-nomad .tab.creature-traits .traits {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 4px;
}
.fvtt-ftl-nomad .tab.creature-traits .traits .trait {
display: flex;
align-items: center;
gap: 4px;
min-width: 13rem;
max-width: 13rem;
}
.fvtt-ftl-nomad .tab.creature-traits .traits .trait .rollable:hover,
.fvtt-ftl-nomad .tab.creature-traits .traits .trait .rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
cursor: pointer;
}
.fvtt-ftl-nomad .tab.creature-traits .traits .trait .controls {
font-size: 0.7rem;
min-width: 1.8rem;
max-width: 1.8rem;
}
.fvtt-ftl-nomad .tab.creature-traits .traits .trait .damage {
min-width: 6rem;
max-width: 6rem;
}
.fvtt-ftl-nomad .tab.creature-traits .traits .trait .name {
min-width: 10rem;
max-width: 10rem;
}
.fvtt-ftl-nomad .tab.creature-traits .traits .trait .item-img {
width: 24px;
height: 24px;
margin: 4px 0 0 0;
}
.fvtt-ftl-nomad .tab.creature-traits .abilities {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 4px;
}
.fvtt-ftl-nomad .tab.creature-traits .abilities .ability {
display: flex;
align-items: center;
gap: 4px;
min-width: 13rem;
max-width: 13rem;
}
.fvtt-ftl-nomad .tab.creature-traits .abilities .ability .rollable:hover,
.fvtt-ftl-nomad .tab.creature-traits .abilities .ability .rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
cursor: pointer;
}
.fvtt-ftl-nomad .tab.creature-traits .abilities .ability .controls {
font-size: 0.7rem;
min-width: 1.8rem;
max-width: 1.8rem;
}
.fvtt-ftl-nomad .tab.creature-traits .abilities .ability .damage {
min-width: 6rem;
max-width: 6rem;
}
.fvtt-ftl-nomad .tab.creature-traits .abilities .ability .name {
min-width: 10rem;
max-width: 10rem;
}
.fvtt-ftl-nomad .tab.creature-traits .abilities .ability .item-img {
width: 24px;
height: 24px;
margin: 4px 0 0 0;
}
.fvtt-ftl-nomad .tab.creature-traits .psionics {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 4px;
}
.fvtt-ftl-nomad .tab.creature-traits .psionics .psionic {
display: flex;
align-items: center;
gap: 4px;
min-width: 13rem;
max-width: 13rem;
}
.fvtt-ftl-nomad .tab.creature-traits .psionics .psionic .rollable:hover,
.fvtt-ftl-nomad .tab.creature-traits .psionics .psionic .rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
cursor: pointer;
}
.fvtt-ftl-nomad .tab.creature-traits .psionics .psionic .controls {
font-size: 0.7rem;
min-width: 1.8rem;
max-width: 1.8rem;
}
.fvtt-ftl-nomad .tab.creature-traits .psionics .psionic .damage {
min-width: 6rem;
max-width: 6rem;
}
.fvtt-ftl-nomad .tab.creature-traits .psionics .psionic .name {
min-width: 10rem;
max-width: 10rem;
}
.fvtt-ftl-nomad .tab.creature-traits .psionics .psionic .item-img {
width: 24px;
height: 24px;
margin: 4px 0 0 0;
}
.fvtt-ftl-nomad .tab.creature-equipment {
background-color: var(--color-light-1);
display: grid;
@@ -1845,95 +1885,145 @@ i.fvtt-ftl-nomad {
font-size: calc(var(--font-size-standard) * 1.4);
padding-left: 5px;
}
.fvtt-ftl-nomad .tab.creature-equipment .gears {
.fvtt-ftl-nomad .tab.creature-equipment .encumbrance {
display: grid;
grid-template-columns: repeat(3, 1fr);
grid-template-columns: repeat(4, 1fr);
gap: 4px;
}
.fvtt-ftl-nomad .tab.creature-equipment .gears .gear {
.fvtt-ftl-nomad .tab.creature-equipment .encumbrance input {
max-width: 4rem;
}
.fvtt-ftl-nomad .tab.creature-equipment .encumbrance .encumbered {
color: red;
font-weight: bold;
}
.fvtt-ftl-nomad .tab.creature-equipment .implants {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 4px;
}
.fvtt-ftl-nomad .tab.creature-equipment .implants .implant {
display: flex;
align-items: center;
gap: 4px;
min-width: 13rem;
max-width: 13rem;
}
.fvtt-ftl-nomad .tab.creature-equipment .gears .gear .rollable:hover,
.fvtt-ftl-nomad .tab.creature-equipment .gears .gear .rollable:focus {
.fvtt-ftl-nomad .tab.creature-equipment .implants .implant .rollable:hover,
.fvtt-ftl-nomad .tab.creature-equipment .implants .implant .rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
cursor: pointer;
}
.fvtt-ftl-nomad .tab.creature-equipment .gears .gear .controls {
.fvtt-ftl-nomad .tab.creature-equipment .implants .implant .controls {
font-size: 0.7rem;
min-width: 1.8rem;
max-width: 1.8rem;
}
.fvtt-ftl-nomad .tab.creature-equipment .gears .gear .name {
.fvtt-ftl-nomad .tab.creature-equipment .implants .implant .damage {
min-width: 6rem;
max-width: 6rem;
}
.fvtt-ftl-nomad .tab.creature-equipment .implants .implant .name {
min-width: 10rem;
max-width: 10rem;
}
.fvtt-ftl-nomad .tab.creature-equipment .gears .gear .item-img {
.fvtt-ftl-nomad .tab.creature-equipment .implants .implant .item-img {
width: 24px;
height: 24px;
margin: 4px 0 0 0;
}
.fvtt-ftl-nomad .tab.creature-equipment .rituals {
.fvtt-ftl-nomad .tab.creature-equipment .weapons {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 4px;
}
.fvtt-ftl-nomad .tab.creature-equipment .rituals .ritual {
.fvtt-ftl-nomad .tab.creature-equipment .weapons .weapon {
display: flex;
align-items: center;
gap: 4px;
min-width: 20rem;
max-width: 20rem;
min-width: 13rem;
max-width: 13rem;
}
.fvtt-ftl-nomad .tab.creature-equipment .rituals .ritual .rollable:hover,
.fvtt-ftl-nomad .tab.creature-equipment .rituals .ritual .rollable:focus {
.fvtt-ftl-nomad .tab.creature-equipment .weapons .weapon .rollable:hover,
.fvtt-ftl-nomad .tab.creature-equipment .weapons .weapon .rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
cursor: pointer;
}
.fvtt-ftl-nomad .tab.creature-equipment .rituals .ritual .controls {
.fvtt-ftl-nomad .tab.creature-equipment .weapons .weapon .controls {
font-size: 0.7rem;
min-width: 1.8rem;
max-width: 1.8rem;
}
.fvtt-ftl-nomad .tab.creature-equipment .rituals .ritual .name {
min-width: 17rem;
max-width: 17rem;
.fvtt-ftl-nomad .tab.creature-equipment .weapons .weapon .damage {
min-width: 6rem;
max-width: 6rem;
}
.fvtt-ftl-nomad .tab.creature-equipment .rituals .ritual .item-img {
.fvtt-ftl-nomad .tab.creature-equipment .weapons .weapon .name {
min-width: 10rem;
max-width: 10rem;
}
.fvtt-ftl-nomad .tab.creature-equipment .weapons .weapon .item-img {
width: 24px;
height: 24px;
margin: 4px 0 0 0;
}
.fvtt-ftl-nomad .tab.creature-equipment .tomes {
.fvtt-ftl-nomad .tab.creature-equipment .armors {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 4px;
}
.fvtt-ftl-nomad .tab.creature-equipment .tomes .tome {
.fvtt-ftl-nomad .tab.creature-equipment .armors .armor {
display: flex;
align-items: center;
gap: 4px;
min-width: 20rem;
max-width: 20rem;
min-width: 13rem;
max-width: 13rem;
}
.fvtt-ftl-nomad .tab.creature-equipment .tomes .tome .rollable:hover,
.fvtt-ftl-nomad .tab.creature-equipment .tomes .tome .rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
cursor: pointer;
}
.fvtt-ftl-nomad .tab.creature-equipment .tomes .tome .controls {
.fvtt-ftl-nomad .tab.creature-equipment .armors .armor .controls {
font-size: 0.7rem;
min-width: 1.8rem;
max-width: 1.8rem;
}
.fvtt-ftl-nomad .tab.creature-equipment .tomes .tome .name {
min-width: 17rem;
max-width: 17rem;
.fvtt-ftl-nomad .tab.creature-equipment .armors .armor .protection {
min-width: 6rem;
max-width: 6rem;
}
.fvtt-ftl-nomad .tab.creature-equipment .tomes .tome .item-img {
.fvtt-ftl-nomad .tab.creature-equipment .armors .armor .name {
min-width: 10rem;
max-width: 10rem;
}
.fvtt-ftl-nomad .tab.creature-equipment .armors .armor .item-img {
width: 24px;
height: 24px;
margin: 4px 0 0 0;
}
.fvtt-ftl-nomad .tab.creature-equipment .equipments {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 4px;
}
.fvtt-ftl-nomad .tab.creature-equipment .equipments .equipment {
display: flex;
align-items: center;
gap: 4px;
min-width: 13rem;
max-width: 13rem;
}
.fvtt-ftl-nomad .tab.creature-equipment .equipments .equipment .rollable:hover,
.fvtt-ftl-nomad .tab.creature-equipment .equipments .equipment .rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
cursor: pointer;
}
.fvtt-ftl-nomad .tab.creature-equipment .equipments .equipment .controls {
font-size: 0.7rem;
min-width: 1.8rem;
max-width: 1.8rem;
}
.fvtt-ftl-nomad .tab.creature-equipment .equipments .equipment .name {
min-width: 10rem;
max-width: 10rem;
}
.fvtt-ftl-nomad .tab.creature-equipment .equipments .equipment .item-img {
width: 24px;
height: 24px;
margin: 4px 0 0 0;

