Files
fvtt-ftl-nomad/module/models/character.mjs

137 lines
5.3 KiB
JavaScript

import { SYSTEM } from "../config/system.mjs"
import FTLNomadRoll from "../documents/roll.mjs"
export default class FTLNomadProtagonist extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const requiredInteger = { required: true, nullable: false, integer: true }
const schema = {}
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.notes = new fields.HTMLField({ required: true, textSearch: true })
schema.name = new fields.StringField({ required: true, nullable: false, initial: "" })
schema.concept = new fields.StringField({ required: true, nullable: false, initial: "" })
schema.species = new fields.StringField({ required: true, nullable: false, initial: "" })
schema.archetype = new fields.StringField({ required: true, nullable: false, initial: "" })
// Carac
const skillField = (label) => {
const schema = {
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 }),
label: new fields.StringField({ required: true, nullable: false, initial: label })
}
return new fields.SchemaField(schema, { label })
}
schema.skills = new fields.SchemaField(
Object.values(SYSTEM.SKILLS).reduce((obj, characteristic) => {
obj[characteristic.id] = skillField(characteristic.label)
return obj
}, {}),
)
schema.heroPoints = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.health = new fields.SchemaField({
staminaValue: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
staminaMax: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
wounds: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
triageResults: new fields.StringField({ required: true, nullable: false, initial: "none", choices: SYSTEM.TRIAGE_RESULTS })
})
schema.enc = new fields.SchemaField({
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
max: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
})
schema.armor = new fields.SchemaField({
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
})
schema.credits = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.rank = new fields.SchemaField({
experienced: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 }),
expert: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 }),
veteran: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 }),
elite: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 }),
legend: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 })
})
schema.biodata = new fields.SchemaField({
age: new fields.NumberField({ ...requiredInteger, initial: 15, min: 6 }),
height: new fields.NumberField({ ...requiredInteger, initial: 170, min: 50 }),
weight: new fields.NumberField({ ...requiredInteger, initial: 70, min: 1 }),
gender: new fields.StringField({ required: true, nullable: false, initial: "" }),
home: new fields.StringField({ required: true, nullable: false, initial: "" }),
birthplace: new fields.StringField({ required: true, nullable: false, initial: "" }),
eyes: new fields.StringField({ required: true, nullable: false, initial: "" }),
hair: new fields.StringField({ required: true, nullable: false, initial: "" })
})
return schema
}
/** @override */
static LOCALIZATION_PREFIXES = ["FTLNOMAD.Character"]
prepareDerivedData() {
super.prepareDerivedData();
let encMax = 10 + (2*this.skills.physical.value)
if (encMax !== this.enc.max) {
this.enc.max = encMax
}
let enc = 0
let armor = 0
for (let i of this.parent.items) {
if (i.system?.enc) {
enc += i.system.enc
}
if ( i.system?.protection) {
armor += i.system.protection
}
}
if (enc !== this.enc.value) {
this.enc.value = enc
}
if (armor !== this.armor.value) {
this.armor.value = armor
}
let staminaMax = 14 + (3*this.skills.physical.value)
if (staminaMax !== this.health.staminaMax) {
this.health.staminaMax = staminaMax
}
}
isEncumbered() {
return this.enc.value > this.enc.max
}
/** */
/**
* Rolls a dice for a character.
* @param {("save"|"resource|damage")} rollType The type of the roll.
* @param {number} rollItem The target value for the roll. Which caracteristic or resource. If the roll is a damage roll, this is the id of the item.
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
*/
async roll(rollType, rollItem) {
let opponentTarget
const hasTarget = opponentTarget !== undefined
let roll = await FTLNomadRoll.prompt({
rollType,
rollItem,
actorId: this.parent.id,
actorName: this.parent.name,
actorImage: this.parent.img,
talents: this.parent.items.filter(i => i.type === "talent" && i.system.isAdvantage),
isEncumbered: this.isEncumbered(),
hasTarget,
target: opponentTarget
})
if (!roll) return null
await roll.toMessage({}, { rollMode: roll.options.rollMode })
}
}