View File

@@ -155,7 +155,56 @@
},
"Chat": {},
"Creature": {
"Niche": {
"Prey": "Prey",
"Opportunist": "Opportunist",
"Herbivore": "Herbivore",
"Predator": "Predator"
},
"Size": {
"Tiny": "Tiny",
"Small": "Small",
"Medium": "Medium",
"Large": "Large",
"Huge": "Huge",
"Giant": "Giant",
"Titanic": "Titanic",
"Gargantuan": "Gargantuan"
},
"Terrain": {
"Cave": "Cave",
"Coast": "Coast",
"Desert": "Desert",
"Forest": "Forest",
"Jungle": "Jungle",
"Mountain": "Mountain",
"Plains": "Plains",
"Swamp": "Swamp",
"Urban": "Urban",
"Ocean": "Ocean",
"Coastal": "Coast",
"Mixed": "Mixed",
"River": "River",
"Ruins": "Ruins",
"Savannah": "Savannah",
"Shallows" : "Shallows"
},
"FIELDS": {
"damage": {
"label": "Damage"
},
"size": {
"label": "Size"
},
"numberAppearing": {
"label": "Number Appearing"
},
"terrain": {
"label": "Terrain"
},
"niche": {
"label": "Niche"
},
"biodata": {
"adaptedToHelplessness": {
"label": "Adapted to helplessness"
@@ -287,6 +336,16 @@
}
},
"Label": {
"modifications": "Modifications",
"abilities": "Abilities",
"Details": "Details",
"traits": "Traits",
"capacity" : "Capacity",
"Agility" : "Agility",
"Armor": "Armor",
"cargo": "Cargo",
"vehicle": "Vehicle",
"starship": "Starship",
"Easy": "Easy (+1D)",
"Moderate": "Moderate (+0D)",
"Difficult": "Difficult (-1D)",
@@ -408,7 +467,48 @@
"Unnatural": "Unnatural"
},
"Starship": {
"Hull": {
"Pod": "Pod",
"Micro": "Micro",
"Small": "Small",
"Scout": "Scout",
"Picket": "Picket",
"Destroyer": "Destroyer",
"Cruiser": "Cruiser",
"Battleship": "Battleship",
"Carrier": "Carrier"
},
"FIELDS": {
"monthlyCost": {
"label": "Monthly Cost"
},
"hullType": {
"label": "Hull Type"
},
"armor": {
"label": "Armor"
},
"guns" : {
"label": "Guns"
},
"travelMultiplier": {
"label": "Travel Multiplier"
},
"agility": {
"label": "Agility"
},
"endurance": {
"label": "Endurance"
},
"cargo": {
"label": "Cargo"
},
"cost": {
"label": "Cost"
},
"crew": {
"label": "Crew"
},
"description": {
"label": "Description"
},
@@ -458,8 +558,26 @@
},
"Vehicle": {
"FIELDS": {
"airSpeed": {
"label": "Air Speed"
"tonnage": {
"label": "Tonnage"
},
"agility": {
"label": "Agility"
},
"force": {
"label": "Force"
},
"cargo": {
"label": "Cargo"
},
"cost": {
"label": "Cost"
},
"range": {
"label": "Range"
},
"speed": {
"label": "Speed"
},
"armor": {
"label": "Armor"
@@ -472,15 +590,6 @@
},
"notes": {
"label": "Notes"
},
"settings": {
"label": "Settings era"
},
"state": {
"label": "State"
},
"surfaceSpeed": {
"label": "Surface Speed"
}
}
},

View File

@@ -12,10 +12,8 @@ export default class FTLNomadCreatureSheet extends FTLNomadActorSheet {
contentClasses: ["npc-content"],
},
actions: {
createArmor: FTLNomadCreatureSheet.#onCreateArmor,
createWeapon: FTLNomadCreatureSheet.#onCreateWeapon,
createSkill: FTLNomadCreatureSheet.#onCreateSkill,
createTrait: FTLNomadCreatureSheet.#onCreateTrait,
createAbility: FTLNomadCreatureSheet.#onCreateAbility
},
}
@@ -27,8 +25,8 @@ export default class FTLNomadCreatureSheet extends FTLNomadActorSheet {
tabs: {
template: "templates/generic/tab-navigation.hbs",
},
skills: {
template: "systems/fvtt-ftl-nomad/templates/creature-skills.hbs",
traits: {
template: "systems/fvtt-ftl-nomad/templates/creature-trait.hbs",
},
biography: {
template: "systems/fvtt-ftl-nomad/templates/creature-biography.hbs",
@@ -37,7 +35,7 @@ export default class FTLNomadCreatureSheet extends FTLNomadActorSheet {
/** @override */
tabGroups = {
sheet: "skills",
sheet: "traits",
}
/**
@@ -46,7 +44,7 @@ export default class FTLNomadCreatureSheet extends FTLNomadActorSheet {
*/
#getTabs() {
const tabs = {
skills: { id: "skills", group: "sheet", icon: "fa-solid fa-shapes", label: "FTLNOMAD.Label.skills" },
traits: { id: "traits", group: "sheet", icon: "fa-solid fa-shapes", label: "FTLNOMAD.Label.traits" },
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "FTLNOMAD.Label.biography" },
}
for (const v of Object.values(tabs)) {
@@ -63,7 +61,7 @@ export default class FTLNomadCreatureSheet extends FTLNomadActorSheet {
context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
context.enrichedNotes = await TextEditor.enrichHTML(this.document.system.notes, { async: true })
return context
}
@@ -73,14 +71,12 @@ export default class FTLNomadCreatureSheet extends FTLNomadActorSheet {
switch (partId) {
case "main":
break
case "skills":
context.tab = context.tabs.skills
context.skills = doc.itemTypes.skill
context.skills.sort((a, b) => a.name.localeCompare(b.name))
context.weapons = doc.itemTypes.weapon
context.weapons.sort((a, b) => a.name.localeCompare(b.name))
context.armors = doc.itemTypes.armor
context.armors.sort((a, b) => a.name.localeCompare(b.name))
case "traits":
context.tab = context.tabs.traits
context.abilities = doc.itemTypes["creature-ability"]
context.abilities.sort((a, b) => a.name.localeCompare(b.name))
context.traits = doc.itemTypes["creature-trait"]
context.traits.sort((a, b) => a.name.localeCompare(b.name))
break
case "biography":
context.tab = context.tabs.biography
@@ -96,16 +92,12 @@ export default class FTLNomadCreatureSheet extends FTLNomadActorSheet {
* @param {Event} event The initiating click event.
* @param {HTMLElement} target The current target of the event listener.
*/
static #onCreateWeapon(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newWeapon"), type: "weapon" }])
static #onCreateTrait(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newTrait"), type: "creaturetrait" }])
}
static #onCreateArmor(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newArmor"), type: "armor" }])
}
static #onCreateSkill(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newSkill"), type: "skill" }])
static #onCreateAbility(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newAbility"), type: "creatureability" }])
}
/**
@@ -125,30 +117,31 @@ export default class FTLNomadCreatureSheet extends FTLNomadActorSheet {
async _onRoll(event, target) {
const rollType = $(event.currentTarget).data("roll-type")
let item
let li
// Debug : console.log(">>>>", event, target, rollType)
// Deprecated : if (this.isEditMode) return
let formula
let roll
switch (rollType) {
case "char":
let charId = $(event.currentTarget).data("char-id")
item = foundry.utils.duplicate(this.actor.system.characteristics[charId])
item.name = game.i18n.localize(`FTLNOMAD.Label.${charId}Long`)
item.targetScore = item.value * 5
break
case "skill":
li = $(event.currentTarget).parents(".item");
item = this.actor.items.get(li.data("item-id"));
let skillId = $(event.currentTarget).data("skill-id");
item = this.actor.system.skills[skillId];
await this.document.system.roll(rollType, item)
break
case "weapon":
case "damage":
li = $(event.currentTarget).parents(".item");
item = this.actor.items.get(li.data("item-id"));
item.damageBonus = this.actor.system.damageBonus
case "creature-damage":
formula = this.actor.system.damage
// Rolll the damage
roll = new Roll(formula)
await roll.evaluate()
roll.toMessage( { flavor: `${this.actor.name} : Damage roll` })
break
case "creature-number":
formula = this.actor.system.numberAppearing
// Rolll the damage
roll = new Roll(formula)
await roll.evaluate()
roll.toMessage({flavor: `${this.actor.name} : Number Appearing roll`})
break
default:
throw new Error(`Unknown roll type ${rollType}`)
}
await this.document.system.roll(rollType, item)
}
async _onDrop(event) {
@@ -162,5 +155,4 @@ export default class FTLNomadCreatureSheet extends FTLNomadActorSheet {
return super._onDropItem(item)
}
}
}

View File

@@ -3,17 +3,15 @@ import FTLNomadActorSheet from "./base-actor-sheet.mjs"
export default class FTLNomadStarshipSheet extends FTLNomadActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["vehicle"],
classes: ["starship"],
position: {
width: 680,
height: 540,
height: 640,
},
window: {
contentClasses: ["vehicle-content"],
contentClasses: ["starship-content"],
},
actions: {
createGear: FTLNomadStarshipSheet.#onCreateGear,
createWeapon: FTLNomadStarshipSheet.#onCreateWeapon,
},
}
@@ -25,9 +23,6 @@ export default class FTLNomadStarshipSheet extends FTLNomadActorSheet {
tabs: {
template: "templates/generic/tab-navigation.hbs",
},
equipment: {
template: "systems/fvtt-ftl-nomad/templates/starship-equipment.hbs",
},
description: {
template: "systems/fvtt-ftl-nomad/templates/starship-description.hbs",
},
@@ -35,7 +30,7 @@ export default class FTLNomadStarshipSheet extends FTLNomadActorSheet {
/** @override */
tabGroups = {
sheet: "equipment",
sheet: "description",
}
/**
@@ -44,7 +39,6 @@ export default class FTLNomadStarshipSheet extends FTLNomadActorSheet {
*/
#getTabs() {
const tabs = {
equipment: { id: "equipment", group: "sheet", icon: "fa-solid fa-shapes", label: "FTLNOMAD.Label.equipment" },
description: { id: "description", group: "sheet", icon: "fa-solid fa-book", label: "FTLNOMAD.Label.description" },
}
for (const v of Object.values(tabs)) {
@@ -61,6 +55,7 @@ export default class FTLNomadStarshipSheet extends FTLNomadActorSheet {
context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
context.enrichedNotes = await TextEditor.enrichHTML(this.document.system.notes, { async: true })
context.enrichedModifications = await TextEditor.enrichHTML(this.document.system.modifications, { async: true })
return context
}
@@ -74,11 +69,6 @@ export default class FTLNomadStarshipSheet extends FTLNomadActorSheet {
switch (partId) {
case "main":
break
case "equipment":
context.tab = context.tabs.equipment
context.weapons = doc.itemTypes.weapon
context.gears = doc.itemTypes.gear
break
case "description":
context.tab = context.tabs.description
context.enrichedDescription = await TextEditor.enrichHTML(doc.system.description, { async: true })
@@ -88,17 +78,22 @@ export default class FTLNomadStarshipSheet extends FTLNomadActorSheet {
return context
}
/**
* Creates a new attack item directly from the sheet and embeds it into the document.
* @param {Event} event The initiating click event.
* @param {HTMLElement} target The current target of the event listener.
*/
static #onCreateGear(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newGear"), type: "gear" }])
}
static #onCreateWeapon(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newWeapon"), type: "weapon" }])
async _onRoll(event, target) {
const rollType = $(event.currentTarget).data("roll-type")
let item
let formula
let roll
switch (rollType) {
case "starship-guns":
formula = this.actor.system.guns
// Rolll the damage
roll = new Roll(formula)
await roll.evaluate()
roll.toMessage( { flavor: `Starship ${this.actor.name} : Guns Damage` })
break
default:
throw new Error(`Unknown roll type ${rollType}`)
}
}

View File

@@ -12,7 +12,7 @@ export default class FTLNomadVehicleSheet extends FTLNomadActorSheet {
contentClasses: ["vehicle-content"],
},
actions: {
createGear: FTLNomadVehicleSheet.#onCreateGear,
createEquipment: FTLNomadVehicleSheet.#onCreateEquipment,
createWeapon: FTLNomadVehicleSheet.#onCreateWeapon,
},
}
@@ -77,7 +77,9 @@ export default class FTLNomadVehicleSheet extends FTLNomadActorSheet {
case "equipment":
context.tab = context.tabs.equipment
context.weapons = doc.itemTypes.weapon
context.gears = doc.itemTypes.gear
context.weapons.sort((a, b) => a.name.localeCompare(b.name))
context.equipments = doc.itemTypes.equipment
context.equipments.sort((a, b) => a.name.localeCompare(b.name))
break
case "description":
context.tab = context.tabs.description
@@ -93,8 +95,8 @@ export default class FTLNomadVehicleSheet extends FTLNomadActorSheet {
* @param {Event} event The initiating click event.
* @param {HTMLElement} target The current target of the event listener.
*/
static #onCreateGear(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newGear"), type: "gear" }])
static #onCreateEquipment(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newEquipment"), type: "equipment" }])
}
static #onCreateWeapon(event, target) {

View File

@@ -121,6 +121,18 @@ export const MODIFIER_CHOICES = {
"impossible": { id: "impossible", label: "FTLNOMAD.Label.Impossible", value: "-4" }
}
export const STARSHIP_HULL = {
"pod": { id: "pod", label: "FTLNOMAD.Starship.Hull.Pod" },
"micro": { id: "micro", label: "FTLNOMAD.Starship.Hull.Micro" },
"small": { id: "small", label: "FTLNOMAD.Starship.Hull.Small" },
"scout": { id: "scout", label: "FTLNOMAD.Starship.Hull.Scout" },
"picket": { id: "picket", label: "FTLNOMAD.Starship.Hull.Picket" },
"destroyer": { id: "destroyer", label: "FTLNOMAD.Starship.Hull.Destroyer" },
"cruiser": { id: "cruiser", label: "FTLNOMAD.Starship.Hull.Cruiser" },
"battleship": { id: "battleship", label: "FTLNOMAD.Starship.Hull.Battleship" },
"carrier": { id: "carrier", label: "FTLNOMAD.Starship.Hull.Carrier" }
}
/**
* Include all constant definitions within the SYSTEM global export
* @type {Object}
@@ -135,6 +147,8 @@ export const SYSTEM = {
TRIAGE_RESULTS,
CREATURE_TERRAIN_TYPES,
CREATURE_SIZES,
CREATURE_NICHES,
STARSHIP_HULL,
SKILLS,
ASCII
}

View File

@@ -97,6 +97,10 @@ export default class FTLNomadProtagonist extends foundry.abstract.TypeDataModel
if (armor !== this.armor.value) {
this.armor.value = armor
}
let staminaMax = 14 + (3*this.skills.physical.value)
if (staminaMax !== this.health.staminaMax) {
this.health.staminaMax = staminaMax
}
}
isEncumbered() {

View File

@@ -7,9 +7,11 @@ export default class FTLNomadCreature extends foundry.abstract.TypeDataModel {
const requiredInteger = { required: true, nullable: false, integer: true }
const schema = {}
// Carac
const skillField = (label) => {
const schema = {
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 }),
label: new fields.StringField({ required: true, nullable: false, initial: label }),
enabled: new fields.BooleanField({ required: true, initial: true }),
}
return new fields.SchemaField(schema, { label })
@@ -42,32 +44,29 @@ export default class FTLNomadCreature extends foundry.abstract.TypeDataModel {
/** @override */
static LOCALIZATION_PREFIXES = ["FTLNOMAD.Creature"]
/** */
/**
* Rolls a dice for a character.
* @param {("save"|"resource|damage")} rollType The type of the roll.
* @param {number} rollItem The target value for the roll. Which caracteristic or resource. If the roll is a damage roll, this is the id of the item.
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
*/
async roll(rollType, rollItem) {
let opponentTarget
const hasTarget = opponentTarget !== undefined
let roll = await CthulhuEternalRoll.prompt({
rollType,
rollItem,
isLowWP: false,
isZeroWP: false,
isExhausted: false,
actorId: this.parent.id,
actorName: this.parent.name,
actorImage: this.parent.img,
hasTarget,
target: opponentTarget
})
if (!roll) return null
await roll.toMessage({}, { rollMode: roll.options.rollMode })
}
isEncumbered() {
return false
}
async roll(rollType, rollItem) {
let opponentTarget
const hasTarget = opponentTarget !== undefined
let roll = await FTLNomadRoll.prompt({
rollType,
rollItem,
actorId: this.parent.id,
actorName: this.parent.name,
actorImage: this.parent.img,
traits: this.parent.items.filter(i => i.type === "creature-trait" && i.system.isAdvantage),
abilities: this.parent.items.filter(i => i.type === "creature-ability" && i.system.isAdvantage),
isEncumbered: this.isEncumbered(),
hasTarget,
target: opponentTarget
})
if (!roll) return null
await roll.toMessage({}, { rollMode: roll.options.rollMode })
}
}

View File

@@ -28,4 +28,8 @@ export default class FTLNomadStarship extends foundry.abstract.TypeDataModel {
/** @override */
static LOCALIZATION_PREFIXES = ["FTLNOMAD.Starship"]
isEncumbered() {
return false
}
}

View File

@@ -8,7 +8,7 @@ export default class FTLNomadVehicle extends foundry.abstract.TypeDataModel {
const schema = {}
schema.agility = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.armor = new fields.StringField({ required: true, initial: "" })
schema.armor = new fields.StringField({ required: true, initial: 0, min:0 })
schema.cargo = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.crew = new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 })
schema.force = new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 })
@@ -28,4 +28,8 @@ export default class FTLNomadVehicle extends foundry.abstract.TypeDataModel {
/** @override */
static LOCALIZATION_PREFIXES = ["FTLNOMAD.Vehicle"]
isEncumbered() {
return false
}
}

View File

@@ -39,11 +39,9 @@
align-items: center;
input {
flex: none;
width: 2rem;
margin-left: 4px;
}
.damage-bonus {
font-size: calc(var(--font-size-standard) * 0.8);
width: 2.5rem;
margin-left: 2px;
margin-right: 4px;
}
.hp-separator {
font-size: calc(var(--font-size-standard) * 1.2);
@@ -77,6 +75,28 @@
flex-direction: column;
gap: 5px;
.creature-spec {
label {
max-width: 8rem;
}
select {
max-width: 10rem;
}
input {
max-width: 6rem;
}
.dice-2d6 {
max-width: 1.5rem;
}
.rollable:hover,
.rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
cursor: pointer;
}
.rollable {
}
}
.creature-name {
display: flex;
input {
@@ -85,87 +105,6 @@
width: 400px;
}
}
.san {
align-content: flex-start;
input {
min-width: 2.2rem;
max-width: 2.2rem;
margin-bottom: 4px;
}
select {
min-width: 6rem;
max-width: 6rem;
}
.rollable:hover,
.rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
cursor: pointer;
font-size: 0.9rem;
}
.button {
min-width: 4rem;
max-width: 4rem;
}
.san-checkbox {
min-width: 1rem;
max-width: 1rem;
}
.label-short-field {
font-size: 0.9rem;
max-width: 3rem;
min-width: 3rem;
flex-grow: 1;
}
.label-recovery {
margin-left: 4px;
}
.label-field {
font-size: 0.9rem;
max-width: 6rem;
min-width: 6rem;
flex-grow: 1;
}
.label-bp {
flex-grow: 1;
max-width: 3rem;
min-width: 3rem;
margin-left: 4px;
}
.label-insanity {
flex-grow: 1;
margin-left: 4px;
max-width: 8rem;
min-width: 8rem;
}
.spacing {
margin-left: 4px;
}
.d100 {
flex: 0;
}
}
.willpower {
input {
min-width: 2.4rem;
max-width: 2.4rem;
}
input[type="checkbox"] {
min-width: 1rem;
max-width: 1rem;
}
.label-field {
flex-grow: 1;
margin-left: 4px;
max-width: 5rem;
min-width: 5rem;
font-size: 0.9rem;
}
.checkbox {
flex-grow: 0;
min-width: 1rem;
max-width: 1rem;
}
}
label {
min-width: 120px;
}
@@ -180,24 +119,29 @@
min-width: 650px;
}
.creature-characteristics {
.creature-skills {
background-color: var(--color-light-1);
display: flex;
flex-direction: column;
gap: 5px;
flex: 1;
.creature-characteristic {
.creature-skill {
display: flex;
align-items: center;
.icon-skill {
width: 24px;
height: 24px;
margin-right: 4px;
}
.rollable:hover,
.rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
cursor: pointer;
}
.rollable {
min-width: 3rem;
max-width: 3rem;
min-width: 4.5rem;
max-width: 4.5rem;
}
.char-text {
margin-left: 0.5rem;
@@ -218,11 +162,11 @@
}
}
.creature-characteristic-play {
.creature-skill-play {
min-width: 225px;
}
.creature-characteristic-edit {
.creature-skill-edit {
min-width: 400px;
}
}
@@ -239,12 +183,24 @@
margin-left: 8px;
}
.adapted {
.rank {
display: grid;
grid-template-columns: repeat(5, 1fr);
gap: 8px;
label {
min-width: 6rem;
}
input {
max-width: 4rem;
}
}
.biodata {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 8px;
label {
min-width: 20rem;
min-width: 12rem;
}
}
@@ -285,79 +241,6 @@
padding-left: 5px;
}
}
.armors {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 4px;
.armor {
display: flex;
align-items: center;
gap: 4px;
min-width: 13rem;
max-width: 13rem;
.rollable:hover,
.rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
cursor: pointer;
}
.controls {
font-size: 0.7rem;
min-width: 1.8rem;
max-width: 1.8rem;
}
.protection {
min-width: 5rem;
max-width: 5rem;
}
.name {
min-width: 8rem;
max-width: 8rem;
}
.item-img {
width: 24px;
height: 24px;
margin: 4px 0 0 0;
}
}
}
.weapons {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 4px;
.weapon {
display: flex;
align-items: center;
gap: 4px;
min-width: 13rem;
max-width: 13rem;
.rollable:hover,
.rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
cursor: pointer;
}
.controls {
font-size: 0.7rem;
min-width: 1.8rem;
max-width: 1.8rem;
}
.damage {
min-width: 6rem;
max-width: 6rem;
}
.name {
min-width: 10rem;
max-width: 10rem;
}
.item-img {
width: 24px;
height: 24px;
margin: 4px 0 0 0;
}
}
}
.skills {
display: grid;
grid-template-columns: repeat(3, 1fr);
@@ -528,7 +411,7 @@
}
}
.tab.creature-equipment {
.tab.creature-traits {
background-color: var(--color-light-1);
display: grid;
grid-template-columns: 1fr;
@@ -539,11 +422,248 @@
}
}
.gears {
.traits {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 4px;
.trait {
display: flex;
align-items: center;
gap: 4px;
min-width: 13rem;
max-width: 13rem;
.rollable:hover,
.rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
cursor: pointer;
}
.controls {
font-size: 0.7rem;
min-width: 1.8rem;
max-width: 1.8rem;
}
.damage {
min-width: 6rem;
max-width: 6rem;
}
.name {
min-width: 10rem;
max-width: 10rem;
}
.item-img {
width: 24px;
height: 24px;
margin: 4px 0 0 0;
}
}
}
.abilities {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 4px;
.ability {
display: flex;
align-items: center;
gap: 4px;
min-width: 13rem;
max-width: 13rem;
.rollable:hover,
.rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
cursor: pointer;
}
.controls {
font-size: 0.7rem;
min-width: 1.8rem;
max-width: 1.8rem;
}
.damage {
min-width: 6rem;
max-width: 6rem;
}
.name {
min-width: 10rem;
max-width: 10rem;
}
.item-img {
width: 24px;
height: 24px;
margin: 4px 0 0 0;
}
}
}
.psionics {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 4px;
.psionic {
display: flex;
align-items: center;
gap: 4px;
min-width: 13rem;
max-width: 13rem;
.rollable:hover,
.rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
cursor: pointer;
}
.controls {
font-size: 0.7rem;
min-width: 1.8rem;
max-width: 1.8rem;
}
.damage {
min-width: 6rem;
max-width: 6rem;
}
.name {
min-width: 10rem;
max-width: 10rem;
}
.item-img {
width: 24px;
height: 24px;
margin: 4px 0 0 0;
}
}
}
}
.tab.creature-equipment {
background-color: var(--color-light-1);
display: grid;
grid-template-columns: 1fr;
legend {
a {
font-size: calc(var(--font-size-standard) * 1.4);
padding-left: 5px;
}
}
.encumbrance {
display: grid;
grid-template-columns: repeat(4, 1fr);
gap: 4px;
input {
max-width: 4rem;
}
.encumbered {
color: red;
font-weight: bold;
}
}
.implants {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 4px;
.implant {
display: flex;
align-items: center;
gap: 4px;
min-width: 13rem;
max-width: 13rem;
.rollable:hover,
.rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
cursor: pointer;
}
.controls {
font-size: 0.7rem;
min-width: 1.8rem;
max-width: 1.8rem;
}
.damage {
min-width: 6rem;
max-width: 6rem;
}
.name {
min-width: 10rem;
max-width: 10rem;
}
.item-img {
width: 24px;
height: 24px;
margin: 4px 0 0 0;
}
}
}
.weapons {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 4px;
.weapon {
display: flex;
align-items: center;
gap: 4px;
min-width: 13rem;
max-width: 13rem;
.rollable:hover,
.rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
cursor: pointer;
}
.controls {
font-size: 0.7rem;
min-width: 1.8rem;
max-width: 1.8rem;
}
.damage {
min-width: 6rem;
max-width: 6rem;
}
.name {
min-width: 10rem;
max-width: 10rem;
}
.item-img {
width: 24px;
height: 24px;
margin: 4px 0 0 0;
}
}
}
.armors {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 4px;
.armor {
display: flex;
align-items: center;
gap: 4px;
min-width: 13rem;
max-width: 13rem;
.controls {
font-size: 0.7rem;
min-width: 1.8rem;
max-width: 1.8rem;
}
.protection {
min-width: 6rem;
max-width: 6rem;
}
.name {
min-width: 10rem;
max-width: 10rem;
}
.item-img {
width: 24px;
height: 24px;
margin: 4px 0 0 0;
}
}
}
.equipments {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 4px;
.gear {
.equipment {
display: flex;
align-items: center;
gap: 4px;
@@ -571,70 +691,6 @@
}
}
.rituals {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 4px;
.ritual {
display: flex;
align-items: center;
gap: 4px;
min-width: 20rem;
max-width: 20rem;
.rollable:hover,
.rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
cursor: pointer;
}
.controls {
font-size: 0.7rem;
min-width: 1.8rem;
max-width: 1.8rem;
}
.name {
min-width: 17rem;
max-width: 17rem;
}
.item-img {
width: 24px;
height: 24px;
margin: 4px 0 0 0;
}
}
}
.tomes {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 4px;
.tome {
display: flex;
align-items: center;
gap: 4px;
min-width: 20rem;
max-width: 20rem;
.rollable:hover,
.rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
cursor: pointer;
}
.controls {
font-size: 0.7rem;
min-width: 1.8rem;
max-width: 1.8rem;
}
.name {
min-width: 17rem;
max-width: 17rem;
}
.item-img {
width: 24px;
height: 24px;
margin: 4px 0 0 0;
}
}
}
prose-mirror.inactive {
min-height: 40px;
}

View File

@@ -34,6 +34,15 @@
}
}
.spec {
label {
max-width: 5rem;
}
input {
max-width: 3rem;
}
}
}
.starship-right {
@@ -50,6 +59,42 @@
}
}
.capacity {
.dice-2d6 {
max-width: 1.5rem;
margin-left: 0.2rem;
}
.rollable:hover,
.rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
cursor: pointer;
}
label {
margin-left: 0.2rem;
max-width: 10rem;
}
input {
max-width: 4rem;
}
select {
max-width: 5rem;
}
}
.cargo {
label {
margin-left: 0.2rem;
max-width: 10rem;
}
input {
max-width: 4rem;
}
select {
max-width: 5rem;
}
}
.starship-infos {
display: flex;
flex-direction: column;
@@ -104,7 +149,7 @@
}
}
.starship-biography {
.starship-description {
background-color: var(--color-light-1);
prose-mirror.inactive {
min-height: 40px;

View File

@@ -50,6 +50,17 @@
}
}
.cargo,
.capacity {
label {
max-width: 5rem;
}
input {
max-width: 3.5rem;
margin-right: 0.5rem;
}
}
.vehicle-infos {
display: flex;
flex-direction: column;
@@ -104,7 +115,7 @@
}
}
.vehicle-biography {
.vehicle-description {
background-color: var(--color-light-1);
prose-mirror.inactive {
min-height: 40px;
@@ -179,11 +190,12 @@
}
}
}
.gears {
.equipments {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 4px;
.gear {
.equipment {
display: flex;
align-items: center;
gap: 4px;

View File

@@ -59,5 +59,5 @@
},
"primaryTokenAttribute": "hp",
"socket": true,
"background": "systems/fvtt-ftl-nomad/assets/ui/background_01.webp"
"background": "systems/fvtt-ftl-nomad/assets/ui/ftl_nomad_background_01.webp"
}

View File

@@ -30,4 +30,5 @@
<legend>{{localize "FTLNOMAD.Label.notes"}}</legend>
{{formInput systemFields.notes enriched=enrichedNotes value=system.notes name="system.notes" toggled=true}}
</fieldset>
</section>

View File

@@ -1,4 +1,5 @@
<section class="creature-main creature-main-{{ifThen isPlayMode 'play' 'edit'}}">
{{!log "creature-main" this}}
<fieldset>
<legend>{{localize "FTLNOMAD.Label.creature"}}</legend>
<div class="creature-pc creature-pc-{{ifThen isPlayMode 'play' 'edit'}}">
@@ -7,89 +8,96 @@
<img class="creature-img" src="{{actor.img}}" data-edit="img" data-action="editImage"
data-tooltip="{{actor.name}}" />
</div>
<fieldset class="creature-hp">
<legend>{{localize "FTLNOMAD.Label.Stamina"}}</legend>
<div class="flexrow">
Curr. {{formField systemFields.health.fields.staminaValue value=health.staminaValue}}
Max {{formField systemFields.health.fields.staminaMax value=system.health.staminaMax rootId=partId}}
</div>
</fieldset>
</div>
<div class="creature-right">
<div class="creature-name">
{{formInput fields.name value=source.name rootId=partId disabled=isPlayMode}}
<a class="control" data-action="toggleSheet" data-tooltip="FTLNOMAD.ToggleSheet"
data-tooltip-direction="UP">
<a class="control" data-action="toggleSheet" data-tooltip="FTLNOMAD.ToggleSheet" data-tooltip-direction="UP">
<i class="fa-solid fa-user-{{ifThen isPlayMode 'lock' 'pen'}}"></i>
</a>
</div>
<fieldset class="creature-hp">
<legend>{{localize "FTLNOMAD.Label.HP"}}</legend>
<div class="flexrow">
{{formField systemFields.hp.fields.value value=system.hp.value}}
<span class="hp-separator">/</span>
{{formField systemFields.hp.fields.max value=system.hp.max }}
</div>
<div class="flexrow ">
{{formField systemFields.damageBonus value=system.damageBonus classes="damage-bonus"}}
</div>
</fieldset>
<fieldset class="willpower">
<legend>{{localize "FTLNOMAD.Label.willpower"}}</legend>
<div class="flexrow">
<label class="label-field">{{localize "FTLNOMAD.Label.current"}}</label>
{{formInput systemFields.wp.fields.value value=system.wp.value}}
<label class="label-field">{{localize "FTLNOMAD.Label.max"}}</label>
{{formInput systemFields.wp.fields.max value=system.wp.max rootId=partId }}
<label class="label-field">{{localize "FTLNOMAD.Label.exhausted"}}</label>
{{formInput systemFields.wp.fields.exhausted value=system.wp.exhausted classes="checkbox"}}
<fieldset class="creature-spec">
<legend>{{localize "FTLNOMAD.Label.Details"}}</legend>
{{formField systemFields.terrain value=system.terrain rootId=partId disabled=isPlayMode localize=true}}
{{formField systemFields.niche value=system.niche rootId=partId disabled=isPlayMode localize=true}}
{{formField systemFields.size value=system.size rootId=partId disabled=isPlayMode localize=true}}
<div class="flexrow rollable" data-roll-type="creature-number">
<i class="fa-regular fa-dice dice-2d6"></i>
{{formField systemFields.numberAppearing value=system.numberAppearing rootId=partId disabled=isPlayMode
localize=true}}
</div>
<div class="flexrow rollable" data-roll-type="creature-damage">
<i class="fa-regular fa-dice dice-2d6"></i>
{{formField systemFields.damage value=system.damage rootId=partId disabled=isPlayMode localize=true}}
</div>
</fieldset>
</div>
</div>
</fieldset>
<fieldset class="creature-characteristics creature-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
<legend>{{localize "FTLNOMAD.Label.characteristics"}}</legend>
<div class="creature-characteristic" >
<img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />
<label class="rollable" data-roll-type="char" data-char-id="str" data-tooltip="{{system.characteristics.str.feature}}">{{localize
"FTLNOMAD.Label.strShort"}}</label>
{{formField systemFields.characteristics.fields.str.fields.value value=system.characteristics.str.value
rootId=partId disabled=isPlayMode }}
<label class="char-text">{{mul system.characteristics.str.value 5}}</label>
<fieldset class="creature-skills creature-skills-{{ifThen isPlayMode 'play' 'edit'}}">
<legend>{{localize "FTLNOMAD.Label.skills"}}</legend>
<div class="creature-skill">
<img src="systems/fvtt-ftl-nomad/assets/icons/icon_combat.svg" class="icon-skill" />
<label class="rollable" data-roll-type="skill" data-skill-id="combat">{{localize
"FTLNOMAD.Label.combat"}}</label>
{{formInput systemFields.skills.fields.combat.fields.value value=system.skills.combat.value rootId=partId
disabled=isPlayMode type="number" }}
</div>
<div class="creature-characteristic">
<img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />
<label class="rollable" data-roll-type="char" data-char-id="dex" data-tooltip="{{system.characteristics.dex.feature}}">{{localize
"FTLNOMAD.Label.dexShort"}}</label>
{{formField systemFields.characteristics.fields.dex.fields.value value=system.characteristics.dex.value
rootId=partId disabled=isPlayMode }}
<label class="char-text">{{mul system.characteristics.dex.value 5}}</label>
<div class="creature-skill">
<img src="systems/fvtt-ftl-nomad/assets/icons/icon_knowledge.svg" class="icon-skill" />
<label class="rollable" data-roll-type="skill" data-skill-id="knowledge">{{localize
"FTLNOMAD.Label.knowledge"}}</label>
{{formInput systemFields.skills.fields.knowledge.fields.value value=system.skills.knowledge.value
rootId=partId disabled=isPlayMode type="number"}}
</div>
<div class="creature-characteristic" >
<img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />
<label class="rollable" data-roll-type="char" data-char-id="con" data-tooltip="{{system.characteristics.con.feature}}">{{localize
"FTLNOMAD.Label.conShort"}}</label>
{{formField systemFields.characteristics.fields.con.fields.value value=system.characteristics.con.value
rootId=partId disabled=isPlayMode }}
<label class="char-text">{{mul system.characteristics.con.value 5}}</label>
<div class="creature-skill">
<img src="systems/fvtt-ftl-nomad/assets/icons/icon_social.svg" class="icon-skill" />
<label class="rollable" data-roll-type="skill" data-skill-id="social">{{localize
"FTLNOMAD.Label.social"}}</label>
{{formInput systemFields.skills.fields.social.fields.value value=system.skills.social.value
rootId=partId disabled=isPlayMode type="number"}}
</div>
<div class="creature-characteristic" >
<img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />
<label class="rollable" data-roll-type="char" data-char-id="int" data-tooltip="{{system.characteristics.int.feature}}">{{localize
"FTLNOMAD.Label.intShort"}}</label>
{{formField systemFields.characteristics.fields.int.fields.value value=system.characteristics.int.value
rootId=partId disabled=isPlayMode }}
<label class="char-text">{{mul system.characteristics.int.value 5}}</label>
<div class="creature-skill">
<img src="systems/fvtt-ftl-nomad/assets/icons/icon_physical.svg" class="icon-skill" />
<label class="rollable" data-roll-type="skill" data-skill-id="physical">{{localize
"FTLNOMAD.Label.physical"}}</label>
{{formInput systemFields.skills.fields.physical.fields.value value=system.skills.physical.value
rootId=partId disabled=isPlayMode type="number"}}
</div>
<div class="creature-characteristic" >
<img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />
<label class="rollable" data-roll-type="char" data-char-id="pow" data-tooltip="{{system.characteristics.pow.feature}}">{{localize
"FTLNOMAD.Label.powShort"}}</label>
{{formField systemFields.characteristics.fields.pow.fields.value value=system.characteristics.pow.value
rootId=partId disabled=isPlayMode }}
<label class="char-text">{{mul system.characteristics.pow.value 5}}</label>
<div class="creature-skill">
<img src="systems/fvtt-ftl-nomad/assets/icons/icon_stealth.svg" class="icon-skill" />
<label class="rollable" data-roll-type="skill" data-skill-id="stealth">{{localize
"FTLNOMAD.Label.stealth"}}</label>
{{formInput systemFields.skills.fields.stealth.fields.value value=system.skills.stealth.value
rootId=partId disabled=isPlayMode type="number"}}
</div>
<div class="creature-skill">
<img src="systems/fvtt-ftl-nomad/assets/icons/icon_vehicles.svg" class="icon-skill" />
<label class="rollable" data-roll-type="skill" data-skill-id="vehicles">{{localize
"FTLNOMAD.Label.vehicles"}}</label>
{{formInput systemFields.skills.fields.vehicles.fields.value value=system.skills.vehicles.value
rootId=partId disabled=isPlayMode type="number"}}
</div>
<div class="creature-skill">
<img src="systems/fvtt-ftl-nomad/assets/icons/icon_technology.svg" class="icon-skill" />
<label class="rollable" data-roll-type="skill" data-skill-id="technology">{{localize
"FTLNOMAD.Label.technology"}}</label>
{{formInput systemFields.skills.fields.technology.fields.value value=system.skills.technology.value
rootId=partId disabled=isPlayMode type="number"}}
</div>
</fieldset>
</section>

View File

@@ -1,57 +0,0 @@
<section class="tab creature-{{tab.id}} {{tab.cssClass}}" data-tab="{{tab.id}}" data-group="{{tab.group}}">
<fieldset>
<legend>{{localize "FTLNOMAD.Label.weapons"}}{{#if isEditMode}}
<a class="action" data-tooltip="{{localize " FTLNOMAD.Tooltip.addWeapon"}}" data-tooltip-direction="UP"><i
class="fas fa-plus" data-action="createWeapon"></i></a>{{/if}}
</legend>
<div class="weapons">
{{#each weapons as |item|}}
{{!log 'weapon' this}}
<div class="weapon item" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />
<div class="name rollable" data-roll-type="weapon" data-tooltip="{{{item.system.description}}}">
{{item.name}}
</div>
<img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />
<a class="damage rollable" data-item-id="{{item.id}}" data-action="roll" data-roll-type="damage"
data-roll-value="{{item.system.damage}}">
{{localize "FTLNOMAD.Label.damageShort"}} :
{{item.system.damage}}</a>
<div class="controls">
<a data-tooltip="{{localize 'FTLNOMAD.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'FTLNOMAD.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
</fieldset>
<fieldset>
<legend data-tooltip="{{localize "FTLNOMAD.Tooltip.skills"}}" data-tooltip-direction="UP">{{localize "FTLNOMAD.Label.skills"}}</legend>
<div class="skills">
{{#each skills as |item|}}
<div class="skill item" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />
<div class="name rollable" data-roll-type="skill" data-tooltip="{{{item.description}}}" data-tooltip-direction="UP">{{item.name}}
</div>
<div class="score" >
{{item.system.skillTotal}}
</div>
<div class="controls">
<a data-tooltip="{{localize 'FTLNOMAD.Edit'}}" data-action="edit" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'FTLNOMAD.Delete'}}" data-action="delete" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
</fieldset>
</section>

View File

@@ -1,21 +1,50 @@
<section>
<div class="header">
<img class="item-img" src="{{item.img}}" data-edit="img" data-action="editImage" data-tooltip="{{item.name}}" />
{{formInput fields.name value=source.name}}
</div>
<section class="tab creature-{{tab.id}} {{tab.cssClass}}" data-tab="{{tab.id}}" data-group="{{tab.group}}">
<fieldset>
{{formField systemFields.isAdvantage value=system.isAdvantage}}
<legend>{{localize "FTLNOMAD.Label.traits"}}{{#if isEditMode}}
<a class="action" data-tooltip="{{localize " FTLNOMAD.Tooltip.addTrait"}}" data-tooltip-direction="UP"><i
class="fas fa-plus" data-action="createTrait"></i></a>{{/if}}
</legend>
<div class="traits">
{{#each traits as |item|}}
<div class="trait item" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<div class="name" data-tooltip="{{{item.system.description}}}">
{{item.name}}
</div>
<div class="controls">
<a data-tooltip="{{localize 'FTLNOMAD.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'FTLNOMAD.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
</fieldset>
<fieldset>
<legend>{{localize "FTLNOMAD.Label.description"}}</legend>
{{formInput
systemFields.description
enriched=description
value=system.description
name="system.description"
toggled="false"
}}
<legend>{{localize "FTLNOMAD.Label.abilities"}}{{#if isEditMode}}
<a class="action" data-tooltip="{{localize " FTLNOMAD.Tooltip.addAbility"}}" data-tooltip-direction="UP"><i
class="fas fa-plus" data-action="createAbility"></i></a>{{/if}}
</legend>
<div class="abilities">
{{#each abilities as |item|}}
{{!log 'armor' this}}
<div class="ability" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<div class="name" data-tooltip="{{{item.system.description}}}">
{{item.name}}
</div>
<div class="controls">
<a data-tooltip="{{localize 'FTLNOMAD.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'FTLNOMAD.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
</fieldset>
</section>

View File

@@ -0,0 +1,18 @@
<section class="tab starship-{{tab.id}} {{tab.cssClass}}" data-tab="{{tab.id}}" data-group="{{tab.group}}">
<fieldset>
<legend>{{localize "FTLNOMAD.Label.description"}}</legend>
{{formInput systemFields.description enriched=enrichedDescription value=system.description name="system.description" toggled=true}}
</fieldset>
<fieldset>
<legend>{{localize "FTLNOMAD.Label.modifications"}}</legend>
{{formInput systemFields.modifications enriched=enrichedModifications value=system.modifications name="system.modifications" toggled=true}}
</fieldset>
<fieldset>
<legend>{{localize "FTLNOMAD.Label.notes"}}</legend>
{{formInput systemFields.notes enriched=enrichedNotes value=system.notes name="system.notes" toggled=true}}
</fieldset>
</section>

View File

@@ -8,13 +8,10 @@
<img class="starship-img" src="{{actor.img}}" data-edit="img" data-action="editImage"
data-tooltip="{{actor.name}}" />
</div>
<fieldset>
<legend>{{localize "FTLNOMAD.Label.HP"}}</legend>
<div class="flexrow">
{{formField systemFields.hp.fields.value value=system.hp.value}}
/
{{formField systemFields.hp.fields.max value=system.hp.max rootId=partId disabled=true}}
</div>
<fieldset class="spec">
{{formField systemFields.agility value=system.agility localize=true}}
{{formField systemFields.armor value=system.armor localize=true}}
{{formField systemFields.endurance value=system.endurance localize=true}}
</fieldset>
</div>
@@ -28,20 +25,29 @@
</a>
</div>
<fieldset class="speed">
<legend>{{localize "FTLNOMAD.Label.Speed"}}</legend>
<fieldset class="capacity ">
<legend>{{localize "FTLNOMAD.Label.capacity"}}</legend>
<div class="flexrow">
{{formField systemFields.surfaceSpeed value=system.surfaceSpeed localize=true}}
{{formField systemFields.airSpeed value=system.airSpeed localize=true}}
{{formField systemFields.hullType value=system.hullType localize=true}}
<div class="flexrow rollable" data-roll-type="starship-guns">
<i class="fa-regular fa-dice dice-2d6"></i>
{{formField systemFields.guns value=system.guns localize=true}}
</div>
</div>
<div class="flexrow">
{{formField systemFields.cost value=system.cost localize=true}}
{{formField systemFields.monthlyCost value=system.monthlyCost localize=true}}
</div>
<div class="flexrow">
{{formField systemFields.travelMultiplier value=system.travelMultiplier localize=true}}
</div>
</fieldset>
<fieldset class="armr ">
<legend>{{localize "FTLNOMAD.Label.armor"}}</legend>
<fieldset class="cargo">
<legend>{{localize "FTLNOMAD.Label.cargo"}}</legend>
<div class="flexrow">
{{formField systemFields.armor value=system.armor localize=true}}
{{formField systemFields.crew value=system.crew localize=true}}
{{formField systemFields.cargo value=system.cargo localize=true}}
</div>
</fieldset>

View File

@@ -9,4 +9,5 @@
<legend>{{localize "FTLNOMAD.Label.notes"}}</legend>
{{formInput systemFields.notes enriched=enrichedNotes value=system.notes name="system.notes" toggled=true}}
</fieldset>
</section>

View File

@@ -28,14 +28,14 @@
</fieldset>
<fieldset>
<legend>{{localize "FTLNOMAD.Label.gears"}}{{#if isEditMode}}
<a class="action" data-tooltip="{{localize " FTLNOMAD.Tooltip.addGear"}}" data-tooltip-direction="UP"><i
class="fas fa-plus" data-action="createGear"></i></a>{{/if}}
<legend>{{localize "FTLNOMAD.Label.equipment"}}{{#if isEditMode}}
<a class="action" data-tooltip="{{localize " FTLNOMAD.Tooltip.addEquipment"}}" data-tooltip-direction="UP"><i
class="fas fa-plus" data-action="createEquipment"></i></a>{{/if}}
</legend>
<div class="gears">
{{#each gears as |item|}}
<div class="equipments">
{{#each equipments as |item|}}
{{!log 'armor' this}}
<div class="gear" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
<div class="equipment" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<div class="name" data-tooltip="{{{item.system.description}}}">
{{item.name}}

View File

@@ -9,11 +9,9 @@
data-tooltip="{{actor.name}}" />
</div>
<fieldset>
<legend>{{localize "FTLNOMAD.Label.HP"}}</legend>
<legend>{{localize "FTLNOMAD.Label.Agility"}}</legend>
<div class="flexrow">
{{formField systemFields.hp.fields.value value=system.hp.value}}
/
{{formField systemFields.hp.fields.max value=system.hp.max rootId=partId disabled=true}}
{{formField systemFields.agility value=system.agility localize=true}}
</div>
</fieldset>
@@ -28,20 +26,24 @@
</a>
</div>
<fieldset class="speed">
<legend>{{localize "FTLNOMAD.Label.Speed"}}</legend>
<fieldset class="capacity ">
<legend>{{localize "FTLNOMAD.Label.capacity"}}</legend>
<div class="flexrow">
{{formField systemFields.surfaceSpeed value=system.surfaceSpeed localize=true}}
{{formField systemFields.airSpeed value=system.airSpeed localize=true}}
{{formField systemFields.armor value=system.armor localize=true}}
{{formField systemFields.force value=system.force localize=true}}
</div>
<div class="flexrow">
{{formField systemFields.range value=system.range localize=true}}
{{formField systemFields.speed value=system.speed localize=true}}
</div>
</fieldset>
<fieldset class="armr ">
<legend>{{localize "FTLNOMAD.Label.armor"}}</legend>
<fieldset class="cargo">
<legend>{{localize "FTLNOMAD.Label.cargo"}}</legend>
<div class="flexrow">
{{formField systemFields.armor value=system.armor localize=true}}
{{formField systemFields.crew value=system.crew localize=true}}
{{formField systemFields.cargo value=system.cargo localize=true}}
{{formField systemFields.tonnage value=system.tonnage localize=true}}
</div>
</fieldset>